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First Impression: Woodle Tree Deluxe (Switch) ~ Raindrops To The End.

Woodly TreeNintendo microsite

In 2017, the developers behind Suicide Guy contacted me to ask if I would take a look at their game. Last year, they asked me to take a look at the sequel/follow-up of the game called Suicide Guy – Sleeping Deeply. Now, Chubby Pixel sent over a review copy of Woodle Tree Adventures Deluxe on the Nintendo Switch. While the developer provided me with a review copy for this game, you will find my 100% personal opinion in this article. I’m quite excited to see what this game has to offer and how different their other titles are. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.

Raindrops To The End

Woodle Tree 1In this game, you play as a walking log. You are tasked by the Great Tree, that looks a lot like the Deku Tree from Ocarina of Time, to bring the water back to the world. Why do you have to bring the water back to the world? Because it’s going through a draught at the moment. After the Great Tree shows you the Fairy Tears you need to collect in order for you to save the world, you get teleported to the hub world. This hub world is the home that the Great Tree for you build and there you find a backpack (it’s called a rugsack in game) and your weapon, the magical leaf.

And that’s about it in terms of story. I haven’t finished the game yet, but I think the there will be a bit more story bits after I finished the last level. Now, I didn’t expect a grand story from this game. Because the stories in the Suicide Guy games was handled in the same way. It’s all about the gameplay in these games.

Before I talk about the gameplay, I want to mention one thing that I didn’t like about the story. In this game, there isn’t a button to skip dialogues. When I started playing this game and I read the first dialogue and I wasn’t able to advance, I thought that my Switch froze. But, you have a wait for a bit too long in order for the game to advance. It sounds like a nitpick, but it would improve the game quite a lot.

With that said, let’s focus our attention to the gameplay. In this game, you go through various levels looking around for these Fairy Tears. There is no tutorial in the first level, but a quick look at the controls by pressing the “+” key on the right joycon explains everything you need to know. The controls are easy to grasp and understand.

The goal in each level is to find the tree hidden Fairy Tears and bring them to the three cups at the end of the level. If you reach the end of the level without all three tears, you won’t be able to finish the level. While the levels are quite linear, to find all three tears, you will have to explore off the main path and look everywhere.

Checkpoint mystery

Woodle-Tree-Adventures-Deluxe-2Whenever you fall of the edge of the level or get hit by an enemy, you respawn at a checkpoint. Now, at first, I didn’t understand how the checkpoint system worked, but after some experimentation, I think I understand it. Let’s say there are 5 checkpoints in a level. When you die past the 4th checkpoint, you respawn at checkpoint 4. If you die again, you respawn at checkpoint 3, die again -> checkpoint 2. So, the punishment of dying is respawning at an earlier checkpoint.

In this game, you don’t have hitpoints nor lives. So, if you are hit by an enemy, you are dead. But, you will never get a game over. Speaking about enemies, they die in one hit as well. Some will chase after you, others will stand in your way to make certain platforming sections trickier to complete. The enemies were a small point of frustration in this game for me, since the attack of your character is so slow, I ran into them quite often. Thankfully, you don’t loose your already collected tears whenever you die.

But, there is something that was ever more annoying, and that was the camera. You don’t have full control over the camera in this game. You can zoom in and out in most places. I’m extremely happy for that feature since it made certain platforming sections possible. In other sections, the zooming in or out mechanic didn’t work properly or not at all. Making some sections extremely tricky, especially when you have trouble seeing depth.

A cute cover

Woodle-Tree-Adventures-Deluxe-3This game is a port of the Steam game “Woodle Tree Adventures”. In this version, with get an additional level, the new camera system and better jumping mechanics.

Speaking about the jumping mechanics, the animation of the jump looks a bit weird. It looks a bit floaty. I think that a few more frames of animation for the jump would give it a more natural feel.

Visually speaking, this game looks very good. The world is very colorful and vibrant. The visual presentation of the game is one of the strongest points of this game. The game even looks stunning in some places. Especially some lighting effects like the sun’s rays peeking through some models, giving a sunset vibe.

Yet, underneath this cute cover, the game feels unfinished. For example, the controls of this game respond quite well but they can be quite slippery sometimes. I lost count how many times I died because my character took one or two additional steps and feel into the abyss.

Also, I felt that there was something missing during my playthrough of this game. There is barely any UI in this game. I missed an on screen counter for the collected fruits in each level. With these you can buy various cosmetic items for your character, but it’s tricky to know how much you have already collected. You can see this in one space in the hub world, but the counter isn’t visible at the location you can buy these cosmetics at.

All of this happens in the hub world. And there is another element that I don’t like about this game. The placement of the levels. To start a level, you have to hit the orb with your magic leaf. But these orbs appear randomly in the hub world without any indication of which ones you already finished or which one is new.

Overall, this game is quite easy. The only moment that this game can become difficult is when the controls become slippery or when the camera decides you can’t zoom in or out. But, it didn’t take me long to finish the first few levels of this game.

The music and sound effects are a bit lacking as well. While the music of this game is quite enjoyable, I wish there was a bit more to the soundtrack and a bit more sound effects. I think there are only 5 sound effects in this whole game. And that is a bummer. Speaking about sound effects, I noticed that the dying sound effect sometimes played multiple times when you fall off the edge.

Overall, this is a decent game. But, it’s lacking. The game could use a lot more polish and content. The concept is interesting and fun to play but with slippery controls, boring level design and especially an annoying camera, this game is hindered so much. This game could have been so much better then what’s released right now. With that said, I have a hard time recommending this game. While it has a ton of elements that work and work well, but there are just too many elements that need polishing or updating for me to fully recommend without any hesitation.

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Game Quicky: The Pepper Prince – Episode 1 (PC) ~ Rhyming For A Cake

headerOfficial Steam pageDeveloper’s website

Quite often I get indie developers requesting me to take a look to their game. Today I want to talk about a game called “The Pepper Prince” which is an episodic adventure fully created in ASCII art. At the moment, there are 5 episodes planned and only the first episode has been released. Full disclosure, the developers provided me with a press key for this review. And as usual, in this article you will find my 100% honest opinion. So, let’s get backing and rhyming for a wedding cake of two princes. Yes, princes. And also as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.

The positives

pp-7The story in this game is very quirky. It’s completely written in rhyme and it’s enjoyable to read through. The humor, charm and pacing is just on point.

The only minor thing is that the story was over before I knew it, it was that well-crafted, it drew me in that much that I forgot that each episode contains only one hour of gameplay. I’m now even more excited to play the following parts of the story.

The gameplay of this game is quite enjoyable. It’s a great point-and-click game where you need to look for items to help other characters that in turn help you to progress your quest. The “TO DO” list in the journal was a great help when I didn’t know what my next steps would be.

The visual presentation isn’t for everybody. I can totally imagine some players looking at the ASCII art and skipping this game. But not for this retro gamer, oh no! While playing this game, I felt like I looked up my old-school retro gaming PC and I was playing those old DOS games during those winter-y nights with a cup of hot chocolate and an a warm blanket wrapped around me. This game leaves a lot up to the imagination and I love it when games pull this off well.

The music in this game adds to the old school charm. The only thing I would recommend to the developers is that there is an option to have more MIDI music playing. It would just make the whole experience that more perfect.

The difficulty in this game is just right. Thanks to the journal, you have a great list of all the things you have to do. You can always ask about various tasks to all the characters that often point you in the right direction. While this game doesn’t have a mini-map screen, the characters point you in the right direction by saying things like: “I have seen him go west.” and things like that. Now, this game isn’t too challenging. In a matter of fact, it’s quite easy and relaxing actually.

The negatives

pp-2Now, this game is very well created. But, there are some things I would change in a future update or for the following episodes.

I’m quite happy to see an achievement for speedrunners. You get an achievement when you are able to finish the first episode in 15 minutes. Now, I totally miss one option that would make this even more helpful. A timer. Yes, a timer so speedrunners can keep track of the time and know when they need to restart when they aren’t going to make the 15 minute mark.

Something I would personally change is the color of either the items you can pick up and the characters. At the moment, they use the same color. This confused me a few times, thinking that an item was a character I could interact with. In addition to that, a small sound effect when you get something in your inventory would be a great addition.

This whole game is controlled by the mouse. Something that would add quite a lot to the charm of this game is if you were able to use the keyboard to control this game to some extent. Since a lot of old school DOS games don’t support the mouse. But that might be just my preference.

Conclusion

This game nailed the charm of an old school DOS game perfectly. The game is enjoyable and great to play through.

The game also has a lot of potential and with a few changes, the game can become even better.

If you are into point-and-click games and or into old school DOS games, I highly recommend this game. Like I said earlier in my article, I was pulled into the charm and story of this game so much, I forgot that the game is quite short. It made me even more excited to play the upcoming episodes of this game. I want to see how the story will continue and where it takes me next.

The game is also quite cheap on Steam, so I think you have no excuse to give this game a go. I enjoyed the relaxing gameplay. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

pepper prince 1

 

Publishing: The world of Dfusing Mechanical Keyboards

As the years have progressed, technology has come a long way. It has brought a change in lifestyle and we cannot possibly think of living without technology right now. Computers are a great example of this changing technology. The bulky desktops have given way for more sleeker versions and feature-packed laptops. One of the most used input devices on a computer is the keyboard. It has also changed along with the computers. While laptops have their own integrated keyboards, some people prefer using an external keyboard.

NekoJonez’s personal note: This article is written by DFusing and minor edits by me. I want to thank DFusing for writing this extremely interesting article and the amazing communication. I’m actually in the market myself for a new keyboard and after reading this article, I’m considering a mechanical keyboard.

The tactile satisfaction of the mechanical keyboards is often missing in membrane keyboards. It mimics the feel of writing on an old school typewriter, like in the past. Now, this doesn’t mean that the modern mechanical keyboards are missing features. They are packed with the things that the customer needs for everyday use and even in most cases for gaming as well.

The gaming community is very passionate about the technology that they use. They often customize their computers, and this includes a gaming keyboard that gives them the ultimate satisfaction and comfort while playing games. Because of the different type of keys used in mechanical keyboards, they have a better sensitivity. Writers buy mechanical keyboards as well because they need their keyboard to type a lot. So, let us take a closer look to one of the companies that creates these mechanical keyboards.

What is Dfusing?

Dfusing is a company that specializes in developing mechanical keyboards especially those that are meant for gaming. They are motivated towards solving the usual struggles that a gamer generally has while using normal keyboards.

Customer service and satisfaction are two things that are quite important for DFusing. Together with the best minds, DFusing has included the best technology in their keyboards that gamers will find interesting and quite useful. They have great options for the budget lovers and for high-end products in their technology.

Dfusing Logo

Why does DFusing make mechanical keyboards?

In most cases, people don’t check which type of keyboard we purchase. They most likely get a normal keyboard, even while they could be interested in buying a mechanical keyboard. Here are a few reasons why a company could start making mechanical keyboards.

  • Mechanical keyboards use specialized keys that aid in doing the job that they want to do. The keys like the Cherry MX Black, Blue, Brown etc. More information can be found in our latest blog post on our website. All will help you, in some way or the other. There are types for gaming and for writing. There are mainly three different models of key types: linear, tactile and clicky. It’s highly advised that a customer should tries out the different types and armed with that research buys the keyboard with the keys that suits them best.
  • Mechanical keyboards are far more durable than other type of keyboards. Gamers can use these keyboards for several hours a day and writers can write on them quite easily. The materials that are used in mechanical keyboards are designed to easily withstand years and years of heavy use. Most mechanical keyboards do specify their lifespan when you buy them.
  • Mechanical keyboards, especially those made for the gamers, will often have specific features. For example: anti-slip so they don’t move on your desk. In most cases, they will be heavier so that it stays put while you work on it. Dfusing keyboards do maintain their quality. Other features are backlights for gaming, writing in the dark, special keys which are programmable for the gamers etc. Customers will often look for these features whenever they are buying a keyboard.
  • The feedback given by the mechanical keyboard is one of the reasons for gamers vouching for them. The click made by the key actually helps the person to type or press the next key without having to wait for it responds. This also increases the precision and speed provided by the keyboard.

These are the main reasons why DFusing makes mechanical keyboards. Along with the above-mentioned reasons, DFusing makes sure that these features are present in the keyboards they are launching in the market.

Mechanical Keyboards by Dfusing

We have already talked about the company and their market of mechanical keyboards. We think that this is the time to talk about the products that they have in the current market. So, here are some the keyboards that you can get from Dfusing:

  1. Backtech is one of the most loved products. Your attention is immediately caught by the great design of the keyboard. Your hands won’t get easily tired due to the ergonomic rest, even when you use the keyboard for a long time. The keyboard keys have a lifespan of 60 million keys which is quite durable. Along with that, the reaction of the keys is super-fast and are comfortable to touch.

Backtech

Another focal point of this Backtech must be its high-quality LED backlight. The bright light will never go dim on you. There are 15 different settings for the backlight. It is a USB wired keyboard that you can attach to your desktop or laptop for easy usage. The Backtech has an affordable price of just $49.99 (€44,25) which is just a steal.

  1. Enterprise is the dream come true for every lover of mechanical keyboards. The best part is the 16.8 million possible settings for the LED backlights and they look astonishingly beautiful. A lot of things can be created with the backlights, anything from a rainbow to a disco. The Enterprise be durable because its upper cover is completely made from metal and not a cheap plastic. Like the Backtech, the Enterprise also has a great ergonomic design.

Enterprise.jpg

DFusing has made sure that not only the Enterprise has the highest comfort possible but that it also is extremely useful. The keyboard has the necessary multimedia keys. So, the writers can also use this keyboard to get their job done. The keyboard will cost you $79.99 (€70,81) and it is totally worth it for the quality that you are getting out of it.

  1. Solardream – If you are a person who is into high-end gaming keyboards, then this one is perfect for you. The design is quite unique with the RGB strips on either side of the SolarDream. The backlight has different light modes which let you customize your time with this keyboard. It also has 5 programmable keys which is a must have for gamers. The programmable keys are on the left side of the board. A lot of people also find a lot of use out of the 12 media and function keys present in this model.

SolarDream.png

The keyboard sports Outemu keys which are known for their quality. They are tactile and comfortable to use. This keyboard got a lot of praise from professionals. A lot of gamers use this keyboard to play their games thanks to the amazing RGB features. The SolarDream is sold for $109,99 (€97,37).

  1. Frostflux – Dfusing really knows the right way to be creative with their keyboards. The Frostflux is an example of this due to the unique and comfortable design. It boasts clear design which lets you have a look underneath the keycaps. The blue frosty color of the keyboard along with the RGB backlights look amazing. With the help of a laser, the optic switches have very fast responses. Because this keyboard doesn’t have a lot of flex, the keyboard is quite sturdy and will last for a long time so the chances of it breaking on you are slim.

Forest Flux.png

The backlights are something that everyone should appreciate and they are customizable! If you are in the market for a good looking and great preforming keyboard, the FrostFlux is for you! The FrostFlux can be yours for $89.99 (€79,66).

Competitive companies

An industry wouldn’t be complete without the competition! There are some great and strong brands out there besides DFusing.

Razer

Razer

Their slogan says it all. “For Gamers, By Gamers.” They’ve proven that the gaming industry can be a great and heart-warming community. They bring a lot of gamers together to enjoy their products and content!

Corsair

Corsair

At first sight, people would associate Corsair more with power supplies and computer cases. But Corsair has a pretty strong line of keyboards (and mice) as well. One of their most famous products is the K70 series which makes them a big competitor in the keyboard market.

Logitech

Logitech

Logitech might not always be the brand that gamers think about first but Logitech does make some very good products for a very reasonable price. Logitech isn’t completely focused on gamers alone. They’re what you would call: in between. Offering products for both the gaming scene, and for the office/casual scene.

All of these brands have a very respectable reputation. There are different brands in the keyboard market, but the three we mentioned above are the biggest competitors.

Why would you buy from Dfusing?

From the start, DFusing had a clear goal and vision in mind. Everybody at DFusing is a hardcore gamer and with this passion it was clear what the company wanted to develop and create. So, why would a consumer buy from Dfusing?

While it is not that odd that mechanical keyboards are a tad more expensive than membrane keyboards, a lot of brands have extremely high prices. We mean no critique on them, but we have our own strategy.

We want to give the customer the utmost value for their buck. That’s why we ensure to completely analyses for every product that we put on the market, and discuss a fair and honest price for said product. We don’t go overboard, we want to be the go to place for every type of gamer.

  • Great customer service means a lot to us! When a company grows larger and larger, it becomes quite challenging and sometimes even impossible to provide great customer service to every single customer. We absolutely do not want to be that kind of company. We believe in treating the customer with the utmost respect and support. This translates into a healthy relationship towards the industry and our consumers. Basically, we value our customer, and naturally, the customer values us back. And let me tell you, that is worth all the trouble (of keeping the support level at the best quality while the company grows)!
  • The journey does not end when the product arrives at your doorstep. We want to build a community to come back to, and discuss your adventures online! That’s why we’d love to keep interacting with you on any of our social media, blogs and our future forum. Links can be found at the bottom of this article. Basically, we want to show customers that they mean more than just someone who buys from us, we want to greet them into our family. The heart of gaming lies in its community.
  • DFusing values the feedback of the community quite a lot. There is quite a lot that can be learned for the experiences of the customers. Sadly enough, there are a lot of companies that choose to ignore the feedback. But DFusing wants to do actually do something with it. We believe in quality, and the people.

In conclusion, we can say that Dfusing is a reliable company when it comes to mechanical gaming keyboards. We have a lot of experience in developing and creating mechanical keyboards. So, thank you for reading our pitch and we hope that you have derived with some helpful information for your next keyboard purchase. We are a hope to the world of mechanical keyboards as the demands are rising day by day.

Social media of DFusing

Twitterhttps://twitter.com/dfusingg

Facebookhttps://www.facebook.com/DfusingInc/

Facebookhttps://www.facebook.com/groups/dfusing/

instahttps://www.instagram.com/dfusingg/

dfusing https://www.dfusing.com/

 

 

Gamer’s Thoughts: NekoJonez VS his backlog

So, I would be lying if I said that I don’t have a backlog. I do have a backlog and it’s rather huge. To be honest, I stopped keeping a list of the games that are on my backlog and I just started playing the games that I wanted to play or that are in my collection. If I have to guess, I think there are over 500 games in my backlog. Do I honestly care that there so much games in my backlog? Not at all, I love it! Because that means I always have a game that I could be playing when I’m feeling bored. And for those who don’t know why I have so many games on my backlog, that’s because I’m a game collector and I collect games left and right. Almost every week or two, I add a game to my collection so I rarely have time to finish a game. Now, why am I talking about this? Because LaterLevels and LightingEllen are doing a collaboration with a lot of other bloggers talking about their backlogs and I felt like joining in. And before I continue, feel free to leave a comment with your opinion on the backlog, your backlog and/or the content of this article.

NekoJonez’s Backlog

Now, in my introduction I said that I had given up on keeping a backlog. This is quite true. I have piles and piles of games in my room and in my digital libraries begging to be played. Yet, I keep playing the same games over and over again.

But are there really over 500 games on my backlog? Well, because I don’t keep track in that much depth, I think that’s the best answer. When I just look at my 800 games large Steam library and cross off all the games I have finished, I think we get close to that 500 games mark. And at that moment, I haven’t started counting all the games I have for my consoles and handhelds.

How did it grow so out of hand? The first reason I already explained in the introduction of this article. I’m a game collector. Every one or two weeks, a game gets added to my collection. And it’s quite rare that I buy one single game now-a-days. Apart from newly released games of course. When I’m looking for new games to play, I go to thrift stores or garage sales to buy them for a real cheap price. In other cases, coworkers, friends, family just give them to me because they don’t need those games anymore since they are left unplayed.

A second reason is one that you are reading right now. This very blog. Because I like writing so much, I try to write an article every week about a different game. So, that means I talk about give or take 50 games each year. A more realistic number would be 35 – 40 different games each year. So, when I have written an article on a game, I have already moved on to another game to write about. Even when I quite enjoy playing a game, I place it on my backlog to finish later when I have a bit more time. Oh, and let’s not forget the fact that I get requests from developers to play their games and write an article about them.

This brings me to my 3rd reason why my backlog is so big. Because I’m a game collector for multiple systems, I often switch between systems while playing games. For example, I’m in a PS2 – Switch period lately. The result is that I have posted quite a lot of PS2 and Switch articles lately. Now, I got a few Gamecube games for my birthday, so that might mean that I’m going to play a lot of Gamecube, Wii and Wii U games in the near future. But, I’m also really interested in the new Challenge Tombs that are getting released for Shadow of the Tomb Raider. And once I open Steam, I see that bundle of games I bought at the Lunar sale that I wanted to play. This is exactly what I mean when I say in an article: “I got distracted by other games.”

A fourth reason is one that started during my teenage years and now carried over in my twenties. I dislike focusing on one or two games. For example, I’m playing Resident Evil 4 and I get frustrated because I’m unable to beat a certain section. Instead of getting frustrated and fed up with the game, I just stop playing the game and take out another game to play. The main reason I play games are to have fun and talking out of experience, my performance in games gets worse when I have to repeat a section over and over again. Now, it does happen from time to time that one game is so much fun, I ignore all other games for a while. During the last Christmas holiday I have played so much Rollercoaster Tycoon. To the point I have almost completed the original campaign and half of the campaigns in the expansion packs.

Now, what is your backlog actually? Are these the games that you have started and never finished or the games you really want to play? Is it a combination of both? Well, I think it’s a combination of both those things. But, can you scrap a game from your backlog? When it has been too long on your backlog or when you feel you don’t want to beat it? For example, I have never beaten the original Pokémon games BUT I have gotten extremely close. It’s the final rival fight that I’m unable to beat. Now, would you say that these games are on my backlog until I have beaten them completely? Well, now I’m totally overthinking it. Whoops.

I might have said it a few times already in this article but do I honestly care that my backlog is so long? No! I don’t care at all. The big advantage of this is that I can pick up a console or boot up my PC and just pick a game I feel like playing and have a great time. It also means that I always have a game to play when I’m in a certain mood. On top of that, it makes for a great reason to finish or replay games when I want to write an article about them.

The questions

Now, LaterLevels and LightningEllen have a few questions in this collaboration. Let get to answering them.

Game most likely never to be played

That’s a thought question. Since in most cases, there is always a time I pick up a game I have bought ages ago. For example, a few years ago, I added Final Fantasy X and X-2 to my collection and I started to play those two games for a short while during my summer holiday in 2017. Another example is more recent. When I started playing Resident Evil 4, I saw that I have a few other Resident Evil games in my collection so I’m trying those out in between Resident Evil 4 sessions.

If I really need to answer this question, I think it are the Football Manager games I got in a pick-up but then again, I might start playing them in a summer break when I want to play something unique and different that I haven’t played before.

I could cheat and tell talk about Lego Fever. It’s a game I played a lot when I was younger, but it refuses to work on newer systems. Plus, it’s quite rare to find, since there are no physical copies of and yeah.

In addition to that, I have technical issues with getting the game to run on my computers so it’s unplayable for now. But then again, I just need to take some time out of my day to figure out what’s causing the error and just try to get it working on one of my retro gaming machines. Oh well, one day this will happen.

Shortest game

Ace Attorney 6 – Spirit of Justice

I don’t understand why this keeps happening. I have bought all the DLC cases and I haven’t finished the DLC case yet. I’m such a big fan of the Ace Attorney series, it battles my mind that I just start playing this case and get distracted by other games and leave this one on the backlog.

The case sounds quite interesting to me as well, since it does something different and makes old characters return. Maybe it’s a great sign for the future of the series… (hint hint, subject of another collab). So, come on Jonez! Put aside an afternoon during the weekend and finish this game!

Longest game

Ehrm, I’m sorry… But I’m not going to list all these games I just played the first couple of sections to test out how the game plays and haven’t finished yet. If you just look at the first impressions series on my blog, you start to get an idea on how many games I haven’t fully beaten yet. Now, I have beaten some of these titles, but I haven’t gotten around to writing the review yet. So, you could say that I even have a review backlog.

But, if I really have to put a game here… Let’s pick one at random and let’s say… PopoloCrois. A while back, I said I was considering writing an article about this game. But, my PSP decided to delete all my save files of this game and I lost so much progress… I got so annoyed I actually stopped playing this game and I haven’t picked it up yet again. But, I was having so much fun. So, yeah. I need to change that.

Game which has spent the most time on the backlog

Oh dear. I’m honestly unable to answer this question because I collect retro games and I just play games I find in the wild or strike my fancy while browsing the eShops. Like I said earlier, some games I only play for a few minutes to test the games out. For example, I have started up so many Final Fantasy and Kingdom Hearts games… I know for a fact that some people are going to dislike what I’m going to say next but I haven’t finished a Final Fantasy, Kingdom Hearts, Witcher, Metal Gear, The Elder Scrolls, Dragon Quest, Sonic, Mega Man, Castlevania, Metroid, GTA, Assassin’s Creed … game. Yes. I haven’t played a lot of the BIG and popular titles.

In addition to that, since I started reviewing games 8 years ago, I stopped keeping track of the games on my backlog and just enjoy the games in my collection and picking the game that suits my fancy at that moment so I can’t even tell for how long I own a certain game. Expect when I got it for as a birthday present or when it holds a special memory. So, I’m sorry, I’m unable to answer this question.

The person responsible for adding the most entries to your backlog

Would it be cheap to say, my wallet? Because I buy so many games in bulk, it happens frequently that games get on my backlog. Now, actual answer on this question should be the person who gives me tells me about the games I should be playing or the games that are interesting.

And to be honest, there are a lot of people who give me advice or suggestions in terms of the games I should play. From fellow bloggers to YouTubers I love watching. A few examples spring to mind: NitroRad, AVGN (yes, like a TON of other video game reviewers), SomeOneCallMeJhonny, Eruption, Scott The Woz and Lazy Game Reviews. There are a lot of retro video game reviewers out there and I just keep watching them to discover new games. Outside of the YouTube space, there are bloggers like: Hundstrasse, The Well Red Mage and Insert Disk. There are so many people I could name. And I shouldn’t forget the countless other collectors inside the Facebook and Discord groups I’m a part of.

Besides that I love browsing RetroWareTV and browsing websites like eBay and local second hand websites to check what they have on offer.

So yes, I don’t have one person that is responsible for adding the most entries to my backlog since a lot of people give me ideas, suggestions and series to look into. It’s extremely difficult to keep track off that.

Oh, and I shouldn’t forget that I often get coworkers, friends and family that donate or just give me games after a spring cleaning or something amongst those lines.

Wrapping up

With all the questions answered, I want to thank you so much for reading this article. It was an interesting article to write since I see my backlog in a totally different way than your typical definition of the word.

To me, my backlog is more of a suggestions log. A suggestions log of games I could play and/or take a look at. If the game interests me enough, I’m going to continue to play it. If it doesn’t interest me, I remember it to try it out later or I just give it a nice spot in my collection.

Now, surprisingly, even to me sometimes, but not every game that I play becomes an article. That’s because I have an article backlog and when I write an article about a game, it’s quite possible that I already forgot about a few games. But all of that is for another article.

With that said, I want to thank you again for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Project Zero 2 – The Crimson Butterfly (PS2) ~ A Sisterly Bond

Fatal_Frame_II_-_Crimson_Butterfly

Wikipedia entry

Ah Fatal Frame, a series I found quite interesting when I was a little child but fell in love with a few years ago when I was able to get my hands on a collector’s edition of the Wii U entry in the series. It was the 5th entry in the series and I loved it so much, I started to hunt down all the other entries in the series. Last year, I was able to get myself all the European released games on PS2, in a physical copy! While testing them out,  enjoyed myself quite a lot with Fatal Frame 2. So, I kept playing that game. It’s no secret that I enjoyed myself with this game since I gave a spot on my top 10 games I played in 2018. So what are my actual opinions on this game? Well, let’s find out! And as usual, feel free to leave a comment down below with your opinion on the game and/or the content of this article.

PS: The article was originally going to be publish on this Sunday, but because today is my 26th birthday, I decided to publish it today as a birthday special.

A sisterly bond

fatal frame II screenshot 2The story starts out with two sisters running around in the forest playing. Suddenly, the pass a stone and it looks like the duo entered another dimension. The two get terrified that there is no easy way out and even worse, the two split up. Not willing, mind you. One of the two sisters get mesmerized with a crimson butterfly that she keeps following.

So, you need to go look for your sister in a creepy and haunted town while you need to escape ghosts and try to find an exit of the city. The setting for this horror game is excellent. The voice acting in this game is really well done, the voices of the two sisters is excellent. I also loved the performances of the ghosts since they kept me on the edge of my seat in certain battles.

The story is mostly told through notes, cutscenes and the environment.  There are moments you are together with your sister and there are moments she sees that damned butterfly again.  She really likes these red butterflies. Now, the story so far has been quite enjoyable. While sometimes I feel that the story is mostly used to string levels and area’s together, it’s executed extremely well. I really felt that something strange was happening and that there were higher powers at play.

Now, I am quite curious where the story of this game will go. The mysteries are getting unrevealed slowly but I still don’t have any answers. Now, do you need to play the first game before you can understand the story of the 2nd game? Well, not at all. The story is totally independent from the first game, while a lot of story mechanics return in the second game, all the characters are new.

Also, I haven’t beaten the original game myself. Now, you might wonder why I have chosen to play this game on the PS2 and not go for the director cut on the XBOX or Wii. That has two reasons. One, I don’t own an XBOX and two, the physical copy of the Wii game is extremely expensive. Now, when I was finishing up this review, I discovered that the game got released on the Nintendo eShop, so I bought myself a digital copy.

Anyways, we are getting off track here. The story itself is interesting. It’s two fold actually. In one part, it’s about how to escape the village and in another part, it’s about saving your sister. So, I have the impression that this game has multiple endings. But, I have to beat the game to know that for sure!

Spooky Camera

project_zero_2-6Because this is a Fatal Frame game, the Camera Obscura shows itself again. If you have played any other games in the series, you know how this game plays. In this game, you have to explore an area that’s filled with ghosts. Some ghosts aren’t hostile but the most of them are hostile. In order to defeat the ghosts, you have to take pictures of the ghosts. The better they are in frame, the more damage they receive. The damage also depends on the film you use. There is an aspect of survival horror to this game since the amount of film isn’t infinite. The stronger films are really hard to find and quite rare.

Combat in this game is an awkward dance with the ghosts. You have to come close to snap a good picture. But, if they are too close, they can grab you and you get damage. So, you have to move backwards. Now, the camera you use is quite old. So, it needs to recharge after each use. You have audio and visual cues to see when the camera is recharging.

To be honest, I found the combat controls better in the Wii U game I played. In my review of Resident Evil 4, I mentioned that I had difficulty with aiming my gun on the PlayStation 2. The same thing applies here. So, each play session, I have to get used to the controls. It doesn’t take too long, but it makes me miss the Wii U controls. Maybe when I play the Wii version, I won’t have this issue too much.

Now, this game doesn’t have an autosave. Much like Resident Evil 4, you can save at certain locations. In this game, it’s a red lantern on a pedestal. You have a limited amount of save slots, but that doesn’t bother me too much since it helps me to get more points. Side note, there is an improvement over the save system of Resident Evil since there is a small picture accompanying the save file.

Yes, the better the image, the higher the points you get. These points can be used to upgrade your camera. Upgrades like shutter speed or damage output. You can also find upgrades in various, sometimes hidden, locations to get certain things up to a higher level. There is a safer way in earning points as well. If you are able to make a picture of the scripted harmless ghosts, you get some bonus points. So, it’s highly advised to explore around and not go to solve the puzzles straight away.

Oh yes, this game has puzzles. Some of the puzzles require you to analyze a photograph and try to work out where it came from. Other puzzles require you to find a certain key item to open a door or to lift a curse on a door in order to progress.

Like a lot of other survival horror games, this game also suffers from some jump scares. Now, I find the build up to the jump scares pretty good. Most of the jump scares happen a bit off screen when you haven’t encountered a ghost for a while. In the Wii U game, the jump scares were way worse. Also, it’s quite possible to miss some jump scares if you didn’t explore certain areas of the room.

Exploring the city and the buildings is made much easier with a great map system. The map draws itself while you are exploring. The area only adds itself when the area is discovered. Also, when a door is locked, the door isn’t shown in blue but in red. Now, if you unlock a door when solving a puzzle that is somewhere else on the map, I don’t know for sure if the door also changes to blue. Since, to be honest, I haven’t paid attention to that.

There are a few additional things to the combat and gameplay I’m going to keep a secret for this article. The only thing I’ll say about it is that there is a combo system and a few other features. The camera is used in so many different unique and creative ways, it keeps the mechanic from being repetitive.

 Atmosphere in the dark

fatal frame II screenshotThis game is totally worth to wear the title of horror game. The atmosphere of the game is done extremely well. While this game first released on the PS, this game still looks amazing to this day. Some models and textures do show their age, but the lighting and visual design gives an extremely creepy atmosphere. I found myself sitting on the edge of my seat during most of my play sessions. I even went as far as closing the curtains of my room or to play this game at night with a good pair of headphones and in the dark. Only the dim glow of my darkened LCD television to keep me company.

I have played this game without and with my headset on. I found the game better when I played with a headset or with a good sound system. I wouldn’t listen to most of the soundtrack outside of the game but in the game, it helps to build the scary atmosphere so well. Some tracks sound like wind blowing through the room or that something is chasing and/or following you. Together with the amazing sound design of the ghosts, this game is just creepy.

The ghosts don’t sound either human nor other worldly. This is especially creepy because the ghosts moan and speak in Japanese. Well, most of them speak Japanese. Some ghosts also speak English and hearing that suddenly makes it even more creepy. They even managed to make picking up items scary with playing an animation and a creepy sound effect each time when you reach down to pick up an item. You also never know what the item will be since it’s a glowing white orb on the ground. It’s also possible to find some items in various drawers and house hold items. So, explore away!

Now, the bulk of the story is told through the locations you visit. There are some cut scenes where somethings are explained, but the visuals help to tell the story. There are also some moments where you find a stone that tells some additional story to flesh out the story even more. Earlier in this first impression, I talked about how the two sisters entered a cursed village and they are trying to find their way out. In this game you explore various locations. From a graveyard to a scary forest. You also explore various typical Japanese homes to a big shrine. While I was exploring, I really felt I was exploring an abandoned haunted village. The realism and attention for detail in the visual presentation is amazing.

Something I really want to praise this game for is that lighting. The lighting in this game is one of the strongest points. Of course, the game takes place during the night. It’s never light outside. At least, so far. I haven’t finished the game after all. The various candles littered around the village help to sell the atmosphere even more. The flashlight that you can control with one of the joysticks of the PS controller works flawlessly.

So, I think it’s quite clear that the atmosphere of this game is solid. When you want to play a good horror game, I highly recommend this game. The game also provides you with some good challenges. From tricky ghost encounters to clever puzzles. Now, you can run away from the ghosts, but you’ll lose points. And if you don’t get enough points, you might not be able to defeat certain bosses easily. Since, points = upgrades.

The controls is something that some people don’t like about this game. Personally, I got used to them after a while. I already talked about the struggle I had with the aiming of the camera. But, that also helps in the immersion department in a way. Remember, you are playing as a young Japanese girl trapped in a cursed village looking for your sister and a way to escape. Of course, you are scared and you are looking frantically for a way to defend yourself.

I’m almost forgetting to talk about the animation of this game. The animation in this game gets extremely close to the uncanny valley. I’m convinced that it’s in the uncanny valley for some. Especially how certain characters react and express their emotions. For example, how the two sisters like arms when they are witnessing something scary for the first time. They are looking for comfort with each other. It still blows my mind that there was such life like animation on the PlayStation 2.

I could continue to talk about this game for a while longer but most of it will be praising the game. If you are a horror fan, you really owe it to yourself to check out this game. The quality of the Fatal Frame series is up there with the Silent Hill and the original Resident Evil games. I’ll talk a bit more in depth about the game when I write my review. Consider the things I haven’t talked about in this first impression review as nice surprises when you decide to play this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get of your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. In a matter of fact, she didn’t get of her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years she has to prove that she can run the alchemy shop and make profit. If she fails one of these challenges, the shop will be closed without any further question.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot on your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with get more character development.

Now, during my playthrough the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but over all I enjoyed the story quite a lot. The writing, the pacing and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

atelier-rorona-the-alchemist-of-arland-dx-screenshot-01-ps4-us-04dec2018

Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives of a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant in the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fair. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new area’s and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. On the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and the crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid up front. So, make sure you have enough gold in the bank to hire them.

During the exploration you can go to various locations. Each location has several area’s you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and area’s takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always paid attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high quality items. For some reason, I always found mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the craft menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that promt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients where at a certain location before I actually travelled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersions reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed into the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing while the clock ticked over would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is in my opinion a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. In here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese in the main menu, you can do that.

After you have finished the game, there is a postgame chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post game, there is no free roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during me writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

LaterLevels’ QOTM – January 2019 – The Ultimate Game: Themes

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For a couple of years now, LaterLevels is organizing a question of the month. In 2017, you were able to send in a small section to be featured in the article. You were limited to the amount of characters you had for a tweet. In 2018, every month a writer got a challenge to write an article centered around a question asked by LaterLevels. This year, LaterLevels is going “to develop” the best and/or ultimate game. In each month, another part of the game will be created. The idea is that other bloggers write up an article with their thoughts and ideas on that section and submit it to the post of that month. At the end of the month, the best is chosen by the already existing development team and will be invited to join the secret Discord to judge the entries in the following months. If you want to read more about the rules in depth, you can read the post of LaterLevels here. Now that I have explained all that, it’s time for my entry. In January, the setting and theme will be decided without deciding the story and such. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the question in the comment section down below.

The challenge and my background

yoyo_logo_512Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with YoYo Game Maker. I’m not going to republish them since I lost the source files and I want to change so much for them to get republished.

alleyway_boxartBut, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating the Gameboy game Alleyway. Now, I felt myself too limited in level design, so I started to look further. Then, I found an asset pack with different blocks, a ball and various other sprites with a sea theme. So, I totally reskinned the game and I made up a story about a submarine stuck in a big magical coral reef trying to find its way out.

warioware-diy-top-625x352Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of WarioWare inspired game.

Now, you might have noticed that I always talk about an asset pack. This is a pack where various sprites, sound effects, music, backgrounds… are provided to game developers. In almost all of my games I created, I used asset packs. I can barely draw a decent stick figure let alone design various level elements. Also, when I created those games; I was 12 years old. So, I didn’t know how copyright and licensing worked. That’s another reason why I’m not going to republish the games.

Anyways, let’s end this story time about my history here and let’s get back to answer LaterLevel’s question. The reason why I’m talking about my hobbyist game development past is the fact I mentioned earlier. I mainly focused on interesting and unique gameplay. The setting and themes would come later. While that is not the best approach, but it was the approach my young teenage mind took. And because LaterLevels didn’t want too many story details, the challenge got even harder.

81i7ndliszl._sx385_I also messed around in RPG Maker. And I always had one or two chapters of the story written before I started to create the world and setting the characters lived in. I had a general idea of the world but when I write, I love to let the readers create the world for themselves instead of possibly boring them with the millionth description of how a fantasy castle town looked like. In addition to that, the fact that I don’t describe a scene gives me liberty to use the setting to my advantage. That way I can bend the world to the story and my needs. But it makes continuity much more challenging.

So, the ultimate video game. What could be a setting and/or a theme of the game? Well, I have a few suggestions without giving too much plot details. Let’s take a look at that.

Themes and settings

First of all, when you are talking about the best game, I think that the theme should be one of variety. A power fantasy in another world would be extremely easy and generic. Most RPG’s use a silent character you can name yourself or has the most generic dialogue that can be used for each RPG main character. To be honest, this is a generalization. There are exceptions of course.

91fbW6yu4TL.jpgA perfect video game needs to grab you and pull you into the story, world and setting. When I was brainstorming for ideas I noticed that most of my favorite story driven games take place in one location. For example, in Corpse Party, you explore one haunted school and the associated buildings. In Another Code: R, you explore the vacation resort where your father works. And as a final example, in the first two Bioshock games you explore Rapture.

swordartonlineSuddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of Sword Art Online. In that series, people are trapped in an online VR-game. In order to escape, they have to beat the game. The catch is, when they die in the game, they die in real life. In that series, the game takes place in a huge fantasy open world with various dungeons and quests.

Now, what if we take the idea of Sword Art Online and expand it for the best game, but with a huge twist? First of all, we can decide if we create the game in VR or not later. My suggestion is that the best video game takes place in a sort of fantasy open world with castles and towns that provide a lot of quests and things to do.

no game no ligeThe twist is that everything in the world happens with games. Think of the mechanics of the No Game No Life series, where every dispute is settled with a bet who wins a game of for example chess, rock/paper/scissors, poker or even more extreme examples. Now, it would an interesting idea if this idea is implemented into a real game we can play.

Back to the story of Sword Art Online, in order for those who are trapped to escape they have to beat all bosses in a huge tower. Now, what if each floor in this tower is replaced with a challenge in another genre and that you have to beat different challenges in that genre before you can progress.

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Think about the overall story of Retro Game Challenge. In that game, you get sent back to the past and in order for you to return, you have to beat various challenges in retro games. These challenges range from beaten the first three levels of a top down shooter to performing some unique tricks in a sports game.

So, the setting would be a great fantasy open world with one central tower the players have to beat in order to climb the leader boards. On each floor, another mini game or challenge is provided. To avoid people getting frustrated at being stuck on one floor, I think it would be wise to give the player two or three options on the floor. For example, a fighting game challenge, an RPG challenge or a rhythm game challenge.

51vk2fckjhlMaybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in Kingdom Hearts traveling between various Disney stories to solve issues there.

The theme of the game can be either competition or teamwork. Various guilds can possibly form to aid players to easily beat the certain genres. On the other hand, I totally see certain players compete with each other to be the best player in a certain genre.

Being one of the best players in a certain genre can give advantages in the game. In terms of balance, each genre should have a “contrast genre”. That way we avoid players getting overpowered because they mastered too many genres. For example, the players who master a fast paced genre like rhythm games shouldn’t be able to easily level up their stats in a more slower based genre like grand strategy.

Do you see it now? Just trying to find a setting and or a theme for a game is tricky for me. Like I said earlier, I don’t create worlds too often and I leave them as vague as I can so I can bend them to the will of the gameplay and story. As soon as I got a certain idea, I start thinking about how the world actually works and how the world is balanced. And then we get eerily close to game design and how the game plays.

When I cut out all my gameplay & story suggestions, my idea for the ultimate game’s setting and theme is this. A big open world game with various challenges like dungeons and (side)quests, possibly with different universes. In the center of it all, is a huge tower that serves as a leader board for the solo and or clans that play the game.

Closing statement

And with that, I think it’s a good idea to end this article here. Otherwise I might restart giving my ideas and suggestions on how the game will play. Now, if you want to know if my idea has won or not, you should follow OverThinkerY, since on 31st January 2019, they will reveal the winner on his blog.

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If you want to join in on this challenge, don’t wait. Check out LaterLevels blog for the February challenge.

With that said, I want to thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people have been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girl’s their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spirit healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has it a weird charm. At one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding death bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason of the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have, is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul power fully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since, there is no other way to start from a certain chapter. The only option in the main menu are new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of the UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. In some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flash light.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives of eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you in every step of the way.

If you ask me, I think that this game is totally worth it’s price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

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In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Suicide Guy – Sleeping Deeply is now out on PS4!

“Suicide Guy: Sleepin’ Deeply” is a new Chapter from the original Suicide Guy game series.

suicide guy sleeping deeply logo

The game is a first person action-puzzle game set in a world of dreams. You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

  • 3 to 4 hours of pure gameplay set inside Suicide Guy’s subconscious
  • A whole new story with an unexpected plot twist
  • Physics based levels
  • Ultimate moves: able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • New Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers. Despite the title, the game is NOT at all about suicide or depression.

Link to the game on the PS4: https://store.playstation.com/en-gb/product/EP2659-CUSA14842_00-0000000000000000

More information can be found in the presskit: https://www.igdb.com/games/suicide-guy-sleepin-deeply/presskit

Link to my first impression of the PC version.

NekoJonez’s looking forward to these 10 games in 2019

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The year of 2018 is almost history. The final moments are happening when this article was in the process of being written. Like each year, I want to take the time to look to the upcoming year. Since I’m writing a gaming blog, I especially want to take a look at 10 games I’m quite excited about that currently have a release date in 2019. If you want to know what the 10 best games of 2018 for me where, I have already written an article on that subject. Before I start talking about my list, remember that this list is my personal opinion. It’s quite possible that the games you are looking forward too aren’t on my list. In any case, feel free to leave a comment with your opinion on the article, my list and/or with your list. And now, it’s time for the actual list in no particular order. 

#10 – Minecraft Dungeons (PC)

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Announcement blogpost

To be honest, Minecon Earth passed me by this year. When I heard about “Minecraft Dungeons” I honestly thought that it was another skin pack for the console edition. I was very pleasantly surprised to learn that it’s actually a new game in the Minecraft universe.

From what I have read on the Minecraft website, the game looks like a dungeon crawler game like Pokémon Mystery Dungeon or The Binding of Isaac in concept. Now, it looks like it’s a multiplayer game, but I hope there will be a single player component to the game as well.

I have started playing Minecraft in late 2011 and I play the game here and there today. While I play less Minecraft today then I did in the past, I still hold Minecraft very near and dear to my heart. Now, I’m quite interested and hyped to see what the Mojang team has in store with this new game and how they are going to use the actual Minecraft mechanics in this new game or if they are going to introduce new mechanics. Maybe, the new game might link to the original game in a way… maybe. We shall see. Currently, there is no release date announced, apart from somewhere in 2019. The only thing we know for sure is that this game is going to release for PC.

 #9 – Desperados III (PC)

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Official Steam page

I remember the day I got introduced to the Desperados games when I visited a coworker of my mom. He introduced me to the game and actually made a copy of his disc for me to play at home.

Yes, I started to play this series illegally. Year later, I actually bought myself a legit copy on Steam and I bought all the other entries in the series. I really love the gameplay of these games. The game is extremely challenging and I haven’t beaten the games until this day. I have come quite far. I was in the final three levels of the original game.

When I was installing Desperados on my laptop, I suddenly noticed that the game got a new post in the news section. To my surprise, a new reboot/sequel got announced and to blow my mind even further, the game was coming in the summer of 2019!

So, I know what I’m going to do this upcoming summer. I’m going to play the first two Desperados games to refresh the story and lore of the series so I can get right into the new game. I’m quite excited to relive my childhood and finally beat the games I wasn’t able to beat as a child.

#8 – Fire Emblem – The Three Houses (Switch)

Nintendo.com Mini-site

H2x1_NSwitch_FireEmblemThreeHouses_image1600wI was playing Fire Emblem Warriors at the time this game got announced. When I saw this game during Nintendo’s E3 presentation, my mind was blown.

When I was watching the trailer, I got the impression that some elements of the Fire Emblem Warriors game actually made it into the actual main series, while staying true to their roots. It also looked like the game got a lot of new mechanics compared to the games I have played on the 3DS.

Now, apart from the Fire Emblem Warriors spin-off I haven’t finished any Fire Emblem game. And all the Fire Emblem games I have started playing were the handheld games. I have never tried a console Fire Emblem. Then again, the Switch is a hybrid; both console and handheld.

Nevertheless, when Spring 2019 rolls around, the game will finally hit the shelves. You can count on it that I’ll have some budget to spare to get myself a copy of this game and give it a try. I want to give this Fire Emblem game a try. Maybe this is the game that convinces me even more that I should finish all the other Fire Emblem games in my collection.

 #7 – Final Fantasy remakes (Switch)

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IGN article

I know for a fact that there are going to be people that are not going to like the following confession from me. I have never finished a Final Fantasy game in my life. I have started a few of them but I haven’t gotten into them at all.

I have Final Fantasy 7 on Steam and I have Final Fantasy X and X-2 on the PS2. I also played a few Final Fantasy remakes on my DS but I haven’t gotten further than the introduction chapters.

They are all extremely interesting and I loved my time playing them but I always got distracted with other games. So, I’m going to grab my chance to change that in 2019. A few of the biggest titles of the Final Fantasy series are getting a HD facelift and are coming to the Nintendo Switch. So, I can take these games on the go and finally finish them. Now, let’s hope I don’t get distracted by other games on my backlog or coming out in 2019.

#6 – Etrain Odyssey Nexus (3DS)

Etrain Odyssey NexusOfficial site

It’s no secret that I’m a big fan of the Etrain Odyssey series on the Nintendo DS and 3DS. When I learned that Etrain Odyssey 5 was going to be last game in the series on the 3DS, I was disappointed yet I was very understanding. There isn’t a good way to actually re-create the gameplay on another system then on the DS or 3DS. Well, you could argue that tablets could work, but still…

Now, the gameplay isn’t unique at all. It’s a challenging dungeon crawler RPG like Pokémon Mystery Dungeon or The Binding of Isaac. What sets this game apart is the fact that you don’t have random dungeons AND you have to draw your very own map. This makes the exploration so unique and personal. It’s highly possible that you miss a pathway because you drew a wall in that place.

But, Atlus gave me two big surprises this year. The first one was that the series is going to get a new life on another platform. Possibly the Nintendo Switch. Only a teaser has been published but I haven’t found to much more information.

The second big news was that Etrain Odyssey X, a game which I honestly thought would stay in Japan for ever, is coming to the west. And sooner than I thought. The game is going to release a bit short of my birthday. On the 5th of February. Man, I can’t wait to play this new entry into the series. Now, I still have to finish all the other games in the series but I’m just so happy that I will have more Etrain Odyssey content coming my way pretty soon. And yes, I pre-ordered myself a copy for my birthday already, which is the 7th of February.

#5 – Animal Crossing (Switch)

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Nintendo.co.uk microsite

Often when I was video’s of Nintendo YouTubers, they all have a story about playing a version of Animal Crossing on either the Gamecube, DS or Wii. I haven’t spent a lot of time with the Animal Crossing series until Animal Crossing New Leaf got released in 2012.

When I started playing the game, I started to understand how people love this series so much. To be honest, I started to fall into love with the series myself. I have spent countless hours on my 3DS manging my town, running errands and doing favors for my towns folk.

This year, I was able to add Animal Crossing: City Folk to my collection. Well, here in Belgium it’s called “Animal Crossing – Let’s Go To Town”. While I didn’t have a lot of time this year to play a game like Animal Crossing, I’ll have more time in 2019 to give the new Animal Crossing title a go and explore the new town I’m going to build.

The reason I love the series so much is that it provides a more relaxing experience. It’s a game I can play to wind down after all the more action packed games or the events in my day. So, I’m looking forward to the version on the Nintendo Switch. And I’m convinced that I’ll see even more people playing their Nintendo Switch on the train once it’s released.

#4 – BloodStained – Ritual of the Night (Multiplatform)

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Yes, I know. This game was also on my list last year. But the game hasn’t been released this year. It’s going to be released in 2019.

We got a spin-off mini-game under the title of BloodStained: Curse of the Moon this year, which I haven’t finished nor played yet.

I have explained in the article from 2017 why I’m so excited to play this game. I’m really looking forward to a new game in the Metroidvania style, since it’s one of my favorite genres and I really feel that not enough games are released in that style.

Now, here is hoping that the game doesn’t get another delay and that I’m able to play this game in 2019.

#3 – Town (Switch)

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Teaser from E3 (Thanks GameExplain)

A new game from the developers who brought us Pokémon? Where do I sign up? While an exact release date hasn’t been announced, I’m sure we going to see more of this game in the upcoming year.

There isn’t too much known about this game. The only things we know are from the teaser that we got in the E3 presentation of Nintendo this year.

Now, I’m getting the impression that this is going to be a sort of tower defense style game. A game where you need to develop a village so you can get the right skills and equipment to fend of the monsters that are going to attack your village. To a certain degree, the game reminds me a bit of Ever Oasis. Now, we will have to wait and see how this game is going to play and more details of the actual gameplay. But, I’m already quite interested after seeing the 40 second teaser.

#2 – Pokemon (Switch)

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So, GameFreak released Pokémon Let’s Go Pikachu and Eevee this year. Personally, I’m a bit mixed on the games. I feel that they made it too accessible and a bit too stripped down for my liking. Now, I’ll save that for my actual review of the game.

But, we were warned that Pokémon Let’s Go Pikachu and Let’s Go Eevee were going to be stripped down versions of the games. In 2019, we are going to get the next generation of Pokémon. My biggest hope is the new game will be more like the Pokémon games of the past like Sun & Moon and less like Pokémon Let’s Go.

Anyways, I think we will have to “wait and see” on this one. While I’m still quite excited for the new Pokémon generation, I have a little bit of a bad taste in my mouth because of Pokémon Let’s GO! But, I have faith in GameFreak. Let’s hope they don’t shame it.

#1 – Dragon Quest Builders 2 (Switch)

Dragon Quest Builders II

Dragon Quest Wiki entry

This game is already released in Japan, but the western version is going to be released in the future. According to Forbes, the release date of this game will be somewhere in 2019.

If you have read my review of Dragon Quest Builders 1, I think it shouldn’t be a surprise to see this game on this list. I enjoyed the original game so much, I wanted to play more. And, next year I’ll get more.

While not everybody agrees with me on this, but I find that Dragon Quest Builders mixes the Dragon Quest formula perfectly with open world building games like Terreria and Minecraft.

In the sequel, I’ll be able to play with even more features and mechanics then the original. From swimming and waterfalls to gliding through the air. While I’m extremely tempted to watch let’s plays of the Japanese version, I have decided that I’m not going to watch nor read anymore on this game until it’s released. I want to be as spoiler free as possible. But, you can be sure that whenever this game releases here in the west, I’ll be playing it as soon as I can get my hands on it.

Closing words

So, 2019 is almost here. To my surprise, there aren’t a lot of games announced for 2019. I’m rather curious to see what next year is going to bring. I have a gut feeling that 2019 will be a slow year for gaming that’s going to build up for a special 2020. There are a few games in 2020 I’m also really hyped for like Age of Empires IV and Beyond Good and Evil 2.

Then again, 2019 hasn’t started yet. It’s quite possible that a lot of games are going to be announced and that 2019 will still be an amazing year for gaming after all. Only time will tell.

In any case, I’m not going to ramble too much here. 2018 was an interesting year for me, but 2019 shows a lot of promise and I’m looking forward to the challenges that’s life going to throw my way in the upcoming year. Of course, I’ll still be playing games and you will still be able to read about my adventures on my blog. So, thank you for taking your time into reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez – The Versatile Blogger Award #2

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Every so often, I receive something what I call “a tag award”. These tag awards are a special way of other creators to show recognition to each other. It always puts a smile on my face when I get selected for these “tag awards” since I’m able to answer some interesting questions or talk about something interesting. This time, I got the Versatile Blogger Award from TwoTall4uFool. An award that I also got in 2013, and the rules haven’t changed since then. So, if you want to read up on the rules, you can read them in that article. So, it’s time to get into this award.

TwoTall4uFool

If you are interested in reading articles about newer games and various accessories, I highly recommend that you give his blog a read. His blog mostly focuses on the gaming and tech niche, like myself, but there are also articles on movies and other subjects. Here is a link if you want to check out the amazing writing of TwoTall4uFool:

https://twotall4ufool.com

The seven things about NekoJonez

So, I have to tell 7 things/facts about myself. To make it a bit more interesting to read, I picked 7 different things than in the 2013 article. So, here we go!

I enjoy wearing watches

A comment I often get is either: “As a tech guy, why do you still wear a normal watch” or “As a tech guy, why don’t you buy a smartwatch?”

Well, the reason I still wear a “normal” digital watch is because I find it easier to keep the time instead of pulling my phone out of my pocket and looking at it that way. Besides that, I’m rarely at my desk at work and just having a watch is handy when I forget my phone on my desk.

Besides that, I have been wearing a watch since I was a kid and I honestly never stopped wearing a watch. On top of that, the past few plays I was in, I was able to use the fact I had a watch. For example, I had to play an irritated and annoyed waiter in a tavern and I was able to use my watch pretty well then.

The reason I haven’t bought a smartwatch yet, well, that’s quite simple. I don’t find any benefits for it for me personally. So, just to buy a smart watch to use as a gadget… Nah, I rather spend my money on other things.

I call my gaming style: “Expert casual”.

In my collection, you can find a game in almost every genre. Even in the genres I dislike playing or in genres I’m not too skilled in. My least favorite genres are racing, rhythm and fighting games. My favorite genres are adventure, RPG and visual novel games. Besides that, I enjoy playing (grand) strategy games, tycoon games, action games, casual… You name it.

So, because of this, my play style is what I call the expert casual. I rarely play games to have the most efficient or the most challenging experience. I rarely to never play on the hardest setting. I just play games to enjoy myself and have a great time.

It really shows when you ask me to play multiplayer. For example, I’m a real push over when it comes to Pokémon battles to other players. I’m terrible at remembering meta gameplay. But, I don’t mind that I’m not that good in that. The actual experience is what counts for me, having fun with my friends talking about games and creating memories is what counts.

That is a big benefit of my playing style. Because my playstyle is “jack of all trades, master of none.”, I have played a LOT of games and had some many different experiences, I can talk about almost every style of game.

Evening person

I’m a very big night owl and an evening person. I feel more creative and productive in the evening. That’s why I always write my articles after 5 or 6PM. At those moments, I find that I can write more easily then in the morning.

I especially noticed this when I was writing the write up for my final project this year. I noticed that a lot of sections I wrote in the early parts of the day had more mistakes or had more structural issues than the parts I wrote in the afternoon or during the evening.

I also have trouble waking up. I always have several alarms programmed in my phone to make sure I actually wake up. And when I have to go to work, I wake up an hour before I have to go to the station, so I can wake up calmly and prepare myself without rushing myself. I hate rushing myself in the morning because I know that it’s something that makes me crancky for the rest of the day.

Other media

My biggest hobby is playing video games. Apart from that, I tend to write this blog and I’m also a hobbyist actor in one of my local theater groups. Now, sometimes I get the question to give my opinion on a recent novel or on a recent movie. More often than not, I have to pass on those questions.

As a child, I also loved reading books. But, since I discovered the power of visual novels, I have stopped reading books. I feel that I get more pulled into the story when I’m able to either interact or visually see the story. Something I hated while I was reading where the long, and in my opinion boring, descriptions of how people actually look like. When I write stories, I rarely spent time in describing how the world or the characters look like. I love leaving it up to the readers imagnation.

Now, I have periods of time that I play a lot less video games and I tend to be more interested in watching movies and series. I mostly watch anime when it comes to series. I feel that those more appeal to my style of humor than other shows. But, I also watch other series outside of anime; I love watching police series like CSI or other similar shows. A show I also adore is Relic Hunter, since it reminds me a lot of my favorite movie series Indiana Jones.

A TV-show I watch every year with my family is “Wie is de mol” (Translated: “Who is the mole?”). It’s a game show that is quite big here in Belgium and the Netherlands. I have linked the Wikipedia page of the English version if you want to read more about it.

Yet, I find myself mostly enjoying video games. I think it’s because in video games you can interact with the world and makes the experience more personal for me. The only difference in experience when you read a book or watch a movie is how you interprete it. Maybe that’s a bit of a weak argument but it’s what I think.

Motivation

Now, at the start of the year, I have been chosen as a creative director in a dream development team by LaterLevels. How am I able to work full time, write an article on a new game every week, be a part of an acting group, taking care of live stuff, collecting video games, improving my tech skills… without burning myself out?

Honestly? I have no clue to be quite honest. I just found a work flow that fits me and helps me to get things done. I also try to be as efficient as possible. For example, I never take notes during my play sessions to avoid breaking my flow and to avoid that I focus too much on the smaller details in my review instead of the overall game. Another example is that I play a lot of the games I want to review during my travel times to and from work.

Besides that, I mostly focus myself on the things I’m passionate for. It’s obivious when you read my blog that I adore playing games and that I seriously enjoy writing. The fact that people actually read my work makes me proud. Even when my article gets read by only 5 people, I’m happy.

Reading

An extremely strange fact about me is that I don’t read that often. Here and there, I read other people’s blog or various articles on things that interest me but I get bored easily if I have to read a lot of text on a screen. Something that makes this even stranger is the fact that I love playing through visual novels that have long bits of dialogue.

It has been a year since I actually started reading a book. It was a book about cybersecurity and how you can protect your network against malware and phising. The last time I read a novel was 4 years ago, I read a police thriller about a murder in an online roleplay.

If the text doesn’t catch my interest, I just stop reading. Even when it’s about a topic I’m really interested in. I do have moments where I sit down and read things but they are quite rare. And most of the times, they are other people’s blog posts of authors I know bring an interesting point of view on the subject.

Rapid fire facts

Let’s give a few facts that don’t need to have a lot of explanation/story to them:

My favorite color is the color that the metal silver has. I’m really drawn to that color.

I highly dislike swimming. When a pool uses chlorine, I get very itchy and sometimes even sick.

I use my right hand to write. My handwriting is a mess and it gets even worse with my left hand.

My mother tongue is Dutch (well, Flemish actually… But, not everybody knows the difference between Dutch and Flemish. It’s a bit like you have British and American English.), besides English I can also speak French. I also have a basic understanding of German.

Besides games, I also love collecting old computer software. I just love messing around with old computer programs to learn about the history of computers and just because it’s fun.

Something I have a love hate realationship with are the trackpads on laptops. I dislike using them but I love them whenever I’m somewhere that doesn’t have room for an actual mouse.

Nominations

Now, here are the 11 people I nominate for the award and invite to write an article about this. I’m so sorry to all the friends I leave out.

Reaper Interactive

Sheikah Plate

Triform Trinity

Ambi Gaming Corner

LaterLevels

Adventure Rules

Drakulus

The Well Red Mage

OverThinkerY

LividLightning

Games With Coffee

Wrapping up

So, thank you for reading this article. Thank you everybody for the support that my blog gets. I’m extremely thankful of everybody who talks to me about games that I have talked about on my blog. Thank you for leaving a comment and or liking a post. It really makes my day when I see that somebody enjoyed reading through my article or my blog and maybe discovered a new game to play.

I can spend hours thanking everybody, but I think I made my point. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then; have a great rest of your day and take care!

Gamer’s Thoughts: NekoJonez’s Top 10 Played Games of 2018

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2018 was an extremely strange year for me personally. A lot has happened in the past 12 months both good and bad. I have graduated this year. I’m now a bachelor in Computer Science – Networking. But on the other hand, I have gone through a lot of personal rough patches that did quite a number on my mental health. I’m slowly recovering and the support I’m getting is motivating me even more to go forward and get better. That said, I also played quite a lot of games this year. I got a Switch this year and I enjoyed it quite a lot. I also finished and completed a lot of games I started in the past few years so I had a bit of trouble putting this list together. So, for those who are new here, this list contains my 10 favorite games I have STARTED playing in 2018. The release date of the game itself doesn’t matter, what matters is that I started playing it in 2018. Before we get into the actual list, reminder, this list is my personal opinion. So, feel free to discuss it in the comments and also feel free to post your own list into the comments. I’m rather curious. Anyways, this introduction is getting quite long, it’s time to get into the actual list.

Place 10: Angels of Death (Nintendo Switch)

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My review

At first, this game would have a higher place on this list. The story and theming of this game grabbed my attention so much, I felt the black hole after finishing this game quite hard. I wanted to spend more time in the world of this game and spend more time with the characters.

I think that my love for the Corpse Party series and the Zero Escape series made me enjoy this game so much more. If you are a fan of either series, I highly recommend that you check out this game.

In addition to that, this game might have one of the best soundtracks I have heard this year. How many times I have listened to it this year, I lost count already. And mind you, I found this game in late October.

Now, why is this game not higher on the list? I praised it quite a lot in my review and I might have given the impression that this game would be my game of the year… Well, it’s because I played another horror game this year that just did that bit more. Outside of that, the short length and gameplay; the game felt like a game I play in between big releases. So yeah. That’s why.

Place 9: Shining Resonance – Refrain (Switch)

Shining_Metal_SwitchLarge.jpgWikipedia

So, back in 2016 I played Stella Glow.I got quite into the story of music playing a big role in an RPG by giving buffs or debuffs. When I found Shining Resonance: Refrain on the Nintendo eShop on the Switch and read that music played an important role as well, I was sold.

When I started to play this game, I got flashbacks to Stella Glow. Even when this game plays quite a lot differently than Stella Glow. This game is more action focused and in real time while Stella Glow’s gameplay is more a big puzzle and turn-based.

While I haven’t even come close to finishing this game, I’m quite curious what else I’ll encounter in this game. I’m at the midway mark of this game but I have been rushing through it. I think that the next couple of playing sessions will be to catch up with various side quests and improving my characters and their equipment since I quite a lot of trouble while battling the last boss.

Now, this game is a port of a PS3 game released in 2014. It’s also a part of the Shining series. If the other games in the series are as enjoyable as this game, I think I might explore this series in the future. Too bad that a lot of games in this series hasn’t left Japan.

Place 8: Atelier Rorona – The Alchemist of Arland (Nintendo Switch)

Atelier Rorona

Wikipedia

So, not too long ago, a bundle of three Atelier games got released on the Nintendo Switch. These games are the Arland trilogy. After I figured out what was the first game in the series, I started playing Atelier Rorona.

I was very surprised with the game actually. The game is quite enjoyable to play but it can be repetitive. The game is about an alchemy workshop with a very lazy owner. You play as her pupil named Rorona. When the kingdom orders the closure of the workshop, you get three years to prove the worth of the shop and finish various assignments of the kingdom. If you fail one of these, the workshop closes right away.

Now, what I didn’t know is how replayable this game is. These are so many mechanics I discovered during my first time playing this game, I also found out that there are a lot of various endings to the game. Now that I have beaten the game once, I think I’ll first beat the other two games before I do another playthrough to get an even better ending.

I personally really liked this game but I have to say that this game isn’t for everyone. I recommend this game to everybody who enjoys a more laid back RPG game. This game does have a lot of depth, but overall I found this game a more relaxing experience. That statement might change if I try to go for the other endings, who knows.

In any case, I’m rather curious what the other two games have on offer for me. Since, I’m going to beat those next. And who knows, these games might convince me to further check out the Atelier series, of which there are many… many games.

Place 7: Resident Evil 4 (PlayStation 2)

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Wikipedia

When I started playing games like Corpse Party, Fatal Frame and Zero Escape; I knew that one day I’ll have to look into the horror genre. A long time ago, in one of my local toy stores, there was a PS2 booth where a demo of Resident Evil 4 was playable. I think I was 14 years old and while I enjoyed playing the game, I didn’t even know the title nor the impact that game was going to have in the gaming scene. I think I only played the game for like 10-15 minutes in total since the next time I went, the booth was replaced with a demo Gamecube with Donkey Kong Jungle Beat.

I actually forgot about the game until some of my favorite YouTubers started to talk about it on their channels. Back then, I was more into adventure and puzzle games, so I took note of the name and moved on.

Fast forward to this year. I was browsing the second hand games in my local game store and I saw a copy of Resident Evil 4 for the PS2 for only 10€. I didn’t hesitate twice. I bought this game and after I came home I started to play it right away. While I was afraid that I would suck at survival horror, I was able to finish chapter after chapter.

I also got quickly used to aiming and firing a gun with a controller. Since that was one of my biggest fears. I tried playing various shooters with a controller in the past and I always had a lot of trouble.

So, because I was highly surprised at how much fun I was having, I felt that this game rightfully deserved a spot on this year’s list.

Place 6: Project Zero II (Fatal Frame II) – The Crimson Butterfly (PlayStation 2)Fatal_Frame_II_-_Crimson_Butterfly.jpg

Wikipedia

So, due to Project Zero V – Maiden of the Black Water last year, I got quite into the Project Zero / Fatal Frame series. But seeing the pricing of getting other entries in the series ranging from 30€ to 60€, I had a hard time tracking down a copy.

To my surprise, around my birthday, somebody brought Fatal Frame I, II and III in to my local game store and I was able to buy the three titles for 20€ each.

I started playing all three games to test out if the games worked or not. Yet, when I was testing Fatal Frame II, I found myself not able to stop playing the game. The concept of the story where one sister is always looking for her sibling just spoke to me on a personal level. It was quite tricky to get used to playing this game on the PS2, since I always tried to move the camera while moving the PS2 controller since I was used it that playing the other game on the Wii U.

I enjoy playing this game the most, late at night while I darken my room and turn off the lights so I have only the glow of the TV and the disc spinning in the PS2 to keep my company. This makes the game and the experience that more enjoyable. I can’t wait to boot up my PS2 again tonight and try to make some more progress in this quite enjoyable game.

Place 5: Death Mark  (Nintendo Switch)

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Official website

It looks like I was on a horror rush this year. Death Mark is the 4th game on my favorite games of 2018 list. Now, when I wrote my Halloween special on Angels of Death this year, I actually completed the game before Halloween. So, I was looking for a new horror game to play on Halloween and that’s when I found Death Mark on the Nintendo eShop.

When I was looking at the screenshots and reading the description, it felt like a mixture of Corpse Party and the Zero Escape series. A visual novel horror adventure game that throws you in front of a lot of puzzles.

And that’s what the game delivers perfectly. An enjoyable story with multiple outcomes depending on your actions and one that gripped me to the end. While I was able to see some twists coming from a mile away, the pacing and writing the story more than made up for it.

The story is about a mysterious mark that appears on your body when you go to a haunted place and that mark spells death by dawn if you are unable to clear the grudge of the spirit that gave you the mark. So, if you enjoy a visual novel style horror adventure game, I highly recommend that you check out this game.

Now, Japan is getting a sequel/follow up to this game next year.  Now here is my call to the developers, please localize the follow up game as well. Looking at the screenshots and the teaser, I’m quite interested! And here is my call to everybody who is interested in horror, please give this game a shot and share it around. This game is highly underrated and deserves more attention and love!

Place 4: Blossom Tales (Switch)

Blossom Tales

My review

I often check the Nintendo Switch store for interesting and unique games. When I came across Blossom Tales, I was sold. The game looked like a well made 2D-Zelda clone and as a big fan of the Legend of Zelda… Let’s just say it was a no-brainier.

And I didn’t regret that decision once. I enjoyed playing this game quite a lot. I felt right at home as a Zelda fan. Also, this game reminded me a bit of the Fairune games. It reminded me how fun that 2D Zelda games are and how much I miss that style of gameplay. I wonder that if we are going to ever see a 2D Zelda game again after the massive success that was Breath of the Wild.  Only time will tell, but for now, I’m happy to see that there are indie game studio’s that will create games in that style so I’ll always have a game in that style to look forward too.

What I liked the most about this game was the unique way the story was told. A grandfather telling his grandchildren a story since they are bored. That’s one of the biggest strengths of this game. It gives off so much charm and character to the game, for that alone I would recommend that you play this game. And, since we are in the holidays period, the charm is even better!

Place 3: Fire Emblem Warriors (Nintendo Switch)

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My review

Raise your hand if you saw this one coming. This game is one of the reasons I bought a Nintendo Switch. I think the praise I gave in my review on this game made it pretty clear that this was one of the best games I have played in 2018.

Honestly, at first I was afraid that I wasn’t going to like the game. Since I had put so many hours into Hyrule Warriors, I was afraid that I was burnt out on the formula and gameplay.

But Fire Emblem Warriors brings a lot of new and fresh mechanics to the table to make me enjoy the game even more. The only criticism I have about the game is that some parts are a bit too complex and not well explained enough in-game. Everything else is highly polished. Even the trick that Drakalus gave me to improve the frame rate in multiplayer aided quite a lot.

Thanks to this game, I got back into the Fire Emblem series. I think that in the upcoming months, I will start tackling my huge backlog of Fire Emblem games I have in my collection. I have at least 6 Fire Emblem games that I have started but never finished. I think it’s time to change that. This game convinced me that the series has quite a lot to offer and I can’t wait to see which adventures the world of Fire Emblem will bring me.

Place 2: Dragon Quest Builders (Nintendo Switch)

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My review

When I saw a trailer for Dragon Quest Builders for the first time, I was hooked. I was disappointed when I learned that this game was going to release for the PlayStation 3, 4 and PSVita. At first, I was considering to buy a PSVita for this game (and Corpse Party Blood Drive before that got ported over to Android)

The game got ported to the Nintendo Switch, so I was able to buy it on the system I bought this year. And I’m glad I was able to play this game. I loved every moment of this game and I’m so extremely hyped for the upcoming sequel. The Japanese version released a couple of days ago. It’s quite tempting to look up let’s plays but I want to keep my experience as spoiler free as I can.

The only new negative is that I’m unable to play the Terra Incognita mode. Since I have to pay for a Nintendo Online subscription and purchasing that for only that and a few NES games is currently not worth it for me in my opinion. But hey, that’s my opinion.

Honorable mentions

Now, I have played a lot of games and some games deserve a mention but haven’t made it on my list for various reasons. So, before I reveal my “game of the year” / number 1, it’s time for the honorable mentions.
Cleopatra – A Queen’s Destiny (PC), Knights of Pen & Paper (PC/Switch), Darkest Dungeon (Switch), Kamiko (Switch), A Magical High School Girl (Switch), Grumpy Cat (Android),
Etrain Odyssey 5 (3DS), Zack & Wiki (Wii), Steamworld Dig 2 (3DS), Silent Hill 4 (PS2), Telsagrad (Wii U), DuckTales (NES), Age of Empires – Definitive Edition (PC), Devil May Cry 4 (PS2).

Now, I know that a lot of major titles released in 2018 didn’t make it on my list or on my honorable mentions. In any case, I think it’s time to reveal the game I was most hyped for this year and I enjoyed the most. Which game is MY personal game of the year 2018? Let’s. Find. Out.

Number 1 – Game of the Year – Shadow of the Tomb Raider (PC)

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My review

So, this experience. This game, is my game of the year in 2018. Shadow of the Tomb Raider. When I was planning the Tomb Raider – Writers Raid collaboration, I claimed this game right away. I wanted to write about this game.

While some fans in the Tomb Raider series aren’t a big fan of the reboot since it’s a more action focused and linear game; I enjoy the new direction of the series. Especially this game. The improved visual style, the improved writing, the improved quality of life features… The game is just an amazing way to finish this reboot trilogy.

I seriously hope that this isn’t going to be the final game in the Tomb Raider series. Since I enjoyed myself with this game so much, I can’t wait to see where Lara goes next. Besides that, this year a new Tomb Raider movie got released. That movie I personally enjoyed quite a lot. For a movie based on a video game, I find that they did an extremely good job. I’m not really a movie review but if I have to grade the movie, it would get a 75/100.

Now, why did I enjoy this game so much? Why did I pick this game as my game of the year? For several reasons, the first reason is that this game’s story is the best story out of the three games in the reboot series. I had several moments where I felt the emotions of the characters, the voice actors did that good of a job.

A second reason is that this game is just beautiful. The visual presentation is just amazing. There are various spots where you look out over a huge forest from on top of a mountain or you get other breath taking views. Now, a few moments had some minor visual glitching or some spots where the game could have look a bit better, but that might be because of my older GPU in my desktop. That might explain various lighting glitches I have in the post launch DLC.

A third reason why this is my game of the year is that the Tomb Raider series just means a lot to me personally. I’m a huge Indiana Jones fan and I see and I have always seen Lara Croft as a sort of “sister” to Indiana Jones. But Indiana Jones doesn’t get a lot of attention in the video game scene while Lara does get that. So, being able to play games like Tomb Raider… Well, it’s my favorite genre and style of games after all. A mystery adventure game mixed with action and platforming segments.

The only disappointing thing is that I don’t have a physical copy of this game. The PC version of this game hasn’t gotten a physical release. And I feel it would be a waste of money to buy a PS4 or XBOX copy of the game just to have a physical version. But, if you want to know my actual opinion on the game, I advise that you read my review. Since, I really detailed my opinion in that article.

So, if you will excuse me now. I think it’s time to wrap up this article so I can play the newly added tombs and story segments.

Wrapping up 2018.

Like I said in the beginning of this article, 2018 was an extremely weird year for me. I even got my articles stolen various times. Outside of that, I had 25,000 views on my blog. This is more than double compared to the amount of views I got in 2017.

This inspires me to continue and write even more articles in 2019. I have a few in mind so I hope I’ll be able to welcome you on my blog next year. Blogging is my biggest hobby since I’m able to share my opinion on the games I have played with the world. I’m quite grateful of everybody who reads my articles and leaves comments or talks to me on social media or even in person about my articles and/or the games I have talked about.

I also love it when developers contact me and give me various chances to play unique and fun games. It also helps me to expand my collection and takes makes me even more happy.

If I have to pick my favorite blogging moments of this year, I have to say how the community came together for helping me and other bloggers in fighting article theft, the Tomb Raider project and the various milestones I reached like 500+ followers on my Twitter. It’s still the best way to keep up-to-date with me.

2019 is going to celebrate the 9th year I have been blogging. Before 2013, I had a Dutch blog. That means that this blog will be 7 years old next year.

That will mean that 2020 will be an extremely special year for me. But, let’s focus first on 2019. Let’s not get ahead of ourselves. Speaking of 2019, I think I should talk about the games I’m looking forward to! That’s going to be (one of the) next articles on my blog. So, keep an eye out for that.

With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s a RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side, since adventure finds you really fast. You come across a village which has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters which will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini games, choosing when to use your spells and improving your character. Now, what do I mean by “mini games”? When your character takes on a quest, you don’t have to do anything. You play a small mini game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop were the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”… ? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes places automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There are a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary check point, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Each five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, you each time you want to heal, you have to play a mini game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easy farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini games and messing around in the town…

Vector mini games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini games are vector based mini games. The first mini game you encounter is a top down shooter that reminded me a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini game is one where you go downward and you aren’t allowed to touch the edges. I personally highly dislike these style of mini games. Now, this is something personal, but I have never been good at this mini game. Each mini game has 2 achievements. There is the “Good at” and “Great at” mini game. Each achievement is tied to your score.

The final mini game felt broken to me. For some reason, the mini game didn’t react on my inputs at certain moments making me loose it. But, that might be because it’s a rhythm-ish style mini game and I’m not that great when it comes to that.

Now the other mini games I will leave as a surprise for if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for an cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time wasting game.

The biggest issue I felt that this game has is that the game didn’t had enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s in my opinion the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

Publishing: Heralds of the Order – A New Handdrawn Turnbased Adventure!

Heralds of the Order is a turn-based strategy game boiled down to the genre’s core principles. Utilize positioning and abilities with elaborate patterns to achieve victory! Featuring hand drawn art and over 20 story chapters.

Story

Maala, the realm without gods, finds itself on the verge of catastrophe.  Objects of ancient power resurface, triggering a race to claim them, one that promises to engulf the world in war. It is your duty as a Patronus of the Order to go forth and restore balance. Along the way you will find new allies and face countless foes, as the line between myth and reality shatters.

Key Features

  • Turn-based tactical combat boiled down to its core priciples.
  • A sprawling story that will take you on a gripping journey across Maala.
  • 8 party members each with their unique motivations and abilities.
  • Hand-drawn art and traditional rotoscoped
  • Over 20 handcrafted missions taking place in 6 unique environments.
  • Adapt your strategy! Customize your party‘s stats and choose from the numerous God Powers to overcome the challenges ahead of you.
  • Unique boss fights with devastating attacks.

Combat Features

  • Abilities with elaborate patterns.
  • Positioning, flanking and countering the enemy’s defences are the key to victory.
  • Elaborate battlefields with various boons and hazzards.
  • Unique energy management system that determines the ebb and flow of combat.
  • Devastating God Powers which can alter the course of combat.

Media

Videos

A video of me playing trough our free demoHere’s an interview we did with Eddie from Playing Indies

Character Art

Articles

“Let’s save the world of Maala in this new turn-based strategy game inspired by The Banner Saga. ” – TURN-BASED LOVER

“”Heralds of The Order” by @ArcheanGames promises richly detailed turn-based strategy. ” – CaptainD, Indie Game News

Downloads

GameJolt Archean Games Download

https://gamejolt.com/games/herald-of-the-order/366356

About the team

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We’re a three man team, consisting of two programmers and one artist, based in Plovdiv, Bulgaria. We spent our high school years dreaming of a career in the games industry, learning the basics of game-making. When we began university we decided that it was the perfect time to try our luck in the indie scene. And so we began developing Heralds of the Order – our first major project.

Twitter – FacebookItch.io