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My Favorite Game Music #23 ~ Maybe with a jukebox?

music-gaming

More articles in this series

It has been quite some time since I wrote about my favorite music tracks in gaming. It has been a year since I talked about music. So, for those who don’t know how this series works, let me quickly explain it to you. My favorite music to listen to are the soundtracks of movies, games, shows… I have enjoyed. In this series I talk about my favorite tracks or the tracks I love to listen too. Now, a rule in this series is that I’m only allowed to talk about one track per franchise per article. Otherwise most of these articles might get filled with tracks from my favorite games. Also, I don’t include remixes in these articles; unless it’s a special, then I only talk about game-related music or remixes. Now, this one is one about the original music. But, let’s stop stalling. Let’s get to talking about gaming music. And as usual, feel free to leave a comment in the comment section down below with your opinion on the selection and/or the music.

Forager (Switch) ~ Boss Fight

forager-cover

Forager, a game that is the love child of HopFrog. When I discovered the story behind this game, I found that the developer a real inspiration.

Besides that, this game is quite an interesting one. The game is inspired by Terreria, Minecraft, The Legend of Zelda and Stardew Valley. At the moment, I’m playing the game on Nintendo Switch. I know that the Steam version is more complete, but yeah. I didn’t know that this game was a PC game at first.

I’ll talk about my opinion on this game in a future article but for now I want to draw your attention to the existence of this game with linking you to one best tracks in the trance/dance/techno soundtrack of this game.

I really can’t wait to play the update that’s now in BETA on the PC. I hope it comes soon to the Switch version so I can play these new things. Since they are looking quite interesting.

Bloodstained: Ritual of the Night (Switch) ~ Gears of Fortune

Bloodstained_cover_art

The Metroidvania games are back and how! Bloodstained: Ritual of the Night is one just a joy to play. It’s also one of the next articles that I’m writing for my blog.

I know that I’m playing this game on the platform with the weakest visual performance, but honestly, I don’t really care. The game is still a blast to play.

Now, the music is addictive to listen too. It might be one of the best soundtracks I heard this year. The tunes really stick in your head and I was unable to really pick one of them for this article. So, I picked Gears of Fortune just because it’s the track I’m listening to most too during this week. There is no other reason. The soundtrack is really good and if you enjoy this track, you really should give the other tracks a listen.

The orchestral arrangements are just beautiful. The energy of the a ruined town and a haunted castle are really well portrayed. You really feel like a warrior on the battlefield really to fight the enemy and try to save the world from destruction. But, can you do that before it’s too late? Well, I think I know which game I’ll be playing after this article is published.

Etrian Odyssey 5 (3DS) ~ Battle 2

Etrian_Odyssey_V_cover.pngI have been playing so many good games this year. Etrian Odyssey 5 – Beyond the Myth is one of them. It’s sad to see that it’s the final Etrain Odyssey game in the franchise. But, the series had an amazing run for being such a niche game.

For those who don’t know what this game is about, it’s a hard as nails dungeon crawler where you have to draw and create your own map to boot. I have reviewed other games from the series in previous articles.

But, I seriously wish that the Switch wasn’t such a distraction to me, since I really want to continue to play this game. This battle theme really gets me pumped to play some more Etrian Odyssey V. The music of this title is amazing as always, so yeah.

A Hat in Time (PC) ~ Nyakuza Metro DLC – Rush Hour

Hat In TimeReview

I haven’t played the DLC packs of A Hat in Time yet. I have played enough to unlock both sections, but I haven’t completed either of them.

Recently, I have been playing the game with my girlfriend in co-op mode and we are having so much fun. So much fun that I copied the whole soundtrack on her phone for her to enjoy. Too bad that her laptop isn’t powerful enough to run the game. Thankfully, she will be able to enjoy this game on the Nintendo Switch really soon.

Now, when I hear the amazing music in the DLC, I’m really pumped to start playing the DLC chapters. But now I’m in a bind, should I start playing them now or should I wait until me and my girlfriend get until that point? This is a tricky question. I think I should wait, so we can both experience the amazing music and new content that this game has to offer.

Pokémon Ranger – Guardian Sings (DS) ~ Rand’s House

Ranger_GS_EN_boxart

Most of the pieces in this article are great tracks that really get you pumped up to fight or go on a great adventure. This Pokémon track is the complete opposite. It’s more down to earth and relaxing.

Recently, I bought the three Pokémon Ranger games on my Wii U and I have been replaying them. While my favorite music to listen too is the more action packed music like the four previous tracks, from time to time, I love tracks like these to wind down.

This track is played inside of the more important character’s house. It fits the atmosphere of the conversation really well and fits the mood perfectly. That really reminds me, I should review the two other Pokémon Ranger games shouldn’t I? I have reviewed the first game.

Closing off

And with that, I think it’s time to close off this article. I’m so glad that I wrote this article since it really helped me out. In the last update article, I talked about how I felt a bit burned out on writing and a bit idealess/inspiration less. Well, this article gave me a lot of ideas for future articles and reminded me to a lot of games that I still want to talk about.

With that said, I hope you enjoyed listing to these soundtracks and maybe found some new tracks to add to your playlist. Feel free to let me know in the comments which games also have amazing soundtracks. I would love to hear and play them.

Now, I think it’s high time for my usual closing of the article. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

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Publishing: How to Tell a Hardware Problem From a Software Problem

Jonez note: This article has been written by the fine folks over at: https://businessservicesweek.com, if you are interested in various topics you should surely take a look at their site. I found this guest post article quite interesting, so I decided to post it. I found it so interesting, I might revisit this topic in the future with my personal advice.

A computer is made up of various different layers and components, all put in place to perform specifically for the computers needs. When a computer breaks or has malfunctions, it can be a big pain and cause various different issues – especially if you use the computer for work.

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When we are subject to a computer issue, it can be hard to determine where the problem is coming from. We have been groomed to just instantly turn it off and on again and pray for the best. But, it is more than likely a hardware or software problem. But, to anyone that isn’t very educated in a computer makeup, it can be tough to know which is causing the problem.

The Difference Between Hardware and Software

Computer hardware can be defined as any physical attribute used in or with your machine. So, the hardware inside the computer, or the components on the outside such as your mouse, keyboard, server and workstation. Hardware is anything that can be physically touched. Without these components to your computer, software wouldn’t have anything to run on.

Software is a collection of code installed onto the computers hard drive, that allows the device to perform. Many systems will divide software into 3 different categories. These are system software, programming software and application software. These major classes are sequenced in a way that will be able to change the state of the computers hardware.

Common Hardware Problems

Most common hardware issues are actually caused by your device overheating, and not being able to dispose of that heat to cool down. This can cause issues with all the components and their performance inside of the computer, disrupting workflow. Other than the underlying cause being heat, another way many hardware issues occur is because of physical damage. For example dropping or smashing your device can cause the component to shift or even break themselves.

Some noticeable hardware problems can be as follows.

Blue Screen

A blue screen occurs when your computer encounters a failure called a ‘stop error’. The coding of this error causes the computer to completely crash and stop working. They can come onto your screen and produce all manners of information and coding that is being saved into your hard drive disk as it is happening. If this happens, the only way the laptop can be saved is to restart it entirely. This can lead to a lot of data loss, as the applications that may be open as the blue screen happens, do not have enough time to save all of their data.

Noisy Hard Drive

Hard drives, unknown to many, have a limited lifespan and these are something you do need to update every few months or years to have optimum performance. So, if there is clicking or disruptive grinding sounds coming from the inside of your computer, then it is highly likely the hard drive needs to be replaced.

Blank Screens

Having a blank monitor is one of the most common hardware problems. A blank screen is something that is most likely to occur at least once in your time when using a computer. This can be an annoyance if the computer is being used for work purposes or important work, so it’s an issue that would really need to be fixed fast. This problem can usually be caused by loose cables in the back of the computer such as the supply cord or video cable. A simple fix would be too check all of these and ensure they are securely plugged in, to decipher if these are the culprits.

Common Software Issues

Most common software issues are caused due to a bug in the coding sequence or because the system is not working as expected due to an external issue. Software problems can cause a lot of frustration as the software coding in your device is what runs your hardware to work smoothly.

Computer Freezing

A very common software issue in many devices is the incessant freezing of applications or the screen whilst it is in use. As the laptop will now not be able to be controlled by the mouse and no clicks are doing anything, the only option left is to restart the computer.  But, instead of flicking the main supply to rid the laptop of complete power, just holding down the power button for 5-10 seconds will allow the device to restart without losing power – hopefully leaving any opened work untouched.

App Command Not Working

Another confusing and troublesome software problem that could occur is apps on the device are not loading or responding when opened. This can be caused by the software trying to load too many applications at once, and it just doesn’t have the power to configure them all. On the other hand, it could be the app compatibility with the strength of the software in your device. It may be possible that the device being used does not have the appropriate coding or sequence in its software to run the app.

Ways around these issues will be to either reboot your device and start on a clean screen with no additional applications running in the background – then start up the app you want to see if it loads. Or, it will be to research the chosen application and the environment it needs to work, and compare that to your own device.

Your Computer Boots Extremely Slowly

Although a slow computer can be much of an annoyance, it is luckily one of the easiest problems to fix. The most common cause of the system taking its time to boot up is because there are too many applications trying to load at once in the background as your computer is trying to start too. The best way to avoid this issue would be to set all of the applications on the computer to only load when they are being used. This will stop new downloads sticking to their factory settings and loading as soon as the laptop starts – hopefully allowing your device to start a lot faster.

Conclusion

It is an annoyance for almost everyone when a device has problems or isn’t working properly – especially when it is of great importance to everyday life. It is hard to be able to configure by yourself why the problems are happening and find the cause. Therefore, the most beneficial decision would be to take your device to a repair shop, if the issue continues after reading through the tips and tricks of this article.

First Impression: Woodle Tree 2 Deluxe (Switch) ~ Let’s Explore For Tears

WoodleTree2Deluxe-featuredNintendo.com microwebsite

I remember when ChubbyPixel asked me to review Woodle Tree Deluxe on the Switch in March. I felt like there could have been done so much more with the concept of the game. Recently, the company released the sequel to the Nintendo Switch. Woodle Tree 2 Deluxe. An expanded version of Woodle Tree 2: Worlds on Steam. Now, the asked me to take a look at the sequel as well. While a review key has been provided to write this review, I’ll giving my 100% honest opinion on this game. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Let’s explore for tears

WOODLE TREE2The story of this game is a direct follow up to the original. In this game, you play as a son of the hero of the original game. Now, the powers of evil have taken over the Wood Lands as revenge. It’s up to you to save the Wood Lands and find the tears again.

The way the story is being told and paced is a lot better than the original. In the original, you have a small cut scene at the start and you got thrown into the hub world. Now, the whole world is the hub world and there is a central place that acts as a sort of overview place where you can buy upgrades and cosmetics.

Before you can go explore the whole map, you go through a sort of tutorial section. The tutorial is quite decent. It teaches you the basic mechanics of the game without being too punishing.

After you have saved the three first tears, you will be allowed to find all the other tears. Right on the map screen, you can see that the game is divided up in several area’s where you can find three tears each. Right there on the map screen you can also notice that the checkpoints you activate also can be used as warp points. That’s pretty neat.

So, in each area there are three tears and at least 80 blue berries. You can find your progress of that collection on the mini map. There are also red berries but there is no counter for that on the map screen. The map screen is quite useful since it tells you where in the world you are and which level it is. The only thing I miss on the map screen is a sort of zoom in feature that you can use to have a better idea of the current area you are in. Also, it would be extremely handy that you could move the cursor freely around without being restricted to only being able to choose the warp points.

You can bring up the map screen by a simple press of the (+) button. If you use the shoulder buttons, you can use the pause menu. The menu after the map screen is the options menu. Where you can adjust the camera sensitivity, the volume, if you want to invert the X-axis or the Y-axis, if you want or don’t want anti-aliasing and the language. The controls are listed in this menu, but you can’t change them. In the most recent update, the developers added a lot of languages!

The 3rd and final screen in the pause screen is a total overview of your adventure where you can see how much red berries, blue berries you have and how many tears you have collected.

Now, most of the story is being told through text bubbles. There is no voice acting nor are there any “voice noises” in the game. There are sound effects, but I will talk more on that later in this review. You can easily notice when somebody has something to say, because there is a text box floating above their head. Now, you don’t have to worry to approach them from the wrong side since the text box sort of follows your character while staying on top of the character that’s speaking. The only thing is that the character itself doesn’t follow you.

Wall jumps and double jumps

WOODLETREEIf you played a platformer or the original, you will be right at home playing this game. The idea is that through platforming, you find the three tears. In this game, Woodle has few new moves in their arsenal. You have a double jump and a wall jump. You can also use your leaf to float around and to catch water droplets to water dead trees. To easily find your way around in the world, you can also use a telescope. Sadly enough, there isn’t a run button in sight.

It’s not that your character is moving slow, the world is a tad bit too big. It would be extremely helpful that you had a run button or some way to make the traveling faster. Thankfully the warp mechanic is really fast, so once you unlocked the way points, it’s easy to get there fast. It also helps you out in a pinch. Just take a look at this tweet. Yes, I got stuck inside a house I wasn’t supposed to get into. Or the moment I was able to let the character do a sort of moonwalk.

Now, the reason that I called this section, wall jumps and double jumps is because I feel like there is some sort of conflict in the code. I found it a bit difficult when I wanted to use my double jump to get onto a higher ledge because I jumped away from the wall since a wall kick was used.

This caused me a few deaths. Thankfully, there is no life system in place. After a few hits, you respawn at the checkpoint you used last. Checkpoints are also used as save points. So, whenever you need to save, you can easily warp to a checkpoint and the game automatically saves your progress. Now, the game only has one save slot, so it’s impossible that two or more people have their own playthrough at the same time.

Overall, the controls are quite responsive. While I sometimes have to fight the camera, I don’t think that the controls are that bad. They could use some polish, especially in the above mentioned wall jump mechanic. Now, the game drops the ball in two other area’s.

First of all, the visual presentation is something that needs some work. Overall the game looks fine and the animations are decent. Visually the game looks amazing for being a budget title. But, there are multiple popping issues and in some area’s I even had some major frame drops when the area was loading in. And in some area’s, the place suddenly totally changed like in this video/tweet.

The character is sometimes quite jittery, especially when you are floating down. You can attack during your floating down without loosing height or momentum. Textures and models pop in and out. The leaf you use sometimes just turns white, like when you are floating down… The game needs polish in the performance of the visuals.

Speaking of the visual presentation, the lighting is extremely off. Now, I can understand that when the enemies come and attack you, the scene goes dark. It are the powers of evil after all. But, for example on the beach, the lighting is so strong… the yellow that’s used for sand was sometimes quite painful to look at. Besides that, I had different lighting in a similar area without any rime or reason. I also posted that in a video on Twitter.

A final thing in the visual department I think that could have been improved is the design of some enemies. At first, I wasn’t able to tell some enemies apart from NPC’s. This was a problem during the tutorial since I was attacking an NPC that looked an awful lot like an enemy from the original game.

Now, a great thing about the visual department is how your health is being displayed. The size of the leaf is basically your health. How smaller it is, how closer you are to death. Unlike the first game, you can be hit multiple times in this game. This makes the game more forgiving and more fun to play.

It’s a shame really, since the game is looking quite charming and fun to play. If only these issues with the visual presentation weren’t present, then the game could have been so much better. Sadly enough, this isn’t the only major issue with the game.

Spooky silence

WOODLE TREE 3The game itself isn’t too hard. When you get used to the controls and the mechanics of the game, you are able to find your way around quite easily. Enemies can be easily avoided and sometimes just buying an upgrade can make the game a literal walk in the park.

Now, the 2nd big issue with this game is the audio design. Don’t misunderstand me, the music and sound effects of this game are all quite well done but there isn’t enough. Some things are lacking sound effects like hitting switches or elevators. But the biggest issue is the music. The music is amazing but there are a lot of areas where the music doesn’t play and you hear silence. You only hear the sound effects of the game.

It’s a shame, since each area has it’s own unique musical theme that really fits with the atmosphere of that area. But the area’s in between stay silent. But, sometimes the music just loops wrong as well. There are these flowers you can run into to get a speed boost. Each time you hit a flower, the musical jingle restarts. This is quite annoying in my opinion. I wish it just extended playing the jingle. And let’s not forget to mention that the animation is quite inconsistent with these speed boosts. In some area’s, a roll animation starts playing and in some area’s it looks like you are gliding over the ground.

Should I be so harsh on this game? The game is fun, has a lot of love and creativity in it. The game costs 12 bucks and is quite often on sale. The developers are quite responsive and if you find a bug and report it to them, they fix it in the next patch. Even when another game has come out. Still, I see the potential that this game has and I just wish that the game was more polished.

Something that I’m quite content with this game is the fact that this game shows a lot of potential for the following games of the studio. I have been working with this studio since the first Suicide Guy game. I have seen the quality of each of their titles improve and grow. And this game impressed me quite a lot. I’m quite thankful that I got a key from them to review this game since I think that this game shows a lot of potential for the future.

Now, something that I would love to see in a sequel to this game is less technical issues and more things to do besides looking for blue berries and the tears. Expand the game and the universe. Maybe have a cross over with the Suicide Guy series, besides being it as an easter egg.

So yeah, I think I’m going to continue playing this game. The charm of this game really has won me over. I can recommend this game to other players, but keep in mind that this game has some technical issues in it’s current state. Maybe some future patches will improve on this, who knows.

And that’s for now, everything that I have to say on this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

 

First impression: Sanator: Scarlet Scarf (PC) ~ Who wears that scarf?

Steam store page

Hi, NotThatAlice here. NekoJonez asked me to review this game and I gladly agreed. Unfortunately, due to bad mental health, I put off reviewing this game until the last moment… Today I’ll be talking about a visual novel game called Sanator: Scarlet Scarf. For this review, the developers provided me with a review code. As requested by the developer, you will be able to read my 100% honest opinion in this article. As usual, just leave a comment with your opinion on the game and/or the content of the article in the section down below. 

The story

The story of this game is based upon the legend of the Plague Maiden, a Norse mythological creature. A woman can become a plague maiden when she didn’t get a proper burial after she was murdered on her wedding day. Now, this legend is also used in German-speaking regions when the bubonic plague was happening.

In this game you explore the world that has fallen twice and has an unclear future. You dive right into the mystery of a dying city with the fate of the Sanator in your hands. Are you able to stop the calamity before it’s too late? Because this is a big story based game, I’ll keep spoilers to a minimum in this review.

Now, if you are a fan of text-heavy games, you will absolutely love this game. Personally, I prefer action-packed games more but I believe that everyone has its own favorite game style. One of the great things of this game is that you can use your imagination, you don’t have to do what the game tells you to.

One thing you need to play this game is patience, it takes a while before you can decide something in the game. This also means that the game can have more than one ending so it has some replay value to find out what the other decisions have as an outcome.

The game sometimes uses unknown wordings, that something to get used to. It has some kind of codex but not every word is explained. On the other hand, they are talking about a plague that is killing tons  of people, that is a realistic thing from the middle ages. I also recognized the crow mask as a mask that was used in the middle ages by doctors in times of the plague. (I totally didn’t learn this from watching Beauty and the Beast, Disney-fan talking :p )

A little side note, something that NekoJonez didn’t like was the fact that some text was extremely close together. This can be seen in the codex. He said that sometimes an enter or two could have helped.

The text settings in the game are quite simple. You can choose to remove the text from the screen so you can see the full picture, you can change the text shading,… I would’ve made the text a little bigger though, it kinda made my head hurt a little.

Even though the game is read-through, you can enable voice assistance. This means you can still read the text but it is also read to you. One thing i would maybe change to this feature is that the text is only read to you when everything is on the screen and not while the text is written. This means you have to wait a while before you hear what is being written. It is also all in the same voice, which means you have to concentrate on who’s talking. If only the text and dialogues were color coded, that would help quite a lot.

Technical thingies

I really liked the visuals of the game, even though there isn’t a lot of animation. The style of the game is like it is painted on your screen, with paint strokes and darker colors. This makes the game a little extra special since it isn’t just an average animated game.

The background music gave me the chills. The music is kinda monotonous but at the same time it gave me the feeling that something was about to happen… The music also kinda resembled that of the Zero Escape series, which made it even scarier to me.

While playing through the game for the review, it really made me want to play on and on. The beginning may be a little slow but it you keep going until Syl tells her story you might be as restless to advance as me. This makes me admire the writer of the story a lot. I have read a lot of books, but if a book started slow, it makes me stop reading it. This game doesn’t have that problem at all.

One thing I accidentally did while first starting the game was put the game in Russian. I kinda was impatient and just pressed the first thing I saw. Maybe it’s easier if the language settings on the screen instead of only lighting them up if you move your cursor over them. I had to look up how Russian was written in Russian to find out where i had to click next. Now i kinda think it’s funny that it happened though.

Something I think that could have been improved was how the demo was handled. The demo of this game is a stand-alone package. But here is the thing, it’s a bit unclear that the demo is a prequel to the story. I think it would have worked better if the demo was the implemented into the full game as a sort of first chapter. Maybe as a sort optional chapter for those who already played the demo. What I thought when NekoJonez started playing the game at his place was that the demo actually looked like the beginning of the actual game. I don’t know if that was intentional or not.

I think that  the price of 8,19 euros for the game is a good  price. If the game only had 1 ending it would be a bit much but the game can be played several times, like I said earlier. There is some replay value in this game.

If you play the game, always remember to save your progress. The game doesn’t autosave, and when you exit, it doesn’t give you a prompt to save. This means all unsaved progress will be lost. Also, I found it a bit annoying that you can’t name your saves. The name of the save is simply the date from when you made the save. So, if I wanted to go back to a certain point, I had to remember which save file it was.

The settings of the game are quite simple, you can choose between windowed and borderless mode, you can change the volume of the music and sound and, which I thought was a nice extra, you can change the mouse cursor in the game. There is also an option where you can easily listen to the whole soundtrack that the game has. Besides that, you can also choose to darken the text that isn’t part of the current paragraph or on which side of the screen the text will appear on. I could nitpick that the arrow buttons weren’t the best symbol for this, since it almost gives you the impression you can move the text window to your heart content… to the middle for example.

And that’s everything I wanted to say about this game for now. When I have fully finished the game, I might write a more in depth review about this game. I want to thank the developers for the opportunity of reviewing this game. I also want to thank you, the readers for reading this article. Feel free to let me know if you enjoyed reading this review as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then have a great rest of your day.

NekoJonez’s August 2019 Update

D9LR3u3XsAAEqfpHello there, it has been a long time since I spoke to my readers directly. It has been since April that I have written an update article. So, yeah, it’s time to talk about the rest of 2019 and what that means for my blog. Now, if you are wondering who these two people are on the picture. The right guy is me. And the girl in the picture is my girlfriend who already wrote two articles here. Soon, she will write another article here too. If you want to follow her, you can do so over on her Twitter. Without further ado, let’s get into the updates because there are quite a lot to talk about!

Personal things

2019I think that 2019 will be the strangest year so far. A lot has been changing in my personal life making my schedule and day to day life quite unpredictable.

In the past four months, my work schedule changed. I had to work on Saturdays, but I had Thursdays off. I spent most of these Thursdays with my girlfriend.

For those who don’t know yet, since late March 2019, I met NotThatAlice and it didn’t take long before we became a couple. I mean, two retro gamers who are into waiting YouTube, exploring cities and nature, working on creative things… It’s a match made in heaven.

Now, starting from next week, something quite big is happening in my professional career. I signed a contract to work as an administrative and IT guy in one of my local schools. This is a personal dream of mine. A lot of people in my family have worked or are working in the education sector. From science teachers to mentoring of new teachers. I’m 5 generations in succession. Now, yes, I’m the first who isn’t going to be teaching… But, I’m honestly considering to start those evening classes again to get my teaching degree. But, that’s something I’m considering. If I’m going to start classes again, I’ll surely update you, readers.

You might have noticed that since late 2018 the amount of articles that I’m writing and publishing are dropping. Usually, I write 4 articles each month, but lately it’s only three articles a month or even fewer. This has a few reasons. Earlier I said that for the past 4 months, I have been working on Saturdays and spending time with my girlfriend on my day off. That meant that I only had Sunday to write and publish an article. This didn’t always work out.

On top of that, I’m still recovering from my bad mental health that started last year. A side effect of that bad mental health is that I actually had a writing burn-out making it even more difficult for me to focus on my writing. I have scrapped quite a lot of articles because they didn’t turn out quite right or weren’t up to the quality I wanted them to be.

While I could take a break from writing, I don’t think that’s the right solution for me. I just love writing a bit too much. Thankfully, I think I have a solution. You might have noticed that in the last few articles that I have written, that my writing style has changed a bit and that I’m experimenting with a few unique ideas to change things up. This is having a great effect for me and I’m getting back into writing.

Anyways, before I start talking about the blog updates, I want to mention that a lot has changed to my personal set-up in the past few months. I have upgraded my personal gaming rig with a new graphics card. I upgraded my GeForce 660 to a GeForce 1050. So, I now have a 4GB graphics card in my gaming rig. I also use a newer monitor that supports a newer standard of HDMI and things of that nature. Apart from that, I have bought myself a mouse mat and a wrist rest. This helps me to not have RSI issues while I’m writing or while I’m gaming.

In terms of my old retro computers, I have outfitted my Windows XP machine with an old WiFi card, so I now can mess around with those titles and get the latest version of all the drivers without having to use some sort of crazy setup. I also refurbished an old computer to a spare Windows XP machine. On top of that, I dusted out all my computers and consoles to make them run more quite and have a longer life.

Blog updates

Before I get into the updates to my blog, I want to mention something about collabs. If you are interested in being a part of a big collab like my Zelda and Tomb Raider retrospective, I have good news. My friend, the Well Red Mage, who organised the Final Fantasy retrospective together with OverThinkery is organizing a new one. It’s almost like Red and I take turns in doing one big retrospective. I guess that it’s my turn at the end of next year.

In all seriousness, the reason I’m talking about this is that I’m actually going to be a part of this big collab. It’s going to be about Mario and we are still looking for writers. More information can be found in the linked article. But this time, I’ll be helping Red with the admin and behind the scenes work in this whole collab. So, yeah.

Speaking off collabs, I’m also going to be a part of NormalHappenings’ Characters That Define Us. I’m going to write a special article about my love for the character of Lara Croft. While I have sort of done that already with the Tomb Raider retrospective… I have an idea to make the article still quite interesting to read. More information can be read here.

More information about both of these collabs will come in the future. Because these two things are still in the works and are subject to change, I don’t want to say things that might not even happen to avoid disappointment.

So, we are entering the final 4 months of 2019. As said earlier in this article, this year has been quite crazy for me. But, I still have a plan for the ending of 2019. Now, before I talk about that I want to mention like in every update article that the best way to keep up-to-date with me is to follow my Twitter feed.

With that said, here is a preview of the things I have been planning for the ending of 2019. For this week, I’m going to publish two reviews on two developers who requested my feedback. I have a couple of games I want to talk about in the final four months of 2019. As usual, I’ll end the year with my top 10 games of the year and the games I’m looking forward to play in 2020.

My girlfriend also has a few articles she wants to write. From what she told me, they are going to be extremely interesting to read. It’s going to be a very different look on how games are played. I’m quite excited myself to read it actually.

So, I’m planning to use the remainder of 2019 to write about games I love to reference but of which I haven’t written an article yet. While also talking about a whole boatload of amazing new games I have been playing this year, it’s going to be challenging.

Still, due to me still recovering from a writers’ burn-out and my bad mental health, it’s possible that I’m going to write and publish 3 articles each month, excluding guest posts or press kits. Yet, if I’m in the mood and when I have the time, it’s possible that I’m going to publish more than 3 in a month. It all depends on the time and energy that I have. Yet, I’ll be writing a minimum of 3 articles each month.

The final thing I want to talk about is something that also always returns in these articles. And that’s the reorganisation of my blog. I have been thinking about a lot of different things. From merging series into one to moving to a self hosted website and changing the url. Now, I have decided that the blog rework will be a focus of mine in 2020. This year has been so rough, I think it’s best that I’m first going to settle in my new job and make a great plan of action so that I don’t make mistakes if I decide to make major upgrades.

So, with that said, I think you guys and girls are up to date with the latest happenings in my life and the future for this blog. A lot of fun things are going to come to this blog and I’m already working on a few projects for 2020. It’s going to be so much fun and I can’t wait to see what you will think about it. Anyways, it’s time for my usual last words to close off this article.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

 

 

 

Game Quicky: Sweet Witches + Swaps & Traps (Switch) ~ Sweet Traps?

Today I’m going to do something special. I’m going to write a game quicky about two games. The reason for that is that I got both games from the publisher at the same time, so I’m going to review them at the same time. Earlier this year, my girlfriend reviewed another game they published called Dead Dungeon. So, let’s take a look at their latest offering on the Switch. Sweet Witches & Swaps and Traps. Disclaimer, the publisher asked me to give my 100% honest opinion on these games, so that’s what you will find in this article. If you are unfamiliar with the Game Quicky series on my blog, these articles are a quick review of the game. I also use this series to review smaller games that don’t have a lot of story or are rather short. In any case, let’s start with one of the games. And as usual, feel free to leave a comment down in the comment section with your opinion on the content of this article and/or the games.

Sweet Witches

Nintendo UK microsite – Publisher website – Developer website

H2x1_NSwitchDS_SweetWitches_image1600w

The gameplay

You play as one of two witches and try to plant flowers in order to earn candy.

Each level plays on one screen where you need to avoid enemies to pass each soil patch once to plant a flower. When you planted a flower on each soil patch, you can continue to the next level. Some enemies can even destroy your flowers, so plan out your route carefully. That’s the basic gist of this game.

The good

NSwitchDS_SweetWitches_02When you boot up the main menu, the charm of the game is quite clear. A lot of love went into the game. The visual presentation is amazing in this game. The artwork looks a bit creepy and cute at the same time. In addition to that the animations are quite well done.

Depending on the difficulty setting you choose, you can adjust elements of the game. In the easiest difficulty: you can adjust the amount of lives, the speed of the enemies and friendly fire. Since you can choose to play this game alone or even in co-op mode. Besides that, you even have a multiplayer mode. I’ll talk about the single player a bit later but the multiplayer looks like a lot of fun. If you are looking for an interesting multiplayer game, this is the game you should take a look at. The idea is that you play a level but try to get as many of your own flowers planted. The more the merrier. You can also change the flowers of your opponent in your own flowers by simply walking over them. In addition to that, your opponents can attack you and you also have to dodge enemies.

The UI and controls of this game are responsive and good. I would change two things. The first thing is that you can use the (+) button in the game to go to the menu to adjust settings or go to the main menu. The other thing is that it’s unclear when your game is saved and if you choose the story mode if you are going to continue or start a new game. But, besides these two things, the UI is pretty good. The controls are easy to get used to and are useful in hairy situations.

The bad

NSwitchDS_SweetWitches_01While the animations and visual presentation are quite amazing, there is so much they could have done to improve this game even more. For example, it would be extremely handy if the soil changed when you planted a flower on it. During some levels I had trouble to see which patches I missed. Another example is that after the screen transition to the new level, you have to quickly scan the bottom of the screen to find out where you spawn. It could use a bit more fine tuning.

Something that seriously disappointed me in this game is the sound and music department. Now, the music itself isn’t bad by any means but it totally doesn’t fit the theme of the game at all. The whole soundtrack is from Kevin Macleod, the guy who provided a lot of music that can be freely used in videos and games. But the music selection, oh boy. It’s the generic music I hear in a ton of other YouTube videos and to be honest, I have heard them a bit too much.

On top of that, there were a lot of moments where I felt that there were sound effects actually missing from the game. From completing a stage to ladder climbing sounds. If there is one area where they dropped the ball, it’s in sound and music department.

To be quite honest and frank, the single player isn’t too much fun. It got old pretty quickly for me. There is no jump button, so avoid enemies gets quite tough. Very often I got stuck between two enemies and I was unable to escape with a ladder or stun them. Speaking of stunning enemies, you still lose a live when you walk passed a stunned enemy.

The game is also quite unforgiving. There is no way to earn additional lives and if you get hit once by an enemy, you loose a live. Thankfully, you don’t have to redo the whole stage but if you loose all your lives, you do have to redo the whole world. And because you don’t know how many levels are in each world, I got frustrated when I reached the 6th level and suddenly I lost my last live due to a stupid mistake.

This game could have benefited from a bit more variety. Let the player do something else then always planting flowers. For example, getting rid of flowers of the bullies or trying to kill all the enemies in one stage. The repetition of the game is a bit too much. Besides that, the enemies’ AI is so unpredictable you can barely plan out your next move.

I understand that the game is hard to mimic the old school Amiga, but due to that derpy AI, the game gets a bit too frustrating. But, that might just be me.

Conclusion

This game is bittersweet for me. There is a ton of potential for this game. Visually this game looks amazing. But, it’s clear that this game is somewhat rushed on the Nintendo Switch. Personally, I didn’t like the single player that much, but I’m happy that I have this game since I’m quite sure that this game will be a lot of fun at parties. Maybe I should give the co-op game mode a try with my girlfriend.

If you are interested in a cheap and challenging puzzle adventure game, this is the game for you. But do know that it lacks some polish and that there could have been so much more if this game got a better soundtrack and a bit more sound design.

I just think that the reason that I’m dissapointed with this game is that I see the unused potential and only wished that they delivered that game instead of what we got. Maybe they can improve this with some patches or a sequel, but only time will tell.

Score: 5/10

Swaps and Traps

swapsandtraps

Nintendo UK microsite – Publisher website – Developer website

The gameplay

So, if you remember Dead Dungeon, you will be quite familiar with the gameplay of this game. The idea is that you get a key to open the door to the next level. But, there is a twist. When you get the key, the antagonist “The Divider” actually swaps part of the level. So, you have to figure out how to jump while getting parts of the level and pasted elsewhere. This game really challenges your spacial awareness.

The good

NSwitchDS_SwapsAndTraps_01

The unique mechanic of this game is just amazing. You really have to think about how you are going to parkour your way around to beat the level. It’s also really confusing, because you would think the actual level geometry swaps places as well, but it doesn’t. The original lay-out of the level stays the same. But the location on the screen changes. You can press the “B” button to see a picture of the level before any swaps occur.

This game is a great game to speedrun. The developers actually knew this and added a speedrun timer. Your overall time and amount of deaths is visible on the pause screen. I only wish that this was also kept somewhere after I had beaten the level. Then again, this might overclutter the UI, so I don’t think that’s a good idea. There is also a leaderbord per level where you can compare your time with the time of other players. I honestly wonder if these are the times of the PC players are also included. But the fact that there are icons of the Nintendo Accounts next to the names, I think it’s the Nintendo Switch version only.

The audio in this game is really nice. The music and the sound effects really help sell this game. I really liked the soundtrack in this game. The voice acting in the cutscenes is really corny and it really fits the atmosphere of this game.

The controls of this game are simple and work almost perfectly. In almost every case, I felt that every death was my own fault. And due to the quick respawning, I was able to quickly give the level another shot. Since, this game hooks you in with that: “Just one more level and one more try” mentality.

I adore the UI of this game. Especially on the pause screen. You have quick access to the sound and music settings and you see all the info you need. It’s quick and easy. Great job on that!

The bad

NSwitchDS_SwapsAndTraps_03

The leaderboard could be so much more. If only there was a section where you can see the time of friends, that would be amazing.

The fact they ported the achievements over from the Steam version into the Switch version is a bit pointless. I can understand that some players love to try and unlock every achievement but to me it’s rather pointless. Since, you can’t display them on your profile. If only Switch games took achievements a bit more seriously and have them display on your profile screen. But, is this a negative of the game…? Well, yes and no. Let’s not forget that I didn’t even know that I unlocked an achievement when I did since it showed a small icon in the bottom right corner with barely readable text.

This game would be even more amazing if you were able to remap the jump button and the “show picture of the level” button. More often then not, I wanted to jump and I hit the other button. But this is a minor complaint and might just be me.

Conclusion

While this game is extremely confusing and frustrating, it’s a lot of fun to play through. I really enjoyed my time with Switch and Traps and I think it’s a great puzzle platformer.

If you enjoy puzzle platforming games or really hard platformers like Electronic Super Joy or Super Meat Boy, I really think that you should give this game a try. I even had trouble finding negatives for this game. For the price, this game is totally worth your time and money.

Score: 8/10

Closing off

And with that said, I have to thank the people at Drageus Games for providing me with press copies of these games. I actually really enjoyed myself with these games and I enjoyed writing this article and reviewing two games.

I don’t know if I’ll review two games at once in the future in the Game Quicky series but who knows, maybe I might review two small games that are sequels of each other or something. I have to think about that.

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope that I can welcome you in a future article but until then, have a great rest of your day and take care.

 

Review: Uncharted – The Lost Legacy (PS4) ~ Where is Lara, Fraizer?

Wikipedia entry

After I have finished most of the Tomb Raider games, I wanted to play more adventure games like it. The only adventure games I knew that were on the market was the Uncharted series. One problem, I don’t own a PS4. But, my girlfriend NotThatAlice has a PS4 and kindly lend me her PS4 to play one of the Uncharted games. Now, how do these games play for a big Tomb Raider fan? Did I compare these games to Tomb Raider or did it manage to stand out as it’s own thing. Let’s take a look at the final game in the series, Uncharted – The Lost Legacy. And as usual, feel free to leave a comment with your opinion on the content of the article and/or the game in the comment section down below. 

Where is Lara, Fraizer?

In this game, you play as Chloe Fraizer. You are hired for a job finding something that your father was after. You meet up with Nadine, where you find a disc that is in Asav’s possession, the bad guy of this game. After you are able to steal it, you go on a wild adventure finding a special artifact.

Storywise, this game reminded me a lot of the first Tomb Raider game. the one were Lara’s bonds with her friends just get formed. But, the interaction of Chloe and Nadine reminded me a lot of Bioshock Infinite as well. Especially between Elisabeth and Booker. But explaining that would get me into spoiler territory.

Maybe it’s my bias talking here, but I enjoyed the story in the Tomb Raider games a bit more than the story in this game. It’s also possible that I watched a bit too many Indiana Jones and Tomb Raider-style movies to easily pick up on the various tropes used in these kind of stories. The story of this game does nothing really new, nothing to stand out in the competition.

With that said, I don’t mean that the story of this game is bad or mediocre. Far from that. The story, the pacing and the writing is quite well done. I especially liked the quite human interaction between the main characters. Personally, I felt that the main bad guy Asav was underwritten. With that I mean that most of his personality is explained through dialogue from other people. This is a big missed oppertunity since the voice actor really nails his role.

Now, speaking about the voice acting, I have both heard the Dutch and English voice acting. Why Dutch? Because that’s my native language and modern gaming consoles always set language and voice acting to Dutch automatically when it’s available because I live in Belgium. The voice work in both languages is amazing. I enjoyed the Asav in the English version more than in the Dutch version but I enjoyed Chloe a bit more in the Dutch version.

Shoot those enemies

In the gameplay department, I felt that this game was a mixture between Tomb Raider and Bioshock. The puzzle and platforming felt like a real Tomb Raider game, but the combat felt like a mix between Bioshock Infinite and Tomb Raider.

Let’s talk about the combat first. You can obtain weapons and ammo from defeated enemies or by hacking crates. The way you hack into crates is extremely simple. You have to turn the left joystick until you feel the controller vibrate. At that point you need to find the correct spot, where the lock icon turns green and hold it there. This is one of the easiest lock picking mini games I have ever played.

During most of the combat, you get the aid of Nadine who takes out enemies on her own. She also gives remarks on your shooting, especially when you helped her or not. So, compare her to Elisabeth but then without searching for supplies.

At first, I was quite afraid of the combat. Personally, I thought that shooters wouldn’t work on consoles that well. I’m so used to aiming with the mouse, I thought that controllers wouldn’t be able to live up to that experience. But, this game pleasantly surprised me. While the shooting is assisted with some automatic lock on system, the combat is still enjoyable. It didn’t take long before I got used to aiming with the controller and I was breezing through the combat. My girlfriend started this game on the easiest difficulty level. I increased the difficulty level to have some more challenge.

Something that did disappoint me were the puzzles in this game. Sometimes when I played a Tomb Raider game, I really needed to think were to jump next and look around in the room. Perhaps, I’m getting quite efficient in playing these games but I felt that the puzzles were extremely lacking in this game. There were some creative puzzles and really enjoyable puzzles but I didn’t feel challenged enough by the puzzles. I felt that there could be so much more opportunities in this game for better puzzles.

I had the same feeling with big parts of the platforming. I was playing most of this game on auto-pilot. I still enjoyed myself but I didn’t feel the adrenaline rush I feel when I play a Tomb Raider game. So, yes, I’m stating that the recent Tomb Raider games have better gameplay than Uncharted The Lost Legacy. But, does that make this game bad? Well, no. Not in the slightest.

This game was quite enjoyable from start to finish. The pacing was fantastic. There wasn’t too much combat nor was there too much down time. Something I really loved in this game were the bonus features you could unlock with the treasures. In the Tomb Raider games, the treasures give you a bit more backstory of the location Lara is at. In this game, you get points that you can spend on costumes for the characters, good ol’ cheats, filters, gameplay modifiers and special weapons. Now, this adds a ton of replay value to the game. Now that I have finished the game, I want to replay the whole game with filters and game play modifiers.

And snap!

Now, you have most likely already noticed it from the screenshots that this game looks amazing. The visual presentation of this game is outstanding. I really felt home as a Tomb Raider player in this game.

Something I also really liked in this game were the little touches on the characters. For example, whenever you fell into mud, you get mud on your clothes, but that gets washed away as soon as you walk through some water. Or the characters shaking their hands dry whenever they exit the water. These are amazing touches.

Together with amazing music and sound design, the audiovisual presentation is one of the strongest points of this game. And on top of that, the filters you can use can make this game even more funny to play through.

Just like in Shadow of the Tomb Raider, you also have a photo mode where you can easily snap screenshots to share online or use in an article. Now, this is a fun bonus feature and one that I might use a bit more with the unlocked special filters.

So, during this game you visit various locations. From deserts to jungles, this game has it all. I already raved about the outstanding visual presentation with rich detail, great lighting and amazing set pieces. But, if the game has control issues or has an unstable frame rate, than you are unable to enjoy that.

During my playthrough, I noticed some minor slowdowns. Only once or twice during heavy combat. But, in most cases the game ran perfectly and stable.

The controls reacted perfectly. It didn’t take long for me to adjust to the PS4 controller, after playing so much games with the XBOX 360 controller on my PC. It didn’t take long before the controller became second nature to me. Now, one thing I didn’t like was the mechanic to switch weapons. For that you have to use the arrow keys. I felt that the touch pad on the PS4 controller could have been a better choice for this.

Now, there was one thing I really disliked and that was something in the final level. That final level kept dragging on and on. I thought it would never end. Something I didn’t like either were the fist-to-fist combat sections with Asav. I felt that the game was a bit unresponsive at times and I barely knew what I should do.

The biggest let down for me is the fact that this game was only 8 hours long. I was able to finish this game in one weekend. Now, I haven’t unlocked all the bonus items nor have I collected all the trophies. These also help with the replay value of this game. That’s something that somewhat makes up for the short game length.

And with that said, I think it’s high time for the conclusion of this article. What did I think in summary of this game? Let’s find out! Now, I did leave some things out about the gameplay and story on purpose. I wanted to leave those things as a nice surprise if you are interested in playing this game.

Summary

The bad:

-The fist fights.

-The puzzles should have been more challenging.

-The length.

The good:

+ Amazing audio visual presentation.

+ A ton of replay value.

+ Great controls.

+ …

Final thoughts:

You might have noticed it while reading this review, I have compared this game quite a lot to the Tomb Raider series. While I was playing this game, I did get a lot of Tomb Raider vibes. So, when you enjoy the latest Tomb Raider games, I would highly recommend this game. You will enjoy it quite a lot.

While I think that the Tomb Raider games are the better games, I wouldn’t say that this Uncharted game is a bad game. Maybe I’m a bit biased… Now, if you love adventure games and exploring huge area’s to try and solve puzzles, you really should give this game a go.

I’m also quite thankful to my girlfriend for lending me her PS4 and a copy of this game. I’m so happy that I was able to enjoy this game. Because I enjoyed this game so much, I’m going to give the other Uncharted games a chance in the near future.

So, that’s everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 80/100

First Impression: Dead Dungeon (Switch) ~ Platforming Your Way

Page on Nintendo.com

Today is an exciting day for me, NekoJonez gave me the chance to write my first, first impressions article. So, any feedback on my writing is welcome. I also got the honor to write an article about a game I got a review copy of from the developer. The developer asked me to give my full honest opinion on the game, so that’s what you are going to read in this article. 

Storytime

The goal of the game is to exit the dungeon that you entered to recover your stolen candies. In every level, you need to collect a key (or in this game, a ghost) to be able to open the door to the next level. It’s somewhat unclear what the purpose is of the donuts are in the levels so I just didn’t collect them.

If you read the description of the game on the Nintendo eShop store page, you discover that you need to bring back the sweets and lost souls, which makes the goal of the game very clear.

Every level of the game is on one screen, you only need to jump from left to right. (And of course up and down) This doesn’t mean that game isn’t complicated though. In some of the levels you really need to time your jumps to avoid being hit by moving spikes/traps or enemies.

Controls

The controls of the game are quite easy to figure out. You can either use the joystick of the buttons. I preferred the buttons, the joystick is a little harder not to use to much power which makes you die easier.

One thing that I missed was the option to shoot down the enemies, you really had to jump on their heads. Just like a certain plummer.

Design and animations 

Dead dungeon is a 2D game. This means the game looks very simple. I think the fact that the game is 2D made it more enjoyable to play. The simple look made me feel like I was playing a retro game. Somehow, the character made me think of Courage, the cowardly dog, which hit me with nostalgic feelings.

Even though the game is in 2D, the game doesn’t seem to lack animations and extras to make it look more appealing.

One thing i noticed, was that the levels always had a different colour which gave it a little more sense of a designed game.

Difficulty and frustrations

In this game, the goal is to jump from platform to platform and back. The game isn’t that easy and you’ll need a lot of patience. I often felt like throwing my Switch away, but a minute later I started trying again. This game has that “just one more try” mentality. I’ve often played games that made me feel annoyed at not being able to finish a level and just stop right there and then.

Every level has a different design, sometimes you just have to jump without avoiding traps, sometimes the level is full of traps. I will surely keep playing this game to try and finish it.

The difficulty of the game also isn’t really clear, sometimes the levels are easy and sometimes they are kinda difficult which makes it hard to finish.

Music and sound design

The music and sound of the game didn’t really annoy me. After a while, it started to sound a little bit monotonous.

One thing i missed was the sounds when you jumped, died,… These would give the player some more information to work with or time their jumps better.

 

Overall opinion

When i first opened this game, I thought: “oh well, this doesn’t look too difficult”. Let’s just say, I was very wrong. The fact that you don’t get a lot of text after each level also is a good thing, I don’t really like text-heavy games.

I didn’t really get the goal of the game at the beginning, but that didn’t really keep me from playing. You don’t really need to know the story to be able to play the game.

Jonez and me noticed that it is better to play handheld than docked. In the docked mode, some controls are delayed which makes it hard to finish a level.

People that like oldschool games like ink  and super meat boy will really like the vibe of this game, since it gives you an older vibe and older music.

Thank you for reading my first game review, well, my first first impression. I hope you enjoyed reading it. If you have any feedback for me to write better articles in the future, I’m happy to hear it. Otherwise, I hope to welcome you in another article or enjoy another article of Jonez in the near future 🙂

Meet notthatalice, answering questions…

NekoJonez asked me to write a post to answer some basic questions about myself. For people that didn’t know it yet, I’m Jonez’ girlfriend. I’m not a professional blogger myself, yet, so I’m sorry in advance if this post seems a little weird…

(Editor Jonez note: This post is a reply to a previous article written by NekoJonez about a blogging award)

Why did you start your blog?

I used to write stories when i was really young, most of them were fantasy or love stories. I still remember i kept rewriting a story about a family of unicorns. Or also the one story where the enemy troops were Greek sauces…

I told NekoJonez that I wanted to pick up writing again and he was so kind to offer me to write a post on his site. I guess this is my first official blog post now.

What are your favorite topics to write about?

I make up a lot of stories in my head. Most if those are love stories with a hint of bad-boy vs. good girl.

If I can go a little bit further, i like making ‘posts’ (more like English oral exercises) about my favorite books, English history, movies, strange places.

I’ve been taking evening courses of English for adults. This year my speaking exercise was about the Parisian catacombs. You could say this was one of my favorite topics.

How would you describe yourself if you could only use gaming terms?

I would probably be the yellow Kirby. So basically, the supporting player.

Who would be the worst video game character to be stuck in a lift with?

I admit i have to say i’d also choose Zero, but all Zero’s…

If a game based on your life was made, what would be the genre and title?

The title would be upside down wonderland. The genre would probably be adventure, platform and something with healing items…

Also, since a lot of people helped me through harder times, I would probably have allies and items to make me stronger.

Which three video game items would you take into the zombie apocalypse?

Probably the cheats from unreal tournament that’ll give me infinite health and ammo, Indiana Jones’ whip to grab food and other necessary items and Kirby for the companionship and the cuteness :p

Which gaming character should we elect as our next prime minister and why?

I guess I’d take Lara Croft or Junpei from the Zero Escape series. They both seem like honest, admirable people with a sense of extraordinary strength on several zones…

Jonez’ Questions

If your life has a soundtrack, which genre would it be?

My life has had it’s ups and downs. I like to imagine my soundtrack as symphonic metal, with snippets of ballads in it.

On happy days, my life would be accompanied by musical songs from the phantom of the opera, grease,…

You are a parent of a video game character, who would you pick as your child and why?

Probably Clover or Quark from the Nonary Games. They seem like happy-go-lucky children whom are also very smart.

Which video game character you don’t want to meet in a mental asylum?

Zero, Mathias from Tomb Raider (2013) and technically everyone from unreal tournament cause they look creepy.

I’d like to meet Kirby to find out what makes him have his magic powers.

Would you rather go to Silent Hill or Raccoon City?

To be honest, I haven’t played a lot of horror games, because I like action games more. I choose Silent Hill because Raccoon City looks like you wouldn’t possibly leave the city unharmed while in Silent Hill you still have a chance of survival.

If real life had video game cheats, which ONE cheat would you like to have and why?

i would like to cheat life by being able to fly. I would get everywhere without getting hurt (I’m kinda clumsy). I also wouldn’t have to learn how to drive a car and would be able to get everywhere without having to wait in line.

Meet me

I decided to write a small introduction. I’m Jonez’ girlfriend of like 3 months.

Before meeting him, i only played life is strange and unreal tournament. After being introduced to several games, my favorites are now: Lara Croft Tomb Raider and Fire Emblem Warriors.

I spent my free time by reading, listening to music, gaming (duh) and watching series.

Nice to meet y’all and feel free to leave a comment

Notthatalice

First Impression: Rise of Nations: Extended Edition (PC) ~ Apes With Tanks

21462-rise-of-nations-windows-front-cover.jpgOfficial website

Since my childhood I have been playing a lot of RTS games. From Rise & Fall Civilizations At War to Age Of Empires, I have played a lot of them. And I have to admit, I’m not great at them. Whenever I would play online against other players, I get easily defeated. Yet, I enjoyed my time with these games quite a lot. I love to play skirmishes or various matches against the computer. Now, one of the favorite RTS games is Rise of Nations. And that’s the game we are going to take a look at today. A game where you take your civilization from give or take the stone age to the modern times of today. So, let’s not wait longer and let’s dive right into my first impressions of this game. The reason the first impression is simply because I never finished the campaigns, so yeah. I haven’t seen all the content of the game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Apes with tanks

Rise of Nations has been developed by Big Game Studios, the studio that also worked on the second expansion of Age of Empires III. While this game has a “Conquer the world” campaign mode where you play as for example Napoleon conquering Europe, I haven’t played a lot of that mode. And that has a simple explanation, I already talked about in the introduction of this article. Now, for this article I have played parts of the first campaign of Alexander The Great.

Now, for this article I have played the extended edition of the game that is on Steam at the moment. The core gameplay of this game is extremely similar to games like Age of Mythology and Age Of Empires. If you have played a RTS game in the past, you will feel right at home in this game.

Some mechanics do work differently in this game. First of all, the way to claim land. When you start the game, a certain part of the map is colored in your color. You can expand this area by building more cities or defensive buildings. You are unable to build any other buildings outside of that area. It’s quite important that you plan out your city structure well, since it’s a factor in how much wealth you will earn from your trade route or the ability to build even better wood cutting or mining camps.

To increase the population limit or the efficiency of certain buildings, you will need to upgrade at the library. There are 4 trees you can update. The military level which allows you to create even better military units, the science level to have even better buffs to your economic output and military, the economics level to have your resource gathering be even more efficient and stockpile better and the civic level which allows you to build even more units and cities. On top of that, you have to worry about advancing through the ages. You go from the early stone age to the middle ages to finish in the modern ages.

The way you gather resources in this game is also quite different. In this game you don’t have to worry about re-seeding farms or finding now ore veins for your villagers. All the resources are infinite. Now, there are certain restrictions. You can only build up to 5 farms per city. The placement of the building is also quite important. For example, if you place a woodcutter camp in the middle of a forest, more villagers will be able to cut wood for you. If you place it at the edge, less villagers will be able to cut wood for you.

Now, with all of this, you need to keep in mind that if you enter enemy territory, your units automatically get attrition. So, if one of your camps or buildings falls into enemy territory, you will loose slots or loose that building entirely.

Another mechanic in this game are the merchants. Spread over the whole map are certain bonus items. Sometimes they can be presents like the relics you can find in Age of Empires III but without the guardians. And sometimes they can be rare resources that can give certain buffs. On this Wiki page, you have a list of all the different buffs you can get.

One of the mechanics I really love and miss in a lot of other RTS games is the automatic exploring. Seriously, I can let any unit automatically explore the map without me having to worry about it or me always giving it a path. The times I forgot to explore the map in other RTS games… Man, I’m unable to count that anymore.

As you can see, there are many layers on top of the gameplay. The game is very complex and expansive. And I haven’t talked about how you can conquer and take over cities, set the unit production to loop, the fact you can take out your enemies in many different ways, the ability to rename your cities, the unique wonders and their bonuses… The features that set this game apart from other RTS games are just amazing and make for a very unique experience.

Visual fluff

This game can be very challenging. Depending on the difficulty of the AI, this game can be quite easy or quite difficult. While I’m able to beat the computer on Normal, I always have trouble when the computer is on hard mode. Yet, the issue I have with this game is that the normal mode provides just a bit too little challenge for me and the hard mode provides a bit too much challenge for me. Whoops.

Something I really like about this game is the fact that the visuals change when you change through the ages. You see the building style change when you advance through the ages. And not only that, the sound design changes as well. For example, when you get to the industrial ages, you start to hear chainsaws in the lumber camps instead of saws.

Up close, the visuals can look a bit dated. But, that’s completely normal. Since near the end of the game, there are so many units on the screen, I’m glad that they aren’t too detailed. The ending of a game can be so extremely hectic, I can barely keep track of what’s going on. I remember a multiplayer session with my best friend. In the end of that session we neglected our economy and idle villagers because the warfare required most of our attention. At the end of a match, you are able to make 4 big upgrades. One of them is instant creation of units. With this upgrade, the warfare gets so crazy, you have to focus on it.

Some elements of the UI in this game can be expanded and collapsed. For example, when you expand the resource menu, you have quick access to the market where you can trade resources. You don’t need to click on a market to do that. You can also see if there are open spots for mining, farming, wood cutting… And when these get in your way, one simple button click and they are hidden.

Not only the visual presentation and sound design changes through the ages, the animation does as well. When you reach the industrial ages, the miners you jackhammers instead of pickaxes to mine.

The sound design is amazing, it really captures the enjoyable chaos that happens on screen perfectly well. On top of that, the sound effects for male and female units are different. Yes, when a female unit dies, you hear a woman scream. And guess what, you hear a male scream when a male unit dies. This attention to detail is just amazing.

Couple this sound design and amazing visual design with an amazing orchestral soundtrack and you have an amazing visual presentation. In the original version, I had issues with the soundtrack. It never played during gameplay. While playing the Extended Edition, I haven’t encountered that issue once.

Perfection?

Now, is this game perfect? No, there are some things I would change in this game. One complaint I have is that there aren’t too many differences between the nations you can choose to play as.

Due to the various amounts of game mechanics, this game can be extremely overwhelming. If you aren’t into RTS games, just don’t play this game as your first RTS game. This game isn’t easy to get into because the various amount of layers upon layers of complexity in this game.

Due to the length of some rounds, I honestly got a bit bored at the end. This game is a lot of fun to play but near the end, I found that the game became a bit too repetitive to my liking.

Also, compared the to original game and the extended edition, there hasn’t been a lot of additions. Thankfully, the community picks up the slack from the developers in the Steam Workshop.

Some achievements are rather grindy in nature. I have close to 60 hours of playtime in this game and I’m not even halfway to the achievement of killing 50K units. Yes, I have killed 8K units during my 60 hour playthrough.

And to be honest, that are all the negatives I can talk about. Maybe I discover a few more negatives when I’m trying out the campaign mode again soon, but I highly doubt that. This game is quite a lot of fun if you are into RTS games. Once this game has a hook on you, it barely lets go. This game is one of my favorite RTS games and I’m so glad that it’s available on Steam. And after writing this review (well, first impression) I can’t wait to boot the game back up again and start up a new round.

With that, I have said everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Award Time – Thanks LaterLevels

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Today I got another blog award from LaterLevels. One of those awards that bloggers give each other to recognize each other for their work. If you want to read the article yourself to get more information, you should take a look at Kim’s post. This award is inspired by Michelle from A Geek Girl’s Guide. So, let’s get into answering some questions. And as usual, feel free to leave a comment with your answers and/or opinions on the article down below. 

Thanks time

But before I reply to the questions, I have to thank Kim from LaterLevels of course for the recognition. She is a very kind hearted blogger who I look up to very much. Her content sometimes inspires mine. She is a great person and you really should check out her work on the LaterLevels website.

So the way that this award works is that Michelle has five standard questions everybody needs to answer and 5 questions need to be made up.

Question time

Why did you start your blog?

Well, I have told this story many times before on my blog. The TL;DR is, since childhood I have been into writing. While I have a rather small family, we do have a TON of family friends. And to avoid me telling the same story a million times at family gatherings, I have decided to write them and publish them. Not too long after, I started writing game reviews and that’s how the ball got rolling.

What are your favorite topics to write about?

My favorite articles to write are articles about indie games I have played. The ones I enjoy the most are the ones where the developer asks me for feedback and improvements. I just love helping small developers who have a small budget anyways, so some help in QA is welcome for them.

What have you learned since you started your blog?

This is a tricky question. I have been blogging for close to … yes, 10 years. So, to be able to pinpoint something specific that I learned about due to blogging. I think I mostly found my niche and expanded my skills.

If I have to say something, I think I fine tuned my writing and reviewing style. If you compare my current writing and style to my earlier writing, you will see a world of difference.

What do you love about being a geeky blog?

Simple, I love geeky things… so being able to write about geeky things is just amazing.

Where would you like to see your blog go in the future?

Actually, if I could dream, I would love to have some side income with my blog in the future. But I still want it to stay a hobby. In an earlier article, I have talked about how I’m afraid that if I would be blogging as a job, I would burn out. And burning out on one of my passions… No, thank you.

And now, LaterLevels has some questions for us.

 

How would you describe yourself if you could only use gaming terms?

I’m going to be sort of cheating here but I’m an INFJ or the advocate personality. And yes, these are gaming terms. D&D terms actually.

Who would be the worst video game character to be stuck in a lift with?

Zero III, just play Virtue’s Last Reward and you will get it.

If a game based on your life was made, what would be the genre and title?

Well, an adventure/action RPG. Mostly adventure RPG. The things that happen in my life are quite special.

Currently I’m in the wordsmith and merchant class. I have a lot of points in the tech skill.

Which three video game items would you take into the zombie apocalypse?

A ton of revives, Lara Croft’s classic pistols (those with unlimited ammo) and one of those fancy luxurious airships from the game you image.

Which gaming character should we elect as our next prime minister and why?

Booker Dewitt, and telling why would spoil Bioshock Infinite. So, yeaaaaahhhhh….

Questions

So, before I list the people who I like to nominate, I have five questions of my own. So, are you ready? Here we go.

  • If your life has a soundtrack, which genre would it be?
  • You are a parent of a video game character, who would you pick as your child and why?
  • Which video game character you don’t want to meet in a mental asylum?
  • Would you rather go to Silent Hill or Raccoon City?
  • If real life had video game cheats, which ONE cheat would you like to have and why?

So now, who are my vic— fellow bloggers I nominate for an easy Q and A— I mean an award.

So, with that said, I’m looking forward to the replies. Thank you to LaterLevels for the nomination. And tomorrow, I’ll publish another article and that will be about a game. But for now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

 

Review: Pokémon Diamond, Pearl & Platinium (DS) ~ Where Is Our Remake Nintendo?

pokemon_dppt

Bulbapedia entry

It has been quite a while since I talked about the Pokémon series. But today I noticed that I haven’t written an article on the 4th generation of Pokemon games. I think it’s high time to do something about that. Now, I want to tell the story how I acquired this game. Just when I got my DS, I only had one game. The Legend of Zelda – Phantom Hourglass. Not too long after, my sister and I went to buy new games. She bought together with me, Nintendogs since she was 10 € short. While I bought Pokémon Pearl. The nostalgic memories are quite extreme for this game. I played this game quite a lot, sometimes through the night while hiding my DS underneath my pillow to avoid getting caught. But, is the game still good or are my nostalgia goggles clouding my judgment? Let’s take a look at the 4th generation of Pokémon games. As per usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Where is our remake Nintendo?

pokmon_pearl_image10A lot of the early generation Pokémon games got a remake from Nintendo. The first generation, Pokémon Blue/Red and Yellow, has been remade on the Nintendo GBA and more recently on the Nintendo Switch. The second generation, Pokemon Gold/Silver and Crystal, got a remake on the Nintendo DS. The third generation, Ruby/Sapphire and Emerald, got a remake on the 3DS.

Fans are hoping for a remake of the Sinnoh region on the Nintendo Switch. The fully experience the story of this 4th generation all over again. Fans want to start in Twin Leaf Town again, together with your childhood rival, meeting the evil team in the first minutes of the game. Now, this game has your usual Pokémon story. If you have played any previous Pokémon games, you will know what to expect. Fight 8 gyms, defeat an evil team, save the world from destruction, defeat the Pokémon League and become champion of the region.

There are a few twists in the story, but overall it stays very normal for a Pokémon game. While I was playing the game for the first time, I remember quite liking the story. I found the characters quite enjoyable and I enjoyed myself following the quirky cast of characters I met on my journey. While I replayed the game for this review, I still enjoyed the story but I felt that there was more that could have been done with the story. Thankfully, in the following generations, the story gets more and more flesh out.

Something I found really great was the pacing of the story. In the previous Pokémon games, the evil team stays a lot on the background during the story and nearing the finale of the game, appears almost out of nowhere. In this game, you have several encounters with them and a lot of road blocks on your adventure are caused by them. This made Team Galactic more memorable compared to some other teams. Then again, I might be saying this out of my nostalgia goggles.

Now, does this game have a good story? In my honest opinion, sort off. If you are expecting a story with deep lore like Skyrim, you won’t find it here. The story has a lot of lore but not too in depth. The story of this game is quite accessible. And that fits the style and theming of this game better then a lore heavy game. It makes the game a lot of accessible for all ages and it stays true to it’s portable nature.

Unique mechanics galore

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If you have played the previous generations, the gameplay will be quite familiar to you. Find and catch Pokémon in the wild to make a team to train and battle other trainers. Now, the usual formula gets enhanced by the Nintendo DS because of the added UI elements of the second screen. The Nintendo DS spoiled me, since from this generation the UI gets a lot of improvements.

Some key items like the Item Finder are now a lot easier to use thanks to the PokéTech on the touch screen. There are over 20 apps you can get for the PokéTech. Some are useful inside the game and others can be quite useful outside of the game. I remember that one time, a friend of mine forgot to bring his calculator to school and was allowed to use the calculator in the game for exercises. I used the coin toss app a lot for various situations.

Now, each generation has it’s own unique special mechanic. The second generation had two regions, the third has secret bases, the fifth has seasons… And this generation has the underground AND the PokéTech. Yes, two unique features. Man, the underground looks like so much fun. Sadly enough, I didn’t have a lot of friends (outside of the internet friends) I could play this mode with. I played this mode twice on the bus and it was quite a lot of fun. In the underground, the secret bases from the 3rd generation return. But there is more, there is a sort of capture the flag mode where you can earn points by raiding the flag of other players their bases. And on top of that, you can put traps in the various hallways. And on top of that, you can mine for various ores and sometimes very useful items. And yes, possible fossils to find several Pokémon. While I wasn’t able to play with the secret bases in the underground, I still spend countless hours just digging for ores and decorating my secret base.

Earlier I talked about the improvements to the UI. Thanks to the touch screen, the battling mechanics and bag management got a lot easier. When you look at the newer generations, it’s clear that these UI improvements work quite well since they got even more fleshed out in those generations. To be honest, I missed the second screen with my menu options and such while I was playing Pokémon Let’s Go.

Actually, there is a third unique mechanic in this game but it isn’t something that game changing. It’s a nice addition that helps with the atmosphere of this game. After some time, your badges get dirty and a bit rusty. So, you can clean them by rubbing on them on the touch screen to make them sparkle again. This is a nice small addition. And yes, as a child I regulary checked my badges to make sure they were still in sparking condition.

Depending on how skilled you are in optimizing your team, this game can be easy and sometimes quite difficult. I’m the more casual type of player and I have to say that I got frustrated with one of two gym leaders. I disliked the 5th gym a lot since I had to grind quite a bit to beat that gym. And if there is one thing I dislike, that’s grinding.

This adventure will take you roughly 40 hours to complete. But, if you want to fully complete this game and see everything that there is to see, you can spend close to 260 hours in the game. While I haven’t fully completed the game 100%, I think I playing this game give or take, 100 hours. Granted, over several save files since I have restarted the game two or three times.

The lakes

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Visually, this game looks amazing. Sinnoh still looks great in my opinion. The game is quite colorful and lively.

In terms of the animation, this game looks quite good. I had to get used to the static Pokémon sprites again while battling, but that was a small price to pay.

And the game also nails in it in the audio department. The music for this game is amazing. It’s one of my favorite soundtracks to listen too when I’m in a Pokémon mood and and the sound effects really add a lot of flavor to the game.

Running around in the world of Sinnoh is a fun experience. From a port town to the snowy tops of Snowpoint City, this region is one of my favorite regions in the series. Especially because there is so much variation in the region. It’s not themed in one giant theme like in Pokémon Sun and Moon where everything is based on Hawaii or in Pokemon X and Y where everything is themed like France.

So far, I have been praising this game quite a lot. But, are there things I didn’t like about this game. Well, yes. There are a few things I didn’t like about this game.

The first big negative of this game has to do with the fact that the Nintendo Online services have been closed down. Because of this, the online features of this game are inaccessible. Well, apart from the local features then.

Sometimes, I felt that the game was running a bit too slow. Now, I don’t mean that there were any frame drops or lag… I mean that there was a bit too much of the text boxes. Especially when certain weather effects where into play.

The best version to play this game is Pokémon Platinium. Apart from fixing some bugs, there are a whole long list of improvements to the game. NintendoEverthing made a very helpful list that can be found right here. And after playing Pokémon Platinium for a bit, I found that a lot of the minor nitpicks I had with the game, were fixed.

And yes, that was almost everything negative I can say about these games… And with that said, I think it’s high time for the conclusion of this article.

Conclusion

Negatives:

-Some rare moments of griding are required to beat the game.

-Nintendo Online being shut down.

-Pokémon Platinium improved the games so much that Pearl and Diamond feel inferior.

Postives:

+ Amazing audio visual design.

+ Several unique mechanics in this game like the underground and the PokéTech.

+ Fun story.

+ …

Final thoughts:

To be honest, I had a real hard time finding negatives for this game. Maybe it’s possible that I have too much nostalgic thoughts about this game or maybe it’s just that good. In terms of Nintendo DS games, this is one of the best Nintendo DS games I have ever played.

There is a reason why so many players want to see this game remade on the Nintendo Switch. They want to bring this game back to the masses so that a whole new generation can experience the amazing journey through Sinnoh again.

I highly recommend that you give this game a try if you enjoy Pokémon games and/or RPG’s. The main game can be easy for hardcore RPG fans but the post game and the side quests will give you a lot of challenge.

While this game has a few minor flaws, I find them not hindering my experience at all. Compared to the generations after this generation, this game can feel a bit lacking. For example, you don’t need to hold a button down to run and the menu is always accessible on the touch screen… But, then again, there are moments I really miss the PokéTech and the underground mechanics from this game.

And with that I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Score: 100/100

Review: Adera (PC) ~ Let’s Rescue Grandfather!

AderaSteam store page – Microsoft Store

During a spring cleaning, my mom found her old Windows Surface RT tablet back. She didn’t need it anymore but I saw some use in it. After I reset the tablet to it’s factory settings, I set the whole thing up. It would be a tablet I used to start writing articles while I was on the go and also to take notes during gameplay. I have an Asus Zenpad 8.0 S for that as well, but this tablet was bigger and had Word built in. Now, this tablet can also play games. And that’s a second reason why I saw a use for this tablet. And a 3rd reason is because I just enjoy toying around with old hardware and tech. Now, one of the first games I started playing on this tablet was Adera. I recently finished this game and today I want to talk about it. Let’s go and have that adventure in the Adera. 

Let’s rescue Grandfather!

Adera - 1In this adventure hidden object game, you take on the role of Jane. Jane’s grandfather got himself into trouble and sent a distress letter to Jane. When Jane goes to try and find him together with her partner Hawk, their helicopter crashes in the middle of a desert. It’s there that Jane’s adventure starts. Together with the mysterious orb that she received from the package of her grandfather.

The story of this game is decent. The writing is well done and the pacing as well, but if you have played fantasy adventure games, the story won’t bring a lot new to the table. Now, I did still enjoy the story in this game. My biggest complaint is that it could have been so much more. The world and the setting have so much more potential to be explored.

Now, if you decide to play this game, I highly recommend that you play this game with the original voice acting. The English voice acting is quite well done in my opinion. But, most likely because of the region settings of my Microsoft Account, when I play this game on my desktop instead of my Surface, the voice acting is in Dutch. Now, I have nothing against the Dutch voice actors in this game but after I had experienced the English voices, I found the English voice over a lot better.

The following issue with the game is most likely because of the aging Windows RT hardware, but I had moments where the game’s text was sometimes in English and sometimes in Dutch. But, when the menu appeared in Dutch, some text was repeated several times. Take a look at this screenshot for example:

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At the bottom left, it says: “Rate Adera!Rate Adera!Rate Adera!”. And there are a few other sections in the game that have the same issue. So, to avoid visual messes like that, I highly recommend that if you are interested in this game, that you buy it on Steam. You won’t have the issue where the game tries to display in another language and you have the best voice over work. I even bought the Steam version of this game for this review to do some further research.

But this review will mostly focus on the Windows Store version because that’s the one I played and finished. Now, something I can’t hold against the game was the fact that I played it on aging hardware. I played this game on the Windows Surface RT running Windows 8.1. Due to a bug in one of the updates, the Windows Store doesn’t work, so I had to reset the tablet multiple times. Each time, I had to download each and every episode. Now, the downloading and installing of these episodes took a long time. Maybe because the WiFi card and the hard disk inside the tablet is quite slow.

Thankfully, this game has an autosave in the cloud when you connect this game with your XBOX account. So, even when I had to reset my tablet to factory settings, download and install the game and the episodes all over again, I didn’t loose any progress. This is quite surprising to me and a very nice feature.

Now, I want to talk about something but I’m going to spoil something of the ending. If you are alright with that or if you have finished the game, feel free to highlight the following part. Otherwise, just scroll a bit down so you can skip the spoiler. So, here comes the spoiler: Something that really annoys me is the fact that there is a “season 1”. This implies that the game is going to get a season 2 or even 3. Because the cliffhanger at the end and multiple unanswered questions, the game feels incomplete. Now, the game is released in 2015 and the social media accounts have gone silent. So, I don’t think we will ever know what happened to grandfather after he got kidnapped… again. Now, the game got a re-release on Steam in 2018, so there is hope that we get a continuation of the story in the future… Who knows.

Windows Surface RT

Adera - 2Now yes, I might have played this game on aging hardware, but I actually enjoyed the fact that I was able to make use of the unique feature of this game. I think this feature is also in the Android and iOS versions of the game but the fact that the game supports touch controls is just amazing. Also, the fact that there are gyrocontrols for this game is amazing. When I moved the tablet around, the in game camera moved around as well. It was almost like I was controlling where Jane was looking by physically moving the tablet. The Steam version does not support this. Well, I might support it, but I don’t have a laptop has supports this kind of feature.

Anyways, because this game focuses on touch controls, the controls are a bit awkward when you decide to play this game with a mouse. Because you either swipe or physically move your device to look around in several area’s in order to find items and solve puzzles. That’s something that isn’t easily done with a mouse. Now, you can simulate a swipe with the mouse, but it feels different. Yet, I was able to get used to it while playing around with the Steam version after a while.

Now, let’s focus on the gameplay of Adera for a moment. If you have ever played those adventure games with hidden object scenes, you will feel right at home in this game. There are a few types of puzzles in this game. The first type of puzzle are the hidden object puzzles. In these puzzles, you are tasked with finding a handful of items in picture. There is a punishment when you spamclick on the picture. The screen will “break” and you are unable to click for a certain amount of time.

A second type of puzzles has to do with the mysterious orb that Jane received from her grandfather. This orb can do some strange things but in order for it to do that, you have to solve different puzzles. Speaking of the orb puzzles, there was one style of puzzles I truly hated with a passion. There is a puzzle where you have to tap the symbols at a correct time. When you tapped them at the correct time, you were able to progress one space in the puzzle. But, if you tapped them too early or too late, that means one space back for you. Thankfully, you are able to skip these puzzles. This means that I’m unable to complete some achievements, but rather that then being frustrated at a puzzle. Now, why did I hate this puzzle? Because for this puzzle you need to have a certain sense of rhythm and that’s something I don’t really have. The puzzle itself works just fine.

A third type of puzzle in this game is the fact that there are a lot and I really mean, a lot of hidden items in the game. There are close to a 180 optional items hidden all over the game.  From masks, pieces of clothing, coins, artifacts, butterflies to special items. There are even more items to collect. You can always see the items you have collected in the collection section of the main menu. These are separated in different sections giving you a hint in which episode you missed an object. And these items are truly hidden. After I had finished the game, I only found a bit over 80% of all the items. And I thought I was very good in finding these objects. To be honest, this is an interesting way to add a little bit of replay value to this really linear game.

The fourth and final type of puzzle are the fact that certain obstacles block your way. In order to progress you will have to find items. Some of these items are hidden in the hidden object puzzles and some can be found by exploring the area. The best way to compare these puzzles is with the gameplay of games like Broken Sword.

The game might be more on the casual side of things, but that doesn’t take away that the game is rather enjoyable. I really liked exploring the areas the game threw me in and finding the items to solve the puzzles. All the while I was looking around for hidden collectibles. I have played a lot of hidden object adventure games and this game is one of the better I have played. The fact that there are additional things to do like the hidden collectibles and the various achievements you can get is refreshing and great fun.

Something I really liked about the Windows Store version is the fact that I bought the collectors edition of this game. In this collectors edition of the game, there are various wallpapers and pieces of concept art. The whole soundtrack of the game is also included for your listing pleasure. In addition to that, there is a very short but quite humorous gag reel. There is also an ad for the eBook variant of the game.

These bonus additions are nowhere to be found in the Steam version. In addition to that, something that I found quite helpful was the fact that I was able to zoom in during the hidden object puzzles. There is no way to do that in the Steam version.

Now, something that the Steam game does better is the fact that the game is really full screen. This is only an issue when you play this game on a Windows 10 computer or laptop instead of on a Microsoft tablet. If you play the game on a computer, blue bars will fill the top and bottom of the screen like in the screenshot here:

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This is a shame, since there is so much unused space and the game can run in full screen, since this is something that the Steam version shows.

So close, yet so far

Adera - 3

It always pains me when I have to write in a review that a game is so close to being a good game. Adera has a ton of amazing elements but it also makes a few mistakes.

Now, this game will take you roughly 7 hours to finish. It’ll take you a few more hours in order for you to complete. Yes, this game is somewhat short but when you compare it to other games in this genre, this game is actually rather lengthy. It also has replay value and for the price of 10€, you can’t complain in my opinion.

This game isn’t for everybody. When you dislike puzzle games or casual games, I don’t think you will enjoy this game. Which is a darn shame, since you will miss out on the lush environments and the amazing artwork. This game looks amazing. The animation is also pretty well done. You can skip most cutscenes, but you will miss out on the plot and the great animation. Now, the only thing that could have been improved was there was a bit more animation on the characters during gameplay. The characters are quite static outside of cutscenes.

The controls of this game do something unique. Usually, when you click or tap just above the middle of the inventory bar, you go to the previous location. This isn’t the case in this game. Because this game has a back arrow. This has it’s advantages. For example, now I don’t return to my previous location when I tap a bit too high by accident. But, this arrow works a bit inconsistent. In some cases, you are able to move to that location without the aid of that arrow and in some cases, you can only go to that location with the down arrow. It’s tricky to explain by text, but it will make more sense once you play the game. While I got used to the mechanic after an episode, it was annoying that the down arrow to move backwards wasn’t consistently used for the same thing and in the same way.

In terms of the UI of this game, it took me a while to get used to the Windows Apps interface style. Because I rarely used Windows 8(.1), I wasn’t used to the fact that you had to do certain swiping actions to bring up the menu system. This is something that the Steam version does a lot better. It was also confusing that the settings of the game were somewhat outside of the menu system of the game.

Now, in terms of the UI. Something I really disliked was when I replayed parts of the game on my PC to write this review, I noticed that the swiping doesn’t work in the menu’s. I had to use my scroll wheel. Another annoying “feature” of this game is that when you go to any menu during gameplay; to for example the collection menu, the back button in the menu system brings you back to the main menu. It would have been so much easier if this back button brought you back to the game to continue your playthrough.

While the game saves automatically and quite frequently, I found the load feature a bit lacking. Now, it works perfectly but when you continue an episode, you don’t know where your save file is at. When you finish an episode, the game saves right before the cutscene that plays as the cliffhanger for the next episode. Now, the thing is, the game uses cloud saves when you sign in with your XBOX account. So, when I clicked continue on the first episode on my PC, the end cut scene of the first episode started playing. It would be lovely if the load feature told you where the game saved. In addition to that, when you click on the “play now” buttons in the main menu with the episodes, the game directly loads your save file. So, if you want to start from the beginning because you think you skipped some collectables, you need to go to the “episode” section of the main menu and start it from there.

It’s a shame really, the UI could be so much better. There are just of bad design decisions. Thankfully, most of them are fixed in the Steam version where you don’t have the Microsoft App UI on top of the game. But, that version misses quite a lot of features of the collectors edition.

Something I haven’t mentioned or talked about is the music and sound design. The soundtrack of this game is quite well done. The only complaint I have is that some tracks are a bit too short and because they are played quite often, the loop started to annoy me in some puzzles. Yet, the soundtrack is one that I’m going to add to my music library so I can listen to it while I’m writing or relaxing. It’s that good. It’s a relaxing but mysterious soundtrack that’s fully orchestrated. Together with amazing sound effects and sound design, this game really shines in it’s audio visual presentation. Now, one nitpick is that I feel that the music for the main menu is a bit too quiet, a bit too mysterious. Sometimes I felt there wasn’t any music in the main menu.

Now, is this game difficult? Not really, this game can be extremely easy and quite challenging depending on the difficulty setting you pick. There are three settings. Depending on how difficult you make the game, the more supporting features are disabled. On the “EASY” setting, active hidden object or puzzle locations are revealed with sparkles and the hint and skip buttons recharge quite quickly. On the “NORMAL” difficulty setting, the sparkles appear less frequently and the hint and skip buttons recharge slower. And finally, on the highest difficulty, also known as “EXPERT”, no sparkles and the hint and skip buttons are disabled. You can change the difficulty setting at any time while you are playing an episode.

Speaking about the hint button, I really liked the way this game gives you hints. When you click on the hint button the first time, you get a clue to what is the next step you could take. There is an additional button on the hint pop-up and if you click on that button, you get the exact solution you are looking for.

During this review I have talked about various things that this game does better compared to other hidden object adventure games like for example the length, the back button and the replay value. But, there is one thing that this game doesn’t have compared to newer games that would have been a great addition in this title. The custom difficulty setting. With these setting, you can adjust which supporting options you want to enable and disable or how long you want to the hint and/or skip buttons to recharge for. But, this might have been too tricky to program with the ability to change the difficulty settings on the fly. The other thing that this game doesn’t have is a map screen. Usually, in these map screens you can see the locations you have visited and where actions can be done. This would have been helpful with some of the longer episodes.

With that said, I think it’s high time to close off this review. It’s time for the closing thoughts on this game!

Conclusion

Note: While I talked a lot in this review about the Steam version of this game. The conclusion applies to the Windows App Store version of the game that I played on the Windows Surface RT tablet.

The bad: 

  • The UI could used some more polish.
  • The Dutch translation has some text bugs.
  • There was no way to choose the language of the game.

The good:

+ Amazing audiovisual presentation.

+ Replay value in a hidden object game!

+ The collectors edition has a lot of amazing bonus content.

+ Amazing artwork.

+ …

Final thoughts:

Man, this has been a tricky game to review. I have played parts of the Steam version and the Windows App store version. I’m certain that the versions for Android and iOS have some differences but will most likely play similar to the Windows Surface RT version.

While the Steam version has a better UI, it lacks all the additional neat features of the collectors edition that can be found on the Microsoft Store. But, the version of the Microsoft Store has a lacking UI.

Now, this game isn’t perfect and isn’t for everybody. But what it does, it does very well. I highly recommend this game to fans of the hidden object genre or fans of the point-and-click genre. This game is quite underrated and should deserve more recognition. It was the first game I started playing on the Windows Surface RT and it was the first game I had beaten. Sometimes I replay a bit of the game in the hope I find the collectibles I missed.

The game gives you the impression that there are going to be more seasons, that the story of Adera will continue. With the game getting a Steam port last year, I have hopes that we will see another season in the (near) future. But, I highly doubt it will happen since there is no mention of seasons in the Steam version. Then again, it could be possible that the second season will start with episode 6 or something.

So, if you want to give this game a chance and you don’t mind a bit of messy menu UI, I highly recommend the Windows Store version. If you want a better menu UI, play the Steam version but know that you will miss out on the collectors edition content.

Personally, I really enjoyed playing this game and I’m happy that I discovered it. Now, I’m quite curious to see if somebody who reads this article is going to pick up this game. If you do, please let me know in the comments which version you bought and what you thought of it.

And with that said, I said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, have a great rest of your day and take care.

Score: 70/100

The Sunshine Blogger Award – Q and A

sunshine-blogger-awardI think that I write a similar introduction for every community award I receive. The introduction talks about how the blogging community is one big family that supports each other and to support each other we have these community awards. You can compare them to YouTubers doing shoutouts or collaborations to promote each other and help each other grow. One of these awards is the Sunshine Blogger Award. All of these awards work in a very similar way, while thanking the blogger who gave you the award, you have to answer his or her questions, write up the same amount of questions that the bloggers have to reply to that you select to receive the award.

Thank you!

The blogger who gave me the 3rd Sunshine Blogger Award is AK from Sonatano1. It really makes my day when another blogger gives me an award like this, I feel recognized and it really makes my day. Now, AK writes articles on various game related subjects. From old to new games. If you enjoy my content, I’m quite sure you will enjoy his content. One of my favorite articles is one on the Windows Entertainment Packs. It just tickles the collector and retro gamer in me.

Now, I think it’s time that we get to answering the questions that were asked by AK. Let’s dive right into some interesting things and facts about myself.

The Questions

1) What’s your favorite or most-used medium for entertainment?

cropped-bannerblog3-1.jpgMy favorite form of entertainment is gaming, followed by YouTube and anime. I also love theater and stand up comedy quite a lot. Here and there, I go to the movies.

Now, if you follow my blog you might know that I play games on a ton of systems. From my phone to my gaming desktop. From my Nintendo 3DS to my Sony PSP. I even play games on rip-off consoles. So, my favorite medium for entertainment are devices that can play games. My most-used platform is Switch and my computer at the moment of writing. But, because I got some new 3DS games, I think that might change in the future.

2) What character in a work of fiction would you inhabit and why?  (Assuming you’re experiencing the entire storyline of the game/novel/film/whatever as this character.)

Oh dear lord, to answer this question I had to stop myself from cheating and counting one of the stories I wrote in the past. My biggest hobby, besides gaming and acting, is writing. Before I started writing this blog, I used to write a lot of fantasy stories on paper. I have a couple of binders full with story ideas and pitches for quite interesting stories.

Now, because I full control over those worlds, I think it would be too easy to pick one of those stories. On top of that, none of those stories are finished and aren’t even released to the public.

256px-Indiana_Jones_and_the_Infernal_MachineSo, in which universe would I want to live? In that case, give me Indiana Jones in one of the Indiana Jones movies or games. The reason for that is quite simple. I’m in love with the Indiana Jones universe. My favorite game is Indiana Jones and the Infernal Machine, which is released on Steam and GOG now. My favorite movie is the first movie, Raiders of the Lost Ark. While I know that the 4th movie wasn’t one of the best Indiana Jones movies and was filled with various plot holes and things of that nature; truth to be told, I still enjoyed the movie quite a lot. But,  I do agree that it’s one of the worst movies in the series. My love for the series is so big that I went dressed up as Indiana Jones three times to carnival as a child. I even own a replica of the hat Indiana wears in the movies and games. It felt so amazing when I was able to use it in a play last year. So, yeah. Indiana Jones would be my character, the adventures and the mysteries… Do I even have to explain?

3) What work would you wipe all memories of from your brain if you could so that you could experience it all over again?

To be honest, I have a huge list of games and experiences that I would love to be able to re-experience without any memories. To name just a few: the Tomb Raider games, A Hat in Time, Time Hollow, all the Ace Attorney gamesFantasy Life, Stella Glow, Dream Chronicles and a ton more. I could be adding entries to this list all day.

Now, to be honest, I don’t think I’m open for the idea that my memories would be wiped from my brain from one or more experiences. Quite simply because all of these experiences shaped me into the person and gamer that I’m today. On top of that, this would always change since the older I get, the more works could go on this list.

So, I’m sorry, I don’t think I have one answer for this. Maybe I should play these two Gameboy Color games that I haven’t played yet from the Zelda series. One is called Oracle of Seasons and the other one is called Oracle of Ages. Maybe that might be a great answer for this question…

And for those who totally missed the punchline in the paragraph above, the Oracle games in the Zelda series are the games that introduced me to adventures you can take with you where ever you go. They taught me so many things in life and they were on of the reasons why I wanted to become a game collector. Since I got Oracle of Ages from a garage sale and after I finished the game and so the “To be continued” screen… I wanted to see the story continue so bad. But at the time, the Gameboy Advance SP was released, so it got quite tricky to find Gameboy Color games in garage sales. After a long time (2 years) I found myself a copy of the game and I played completely through it. Since then, I got quite hooked at collecting games.

4) What’s the most annoying trend occurring in your favorite medium today?

I know for a fact that my answer on this question is going to have some people disagreeing with me but still, I find it very annoying. The decline of physical media is somewhat worrying to me. I talked about this before multiple times on my blog but the reasons I find it annoying are multiple.

SotTR_HERO-1-heroFirst of all, as a game collector, I love having a physical copy on my shelf to look at and have nostalgic memories flood back. I don’t have that with digital releases too easily. Now, let me be clear, I’m not against digital releases but I find it worrying that even big titles don’t get a physical release. Take Shadow of the Tomb Raider for example. That game didn’t get a physical release on PC but it did get one on consoles.

The second reason I’m not that fond of going full digital is, the possibility of digital shops getting deleted or shut down. For example, the Wii Shop channel. There is no legal way anymore to buy WiiWare in 2019, which is disappointing. So, if you were saving up as a retro game collector to buy some Virtual Console games on your Wii, cross your fingers it’s on the Wii U. I watched a YouTube series by Scott the Woz that talks about my feelings quite well.

And a 3rd reason is game shops. I find it mind boggling that the biggest entertainment industry is reduced to a few shelves in retail stores. In one of my local tech and multimedia shops, I see the amount of shelf space that is reserved for gaming and gaming merch decreasing by the year. Now, there are a lot of online stores but I feel that it’s less and less present in our day to day lives. I also love to go to game stores and chat with the people about games, tech and various other things. Of course, you can do that on the internet, sure. But, I enjoyed the non-virtual contact more.

A 4th reason is that it’s a nightmare for game collectors. Apart from having nothing physical for our gaming shelves, the whole move to the digital market space is killing the second hand market. I need to keep a careful eye on the packaging when buying a game on garage sales or during flea markets. Some game cases come with a game code you can only activate once. Even when it has a disc inside, the game can’t be installed without the code.

There are a few other reasons, but I won’t get into those in this article. I’ll leave those for when I talk more in-depth on this topic.

5) What’s the most promising trend occurring in your favorite medium today?

2017-12-29 19.22.57The acceptance of the gaming hobby by today’s community. When I was a teenager walking around with my Nintendo DS, I get strange looks by adults. “Aren’t you too old to still be playing video games?” is a question I got asked.

But, now-a-days, when I talk to people and say that one of my favorite hobbies is playing video games, I usually get one of these answers:

“Oh cool, it doesn’t interest me to be honest, but my [child, family member, friend, coworker…] also plays games.”

OR

“On which platform do you play?”

I’m also under the impression that there is a growing part of non-gamers who understand why gaming is so appealing and that a lot of cliché things like: “violent video games make youngster violent.” is less easily believed.

The gaming community is also growing each and every day. Which I find amazing. But, like my answer on the previous question, I think I’ll go more in depth on this topic in a later article.

6) How much or how little romance do you like in your games/films/novels/etc.?

It’s quite tricky to give this a proper answer. At one hand, it depends on the story and such. It also depends on what you understand under romance.

But what I find very important is consistency and proper use. What I mean by proper use is that romance isn’t used just because “all other games in the genre do that.”. If romance fits in the story, then I don’t mind. If I’m still making sense.

7) If you had to be the ruler of one country in any work of fiction, which one would you pick?

pokemon-alpha-sapphire-limited-edition-steelbookI have rewritten my answer to this question several times simply because I always wanted to choose one of the stories I wrote myself as a kid. But that wouldn’t be too much fun since I have full control over that world.

For the sake of this article, I think it’s more fun if I choose a world that already exists and people know the rules of. So, after a lot of thinking.. and trying to avoid me getting distracted by the stories I wrote in the past, I decided to choose the Heonn region from Pokémon Ruby, Sapphire and Emerald. Just because those games are my favorite Pokémon games and the nostalgic memories with those games are so big.

Also, who wouldn’t want to live in a real Pokémon world? There are so many possibilities in those worlds, it would be amazing.

8) Do you think virtual reality will improve anytime in the near future to the extent that it’s actually worth using?  Or are we already at that point?

One of the biggest problems with virtual reality is the price. I know that there are a lot of cheap VR possibilities with smartphones. But for that you need a pretty powerful phone and that doesn’t come cheap either. Also, the more popular VR-glasses like the Rift and the HTC Vive just got three years old.

While there are a lot of practical uses for VR, I’m not interested enough to invest in the technology yet. To be honest, I haven’t tried VR for myself for several reasons. From not having the equipment and budget and just because there isn’t a game out yet that I would love to play that’s exclusive to VR.

Personally, I think that VR will be one of the possible platforms we will be able to play games in the future. In the future, we will have consoles, handhelds, PC and VR. I don’t think that will go away.

To call VR a gimmick or a fad like the Wii would be wrong in my opinion. There are many practical applications for VR. I think it just needs to grow and evolve. At the moment, you need to be quite tech savy to set it up, just take a look at the sensors and the specs you need to run VR at a decent frame rate.

Actually, answering this question gave me an idea for a future article. So, I’ll go more in depth about my opinions and thoughts on VR in the future.

9) I’ve heard people say that the novel is a dying form of art and that changes in attention span length and the constant multitasking our generation is involved in will make them obsolete.  If you have an opinion on that matter, do you agree or disagree?

If the novel would be dying, please explain to me why companies like Audible and Scribd are so popular? Besides that, if novels would be a dying art form, why do people still write and read blogs? Now, this discussion is so popular that it has it’s own Wikipedia page about it. 

As a kid, I read a lot of books. I enjoyed reading quite a lot. Now-a-days, I barely read one book in a year. I don’t feel the need to actually read books. But, I still read blogs and my favorite gaming genre are visual novels like Death Mark or Trace Memory. I still “read” novels but in a totally different experience. Besides that, my sister enjoys reading books quite a lot. Granted, she has to read a lot of novels and books for her studies.

My two cents on the subject goes as follows. I honestly think that the novels just lost some popularity. Because other hobbies like video gaming and watching content online grew, other art forms are loosing terrain.

Yet, I still see a lot of people from all ages during my commute to and from work who are reading books. There is still a market for novels. Otherwise products like the Amazon Kindle wouldn’t be created. Also, if big companies like Google still provide a service to read books like Google Play Books, I honestly think that novels aren’t dying, they are evolving with the time.

10) Are you optimistic about the future of the human race?

My answer for this question depends on the mood you catch me in. There are things I’m quite optimistic about like the improved awareness about the climate change and the willingness to do something about it but there are things that worry me quite a lot. Something like article 13 that might ruin the internet as we know it.

I think it’s something were we just have to wait and see. There is always going to be something that makes me optimistic and something that worries me. As long as we don’t plunge the world into chaos, I think we will be just fine.

11) Cake or pie?  (There’s only one right answer.)

The fact I had to look up the difference between cake and pie explains quite a lot. Now, did you know that in my native language we have one word for cake and pie? In Dutch we use “taart” for both words.

To be honest, I like both. So, I don’t discriminate. 🙂 And if you want it, the pie cake is a lie, thanks Glad0s.

My questions and nominations

Now, for my eleven questions. Let’s go.

  1. Do you think that nowadays there are too many reboots and sequels to old games instead of new IP’s?
  2. Can the big studio’s like Nintendo, EA, Ubisoft… make indie games?
  3. If one of the games you played in the past gets a HD remake, do you get excited? Would you play the remake?
  4. What do you do during a grinding session? Do you do something else while grinding for resources or characters or do you focus on the game?
  5. How do you take notes for your articles? Do you write them down on a piece of paper while playing the game? Do you record your gameplay and write down time stamps?
  6. What are your least favorite sections in gaming?
  7. What is something unique/fun/interesting about your hometown and/or community?
  8. What’s your advice to new bloggers or even, experienced bloggers looking for advice?
  9. Can you answer this question with a wrong answer?
  10. Do you sometimes look back at your old(er) articles and think, if I write another article about that today, it would be totally different?

So, here are the people I tag. And yes, these are all worth your time and you should seriously take a visit to their blog. For your convenience, I have linked to their latest article. I invite all these people to answer one or all the questions and share the love with the community.

LaterLevels

Sheikah Plate

Triform Trinity

ABXY Reviews

Pix1001 – Shoot the Rookie

Drakulus

Hundstrasse

OverThinkerY

A Geeky Girl

Adventure Rules

Killer Robotics

NormalHappenings

Winst0lf

TwoTall4uFool

Reaper Interactive

Falcon Reviews

GamersUnitedGG

I Played The Game

LividLighting

Well Red Mage

TheDragonsTeaParty

Games With Coffee

The Shameful Narcissist

And that will do it. While there are a ton of other bloggers around, I don’t want the end of this article to end up as a long extensive list of amazing people. Now, I think I’ll end off this article here. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m looking forward to the possible replies to this post. I also hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Woodle Tree Deluxe (Switch) ~ Raindrops To The End.

Woodly TreeNintendo microsite

In 2017, the developers behind Suicide Guy contacted me to ask if I would take a look at their game. Last year, they asked me to take a look at the sequel/follow-up of the game called Suicide Guy – Sleeping Deeply. Now, Chubby Pixel sent over a review copy of Woodle Tree Adventures Deluxe on the Nintendo Switch. While the developer provided me with a review copy for this game, you will find my 100% personal opinion in this article. I’m quite excited to see what this game has to offer and how different their other titles are. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.

Raindrops To The End

Woodle Tree 1In this game, you play as a walking log. You are tasked by the Great Tree, that looks a lot like the Deku Tree from Ocarina of Time, to bring the water back to the world. Why do you have to bring the water back to the world? Because it’s going through a draught at the moment. After the Great Tree shows you the Fairy Tears you need to collect in order for you to save the world, you get teleported to the hub world. This hub world is the home that the Great Tree for you build and there you find a backpack (it’s called a rugsack in game) and your weapon, the magical leaf.

And that’s about it in terms of story. I haven’t finished the game yet, but I think the there will be a bit more story bits after I finished the last level. Now, I didn’t expect a grand story from this game. Because the stories in the Suicide Guy games was handled in the same way. It’s all about the gameplay in these games.

Before I talk about the gameplay, I want to mention one thing that I didn’t like about the story. In this game, there isn’t a button to skip dialogues. When I started playing this game and I read the first dialogue and I wasn’t able to advance, I thought that my Switch froze. But, you have a wait for a bit too long in order for the game to advance. It sounds like a nitpick, but it would improve the game quite a lot.

With that said, let’s focus our attention to the gameplay. In this game, you go through various levels looking around for these Fairy Tears. There is no tutorial in the first level, but a quick look at the controls by pressing the “+” key on the right joycon explains everything you need to know. The controls are easy to grasp and understand.

The goal in each level is to find the tree hidden Fairy Tears and bring them to the three cups at the end of the level. If you reach the end of the level without all three tears, you won’t be able to finish the level. While the levels are quite linear, to find all three tears, you will have to explore off the main path and look everywhere.

Checkpoint mystery

Woodle-Tree-Adventures-Deluxe-2Whenever you fall of the edge of the level or get hit by an enemy, you respawn at a checkpoint. Now, at first, I didn’t understand how the checkpoint system worked, but after some experimentation, I think I understand it. Let’s say there are 5 checkpoints in a level. When you die past the 4th checkpoint, you respawn at checkpoint 4. If you die again, you respawn at checkpoint 3, die again -> checkpoint 2. So, the punishment of dying is respawning at an earlier checkpoint.

In this game, you don’t have hitpoints nor lives. So, if you are hit by an enemy, you are dead. But, you will never get a game over. Speaking about enemies, they die in one hit as well. Some will chase after you, others will stand in your way to make certain platforming sections trickier to complete. The enemies were a small point of frustration in this game for me, since the attack of your character is so slow, I ran into them quite often. Thankfully, you don’t loose your already collected tears whenever you die.

But, there is something that was ever more annoying, and that was the camera. You don’t have full control over the camera in this game. You can zoom in and out in most places. I’m extremely happy for that feature since it made certain platforming sections possible. In other sections, the zooming in or out mechanic didn’t work properly or not at all. Making some sections extremely tricky, especially when you have trouble seeing depth.

A cute cover

Woodle-Tree-Adventures-Deluxe-3This game is a port of the Steam game “Woodle Tree Adventures”. In this version, with get an additional level, the new camera system and better jumping mechanics.

Speaking about the jumping mechanics, the animation of the jump looks a bit weird. It looks a bit floaty. I think that a few more frames of animation for the jump would give it a more natural feel.

Visually speaking, this game looks very good. The world is very colorful and vibrant. The visual presentation of the game is one of the strongest points of this game. The game even looks stunning in some places. Especially some lighting effects like the sun’s rays peeking through some models, giving a sunset vibe.

Yet, underneath this cute cover, the game feels unfinished. For example, the controls of this game respond quite well but they can be quite slippery sometimes. I lost count how many times I died because my character took one or two additional steps and feel into the abyss.

Also, I felt that there was something missing during my playthrough of this game. There is barely any UI in this game. I missed an on screen counter for the collected fruits in each level. With these you can buy various cosmetic items for your character, but it’s tricky to know how much you have already collected. You can see this in one space in the hub world, but the counter isn’t visible at the location you can buy these cosmetics at.

All of this happens in the hub world. And there is another element that I don’t like about this game. The placement of the levels. To start a level, you have to hit the orb with your magic leaf. But these orbs appear randomly in the hub world without any indication of which ones you already finished or which one is new.

Overall, this game is quite easy. The only moment that this game can become difficult is when the controls become slippery or when the camera decides you can’t zoom in or out. But, it didn’t take me long to finish the first few levels of this game.

The music and sound effects are a bit lacking as well. While the music of this game is quite enjoyable, I wish there was a bit more to the soundtrack and a bit more sound effects. I think there are only 5 sound effects in this whole game. And that is a bummer. Speaking about sound effects, I noticed that the dying sound effect sometimes played multiple times when you fall off the edge.

Overall, this is a decent game. But, it’s lacking. The game could use a lot more polish and content. The concept is interesting and fun to play but with slippery controls, boring level design and especially an annoying camera, this game is hindered so much. This game could have been so much better then what’s released right now. With that said, I have a hard time recommending this game. While it has a ton of elements that work and work well, but there are just too many elements that need polishing or updating for me to fully recommend without any hesitation.

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.