Game Quicky: The Rat Pack (Itch.io – PC) ~ The Rats Will Take Over

Itch.io page

Indie games can be unique. Today’s game is no different. Today, I want to talk about a game that’s created by the developers of that point-and-click game, Captain Disaster. I honestly expected a new point-and-click game when he contacted me via Twitter and when I heard it was going to be about rats, the edutainment collector part of my brain went directly to Mia: The Mouse, but this game is something completely different. It’s a TBS game, a turn-based strategy game. About rats? This is going to be unique. But, we need to ask, is this going to be the good kind of unique or the bad kind? Let’s find out in this 100% honest review of this game that I get a press review copy for. And yes, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

Good rats, pet them

I love this easter egg random event to bits.

The story of this game is about a colony of rats going for bigger and better. Starting off on a farm and going to the big city. I’m so happy that in terms of the story, this game isn’t doing anything silly and trying to put a fantasy spin or something on it… It feels realistic and stays in the background. It’s the perfect set dressing for the game. There is one random event, that I really love. I think you can guess which one is with the screenshot here.

Most of this game is spent on one screen. This is the game screen. There are 5 squares. Let’s start with the easiest to explain. You’ll have the yellow square in the top right, this is where everything that happens during your turn is shown.

The white square in the middle is one that shows special messages. I chose a beta screenshot here on purpose, since this random event message is now one of the various events that have a nice artwork accompanying it. But not every random event has a drawing.

Then, in the bottom left, you have the rat lab. This is your upgrades section. You have 4 things that you can upgrade, and these are essential. Depending on your lab level, you earn a certain amount of lab points per turn. You can upgrade the lab by scavenging for treasure. Each upgrade can improve the skills of your rats to avoid a game over. A game over is when your population reaches zero. That’ll cause you to restart the mission.

I could write a whole article explaining how this whole game works, but the tutorial does an amazing job of that. And not only that, the difficulty curve in this game gets a chef kiss from me. In each mission, a new mechanic is introduced, and you learn easily the amount of depth this game has. You learn when you can risk losing rats in your colony and when you urgently need to do something.

There are three difficulty levels, and you can finish this whole game playing on easy mode. But, the easy mode isn’t a cakewalk. You’ll need to learn the game and think carefully about what you want to do with your colony. And try to not get distracted by the amazing music this game has. Seriously, I would love to buy this soundtrack! Together with the amusing voice work and charming sound effects, the audiovisual presentation is quite good.

At first, I was worried that this game would be boring and repetitive. But, after playing 10 missions so far, I really have to say that I’m quite enjoying myself. With an easy to learn but tricky to master game, I’m impressed with this game. Sadly, there are a few things I didn’t really like, and I’m going to explain them in the next section of this article.

Bad rats, trap them!

So, what does this game do wrong? Well, first, there is no way to save mid-mission. Thankfully, this isn’t too big of an issue, since the missions themselves are sort. Well, I say short, but I have only played this game on easy and normal difficulty, so maybe it’s long on the harder difficulty?

The second negative of this game is a strange design quirk. Why is the pause button “F1” and not “Escape”? It really messed with my hardwired brain.

Overall, the UI design is excellent… But, there is something that would take it to the next level. Currently, when you beat a level, it gets a checkmark. And it doesn’t matter on which difficulty. I would love to see a different color checkmark depending on which difficulty you have beaten the level. Since, currently, the only way to see that is in the achievements’ menu which doesn’t even have a back arrow.

Another flaw in terms of the UI is in the red bottom right corner of the game screen. There are two things wrong with that in the version I reviewed. First, it doesn’t tell you the amount of treasure you’ll need to upgrade the attack and defense of your colony. Secondly, it doesn’t tell you when you can do a raid and how many raids you have done. This is somewhat annoying in some missions where you need to do 5 raids, and you didn’t keep count.

Something I personally missed was some animation in this game. Currently, all random events have a nice drawing, but the attacking and under attack events are too static. Either add a drawing or two for them or have some animation. It would polish up the game that much more.

And that’s about everything. So, shall we go on to the conclusion? Before I ramble on, and on.

So, what we RAT this game out?

Terrible pun aside for this final section of the article, is this game worth your time, or is this conclusion going to rip this game apart? Well, to be very honest, it’s the first. This game is really worth your time. Especially because most of the things I didn’t like about this game can be fixed and fine-tuned with an update or two.

Personally, I wouldn’t recommend this game to everyone. If you enjoy casual/puzzle and turn-based games, I would give this game a chance. But, don’t expect this game to be action-packed. This game is more on the calming and relaxing side. The charm of a small group of creators developing a game is oozing out of this one.

I would really pet this rat and not rat this game out. It’s a great game with some minor flaws. And I can’t wait to finish this game and maybe try the hard difficulty option. And maybe I’m even going to try to fill out that achievement page.

And with that said, I want to wrap up this article and thank you for reading it. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 70/100

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Game Quicky: Pnevmo-Capsula: Domiki (PC – Steam) ~ Riding The Message

Steam store page

Today, I want to talk about a game called Pnevmo-Capsula: Domiki. A sort of interactive rollercoaster set in the old Soviet Russia. A game was created by a tiny team that created and published their first game. The developers reached out to me with a press code and asked me to write my 100% honest opinion on the game. So, is this game worth our time and our money, or should the developers try something else for their next project? Or should they stop creating games in the first place? That’s what I’m going to try and figure out in this article. And as usual, I invite to you leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article.

Riding the message

This game is really simple to understand. There are two sections in this game. The riding and the puzzle-solving section. In the riding section, you can control the cart quite easily left and right. You’ll have to look out for holes in the tracks and maybe use different routes to overcome the hole. You’ll also have to disable electric gates, which you can do with your electric shock ability at the end of the wire of the electric gate.

This electric ability is also how you interact with puzzles. Almost all the puzzles are the exact same. You have to start a machine and then figure out the four numbers of the recipient of the message. This might sound boring and repetitive, but the puzzles are all well crafted and fun to solve. I was so happy that I had two monitors, so I could take a screenshot of the list of possible numbers to aid me in solving the puzzle.

These two styles of gameplay give the game a lot of variation. There are eight chapters in this game, and whenever you mess up, you start at the beginning of the chapter. But, everything is still unlocked. So, for example, when you opened several gates… These will stay open when you respawn. This might be a useful trick for speedrunners.

In terms of visuals, this game looks amazing. I have seen games that look several times worse at this price point. There are some rough textures, like at the start of the 2nd chapter and somewhere in the 3rd on the telephone pole, but these moments were far and few in between. The camera work is really stunning. The only thing I would improve a bit is making it a bit more clear when you are at the right spot to interact with a puzzle, gate, or something.

The music and sound effect are decent. Nothing too special in my opinion, but I feel they are good enough to fit the atmosphere and setting of this game. But something else that’s mind-blowing is how, after the first chapter, there are no loading screens in the whole game. And respawning only takes a couple of seconds.

The message is lost

In this game, you play as a capsule. You’re riding on a railroad towards your final location to deliver various messages. That’s the story of this game. Sadly enough, that’s literally IT in terms of story. Apart from some world-building with the puzzles, there is no real story in this game. Why are we delivering messages in this manner? It’s such a shame that for a game that looks as nice as this, there is no real story present.

I don’t mind games that are short in nature. Creating a game is quite difficult, and making unique puzzles is a tricky thing to do. But the runtime of this game is a real shame. This game took me only 2 hours to beat TWICE. Yes, twice. There are no different endings or different ways to beat the game. So yeah, the mechanics and ideas in this game are seriously under-explored.

In general, the controls are good. Yet, there are some things that can be polished up. First of all, you can speed up with the left-hand shift key. And if you have a right-hand shift key, well, that doesn’t work to speed up. Secondly, sometimes in bends, the key I was using to go forward didn’t move the cart forward and almost got stuck. And finally, apart from interacting with the space bar… there is no real “break” button for your cart.

There are some minor things I would have improved as well. For example, it’s quite tricky to control the puzzles in some cases. It’s not always clear what you can do and how to move in the puzzle itself. I think it would be a lot better if you could use the mouse during these sections. Since the mouse is on-screen and can only be used in the menus.

The UI in this game is good, but sometimes it does strange things like not remembering your language. But, the options’ menu is lacking in my opinion. You can disable the music, but there is no volume slider. So, you can’t disable the sound effects, either. The resolutions are quite strange as well. There is a 7680*4320 resolution? Also, the buttons are clickable from anywhere on the screen as long as you are at the same height as them.

But the BIGGEST no-no this game makes is when you finish the game and restart from an earlier chapter, be careful with your save then. Since, as soon as you beat a chapter… All your other progress gets erased. For example, you have beaten chapter 6 and want to replay chapter 1. So, you go back to the main menu, choose chapters, and start chapter one. You finish chapter one, and you go back to the main menu, to start chapter 6… You’ll notice that only chapters 1 and 2 are unlocked! Thankfully, the game is short, so you can go right ahead to the location you were in, but if the game were longer this would have been a grave issue.

A less grave issue is that there is no continue option in the main menu. That’s a bit of polish this game lacks. Like, the strange jitter effect you get when you ram into an electric gate. Or the fact, that you don’t get a visual notification when you finish a chapter besides going through a gate that closes behind you. And the final thing of lacking polish is that only going from chapters 1 to 2, you have a loading screen. When you start from any other point, you’ll get a black screen… Yeah.

And that’s honestly everything I could say about this game. So, I think it’s high time to wrap up this article with the conclusion.

Should the message be delivered?

This game is a decent game for the low price point of €9. But, at its current point, I wouldn’t pay anything more. Especially for the extremely short length of this game. There is so much more that could have been done with the concept and mechanics. For example, a puzzle where you have to deliver several messages in a certain order. Or having to open/close gates.

Besides that, like every other game… This game has some other flaws. Apart from the quirkiness with the chapters, I explained earlier, most of these negatives can be polished with a patch. Apart from the lacking story, of course.

If you enjoy casual puzzle games, I would certainly give this game a look. But, to the developers, I would say, keep working on this game. Keep expanding it with new content and mechanics. If this is your first released game, I would have to say bravo. There is a lot of potential here, and I would love to see longer and more in-depth experiences.

For a small passion project, this game turned out amazing. But, I want to see this game become more than a passion project. Since, when I had beaten the game, I felt cheated. I wanted to see more, play more, but it was over when I was really getting into it.

And with the said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you to another one. Until then, have a great rest of your day and take care.

Score: 3/5

First Impression: Neutopia (Wii U – TurboGraphix16) ~ Is this Zelda?

Wikipedia entry

There are a lot of different Zelda clones out there. And to be honest, I don’t mind it at all. It keeps Nintendo on its toes in making the next Zelda game. If it’s not good enough, then the clones have a chance to be the next big hit. Recently, I took a look at some of them. Blossom King and Lenna’s Inception are two good examples. So, during my week off this week, I was browsing the Nintendo Wii U eShop and I discovered Neutopia. At first, I thought it was an indie developer creating another 2D Zelda clone, but I was quite surprised when I saw that the developer was Hudson Soft. So, I dug a bit deeper, and it turns out that this game was never released in Europe until the Wii and Wii U era. So, why didn’t we get this game, and its sequel over here in Europe? Was the Zelda clone not good enough, or did we miss out? Let’s find out, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game.

Is this Zelda?

I find the story in this game quite amusing. It’s, to a certain degree, a cross between your cliché Zelda and Final Fantasy story. Change the Triforce with crystals. Sprinkle some Zelda II with a sleeping princess in a shrine, that instead of getting cursed… gets kidnapped Link to the Past style. Oh, and let’s not forget that the crystals are elemental crystals. The story is silly but oh so amusing to me. The story isn’t the main focal point in this game. Besides the main character, the villain, and the princess… There aren’t many unique characters in the game. Which isn’t a bad thing. The name of the villain is hilarious, actually. He is called Dirth, yes… dirt with an additional H.

In terms of gameplay, this game is everything I could hope for. This game is Zelda I at its heart, and I love it. It didn’t take long for me to get immersed in the game and start exploring the world. All the mechanics were clear to me right away. I had to explore the lands, find the dungeons and find all the medallions. I started out with a sword and started exploring. The controls are extremely easy to learn as well, so in no time I was in the action.

Something that took me by surprise is that there are only 4 dungeons. But, there are two medallions in each dungeon. So, you’ll have to explore them quite thoroughly to make sure you found everything. Speaking of exploring, I was afraid that I would have to look for ages for the various dungeons since the game also copied the “map” system from Zelda I. Thankfully, you have a Charmed Compass that points you into the general direction of the dungeons.

There are no keys in this game, so no locked door puzzles. Yet, the map system has a unique feature. It plays a special sound effect whenever you are near a boss or a medallion. This brings me nicely to the audiovisual presentation of this game. The music in this game, oh heavens. The music in this game is excellent! This chiptune soundtrack fits the game so well and is one of the best things in this game. It made the exploration and trying to beat the various challenges the game gives you even more fun. The sound effects are decent too, if only I wished there were a bit more of them to make the enemies and weapons come more alive.

Is this game hard? Well, if you know how to play Zelda I, it’s not hard at all. You have to know that you can burn bushes, push rocks, and that villagers are hidden all over the world that gives you VERY helpful advice. For real, read what the villagers have to say. The only nitpick I have is that when you accidentally press the skip button, you’ll have to exit and re-enter their location to know what they said.

This game is also somewhat forgiving. When you die, you go to the latest checkpoint you saved at. So, whenever you did something big or before a dungeon, remember to save. This isn’t your modern game with autosaves. The save system is unique, when save you get a very long password and the chance to save in a slot. But do yourself a favor, and only use that save feature to create checkpoints so when you die, you don’t lose too much progress and use the actual save states of the virtual console to save. I found that much more reliable than the load system. Especially since the save slots are RAM-based! Any RAM memory can be overwritten. The only thing you lose is a bit of gold.

The items that enemies can drop are the exact same as in the first Zelda game. Apart from having different sprites. From gold, bomb to even a time-stopping power up. And if you listen well to the villagers, you’ll know what each item does, since they hint at them pretty well.

Visually, this game looks amazing. The only thing I found a shame is that there were no real towns or anything in the game. But that’s a minor nitpick since, evener then, the map is quite memorable and great fun to explore. Of course, you have your typical locals from a forest, mountains, and desert, but they all fit the world so well. Strangely enough, there is no ice/cold area in this game. That’s something you don’t see every game every day. But, we don’t see perfect games every day either. Yet, is this game one of those?

This isn’t as good as Zelda.

Sadly enough, no. This game has some flaws. The first is the bombs. The big issue is that you need way too many of them to beat the game, and you can only carry 8 of them at the start. There is also no easy way to farm them, so when you require more… It’s enemy killing time, and cross your fingers they drop bombs. And bombs are one of the few items that stack. When the wings drop, to easily escape to the last save point, you can only have one. Even when you picked up two. … Okay, you can carry two health points.

There is something I feel a bit mixed about, and that is some villagers. Some villagers give you special rewards like money. But only once. That alone is just fine. But, here is the annoying thing. If you die and go back to that spot, you can’t get the money again. Yet, when I think about this… It makes a bit sense too. Since, if the reward of the villager is higher than what you lose when you die… It would be money exploit waiting to happen. If only you could decline the money before you get it, that would have been amazing.

Now, that it was difficult to create a good map system on an 8-bit system for Zelda I, I can totally understand. You only have so much RAM and resources to play with before the system starts to lag. But, on a system that’s at least twice as powerful, the map system can do more. The map system is a huge mess in my eyes.

First, there is no overworld map, so you don’t know where you are in the overworld. Something that the first Zelda game actually did! Second, after getting the dungeon map, it resets the visited rooms when you leave the dungeon by any means. And third, it only shows you the rooms for the first medallion. Which in itself isn’t a big issue, but it’s a big issue since when you die exploring the second part of the dungeon, guess what… The map is reset and the new rooms are gone! Oh, and I hope you remembered where to bomb to continue.

Sadly, this game has the same annoyance as the first Zelda game when it comes to hitboxes. During my playthrough, I felt that sometimes it was easier for the enemies to hit me compared to hitting them. The fact you can’t hit enemies diagonally is a huge issue. Since, when you aren’t lined up right… You don’t hit the enemy, but they hit you. Well, you can hit enemies diagonally but not with the sword. Just increasing the hitboxes of the enemies by a tiny bit would have solved this issue.

Something minor about this is that some airborne enemies were tricky to know when you were able to hit and not hit them. Speaking of iffy enemy design, I found some enemies a bit too cheap. Those mud crawlers are so annoying in predicting where they will turn up.

Now, I think I said almost everything I wanted to say about this game. I honestly think it’s time to wrap this up in a nice conclusion.

Is this worth your time?

For this conclusion, I won’t beat around the bush. If you enjoy any 2D adventure game like let’s say: Zelda I, Blossom Tales, Lenna’s Inception, Fairune… This game is right up your alley. This amazing retro title is an excellent time waster. It does have some flaws, but when you get used to the flaws, this game is stunning. Currently, I’m halfway done with the game, but I couldn’t wait in finishing the game before I started writing this review.

This game brought me back to the joy of 2D Zelda games. Which is one of my favorite types of games. Just keep in mind that this game is a retro game and the things I talked about in my review, and you are golden. I’m playing this game blind and not using a walkthrough at all. It’s a blast, and can’t wait to see what the game is going to throw at me next. And let’s not forget the sequel! Which improvements were made and is it going to be as much fun as this one?

Now, if you decide to play this game… I personally would advise you to play this game on the Virtual Console or PSN. If you want to play it on the TurboGraphix 16, be careful with saving in the cabinets/save files. Do write down your passwords. Since saving to RAM… I don’t trust it personally. And sadly enough, the passwords are long and complex. It’s case-sensitive even.

I highly enjoyed my time with this game, and I can’t recommend it enough to fellow 2D adventure game fans and retro game fans. But, I can totally understand that because of its age and quirks, this game might not be so enjoyable for everybody. But, give it a chance, I really think it is worth it.

And with that said, I want to thank you all for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care.

Those annoying mud things :/

First Impression: Abyss of the Sacrifice (Switch) ~ Puzzlerooms To Sacrifice

Age warning: This game is 16+.

Wikipedia entryNintendo.com microsite

I might be a day late for Halloween, but today on the day after, I still want to talk about a somewhat horror related game. As regular readers of my blog know, I’m an avid fan of the Zero Escape trilogy. So, when I saw this game pop up on the Nintendo Switch eShop, I didn’t hesitate for a moment. I had to give it a try. I enjoyed my time with it that much, that it even slipped in my top 10 games of 2020. Why did I give this game a spot there? Well, let me explain why, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Puzzlerooms to sacrifice

This game follows the story of 5 girls who are left in the “Foundation”. This is a strange place underground that has been built for some reason that everybody has forgotten. It doesn’t take long before our 5 heroines meet each other and strange things like earthquakes start happening. And let’s not forget, since everybody is gone from the Foundation, food and water supplies are getting more difficult to come by every day.

I don’t want to talk much about the story, since it hinges on its mystery quite a lot. It’s that sort of story where you are left in the dark about everything right from the start, but the further you go in the story the more gets explained. I do highly recommend playing this game without a break like I did. I had to restart my playthrough since I completely forgot what was going on, and I got confused.

Something that took me by surprise is the fact that this game is fully voice acted, in Japanese. Now, this makes my job of reviewing this game a bit more difficult. I barely know any Japanese, so take what I’m going to say next with a grain of salt. But, I feel that the voice acting is pretty good. I really felt the emotional performance of the voice actors and I feel they did an amazing job.

Something I really did like is how there are some cliché characters, like your doctors’ girl and the patient that went in and out of hospitals but the interaction and the backstory of these characters is handled in such a unique way, it feels quite fresh and unique. The story itself is getting quite interesting at the moment where I’m at, and I’m so glad I choose the Switch version over the Steam version since now I can take it with me on the train from and to work.

Visually, the game looks amazing. The artwork really immersed me into the world and the story. Together with the great music and sound design, I really felt like I was exploring a mystery in the Foundation. Sometimes, an important item blended into the scenery, but it gave off a small sparkle, so you didn’t have to go pixel hunting.

I really like the hint system in this game. At any time, without a penalty, you can in the menu to the “Hint” system, and you can look at the hints. Only the hints that help you to get further in the puzzle are unlocked. The ones you need later in the puzzle aren’t accessible and not even shown. The minor negative you could say that this system brings is that it somewhat spoils the length of the room, but that’s a minor thing in my opinion.

You can play this game out of order. So, each time you finish a chapter, you unlock the next entries of the story of each girl. You can play them in any order you like. To avoid getting even more confused about what’s going on, I played them somewhat in order. But, it’s a great thing that if you get stuck on one puzzle, you can stop it and go to another girl to try on that puzzle later. And believe you me, the puzzles can get quite challenging. I even had to get out a pen and paper for several puzzles to solve it.

The controls and the UI of this game is something to be praised. The only minor negative thing is that there is no real autosave, but you can save easily at any time in an overload of save slots. The amount of options is a good to have, so that way you can adjust your experience to your liking. And the easy to learn controls are shown in the options menu in case that you forgot one or two buttons.

Escape is not needed

Sadly enough, this game does have some flaws. In terms of variation, this game doesn’t have a lot of it. This game is a visual novel with some escape the room elements thrown in. But, there are some things that the visual novel sections don’t do all to well. First, the contrast of the text with the background isn’t always the best. I sometimes had trouble reading the text. Thankfully, my English is pretty decent, and I can make out the words, but I can image that it’s going to be quite annoying for people who aren’t so good at English.

Something else that really bothered me is the fact that it’s sometimes a bit unclear who is talking to who in the dialogue sections. There is no real “speaking” animation. That’s a shame, since I’m that kind of person who has a hard time remembering names. I was so glad that in World’s End Club, you had that overview screen with the names and abilities. Even in the backlog it’s unclear who is talking.

Speaking of which, when I looked into the backlog of this game… I found some strange things in the writing. This game sometimes jumps from 1st person to 3rd person writing. A great example where you can get easily confused is this one:

Suddenly, she felt a sharp tug on her arm.

"Huh?"

I didn't fall....?

As she blinked in disbelief, a voice called out above her.

That’s exactly how it appears in the game. If only a different styling was used for thoughts OR keep writing in either 1st or 3rd person, this could have improved the writing.

There were some moments of frustration as well during the puzzle segments. For example, in one room, I had to pick up a robot from the cleaning station but the area I could click to pick it up was almost completely overlapped by the “Exit screen” UI. So, be really precise with your clicks or otherwise, you’ll be stuck while you have the correct solution. Thankfully, if you find the joystick movement controls a bit too fast like me, you can use the D-pad to solve that issue.

Sadly enough, some puzzles are a bit too tricky for my liking. Even with the hint system. One time I got stuck because I tried to combine item A with B, and it didn’t work… The solution was combining item B with A. Which brings me to talk about the interface you use to combine items. This interface is a mess in my opinion. It could have been designed a lot better, since if it wasn’t explained in the tutorial section… I would have forgotten how to use it and that it was even a mechanic.

You might have noticed that I didn’t talk about the animations in the visuals’ section of this review. That’s because, there was so much more that could have been done with the animations. I really felt that the game was a bit too static and comic-book like. There could have been so much more life into the game with a bit more animations. And in some cases, I had the impression that the animations lagged while the game was anything but lagging. But, I think it’s high time to get into the conclusion of this article before I start lagging myself and go rambling.

Conclusion

This game is the perfect example of getting pretty close to greatness but missing the mark. This game has so much going for it. The amazing artstyle, the music, the concept, the atmosphere… I don’t regret my decision to include this game in my top 10 games of 2020.

Yet, this game lacks some polish which is a real shame. Since, I can truly see some people skipping this game because of it. It even makes it a bit difficult for me to recommend this game.

When I saw the scores that other reviewers were giving for this game, I was a bit annoyed. I felt that this game was getting too low scores for what’s offered here. This game tells a great story of 5 girls trying to survive and trying to figure out what happened to the world. But some technical issues hold it back. Some can be solved with a patch like the issues with the script and such, but others like the animations… That is going to need either a big patch or a remake.

But, if you enjoy games like the Zero Escape games or Corpse Party, I would say… Check out this game. Give it a chance. But, know that this game has some flaws and you best play it without too long of a break to fully enjoy this game. I personally think that this game is totally worth your time, maybe on sale. And as soon as you get use to the quirks, the negatives aren’t too bad. So, this review is luke warm, but warm enough to recommend it with caution.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome in another article, but until then, have a great rest of your day and take care.