First Impression: Paper Mario – Color Splash (Wii U) ~ A Quick Paintjob Should Fix It.

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Official website

So, last week, I bought this game. I tried to avoid as many spoilers as I could. After I play most of Paper Mario Sticker Star, I was rather curious what the next game in the Paper Mario series had in store for me. When I came home, I set up my Wii U and popped the game in. And then I started playing and I started to take notes. And with these notes, I’m now writing this first impression. But what do I think about it? Is this game any good? Should people buy it? Is it a better game than the mediocre-received Sticker Star on 3DS? Well, I’m going to tell you my opinion about it, so I hope you are ready. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Paint the world

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 Finally, a story that doesn’t start with Princess Peach being kidnapped in any way sort or form. This game starts with Peach and Toad going to Mario’s house during a storm. She brings a Toad that’s drained of its color. On the blank paper Toad, there a postage stamp that leads the gang to Prims Island. Here you discover that somebody is stealing the color from the world. After you meet a living paint bucket named Huey, your adventure starts to find the missing and stolen paint stars while also restoring the world’s color.

So far, the story in this game is rather enjoyable and light-hearted. I love the humor in this game and the writing is top-notch. While I could see that some people who have liked that some characters had a bit more development, I don’t mind it that much.

Something that really helps the story is the world design. For some reason, I’m drawn into this world. The setup of the story that you need to color certain areas of the world is just very interesting to me. But more on that later in this article.

Cardboard and effort

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I’m quite sure I’m not the only review who is going to say this, but this game is eye-candy. Sometimes I put my gamepad down and look at the game. This game is beautifully crafted from cardboard and cardboard boxes. It looks like an art project that came to life.

Also, the game knows how paper works. It flies away in the wind and you can roll it up amongst various other things. Also, the animation in this game is very well done as well. Take this screenshot for example. You see Mario running from the road that’s getting up. This scene is pretty early in the game but it’s one of the most memorable scenes in the game so far.

So far, I have played 5-6 areas. All of them had a certain theming. Also, all of them were as beautifully crafted as all the other ones. It really shows that the developers really put a lot of effort into the visual presentation of this game.

In any case, I think it’s time to talk about the music in this game. The soundtrack of this game is lovely. It even has some remixes of old-school Mario games. Now, pulling on the nostalgia strings; that’s something I really like! Like the vibrant presentation, the soundtrack is really upbeat. If you like Nintendo / Mario soundtracks, this one is worth a listen.

Now, the sound design is pretty good as well. It’s another element that helps bring the game to life. This game has almost no voice acting. Apart from some samples for the Toads. So, yeah, thanks to the sound design the character’s emotions shine through. To give one example.

Oh, now that we are talking about the presentation of this game, I would like to talk about the UI. The UI is decent. I would have made a few changes. One of them is that the options menu is more accessible. It’s a bit too buried to my liking.

And the final thing I want to say about the game’s presentation is that the digital manual of this game really takes me back to old school paper manuals. If you have this game, seriously, give it a look. It’s worth your time.

Battlecards and such

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 Ah, I’m forgetting to talk about the controls. So, they are pretty good. I had some minor issues with them, but nothing worth talking about in an article. For example, one or two times, my attack didn’t really land even while I pressed the attack button right on time. Also, the fact that you have to color the cards and after that swipe them to use them is just pretty annoying. But I got used to it.

So, I have avoided talking about it for long enough. How does this game play? Well, you have two styles in this game. The exploration and the battle segments.

Let’s start with the battle segments first. I have already talked about the control issues I have, so I won’t repeat that now. So, the battle system is really similar to Sticker Star. The only difference is that you have battle cards instead of stickers. Also, these battle cards aren’t that easy to find in the world.

A big flaw, in my opinion, is that it’s rather annoying to find the card you want to attack the enemy. Since they are all displayed in a horizontal fashion. The stickers were easier presented in Sticker Star!

In this game, there is something that makes the battles more interesting. In the world, you find blank cards. If you have enough paint, you can paint the cards to do more damage. But that reminds me of another issue I have with the battle system. And that’s that you can’t really choose on which enemy to aim your attack. If that feature is in the game, I’m looking over it.

Before I ramble too much about it, the battle system is flawed yet enjoyable. It’s interesting but I can understand why it puts people off. It can be annoying to back to the world map in the middle of a level so you can go to the shop to buy some new cards and etc. It could use a bit more polish, but the concept itself is interesting to me. It’s almost like PP in Pokémon.

In any case, I still want to talk about the exploration part of this game. So far, I’m enjoying myself. It’s a blast to run around in the beautiful world presented to me in this game. There are various side activities you can do to earn various rewards. Also, in most levels, you can try and pick up the stars in any order you like. Also, looking for the spots to color back in is fun. It’s also the basis for most puzzles in this game.

But I think I’ll go more in-depth about the exploration gameplay in the review. (If I ever write it) Otherwise, take it from me, the charm of the world fits the exploration gameplay perfectly. And with an interesting story, you can’t go wrong!

In conclusion, so far, the only big flaw is that the battle system has some annoying flaws. Flaws that could have been fixed by more battle card shops and a better way to sort and display your cards. If you can look past that, I honestly think that this game is worthy of a purchase. Otherwise, wait for a sale.

In any case, I think I said everything I wanted to say about this game. I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you in another article on my blog, but until then, have a great rest of your day and take care!

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About NekoJonez

I'm a Dutch video game blogger. I play old and new games. On my blog I give my opinion and views on them. These are my personal views. I say what I think. I also talk about more then just games. I talk and discuss the gaming industry or elements of games. To get to know me better, you should come on my blog. :) Keep the most up to date with me on my twitter: http://twitter.com/nekojonez Reviews, first impressions and more. Visit my blog: https://arpegi.wordpress.com/ http://www.arpegi.be/ Besides blogging, I also act on stage, have a job in education, play games and study to become a better IT guy.
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