First Impressions: Metal Gear Solid V – The Phantom Pain

Due to delivery issues in my country, I had to wait until the ninth of September before I could get my hands on the PC version of MGS V. I’m someone who prefers physical media, so even though I could’ve bought it earlier on Steam, I wanted the actual disc. The wait was worth it. Something really great happened in the first fifteen minutes of the game that just got me hooked. It may be the greatest thing I have ever seen in a game. Beware: SPOILERS FOR THE FIRST THREE HOURS OR SO AHEAD.

As some of you may know, I am a big fan of the series. I’ve been waiting for this game for a long time. Years even. It’s almost as if the setting of this game has been perfectly altered to my preferences. It’s set in 1984, my favourite year in history, also in my favourite decade. The year that in my eyes epitomises the ’80s. You also play with my favourite character of the series: Big Boss.

After the events of the previous prologue game (that was only about 90 minutes long), MGS V: Ground Zeroes, Big Boss wakes up in a hospital from a coma he’d been in for nine years. This is where something great happens. I don’t know if people have been picking up on this and I haven’t been looking around on the Internet, since I am trying to avoid any and all spoilers. Any content whatsoever.

MIRROR

About fifteen minutes into the game, the doctor tells you people are still looking for you, wanting to kill you. For your own safety, you should change your appearance. This is when we get a very well done character creation screen where we get to change our face. There are a hell of a lot of options, almost as if you are creating your own Sim in the Sims.

Now here’s what makes this great. I was worried about this. I wanted to play with Big Boss as I knew him, so I tried to create a character that kind of looked like the older, grey haired Big Boss. After I was done, though, I was pleasantly surprised. The doctor gets killed before he can carry out the operations. You are still Big Boss.

I really hope this never gets brought up, ever again in the game. Not because I don’t want to change Big Boss’s appearance (which is also true), but because this would make it the single greatest joke I have ever seen in a game. If this is never mentioned again, the creators of the game spent a great deal of time coding a character creation screen that works really well, and all of that for a joke. Possibly it’s a tool they created in-engine to make their own characters to make development easier, but still. I’m a little afraid it’s going to be brought up again, but I remain hopeful.

I feel it’s maybe a nod to MGS 2, where you start the game playing as Solid Snake, but the second part (and majority) is played with Raiden, an all-new character. This displeased many gamers, so it would be funny if that is part of why this was put into the game. For a second, it looked like they were pulling a similar kind of trick; making us think we’re going to play with Big Boss, but forcing us to change his appearance. Then they pull the rug out from under us. “Nah, we’d never do that to you again.” It feels like they’re saying with a smile.

But what about the game itself? I played through the entire prologue, the hospital section, in about an hour. Truth be told, it is not the best gameplay ever, and it uses a trope I don’t very much care for. I’d describe it as a playable cutscene, where you take a few dozen steps or perform a few little actions and the game takes over for a few minutes, showing us more of what’s going on with the story.

I remember people complaining that MGS 4 had too many and too lengthy cutscenes. This was something that never bothered me, since I love the story, but I can understand the complaints. The ending cutscene was a little shy of an hour, so I feel like in MGS V, they have made a compromise. Instead of having the first hour be an hour long cutscene, it has some sort of gameplay. All in all, despite not liking this trope in general, I was deeply engrossed in what was going on, making this still very enjoyable.

After that, the game really starts and we are dropped in a very expansive, open world. You wander around Afghanistan looking for a captured friend. How you tackle this mission is all up to you. Will you visit a few outposts first, gathering intel, or will you go to where he’s captured right away? It’s all up to you. This is where the game really comes to life. The amount of player choice and agency is incredible, and perhaps a stark contrast when compared with the first hour, but I understand why that had to be done. It’s like the first act of a movie: you need to establish the world and the situation, so I’m not upset at all.

So gameplay is great and the visuals? They’re stunning. Digital Foundry did an article about the PC version, which is incredibly well optimised. (This is also pretty much the only content on the Internet about MGS V I looked at.) Even low-end CPU’s like an i3 can run this game, no problem, provided you have a decent GPU. The standard graphical settings come very close to the PS4 and XBone settings, but when you bear in mind that most of those are set at “HIGH” or “MEDIUM”, you can imagine how gorgeous this game looks at “ULTRA” settings.

Fortunately, my GPU’s are beefy enough to handle the highest possible settings. A high draw distance, loads of post-processing effects, high quality lighting and textures, and even volumetric clouds. The first three hours seem very promising. I love the visuals, the gameplay is great and the story already has me hooked, so guess what I’ll be doing today?

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3 Responses to First Impressions: Metal Gear Solid V – The Phantom Pain

  1. If the doctor had not been killed Big Boss could have had a sex change.

    Like

  2. akock46 says:

    Great work..

    Like

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