Speedrunning Indiana Jones and the Infernal Machine GBC – Level 3 – Russian Border + Level 4 – Tian Shan River

In the Game Boy Color version of Indiana Jones and the Infernal Machine, there is an exclusive level. But is it really an exclusive level? Depends on your definition. In the Game Boy Color version, the River level is special. It didn’t only get cut into two, but also the whole section with the candles got cut out. While it’s a shame that the candle section got cut out, I totally understand why they did it. That whole section would be a nightmare to convert into 2D and to play. Let me already say that the 4th level in Game Boy Color version is a nightmare to speedrun perfectly. I’ll talk more about it at the end of this article. Now, with that said, I want to welcome you in this new entry in the speedrunning guide for the Game Boy Color version of Indiana Jones and the Infernal Machine. Last year, I wrote a guide for the first two levels. Canyonlands and Babylon. In those articles, I already talked about various terms like what an ILS is and the rules of the categories. So, to avoid making these articles too long, I recommend you read the introductions to the previous articles if you don’t understand something or have questions. And if anything is still unclear, feel free to leave a comment down in the comment section. Or, if you have any feedback, thoughts/opinions on this article and/or the game, I’m open to hear it in the comments.

Run updates

My main focus isn’t writing this guide at the moment. So, it’s quite possible that improvements to the runs I already wrote about happened. Now, the legend the_Kovic improved my all treasures run of Canyonlands with 21 seconds to 4 minutes 15 seconds. That’s extremely impressive, since the whole route and strategies are almost completely the same. The biggest difference is that he got luckier with the RNG of the scorpions and took a bit more risk. On top of that, his run didn’t really have any movement mistakes. Honestly, I think it will be quite tricky to lower this run more without new strategies or route changes.

For now, there were no other big differences in terms of Canyonlands and Babylon. So, I think it’s good to dive right into the Russian Border guide.

Link to Speedrun.com page (All Treasures) – Link to Speedrun.com page (Any %)
The current world record at the time of writing is owned by:

Russian Border

for Any %: the_kovic, who ran this level in 1 minute and 47 seconds on November 27th 2022.
for All Treasures: me, who ran this level in 2 minutes and 46 seconds on January 2nd 2022. (Now, at the time of writing, I have a run in verification which improves this run with 10 seconds. It would make the time, 2 minutes and 36 seconds, preformed on the February 12th 2023)

Tian Shan River

for Any %: Molotok, who ran this level in 28 seconds on August 22nd 2017.

Note: when I say something in cursive, that’s only applicable for the all treasures route. So, the cursive text can be ignored for the any % route.

The Russian Border – Route

So, right off the bat… The route differs depending on if you do the all treasures run or the any % run. So, let me first talk about the all treasures part since after the extra section, we pick up with the any % route anyways.

As soon as you pressed “A” on the level title card, hold left to go to the little ridge and jump on it. Enter the little cave you see and run to the right top. There, you’ll find a red gem.

Usually, I run to the middle of the red gem and quickly turn Indy around by going down and then at the last second, pick up the red gem. It looks somewhat like this. It might require some practice, but it’s highly do-able. I typically reset my run when I don’t exit the cave before my timer hits 11 seconds. And even I often make mistakes here. It’s a bit tense to do and easy to lose time here. After you exit the cave, go right.

So, hold right after the level title card to exit the screen. Be careful, you need to go a bit right and a bit down. Don’t hold right and down right away since you’ll get stuck behind the rock and tree and you better reset then.

On the next screen, you have to go straight ahead for a bit and before the rocks, go straight down. Now, we go to a very tricky part. Depending on how you preform the next part… You might save a lot of time, loose a bit of time or have to reset the run. We have to drop off that ledge.

There are three ledges you can land on. The worst luck is that you land on the first edge, which will make you lose a bit of time. It’s something close to half a second to a second. Ideally, you land on the middle ledge. This is a lot smaller and will cost you a bit of health, but is the most ideal. You could also jump down a bit earlier than shown in my screenshot, but that’s risky. Since, then you will have to count more on your luck. I have had in practice runs, some jumps landing on the middle ledge but more often than not, I overshot or undershot and let Indy fall to his death. The safest is that you drop down at the smaller rock and aim for the middle ledge. Since, then right after the dropdown animation, you hold right, and you are in the best spot to continue.

In this screenshot, we see the three ledges I was talking about. The single tile middle ledge is the best ledge. To progress, you have to go right. Here it’s extremely easy to get stuck in the little niche when you hold right and up. Don’t hold up too early. The best movement now is to move on the same line I’m running in the screenshot. At the end of this walkway, you have to drop and enter a cave. Don’t forget to pick up the green gem if you are on the all treasures route. Exit that cave by hugging the bottom wall and after exiting the cave, you will have to go right.

After you exit the cave and went right, you think you have to jump up the “staircase” and go left on the roof of that cave. But, there is a time save you can preform here.

Jump towards the first higher section a bit after the door. You’ll land on the edge of the first higher section. Then jump backwards towards the door and if you landed correctly, you’ll land on the roof of the cave. This little trick will save you around 2 seconds if preformed correctly. Especially when you land on the line right above the entrance of the cave.

To continue, you have to move left and go over the bridge and go down. Try to be at the most right side of the bridge when going to the next screen. Since, it’ll save you a few frames in the next screen. The next screen is an L corridor with two wolves. The top wolf is easy to avoid and will let you continue on your right wall hugging way. The bottom one is a pain. Try to not get bitten or lose health. Since, you’ll need it later in the run. I usually jump over the wolf. I rather take the time loss there, then having to go into the menu and heal. Health is going to be important from now on. Since, to save time we don’t kill the enemies.

On the next screen, you will face your first guard of this level. The damage can’t be avoided with this one. Don’t forget to pick up the blue gem, of course. Now, we are going for another fork in the route. If you do the any % route of this level, you best hug the left wall and go up. From where the health kit is. Otherwise, after picking up the blue gem… You’ll have to go to the right. And exit the screen at the most right edge.

The next two treasures are on this screen. They are located at the left and right side of the guard tower. Depending on the RNG of the guards’ movement, it’s better to pick up the left one first before the right one. But it’s a guessing game. I prefer in most cases to go to the right and pick up the golden coins there. After that I hug the guard tower and hope that the guard stays off-screen, so I take the silver coins at the left of the guard tower without too much additional health loss. Then without loosing too much health, I continue on my merry way.

Usually, I run underneath the rock and jump up towards the ledges at the left to avoid additional shots from the guard. To continue here, it’s essential to jump fast. After jumping on the ledge at the left… You’ll have to jump to the ledge on the left, and then it’s jumping up a few times. You’ll have to jump 5 times upwards and in this session, I typically take one, maybe two steps forward. If you execute it correctly, you will always land on the edge of the ledges which saves a bit of time. But, it’s something you’ll need to practice.

Now, after you reached the top and went right and down… It’s tempting to ladder snipe to get into the base. Yet, this ladder snipe is impossible to do as far as I know currently. You can skip a bit of the climbing down animation by jumping down on the ladder, but I wasn’t able to get that to work consistently enough for me to implement it in runs. It’d save over 4 seconds… But, this run is already tense enough.

I have seen the TAS by the_Kovic do it. Also, the small ladder snipe in the next room. But, jumping towards the edges of ladders on the screen… The game is so picky it’s dangerous to do. Oh yeah, don’t forget to pick up that silver bar like I show in the screenshot.

Now, if you follow the TAS… You’ll notice that we currently take a different route. One that’s safer and a bit easier to preform. The main reason why it’s easier is that it saves time not to have to preform the frame precise direct box pull strategy and not having to jump on the correct frame. We follow the all treasures route a bit more.

This discovery happened after Bluescreen18, another runner of the N64 version of this game, went and bought a copy of this version of this game. He posted the trick in the Discord and kovic and I ran with it. So, after exiting the ladder and going to the right, we jump on the box closest to the locker at the right of the room.

Now, a tricky part comes for the all treasures. Get towards the right edge of this box and mash “A”. Since, there is a treasure in this locker and you can open it via standing on the box instead of standing right in front of it. If you are able to open the locker without having to leave the box, you will save a second.

Now, from this box, we jump on the locker and then do a corner jump towards the pile of three stacked boxes. The easiest way to get this is to jump from the edge of the top locker towards the pile of boxes. But drawing that on the screenshot would make it a bit too confusing.

Now, go up in the vent and by hugging the left and bottom wall, go through the vent. After you exit the vent, you’ll enter a room with a table, two lockers and some boxes. Take the raft in the right locker, and the treasure in the left locker (in this order, since it saves you a bit of frames not going for the treasure first), and exit the room. When exiting the room, go through the vent again and after exiting the vent, drop straight down. Directly go one tile over to the left and run down. Then, you’ll have to climb down the ladder. Now, cross your fingers you have enough health remaning to tank the shots of the guard. Know that going in the menu and healing takes so much time it’s insane.

Now, we are at the final screen of the run. Depending on your health, it’s safe to land on the box to the right of the ladder. The two final treasures are located in the lockers in this room.

When you are down on the grond in this room, run towards the entrance of the river. You might notice that I drew a small purple square in the bottom right corner of the screenshot. I drew that there because that’s where you’ll have to open your menu and move towards the raft to end the level.

It’s possible to do this further from the entrance of the river and doing that saves a few frames. Do mash “A” as soon as you are in the boat since otherwise the textbox won’t disappear and you’ll lose time.

Level 4 – Tian Shan River

This level is a pain to run. Since, the movement is so exact and it’s so easy to mess up it’s insane. I have taken a screenshot of the actual route from one of the better walkthroughs out there, but it’s so tricky to explain it in words. To learn this level, it’s best that you take a look at the video of the run and learn it that way.

This is one of two levels in this game that don’t have any treasures. It would be insane if this level had any treasures to be honest.

So, for the route, you’ll have to know that mashing A makes your raft go faster. But, you’ll gain more and more momentum each and every time. And here is the annoying part, as soon as you hit the rocks or the edges… All the momentum is gone. And, we have the though luck that the fastest route through this level has many of these obstacles close to each other.

When Kovic was creating the TAS for this game, he told me that he was able to beat Molotok’s record by a few frames but that he spent too much time on it. This level is frustrating to run, it can’t be said enough. If only we could skip it, it would be a blessing. When I do full runs of the game, I try to make the time loss in the level as minimal as possible. My fatest time has been 39 seconds. It’s that rock section that does me in almost every time.

But, it’s still extremely impressive how Molotok created this amazing run and I doubt it will be improved or beaten anytime soon.

Wrapping up

I think I told my feelings about the 4th level in the previous section enough. Now, the Russian Border level is a tense run to do. It’s a short and fun run to do. But, it has so many spots where it’s easy to loose time. I honestly think that we are close to perfect runs in both categories.

Of course, I think that with better movement, my all treasures run of Border can be lowered but I would be surprised that we see a lower time then 2 minutes 30 seconds. But, I have been surprised before. Thanks to Bluescreen18’s little video on our Discord, we saw a long standing record be lowered by a second.

The next level is Shambala Sanctuary. This level is a possible run killer since it has various moments where it’s easy to drop to your death in the middle and the end of the run it’s tense. It’s also a longer level so, I have to have a good long and hard think on how I’m going to do the write up.

In any case, thank you for reading this article and guide. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

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Review: Resident Evil 8 – Village (PS4) ~ Putting Together Rose.

Official websiteWikipedia entry

One of my favorite genres is action adventure games. The Indiana Jones, Tomb Raider and Uncharted games are just a few examples. And I don’t mind when you sprinkle in a bit of horror like in Fatal Frame or Silent Hill. Now, I have played Resident Evil in the past and I have gotten quite far in Resident Evil 4. So, at the start of 2023, I decided to pick up Resident Evil Village on my PS4, since it was on a massive sale, and I was able to grab it with all the DLC for €10. So, was that a good decision? Or should I have skipped this one? Is it a bad thing that I haven’t finished Resident Evil 7? These are all interesting questions that I’m going to answer and maybe you too. Because, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. And just before we start the article, I want to mention that this game was played on my PS4 Pro and I have only played the single player campaign on the default difficulty. I haven’t played a lot of the other modes and I haven’t played a second of the VR mode in this game.

Putting together Rose

This game is a direct story sequel of Resident Evil 7. While I own Resident Evil 7, I haven’t finished the game yet. In a matter of fact, I’m still at the beginning of the game. I didn’t finish that game because I got distracted by other games and I haven’t made the time yet to finish the game.

Now, if you dislike spoilers, I’m afraid to say that the intro to this game spoils the whole ending of Resident Evil 7. Thankfully, you don’t have to have played Resident Evil 7 to understand the story and what’s going on in Resident Evil 8. I’m sure that some references and story beats went over my head, but I take that.

One thing is for sure, now that I have finished Resident Evil 8, I want to finish Resident Evil 7 as well. How did Ethan Winters get in this mess? Ethan Winters is the character you play as in this game. After being kidnapped in your own home and the car being attacked, Ethan lands in a strange village filled with monsters. The opening story beats are in a way similar to Silent Hill 1’s opening if you squint and ignore a lot of details. But I’m going to explain it like that to avoid spoilers of this game.

Let me just say that the world building and overarching story in this game is amazingly put together. The mystery in this game is great, and it leads to an ending that I didn’t see coming at all. The ending leaves so much open for a potential sequel or continuation of the story, it’s insane.

Now, you can experience this game in various modes. I played this game in 3rd person, since I feel that’s the way how Resident Evil games should be played. And it’s a decision I don’t regret at all. Since, the voice acting in this game gets so much more powerful when you see Ethan’s full character model in cutscenes. Not only is the voice acting of the voice actors extremely well done, the sound design of the voices adds so much. The amount of times I was able to hear an enemy crawl up to me and take the right action during combat… I lost track of counting.

I was very immersed in the story of this game. The world building, the story, the additional notes scattered around, and the voice acting are just a few examples of things that this game does really well. The only thing that this game isn’t, is a survival horror game. Maybe it gets more tense when you play on the higher difficulty settings but on the default difficulty, this game isn’t too difficult. And it’s a shame, since I feel that the easier difficulty in this game drags it down a bit.

It’s not that the game holds your hand, but it’s that the game is a bit too easy. There are a lot of signs and moments where the game tries something unique to spice up the gameplay like having a big vampire hunting you down in one section… But by then, that section is reaching its conclusion, so it’s over before you know it.

But, how is it?

I think it’s fair to say that the 8th mainline entry in the Resident Evil series takes some inspiration from the 4th entry. This game feels a lot like Resident Evil 4 in core concepts. Which isn’t a bad thing, but it might not be what Resident Evil fans expect from the series.

I’m just thankful that this game doesn’t overfocus on action like in Resident Evil 5 and 6. In this game, you are having an adventure trying to find answers to various questions.

I’m going to describe the next section for avoid spoilers reasons a bit vague. But, the gist of this game is that there are, depending on how you count, 5 main area’s in this game. One hub area and 4 other sections.

Each of these sections have their own theming and puzzles. You have to explore each one of those sections, trying to find the next puzzle piece to progress. All the while you avoid enemies and loot your environment for supplies. You mostly use these supplies to craft more ammo since some of these enemies you fight either come in mass quantity or are anything but push overs.

Overall, most of the puzzles in this game aren’t too difficult when you pay attention. Only once I looked at a walkthrough because I totally forgot about a mechanic that actually held the solution. Now, something I really liked in this game is how the map system gives you a clue if you got everything in a certain room or not. When the room is colored red on your map, there is still something of value to be found in that room. If it’s blue, you got it all. I really enjoyed looking in every corner to try to find some more items or treasure to get more cash. Do know, that this only counts for rooms, so outside areas don’t follow this mechanic.

The map system is a really great tool to aid you in puzzles. It’s filled with handy notes to quickly find certain locations back when you got the required item. Or it’s a hint on which item you need to find to progress or open that location. So, if you are stuck… Keep an eye on your map. It saved me a handful of times.

Usually, I’m really hesitant when it comes to shooting weapons while playing on a controller. I feel that you can’t aim as well as with a mouse. Of course, there is aim assist but still… Somehow it feels strange in my mind. But, in this game I didn’t have a lot of trouble during combat. I enjoyed the tense moments in combat. The weight of the weapons and trying to find the correct weapon for the situation felt quite rewarding.

While playing this game, I often felt like I was playing the newer Tomb Raider games. The story takes a little backseat in during the campaign but it ramps up near the finale. Also, near the finale it gets more clear that this game is a more cinametic experience then an action adventure game. I have read reviews from other players who call this game a walking simulator. While that’s extremely harsh, some moments do feel like that sadly.

Visually, most of this game looks quite stunning. The enviroment and character models look mighty fine. There were a few textures here and there that felt last gen like dense grass. Granted, I saw that drop in some textures when I disabled HDR in my PlayStation since I think my fan isn’t supporting HDR. But, besides that tall grass texture, this game looks amazing. There are even a lot of throwbacks and easter eggs in the visuals and animations for long time Resident Evil fans to enjoy.

Speaking of animation, the animation in this game gets an A+ from me. The only nitpick I have is that the death animation of some enemies is a bit too long so it gets confusing if you have downed an enemy or if you have killed it. But, apart from that, the animations are so immersive. To that point that I sometimes had a hard time knowing when a cutscene starts or ends. Not only that, sometimes I really felt the punches I threw or the gun being shot.

Survival with a handbrake

The soundtrack in this game is also well crafted. It adds to the creepy and spooky atmosphere of this game. The score for this game feels like a more orchestral version of the Zero Escape soundtrack. When it’s not tense and making you nervous that there is something behind you, the soundtrack is loud and proud. It made me sit on the edge of my seat sometimes.

The only thing I regret is that I didn’t play the whole game with my bluetooth headset on. I only played the finale with my bluetooth headset and let me tell you, it makes the soundtrack that much stronger. It also helps with the sound design. The growls of the enemies are that much creepier when they are creeping up on you.

The controls in this game get a chef’s kiss from me. They all felt really natural and responsive. I only had some occasional janky moments when trying to run and duck underneath something. Since clicking the left stick once is going in or out of a crouch and pressing and holding the left stick is actually running. And in tense moments, the game didn’t always recognise that correctly.

In terms of UI, the only complaint I have is that the map screen and the inventory are two seperate menu’s. This is something that tripped me up multiple times. But, that’s the only complaint I have about the UI. The UI is perfectly designed and everything is easy to find and navigate. So, I was able to tweak the settings in the option menu to my liking. Since, I felt that the sensitivity of the aiming wasn’t fast enough.

The amount of things you can change in the options menu is just perfect. You even unlock some interesting stuff after you have beaten the game once which you can toggle on or off. Something I liked as well, was the fact that you get a warning before you an buy an attachment to a gun you don’t own.

Sadly, there are some glitches in this game as well. Thankfully, I have only experienced a few, but I have seen some strange things online and especially with the speedrun of this game… This game has some crazy out of bounds glitches. I even found one in my playthrough. Thankfully, you have a restart button in the pause menu to go back to your latest save, but the fact that it is there…

Apart from that, I mostly had a glitch free experience. I did have some graphical pop-in in the late game but that might be because after I had beaten the game, I discovered that my HDMI cable was going so that take with a grain of salt.

I do have one nitpick I have to mention as well. I find that the credits’ text didn’t had the best contrast to the background and I was unable to read some names because of that. I usually reference the credits to know if my research is correct.

Now that I have beaten this game, a lot of additional content got unlocked. Currently, I’m playing through the DLC Shadow of Rose. But, I think I’m going to do something unique for this game. I’m going to play through the additional and bonus content and write a follow up review article and tell you if my thoughts and opinions on this game changed. So, if you want to read that, feel free to subscribe to my blog and you’ll get it an e-mail when it’s published. It’s also a good idea to follow me on Twitter to get the latest updates.

So, I have beaten this game in give or take 9 hours. I was able to save quite easily at save spots or rely a bit on the auto save here and there. Now, from what I read, I still have at least three hours of DLC content and some additional game modes to play through. I feel that this game is a bit short and uses it’s idea’s a bit too quickly. Similar games go on for at least 3 – 4 more hours. But, that’s what the additional content will bring. So, if you want to get the most out of this game, I encourage you to buy the DLC as well.

Conclusion

The good:

+ Great visuals

+ Great soundtrack and sound design.

+ Great voice acting

+ An adrenline rollercoaster from start to finish

The bad:

– A bit too easy, no real survival elements in this game.

– Over too fast, some idea’s could have been used more/better.

The final thoughts:

You know what this game feels like in the end? Like you are eating the best french fries you have ever eaten but without any sauce. No ketchup or mayo, just french fries. While you still enjoy these french fries since they are the best you ever had, you still feel that there is something missing.

This game does a lot of things right, but it makes a few mistakes that hurt the game quite a lot. While you can run around in large open area’s, the game is overall quite linear. You go from one large area to another. Combine that with a bit too easy game, you get that your encounters become less scary and your amazingly crafted horror atmosphere looses a lot of its tenseness.

I think that this game shows that there is a great foundation for the future of Resident Evil. A tense story about something that transforms humans in something grotesque and inhumane and about somebody confronting it. But, please, make the game a bit less forgiving and don’t make the next game so linear. I’m not asking for an open world Resident Evil, but I’m asking for the possibility of having more puzzles to work towards at the same time. I feel that Shadow of the Tomb Raider hit a slightly better balance.

Now, is this game a disappointment or is it worth playing? Well, it depends on what you are looking for in a Resident Evil game. If you are looking for a survival horror game, you might enjoy this game if you play it on the highest difficulty… But, I’m afraid that this game isn’t a survival horror game on lower difficulties. If you are looking for a game that’s like the games I mentioned in the introduction of this review… Games like the Indiana Jones games, Tomb Raider or Uncharted but with a more creepy and horror edge to it, then you are in the right spot. Maybe that’s the sauce for those best french fries you have ever eaten… Perhaps Resident Evil is changing its target audience. Or maybe I’m overthinking it and the sauce is something else.

In any case, I still enjoyed my time with this game. I’m planning a second playthrough with the new game plus mode. I’m curious in what I missed. Furthermore, I know that this game has some shortcomings, but honestly, they didn’t bother me. This game was an amazing game to start off my year with, and I’m glad I finished the game. Now, let’s re-install Resident Evil 7 on my desktop and let’s finish up where I left off. Let’s see if Resident Evil 7 is as good as 8, or better or worse…

So, do I recommend this game? Yes, I do. To anyone who is into action adventure games. The production value is through the roof with this game. There are a few things holding it back, but they aren’t so bad in my honest opinion that it hinders the game that much.

Now, I still have to finish the additional (DLC) content of this game. Will this change my opinion on this game? We shall see. I don’t exactly have a time line for when the follow up article is going to be written but it will soon. So, for now I slam this book shut, to be opened in another time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 85/100