First Impression: Tokyo Mirage Sessions #FE (Wii U) ~ Festive Fighting

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Official site

So, today is a day of celebration. It’s Christmas. So, let’s celebrate that with some festive fighting! For those who don’t know yet, this game is a crossover between Shin Megami Tensei and Fire Emblem, in some weird hybrid way. Now, I have played Fire Emblem games in the past, but I haven’t played a lot of Shin Megami games. But, let me tell you, that isn’t a problem when you want to play this game. But, is this game worth your time and money to invest in or this is a game you should avoid as a bad concert? Well, let’s find out in this article. As usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below. 

Mirage Masters

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The main character in this game is Itsuki Aoi. A young lad who was going to a concert with a friend of his. Actually, it was to see her perform.

His friend goes by the name of Tsubasa Oribe. She is in a competition and made it to one of the final rounds. When the winner gets announced, the presenter goes into a total crazy mode and starts attacking everybody together with weird creatures that came out of nowhere. When a portal appears in another dimension, where Tsubasa is sucked into, Itsuki gives chase and you find yourself in a strange world.

In there, you have to find your way through various labyrinths. It doesn’t take long before you meet a mirage. You start fighting alongside this mirage to conquer the strange world you are in now. After various things happened in the labyrinth, you find out that your friend, Touma Akagi, who wasn’t able to make it to the concert was in the same strange world as yourself. You rescue Tsubasa and escape. Now, Itsuki is a mirage master. Just like Tsubasa and Touma.

It doesn’t take long before you are picked up by a talent agency and Tsubasa’s dream of becoming an idol becomes true. Besides that, Itsuki has to undergo the same training as well. But, it doesn’t take long before even more portals to the strange other world appear and the gang must go inside to undo the world from harm of the strange force invading.

That’s everything I want to say about the story. So far, I’m at the final boss of the second chapter. And I have to admit, the story of this game has a real Saturday morning anime vibe over it. Each chapter is a story in itself while the overall story is progressed. This fits the game like a glove. It wraps up each chapter nicely while it progresses the main story just enough to have some more tension for the next chapter.

There is also a lot of voice acting in this game. Almost all of the dialogue during cutscenes is voice acted in Japanese. There is no English option. There are subtitles though and the Japanese voice acting is just amazing.

Since this game takes place in a more modern time, the characters talk a lot back and forth using their smartphones. The Wii U gamepad is the character’s smartphone. It’s impossible to play this game without the TV. This is somewhat of a bummer in my opinion. But, the Wii U gamepad screen has used a sort of a second screen like the Nintendo (3)DS to display the map or display more information on the screen.

Festive Fights

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Exploring the labyrinths reminds me a lot of the Etrain Odyssey series and the Pokémon Mystery Dungeon games. This game is an RPG-Dungeon crawler.

The battle system has some unique surprised up its sleeve. At first, enemies can appear randomly during your exploration. You have a meter on the top left of your screen when an enemy is nearby. But, you don’t see the enemies itself roaming around, you see mirages roaming around.

These are different colored ghosts floating around that have a different color depending on what type of enemy they are. For example, red is your “normal” enemies and gold are the extremely rare enemies.

When you let them catch you, they get the first move. When you run into them, it’s a random chance who goes first. But, if you slash them and then run into them, you get the first move.

The battle themselves take place on a stage, with a crowd cheering you and the enemies on. If a weak spot can be hit, a session can be performed. This means that the allies can attack as well. Notice how I didn’t specify on how can do that in my previous sentence. Since both you and your enemies can do that.

So, that means, if you are facing off against a fire type enemy and one of your characters is weak to fire; well, prepare to defend that character and heal were needed since a session attack can hit pretty hard.

As a side note, this game doesn’t autosave. You get promoted here and there with the question if you want to save your game, but you can save anywhere and anytime outside of battles and cutscenes, by using the main menu.

So, session attacks. How do you know which enemy is weak against what? Well, as soon as you hit an enemy with a certain type of attack, the result will be noted down. On the gamepad, you can always see an overview of which enemy is weak for which attack.

Choose your fights wisely, since you can only enter three characters into combat. Something I really like is how every important character lays down on a grass field in the main menu.

Gimmicks and stuff

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So, each labyrinth has it’s own gimmick that fits the story perfectly. This adds a lot to the visual presentation of the game.

And I do have to say that I think this game looks amazing. The game is colorful and pleasing to the eyes and runs at a steady frame rate. I haven’t seen any slowdowns or notice any moments that the frames get dropped.

The animations are also nice to look at. While you can skip most of them, I don’t always skip them, since they are so pretty to look at. This game is just eye candy and I think that this is one of the game strong suits.

The soundtrack of this game is really great as well. Besides creating an amazing atmosphere, I also put the soundtrack in my playlist to listen to while I’m at my day job doing work. It’s that good to listen too. If this soundtrack comes out on CD, I would love to buy it. Since it would be amazing to have in my collection.

The sound design is pretty great as well. I love the sound references to Fire Emblem, when you level up, for example, that’s the sound effect used in Fire Emblem.

So far, I have mostly sung praises for this game. Is there something bad about this game? Well, there are a few things that I don’t like about this game. First of all, the difficulty curve can be a bit unforgiving.

I rarely skip fights while I’m playing an RPG, since I know if I do start skipping fights, my characters might not be strong enough to fight a final boss. But, sometimes a final boss has some extremely strong attack up its sleeve, that comes out of nowhere and destroys my party. There is grinding in this game and not the enjoyable type of grinding. In addition to that, I noticed that there isn’t a way to easily fully heal before a big boss fight happens. That’s a shame. So, stocking up on items is a good idea.

A second thing that I don’t like is how easy it is to get disoriented in the labyrinths. When I want to go somewhere, I’m not able to follow the map I can view on the Wii U gamepad. I wish it was a bit more clear which staircase led to where. An easy solution would have been, if you touch a stairway on the gamepad, you get taken to the stairway on the other floor.

A 3rd thing I highly dislike is how difficult it is to get the golden enemies to spawn, catch or defeat. While I know their locations, they are sometimes too quick to even have a chance of battling them and they tend to run away. I noticed that if they run away, you are unable to get them to spawn again while exploring that labyrinth. Exiting and entering back doesn’t always help.

A 4th thing I don’t like is nothing said in Japanese during the battles is subtitled. I feel like I’m missing out on interesting dialogue on puns because I can’t understand a word from what they are saying.

A 5th thing I dislike about this game is a nitpick actually. But, why is the main menu button “Y”? I had a few times I wanted to press “X” to attack and instead I pressed “Y” and opened the main menu. This could have been avoided when the main menu button was the “Start” button.

And the 6th and final thing that I dislike is how rare items are to heal your SP. You can’t even buy them in the shops for a crazy price. So, if you want to save your SP up for a boss fight, you will need to use the teleporters or save up those items.

In any case, besides those 6 issues I have with the game, I’m greatly enjoying my time with this game and I want to finish it. I can’t wait to see what the other chapters are going to throw at me and how the side quests will play out.

But for now, I have said everything I wanted to say about this game. I want to thank you for reading this article. I hope you enjoyed it as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

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About NekoJonez

I'm a Dutch video game blogger. I play old and new games. On my blog I give my opinion and views on them. These are my personal views. I say what I think. I also talk about more then just games. I talk and discuss the gaming industry or elements of games. To get to know me better, you should come on my blog. :) Keep the most up to date with me on my twitter: http://twitter.com/nekojonez Reviews, first impressions and more. Visit my blog: https://arpegi.wordpress.com/ http://www.arpegi.be/ Besides blogging, I also act on stage, have a job in education, play games and study to become a better IT guy.
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5 Responses to First Impression: Tokyo Mirage Sessions #FE (Wii U) ~ Festive Fighting

  1. Priom San says:

    If you’re into modding, then I definitely recommend doing an uncensor patch for the game. I know you’re not particularly interested in ecchi stuff but this game’s censorship is downright insulting tbh.

    Like

  2. Pingback: Gamer’s Thoughts: My Top 10 Games I played in 2017 | NekoJonez's Gaming Blog

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