Thou shall not say anything bad about Magical Starsign. No, ehrm. Maybe, you can’t say anything bad about this game. Nope, that doesn’t feel like me. Ehrm, well, let’s do it the easy way then! Hello there reader, I’m NekoJonez and I am not good at writing an intro for this game. Well, that was cheesy. Hold on, why am I writing these thoughts actually down? My readers don’t have anything to do with this. If only I had magic to erase this. That would make that delete key so obsolete. Ha! You didn’t see that one coming didn’t you? Well, enough playing around. I realize that I play too many games at once and rarely ever finish one. Why I do try to change that fact, I started to play this game a while ago and I got distracted by other things and I never finished this one. I regretted it and thought here and there to restart this RPG and finish it. So, that’s what I’m doing now. Taking games I started and finish them before I look for new titles. And when I restarted this game, man was it adjusting to this. The oldschool DS RPG’s. Sure this game has some flaws but there is no perfect game out there. So, after this messy introduction, let’s talk about my first impressions with this game.
Underrated
This game is an extremely underrated game. I can’t believe how few people know of this game. It’s an extremely well made game. Something I extremely like is that you can choose your play style at the start. Your character can be dark or light. And this will affect the gameplay an awful lot.
Also, the fact that I can rename all of the hero’s made this game have more value in my hart. Now all my characters have names of my fellow Arpegians and that makes the story more personal.
And speaking about the story. Man, is it written how I like my stories. You don’t get a whole boring backstory in how the magic got discovered and how the different planets work. No, it’s straight to the point. The tutorial though is badly written into the story but it works.
Also, this game isn’t your standard RPG. It brings in one element that makes the battles totally different. In this world, planets need to be in a certain area of the sun. When that happens, people with that kind of magic get a power boots. This makes battles so much different. You need to check your planets to know when it’s better to stay in a safe area or when you better use magic.
Also, the repeat button is one of the features I applaud the creators of this game for. It’s so useful. It makes battles more easy. Like you slowly getting back your MP, it makes the battles more interesting. Also, you see the enemy you are going to fight at the top screen. Nicely done.
Flawed
While I do feel like praising this game an awful lot, this game has several things that made me not liking this game as much as another RPG. One thing is the running. Since this RPG is released early in the DS lifespan, it shows of the touchscreen. And there they made a fatal flaw, nearly ALL buttons are for moving your characters. Your A,B,X and Y buttons are basically a 2nd D-Pad. And you nearly always run while using the touchscreen.
Graphically, this game is pretty. I like the design of the area’s and all the locations. The names of the planets and people make the game feel that more alive. But, in some area’s you don’t have a map of the area but you see the whole planet. This is a drawback in my opinion.
The sound effects are great expect one thing. The enemy sounds are either absent or too similar to all other enemies. I don’t like the sound design in this game very much. Like the cut scenes. They feel dated, even for the Nintendo DS. They are really out of place and they look a bit PS1-ish. They seem created with one timeline like there can’t be a rocket flying over the screen while having water coming out of the land.
Also something that brings the battles down is that you can’t look to what an item does in game. This is such a big pain in the but since you need to either remember or guess the right item to use in the fights. Thankfully, the fights aren’t annoying like every 10 steps. You actually get some decent time to explore the area.
Is this game easy? Well, in a way it is. This game feels like it’s made for young teens. But, that doesn’t mean an experienced game can breeze through this. That isn’t the case at all. You really have to be on your guard since a few wrong moves and it could mean game over.
You can save nearly everywhere. And the fact that you have several slots to save in is for me another sign of a game aimed at families or the younger crowd. But I’m so glad that there are several save slots since now I can do the light and dark playthrough side by side. Or play one if I’m stuck in the other one.
But getting stuck in this game isn’t that easy to do. After some time, one of the characters will give you a hint that will help you a lot for progressing.
What I also like in this game is that this game doesn’t hold your hand in every step of the way. The only thing the tutorial does is learning the way of how the fighting system works. And for the rest, it’s your way to explore the mechanics of the game. But every useful thing said in the tutorial is in your diary.
To finish this article, I want to talk about the music. Which isn’t the best nor the worst point of this game. It isn’t memorable but it isn’t forgettable. It’s that kind of music that will be stuck in your head while playing the game and for a few days but after that, you will most likely forget it.
Oh and before I forget, for the people who have played this game. Feel free to leave your thoughts on the game and/or on this article in a comment.
So, that was my first impression article of this game. But wait, I’m also playing Elebits on my DS. Do you want to read what I think about that? Well, go to ButtonSmashers and read my article there. A link is here: Elebits – The adventures of Kai and Zero (DS) ~ Collect all the WATTS!