First Impression: Drawngeon: Dungeons of Ink and Paper (Switch) ~ Classroom Doodles Came To Life

drawgeon

Nintendo.com micrositeDrageus pageOfficial Steam Page

As somebody who works in a school as an IT guy, I’m interested when a game does something that is somewhat school-related. Today I’m going to talk about a game that does something of that nature. Well, the connection might be a bit far fetched but hey, it’s there if you look far enough. So, today’s game is Drawngeon. The publisher Drageus Games gave me a press code for the Nintendo Switch version. In this game, a drawn dungeon comes to life. Now, this game is rather cheap so it might turn people off. But, should you be turned off by this game or is it totally worth your time? Let’s find out in this 100% my honest opinion game quicky review of this game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

Editorial note: During the play sessions and writing of this review, an update came out. It’s possible that some complaints might be fixed in a future version. This review is written on v1.0.3.

Classroom Doodles Came To Life

Drawngeon-Dungeons-of-Ink-and-Paper-Review-Screenshot-2

In this game, you play as a nameable character that is going to explore the drawn dungeons of this world. I think that the store page explains the story better then I can explain it.

The life went on as usual in the Inkland, until the Tower has suddenly fallen straight from the sky!
Many heroes tried to solve its mystery, but none of them succeeded! Maybe it’s your turn to test yourself?

Explore the procedurally generated game world of the Inkland – dungeons, caves, forest and, of course, the Mysterious Tower. Who can reveal all the secrets of the Mysterious Tower?

For those who don’t know what “procedurally generated” means, let me quickly explain it. It means that every time you enter the game, the layout will be different. If you have ever heard about Pokémon Mystery Dungeon, it’s the same basic idea. I find this quite surprising in a good way. For a cheap game like this, the fact that you can replay this game multiple… well, it gives you even more bang for your 4-5 bucks (Depends if the game is on sale or not 😉 ).

This gives the game more variety as well.  Every playthrough will be different. There is a game that’s quite similar to this one in concept and that’s Delver and Eldritch.  These games throw you into a dungeon as well, where the layout and enemy placement is very different every time. And I enjoyed those two games quite a lot. What I’m saying is that I enjoyed my time quite a lot with this game.

The game looks amazing. It looks like somebody drew his whole ideal Dungeons and Dragons lay-out in a sketchbook during study hall or something of that nature. The little use of color makes the items you can interact with stand out that much more.

The further you get into the game, the more bonus material you unlock. These are mostly concept art but they are a nice view of the development of this game. Now, there is a collectable that makes a cat person like me extremely happy. There are a ton of hidden cats all over the map and they are a joy to collect!

The bad ones.

EReFQHkUYAE6jh1Now, the game looks quite nice. I mentioned that before. Yet, there are a few things that ruin the immersion a bit. For example, the game has a problem with slopes. You can look right through them from some angles. You can see an example in the screenshot here. The void or the textures from the block behind are clearly visible.

But that isn’t the only problem I have with the visual presentation of this game. The big issue I have comes with animation of especially the battles. During a battle, which isn’t turned based but rather in realtime, you get an indication that you got hit. But, there is no indication that you hit the enemy. Yes, the text underneath the playing field tells you that you did or didn’t do damage to the enemy but why isn’t this visually shown like hits on your character?

Now, I can totally understand that a game of this nature needs to have a certain difficulty curve. But this game’s difficulty curve is a bit too much. I have no problem with enemies taking 3 to 4 hits to kill when you start the game, but the damage you get versus the damage you can do is a bit too much. Similar games like Delver are more balanced and make the game a bit more enjoyable to play.

The controls are easy to get used to but I’m sorry, they have a few issues that I really didn’t like at all. The first big issue is turning. You can turn by using the left and right shoulder buttons. Personally, I would have used these as strafe buttons. So, basically switch the left and right arrows around with the shoulder buttons.

The second issue I have with the controls is inventory management. The fact that there is no tutorial section, makes it extremely difficult to easily figure out the mechanics of the inventory. It took me some time before I was able to throw items on the ground, move and equip them. This brings me to another issue with the UI. But more on that later.

The 3rd issue is the fact that there isn’t a run button. This makes exploring the map a bit boring. Especially when you are restarting for the 10th time. You have seen most of the early area and you want to get through it as quickly as possible.

When you equip a stat-boosting item, it appears that your stats stay unchanged. Your stats are displayed next to your character portrait and those stay the same no matter what you equip. In addition to that, I don’t even know or understand which stats are what. Now, the description of the items changes color when it’s an improvement but it’s in orange. Why not green or red like in any other RPG?

Not to mention, the inventory is a bit tricky to use. It’s extremely small, so you have to really think about what you take with you and what you leave behind. But, when you want to pick up an item and you don’t have enough room in your inventory, you get the same basic text: “Not enough room in your inventory.” So, you don’t know about what item you can’t pick up and how much space you need in your inventory.

The sound design is a hit and miss story. While the sound effects add to the immersion of this game, sadly there aren’t enough sound effects in the game. For example, the sound effects for most of the enemy’s movements are exactly the same for bats, spiders, and other monsters. This is a big shame since a lot of players use these sound effects to know which enemies are coming to properly prepare themselves. Now, the music or the lack thereof really adds to the atmosphere of the game. The music that’s present is really well done and gives off the tense atmosphere that the game has.

Something that I found, on one hand, interesting and on the other hand extremely annoying, is the fact that to level up or boost your stats, you have to go to a tree at the starting village. It’s an interesting way to level up your character but it’s annoying that you can’t do this in a menu like almost every other similar game.

And with all that said, I have said everything I wanted to say about this game, so I think it’s high time to wrap up this article with the conclusion and my thoughts on this game.

Conclusion

If you read this article, it might seem that this game has a ton of flaws. And I have to admit, this game has extremely rough edges that can frustrate a lot of players. But on the other hand, this game does have a lot of positives that make the game extremely enjoyable to play.

The big problem is that I have seen and played better games in this style. And even on the Nintendo Switch: One More Dungeon is an example. So, is this game a bad game? Well, yes and no. It has its problems and shortcomings but it also has a lot of strong points.

This game is like a broken phone screen. It still works and it’s still a decent way to use your phone but the more the cracks start growing and showing, the more you have to get used to the shortcomings or replace it with a better and more polished screen.

Honestly, I think that this game needed way more time to develop. Since the potential for an extremely enjoyable game is present in this game. But not in the version I have reviewed.

So, would I recommend this game? Yes, but with a disclaimer. Know that this game isn’t the best game you will ever play but it has a certain charm. To who would I recommend this game? To people who enjoy dungeon crawlers or games like Delver and One More Dungeon.

And with that, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

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Game Quicky: All You Can Eat (Steam) ~ Are You Hungry?

all you can eatOfficial websiteSteam page

Some time ago, I published a press kit about a game that GameChunk is developing. This Croatian indie developer is creating a title called Trip the Ark Fantastic. Now, I discovered that this isn’t the first game developed by the studio. They created an adventure game called “All You Can Eat”. And that’s what this review is going to be about. The developers provided me with a press code for the game. And of course, in this review, you will get my 100% honest opinion on the game. In any case, let’s dive right into the comic game that’s “All You Can Eat”. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

The good meal.

20200222134458_1In this game, you play as a lazy slob that is living in a diner. A few years ago, the diner started doing an all-you-can-eat buffet for the low price of 2 bucks. The idea is that he can keep eating for free unless he leaves the diner. But after some peaceful time, disaster strikes and the chef Luigi gets an offer he can’t refuse. He is going to sell the diner for a million bucks to build a parking lot on it. So, now you have to get into action to try and save your precious diner from closing by collecting a million dollars as quickly as possible.

The humor and story of this game is spot on. It’s quite enjoyable and fun. There aren’t too many characters and they don’t get a lot of character development but the chosen stereotypes are just great. Now, after you have beaten the game for the first time, you get a new game plus. Here two of the developers explain a lot about the decisions that they took in creating this game and they tell a lot of interesting details I didn’t pick up in my playthrough.

You might have already picked this up from the screenshots in this article but the visual style is something unique. The developers tried to mimic the way that newspaper comics worked. Those three-panel comics you see in the newspaper. In the end, you can also print out your playthrough as a sort of comic book you can print out. This is an amazing feature that really surprised me. This also explains the reason why there isn’t any animation in the game. Otherwise, the whole printable comic idea wouldn’t work.

Now, this game is really short. You can finish this game in a few minutes. It’s possible to see and do everything in one or two hours of play. While you can argue that this is negative, I honestly think that this isn’t such a bad thing. Since the developers actually explained in their commentary that this game was a sort of taste test, to see if people were interested in this style of game.

Now, this game has been translated into German, Russian and Chinese. Thank you to the translators that made this possible. In addition to that, the additional options you have in the options menu to stop the camera shake, colorblind mode, mute the game and such are great additions. But I wonder why the colorblind mode was added since the whole game is in black/white. So, if somebody can explain this to me in the comments that would be amazing.

The controls of the game are quite simple. The only thing you will need to play this game is the mouse. You can use the left mouse button to interact, speak and combine items. When you use the right mouse button, the main character gives you his opinion on the object in question. This is also a very helpful hint system if you are stuck or new in the adventure game genre.

That funny bad aftertaste

20200222134511_1The sound design of this game is decent. Since this game didn’t have a big budget, the game doesn’t have any music and doesn’t have a lot of sound effects. Now, this in itself isn’t such a bad thing. Remember, you can print the story as a comic at the end and if the game relied on music or sound effects, the comic wouldn’t work at all. The negative part is that I wished there were a bit more ambient sound effects. Like some sizzling in the kitchen or some police radio noise in the police office.

The printable PDF is a cool feature but I had my mess up with my first playthrough. I was going to send it to the developers but something happened. I started the playthrough of new game plus for this review and that pdf overwrote my broken pdf. So, it’s possible that your comic printout gets a bit corrupted.

And if I’m allowed to nitpick, the fact that the game hangs and seems frozen when the pdf is being created is a bit annoying. From a programmer standpoint, I totally understand what’s happening. The game is creating the pdf in the background and it freezes the game to make sure there are no additional variables that can interfere with the creation. Now, I would have moved the screen to the visual of “please wait while your PDF is printed” while the PDF is being printed. Not after. At first, I was going to ALT+F4 the game since I thought it had completely frozen.

Now, one other minor nitpick is that the game didn’t close right away when I exited the game. Steam kept saying that I was playing the game while I was unable to find anything running while using the task manager. Maybe it takes a long time to shut down the PDF engine in the background?

There is one minor thing that I dislike about the printable PDF. And that is the fact you don’t see which question or reply was picked by the player. This makes that some jokes like the name of the dinner chef looses a bit of their impact.

Sadly enough, there is one somewhat game-breaking bug in the game. Thankfully, it doesn’t ruin your save file but it confuses the game enough you get into a loop of empty screens. This can be achieved when you use the right mouse button on the empty sign in the MegaSlime Corp. I think this might be caused by a conflict in the code. But, when you move on to a blank square… The best action is to pause the game and resume with the continue option. That seems to fix it. Thankfully, it’s the only location where it happens.

And that brings me to the last nitpick of the game. There is no clickable button to pause the game. You have to use the “ESC” key to get to the pause menu. But, I totally understand why this decision has been made. Since, if you create a button that’s always on screen, I don’t want to imagine the effort that needs to go make sure that it doesn’t appear on the printable pdf.

The rating in the newspaper

This game is short and it’s possible to get all the achievements in 1 or 2 hours if you are familiar with point-and-click adventure games. But, this game is a big breath of fresh air in my opinion. I really enjoyed the references and throwbacks of the plot. The story made me laugh several times.

Visually, this game reminds me of a simpler time. When I was drawing story ideas in my textbooks in the study hall or during a boring class. Or when I was reading comics on a rainy Sunday afternoon. I think my weakness for nostalgia really made this game even better for me.

It’s a shame that there I have a few minor nitpicks with the game. Most of them I can totally understand why the decision has been made. Expect the game-breaking bug, that’s something I wish was fixed.

Even with the game-breaking bug, I still fully recommend this game. It’s an amazing demonstration of what this style of game can do. The potential for this concept is endless. Imagine being able to share your adventures with other players or creating your own comic book. It’s the ultimate merchandising.

It was quite difficult to find things I didn’t like about this game apart from the extremely short length. I want to play more games in this style and I’m happy that I can talk about this game and spread the word. Since there is another game announced called “The Heist” that looks extremely promising.

So yeah, I think this game is totally worth your 2 bucks and with that, you get a coupon to an amazing concept that gives the taste for more. Thank you GameChunk for bringing this game to Steam! I can’t wait to see what your other projects are going to bring us.

And with that, I have said everything I wanted to say about this game. Thank you so much for reading this game and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Editorial note: The developers of this game got a draft of this review and might fix the game-breaking bug in the future.

Game Quicky: Baba Is You (Switch) ~ Review Is Win

Official websiteNintendo.com subsite

So, what if a game developer falls in love with the game he created for a game jam? Well, some of those developers make their game into a fully-fledged game like the developer behind Baba is You. Arvi Teikari created the basic concept for this game for a Game Jam. The Jam version is free, but for a more expanded version, you have to pay around 15 dollars. But, is this puzzle game worth your time or was it better as a Jam Game? Let’s take a first impression and quick look at the game that has been released on PC and Switch. The version I’m reviewing is the Switch version. 

The good

One of the main reasons I’m writing a review for this game in my game quicky style is because this game doesn’t have a story. So, I have less to critique which makes for a shorter article. But, why am I mentioning this with the good points? Well, that’s simple. The lack of a story in this game is actually a rather enjoyable thing.

Since this game is a really meta puzzle game, writing a story for this game would be a huge hindrance. It would be too silly or it would take itself too seriously. Also, it puts the focus on the unique gameplay of the game and that’s all that matters.

The gameplay of this game is extremely addictive. The idea of this game is that you finish the level by hitting the object that “Is Win”. So, how do you that? Well, by manipulating almost everything in the level. You can see the basic idea at work in the gif I attached to this article (source: official website of the game).

You see “Pillar is Push”, so that means that you can push around the pillar. Off-screen, there is “Water is Sink”, so you sink/die when you touch the water. Now, something that’s unique is that the text can also be moved. So, you can make: “Pillar is You” as well. And that means that you control both Baba and the pillar.

As long as you make real sentences, the game will act accordingly. Now, there is no real tutorial in the game but the game is divided into sections. The first few stages of a level are introductory levels to the mechanics that the level is going to use. And, these training levels are needed since this game can get pretty challenging.

Mark Brown from Game Maker’s Toolkit explained how smart this game is in his video where he praised this game as his most innovative game of 2019. And I have to agree, this game challenges the most veteran players to finish each level. And sometimes the level is stupidly simple while you look over the solution multiple times. It’s such a rewarding feeling when you finally beat a stage that you were stuck on for so long. Something I enjoyed quite a lot was when a friend and I were figuring out puzzles together. Discussing strategies and trying to figure out how each puzzle worked.

Now, I can keep praising the gameplay for a long time here. But, take it from me. If you enjoy puzzle games or great brain teasers, this is the game for you. But is the rest of the game any good? In the visuals department, I can only give you one answer and that’s yes!

Compared to the Game Jam build, this game got a visual overhaul. From a cuter main character to better animations. It’s all here. I personally think that Baba is a sort of white rabbit/cat hybrid animal. In this version, the improved animations give the player more information instead of the rather static look of the original game.

There are barely any sound effects in the game. But, that’s no big issue. Since it would destroy the atmosphere of the game if the developer added sound effects for the calm water or lava. It would be a bit too much. The music, on the other hand, is amazing. It’s rather calming and soothing to listen too. It’s a trance soundtrack that relaxes you to think outside of the box to find the answer more easily.

Controlling this game is also a blast. I rarely had any issues with the controls. The fact that you only need a few buttons makes the game easy to understand. All you need to know is how to move Baba, how to undo an action or how to wait. You can press the “A” button to wait for an object to either teleport, move, jump… while you are standing still.

Now, yes, I’m praising this game to the moon and back. But, does that mean it’s flawless? Sadly enough, no. I have a few things that I have to mention in my negatives section. 😦

The bad

Now, the game makes a few minor mistakes that might be called nitpicks. First of all, there is something I really dislike about the UI. You are stuck to the level layout. That means that you can’t move freely over the screen when selecting levels. This can make navigating in the level select a bit tricky.

You get a flower when you finish a level in a stage. Whenever you finished around 6 stages in a level, you can go on to the next level. But sometimes, you earn sun symbols. And it’s never clear when you are going to win which symbol. This is extremely annoying when you are only one sun-symbol removed from opening that one gate that’s blocking that one world.

Now, since when is the “B” button a select button? In almost every game I play, the “B” button is a cancel button. Not in this game, it’s a selection button. My brain is so hardwired to press B to go back to the world map, I get extremely confused when I suddenly enter a level or select an option that I didn’t want to select.

Something that I think would be great is a sort of hint system. This game could have used a help system where the user could unlock a hint after a certain amount of time. Sadly enough, you are on your own in this game. Oh well, thankfully there are walkthroughs when I really want to know the solution to one level.

And yes, that are all the negatives of this game. So, let’s wrap this article up and let’s go to the conclusion.

Conclusion

I can totally understand that this game isn’t for everybody. This game is for people who really enjoy solving brain-melting puzzles or extremely unique indie games. The game is extremely charming and enjoyable. The addictiveness of this game has that one more try mentality. And as soon as you find the solution, you get that rush of adrenaline.

I really meant what I said in my tweet in January. I think there are huge chances that this game will be in my top 10 games of 2020 list. I enjoyed my time with the game, the visuals, the soundtrack, and the gameplay that much.

So, give this game a try! It’s totally worth your time in my opinion. And not only that, 10% of the game’s profits go to charity which is an extremely nice move of the developer. Even for an indie developer.

There are a few minor things that this game does wrong but honestly, I think they can be fixed with a patch or a feature update easily. Especially the “B” button thing since I found that extremely annoying.

And with that said, I think I have said everything about this game I wanted to say. Thank you so much for reading and I hope you enjoyed reading it as much as I have enjoyed writing it. I hope you have a great rest of your day and take care!

Score: 100/100