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Today we are going to talk about a game with a lengthy title. It’s also a quite lengthy game to boot. I mean, this game clocks in at giving or take 60 hours of playtime. Now, in the past, I talked about other games in the series like Dragon Quest IX and Dragon Quest Builders and it’s sequel Dragon Quest Builders 2. But now it’s time to look at and talk about the newest game in the series. The 11th entry got an expanded edition on the Nintendo Switch and that’s what I have been playing for the last couple of days. And I think I’m ready to give my opinion on the question if you should spend your time, money and effort in this game or that the adventure isn’t worth it. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.
Grand Classical Adventure
In this game, you play as a nameable hero. You start off in the village of Cobblestone where you partake in a coming of age ritual. It doesn’t take long before things start to go south. Well, it turns out that you are the Luminary, a legendary hero chosen by the world tree Yggdrasil to save Erdrea from evil.
Now, here is the catch. You go to the King to provide your services and things go even more south. The King accuses you of bringing evil upon his land and throws you into the dungeon. So, the stage is set for a grand adventure to prove yourself and save the world before the actual evil entity destroys the world.
The main plotline itself is nothing to really write home about. After playing Dragon Quest Builders 2, where your building was illegal, I felt that I already experienced a similar story in the franchise. Maybe I’m looking a bit too deep into this. Yet, the actual pacing and storytelling are way more enjoyable. The story turns into a journey from town to town where you have a smaller adventure in each town. It’s almost like an anime series where the hero and crew travel around the world.
The writing of this game is just amazing. From medieval speak to people speaking in English with a foreign accent, it’s just lovely. What I mean with a foreign account is that you clearly see the Spanish influences in the made-up language that they speak at some beach cities.
The voice acting really adds a lot to the personality of the characters. While some of the characters really follow some stereotype arcs, I really enjoyed the mix of characters in this game. The characters are written that well, I even started to shout right at some of the characters when they did something frustrating.
Currently, I’m not even halfway in the adventure and I have been enjoying myself throughout the story. I cannot wait to see where the story is going to take me next since the whole world seems massive and a blast to explore.
The Confused Light
What is a massive world to explore without an interesting visual presentation? This game doesn’t disappoint in that area. One time I played Dragon Quest VII on my PlayStation 2 and I found that game extremely pretty. If you take that game and give it a 1080HD facelift, you get the visual presentation of this game. The world is colorful and extremely detailed to explore. It even has a day and night cycle that makes the world come alive.
Yet, it pains me to say it but I do have some things I disliked about the visual presentation. First of all, there are a few details that were missed while designing some towns. For example, in one of the towns, they forgot to add in a door at the backside of a store. I have posted a video about it on my Twitter. Notice how inside the store, the door is present and when you run behind the back, the door is suddenly nowhere to be seen.
Thankfully, these moments aren’t too frequent and overall, the world is extremely detailed. But, something that is somewhat broken is the triggers to change the lighting. Now, the lighting changes when you enter a building. That isn’t a problem until you start walking to edges of buildings and the light level already changes when you are still outside and next to a wall. Just look at this video I posted on my Twitter, where the ending shows off what I mean. Sadly enough, this problem occurs extremely frequently. Especially at night time and even more when the roof sticks out of the building or when the pathway has a roof itself.
It’s a shame since this is a problem that puts a damper on the excellent animation. I was extremely surprised to see characters actually react surprised or angry when you raided their cupboards or their belongings. Or the fact you can turn the camera around while in battle and see everything from every angle you wish.
Now, I think that the next issue I noticed has to do with memory management for the Nintendo Switch version but the render distance isn’t the best. This is something I can personally forgive since it affects the far off objects that get less detailed render. You can clearly see more detail appear in the frame when you walk up to it. On extremely rare occasions, the detail appears when you are just up close.
This game plays like every other J-RPG and especially like most previous Dragon Quest games that came before it. I haven’t played all the Dragon Quest games, so I can’t tell you what’s unique in this title compared to the previous entries in the series.
If you haven’t played any of these games in the past, let me quickly explain it to you. While you take your party on a journey throughout the land, you fight various battles to make your characters stronger and let them learn new skills. With each won battle, your characters gain experience points. When they gain enough experience points, they gain a level. For each level, they get points that allow them to open up a skill in their skill tree.
There are a lot of different character classes that spice up the fighting style and gameplay. From characters that are meant for healing to characters that act as a sponge for all the attacks, better known as a tank. So, you have to choose your equipment wisely as well. You buy a strong shield for your tank and a strong wand for your healer.
There are two ways of battle encounters and this game has them both. On the overworld, the monsters are visible and roam around, so you can pick and choose your battles. Alas, while traveling in places that aren’t the overworld, like the sea, the battles are random and can happen at any moment. Thankfully, in most cases, you see the enemies so it’s not a mess to understand where which system is used.
So, during the adventure, you also have to solve puzzles where you have to look around the environment and dungeons for clues. These puzzles can range from conquering a dungeon to do a fetch side quest to using a monster to climb a crumbling building. A tight control scheme is essential for this type of games and I have to say that this game doesn’t disappoint. After you get used to the control scheme of this game, I have to say that it’s a blast to use. Some features are a bit too buried in menus for my liking but that might be the biggest complaint about that.
Everything is paired together with an amazing soundtrack and sound design. Now a lot of the soundtrack and sound effects sound extremely familiar when you have played previous games in the series. This isn’t a bad thing since this really helps to put the game into the Dragon Quest universe. Plus, the music still fits the atmosphere quite well and doesn’t get boring.
And with that said, I think I have said almost everything I wanted to say about this game for now. Because I’m not even halfway done with the game, I’m not going to talk more in-depth about the game for now. When I have finished the game, or put more hours into it, I might write a more in-depth review. But, at this moment I already reached a conclusion.
This game is one of the best games I have played on the Nintendo Switch when it comes to RPG’s. The expansive world and the amazing story is an amazing journey to take part in. I can’t wait to see what the rest of the adventure will bring since I’m enjoying myself with this adventure. I also highly recommend this game to every Dragon Quest fan, RPG fan, adventure game fan and people who are looking for a lengthy and expansive game to sink their teeth into. And if you want to know if the game is for you, you can download a free demo in the Nintendo eShop to try out the game before you buy it.
So, that’s everything I wanted to say about this game (for now). I want to thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
7 thoughts on “First Impressions: Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (Switch) ~ Grand Adventure”
I really enjoyed my time with Dragon Quest XI S, enough to say that it’s my new favorite game of all time. Xenoblade Chronicles was my favorite for about four years before that.
I agree with much of what you said, though the technical disappointments you had were things that I hadn’t even noticed. My version is 1.0.3, if that means anything.
I look forward to seeing what you think of the rest of it, whether or not that includes postgame content.
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Thanks for the comment mate! And I have v1.0.3 as well. And how strange, I even reinstalled the game when I wasn’t so far into the game and still have the same issues. Do you have it digital or physical?
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I have a physical copy
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I have a digital one. Maybe it’s loading weird on my SD card?
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I’d suspect that I just didn’t notice it, and you have better attention to detail. It could maybe be the speed of your SD card, though I’m really not sure.