Review #028: Lili: Child Of Geos (PC ~ Steam) ~ Is this a port?

Lili Child of GeosSteam store page – Official site

A member, well more a friend of mine, from Arpegi recommend to me this game. I had this game on my wishlist before she even told me about it. So, then I decided to buy it. I didn’t do any research apart from watching some screenshots and the trailer. I only found out that this game is a port of a mobile game. And it’s not released on Android. According to the site of the developers, it only released on iOS. Now, people who read my blog often will know what I’m going to say about me, but in case you are a new reader I have something to tell about my reviews. Because I don’t have an iPhone, I won’t compare it to the original. But the most important thing here is that I’m going to take a look at this version. Since this is the version I played. (If I play other versions of the game, only then I compare.) This introduction has gone on for long enough. Let’s dive right into this game. Also, feel free to leave a comment on this game and or my article. 

Inspiration

Lili_ScreenShot_01_web

So, the developers try to sell this game with a daring statement. They say if you enjoy games like the Zelda series or Broken Age, you will have a blast with this game. Now, the “problem” I had because of this is that I had high expectations going into this game.

Sadly, the game didn’t deliver enough on that front. But is this a bad game? Well, in my opinion, this is a pretty neat game. Let me explain.

As usual, let’s start with talking about the story. I do very well know that this game is a port of a mobile game and because of that, I can safely say that the story for this game is pretty sweet. It won’t blow you off your socks or it isn’t a masterpiece but it gets the job done quite nicely.

One thing took me by surprise. This game might have multiple endings. I don’t know for sure but I have a strong feeling this game does have more then one ending. In the middle of the game you have the option to return home. I might have to play the game again to find out about that.

That is a positive thing for this game. There is replay-ability in this game. And you can make each playthrough different. I honestly think that with 2 to 3 playthroughs you can see everything in that game.

It would be quite unfair to say that the story could have been better. Since it wouldn’t benefit the game. The gameplay would be ruined if there was a deeper storyline then there is. The story is about you saving an island from an evil mayor. Every action you take will have a reaction. So, the story kind of wrote itself. The writing is pretty solid and the characters, while mostly flat, can be memorable at times.

Anyways, enough about the story. Long time readers of mine know that I can talk hours about stories, but we have a game to review!

Trying to hard?

Lili_ScreenShot_09_web

When I was playing this game, I felt like they tried a bit too hard when creating this game. Often I fell under the impression that they went for a huge amazing adventure. But in the end, it didn’t turn out that way.

I have beaten the whole game on the normal difficulty setting in 6-7 hours. This game is rather at the short side. With only 4-5 area’s to explore, this game falls into the category of a “game snack”.

The gameplay is rather interesting. While you explore, you have to fight enemies. To defeat them, you need to pull the flowers from their head. The later guardians have certain defenses. They can put thorns and bombs to try and shake you off. Lili can hang on these guardians as long as the meter doesn’t run out. The more hits you take, the faster that meter runs out.

Now, there isn’t a game over screen. Since there is no possibility to die. Thankfully the game autosaves since there is a spot where you can get stuck. At the stall where you can buy keys, there is a vase hidden behind some barrels. I was playing with my controller and kept pushing forward. Somehow, I got stuck behind the barrels. I couldn’t get out due to invisible walls.

Speaking of those, some area’s have invisible walls. I have no idea for what reason. My best guess is to avoid some minor graphical glitches. Like a hat clipping through a stair or something. For that reason they blocked off some small area’s. But it isn’t that big of a deal.

The user interface is pretty neat. It helps you to keep an overview of some achievements and is pretty good to use. I don’t have any complaints with it. They even thought of listing your side quests! Great move guys.

Mistakes

Lili_ScreenShot_10_web

What exactly are the negatives of this game? I already talked about the game being at the short side, but with the possible different outcomes, there can be a replay. This will double the playtime. So, yeah, a 12-14 hour adventure game… not bad.

Visually, the game looks stunning. Even on the low graphics. The higher settings weren’t too friendly on my old machine. So, let me know how this game looks at it’s highest settings.

The music is okay, but not good. The problem is that it isn’t catchy. I wouldn’t see myself looking to download the soundtrack of this game and listing to it while I’m on the go. Even when the theme in homes is a remix of the track they use in the Zelda games.

A big negative is that playing with a mouse makes this game way to easy. When I tried to defeat the guardians with my controller, it was actually challenging. But as soon as I started to use my mouse to pull out the flowers, the game got a lot easier. I was able to defeat the final boss with great ease.

Do you guys remember my rant about my 10 most hated things in gaming? Number ten was mistakes in the controls. And they made one of the biggest. They forgot that there are also AZERTY keyboards in the world. And the keybinds on AZERTY keyboards aren’t converted.

The biggest issue I have is with the achievements. They are broken. From buggy achievements to just silly achievements. Breaking 1000 vases? No, thanks.

Anyways, I think I’ll go to my conclusion. There are a few other things I don’t mention because I want to leave some surprises when you decide to play this game. Isn’t that a kind gesture of me?

Conclusion

The good:

+ Decent story.

+ Interesting gameplay.

+ Different outfits.

+ Visually stunning game.

+ Good user interface.

+ …

The bad:

– Forgettable soundtrack.

– Achievements need to be fixed.

– The difficulty is unbalanced between the controller and the mouse.

– AZERTY keyboards are left out.

– You can’t max out all stats when you beat the game.

– …

Final thoughts:

Alright, time to wrap up this review. So, this game isn’t one of the best games I played but it kept me entertained. It has it’s fun moments but as soon as the novelty of the unique gameplay wears off, the signs of it being originally a mobile game start to show.

The game got a an amazing upgrade to become a PC game. But, in the end, it’s nothing more then a port with a pet and hat collection quest as extra. If that’s your only addition besides updating the UI and graphics, professional reviewers won’t be very kind to the game.

While I enjoyed the game myself, I need to be objective and admit that this game lacks a whole lot of gameplay. That’s the biggest problem with this game. It’s way to short and way to repetitive if you don’t do the side quests as well.

So, I can score this game on two ways. I can give it a rather high score because I enjoyed myself and I liked the game. At the other hand, I can give the game a rather low score because of the reasons I said before. To give a fair score, I decided to score this game between the two scores. Yeah.

Anyways, I hope you enjoyed reading this review as much as I enjoyed writing this one. And I hope to see you in another article! Take care~

Score: 60/100

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About NekoJonez

I'm a Dutch video game blogger. I play old and new games. On my blog I give my opinion and views on them. These are my personal views. I say what I think. I also talk about more then just games. I talk and discuss the gaming industry or elements of games. To get to know me better, you should come on my blog. :) Keep the most up to date with me on my twitter: http://twitter.com/nekojonez Reviews, first impressions and more. Visit my blog: https://arpegi.wordpress.com/ http://www.arpegi.be/ Besides blogging, I also act on stage, have a job in education, play games and study to become a better IT guy.
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5 Responses to Review #028: Lili: Child Of Geos (PC ~ Steam) ~ Is this a port?

  1. Pingback: Review #029: Time Hollow (DS) ~ DAT Themesong. | NekoJonez's gaming blog.

  2. Pingback: NekoJonez: Review #029: Time Hollow (DS) ~ DAT Themesong. | Button Smashers Blog

  3. I’m about to post a review (in french) on my blog about Lili : Child of Geos. I was just checking the web to confirm something and came accross yours (and yes, I know it’s and “old” review ! :p)

    “So, let me know how this game looks at it’s highest settings.”

    Well, it’s impressive for an iOS port, some panorama are really enjoyable with those particles effects and sunrays.

    It’s impressive to see that our point of view can differ that much, I found the music very catchy and enjoyable and surprised myself when I wanted to just listen to them. Dunno why, though.

    “A big negative is that playing with a mouse makes this game way to easy. ”

    I’m totally on the opposite side, playing with a mouse is terribly challenging to me while playing with a pad…well, got me three stars on each fight at first try.

    “But as soon as I started to use my mouse to pull out the flowers, the game got a lot easier.”

    Yeah…As I’ll state in my review, I tend to grasp my pad at the begining of each fight while using the keyboard/mouse for the exploration (since I find it weird with the pad). Strange, isn’t it ?

    In overall, I agree with you that the developpers saw too big while selling the game It is no where near Zelda nor any DoubleFine games.

    [spoiler]However, my biggest concern about the game isn’t the story (which is amusing and funny) nor the gameplay (take the game as a snack, a charming walk) but the references…God. So many pun, so many easter eggs. What’s with this obscession for Zelda ? A link hat, a wood shield, a wooden sword (for and adventurer), a faery pet, a tunic, the tunes…I found myself playing more for the discovery of those jokes than for the actual story, and that’s bad when you remember a game for the references it makes about other games…[/spoiler]

    “Anyways, I hope you enjoyed reading this review as much as I enjoyed writing this one. And I hope to see you in another article! Take care~”

    Oh yeah, sure ! And if you happen to read french, come by see mine, I’ll surely follow this blog, now I know it exists !

    Like

    • NekoJonez says:

      :3 Hey, thanks for the read and I hope you enjoyed it. Give me a link to your review when it’s out. I happen to live in Belgium, so my 2nd language is French.

      Anyways, I’m glad to hear other people’s opinions as well.

      Cheers

      NekoJonez

      Like

  4. Hello, it’s me again !

    Here’s the link to my review : http://bouquindugamer.blogspot.fr/2015/01/lili-child-of-geos.html

    Hope you’ll like it and if you have any advice, I’m always glad to hear them !

    Like

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