Times can change quite a lot. Way back in 2014, I wrote an article about one of my most favorite childhood games ever made. Indiana Jones and the Infernal Machine. You might think, why am I reviewing this again? Well, in today’s article I’m going to review the port to the Gameboy Color. I still remember getting my copy for one of my birthdays. Since I wasn’t allowed much time on the computer and I saw I was able to take the game on the go with me, the solution was easy. My godmother aunt bought the game for me and gave it to me when I was sleeping over at her place. A few days later, I want to my cousin who introduced me to this game and he got so jealous of my copy that he started to beg his mother for a copy as well. Amazing memories. Anyways, now that I’m also speedrunning the game (both this version and the PC version) and that I have fully finished this game, I think it would be a neat idea to review the GBC version of this game. Is it a good game or should we ignore it? Let’s talk about that while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.
Editorial note: want to see runs of this game?
So, what happened?
If the developers of this game were able to cram the whole PC game into a Gameboy Color game, I would be amazed. But we all know how powerful the Gameboy Color was a playing a 3D game on that wasn’t fully realized yet. There are a few 3D titles on the Gameboy Color but not too many. So, some things had to give. But, how much had to go and did we still have a good game left?
Let’s first talk about the extremely strange cuts into the story of this game. When you are used to playing the PC or N64 version of this game, the story in the Gameboy Color game is quite strange to say the least. There is so much less story in this game that if you would only play the Gameboy Color game, you might be unable to follow along.
The best example is almost the whole ending cutscene after the first level is cut out of the game. You don’t get an explanation on why Sophia was looking for you and the whole setup of the story falls in like a cake you take too soon out of the oven. Yet, when you have played the PC/N64 version, you’ll recognize the story beats right away and know where in the story you are.
So, since the gameboy wasn’t powerful enough, some sections and even entire levels have been cut. For example, there aren’t any final bosses in this version and Palawan Temple, Jeep Trek and King Sol’s Mines are missing in this version. Instead, we got a new level, the Russian Border. This level is a sort of extended version of the Tian Shan River opening section.
The story in this game is a mess. I don’t really advise that you try to follow it if you haven’t played the PC/N64 version. It’s a shame since the story of the original versions is great. It really makes you feel that you are playing through an Indy movie. Fun fact, did you know that this game was first going to be about aliens before it got veto’ed because the script for the 4th movie was in development? That movie some Indy fans don’t talk about.
So, is this 2D or 3D?
Even games with a messy story can be quite fun to play. So, is this game fun to play? Well, in my honest opinion, I’m having quite a lot of fun in playing this game, but this game has a lot of special quirks you need to get used to, to be able to enjoy this game to the fullest. The first one is that this game is sort of 2,5D game where you look at Indy from above. Thanks to the good use of shadows and different textures, you can be able to quickly see when you are approaching a cliff.
While you can explore in this game, this game is somewhat linear. There aren’t a lot of moments where you need to backtrack. There is a certain order in which you have to play and beat the level but finding that out is half the fun. Now, as soon as you get a hang of the quirks of this game, it really opens up. Together with the extremely responsive controls, this game is challenge to play.
So, when I started to speedrun this game, I hadn’t beaten the whole game yet. I had beaten the first 3 levels in my childhood, but the 4th level gave me a lot of trouble. When I actually started to run the levels I hadn’t played yet, I challenged myself and I tried to finish them without looking at the guide. To be honest, I was extremely surprised how the knowledge of the PC version helped me in certain sections and that this game also has unique sections and puzzles.
Is the game difficult? Well, in a certain degree, yes it is. Healing items are more scarce in this game and there are no checkpoints in this game. When you die, you have to restart the level. A difference in terms of difficulty in this game is that poison can run out. Yes; it can run out. Oh, and med kits don’t heal poison. Only venom kits (green medkits) do.
Surprisingly, the machine parts have the same use as in the PC/N64 version. The Azerim (flying) tool works a small bit differently but has the same concept behind it. So, knowledge of the PC/N64 version can be extremely helpful in this game to not get stuck. Since, like the original game, the GBC version doesn’t have a tutorial. It doesn’t help you in explaining the controls and the fact you can interact with certain things. A big piece of advice from me, if you are stuck, use the hand on anything strange. If a certain tile on the floor looks strange, use your hand on it. Since lifts aren’t always clear that they are lifts.
So, the controls. Earlier I said they are extremely responsive. Now that I have quite some experience with them thanks to speed running this game, I have to say that they are precise but can feel a bit floaty. It’s something that has to click with you, or you will have some trouble with it. The D-pad is used to control Indy, the A button interacts with the selected item and B jumps. Start opens the inventory and Select cycles through your tools.
For this review, I have played quite a lot on my Gameboy Advance as well and I have to say that I can’t decide if I like the fact that I run on an emulator since it gives me more screen space and I can connect my XBOX controller for finer control, or if I enjoy the charm of the game on a smaller screen with a bit more stiff controls. The difference in controls might have to do with the fact I’m running this game.
Another big difference you might have noticed between the PC/N64 version and the GBC version from the inventory screen you can see a bit higher in this article is that you can only carry 5 of each healing item. You can’t carry more of them. You can purchase more of them with the treasures you find at the end of each level. But, here is something interesting. You can sell your healing items. For example, when you want more medkits, you can sell your green medkits.
So, what is the gameplay here? This game is an adventure game where you have to platform your way to the end. All the while you have to solve puzzles, fight enemies and avoid traps. This adventure takes you through 15 levels that quite closely follow the structure of the N64/PC version. The red bar is your health and the blue bar is your stamina.
To beat this game, you have to pull blocks, jump and swing over gaps and solve some puzzles. Most of the puzzles have to do with using the right item on the right location. Sadly enough, picking up and using items can be a bit pixel perfect which is annoying during runs.
Sadly, you don’t have a map in this game for the larger levels. But, all in all, the levels won’t take you that long to beat. The longest level is Nub’s Tomb, which took me around 11 minutes in my speedrun. Now, certain levels can be beaten in under a minute if you know what you are doing. If you hold up while Indy is moving over a ladder, he can climb it… No matter how long his fall is going. And this game uses that mechanic in certain levels as well.
All in all, the gameplay is quite addicitive. Especially if you enjoyed the original game. But, I can understand why people would get frustrated and lost in this game if they haven’t played the PC or N64 versions of this game.
Now, visually this game looks fin in my opinion. There are better looking games on the Gameboy Color yet, I find the atmosphere the developers created with the visuals is quite nice to look at. But, it looks the best in the correct ratio. It doesn’t look bad in a bigger screensize, but you will have some blur here and there.
Sadly enough, sometimes certain things like breakable walls or places where you can swing with your whip blend in a bit too much in the background. I’m certain that if when you play this game in a darker room or if you suffer from colorblindness that you’ll be unable to see them sometimes. Which is a shame. I wish they stood out a bit more since things like this give the neat visuals a bad name.
As said earlier, there are a lot better looking games on the Gameboy Color but with the “weaker” visuals, they still pull off an amazing atmosphere. One of my favorite levels visually is Nub’s Tomb. It also has the worst puzzle in the game with the music puzzle. And let’s not forget the jump over the lake bit and if you miss one jump, you have to restart that whole section.
Are there glitches in this game? Well, not a lot. I found a few spots where the game gets confused so you are able to stand on places you aren’t supposed to stand and if you fall into the liquid in the Infernal Machine level and you are holding a direction button while facing a wall, you don’t die until you release the movement button.
Now, going back to the visuals. There are also animations in this game. These animations are good. They really add to the game, all the while they don’t feel out of palace. They really blend into the created atmosphere really well. I always enjoyed seeing Indy swing over large pits and always hearing that amazing melody is just icing on the cake. But, let’s not mention how tricky it is to get in the right position to whip over a pit.
Sadly, in terms of sound effects and music, this game lacks quite a lot. Apart from the main theme at the start and some short tunes, there isn’t a lot of music in this game. In the later parts of the game, there is a bit more music but it mostly aids in the puzzles or certain a bit more tension. I wish these moments were used a bit more. And there aren’t a lot of sound effects either. If I didn’t have to focus on my gameplay, I would play this game while listening to music. It’s a shame since when this game has music, it’s amazing chiptune goodness but it’s so sparingly implemented it’s annoying. Thankfully, the walking sound effects of Indy aren’t annoying.
There are 15 levels in this game and when you play each level optimally, I think you can beat this game in 4 to 5 hours in your first run and without using a guide. Currently, I’m griding for a full run of this game and I estimate that it will take 2,5 hours if I don’t make too many mistakes. Granted, that’s when I skip all the treasures that are in most of the levels. Apart from, I think, 2 levels, there are 10 treasures hidden in each level. But, in this version of the game, they are a bit well less hidden compared to the PC/N64 version.
The final thing I want to talk about is the password system. As a speedrunner, I’m a bit on the edge on this mechanic. Before I started running this game, I hated this system. Why couldn’t I use the save system like in the Zelda games and other Gameboy Color games. But, now that I run this game, it’s quite helpful in training certain levels or trying to set a new level record. So, yeah.
Anyways, I think it’s high time for a conclusion is it not? Let’s wrap up this article with a nice conclusion to summerize my thoughts.
+ Enjoyable gameplay with exploration and nice puzzles.
+ Decent visuals (for the most part)
-Too little in terms of music.
-Some sections are a bit too pixel perfect.
-Lack of tutorial.
Is this game worth your time? If you enjoy games like the old school Tomb Raider and Indiana Jones and the Infernal Machine, I would say yes. If you enjoy unique and special old mobile games, I would also recommend this game. But, know that this game is a niche game and it has it’s quirks.
Two things can happen. It can click like it did with me and then you have a nice experience all the while you see the flaws and issues that this game has. The other thing is you realize that this game isn’t your cup of tea and you don’t play it.
I honestly think that it’s quite impressive how they were able to cram a somewhat solid version of the PC/N64 version into a small Gameboy Color cartridge. I mean, the rom file for this game is only 1MB! This whole game is 1MB and it can provide you with a decent Indy game..? Sign me up!
Now, if you are on the fence about it, just give the first two levels a try. If you notice that it’s not your cup of tea, then skip this game. If you enjoyed playing the first two levels, I would highly recommend you continue to play this game.
Granted, I think that the nostalgia for this game might have placed a lot of rose colored glasses on my eyes and I might see this game in a better light then it actually is but should that matter? I think this game is a nice gem in the Gameboy Color library and I would recommend it to people who enjoy adventure games. All the while, I would warn it’s an unique and special game with it’s own flaws but it’s still enjoyable. If only the story was a bit more intact…
With that said, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
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