Review: Captain Disaster in: Death Has A Million Stomping Boots (PC) ~ In Outer space We Click

captain disaster death has a millionOfficial Itch.io page

Besides visual novels, one of my favorite genres is the adventure & point-and-click genre. Games like Broken Sword, Another Code R, Time Hollow, and Adera to name just a few are amazing games. When I got invited to take a look at an indie point-and-click game, I didn’t hesitate twice. The game is a labor of love created by two developers, which makes it even more impressive. While I got a review copy of this game, but the developers wanted that I give my 100% honest opinion. And that’s this article, my 100% honest opinion. In any case, the captain needs us. Since he is going on another wacky adventure. And per usual, feel free to leave a comment about the content of this article and/or this game in the comment section down below.

 In outer space, we click.

Captian Disaster 3As I already mentioned, this game is an adventure point-and-click game. The game is similar to games like Escape From Monkey Island or Broken Sword were the focus is less on the story but more on solving the puzzles in your way to progress the story.

In this game, you take on the role of the quirky Captain Disaster. He is tasked with delivering a package from one planet to another. Now, what the Captain doesn’t know is that the package is actually quite dangerous and has the potential to bring the whole galaxy in a lot of trouble.

It’s quite obvious that this game drew a lot of inspiration from the old school LucasArts and Sierra games. The humor is very similar to a game from Monkey Island and some parts even reminded me of Revolution Software’s Broken Sword series.

The story of this game is one where you don’t need to take it too seriously. While there is a lot of sci-fi in this game, the game doesn’t go overboard with exposition dumps or trying to explain every single detail or mechanic in the world. It’s a breath of fresh air to not have to learn a ton of new terms to be able to understand the game and/or the world.

Now, I know that this game didn’t have a huge development budget. It’s even referenced in the game itself. But I feel that the voice acting could have been better. The voice acting is not bad nor is it good. There are a lot of great moments in the voice acting. For example, the alien language and sounds are consistent and sound like an actual language. But, the voice acting makes, in my opinion, a fatal flaw.

Besides playing games and writing articles for this blog, one of my main hobbies Is acting in stage plays in a folk theatre group. One thing I learned is how to put intonation in your voice. When I listened to the voice acting again as if I was watching a stage play, I noticed with the voice acting sounded off to me. Some parts of the voice acting are too monotone. Now, the actual voices and accents of the voice work are well done but I felt the voice actors could have put a lot more intonation in their voice work. Especially when a whole dialogue is spoken at the same tone for minutes, then a bit more intonation would have been welcome.

Compare it to a teacher that’s explaining a subject in class. A good teacher puts intonation in their voice to try and get the attention of the students. When a teacher constantly speaks in the same tone, the students will get bored or worse, fall asleep.

Also, in some areas… some dialogues weren’t audio mixed too well. I had a few spots were some voice-over was louder than all the other voice-overs.

Now, if you don’t like the voice acting, you can turn that off in the options menu. You can choose between either subtitles, voice-over or both. I played throughout the whole game with both. I only noticed in the introduction of the game that two lines of voice-over didn’t have a subtitle. Right when the lights go out.

In this game, you explore various locations like a rubbish dump, a robot bar, and your own space ship. The pacing of this game is rather well done. Except, one minor thing bugged me. The lengths of the acts are a bit off. The second act was extremely short. One you knew what to do, you were able to blaze through it. While the first and third act took me a bit longer.

Now, in outer space, we click. And we don’t only click, we find a lot of references. There are a lot of references to franchises like Futurama, Star Wars, Jaws and Space Odyssey to just name a few of them. To be honest, there are a bit too many references for my taste. But, it’s something personal since I’m not that familiar with all the source material it’s referencing. I have played other games with a lot of references like The Legend of Zelda – Spirit Tracks that had a lot of references to previous games in the series and I quite enjoyed that. So yeah, I wasn’t the right crowd for all the references but I’m sure that fans of sci-fi will get a kick out of them.

Look, I’m an artist!

Captian Disaster 2You might have noticed it from the screenshots but the visual presentation gives off a dated impression. And this is on purpose. The visual presentation is a throwback to the older point-and-click games like Space Quest and King’s Quest. In my opinion, the visual presentation has a certain retro charm to it. It really adds to the atmosphere and charm that the developers wanted with their game. It really fits the game like a glove. Now, the trade-off for that is that this art style will turn off some players. It’s a shame really.

The animations as well are pretty basic. But, this isn’t a bad thing. It still adds to the charm. I really like it when games that have a retro-inspired art style don’t use animations that wouldn’t be possible in that area. So, great job on that!

There are a few minor visual things that could have been improved. For example, the arrows to the sides don’t always change when there is more in your inventory then what’s able to be displayed. Another example is that the “BACK” button in the pause menu, the “K” looks a bit too much like an “H”. And a final example, the “L” in the title cards of the acts miss the top line of the texture which makes them stand out a bit too much. Now, all in all, these are minor things. These don’t hinder the experience of the game too much in my opinion.

Yet, there is one part of the visual presentation that could have been improved. At the start of the second act, I got stuck. I didn’t realize you were able to go the left to another area. It would be quite helpful if either the arrow point changed or if there was something visual to show that there was a door. There are a few areas that have this issue. In the Robot Bar, for example, I didn’t know you had another room to the right you could go right away too. Since the area looks like it’s roped off. Yet, sometimes when I go to the edge of the screen, the game tells me that I can go to another area.

Another minor nitpick is that when you click on an item and you click on the menu, the item will still be in use. But, this only happened to me twice during the whole playthrough.

ZB, Come in! We have a puzzle here!

Captian Disaster 1In this game, you will get a lot of crazy things in your inventory. If you ever get stuck, the method of trying everything on anything always works. Some puzzles were quite annoying to solve. For example, there is a puzzle where you need to place 5 things on a motherboard, but when you click on a place where the components won’t go, you will need to reselect them.

All in all, this game isn’t too difficult and not too long. This game took me around 4 – 5 hours to complete. I was able to fully complete this game without touching my keyboard apart from giving a name to my save files. Now, this game does have an autosave but I save on some weird locations. For example, it saves right near the end of the first chapter but it doesn’t save automatically at the start of the second chapter. So, do yourself a favor and save manually.

The controls for this game are quite simple. You click with the left mouse button to interact with the world. You can use the right mouse click to inspect an item. You will need to inspect a lot of things for clues on what you need to do in order for you to progress. Also, you will need to combine some items. Personally, I kept some notes on what I needed to do in order to progress. It helped me to get through a lot of puzzles.

Now, something I really missed was the ability to move the captain with something else than the mouse. There are a few timed puzzles and it would have been great if I was able to move him with the arrow keys. It would have been especially helpful with the last section of the game since you needed to go off-screen and it wasn’t always clear if the captain was still walking or not.

Most likely due to the engine of this game, ALT+F4 and things of those nature don’t work. You can ALT+TAB out of the game but if you want to close the game, you will have to go through the very easy to use menu system. You can open the menu system by clicking the gear icon in the upper right of your screen.

The music in this game is hit and miss in my opinion. There are a few tracks I really liked but there were bits of the soundtrack that I didn’t like at all. Thankfully, there were no sound effects that are bad. These were all pretty good.

Before I go to my final thoughts of this game and this review, I want to mention something funny. Some games have this quirk while others don’t have this quirk. When you need to move a character with your mouse and the animation is bound to the mouse click, that means if you spam click, the animation resets. It was quite funny to see the captain sort of floating or shuffling instead of walking when I spam clicked around.

If you think that this game is interesting, this game only costs 9 dollars. But, if you want to try it first, there is a demo of the first hour of the game up on the official website of the game. Go and check it out. But now, it’s time ZB. Time for my final thoughts.

Conclusion

The bad:

  • The automatic save system could have been better.
  • The visuals on where you can go aren’t always there.
  • The voice-over work could have used a bit more work. Sound mixing and a bit too flat and monotone.

The good:

+ Charming visual design.

+ Great puzzles.

+ Goofy story.

+ The number of references.

+ …

Final thoughts:

Now, is this game bad? No. Is this game good? Almost. If there was a bit more polish to the visual presentation and the voice-over work, I would say that this game is good. Now, I found it a pretty decent point-and-click adventure game.

It’s not the worst nor is it the best I have ever played. But, I still do recommend this game to avid fans of retro games and especially of old school point-and-click adventures. It’s impressive that most of this game is created by two developers and it got this result. It clearly shows that this game has been created as a labor of love. It actually made me want to play and take a look at the other games in the series.

I want to thank the developers of this game to introduce me to this game. It was a great ride to play this game. I think you are on the right track in making amazing games but there is still a lot of room for improvement. I think you are ready to push the next games of the captain even further. To make them even better and to give him an even crazier adventure.

And that was all for this review. I want to thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you again in another article but until then, have a great rest of your day and take care.

Score: 70/100

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