First Impression: Tarzan (GBC) ~ Hide and SEEK.

TARZAN_gbc_E_IGN entry

So, one day on a garage sale, I saw this game. Since one of the very first games I ever played was Tarzan on the PC, I had to have this. I enjoyed this game quite a lot. And now, after all those years, I still have the same cartridge and the instruction booklet. I’m quite happy that I still have it since I have fond memories of it. Now, I have never finished this game since I couldn’t get passed the tiger battle as a kid. That’s why I’m writing a first impression. Anyways, enough stalling, let’s dive right into this game and let’s take a look at it. As usual, feel free to leave a comment on the game and or the content of this article. 

Collect-a-banana gameplay.

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The story in this game is amazing. They made it work on the Gameboy Color! They follow the movie quite perfect. The levels and stages are designed around some amazing scenes of the movie. As a kid, I watched that movie a lot.

While the characters don’t have a lot of development in the game, I still enjoyed this story quite a lot. I’m so glad that they know what the gameboy color was capable of doing.

The game is surprisingly longer then you would think. This game consists out of 23 stages. Which is quite long for a movie game. It’s actually quite good too. This game is a platformer, but not in your traditional sense. You need to collect a certain amount of banana’s before you can advance to the next stage. The amount of banana’s you need to collect are shown when you start the level.

You don’t always play as Tarzan, there are levels as Tuck… but…

The bad things.

Tarzan_GBC_ScreenShot2

… There is barely any variation between the characters. They all play the same. Apart from Tuck’s hitbox being slightly bigger then Tarzan’s.

While the controls are really solid, the jump animation is a bit broken. Sometimes the jumps, well, don’t work. You can’t grab a ledge you see clearly in front of you or you clip right through the edge.

I don’t know it was my copy or not, but the sound was messed up. The music had like a missing line of melody. The noise it added was rather annoying.

A disappointment was that you couldn’t multiplayer the hide and seek mode. You had to pass your gameboy to your friend after you had hidden one of the characters. That was a major let down for me. Thankfully, this allowed me to play this game with my sister. Since we only had one copy of the game back then.

Another annoyance is that the checkpoints aren’t clearly indicated. Suddenly, you get shown that you reached a checkpoint, but it looked like a usual ledge or platform to me at first. Also, if i remember correctly, once taken is always taken.

Oh, don’t get me started on the password system. It’s quite creative by using symbols but why do they have a password system in place for this game? There were games like the Legend of Zelda who showed that they can make a saving system work on the Gameboy color!

 Is it bad?

Tarzan_GBC_ScreenShot4

So, I have talked about most of the things this game does wrong. But it isn’t that bad. Thankfully, this game has some other good things. The animation blew my mind, and it still does today. What Disney displays here, is just amazing. The game feels tense and nice.

Looking at it now, you could argue that this game has the problem of design over gameplay. I mentioned earlier that some jumps didn’t work correctly. I think the culprit is that the animation is too good.

The difficulty curve is just perfect. While some parts might be a bit unforgiving, I don’t think that is such a bad thing. Do you seriously expect games from that age to be forgiving.

Visually, this game is nice to look at. The game is sometimes a maze… Oh, yeah, I forgot to mention that a map would be nice. But at the other hand, I understand why there isn’t a map. Since you play inside the jungle, which is unmapped terrain in the first place. Also, Tarzan doesn’t know the whole jungle like the back of his hand.

Another thing I forgot to mention is how you go to the next level. As soon as you got all the required banana’s you don’t go to the next level automatically, you have to find your partner. He is hidden in sometimes a hard to reach area. This tests your knowledge of the level and you have to use all your skills.

What I don’t understand, and I can’t test it since I don’t have one, is that this game supports the Gameboy Printer. Yes, you can make images and print them. This is wasted potential in my eyes.

Before I wrap up this article, I think I should talk a bit more about the controls. Since there isn’t any tutorial, I liked it that you can find out what each button does on your own. But, as soon as you play, you will understand that this isn’t the best choice. You’ll have to play that in order to understand it. Otherwise I ruined each surprise.

Anyways, let’s wrap up this first impression here. I almost wanted to start the conclusion as I was writing a review. But I haven’t beaten this game, so I can’t write a review. Anyways, I think this game deserves a play. It isn’t perfect, but it’s good. It isn’t polished, but it’s fun.

Thanks for reading and I hope you enjoyed this article. I wish you happy holidays and I look forward to seeing you guys soon. Since the Gameboy and Gameboy Color month will still go in January. I had a way more busy time then I expected, so I couldn’t write enough articles as I wanted for this theme. That’s why I decided that. But anyways~ Take care!

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About NekoJonez

I'm a Dutch video game blogger. I play old and new games. On my blog I give my opinion and views on them. These are my personal views. I say what I think. I also talk about more then just games. I talk and discuss the gaming industry or elements of games. To get to know me better, you should come on my blog. :) Keep the most up to date with me on my twitter: http://twitter.com/nekojonez Reviews, first impressions and more. Visit my blog: https://arpegi.wordpress.com/ http://www.arpegi.be/ Besides blogging, I also act on stage, have a job in education, play games and study to become a better IT guy.
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