eSports – What’s The Big Deal?

What I’m about to write today will differ from the content I usually write. The reason for this is that I was asked recently what my opinions were on eSports. Hence this article.

This article is inspired by the following image. Link

I usually write about things I like or dislike, which is why it has been so hard for me to write this article. My stance towards eSports is quite… indifferent. That being said, eSports are gaining more and more ground.

It’s well documented that the gaming industry brings in more revenue than the music industry, or even the film industry. Gaming extends beyond your classic triple-A titles and even indie games. It also entails mobile games and social games, like those found on Facebook and other social media.

As such, games reach a wide audience. Somewhat surprising, perhaps, is that in recent years watching people play video games has become so popular. People love watching streams on Twitch or “Let’s Plays” on YouTube, and those numbers grow each passing year.

Maybe, keeping that in mind, it’s no wonder how the world of eSports is booming. We see more and more different kinds of games used in official eSports tournaments, but it is striking that the most popular games are MOBA’s and strategy games.

League of Legends and DOTA 2 are incredibly popular, as is Smite, though perhaps to a lesser extent. Star Craft 1 & 2 are still very popular, especially in Asian markets. Other genres are also represented, but to a far lesser extent than the ones mentioned before.

We still see first person shooters and fighting games being used, but not
as much. It might be because those rely mostly on skill, whereas strategy games and MOBA’s require a blend of skill and logical thinking.

Last year, the DOTA 2 championships had a prize pool of eleven million dollars. These events, which are often sponsored by big-name brands, deal with huge amounts of money. Viewer-ship for eSports is even surpassing the “actual sports” championships. More than double the amount of people that watched the MLB world series, watched the League of Legends World Championship. Even the NBA finals don’t come close to those numbers.

Earlier this year, viewers of ESPN 2 complained about eSports being broadcast. It’s apparent that these kinds of events are gaining a lot of ground, so much so that they’re slowly, but surely becoming part of everyday society. As with all change, opposition is to be expected, but I think it’s a good thing that gaming is becoming part of mainstream culture.

I think gaming as an art form, and a form of entertainment, still has a long way to go. But we’re getting there. I firmly believe one day it’ll be as prevalent and universally accepted as film is today.

Most people watching and playing games today are young people. Approximately 80% of people involved in gaming are male and under 35, but that is slowly changing. People who started gaming in the ’80’s are getting older and having children of their own, who in turn might be interested in video games.

And perhaps the ubiquity of games available on mobile and social platforms is a new gateway for people who might not ever have touched a video game otherwise. So while I personally don’t have much interest in eSports, I cannot deny its influence in recent years. As I see it, this will only continue to grow.

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One Response to eSports – What’s The Big Deal?

  1. Pingback: Working in Game Industry - GamerBraves

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