Interview with NekoJonez by the Well-Red Mage

Today I want to bring you an article from a website that has totally rebranded. The website is of a good friend of mine, the Well Red Mage. Together with a lot of other co-writers he runs the amazing the-pixels.com. Before the rebranding, he did a series where he interviewed other bloggers. Now, during the rebranding, the decision was made to remove these articles. Since I personally really liked the article, I asked if I was allowed to rehome it. He agreed that I was allowed to republish the article and give it a new home here. An editorial note: this article was published at least 7 years ago. Around 2015-2016. Some information is out-of-date, and some branding has totally changed. But, please do enjoy this old blast from the past.

“Sharing your thoughts and feelings can help so much since you can feel so connected with people going through the same things.”

For our sixth blogger interview I had the pleasure of corresponding across the wide oceans with the collector extraordinaire, NekoJonez of arpegi.wordpress.com. I had a great time chatting and getting some substantial responses! If you’re interested in joining our series of interviewees, but don’t know how, then improve ze mind! Check out our post “Introducing Blogger Interviews“.

“Hello again, NekoJonez!
It is about time we started your interview! Yay, get excited! Let’s start off with the question: How long have you been a gamer?”

“Hello there, I’m pretty excited to do this. I have been a gamer since I was about 4 years old. The year was 1996. I got my first experiences with early computer games and the best handheld line ever made; the Game Boy and DS line. I wasn’t allowed to play consoles when I was a child and I didn’t get a lot of computer time… So, I played a lot on my Game Boy. I ran through so many batteries when I was little, I think the battery companies earned a fortune from my pocket money. Mario & Yoshi, Pokémon, Pac-Man, Tetris, Zelda: Link’s Awakening are just a few games I have played back then.”

Can’t go wrong with the Game Boy. Such an influential system and so accessible for us as children. What was your favorite game for the original green and black Game Boy?

“That’s a very difficult question to answer. Since there have been so many great titles on the green & black Game Boy. Games like Kirby’s Dreamland, Zelda: Link’s Awakening, Super Mario Land 2 are honorable mentions. But if I have to choose, I have to go for the most predictable of them all. Pokémon Red & Blue. There is no game in the Game Boy library that can top that and the childhood memories it created. But, truth to be told, I started playing on the Game Boy Color quite quickly since the old Game Boy brick broke… Thanks to battery acid. Yeah. Right before my birthday. Not too long after, I got my own Game Boy Color, which I still own.”

“Ooh, rest in peace, classic Game Boy.
Wherever you are. Great list of games by the way. It’s hard to overstate how insane those original Pokémon games were when they came out. Still remember your favorite first-gen Pokémon?”

“Yes, and my favorite first-gen Pokémon isn’t picked because it’s the strongest or the best Pokémon in the generation… It’s just because both my nickname and my personality. Also, I loved his character in the anime! Yes, it’s the cat Pokémon, Meowth. The Alola region variant is also in my personal favorite color. Silver-y. . Little story time: I was known as the catlover in primary school and when we played Pokémon on the playground; I always got the role of Meowth or Giovanni. Which is strange, since I’m kindhearted and caring by nature.”

“I can hear Meowth’s grating voice and urban accent already!
So beyond a love for Game Boy, tell us a little more about yourself!”

 “I’m NekoJonez. A 23-year Belgian man who works in education. My biggest hobbies are writing, playing games, blogging and acting on stage. Besides games, I like to watch anime to chill. I’m also studying to have a bachelor’s degree in computer science. I love playing games, it doesn’t matter to me when they are released. … Oh, before I forget, I also collect games since I was a child. So, I’m quite proud of my collection too.” 🙂

“Where did the name NekoJonez come from? Neko is ‘Cat’ in Japanese is it not?
I’m guessing Meowth maybe had something to do with that.”

“Well, it has a history. Neko is indeed the Japanese for cat. Because I love cats and I have a big interest in everything that’s Japanese… I added Neko to my nickname. But that addition was only added like 5-6 years ago. Jonez comes from something else. When I was 7 years old, I think, my aunt and I went to a video rental store. I was allowed to rent Indiana Jones and The Raiders Of The Lost Ark. Oh man, I was hooked. My cousin got this amazing PC game of Indiana Jones. It was called, The Infernal Machine. And yeah, I know it from the first level to the last by heart. And because of that, people started calling me Jones. And… as a child I was afraid for getting sued for copyright, so I changed the last letter to a ‘Z’.”

“That’s a charming story! So you’re like a feline treasure hunter. From Belgium!
Are the waffles really famous there?”

“Kind of, but there is one Belgian product way more popular: French fries. In some households it’s a big tradition to go and get fries each week. We also have special stores that only sell French Fries and special meat with it, besides the usual chains. But the waffles are most popular in our capital with tourists. I personally love the one with chocolate on top and sugar in it. Man, those are tasty.”

“Now I want waffles…
How long have you been writing/blogging for and how did you get started? Was it like a sudden epiphany or something?”

“The writing is something that started when I was a child. When I watched movies, read a book, played a game… I was so interested in why people got drawn into the story. So, I tried to write my own. With various levels of success. I once got in the finals of a competition in early high school with a story I wrote in 15 minutes. But in 2010, I thought to myself…. What if I can share my love of games with the world and start reviewing? I’m not too good at designing and things like that, so I ditched the video review idea. I still wanted to share my gaming life with my family, so I can avoid the usual questions of ‘what are you playing and what do you think of it?’ Around early May 2010, I created my blog. I first started to write in Dutch. Since I wanted to share my reviews and such with my family and friends. That was a fun journey. It taught me a lot on the basics of blogging. I once got into a small argument with a TV-channel here. In 2013, I both stopped my Dutch blog, archived it and replaced it with my current English blog. And when my articles got picked up by other blogs, my own blog started growing.”

“That’s pretty cool writing in different languages.
What was the argument with the TV-channel about?”

“Well, it was right around the first E3 presentation of the 3DS. Back then, there was a Belgian gaming TV-channel covering the event. And when the Nintendo event got covered, they did it in such a bad manner… I wrote a lengthy article about it, giving my views and arguments on it. To my surprise, in the next episode, they mentioned my blog by name! They also left a comment on my blog kindly inviting me to the studio to record an episode with them. Sadly enough, I wasn’t able to go, but I still have the article and comment archived somewhere. But yeah, TV-exposure really boosted my blog and from then on out, I went from 2-5/visitors a day to 20-50/visitors a day. And it was a big boost for me since they actually agreed with some of my arguments! Sadly enough, I haven’t recorded the actual shout out and the TV-channel doesn’t exist anymore. Otherwise, I would have posted a link, so it could be added in this interview.”

“Wow, that’s some really awesome exposure.
What are your current thoughts on Nintendo, the Switch or the NES Mini?”

“About the NES Mini, I’m both happy and afraid. I’m happy that people get to play retro games on a dedicated box. This would put retro games more in the spotlight. It does make me afraid though, since now it’s possible I get even more competition when I’m hunting games down at garage sales and flea markets. And the Nintendo Switch looks like an amazing concept to me. Like, it’s almost made for me. I love playing my handheld since I’m on the go a lot. But when I’m home, I can play my games on a big screen. LOVELY. I know that Skyrim is being ported to the Switch, but if I may choose one game that could be ported to the Switch, it’s the Bioshock Trilogy. But the Nintendo Switch has a ton of potential, and I’m avoiding reading up about it as much as I can. So, I can be blown away and amazed when it comes out.” 

“I think I can echo most of those thoughts as well.
Here in the states, the accessibility of the NES Mini is next to nothing. Like it’s impossible to find. I’ve got a visually retro themed blog, so obviously I’d like to get my hands on it whenever that becomes possible. I’m excited about the Nintendo Switch too! Tell me, what would be the best thing you think the Switch could do to be amazing, and conversely what would absolutely ruin the Switch for you?”

“The Switch would be great if it enhanced our way of play. I would love to see games take advantage of the fact that the Switch is portable and a console. Just imagine for a second, you go on a physical Pokémon hunt and when you plug the Switch in, you can have Pokémon battles on a big screen. Think of the possibilities.

“What would ruin the Switch for me is when the battery life sucks. It’s marketed as being portable and fun for the whole family. Also, I hope that the first games that are released for it isn’t all Wii U ports. I want something new and fresh in the launch titles too. But actually thinking about it… Something that raises a red flag is the facts it’s portable too. I am worried that developers will have trouble with it. Since the way how handheld games work versus console games… Time will tell on that. We could spend hours and hours speculating about amazing ideas and red flags for the Switch, but I think we should wait for when more information drops.”

“The battery life will be a big one for sure.
What about your collection you’re so proud of? Care to share more on that?”

“I have been a collector for a long time. It all started because my family and parents found games too expensive to buy. So, when they found out that you can buy big titles on a garage sale, they took me to garage sales. And I love it. Now, I go to various garage sales and thrift stores to let my collection grow. I also talk to coworkers and friends and ask them if they don’t need their old games anymore. So, most of my collection comes from there. I have posted some pictures a while ago, but I always wanted to write and create an updated list of my collection, but it’s such a big project, I rarely find the time for it. I love getting up early to go and buy games for my collection. Something I’m most proud of is the fact that I have a collection with games that interest me, have a history, can be interesting to review on my blog, have some major value. I also have one rule, I try to avoid buying games on sites like eBay or buying them online. I wish to find them all in the wild. And that’s something else I’m quite proud of.”

“That is really cool! You must have some good luck with thrift stores and yard sales.
Seems like nobody in my town is selling stuff like this anymore. What is one of the rarest items in your collection? And which item are you most proud of?”

“Well, I have two different versions of Pokémon Crystal v1.0 and v1.1, I have StarFox on the SNES boxed. I also have a means to play almost every Zelda game released. The most rare items are a few games that were only released here in Belgium. Like educational titles. Those are extremely hard to find in my native language. And some educational titles from other countries in Europe that got translated into English. I enjoy playing educational titles once in a while. Freddi Fish is one of my childhood favorites. If I have to pick the item I’m most proud off, well… It’s my (3)DS. Since I have played so many games on both those devices, it’s ridiculous.”

“That’s awesome! Sounds like a breathtaking collection.
I wish I could just come over for the weekend to hang out. Haha! Well in wrapping this up let me ask you for a bit of encouraging wisdom, if I may. There are many people who are lonely this time of year. What would you say to some of them if you could?”

“If you have family, go and do something with your family. If you have a pet, give it an additional present this time of year. Also, don’t stay lonely. Go out in the world and explore. Go to events and try to enjoy yourself. Instead of keeping the feeling inside, seriously talk about it with family and friends. Seriously, life will be a lot more fun this way. You will have a lot more stories and experiences. And honestly, start to blog and/or vlog. Sharing your thoughts and feelings can help so much since you can feel so connected with people going through the same things.”

“I hope those words touch someone who needs to hear them.
Well, it’s been a real pleasure talking with you across the oceans! Thanks very much for spending your time with me.”

“You’re welcome. Thanks for the interview! Have a great rest of your day!”

End Transmission.

A tale about the original Legend of Zelda

Editorial note: this article is from @timbledsoe689. The reason it’s republished here is that his website got taken down due to events out of his control. In mutual agreement, we are republishing the article here to give it a new home. Apart from fixing a few typos… there is no difference between this publication and the original.

There I was, twelve or thirteen years old, in a quiet corner of a Sears department store. It was
midday, and no one else was around the lone Nintendo kiosk with its strange rectangle
controllers. As I picked up the now iconic but then alien controller, I had no idea my life was
about to be changed.


The video games I had played before were all in the arcade. I had played Atari at a friend’s
house once, but the abstract dots and lines and harsh bleeps and bloops never caught my
attention. The arcade games were better, with better graphics and sound, and a better sense of
what you were supposed to be doing. But even the arcade games never held my attention, they
seemed like simple experiences limited to one usually burned out CRT screen. The Legend of
Zelda was different.


It was mid-summer and my dad had dropped us off at the mall for a few hours to get us out of
his thinning hair. After the usual wandering, I came across this Nintendo kiosk and started
playing. There was no time limit, no line. The opening screen had beautiful music and this
intriguing screen that promised a great adventure.

was blown away by the freedom I had exploring Hyrule. I could travel any of the four compass
directions in a land that had realistic geographic boundaries like mountains and lakes. Going
any direction was a revelation; all games I’d played before had been single screen like Pac-Man
or Centipede. Side scrolling games like Super Mario Bros. were out there, but I hadn’t played
Then, and besides, that was just one direction. The Legend of Zelda let you go anywhere! Well,
almost.


It didn’t take long for me to run into monsters that took bites out of my three red hearts, killing
me and sending me back to the beginning. Soon enough, I found the strange old man in the
cave uttering the words that are now on 1000 T-shirts, “It’s dangerous to go alone! Take this.”
Armed with my new sword, I went back and took my revenge on the beasties who had
destroyed me earlier. But I still died a lot, as each enemy moved and attacked in different ways.
It would be several months later until I even learned how to use my shield to block Octorock and
other monster’s projectiles. The Tektites were my least favorite, leaping at me from above in (to
me at the time) unpredictable frightening death dealing drops.


Avoiding some monsters, I explored as far as I could. Along the way I discovered that stones
could sometimes be pushed, some shrubs could be slashed with the sword. My sense of
wonder increased with each discovery. I found a magical fairy fountain that replenished my
hearts. More strange old men in caves selling items.


I had just discovered my first dungeon in a tree on an island, when I felt a tap on my shoulder.
Was it someone else wanting to play at the Sears kiosk? No, it was mall security. Apparently I’d
been playing for four hours, lost all track of time, and forgotten to go back to my pickup point in
the mall. My father had contacted mall security, and they were all looking for me!
That time with the demo of The Legend of Zelda profoundly affected me. Not only would I start a
lawn mowing business, so I could save up for a NES and a 13-inch TV, but my interest in gaming
was cemented At that moment. It’s safe to say that I would not be writing on games blogs now if
it weren’t for that day.


That was my own personal introduction to the Legend of Zelda, but the game had quite a
worldwide impact as well. It was a bestseller for Nintendo, selling over 6.5 million copies. The
game is almost always included in any list of influential video games that have shaped the
industry. In The Legend of Zelda, there are 8 pieces of the Triforce of Wisdom to collect before
you can rescue Zelda. In a similar vain, I thought I would list 8 great things about The Legend of
Zelda, that when combined form a greater whole.

Exploration


For its time, The Legend of Zelda had a large, sprawling map. It was divided into squares
co-responding with what could be displayed on the screen. When the player leaves the edge of
the screen, the view shifts to the next square on the grid, which might seem jarring and limited
now, but in 1986, felt like a vast wilderness to explore. There were green forests, gray
graveyards, brown deserts and mountains, and blue streams and lake. Yes, it might seem
simple by today’s standards, but the brightly colored map allowed the player to fill in details with
their imagination and there was always the feeling that something magical would be discovered
on the next screen. Game Designer Shigeru Miyamoto drew inspiration for the game from
memories of his childhood exploring caves, forests, and streams around Kyoto. “When I was a
child,” said Miyamoto, “I went hiking and found a lake. It was quite a surprise for me to stumble
upon it. When I traveled around the country without a map, trying to find my way, stumbling on
amazing things as I went, I realized how it felt to go on an adventure like this.”


Secrets


Almost every screen of the map held a secret to be discovered. That differently colored crack in
the wall? Bomb it for a secret passage. Three stones in a row? Push them to reveal a trapdoor.
Bushes could also be burned to reveal entrances, and there were a few other ways to interact
with the environment, once the proper tools were acquired. Once the player figured out a lot
was hidden under the surface, they were encouraged to spend more time in each area, and it
made the areas something to explore, not just rush through.


Items and Tools


Sometimes the player would be certain an area held a secret, but there was no way to interact
with the suspicious item in the environment. That’s ok! After playing the game for a while, the
player knew they would beat a dungeon later that would give them an item that would let them
tackle that spot. For example, maybe you can now burn that gnarled tree thanks to the Blue
Candle you just earned. By the way, anyone who says anything other than the Magical
Boomerang is the best item is just dead wrong!
Monsters
While a few monsters such as the goblin-like Moblins or Wizzrobes felt familiar for a fantasy
game, The Legend of Zelda, introduced many unique monsters. Pesky Octroks flung stones at
you from Qbert like mouths, Tektites bounced toward you like your worst nightmare, and who
could forget the crazy spinning Leevers? Seriously, were they a plant or an animal? Some of the
most terrifying (and my favorite) monsters were reserved for the dungeons. These monsters
could not only kill you, they could make your life difficult. Once you were trapped in the
snakelike grasp of a Like Like, you would lose your precious shield! Or if you were scooped up
by the ominous floating handed Wall Master, it was back to the start of the dungeon for you, all
progress lost.


Dungeons


Dungeons were the treats the game rewarded you for exploring. Twisted challenging mazes
with traps, rooms that would go dark, and their own set of monsters, dungeon were a challenge
you loved to hate. In the days before the internet, it was not uncommon to be stuck in a
dungeon for a while until you talked to a friend or gave up and called the Nintendo game play
counselor. Yes, that was a thing. And if you reached the center of the dungeon, your reward
was a special Boss monster! In a whimsical touch, the grids of the dungeons were shaped after
creatures like eagles, dragons, and demons. For all the frustration, the dungeons of the Legend
of Zelda were somehow one of the aspects of the game I remember most fondly.

Sound and Music

Composer and sound director of the series, Koji Kondo had very limited hardware to create
sounds and music for the game. Yet, with scratchy percussion and tinny horns, he managed to
create a theme that was beautiful and evocative. Although I will confess I enjoy versions of the
theme played with real instruments, I still get nostalgic when I hear it in its original 8-bit glory.
The game sounds were fantastic too. I still to this day feel elation when I hear the sound of Link
acquiring a new item!


Second Quest


Other games have done it before and since, but it was still neat that after you beat the game,
you could play “The Second Quest”. While most of the Overland areas were laid out the same,
the dungeons were laid out much differently, and the enemies were harder. Back when the
game came out, games weren’t released as often as they are now and were quite expensive, so
in effect, doubling the content of the game was a very nice thing for Nintendo to do. Word soon
spread on the playground back in the day that you could access the Second Quest right from
the beginning by typing “Zelda” as your player’s name!


The Gold cartridge


There was just something cool about seeing the gold Legend of Zelda cartridge next to all the
standard gray NES carts in your collection. Nintendo knew they had something epic and special
with this game, and I’m glad they chose to celebrate it with the extra effort and expense to
modify their normal manufacturing process and give us something nice. In the day of more and
more games being downloaded directly, something as cool as a gold cartridge becomes an
even rarer


If you’ve never played The Legend of Zelda, I hope this article gave you a taste of what made it
such an amazing experience at the time. This blog is part of a larger series explores the history
of the series and its major entries. Be sure to check out the hub article via this link for links to all the
great articles and retrospectives on this epic series.

Writer’s Raid: Tomb Raider III – The Adventures of Lara Croft

Tomb_Raider_IIIWikipedia entry

I remember quite well buying a copy of Tomb Raider IV & V in one bundle. When I came home and placed the install disc for Tomb Raider IV in my PC, I was surprised that Tomb Raider III started installing. I didn’t mind so much, I found the files for Tomb Raider IV on the disc labeled Tomb Raider V. I already owned Tomb Raider V, so I got extremely lucky there. Since I took a look at Tomb Raider IV in the past, I think it would be more interesting for this project to take a look at Tomb Raider III. Now, what do I mean with “this project”? Well, a group of writers and myself took a look at the whole Tomb Raider series and like the Zelda project last year, there is a hub article you can find here if you want to read the other amazing articles.

The Adventures of Lara Croft

TR3-1In this game, Lara is searching for the Intifada Stone. When she finds the artifact, she gets approached by a researcher from RX Tech, who informs her about a meteorite that landed in Antarctica millions of years ago. This meteorite was used by the Polynesians to create various powerful stones, one of which is the Intifada Stone. So, Lara starts a quest to find all the stones before they fall in the wrong hands.

The story is quite interesting. The main arc of the story, I explained above. But the story takes Lara on several different journeys with their own story. It’s a bit like Tomb Raider V, but the big difference is that they aren’t remembering Lara’s adventures after her death.

So, compared to Tomb Raider II, what is new in this game? Quite a lot actually. The game was primarily made for the PlayStation and was meant as a sort of next-gen Tomb Raider. Core Design created a totally new engine for the game and a lot more. If you want to read up on the development, the Wikipedia page I linked above has a lot more to talk about.

The game did rather well. The game scored an average of 7/10 from different publications. If you look on GameRankings.com, the PS1 version even got a bigger score than the PC counterpart. It’s a 5% difference.

Now, the version I have in my collection is “Tomb Raider III – The Lost Artefact”. This is a version with some additional levels included. With these 5 additional levels, the game takes a nice 25 hours to beat the game, making this the longest Tomb Raider game in the series.

The story of the expansion pack takes place in between the story of Tomb Raider III. So, it’s no epilogue or prologue. Also, this expansion pack was only released for people who owned the PC or MAC version. Sadly enough, this game was sold as a standalone game. The previous two games also had an expansion pack which was either part of a re-release or free to download from the official website.

The game also provided quite a lot of new things and moves to play around with. Lara got some new abilities like using the monkey bars. The new things in this game include new swimming and water mechanics, quicksand and various other things.

I’m glad that I played this game on the PC since on the PS1, the save feature is restricted. The save feature works sort-of like the save feature in the early Resident Evil games. Where you have to find Ink Ribbons for the typewriters to save. In Tomb Raider III, you have to find save crystals to use the save feature in the main menu.  Since I love to save often in the older Tomb Raider games, I would have been so frustrated if that was also the case on the PC.

During the game, you go to India, UK, USA, and Antarctica. You can also visit Lara’s home in this game. If you are a first-time player, I highly recommend that you explore Lara’s home first. This way you can get used to the controls and the mechanics of Lara’s jump in the gym. Also, yes, I have fond memories of locking Winston up in the freezer.

How does it hold up?

TR3-2For me personally, this game was fun to play through. The game tested my retro gaming skills quite a lot and I enjoyed walking around the levels. While I had my share of frustrations when missing a jump or not directly knowing where to go, I still had a lot of fun exploring this game.

Now, this game hasn’t aged like fine wine. This game isn’t for everybody. While I don’t mind the dated visuals, I can understand that some people would hate the visuals. The visuals are early PS1 visuals. Yet, I feel they still have some charm and still look better than Tomb Raider I or II.

This game has decent controls. The big issue I have with them is that you can’t rebind the keys easily. There is some trickery you can do, but it shouldn’t be this annoying. Also, since I use an AZERTY keyboard layout, some keys were in different places. Thankfully, I got used to the controls after a few levels and I was able to pull of great moves.

Something that did age quite well, in my opinion, is the music and sound effects. While the soundtrack is extremely short, it’s still a joy to listen too. The soundtrack really fits the mood of the game. It’s relaxing when you are climbing and tense when you are fighting a boss. The sound effects pulled me into the atmosphere of this game.

TR3-3I really enjoyed the puzzles in this game. The only thing I had issues with was the vehicle sections. But, that was mostly because I didn’t know you could speed them up. After I learned how to do that, I had fewer issues with them. While it’s quite possible to play this game without a walkthrough, I used BadAssGamez’s walkthrough when I was stuck. He finished this game without using any medkits and got all the secrets as well.

In his video’s he also shows tricks on how to skip certain fights or how to easily defeat enemies. If you aren’t used to old-school Tomb Raider games, I highly recommend that you watch his walkthroughs if you need some help in beating this game. If you are used to old-school Tomb Raider games, this game will provide you with various challenges. My favorite level was the 8th level, the Temple of Puna. Mainly because it had various moments that reminded me of Indiana Jones.

I think that this game is still worth a playthrough. If you enjoy playing retro adventure games, I can’t recommend this game enough. I do understand that this game isn’t for everyone. There are moments where the game clearly shows its age. Don’t expect a game with a more modern polish, expect a game that challenges you in various areas that takes you back to when you were young and played games after homework on your parent’s computer.

If you want to give this game a try, it’s still being sold on Steam for 7€ and on GOG, you find Tomb Raider 1+2+3 together for 9€. So seriously, what are you waiting for?

That’s everything I wanted to say about this game. If you are interested in a full review of this game, please tell me in the comments. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Writers Raid: Tomb Raider Level Editor ~ Lara Raided Fantombs

Tomb_Raider_Level_Editor

Today I want to take you on a journey. Together with various other writers, we decided to celebrate the Tomb Raider series. While a lot of people look at the early Tomb Raider games as games that didn’t age well, I don’t mind that much. True, the games aren’t the best to play nowadays, but I still enjoy them. I knew that there was a level editor as a child but I never took the time to learn the ins and outs of the tool. In the past, I thought that it was a cheating tool that allowed you to edit levels to give you an advantage. Anyways, the level editor, that’s the theme of this article.

History

Now, what’s the TLRE? What’s the Tomb Raider Level Editor? Well, it’s the actual tool that Core Design used to create the first 5 Tomb Raider games. This tool was released to the public in 2000. Included in the package were beta versions of various levels and a couple of completed levels. A bit later, Eidos Interactive released another few levels. You can dig deeper into the details of those levels on the Tomb Raider Wiki.

If you want to mess around with the tool itself, you can find it here. Out of personal experience, I can say that the tool works on Windows 10. There are various tutorials you can find online. On YouTube and on various forums. Here are a few links you could use:

http://www.tombraiderforums.com/forumdisplay.php?f=16

https://tombraiders.net/stella/trle.html

http://www.trle.net

https://www.aspidetr.com/en/tools/tomb-raider-level-editor/

There is also an updated fan version of the tool called Tomb Raider Level Editor Next Generation. It’s quite a mouthful, but it has more features than the original tool. It also has widescreen support and various other features. More information can be found on this website: http://www.trlevelmanager.eu/ng.htm or you can read about it in detail on this forum thread: http://www.tombraiderforums.com/showthread.php?t=216848

Before I continue with this article, I have to admit that I’m not that good at creating levels with the tools. So, if you are looking for a review of the tools, I think you are in the wrong place. In this article, I want to take a look at some random levels I played. Most of these levels are created by other people and the download link will be provided. If you want to play any custom created levels yourself, the best website to find them is: http://www.trle.net

Do keep in mind that all of these custom levels run on one the engine of Tomb Raider I, II, III, IV or V. So, don’t expect HD visuals or anything that the engine can’t handle. So, if you aren’t into the original Tomb Raider games, you might not get into these levels. But, if you are a Tomb Raider fan or enjoy retro adventure games, do give them a try. And don’t worry, there are reviews on almost every level on TRLE.net so you know if a level is good or not.

To play the custom levels you don’t need to have the level editor itself installed or any of the Tomb Raider games. The way how you play these levels is quite simple. After downloading a level, you unpack them and click on the .exe file. In some cases, you can hold the CTRL key down to adjust some options like the visuals and things like that. Sometimes there is a readme file included by the author to aid you when certain problems occur. Do read them, since sometimes there is useful information in there. Uninstalling a custom level/game is quite simple. Since you didn’t have to install anything, you can just remove the files.

For beginners

Now, if you decided that you want to give these custom levels a try and you haven’t played Tomb Raider in the past or it was too long ago, let me give you some advice to better enjoy these custom levels. This might look like a lot to take in, but you will get used it to when you play more levels. Start with the highest rated ones. Those are really well built and rarely have cheap traps or overly difficult jumps in them.

First of all, if you run a level that’s made in TRI, II or III, you are able to change the controls from the main menu using the option with the arrow keys. If you are playing a custom level created in TRIV or V, you are able to do so using the “P” key during gameplay. Here is the basic layout for the keys:

TRLE1

Feel free to use these pictures as a reference in case the game is in a different language. The sequence of this list almost NEVER changes. To my knowledge, you are unable to rebind the keys in levels created in TR I, II and III. In other cases you can select the action using the arrow keys, press enter and press the key you want to bind it too. Pay attention while you are doing this since the game won’t complain if you bind two things to the same key.

Alright, now while playing this game, know that the game never autosaves. You can save by using F5 and load by using F6. You can save at any location you want, apart from when you are in a cutscene. You can’t pause the game using ESC during cutscenes either.

Remember that Lara never automatically grabs ledges. You need to hold down the action button. So, if you jump towards a ledge, hold that button or you will fill. The same button is used to flick levers, pick up items, press buttons and so on and so forth.

You can save while hanging from a ledge, but press the action button right after the game loaded or you will fall. But, the action button is useful for so much more. From pushing boxes to open trapdoors. If you are stuck, look for a place where the action button does something. Also, when you are trying to open a trapdoor, always try the action button while standing in the middle of aside. The final useful thing to know is when you press action in front of a keyhole and you have the actual key, your inventory will automatically open.

Do experiment with Lara’s jump, since she is quite acrobatic. Something I love using backward rolls when I press a button and quickly need to run away. This can be done by pressing the up and down key together while you perform a jump. In one custom level, I have to jump back and forth between platforms to make it to the other side.

In some cases, Lara will be able to climb up. Whenever she needs to pull herself up in a tight spot, use the duck key while pulling yourself up. That way she will squeeze herself into the tight space.

Here is another hint. If you need to jump from a ladder to something behind you, don’t jump from the top. Lara will bump her head on the ceiling and loose height. You can jump from a ladder by pressing the down arrow and jump (while letting go of the control key), and then hold the up arrow and control. This technique will proof tricky at first, but practice makes perfect.

Now, I could keep explaining the whole move set Lara has. But that’s something you will learn when you play custom levels. Whenever you are stuck, simply google the name of the custom level and add “Tomb Raider Level Editor” behind it. 9.99 out of 10 chances you will find a walkthrough on it. Unless the level just released, in that case, you can either use the TRLE.net forums or wait a day or two.

Or you can experiment by downloading the level editor and playing the first two included levels. These have very easy levels that aid you in learning how the game is played. The download link can be found earlier in the article.

Oh, and it’s maybe handy to know how to exit a game. If you don’t find the quit button easy, just “ALT+F4” always worked for me.

Now, one annoying thing I want to mention is that “ALT+TAB” doesn’t always work. Be careful if you want to look at a walkthrough or something. Since it’s possible that you are unable to open the game again. It might either crash or black screen. If that happens, use task manager to kill the process of the game and load it up again. That’s why I use the F5 key to quickly save before “Alt+Tab”. If you use “Alt+Tab” the safest way to get back to the game is to “Alt+Tab” into the game again. It’s possible that it has two open windows, the best is choosing the window that has a title displayed. In most cases, that’s the name of the engine that’s used.

You can quickly load your game using F6, this is very handy. Since you can save everywhere, you can also save while on ladders or while hanging from a ledge. If you press the Action button (usually the CTRL key) during loading, you won’t fall off the ladder or edge. So, be careful with that.

With that said, it’s time for me to look at a few randomly chosen levels over at TLRE.net. I’ll give my opinions on the levels and a small score. If you know of some amazing levels, please do share them in the comment section down below. Footnote, every rating is on a max score of 10. Be aware, I’m not going to give these levels an in-depth review. Just some quick thoughts.

The Wolf Pack – Part 2

Image00001

Created by: JesseG

Created in: TR4

Rating: 9.25

Released: 23/08/2018

http://www.trle.net/sc/levelfeatures.php?lid=3065

This is at the moment of writing this article, the most recently released entry. This level isn’t beginner-friendly since it requires some precise jumps from ladders. Especially backward. To more experienced players, this level is a nice challenge.

In this level, the character model of Lara is replaced by a wolf model. This model is very nice to look at and the visual presentation fits the visuals of Tomb Raider 4 nicely. The custom music and sound effects are decent. It was quite unexpected to find more MIDI-sounding music in a Tomb Raider level.

At first, I found that the music didn’t fit the Tomb Raider universe at all, but the more I played the game and the more I heard the music, the more it grew on me. I’m adding the music to my game OST library since I like it that much.

This is quite a lengthy game. As a matter of fact, this game can take up to an hour to complete the three levels. In these three levels, you play as two different playable characters. Yes, you have two playable characters. You can swap between them using swap points you find at certain places. Both characters have different unique abilities. This is something I rarely see in TRLE levels and was a pleasant surprise to see.

Since I have played the second part before the first, I think it would be handy if the creator included some sort of link to download the first part of these levels in the download.

The only points of criticism are as follows.  First of all, while almost all sound effects have been changed, I found it strange that the sound effect of falling to your doom hasn’t been changed.

Secondly, I found the first jump from a ladder you had to do pretty annoying. I think it would be better if the platform had a different color or a bit more identification that you are supposed to jump there.

Thirdly, I think that the levels were either too long or too short. The first level was too long and the two other levels were over before I knew it. I think it would have been better if the first level was cut into more levels and the 2nd and 3rd levels were merged into one level.

Overall, a very creative level pack but needs some minor polish to get perfect. This level pack does a lot of unique things in the TRLE community and is really recommended for veteran players or new players looking for a challenge.

Personal score: 9/10

Wolfpack screenie

Lost in Temple

Created by: Sal

Created in: TR5

Rating: 5.98

Released: 11/10/2015

http://trle.net/sc/levelfeatures.php?lid=2873

This custom level is according to the TRLE.net walkthrough a remake of Fenician Temple 4 from Tomb Raider 3. Something that I didn’t like for this model is the outfit Lara is wearing during this level. I felt that it didn’t fit the theming of this level at all.

Lost in Temple screenie

While this level impressed me at the start with some amazing camera angles and two big rooms filled with jump puzzles, the issues with this level became clear to me quickly. This level has quite a lot of backtracking.

This level honestly got a bit boring in my opinion. For example, to solve one block puzzle I had to run from one room to another so many times.

Also, I was unable to play this game in full screen. I had to fix the broken shortcut to the setup tool, which was easy to do. Just replacing the path where the EXE of the game is located. I had to play windowed. But, from the reviews I have read, this might be a universal issue with Tomb Raider 5 and Windows 10.

This level would have been better if there was a bit more direction as well. I had to consult a walkthrough since I didn’t find where I was supposed to go. It turned out that I was able to grab a wall. The thing is, it used the same texture as the bottom part of the wall where the wall isn’t grabbable nor climbable.

Also, I found the walkthrough of the actual author of this level. And he had to speed up some parts of his video. Looking at that video, this level goes on for quite a while. I have quit playing this level when I had to fight enemies in the dark. I just felt done with the level.

Looking at the reviews on TRLE.net, I’m happy to see that there were people who enjoyed this level. Since I have seen much worse. This level is balanced and very detailed. But, it’s unpolished and isn’t fun to play in my opinion.

Personal score: 4/10

Poseidon’s Sanctum

Poseidons Sanctum screenie

Created by: Sarikman

Created in: TR3

Rating: 8.94

Released: 21/11/2011

http://www.trle.net/sc/levelfeatures.php?lid=2478

This level was quite a good one. This level is created in an unofficial editor called DXTRE3D created by Turbo Pascal. This level is also pretty tricky but it’s doable. You will have to think old-school Tomb Raider to find every secret and the way forward in these levels.

I had a great time playing these levels. If you decide to play these levels, I have a tip for you. At first, you might think that the camera does some weird things but pay attention when the angle changes. What is it showing you? Seriously, it shows some extremely helpful things.

Visually, this level looks amazing for using the Tomb Raider 3 engine as a base. I started Tomb Raider III right after playing this one to compare and I like the visuals a bit more at the custom level than in the original one. Sadly enough, there were some minor texturing issues here and there, but they weren’t too noticeable.

The music selection in this level pack is top-notch. I really liked how the music went more silent when you were underwater.

While this level pack has a few bugs, the author provided some screenshots and explanations on how to fix them or how to avoid these bugs. The author also provided a text file with some interesting advice for people who got stuck and not only that, it’s written in a way that Lara is talking to you. Very interesting and fun read.

I won’t talk too much more about this level since if you want to play an amazing example of what people can do with the level editor, just play this level. It’s one of the best I have played in a long while. I haven’t finished this level but I’m going to play this over my next break.

The only advice I could give to the author for this level is if you create bug pictures and such, use more than an arrow to point out ledges. If possible, give them a color or make it a bit more clear which ledge you mean.

Personal score: 8/10

Final words

Thank you so much for reading my entry for the Tomb Raider Writer’s Raid series. I hope you enjoyed reading this article as much as I enjoyed writing this one. I play from time to time at various TRLE levels. I enjoy them quite a lot. Seeing these new levels makes my retro heart happy.

While I completely understand that there is a crowd that dislikes the old Tomb Raider, I’m not part of that crowd. I enjoy playing retro games quite a lot and I’m always curious about what adventures I’ll find myself in next.

I have been in various unique situations while playing Tomb Raider Level Editor. I wanted to write about this tool for quite a while now. It has been on my “to write about” list for three years now. So, the ultimate excuse was this project.

If you want to read some nostalgic articles from other writers about the Tomb Raider series, feel free to go to the hub article where various amazing writers talk about their experience of the Tomb Raider series. You can find a link here.

With that said, it’s time for my usual outro. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then take care and have a great rest of your day.

Tomb_Raider_raid
The logo for this project is created by The Well-Red Mage

 

Gamer’s Thoughts: My Top 10 Games I played in 2017

XOXOIt’s that time of year again, the year is near its end and various websites are looking back at the games released this year. It’s about time that I do the same but in the Jonez’ way of doing things. So, how does this work? Well, if you have read my previous articles where I looked back at the year, you might know this already. Otherwise, here is how it works. I’m a game collector and I often go to garage sales. I honestly prefer buying my games that way instead of buying the newest and latest release. That means I played a lot of older games too. So, in my top 10 games, I played in 2017 are the games I played in 2017, no matter the release date. The biggest rule is that I had to start playing the game in 2017. If I started playing this game in 2016 or earlier, it doesn’t count. The list for this year has been quite a difficult list to put together. I have played so many amazing games, I had to scrap so many games. In any case, enough introduction time. Time to get this article started.

 Place 10: Layton’s Mystery Journey: Katrielle And The Millionaires’ Conspiracy (3DS) (Original release: 2017)

First Impression

layton lady katrielle mystery journeySomething I saw a long time coming was that there would be a new character introduced to continue the Layton series. What I didn’t expect was that it would be Layton’s daughter. While the gameplay takes a bit of a turn, it’s still a Layton game at its core with more and shorter stories.

While it isn’t the first Layton spin-off that was released in the series, it’s one of the first multiplatform games in the series. So, I’m wondering how the rest of the series will continue. Shall we see more Layton games on Nintendo platforms or will Layton shift to the mobile platform? If you would ask me, I think a multiplatform release will work just fine. Since I think that Layton games should be enjoyed by more people.

It’s an amazing brain teaser. Thanks to the charm of the writing and characters, you can get easily invested in the story. In addition to that, it helps to keep one of my favorite genres alive and that is the adventure visual novel game. The Layton games contain a big story you can delve into, and I love it for that. While it’s not my favorite series in the genre, it comes pretty close. Thank you Level5 for creating this series and I can’t wait to see where you will take it next. Since I heard a new Layton game is under development for the Nintendo Switch.

Place 9: Ever Oasis (3DS) (Original release: 2017)

Ever Oasis

First Impression

A new IP from Nintendo? Why, yes, please! When I saw the trailer for the first time, I remember that I directly surfed to the website of my local game store to see if I would be able to pre-order the game. Sadly enough, I wasn’t able to do so at that time. When I was able to pre-order the game a few months later, I didn’t think twice.

When I finally got my hands on it, the game didn’t disappoint. I really think that this new IP will be interesting for Nintendo. I honestly hope that they don’t let this game be a one-off thing since this game has a lot of potentials to turn into an amazing new series.

Somehow, I even see a crossover with the Zelda series working perfectly. Since it was a sort of desert-themed Zelda game in my opinion. If they ever make a sequel, I wish that they expand more on the Oasis side of things, I wish there were more interactions with the villagers of my oasis.

But hey, if this is a Fata Morgana or an actual new series by Nintendo, that remains to be seen. Maybe in 2018, we get an HD remake on the Switch for all we know.

Place 8: Etrian Odyssey Untold Stories 2 – The Fafnir Knight (3DS) (Original release: 2014)

EO2U

First Impression

I have nominated the Etrian Odyssey games for my top 10 games I played in earlier years. Even while a new entry in the series released here this year in the west, I haven’t played it yet. I do own a copy.

I have to admit that I haven’t beaten an Etrian Odyssey game, but I have to say that I have gotten quite far into this game. The story is very enjoyable and I want to finish it in the near future. Actually, I’m thinking about making one of my goals in 2018, finishing an Etrian Odyssey game. And I have a sneaking suspicion that the game I will finish first will be this one.

I just enjoy creating my own maps while I’m exploring the dungeons and labyrinths this game throws at me. I really feel invested because it’s my own maps helping me further into the dungeon instead of a pre-made map. I always see people doing it in a different way, but I do it my way and that’s the way how I like to play games.

Place 7: Tokyo Mirage Sessions #FE (Wii U) (Original release: 2015)

Tokyo mirage sessions

First Impression

This game really surprised me when I first started playing it this summer. While I’m on my summer holidays, I tend to take some time off blogging and work to actually play a lot of games and watch a lot of anime.

Yet, this year, I did write a lot of articles and I played a lot of just one game. I played a lot of Tokyo Mirage Sessions on my Wii U. While I’m nearly half beating the game, my game time is way past that. Since I paused the game when I was eating, I went to the bathroom and once or twice when I went to sleep. Apparently, those moments keep adding to the overall game time.

In any case, I really enjoyed this game. If that isn’t clear and you need more proof; if a crossover makes me decide that I need to collect more games from both series, I think the crossover succeeded in its goal.

I really want to see how both series play. While I have a pretty good idea of how Fire Emblem plays, since I own a couple of Fire Emblem games, I do want to know how Sin Megami Tensei plays. But, thank you so much Tokyo Mirage Sessions for making my summer that more enjoyable with your game!

Place 6: Corpse Party: Blood Drive (Android) (Original release: 2014, PS Vita version)

corpse-party-apk

First Impression

At this moment, I don’t own a PS Vita. But, there were a few games I wanted to buy a Vita for. Now, there is one game I wanted a Vita for and that is Corpse Party BloodDrive. To my surprise, this game was ported this year to Android and iOS. It also got released not too far from my birthday.

I didn’t know about this until Halloween came around. At this moment, I noticed an image on my store home page that looked a lot like Corpse Party. When I tapped on the icon, I was surprised by the Japanese name of the game and then the English title with English looking screenshots. At first, I thought that it was a port of the original game I have on PC and 3DS.

To my surprise, it was a port of the PS Vita game, BloodDrive. I haven’t bought a game quicker on the Android Play Store than that game. I really want to see how the story of Corpse Party continued after the cliffhanger in “Book Of Shadows”.

At this moment, I’m over halfway done with the game and I really want to finish it. I can’t wait to see how the game continues to twist and turn. But, I’ll soon find out, since I started to play this game again.

Place 5: Project Zero – Maiden of the Blackwater (Fatal Frame 5) (Wii U) (Original release: 2014)

project zero

First Impression

Like I said in my article, I’m not that fond of scary games. This game is one of the first 3D horror games I enjoyed quite a lot. This horror game surprises me since it’s able to give me unlimited ammo to defend myself and it’s still scary. The atmosphere, pacing, and world-building are all so believable.

One time, I played this game right before I went to sleep. The nightmares I had that night were so bad, I decided I didn’t want to play this game without lights on. Yet, I flick that light switch to off when I’m playing this game. The atmosphere is just a lot better thanks to it.

I’m still thankful to the person who decided to sell their intact collector’s edition in my local game store. This way I was able to pick it up second hand. I admit, I collected some dust on my shelves for like a month, but then I decided that I wanted to play some new games I bought in 2017 and started up this game.

What a great decision! Now that I have a new TV with an HDMI-input, which is bigger than my computer monitor, I get pulled even more into the game. So, beware Maiden of the Blackwater, here I come to take a picture of you. Make sure that I can make a photograph from your good side, okay?

Place 4: Oneshot (Steam Release) (PC) (Original release: 2016)

OneShot_cover_artI discovered this game through a video from one of my favorite YouTubers, NitroRad. When I saw that this game got released on Steam, I decided to buy it and give it a shot myself.

I wasn’t disappointed. It actually broke the 4th wall in many creative ways. I’m not going to talk about it too much since it will spoil the surprises in the game. But believe me, this game can do some crazy things that blew my mind from time to time.

The game was first a free indie title, that you could play once. Therefore it got the name “OneShot”. But now that it’s a commercial product, they had to ditch that idea. While they didn’t ditch it 100%, the way how they solved it was amazing.

After I had beaten this game, I really want another game with similar concepts and new puzzles. But, if this game will never come, I’m glad that I was able to experience OneShot and I’m happy to spread the love and recommend this game again. I decided that I’m not going to write a review nor an article about it, since talking or revealing too much will get into spoiler territory way too quickly. Know that the game needs to be played on PC and that you will have to think outside of the box to solve some puzzles. Or if you want to see more, feel free to check out the videos on it made by NitroRad. While he shows off a bit of the start, most of the surprises in this game aren’t spoiled at all.

To save you some time, here is a link to his video.

Place 3: Outlaws (PC) (Original release: 1997)

250px-OutlawsLucasArtsBoxCover

Review of the game

I go to a big garage sale each and every year; well, I picked up this game boxed for like 2€. It was the final game I bought. I caught it in the corner of my eye. Right when I saw the LucasArts logo, I knew I had to have it.

Seriously, this game doesn’t disappoint. Besides the amazing soundtrack, this game has amazing gameplay. When I decide to boot up my retro Windows 98 gaming PC, I almost always take this game and decide to play a few levels.

The love and care put into this game make it worthy of all the praise I’m giving it. I knew that LucasArts was good at creating adventures, but I didn’t know that they would also be able to create enjoyable 3D shooters.

So, thank you LucasArts for creating this underrated and overlooked gem of a game. If you haven’t played this game and you enjoy 3D shooters, you owe it to yourself to play this game. Know that this game is released in 1997 so the graphics will look like the original DooM in a way, but it’s still amazing to play to this day.

If you are unable to get yourself a boxed copy like me, you can find this game on GoG.com for like 5€, so you have no excuse to not give it a try. I honestly find it a way to cheap price for the game.

Place 2: A Hat In Time (PC) (Original release: 2017)

a hat in time

Review of the game

How could I not? To be honest, deciding the top 3 of this list was the most difficult part for me. While I wish I could put these three games on number one and call it a tie, that solution would be too cheap.

Anyways, I will explain why I place A Hat In Time so high on my favorite games of 2017 list. I usually never play collect-a-ton platformers. Besides Super Mario 64, I haven’t played any. While I have seen the first trailers for this game, I didn’t know it released after I suddenly saw some screenshots on my Twitter feed.

When I realized that the game was released, I bought it and booted it up. I think I explained a lot about the joy I had in the review. I gave the game a 100/100 for a reason. Right on my review page, I explain that when I give a game 100/100, I think the game is perfect in my eyes. While I know the game has problems, they are being fixed and improved to make the game even more smooth.

I have to thank Gears For Breakfast for delivering this game and also for the amount of polish and care they gave to this game. I can’t wait to see the free DLC arrive in the near future to play even more vanilla content.

Runners-up

A few games haven’t made the list. These games I started to play in 2017 as well, but sadly didn’t make the list because of a variety of reasons. So, here we go:

Mario Stickers Charged Football (Wii), Lego Jurrasic Park World (Wii U), Axiom Verge (PC/Wii U), Metroid Samus Returns (3DS), Popolocrois (PSP), Hamtaro (GBC), Spellforce (PC), Pokémon Pinball – Ruby & Sapphire Edition (GBA) amongst others I’m forgetting now.

1st PLACE: The Legend Of Zelda – Breath Of The Wild (Wii U) (Original release: 2017)

BreathoftheWildFinalCover

First Impression

There was this game this year, I played when I didn’t know what to play. A game that needed time to grow me on me. A game that slowly but surely became one of the best games I played all year. With over 200 hours put into it this year, I can’t lie and say that The Legend Of Zelda is the worst game I played in 2017.

Currently, I’m playing through all the DLC and I have a sneaking suspicion that after that, I’ll still spend a lot of time with this game. Especially when I’m going to buy a Switch next year, I’ll be able to experience this game all over again.

If you didn’t know, the Legend Of Zelda series is one of my favorite gaming series ever made. As shown by the amazing blogging celebration I did in October where I looked through the whole main series history with a lot of other bloggers. In case you missed the hub article, you can find it here.

I can only confirm that this game is worthy of winning all those awards at the gaming awards this year. It’s one of the best open-world games made so far and I think we will see a lot of influences from this game gets its way into other games. If you haven’t played Breath Of The Wild, play it. But be aware that it will change your view on various open-world games forever.

Goodbye, 2017!

This year has been so special to me. I have experienced a lot of different things. I played one of the lead roles in my theater group, made a lot of new blogger friends, my blog grew an awful lot and already made a lot of plans to make 2018 an amazing year to look forward too.

In terms of gaming, 2017 was a year of both nostalgia and modern games to me. I played a lot of new games and I love how people ask me about which games they should buy for their children at work. It gives such a great feeling to be able to spread the joy of playing games to others.

In 2018, you can expect more articles from me. Like I said in my update article for December 2017, I have a few plans for 2018 and I think you will enjoy them. But, thank you for reading my blog this past year. I had such an enjoyable ride and I am so thankful for all the chances I get to review indie developers their games. It was also flattering to see how one of my quotes made it on a Steam Store page.

Before I ramble on too much, I’m going to close off this article. If you want to talk to me about the past year, your favorite games of 2017 and things of that nature, feel free to leave a comment. Since I do read them all and reply to them all. Thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day.

Blogger Blitz Round #1: Retail Rumble

blogger-blitz

What is this?

What is Blogger Blitz?

Basically, it’s a writing competition between bloggers we are doing for fun. I could explain everything in detail, but the organizer has written a very long blog post about it. In this post, you can find all other bloggers who are in this competition. So, feel free to read this post if you want more information.

https://adventurerules.blog/2017/07/24/blogger-blitz-round-one-match-schedule/

First Round!

So, I have the honor to start in the first round and start the first “battle”. So, today I’m presenting you with this:

BloggerBlitzround1.jpg

Basically, the goal of this round is to convince you and the judges that a certain iconic item of the character can be mass produced and sell the best. For example, Minecraft Steve can mass produce diamond tools and sell them at a high price.

Since I choose Indiana Jones as my character, I’ll try and convince you about what he could mass market and sell. Oh, if you don’t know a lot about Indiana Jones or want to read a bit about his background, well… here is a massive article from the Indiana Jones Wiki telling every adventure in order from all the movies, games, books and other media: http://indianajones.wikia.com/wiki/Indiana_Jones

If you want to read the argument that Lightning Ellen makes, feel free to take a read at her blog here: https://lightningellen.com/

Her character will be Lightning Farron from Final Fantasy XIII. If you want to read more about the character of my opponent, here is a link to her page on the Final Fantasy Wiki: http://finalfantasy.wikia.com/wiki/Lightning_(Final_Fantasy_XIII)

The results will be announced on Friday the 4th of August on the Adventure Rules blog, so we shall both check there! So, I hope you are ready since here comes my argument! Also, the rules state that the argument can only be 500 words long. Just a little side note. The rules can be read here: https://adventurerules.blog/2017/07/27/blogger-blitz-rules-and-regulations/

So, may the best argument win!

My argument

Dr. Henry Indiana Jones Jr. got a special phone call after he finished his classes at the Marshall College. It was his other boss, the one with the big ears and the big white gloves. The conversation was brief, but it made Indiana nervous.

He had to go to his office and pitch something new to convince him to not go for another project. He thought about it for a while and after he created a prototype, he went to the office of his boss.

When he was walking towards the office, a young girl with long pink hair walked outside. Then he realized, the other pitch was for Kingdom Hearts. He got even more nervous. There was only room for one more project and he wanted that spot.

Indiana’s plan was simple, to sell new merchandise to attract new fans and try to ease the pain of the disappointed fans that saw the Kingdom of the Crystal Skull movie. He had to make and present something good, otherwise, the release of the new movie in July 2020 might be a flop and that would mean possibly the end of his franchise.

After the young girl left the hallway, he knocked on the door. He knocked a few times in rapid succession. It didn’t take long before he could enter the office. But, this time, Indiana wasn’t alone with the mouse in the office, his wife was sitting in the office as well.

Indiana didn’t hesitate and started his pitch. He started to talk about how the merch sales are declining and they needed to come out with a new item so that they could hype up the 5th big movie. Indiana’s plan was simple. He wanted to make a new line of costume sets.

This would serve several purposes. It would be very handy for people that want to cosplay, act in theaters, make fan movies, collectors and so on and so forth. The mouse was happy to see something that iconic being pitched in front of him.

Yet, Indiana wasn’t done with his pitch. There was another layer to his idea. Since he was nearing his retirement, he also wanted to sell the costume set to create a great competition for his replacement actor. Since, that would make it easier to set up some sort of show, “Who will be the next Indiana?”.

The costume set would have everything, the fedora, shirt, jacket, pants, satchel and a prop gun and prop whip. Indiana didn’t want to limit it, so he created a female prototype. This made the wife of the mouse happy. She found it very cute and fell a bit in love with the design. She tried it on and she was convinced of the pitch. In her eyes, Indiana won. But the mouse, he had to speak to the judges. Since he wasn’t sure who had the best pitch. He both liked the pitch of the pink haired girl and Indiana. So, what now. What now?

Ending of my entry

So, that was my argument. To prepare myself for this, I replayed various Indiana Jones games and rewatched all movies I owned. Also, I wanted to present my argument in a way how I love to write, in a story.

I highly recommend you read the argument made by Lightning Ellen and decide for yourself who won. But, who will go to the 2nd round? Well, as I said earlier in this article, the jury will decide that and it will be announced on August the 4th. You can find the links for that earlier in the article.

As a little side note, for those who didn’t get it; I wrote about this event. Obviously, I took some creative freedom to fit it into a story only about Indiana Jones. This story has no ill intent to anybody or any company.

So, I want to close off this article with thanking you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then take care and have a great rest of your day.

Review: Stella Glow (3DS) ~ Swansong

SGCoverRGBOfficial website

Around a month ago, I was looking for a new 3DS adventure to sink my time into. So, I downloaded a few demo’s from the Nintendo eShop. When I played the demo of Stella Glow, I wanted to give the full game a try. Later that day, I talked to my friends over at ButtonSmashers and something happened. I was asked to review this game and I got a review copy. So, that was a very lucky thing. Also, the subtitle of this review has a special meaning. This game is published by Sega, Atlus & NIS America but it has been developed by Imageepoch. Sadly enough, they are bankrupt now. So, they made this TRPG (tactical RPG) about music as their final game. Is it any good? Well, I had high expectations. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game. 

Note: I want to thank NIS America & ButtonSmashers for giving me a download code for this game.  

Swansong

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In this game, you play as Alto. A boy who got adopted and lost his memories. One day, when he was out hunting, he encountered a mysterious woman that warns him to leave the village. He refuses and not too long after, all hell breaks loose.

This is how the game starts. There were a lot of cliches in the story, but they didn’t weaken the story one bit. The writing of the characters is excellent. You really get to know the large cast of characters in this game. Both in the main story and in the side missions, all characters well developed. Every character has his/her own personality and they can be very relatable.

The only negative I have for the story is that it introduces too much new major plot points in the final three chapters. So, the pacing of the story isn’t the best in the end. But hey, it’s a minor thing in my eyes since it keeps you at the edge of your seat.

Something that really helps in the story department is the voice acting. Man, the voice acting is top notch. All the actors did an amazing performance for this game. I have nothing bad to say about the voice acting of this game.

Read the full review on ButtonSmashers, since I got this game from them.

2015: A Look Back

ano-2015-3294.jpgWell, 2015 is nearly at an end. As usual, everybody is doing (or preparing) their best games of 2015 lists. And I think I should join in the party. What games have I played and/or finished in 2015 and will stay with me? Let’s find out. Let’s look back to my gaming year of 2015. This list isn’t in an order, so all these games are my favorites in 2015. Keep in mind that this are MY favorite games. This isn’t a TOP 10 most popular or anything. Oh, yeah… Feel free to leave a comment in the comment section with your favorite games or your opinion on my picks. 

Note: For this list, games didn’t had to be released in 2015. I had to play them in 2015 in order for them to count.

Majora’s Mask 3D (3DS)

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Official site

Not that far from my birthday, one of my favorite 3D Zelda games got its remake released. As a kid, I loved the rings that turned you into monsters in the Oracle games. I wished you could attack other monsters using that monsters power… but alas, that wasn’t possible in the gameboy color games.

A friend of mine had a copy on his N64. I didn’t own a console until mid-way the Wii’s life. Yeah, I played handheld games and various PC games when I was a kid. But hey, that didn’t stop me from marveling at the games on consoles.

A few weeks before this game released on the 3DS, I actually bought it on the Nintendo eShop for my Wii. But then I got my hands on the 3DS remake. It’s so beautiful. Finally I can play this game without fearing that I need to give it back to a friend later. I finally own it. And I also own the special collector’s edition which makes this Zelda fan ever more happy.

It’s a small shame to admit, but I haven’t finished this game. It’s on my “TO DO” list, but I have the same issue I had on the DS. There are just too many good games coming out and I get so easily distracted.

Europa Universalis IV (PC)

EuropaUniversalisIV_Packshot_edited Link to my article

I always thought that these kind of games weren’t my style. I’m not that good at managing big countries and fighting wars with other countries.

But after a good friend of mine helped me and learned me the ropes of this game, I have been playing this game from time to time and spent nearly 300 hours on it.

It’s challenging and it actually broadened my horizons. This game is actually a lot of fun and the soundtrack of this game is even one of the best soundtracks I have heard this year.

Now, I need to try and play this game on single player without Mizari’s help. Then I just might loose myself in this game even more. But that’s for next year, I think.

The Etrian Odyssey series

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Link to an article about an other game in this series.

Man, I have tried to get into this series a couple of times in the past but when I was able to pick up a copy of one of the games for cheap at a garage sale, I was hooked.

The gameplay is what hooks me the most. It’s a RPG with a very nice story where you explore a dungeon. The best mechanic of it all is that you have to draw your own maps. Also, there aren’t any random encounters. Since you can somewhat predict when you get attacked.

Lately, I have been playing two games in the series. I recently got myself a copy of Etrian Mystery Dungeon. The reason for that is, I enjoy the formula of Pokémon Mystery Dungeon that much, I wanted to play a game to took a different approach on the formula.

Now, I play these games off and on. But not on the train anymore. Since I can get very lost into the world and the game that I once almost missed my stop. I should finish one of these titles so I can actually review them. But they are very lengthy. So, yeah. I haven’t come close to beating one.

The Legend Of Zelda – Triforce Heroes (3DS)

407451_nds_b.pngOfficial website

This game recently got a free update to expand this game even more. But I’m running ahead of myself.

This game actually proves that you can have a multiplayer Zelda game and enjoy yourself quite a lot.

This game doesn’t take itself quite seriously. The story is in my opinion laugh-worthy, but in the good sense. The story is there just to explain one of the main mechanics of this game. Since this is a spin-off Zelda game, I’m rather glad that the big N didn’t make a story that tried too hard.

While this game has its problems, it’s a quite enjoyable game. The game is challenging (and cruel in some places) and actually feels like a “real” Zelda game (minus the overworld) to me. The update promises to always link you up with players that have a similar playstyle. If that works, one of my biggest complaints with this game would be fixed. I’m still playing around with the updated game. So, when I have beaten the game, I will write a review on my blog. So, stay tuned for that!

Honorable mentions

I don’t want to make this article too long, so I list a few games that I enjoyed this year and don’t want to leave out.

Hyrule Warriors (Wii U), Fantasy Life (3DS), Golden Sun Dark Dawn (DS), Giana Sisters – Twisted Dreams (PC), BoomBlox (Wii), Tomb Raider IV (PC), Typoman (Wii U), NES Remix (Wii U / 3DS), The Binding of Isaac: Rebirth (Wii U), Terriara (PC)

And there are a lot of other games I’m leaving out.

Wrapping up

The reason I didn’t write a top 10 this year is because I didn’t want to make a the harsh decisions of which games to place where. I play and enjoy games as a hobby. But this year, I played so many games I honestly lost track of it all.

That’s why my overview of this year is quite different. Because I forgot what games I played. I had to look in my logs which games I forgot. In any case, I have been working on some fun articles for next year.

Also, I build a very strong gaming computer. So, I replayed a lot of games just to see them in higher quality and enjoy them even more.

2015 was a fun year for me to blog. I have been doing this for over five years and I look forward what my 6th year of blogging will bring, next year.

2016 will be an amazing year for games. There are a ton of games I’m looking forward to. Both on PC, Wii U and the 3DS. Yeah, I play mostly on those systems. But I’m planning to write articles about consoles games as well. In any case, I hope you enjoyed my articles this year. Thank you to all my readers and the feedback I got. I really helped me grow. But prepare yourself for a year full of new articles about old and new games since I don’t feel like stopping anytime soon.

Thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope to welcome you in another article. But until then, have a great holiday season and take care~

Gamer’s Diary #5: One time special!

character224Since I want to do something special this month, I decided to get my old series “game diary” back for one time. To avoid that only there are only reviews and first impressions from a given console or handheld. Anyways, enough introduction and reason why I bring the series back for this one time. In this article you will find a story where 20 game titles are hidden. Do you know enough games to find them all? If there are more then ten, feel free to tell me. The solution is underneath the story. To avoid spoiling yourself, I made the text white. This way you have to scroll over it to reveal it. Anyways, I hope you enjoy this one. Good luck and have fun! To avoid confusion, I used the Wikipedia lists of all titles on the gameboy and gameboy color. I also hid 10 titles of each handheld. Oh, and before I forget, let me know in the comments how many you got and or some feedback on this article. 

 Gameboy part

 Hello there, I was just trying to find some worms in my backyard for a biology project. It’s kinda gross, I know. But we are going to study how fish react to them. I’m quite disappointed that I had to cancel my tennis training. Otherwise I wouldn’t had enough time.

I could be lazy and go to the animal breeder in the alleyway, but what’s the fun of that? I like to find other insects like centipedes to scare the living hell out of my sister.

Before I forget, the guy who owns the animal shop has like a monopoly on animals in my town. I thought Chinese people only played Mahjong. Stereotypical, I know. I prefer card games more myself honestly. My dad, who is a fire fighter, is more of a chessmaster. But he is on in a meeting now in Shangai.

Gameboy Color part

Hello there, my name is Laura. I might not be able to make a 720* on my skateboard, but I do some basic tricks. I don’t like to go to VIP parties since, I’m never invited. They think I’m a nerd because I like to play backgammon with my family.

Oh well, that’s their problem. They are like running animals, not a chicken run … but more running ants. Annoying but useful sometimes.

Look who we have there, my dad is home from his job as a deer hunter. He has a big gift for mom. I have a déjà vu. Didn’t he do the same thing last week? I shouldn’t care too much about that, otherwise bad thoughts will spawn in my head.

Solution

Gameboy part

  • Worms
  • Backyard
  • Tennis
  • Animal Breeder
  • Alleyway
  • Centipede
  • Monopoly
  • Mahjong
  • Chessmaster
  • Shangai

Gameboy Color part

  • Laura
  • 720°
  • VIP
  • Backgammon
  • Chicken Run
  • Antz
  • Deer Hunter
  • Gift
  • Déjà Vu
  • Spawn

Final thoughts

First of all, this should be released last weekend, but I was busy and such. Sorry for the delay. I know it’s shorter then the other entries but I’m so busy but I wanted to make sure that it got released.

It’s a difficult game, isn’t it? I wouldn’t be surprised if you barely found any title in the story. That’s because you shouldn’t pick generic titles. Then you don’t stand out, then you blend in a story so nicely.

Anyways, thanks for reading and hopefully you enjoyed reading it. I also hope to see you another time here on my blog. (Also, this was an exclusive article on my blog, not reblogged on other partner sites)

Gamer’s Thoughts: 10 facts about the gameboy and gameboy color

game-boy-color-vector-material_429388Let’s do something different, not a review or a first impression. Let’s not talk about the game music or something along those lines. In this article I want to talk about the history of the gameboy and gameboy color and maybe some facts you didn’t know about yet. So, this is an experimental article. It would help me if you guys left a comment about the content and subject of this article. Let’s begin. 

Gameboy

1) Kirby’s color is white?

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Did you know, that Kirby’s first appearance in the west was actually white? The reason for that is when Nintendo USA got the code for the game in order to translate, they didn’t mention that Kirby was pink. Because his first installment was on the gameboy, it was unclear which color he had. That’s why Nintendo decided to give him a white color.

Also, there are some rumors of Kirby’s name. It might have to do with a story of a lawyer that defended Nintendo when Universal Studio’s sued Nintendo for copyright infringement on their Donkey Kong license. But that’s only a rumor… right?

2) A calculator as inspiration.

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Gunpei Yokoi was sitting on the train when he saw a business man playing around on his calculator. You know that stuff you did back in class? Turning the numbers upside down to try and spell out words? It didn’t take long before your dirty mind took over and you turned the number “80085” upside down.

So, that’s what gave Gunpei the inspiration to make the gameboy with the RD&1 of Nintendo. Sadly enough, the creator of the gameboy has passed away in a car accident a few years ago.

He got a few awards under his belt, but to me he will always be remember as the creator of the gameboy :)!

3) The Gameboy Advance SP wasn’t the first back-lit gameboy.

Game_Boy_LightRemember those painful days when you had to have a lamp on to play the gameboy? When you couldn’t play it under your sheets easily because the gameboy didn’t had a light-up screen?

Well, the successor, the gameboy pocket got a second release in Japan. The gameboy light was actually the solution to the issue. Strangely enough, the device only stayed in Japan. In the USA and Europe we got all sorts of crazy attachments that barely worked.

What’s an every bigger mystery is why they didn’t include this feature in the gameboy color. Yes, we had to wait until the gameboy advance SP until we had backlit gameboy screens. What a shame actually. But hey, it was fun trying to hide the gameboy and put out the lights at night to avoid your parents busting in…. Just don’t forget you lower your volume.

 4) The gameboy wasn’t the first Nintendo handheld

Game_&_WatchSo, this relates to my 2nd point about the calculator. When Gunpei started to design the first handheld game for Nintendo, he developed the Game & Watch series.

The Game & Watch series are now a big collector item. It’s even believed that some Game & Watch systems gave the inspiration to the Nintendo DS’s design.

Well, more on Game & Watch devices later.

5) Samsung sold it!

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Around the time the WO II ended, Korea actually banned products made in Japan. Which meant that the Gameboy was banned. But that didn’t stop from being sold in Korea.

Samsung Korea actually sold the gameboy under another name, called the “Comboy”. It’s not the only system that Samsung sold. I know that they sell a version of the DS as well, so I wouldn’t be surprised that they helped to sell the whole gameboy line in Korea. But notice that’s I’m doubting since I don’t know for certain.

Gameboy Color

1) The SNES gameboy “port”

Back in the day, you could play Gameboy games on your TV using the Super Gameboy. You can even play with the color.

But strangely enough, the Super Gameboy couldn’t run Gameboy Color games. The SNES would be strong enough to run those games and it has color for sure.

We had to wait until the GameCube before we would be able to play these games legally on a big screen.

2) Trivia

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The Gameboy color is the only system in the Gameboy series that has clear cartrigdes.

The colors in the name of the Gameboy color stand for each different color the gameboy color was originally released in.

And final part of trivia, all black gameboy cartridges are enhanced to be in color on the gameboy color!

3) Pokemon Crystal, two versions?

Pokemon Complex Crystal (v1.33)-3-full

The most popular game on the Gameboy Color was Pokémon Gold & Silver. But strangly enough, Pokémon Crystal got two releases. I discovered this when I found out that I had two Pokémon Crystal cartridges.

When I saw the area code, somehow a “-1″ was printed on it. After I researched it, it turns out that there was a v1.1 released. There is barely anything known what is patched. But hey, time to hunt a copy down for your collection!

4) Wireless.

InfraredIf you thought that you needed to use cables when it came to connecting two gameboy colors, think again. Some games actually used the infrared port on top of the gameboy.

I never used it as a kid, but it’s interesting to learn more about. Since according to my research, it was the first handheld that had wireless communication.

5) Motion Control before it was cool.

1135408995-00Oh, and it wasn’t the only first. Kirby Tilt ‘n’ Tumble was the first motion controlled game. It’s a sort of maze / Super Monkey Ball-ish game.

It actually worked with tilting the gameboy around. I haven’t played it, but I have seen video’s about it. It made me want to grab a copy of it. Since you can’t have the same experience with these kind of games on an emulator.

Final thoughts

So, that was the article I wanted to release last week. But, I was busy and tired, so I moved it to this week. I hope you enjoyed reading about the gameboy and gameboy color. If you knew all these ten facts, I hope it was a nice refresher.

I enjoyed writing this, did you enjoy reading it? Anyways, I hope to see you another time. Thanks for reading. :)