Monthly Archives: March 2018

Review: Monster Tale (DS) ~ Are You Ready, Chomp?

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Wikipedia entry

Last week when I was writing about Castlevania: Portrait of Ruin, I wanted to reference Monster Tale. To my surprise, I haven’t written a review or talked about this game in full on my blog. So, that’s why I’m going to fix that right now. Let’s tell the tale on one of the best Nintendo DS games ever made. As usual, feel free to leave a comment in the comment section down below about the content of this article and/or the game. For now, let’s ready, set, go!

Are you ready, Chomp?

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In this game, you take the role of Ellie. A young girl that gets dragged into a world filled with monsters. It doesn’t take long before she meets a monster that hatches right in front of her and follows her around as if she was the mother. She decides to name the monster Chomp.

Then, Jinx, a shopkeeper explains what the world is.  There are other humans in the Monster World and they are king of their own domain.

Now, Ellie and Chomp go on a quest to try and defeat these evil Kid-Kings and try to get them all home.

The reason I stay pretty vague about the story is simple. This game is a very nicely written plot and talking about it more would spoil it. The characters might be cliche here and there, but I really liked the chemistry between the characters. To this day, I still remember the characters and their role in the story by just looking at screenshots or hearing their theme.

The story is a blast to experience from start to finish. All 10 hours of it. Yes, all 10 hours of it. This game is criminally short. You can squeeze a few more hours out of the game when you want to fully complete it.

There is voice acting in this game, but no full lines are voice acted. Some of the major characters have some spoken phrases or noises but nothing really more. Which is a darn shame since the whole voice cast is extremely talented amine dub voice actors. On the other hand, it helps with the charm that this game has quite a lot.

I especially love the grunts of Ellie and the noises Chomp make. They are so adorable and made me fall in love with this game. It’s still a mystery how the adorable and cute game can tackle serious subject matter like what’s presented in this game. So, I hope that you are ready since you and Chomp are going on an adventure.

Metroidvania

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Back when I first played this game, I hadn’t really played a lot of Metroid or Castlevania games. I had heard about both series but I haven’t played them. That all changed when I started to play this game.

The gameplay is your typical Metroidvania game. You explore this world and fight monsters on your way. Don’t be fooled by the visuals, this game isn’t easy at all.

This game is unforgiving sometimes and you really have to learn how each move works and how to use the special items provided to you.

This game has a lot of depth as well. There are three enemy types; fire, water, and earth. These work on a rock, paper scissors theme. So, you will have to keep in mind which version of Chomp you level up and bring with you. Yes, you can level up Chomp. While it’s not 100% needed to unlock all versions of Chomp to defeat the final boss of the game, it’s highly recommended that you level up at least one form quite a lot.

During combat, enemies can drop various items like footballs, books, slingshots, ice cream, camera’s… to help Chomp level up. Some dropped items even have additional benefits, like the football bounces around on the top screen.

Now is a good time to address the top and bottom screen, since it’s used in this game to its full potential. On the top, you have the Monster World that Ellie is exploring. You can have Chomp with you for a limited amount of time. That’s what the yellow bar on the 2nd screen is for. This bar drains as soon as Chomp is in the Monster World.

You can let the bar recharge when Chomp is resting in his den, which is the bottom screen. Once there, the bar recharges and he can experiment and learn about the various items that enemies drop. There is also another catch, each version of Chomp has different attributes, abilities and special powers to play around with.

Now, I love the risk and reward system of the combat. There are a lot of ways to handle a situation. One possible option is to let Chomp handle the enemies. Another possible situation is to shoot the enemies down and another is to melee combat. Now, you would argue that the melee combat sounds useless. Well, I would agree with you there but there is a limit to your shooting ability. When the 2nd bar on the 2nd screen, the blue one, depletes; you can’t shoot anymore. You can recharge this bar at save points or by finding rare blue orbs in the world or as drops. But the easiest way is to melee defeat enemies.

Now, there is a lot more done with the mechanics of the two screens and I have to tell that I really liked it. The combat is extremely challenging to do but in a fun way. Also, no playthrough feels and plays the same since you have so many different ways to tackle the situation.

In addition to that, you never get lost on what to do next since the next spot you need to go to is always indicated on the map. I have no idea if there is an option to disable this, but I think it’s a very useful feature.

Gameplay-wise, this game is extremely addictive. There are a lot of power-ups for Ellie and various forms for Chomp. So, this game quickly becomes a balancing act on who to power up with your hard earned cash. Do invest in both, since otherwise, you will regret it later.

Control-wise, this game is solid. While in very few occasions, the ground pound move was a bit tricky to pull off, but that was a minor annoyance. Since, when you die in this game, you get quickly put back to the latest checkpoint. Now, if there is one thing I really disliked in this game is the lack of teleports.

There is a lot of backtracking in this game. That’s the biggest problem I have with this game. The Castlevania have teleport stones, but Monster Tale doesn’t have that. That’s the biggest flaw this game has. Besides being criminally short that is.

Save often!

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So, this game doesn’t have an autosave. At certain locations, you come across a book where you can save. There, you can recharge every meter to it’s fullest potential. These rooms are highly needed since the lower your hearts, the more tricky this game can become.

Something I will never get tired of with this game is the presentation. This game looks amazing. It’s clear that a lot of love has been put in the creation of this game. The backgrounds of each zone look stunning, vibrant and have a lot of detail.

The colors pop and they build an amazing atmosphere. I especially love the beach zone since it has a lot of memories for me. As a kid, I took a lot of trips to the seaside with my family and I love to sit on the beach and watch the sea do its thing.

Besides that, the monster design is adorable. In some cases, I didn’t even want to hurt the enemies. They all have unique designs and patterns, it’s tricky to kill them. Both since they look so good and some have very unique killing patterns.

Now, the soundtrack of this game is good. While there are some tracks that I find mediocre, the overall package is a blast to listen to. It really pumps you up to continue. You won’t regret hearing these tunes during gameplay and even outside. I played the soundtrack in the background while I was writing this article and I actually heard the various enemy noises and the various other sounds in my head.

This proves that this game has an amazing audio design. To this day, I still remember sound effects and music from the game. And that’s what I mean with that this game will leave a visual impression on you. The game is not only pretty but also sounds pretty.

The animations are fluid and the game runs at a very stable frame rate. I actually don’t remember the game ever dropping frames. Also, I really like how there are two save slots. This way you have tried for two very different runs.

In terms of the UI, there is one minor thing I have to complain about. It’s actually extremely nitpicky but I really find the use of the start and select buttons to switch between the menu’s a bit too much. The start and select buttons on the DS Lite are extremely small. Besides, I wished they merged the map screen and the other menu into one option. Maybe an ability to select from the pause screen if you wanted to see the map screen or the evolution screen of Chomp.

So, that’s everything I wanted to say about this game. I left a few things unexplained for when you are interested in giving this game a chance. You will be surprised. But, it’s time for the section of the review of the people who need a tl;dr. Time for the conclusion!

Conclusion

The bad:

-The pause menu could be reorganised a bit better.

-The harsh difficulty could be a turn off for some people.

-The game is really short.

-No teleporting in the game.

The good:

+ Amazing Metroidvania game.

+ Great story.

+ Amazing visual and sound presentation.

+ This game oozes charm.

+ Great controls.

+ …

Final thoughts:

If you highly enjoy the 2D Castlevania games, the Metroid games or any other Metroidvania game and you are looking for something more light-hearted, then Monster Tale is your game. This game looks and sounds amazing.

Besides a few minor flaws, this game comes highly recommended. It’s a big shame that the remake for 3DS actually fell through and that the original developers of this game went bankrupt.

If you see this game for sale, pick it up and play it. It’s one of the best games on the DS. I wish more people knew about it so another developer could pick up the IP and make a sequel to it.

On the other hand, the ending wraps up things extremely nicely and makes for an amazing package. Due to the various possible playstyles, this game is highly replayable. But, it’s the complete experience that will stay with you. And that’s what makes this game so memorable and unique.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 99/100

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First Impression: Castlavania – Portrait Of Ruin (DS) ~ No Stars For Mario

castlevania portrait of ruin

Wikipedia entry

Back in the day, when I just got the Nintendo DS, I decided that I wanted to try out a horror game. Castlevania was one of the only horror game series I knew about so when I saw this game on the shelves, I decided that I had to have it. Now, I have never really beaten this game, but recently I returned to it. I wanted to beat this game. Now, did I just want to relive a nostalgic game or did I really want to beat this game since I was having so much fun? Let’s take a look at this game and give my opinion about it.

No Stars For Mario

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In this game you play as Jonathan Morris and Charlotte Aulin. They are childhood friends who are going on a journey to protect mankind from evil. When an evil vampire artist revives Dracula’s Castle, the duo springs into action.

There is also an interesting twist in the story. Notice that I started explaining the story with the last names of the characters. Now, look to the cover-art and you might notice that Jonathan wields the legendary vampire-killing all evil defeating, Master Sword… whoops, wrong series. I mean, the Vampire Killer.

But Jonathan is part of the Morris family, the son of John Morris from Castlevania: Bloodlines, and not a Belmot. So, he can’t fully use the abilities of the Vampire Killer.

Now, the story looks like your generic Castlevania story at first, but the more you go into it, the more complex it gets. Most of the story is told through in-engine cut scenes and dialogue boxes. The “voice acting” in the game are various grunts and sounds to give the story more “umph”. There are spoken lines in the game, but those are mostly sound effects or lines spoken by enemies during combat.

I actually don’t mind that the story isn’t voice-acted. The only thing I really miss is a sort of log. To keep track of what story elements happened. Since, when you pick this game up after a few months and don’t remember where you left off; well, you are going to have to spend a time to find out where you need to go.

Which is, on the other hand, not such a bad thing. The difficulty in this game is pretty high for people who aren’t used to this style of gameplay. So, exploring the castle is a great idea to level up Jonathan and Charlotte.

I find the story really interesting and it actually motivates me to try to beat every monster that comes my way. If you decide to play this game, I really advise you to put a lot of time into exploring and learning how each and every enemy works. Also, there is no shame in avoiding enemies, but do know; if you do that, you will have a lot of trouble with bosses.

So, I’ll go more in-depth about the bosses in a moment. But first, I want to talk about paintings. Since, the main antagonist is an evil vampire painter, you discover various paintings in the castle. These transport you to various locations where you can advance the story. There are no “missions” like Super Mario 64. When I played this game back when it was released, I was convinced that there was an easter egg where you could jump into a painting and come out in a sort of corrupted version of Princess Peach’s castle. Yeah, my childhood imagination is interesting to say the least.

“Charlotte” – “Jonathan”

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If you can’t tell from the screenshots, the game looks amazing. To this day, I find this game one of the best looking action/adventure games on the DS. The details in the background are what I find the most impressive in this game. The world really feels alive.

I find this game not that scary. There is a lot of gothic and mythic imagery, but the game doesn’t get under my skin. At the other hand, I wouldn’t give this game to younger kids. There are some bosses that can cause nightmare fuel to young minds.

Like the boss in Land of the Fools. I won’t spoil it, but I can see how this can become nightmare fuel. If you can stomach basic horror elements, you will be fine.

The atmosphere in this game is just amazing. I really like how all bosses are based on real life myths and various enemies have an interesting spin on them. Together with really nice looking animations and a rarely a dip in frame-rate, you can’t complain.

Personally, I like to have the map on one of the screens. The map is extremely handy to have. The blue squares are teleports, the red squares are save points and the yellow square are paintings or locations of extreme interest. The only thing I really miss is that you are unable to place any notes on the map. A feature where you were able to pin locations like in The Legend of Zelda – Link Between Worlds would be been such a blessing. Since some area’s contain loot that you can only access with a certain ability, and marking them would be a great way to support your mind.

Speaking off abilities, some require you to control both characters. With just a press of the button, you can switch between the two. When you are playing as Jonathan, you switch to Charlotte and vice versa. Now, for some reason I find it pretty enjoyable to switch between both characters. They shout each others names each and every time. I’m sometimes easily amused.

You can also have both characters on-screen. The AI to control the other character is decent, but sometimes makes some pretty questionable decisions. You can also use a support ability to avoid more damage. While this sounds overpowered, know that the damage to the 2nd character also counts! So, yeah. Be careful with that.

The castle and such

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If you have played games like Monster Tale and Metroid, you know what you are getting into. This adventure isn’t that long, it can be beaten in an afternoon if you really know what you are doing. Yet, I’m not that good with the combat, so I think it will take a bit longer.

Currently, I think I’m halfway done with the game. I have died quite a lot in this game, but each time I’m making a bit more progress. The biggest flaw in this game is how slow you go from the game over screen back into gameplay.

You get a “Game Over” screen with a barely readable font, that slowly fades into the main menu. Speaking about the main menu, you might find some interesting features there. The only thing I’ll say is that there is a boss rush mode that might help you in the main story line.

The music in this game is really good. When I want to listen to Castlevania music, I always listen to the soundtrack of one of the DS games. I honestly can’t pick my favorite but, all three are my favorite Castlevania soundtracks. Together with the sound design, this game is a joy to the ears. Playing this game without sound takes a lot of the atmosphere away.

Yet, there are a few things that aren’t that good in this game. First of all, you can only attack sideways. You don’t have an attack to hit smaller enemies easily. Unless, you use a weapon like a mace. You can’t attack on top of you either. This caused a lot of unneeded damage.

Actually, that isn’t really a flaw in a way. It’s choosing the right weapon for the job. Now, if only you could swap between weapons a bit more easy, this wouldn’t be such a big problem.

There are a lot of neat touches I really enjoy. The fact you can an opening and closing sound-effect when you open or close the DS is one of them. Another one of them is, how the interface changes to blue when you are equipping items and armor to Charlotte and to pink for Jonathan.

All-in-all, this game is really solid. If you are looking for a challenging Action/Adventure RPG on the go, I can’t recommend this game enough. I’m glad that I picked up this game again since with the skills I have now, I’m able to beat parts that I had a lot of trouble with as a child. This game is a blast to play, but can be very frustrating too when you die over and over again.

Before I close off, I hope one thing. If you are interested in this game; don’t let the publisher’s name scare you away. This has been published when Konami’s reputation was a bit better.

That’s everything I wanted to say about the game for now. I’ll go a bit more in-depth about the other aspects when I review this game. But, the review will only happen if I beat this game one day.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Publishing: Beta Test Spo-Bit, a Fantasy Sports Game, and Get Free 1,000 Gold!

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March 15, 2018 Aman International, Inc. has announced today that Bitcoin-based fantasy sports and eSports, Spo-Bit, has entered CBT! From March 15 10:00 AM GMT to March 22, 2018 09:00 GMT, players who created an account will receive 1,000 Gold for free!

Spo-Bit is an online fantasy sports and eSports game available through the website. Fantasy sports fans can participate in daily contests of skill, products, services, and other content and promotions. What separates Spo-Bit from the rest is instead of waiting for a week for the results, in Spo-Bit, as the name suggests, results are provided daily, allowing for a fast-paced fantasy sports game never seen before!

Game Features

  • Free Entry! Join free contests! Win Gold and Bitcoin
  • More Sports and eSports!
  • Bigger Prizes!
  • Grand Events!
  • Player Lineup Profiles
  • Android and iOS App (coming soon!)

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From March 15 10:00 AM GMT to March 22, 2018 09:00 GMT, players who join during the CBT will receive 1,000 Gold for free upon sign-up to test the game and provide feedback. Players can build their NBA lineup and join as many contests as they want. In the near future, more sports and eSports will be made available.

Sports and eSports Coverage

  • NBA
  • PUBG
  • SOC
  • LOL
  • MLB
  • GOLF
  • NAS
  • MMA
  • NFL

What’s Coming?

A unique feature of Spo-Bit is it will expand to fantasy eSports in the near future! If traditional sports like the NBA, MLB, Golf, MMA, and NFL, are not your thing, players can pick eSports like PUBG (PlayerUnknown’s Battlegrounds) and LOL (League of Legends), and have the same exhilarating fun playing fantasy eSports! A mobile application will also be released in the future which will allow players to keep tabs on their teams and matches anytime, anywhere.

Registration is now open for a limited time!

Fantasy sports and eSports fans can register for free today!

Don’t forget to Like Spo-Bit’s Facebook Page for the latest news and beta updates!

Official links

ABOUT SPO-BIT

Spo-Bit by Aman International, Inc., is an online fantasy sports and eSports game where fans can build their dream team and compete with other players to determine the best team manager. In Spo-Bit players don’t have to wait for a week for the results as these are provided daily for all sports and eSports matches!Spo-Bit-03

Publishing: NetherWorld: Kickstarter final countdown

logo_NetherworldNetherWorld embraces its last week on Kickstarter having raised more than 80% of its funding goal.

This dark and crazy adventure full of excesses and outlandish characters hopes to raise 5.000€ to finish its development. If Kickstarter campaign overcomes the initial goal, its developers (Spanish indie studio Hungry Pixel) will add a Nintendo Switch Port, among other new features such as new scenarios, characters and storylines.

With more than 220 backers and 5K Twitter followers, NetherWorld team faces its campaign home stretch looking for new supports, introducing NetherWorld physical edition and finishing the demo for Windows and Linux.
NetherWorld Kickstarter campaign ends on Tuesday, 20th March.

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THE GAME: NETHERWORLD

NetherWorld is a 2D horizontal side-scrolling pixel art adventure game, with an irreverent and sinister plot. Its protagonist will be involved in a surreal story after being abandoned by his wife and handling his misfortune with alcohol, drugs and lust.

The player will be able to discover the sinister land of NetherWorld; to explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.

From the beginning, the main purpose of NetherWorld developers was to create something different, an unusual story with deeply eccentric characters and a pile of -apparently- ridiculous situations.
This adventure will have multiple references to great videogames franchises such as Dark Souls, among others. However, some of them will be only visible for sharp players.

In NetherWorld, most of the fights will be against final bosses, focusing on the story progression, dialogues and relationships between the different characters.

Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our black squid-like hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. In broad strokes, NetherWorld’s dynamics can remind us of Shadow of the Colossus.

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General features
• Dark, bloody and twisted world
• Large variety of scenarios
• Deep (and surreal) story
• NPCs with their own behavior and evolution
• Epic battles against huge and grotesque bosses
• Tons of weapons and accessories
• Humor

Kickstarter – Trailer – Screenshots – Official siteTwitterFacebook

Contact: info@netherworldgame.com

ADDITIONAL INFORMATION

Press reviews:
International media press:
• InfoGamer: http://infogamer.net/netherworld-irreverent-sinister-side-scroller-well-kickstarter/
• GumShoeGamer: (Interview) https://gumshoegamer.com/2018/02/25/signal-boost-netherworld/
• TGG: http://thegg.net/indie-games/the-brutal-2d-adventure-game-netherworld-has-launched-its-kickstarter-campaign/
• Miketendo 64: https://miketendo64.com/2018/02/21/netherworld-kickstarter-has-begun-aiming-to-come-to-switch/
• BigBossBattle: https://bigbossbattle.com/netherworld-grotesque-adventure-launch-kickstarter/
• EnomView: (3rd position) https://enomview.com/2018/02/20/indie-games-to-support-on-kickstarter-2/
• Retronator: https://www.retronator.com/post/171096092208/im-really-at-a-loss-of-words-here-netherworld-is
• Razors Edge Games: http://razorsedgegames.org/netherworld/
• Scorpzgca: https://scorpzgca.com/2018/03/05/check-out-the-kickstarter-for-the-upcoming-sidescrolling-game-nether-world/

Spanish media press:
• EUROGAMER: http://www.eurogamer.es/articles/2018-03-05-netherworld-el-juego-de-los-madrilenos-hungry-pixel-bsuca-financiacion-en-kickstarter
• Hobby Consolas: https://www.hobbyconsolas.com/noticias/netherworld-sexo-drogas-pixeles-indie-espanol-que-arranca-kickstarter-192116
• Alfa Beta Juega: http://www.alfabetajuega.com/noticia/made-in-spain-de-madrid-a-un-mundo-de-vicios-en-este-nuevo-proyecto-d-120374?page=0%2C0
• Nivel Oculto: https://niveloculto.com/netherworld-amor-grotesco/
• Isla de Monos: http://islademonos.com/estudio-madrileno-hungry-pixel-busca-financiacion-juego-netherworld/
• PCM Games: http://www.pcmgames.com/conociendo-juego-espanol-netherworld/

About Hungry Pixel

This mad idea came up from Daniel Barreno’s mind, creator and developer of NetherWorld. A short while after, Isabel Armentero joined the project to provide the game with her amazing art and design abilities. Together they founded the indie studio Hungry Pixel, where they work hard to make NetherWorld a reality.

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Preview: Repentant (PC) ~ Has the Little Kite flown?

repentant_title.pngOfficial website

For those who remember Little Kite, I have talked about last year in December, I have some interesting news for you. The developer Anate Studio contacted me to announce the sequel called Repentant! Or is it a sequel? Let’s look at what’s released so far. As usual, feel free to give your opinion on the content of this article and/or the game in the comment section down below.

Information for the developer

It’s dramatic point & click adventure about a man who is trying to atone for the sins of the past.

The story in this game shows the events that took place after seven years after the events of the game Little Kite. The main character, Oliver, survived but suffers from pangs of conscience because of his behavior in the past. This led to the fact that his family left him and because he is obliged to continue criminal activities. But soon, he gets a chance to atone for his sins by helping another person.

Everything will occur in a small store with three characters. Oliver is a man who has a dark past. A shopkeeper decides to rob his own store, together with the help of a girl. This decision was made thanks to severe life circumstance.

Despite the characters and references to the previous game, this game can be played and enjoyed even if you haven’t played Little Kite.

The game will be available for Windows and Mac.

Video with gameplay demo:  https://www.youtube.com/watch?v=iJ2xPO78kx4&t=5s

Stay tuned for news of developing progress

Facebook: https://www.facebook.com/anatestudio/?ref=bookmarks

Twitter:  https://twitter.com/anatestudio

Developers site: www.anatestudio.net

Personal thoughts

I really enjoyed playing Little Kite. Because, some parts of the story stuck with me personally. So, when a mail arrived from the developer in my inbox talking about a new game and a possible sequel to that game, you can say that a hype train left the station for me.

Looking at the screenshots and gameplay demo, a few things can be concluded. In terms of art-style, atmosphere and gameplay, nothing much is going to be changed. And that’s a good thing! Visually, this game looks amazing and I’m a big fan of the style. It reminds me about games like Hotel Dusk and older Broken Sword games.

Gameplay-wise, it looks like this is going to be a point-and-click game. Why change a working formula? The previous game in the series was also a point-and-click adventure game and a highly enjoyable at that.

While you might notice some typo’s here and there in the preview video, I’m not too worried about that. Since, the developer said that the video only has a draft version of the text and the proofreading will happen later in development.

In terms of the story, I’m quite interested. I’m honestly expecting a story where betrayal and a mystery will be the central focus of the game. While the game will take place in one place, I’m curious to see how this place is used. There is a lot that can be done with only a few rooms, that fact is proven by all the “escape the room” games that exist.

Watching the preview video, I am even more hyped to play this game. I really like details like the names of the places showing up when you go from screen to screen. This makes it a lot easier to navigate in a point-and-click game.

The only thing I didn’t really like in the preview video was one minor thing. The looping of the sound-effects inside the store with not smooth enough. If you pay attention, you can hear when the sound effect starts and when it stops. That’s all.

Real talk now for a moment, the developer is planning to possibly release this game upcoming spring. If you can create an adventure game in a year with at this quality, I have a lot of respect for the developers. Creating games isn’t easy and I really hope this game succeeded. I can’t wait to see more from this game and I can’t wait either to play it. So, if you are as interested as I’m in this game, I urge you to follow the developer on Twitter and Facebook for more updates.

So, that’s everything I wanted to say about this game for now. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Publishing: NTales: Child of Destiny Welcomes Spring: Big Updates, the Grandest of Events, & Awesome Giveaways!

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In February, 2D Pocket RPG NTales: Child of Destiny had a memorable #ShareTheLove events where players showed the love they have with their friends, families, and fellow saviours. This Spring, NTales: Child of Destiny will launch much bigger events with an even greater rewards!

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MANILA, PHILIPPINES March 09, 2018 This March, as Spring Season begins, RuleMakr, the developer of hit 2D Pocket RPG NTales: Child of Destiny, reveals new exciting events, games, and giveaways to assist every Child of

Destiny in their adventure to save the Kingdom of Lancia!

NEW Content Update:
[NEW] Limited Costume: White Uniform

> Purchase Seeds and Get the Costume plus free items for FREE!

As the first of these awesome perks, saviors who purchase Seeds will receive a new limited costume, the White Uniform, among other free gifts and items! Queen Laminia, also made an announcement that saviours should get ready and to keep checking the official website, Facebook Page, and PLUG Community of 2D Pocket RPG NTales: Child of Destiny, for the biggest update and happenings to come this Spring!

What are you waiting for, Savior of Lancia? Login to 2D Pocket RPG NTales and fulfill your role as the Child of Destiny!

Official Links

Download the game, TODAY!

Google PlayStore: https://goo.gl/gtRo5s

NTales: Child of Destiny Official Website

https://goo.gl/tVf8r2

NTales: Child of Destiny Naver Plug Community Link

https://goo.gl/33Q4PE

NTales: Child of Destiny Official Facebook Fan Page Link

https://goo.gl/DYPa9D

NTales: Child of Destiny YouTube Link

https://goo.gl/29KdBE

About NTales: Child of Destiny

NTales: Child of Destiny is a complete take on MMORPG.

This new game offers the multitude of battles, exploration, and special features. Enjoy this new 2D Pocket RPG style! A linear storyline or get distracted with interesting sub-quests. NTales added twists of MMO by implementing Raid Parties, Guild War and PvP. Fighting along your side are adorable and powerful monsters with a PvP Mode of their own! A 2D Pocket RPG you surely can’t get enough!

Summon Pet, enjoy various PvE and PvP game modes! Classic hero classes to choose from but a wide variety of class builds to your preference.

Game Features

  • Accomplish impossible missions and side-quests!
  • Gear up your class with great costume, wings, unique equipment and items!
  • Challenging Battle Modes – Boss Dungeon, Infinity Tower, Time Dungeon and Pet Island
  • Summon cute and powerful pets to fight along your side!
  • Tag along your friends to defeat Boss Dungeon, join guild and party with peer!
  • Choose from 3 Classic Hero Classes: Warrior, Magician, and Cleric!
  • Journey to over 200 Maps – Sharpen your skill to defeat the monsters!

About RuleMakr

RuleMakr is a Korean Development Company recently established and aims to bring forth quality and new games from Korea worldwide.

Publishing: Global Version of “Pocket Knights 2” Starts Today!

Pocket Knights 2 Android Global PR

Double tons of fun for Global version

HK – March 9, 2018- Taking a long time to polish, Pitaya Network finally announce to release the global version of Pocket Knights 2. In the new version, players can plunder hidden treasure in various battlefields, expand mysterious territories, challenge antagonists in PVP Arena and win amazing treats for coming out on top.

As an ARPG card game, the storyline of Pocket Knights 2 is based on the background of three realms: Human, Divine and Demon. In this world, players can summon and control powerful heroes of these three realms, lead them to fight against the terrifying dark force and bring the peace back. These unique heroes are designed from Western legend and ancient oriental story. They have beautiful illustrations, and are endowed with different personalities and skills that benefit their type. Meanwhile, players can evolve their heroes and gears to assemble the best possible party for each battle. Also, players can invite and join friends’ group for extra help when trapped in hard battles.
As part of the launch day, there are many activities for players:

  1. Login Bonus – Players can log in to receive accumulated diamonds by day.
  2. Discount Event – Players can participate in to get more benefits.

The Pocket Knights 2 Global Version is out now for Android and will be coming very soon on iOS, so please be patient. By the way, the Global Pre-registration reward will be sent by email. Please remember to check your email if you’ve Pre-registered to Pocket Knights 2!
Looking for a community? Please enter it below: https://www.facebook.com/Pocketknights2/
Looking for a discussion forum? Please click here: http://pocketknights2.666forum.com/
More fun videos here: https://www.youtube.com/channel/UCG1pHhYE1_lV-okCkoXZBAw?view_as=subscriber
Get Pocket Knights 2 on: https://play.google.com/store/apps/details?id=com.mngo.knights

PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knights, and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.

Pocket Knights 2 will launch its global version on android platform. Meanwhile, here are some giftcodes(including Lvl 2 Gold Seed*10, Lvl 2 Diamond Seed*5, Wisdom Light*1 (Role Weapon), Exp. Gear II *5) for players.

HD84–0084-3ASR-JZ9S
HD84–0085-29RQ-GWX7
HD84–0086-18QP-CP29
HD84–0087-8FXW-HNMF
HD84–0088-7EWV-EKAY
HD84–0089-6DVU-BDEW
HD84–008A-5CUT-8Y4H
HD84–008B-V3KJ-WLJW
HD84–008C-U2JI-TDWQ
HD84–008D-T1IH-Q61N

Publishing: NetherWorld: the sinister dimension of excesses shows up on Kickstarter

logo_Netherworld.pngMadrid, 1st March, 2018 Independent studio Hungry Pixel has launched a Kickstarter campaign, to fund NetherWorld, a dark and crazy adventure full of excesses and outlandish characters.

NetherWorld creators hope to raise 5.000€ to finish its development. If Kickstarter campaign overcome the initial goal, the studio wants to make this PC game compatible with other platforms as Nintendo Switch, among other new features such as new scenarios, characters and storylines.

In its first week on Kickstarter, NetherWorld has raised more than 45% of its main goal, and has exceeded 140 backers.

town_screenshot

THE GAME: NETHERWORLD

 NetherWorld is a 2D horizontal side-scrolling pixel art adventure game, with an irreverent and sinister plot. Its protagonist will be involved in a surreal story after being abandoned by his wife and handling his misfortune with alcohol, drugs and lust.

The player will be able to discover the sinister land of NetherWorld; to explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.

 From the beginning, the main purpose of NetherWorld developers was to create something different, an unusual story with deeply eccentric characters and a pile of -apparently- ridiculous situations.

This adventure will have multiple references to great videogames franchises such as Dark Souls, among others.  However, some of them will be only visible for sharp players.

In NetherWorld, most of the fights will be against final bosses, focusing on the story progression, dialogues and relationships between the different characters.

Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our black squid-like hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. In broad strokes, NetherWorld’s dynamics can remind us of Shadow of the Colossus.

concept_art

 General features

  • Dark, bloody and twisted world
  • Large variety of scenarios
  • Deep (and surreal) story
  • NPCs with their own behavior and evolution
  • Epic battles against huge and grotesque bosses
  • Tons of weapons and accessories
  • Humor

Kickstarter link: https://www.kickstarter.com/projects/1522665641/868540078?ref=417359&token=7f9332a2

Youtube trailer: https://www.youtube.com/watch?v=n8jjUg-zq04&t=1s

Screenshots / GIFs: https://drive.google.com/open?id=1v41r8tekQxir7GfB8j7H7nYd–yYE0Kn

Web: http://www.netherworldgame.com

Twitter: https://twitter.com/NetherWorldGame

Facebook: https://www.facebook.com/netherworldgame

Contact: info@netherworldgame.com

mothersuperior_screenshot

 

International media press:

frontpage_Netherworld

Spanish media press:

 About Hungry Pixel

HungryPixel_logo

This mad idea came up from Daniel Barreno’s mind, creator and developer of NetherWorld. A short while after, Isabel Armentero joined the project to provide the game with her amazing art and design abilities. Together they founded the indie studio Hungry Pixel, where they work hard to make NetherWorld a reality.

Publishing: GoVentureWold ~ A Browser Game for Economics

gw_infographic_highres.jpg

Jonez speaking here:

If you want to read more and give this game a chance, I would advise you to check out their website: https://goventureworld.com

This game is an MMORPG, where you take on the role of a manager of a new company. Your goal is to grow and become as wealthy as you can. But be aware, this game is grounded in reality! You will have to get economical skills to exceed at this game.

While this game is still in development, the developers are very open to user feedback and bug reports. There are various ways to contact them with idea’s, questions and bug reports.

If this infographic or this text interests you in any way, go and check out the website. Since this game is FREE. (At the moment of writing)

Here is something I really like: there are systems built in, that avoid people going bankrupt when you go idle on the game. Your assets will be frozen so you don’t loose nor win money.

If you want to give this game a try, but don’t know a lot about economics, don’t worry. There are courses and tutorials to help you improve your knowledge. In addition to that, this game is created by a team of people who have created various simulation apps for schools with an economic program. So, they are experienced in their craft.

More information about the company developing it can be found here: http://mediaspark.com/about.html

Check this game out, since it has a lot of potentials! Thank you for reading this article and I hope to be able to welcome you to another one. Until then, have a great rest of your day and take care.

Publishing: “Ship of Heroes” Successfully Completes First Combat Alpha

Ship of Heroes

First combat Alpha demonstrates successful game integration, delivers fun gameplay experience for real players.

State College, March 1, 2018 – Heroic Games announced the successful start of Alpha testing for the combat systems of Ship of Heroes, by enabling mixed teams of developers and supporters to fight three enemy groups in Apotheosis City.  Video highlights from the Alpha can be seen here.

“We’ve taken several teams through the combat Alpha, and we’ve been delighted to find that the players loved the gameplay,” Casey McGeever, CEO of Heroic Games, explained.  “They have also given us a list of improvements they’d like to see, and we’re hoping to expand that list with feedback from our forums.”

Heroic Games reports that the combat Alpha uses all of the elements they’ve been showing to the world for the last 14 months, including their signature heroes, the Apotheosis City environment, their offensive powers and powersets, enemies, UI, AI, and several other gameplay features, all of which are integrated into the Alpha version of the game.

“I’ve been following Ship of Heroes on my channel for a while and I was so hyped to be among the first to go on a Combat Alpha Run,” Brandon Cooper, gaming video blogger “Positive Gamer” said. “”As a previous City of Heroes player I am beyond excited to let you know that I finally felt at home again. Even in this development stage of the game it felt so good to flex my super hero muscles once again! There are many super hero MMO’s on the horizon, but I’ll be playing Ship of Heroes.”

This is the second Alpha test for Ship of Heroes, following the successful demo of their character creation tool (CCT) last September and October.  The devs report that they are working on an upgraded version of the CCT, which they plan to preview later in 2018, incorporating ideas from their supporters.  The same process will be employed with the combat mechanics shown in the current Alpha.  “We are developing Ship of Heroes with continuous feedback from the community, and getting feedback has been a key goal of this Alpha,” McGeever said. “We now have real supporters, not just devs, using the signature characters we made in our CCT, in our city.  We’re running a client/server arrangement with players from two continents, no lag, and high FPS, fighting and winning and getting dust and loot.  That’s not just an Alpha, that’s a very advanced and successful Alpha.”

The enemies shown in the Alpha highlights footage were all introduced earlier in the game’s development, but now they have new and interesting powers.  Each enemy group favors different tactics, and needs to be fought differently in order to win.

“We’ll be conducting additional Alpha tests during 2018.  We want to try some kind of raid test, and we also want to return to the CCT for another round of feedback and improvements.  We want to see about larger tests, with more participants, to help us assess the practical numbers of characters we can have in an instance of Apotheosis City during normal gameplay,” McGeever added.  “We’ve made a lot of progress so far, in just under two years, and we hope that this continues to be the case.  A Beta is scheduled for the end of 2018, but that does depend on the results of the intermediate Alphas.”

The Ship of Heroes team, which includes both volunteers and professional game developers, has a very good record of expanding SoH on a reliable schedule.  A growing body of gameplay videos can now be viewed on the MMORPG’s YouTube channel.  To get the latest news and influence the development of Ship of Heroes, register on their official forums.

About Ship of Heroes

Ship of Heroes is a new superhero MMORPG that combines the best elements of space and hero games aboard a generation ship traveling the galaxy 500 years in the future.  Ship of Heroes will have both PVE and PVP content, along with complex harvesting, crafting, trading, and combat features.  The game promises a family-friendly environment, along with an innovative storyline that allows players to explore the gigantic generation ship, join raids and counter-raids against alien ships, and land on multiple worlds as the Justice moves through space.  The developers began work on the title just seventeen months ago, and are hitting a very rapid development schedule; Heroic Games has already shown an impressive amount of high-quality in-game content, especially for a pre-Alpha MMO.  Visit us here.

About Heroic Games, Inc.

Heroic Games Corporation is a State College, Pennsylvania-based independent developer and publisher of cutting-edge Massively Multiplayer Online Role Playing Games (MMORPGs).  The firm is currently focusing on the development of a single title, Ship of Heroes, which was announced in November of 2016.