In “The Fur in Me”, you play with a young member of the Fur race in his quest to save his own world from the mad Fearflies. To do so, you’ll have to smash your enemies while matching your color with theirs. What makes this game challenging is the fact that not only you have to avoid the traps, but also make sure you change you are colorfast enough or you lose.
- Genre: 2D platform match color ;
- Gameplay: run, jump, smash and change colors (at the moment there are 3 colors but there will be 6 ) ;
- Story: find out how the Fearflies invasion started by collecting the missing images spread throughout the world ;
- Aesthetics: 7 different and colorful worlds ;
- Audio: joyful sounds and music ;
- Main Story;
- 6 different levels of difficulties:
- Normal mode: Match same colors;
- Hardcore mode: Match different colors;
- Achievements: In-game achievements (medals):
- Number of deaths;
- Number of images collected;
- Assist Option: Tweak attributes to adjust the gameplay to your play style:
- Number of Jumps;
- (You can turn Assist Option ON or OFF whenever you want but if you turn it ON, you won’t receive achievements for the current level);
- Target Audience: Fans of games like Super Meat Boy and Rayman ;
- English, French, German, Italian, Portuguese, Spanish.
- Control options:
- Gamepad: Xbox 360, Xbox one;
- Platform: Initially, the game will be developed for PC. After launch, it will be ported to Nintendo Switch, PlayStation 4 and Xbox One;
- Stores: Steam at the moment but considering others like itch.io, GOG, humble store…
For more information
A bit about the developer
Hey! My name is João Ladeira, I’m 26 years old, Portuguese and have a degree in electronics and computers.
Despite having played games all my life, I never had an interest in creating them. That changed 2 or 3 years after I entered university and started learning Unity at home. Then I got a job as an AR developer and worked in AR and VR for about 1.5 years (with Unity too). During that time, aside from the job, I made several game prototypes and published 2 basic android games in the store.
Although AR and VR are very interesting technologies, my passion for games became bigger and I decided it was time to create a game whose goal wasn’t just to learn about the engine (Unity). So I decided to create a JRPG with slightly different combat. My idea was to have a really good looking demo and use Kickstarter in order to gather funds to finish the game. At the time I had a 2D artist friend with me but he ended up not having time and I ended up realizing that the scope of my project was too big to be accomplished alone.
After reality hit me in the face, I stayed 2 days wondering what I was going to do. I decided to gather all the assets I had from the store and when I looked at what I had, I realized that I could create a platform game.
I am no illustrator nor musician. The only tangible skill I have is programming. But I really wanted to create a gorgeous looking game with great sound and story. So, I turned myself to the asset store and free images/sounds I could find on the internet.
The real challenge here was: how am I going to make a great game with beautiful and coherent visuals and cool mechanics with assets that have “nothing” to do with each other?
I took this challenge and, one year later (filled with lots of testing and experimentation) I think I’m on the right track to tackle it and to show that you can create a great game using only assets already made. It’s all about how you use them and the little changes you introduce in them.
The curious thing is that, in the process of creating the best game I could with what I had, I ended up creating the game I wanted to but didn’t know.
Now that I have everything aligned, I decided to start marketing it to make sure I build a community around the game and get good visibility.
João Ladeira (John Ladder)