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Back when the gameboy advance SP was the latest of the latest gameboy’s from Nintendo, I could rent out games from a local game store. The same one I buy most of my games at today. I love those guys. They are extremely friendly, talk with you about games, have an amazing helpdesk… Lot of advantages. For those who are interested in some Belgium culture while learning about my opinion of the games I play, here is the site of my game store. But be warned, it’s in Dutch. Game Mania is just awesome. I rented the latest Zelda game, which was the Minish Cap, and a few other games. The GBA version of this game was among them. Bummed out that I had to return the GBA version because it was so awesome I looked all over for this game. Sadly enough, I wasn’t able to find a copy for myself. Until one day I passed by and saw this in the 2nd hand PS2 games shelf. I was thrilled. Finally a copy of this game for myself. Not the one I wanted but hey, it’s a start. My expectations where high. I tried to set them really low to avoid a major disappointment but I was happily surprised. This game is pretty great. Why, I’ll explain in this article. But don’t let you get fooled by the fact it’s a kid’s game. Don’t judge a book on it’s cover, or a game on it’s box-art. Who knows, there might be a great gem inside. Anyways, let me know in the comments how I did in this article and your views on this game. Even when you didn’t play it. So, here we go.
Open yet closed?
Expect it, I’ll make a lot of references and comparisions to the GBA version of this game. Something I really liked in the GBA version is the fact you could walk around and pick the order of the levels yourself. Of course, parts where locked away until you reached a certain point of the game, but you didn’t had to finish all the levels in one section before you could advance to the next section.
If this game works with the same idea, I can’t tell just yet. From what I see now, it’s a tad bit more linear. But there is a central hub. And here is the neat thing, you are free to explore the whole thing. The restrictions from the GBA version aren’t there.
But what I really like in this version of the game is how the story is presented to you. It’s a big improvement above the GBA version where the story was somewhat absent. Your goal in this game was a bit unclear, since it was only explained at the start and the end of the game. The cut-scenes in this game really aids to bring character to the story and really makes the game more fun.
This game got a lot of marks from me. But one thing makes me doubt if this game is actually worth all my praise. The absence of a proper health display is worrying. You have to guess how many hits you can still take before you die. And the only thing that happens after a lot of hits is that your green behind the still image of the character changes into orange and then into red. In the GBA version you had a limit amount of hearts. And that provided a bit more challenge. With the actual amount of health you have in this game, it gets a whole lot easier.
Another thing where this game loses points is that the music is forgettable. Don’t get me wrong, it’s does it’s job but it’s actually not good enough to want to download the OST or get it stuck in your head. On the other hand, the voice work get a big thumbs up. I really like the sound effects and I think they add more then the music to the game. The voices really makes the funny story come to live. I also like the nods to previous games and to the series of the characters who are in the game.
Graphically this game is colorful and pretty. This helps a lot when you want to explore the world since it’s a blast to do. And here is where it gets even more interesting. Thanks to a whole ton of collect-ables and unlock-ables, this game’s replay value skyrockets. And then the possibility to take multiple paths helps a lot too. Exploring this colorful world is really fun to do. And this is backed up by a lovely short loading screen where great animations are displayed.
Speaking of which, the animation in this game is good. I really like the attention to detail in some parts. Patrick’s health display also changes the more hits you receive. I didn’t see it happening with the other characters though. I really like how this game all comes together.
I think I might finish this game in order to review this one. I actually think they deserve it for this game.
The level design is extremely well done. They added in spawners that pop out more enemies for you to fight until you destroy the source. The combat works great for a kids game but isn’t more then mashing the attack button.
The control scheme is alright. To my knowledge, there are two different settings. But I didn’t had any complaints about it while playing this game.
I also found out that this game might be short. After finishing two levels, the save file said I completed 20% of the game. Hopefully this is a mistake since if the game is extremely short, the marks will fall in the review.
Thankfully, the game is multiplayer too. You can play this game with two players. Or that’s what I can gather with the empty not used space and the mention of “player 1”. So, I have to check on that.
Anyways, that’s all for this game. Thanks for reading and I hope to catch you at a next read. But I’m now going to continue playing games to make new articles for you guys. Cheers!
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