First Impression: Fairune 2 (3DS) ~ A quick look.

maxresdefault.jpgA few years ago, I bought a game on the eShop. And with the money I had left over, I bought Fairune, a port of an iOS game. I enjoyed myself a whole lot with it. Last year, I noticed that a sequel came out on the 3DS. And today, I want to take a look at it. I have almost finished the game, but I couldn’t wait any longer to write about it. So, here is a quick look at the game Fairune 2. A game that didn’t get ported from the mobile market. And as usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below!

The positives

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If you played the original, this game will make you feel right at home. This game plays exactly the same as the original.

The gameplay is extremely fun. This is one of the best Zelda-inspired games I have played in a long time. Every detail on each screen is important.

 The music in this game is very enjoyable to listen to. It fits the atmosphere of the game quite well and it also has some elements from the original game.

The controls of this game are very responsive and I never had any problem with them. And the problems I had were because I didn’t use the controls in the correct way. Like trying to use an item while facing the wrong direction.

There are achievements in this game. They add to the replay value since I only noticed them after I almost finished this game. And shame on me for that, since they are right in your face in the main menu.

This game offers more than enough content to justify the price tag. Really, the length and content of this game… You get your monies worth.

The negatives

12-fairune-2-4.jpgThe game is sometimes too cryptic. I have gotten stuck several times because I overlooked one item or one puzzle. This is extremely annoying when you want to finish this game without a guide.

If you didn’t complete the map from the secret areas in the game, you can’t go back to them in the same playthrough. This is very disappointing since the original had the same flaw.

This game is a game with a lot of puzzles and exploring. There isn’t a battle system, deep and rich story or anything along those lines. So, this is a casual experience. This makes the game hard to recommend to gamers who don’t enjoy casual games. A shame, since this game is such a fun ride.

Conclusion

So, to wrap up this game quicky, I think that the final point I made in the negatives paragraph sums up my opinion about this game perfectly. Besides the puzzles and the exploration, there isn’t  anything else to do in this game.

If they make a new entry into this series, I would love to see a bit more depth. A more interesting battle system would be great for example.

Overall, I think this game is great and if you are a Zelda-fan, you should give it a look and play it if you are interested. If I have to give points now, I would give this game a 7/10. But, I haven’t finished the game, so I will give my final marks when I have beaten this game.

In any case, thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: The Legend Of Zelda – Breath Of The Wild (Wii U) ~ Hyping Hype

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Hype, hype and even more hype. That was the internet right before this game dropped onto store shelves. While many reviewers already finished the game, I’m only 10 hours into the game. But, I have played enough to talk about this game. While this game was in development, I tried to read as little press material as I can. To avoid spoiling myself. But I couldn’t avoid it, every social media I went to was full of the latest rumors and articles about this game. In any case, I picked up this game right after the launch weekend. During the launch weekend, I was out of town. For those who missed it, why I’m not playing this on the Nintendo Switch. Well, that’s because budget reasons and I’m waiting to buy the Switch until more games have been released on it. At the moment of writing this article, there are too few games being released on the Switch that I actually want to play. And because I already own a Wii U and the game has been released on the Wii U, why not.  Also, this article will be spoiler-free. Since, honestly, I haven’t finished the game myself. So, yeah. No worries about that. So, enough rambling… two weeks after the release of the game, it’s time to talk about my first impressions of this game. And as usual, feel free to leave your opinion on the game and/or the article in the comment section down below.

Stop that hype train?

 

When this game was announced, the hype train was real. Everybody and their dog were hyped for this game. An open world Zelda game that took inspiration from games like FallOut and Skyrim, what’s not to love. Well, To be really honest, I wasn’t hyped. I honestly was disappointed.  At first, I was afraid that Nintendo was making a Skyrim-clone in a Zelda coat of paint.

Maybe I’m unable to let go of the past, the at first, this game didn’t feel like a true Zelda game. In my eyes, a typical Zelda game was like the old-school Tomb Raider games. A linear adventure game with a big central world that you could explore. But after a few hours of playing this game, something started to click in me.

If you are skeptical of this game and you are afraid it changes way too much from the Zelda-formula; don’t worry too much. Since this game changes a lot of things but some changes are for the better. Something I truly love from this game is how you can do dungeons and quests out of order.

But, something that was truly lacking, a more alive overworld. Everything has been made more interesting in this game. But, I’ll talk more about that later in the article. Let’s take a quick look at the story first.

I was pleasantly surprised how this game is able to tell an interesting Zelda story. Especially since you can explore wherever and however you want. The story of this game has all your typical Zelda lore. The narrative is present wherever you go. You decide the pace of the story. When you want more story, you do the main quests. When you want to take a break from the story, you do side quests or explore.

Something I was both hyped and let down by is the voice acting. While the voice acting is very well done, I’m let down that it’s underused. It feels like every voice actor only had one or two sheets of papers with lines, and that was it. And so far I have seen, it’s all a monolog talking to Link. What a missed opportunity there. But, maybe I haven’t advanced far enough into the main story yet, but so far, I find that the voice acting is underused. But when it’s used, it’s amazing.

Run around

In the past, I stopped playing games like Skyrim because I was too overwhelmed by the skill and tech trees. Where was way too much to do in that game. But, in this game, you get a sort of tutorial in the first area. You get your first taste of the shrines, the world, the story, the gameplay and the controls. Right after you have beaten the first four shrines, you get the paraglider. And then, you can go out into the world and explore your heart’s content.

So, in this game, you play as Link. And in this title, he is equipped with a lot more abilities than before. You don’t have to wait to unlock the spin attack or something amongst those lines, Link can do them all from the word GO.

Honestly, I was able to learn the controls quite quickly in this game. The more advanced tricks were learned naturally or with a quick tutorial. The controls of this game are quite responsive and I rarely have trouble with them. Apart from some gyroscope puzzles in some shrines, I don’t have any issues with them. The only thing I always confuse are the buttons for your inventory and your map. I can’t count on one hand anymore how many times I have opened my map in the middle of a battle when I only wanted to change my weapon.

That reminds me, the combat in this game is almost perfect in my eyes. Apart from some weapons doing way too much damage, it’s quite alright. Something that frustrates be beyond believe as well is that some weapons do so much damage and when you pick them up, they are weaker then your current weapon. Annoying spears, ugh.

Time for nitpicking

 In general, I think this game is pretty great. While it’s not 100% Zelda in my eyes, it’s growing more and more in my heart every hour I spend on it. I start to notice the attention to detail the developers put into this game. To create a living and breathing world that every Zelda fan would feel home in.

Something that also helps are the gorgeous visuals and the amazing soundtrack. Seriously, the presentation of this game is perfect. But, it does come with a price. The frame rate isn’t always stable. In some cases, the game drops under 30fps. And one time, I almost had a game crash. While the game always quickly recovers itself, it’s a letdown. Maybe with patches in the future, this improves.

Oh, that reminds me. Something I wish is also improved in a patch is the loading times when you enter and exit a shrine. The loading time isn’t that long, but it breaks the immersion. If those loading times could be improved, I would be so thankful. Something like an unskippable animation like in the older 3D Zelda games would do just fine.

Speaking about loading times, I wish you had an option to have to press a button when you want to re-enter the game. I had more than once, that I was reading the tips and the game loaded and I was thrown right into the game. I wasn’t done reading those tips just yet.

While I have a lot more to say about this game, I think I’ll leave those things for the review when I have finished the game. But in conclusion, give this game a chance. Sure, this game has flaws and changes a lot of the traditional Zelda formula, but it presents the original Zelda formula with a lot of improvements. Veteran Zelda players will feel right at home and enjoy themselves with the setting and the story. Everything feels so alive and much more realistic. I recommend this game already, but I’m curious if the game holds up when I have beaten it. Like I told earlier, at first, I wasn’t a big fan of the concept of this game. But, it’s winning me over. The charm of this game, it’s something I didn’t know I was missing from my Zelda gaming life.

So, thank you for reading this article and I hope you enjoyed reading it. I hope you enjoyed it as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: imprint-X (PC) ~ Press That Button

bg.pngOfficial website

Today, I’m bringing you something special. Earlier this month, the developers of this game send me a mail with a review copy of this game. But due to a very busy week, I was unable to get this article out in time. Thank you Morgondag for providing me with a review copy of this game. So, in this article, I’ll tell you guys and girls my honest opinions on the game. Oh, as usual, feel free to leave a comment with your thoughts about the game and/or the content of this article.

Side note: This game is also available on iOS & Android

2nd side note: I wrote this article as a sort of feedback/review article for the developers and let you guys and girls know about the game!

Puzzle and reaction game

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So, the story of this game is rather interesting. The Steam Store page description tells us this:

A robotic virus is raging! Nano Bots called Wardens are enslaving people! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens; figuring out their correct button sequences.

The only issue I have with the story is that it should be more present in the game. I didn’t really know that this game had a story until I read the Steam Store page. I was able to make out some parts of the story with the visuals, but somethings make a bit more sense when you know the story. A little introduction movie could add so much in my opinion.

Something I really have to praise the developers of this game for is the UI. First of all, there are 6 worlds. The main menu’s background looks different when you beat a world. I seriously love that touch! Secondly, the developers use symbols instead of words in their options menu. Apart from the gameplay options, you won’t find any words! I would only change a few some minor things in the options menu and they have to do with the language options.

  1. I would sort them alphabetically.
  2. I would show the name of the language in their native name. Like my own mother language is Dutch, I would display that as “Nederlands”.
  3. The Chinese Traditional language doesn’t fit right in the box. The “L” is dropped off, this could be fixed by making that box just a bit larger.

But the rest of the UI is pretty well done. So, apart from the things I mentioned above, it’s perfect!

In this game, you have 100 levels to conquer. So, to win a level, you have to press the buttons in the right order. When you do it out of order, you loose a life. The goal of this game is to press the buttons in the right order and/or at the right time. In most levels, the visuals give you a hint in what orders to press. But this game is pretty forgiving. If you fail a level, you can give it another shot right away. So, this game isn’t frustrating at all. Some levels can be pretty difficult to get the timing right, but once it clicks, the solution will come to you.

Chilling with this game

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For a small developer team, this game looks amazing. The space theme that’s used in the game looks quite nice. It fits the story and atmosphere the game is trying to tell.

In terms of the visuals, I would make one change. You are able to zoom in and out with the scroll wheel. But, you can zoom so far out, that the background stops and you can see the edges of the level. I would restrict the zooming so you are unable to see that edge. Just look at this screenshot if you don’t understand what I’m trying to say.

The music in this game is really relaxing. I consider adding this game to my music library. This music is great to listen to when I want to relax or just chill out. Thanks to the music, I was in a sort of trance while playing this game. The music and the visuals click so well. It didn’t bother me that much that some sound effects sounded generic and sounded like stock sound effects, almost the whole sound design is pretty well done.

Something that is a big positive with this game is that the developers really listen to the players of their games. When I was preparing for this article, I sent them a bug report. And they fixed it before the game released. Also, when you write something on the Steam forums, they will reply and interact with the community! And that’s a big plus in my book.

Clicking away

screenshot16.pngThe controls of this game are quite simple. You only need the mouse for this game. I recommend playing this game with an actual mouse, since I tried this game with a laptop trackpad and it’s just too difficult to play. But, trackpads aren’t designed to play games with in the first place.

In this game, you have various powerups. So far, I have played with one powerup. And that’s the slow down time powerup. Honestly, this is one of the biggest issues with the game. The powerup system. In my opinion, it’s quite unclear when and how you receive a powerup. Sometimes something floats over the screen and when you click it, you receive the slow down time powerup.

My first impression of this game is pretty good. This game might look and sound boring and repetitive, but believe me… Once you give it a chance, it might grow on you. Like it did with me. At first, I wasn’t enjoying myself, but the more I played, the more I enjoyed this game. And I honestly think that with a bit more polish; this game could be even better. Also, if you like what you see and read, this game is pretty cheap to get… So, what are you waiting for?

So, that’s everything I said everything, I wanted to say about this game. I want to thank the developer again for giving me a review copy. I enjoyed the game a whole lot. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Minecraft Story Mode (Android) ~ Tappin’ That Adventure, yo!

Minecraft_Story_Mode_Logo.pngOfficial website

Back in 2015, when I was at Minecon, I saw the trailer for Minecraft Story Mode. I actually attended the panel as well. And truth to be told, the game didn’t interest me at all. Which is really strange since I enjoy adventure games a whole lot, but this game didn’t grab my interest enough for me to put it onto my “to play” list. But in November 2016, I bought this game in a sale on the Android store. And now, I have to explain why it made it on the list of best games I played in 2016 as an honorable mention… So, let’s dive right into my first impressions of this game. When writing this article, I’m halfway into episode 4. There are 8 in total. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

This isn’t Minecraft!

Minecraft-Story-Mode-9-840x525.pngFor those wondering, I’m playing this game on my Asus ZenPad 8S. So, yeah. In any case, let’s talk about the story as spoiler free as possible.

At the start of the game, you get to choose how your character looks and the gender. Right after that, you are thrown into the game. In this game, you go to a building competition to decide who goes to EnderCon. But, it doesn’t take long before something horrible happens. A monster gets loose that tries to destroy the world.

Before I take a better look at the story, I have to say, that I find it sad that people bash the story and the game because “it isn’t Minecraft”.  Minecraft is a sandbox game, a game where you have full control of the situation. But that’s a rant for another time.

This story is made more interesting thanks to the subplots that are going on. Since for most of the story that big monster “takes a backseat”. The whole story is written pretty well in my opinion. I enjoy how the dynamic works between all the characters. And how each action you take, changes the dialogue of the game. And something I truly like is that at certain points, the story branches off. Like you could choose between two heroes you could save, and your start of the next episode would be totally different. But that’s to be expected with a TellTale game.

Something that makes the writing even more interesting to me is that the developers made an interesting attempt into trying to implement all the subcultures of Minecraft into one story. The Redstoners, YouTubers, Builders, Adventures… they are all present in some way in the game.

About the story, there is one thing that I think would improve the game, in my opinion, is a sort of skip button or speed up button. I think that would be a great option for people who are playing through an episode again.

Sit through this game

Minecraft-Story-Mode-51-840x525.pngSomething I saw other people be disappointed with is the fact that this game has way less gameplay than Minecraft. But, that isn’t a bad thing in my eyes. That isn’t the main focus of this game. The main focus of this game is to tell a story using the Minecraft setting and lore.

The gameplay is your typical adventure genre gameplay. It’s very close to point and click gameplay. So, the first gameplay element is the dialogues. You can choose between 5 dialogue options to react to a certain situation. The 5th option is pure silence. That isn’t available in every dialogue, but hey, it’s there. The only nitpick complaint I have with this is that in some cases, that time runs out way too quickly. By the time I have read the options, the time is nearly up and then I still have to decide which reply to go with. Thank you for the pause button at least!

The second element of gameplay is the exploration. I have to admit, I would have loved a bit more exploration in the game. The exploration parts are way to easy in my opinion. Yet, I can forgive the game for that, because you can beat various situations in different ways. This gives the game more replay value. You also solve puzzles in this game and so far, no puzzle has really stumped me. Maybe in the later episodes, I have some harder puzzles, but so far, I haven’t gotten stuck at all.

And the third gameplay element is the quick time events. Oh dear lord, the quick time events. I have nothing more to say that they are sometimes pretty annoying to play.

So, the final gameplay element is the combat. And I have to say, this isn’t great on Android. The combat is slow and when you miss an attack, you can’t attack again before the animation is finished. I don’t enjoy the combat sections very much.

The rest of the package.

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Now, let’s talk about the other parts of the game. First of all, the music and sound design. The music is good, but this soundtrack isn’t one I would listen to outside the game. It loses its charm without some visuals.

The sound design is pretty well done. Because most of the sounds are from the great sound design by C418 for Minecraft. So, no complaints there. Also, the sound packs way more punch when you play this game with a headset.

The voice acting in this game is pretty good. I have played this game once while I was on the train and I forgot my headset, and I truly missed the voices. Yeah, they are that good in my opinion.

Visually, this game is pretty good but not perfect. Maybe it has to do with my tablet, but sometimes things didn’t render for me. I remember one scene pretty well.The gang was feeling on horseback, and the horse for the main character didn’t render always. So, the main character was floating away. Apart from the very few creative liberties the designers took, the game looks like an adventure map built in Minecraft. And I have to applaud the designers for that!

The atmosphere and visual presentation of the different areas you visit are pretty great. There isn’t a place I would change or adjust.

So, I have to praise the controls for the most part in this game. I was afraid that this game would control pretty poorly on Android, but I was surprised. This game controls pretty great on my tablet. The only problems I had with the controls were during the quick time sections, but thankfully, I was able to redo those sections and not make my mistakes.

Oh, before I forget, there is something truly annoying in this game. The download speed for the episodes is just way too slow. At first, I thought it had to do with the download speed of my tablet, but no. I have tested it with various speed tests and downloading large files from the internet. It has to do with this game, I’m sure of it.

I think I said everything I wanted to say about this game for now. There are a few things I have left for the review, but nothing that special. In any case, it’s time to wrap up this article up.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… have a great rest of your day and take care!

My TOP 10 games of 2016 – Part 1: 10 – 6

2016.jpgJust wow, 2016 flew by so fast. I barely noticed that December started. So, it’s time to look back on a great year in my life. 2016 was something else. Both on my blog and in my personal life, a lot of things happened that will make 2016 extremely special to me. In my opinion, it’s one of the best years I had so far. So, this week I want to take a look at the bottom 5 games of my top 10 games  I played this year. Oh, one major footnote here. These games are games I started this year. If I started or played a game in another year, it’s not on my list. Also, since I play a lot of retro games, the games on this list didn’t have to be released in 2016! In any case, enough stalling with this intro. It’s time to take a look at a difficult to make top 10!

 #10: Ratchet And Clank (PS2)

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First impression article

Past summer, I took two weeks off from work and I was home alone. In those two weeks; I chilled, updated my blog, worked on some personal things, watched some anime, spent some time with friends and family and above all… I played a lot of games.

My goal was mostly to play the games I had bought in the last years at garage sales but never really gave a chance. One of the best titles I played in that summer was Ratchet and Clank.

This game is a platformer, but honestly, I don’t really like platformers all that much. So, it’s double surprising to me I enjoyed it that much. I haven’t finished the game just yet, but I’m planning to do that in the near future! Also, I heard a lot of good things about the sequels of this game, so I’m looking forward to playing those. Now, I have to look for a copy of the second game in the original trilogy since I don’t own that one. So, I can’t wait to continue to play this enjoyable and charming game.

 #9: Lego City Undercover (Wii U)

lego_city_undercover10Article on the 3DS sequel

Back in 2013, I watched a let’s play of this game. I watched it from the first episode to the last episode. I enjoyed it that much that I decided to go and buy the game… Three years later. The main reason that I delayed my purchase was because I knew all the plot details and I thought that I wouldn’t have as much fun with the game when I bought it. So, three years later, I see the game at my local game shop for 10€ and I thought to myself, why not.

So, when I returned home, I started playing this game and honestly, I enjoyed myself a whole lot. Thanks to the open nature of this game, I can explore and play the game how I want. And I discover new things and have a unique experience.

I’m halfway through the game and I dare to say that this is one of my most favorite Lego games I have ever played. The humor and charm of this game are just so well made, I have a tough time putting this game down. Here and there I play for a few minutes and those quickly turn into a play session of two or three hours. So, yeah. Oh, and during the play sessions of this game, various memories come back of me watching the playthrough. This game is so worth it to play it!

 #8: Rise Of The Tomb Raider (PC)

2000900263Link to my review of this game

So, this year a sequel came out of the reboot of the Tomb Raider games. The Tomb Raider franchise is one of my favorite franchises ever made. Since they are an amazing adventure and exploration games. I love exploring caves and having a big kick-ass adventure. It’s one of the reasons why I’m thinking about upgrading my video card.

But this game has personal meaning for me too. I reviewed this game to celebrate my 3rd year of blogging on this blog and my 6th year of blogging.

If you want to know my thoughts about this game, I recommend that you read my review of it. Since I go more in depth on this game in that article.

But this game is one kickass ride and I can’t wait until my desktop is fixed later this month so I can start playing the DLC and finish up this game. But seriously, this game is one of the most kickass games I have played all year. It’s only surpassed by one…

 #7: Mirror’s Edge – Catalyst (PC)

mirrors-edge-catalyst-pc-pc-boxTalking about the original

Mirror’s Edge Catalyst is one of the first games that nearly flew under my radar. If I didn’t check the pre-order list in one of my local game stores, I might have missed the release of this game completely.

Now, if you know me, I’m very bad at parkour. So, now you might wonder why I play Mirror’s Edge and it’s sequel. Well, that’s quite simple actually, the gameplay is just amazing.

I have gotten quite far into this game, but then the problems with my desktop started happening. Sadly enough, when your PC shuts down and you haven’t saved in this game, your save file corrupts and you have to start over from the beginning. So, yeah. When I get my fixed desktop back, I’ll surely start playing this game again.

Playing this game gave me a liberating feeling. I started improving my parkour skills and I started to miss fewer jumps. Even outside this game, I started improving in the parkour sections. After I played this game for over 10 hours, I was convinced. This kick-ass game had to get a spot in my top 10 games I played in 2016! So, that’s why it’s here. It’s just a very enjoyable game in my opinion and it gets a recommendation from me!

#6: Rayman Legends (Wii U)

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Link to the review

Each year, we do a secret Santa in my family. This game was on my wishlist. Honestly, I had hoped that I got one of the other games on my wishlist. Since this game didn’t interest me that much.

But, when I got it as a New Years present, I was happy and thankful that I got it. But, the moment I started playing it with my friends, then… my whole opinion changed.

The game started to grow on me. The charm, the visuals, the gameplay, the excellent use of the gamepad and the soundtrack are just a few things that make this game great. Honestly, I think that this version of the game is one of the best to play with friends. Since you have two playstyles that perfectly complement each other.

The most fun with this game, I had on my trip to Germany this year. The countless soccer matches we had, the adventure through the whole game, the music levels and so much more. The memories with this game are going to stay with me for a while! So, playing this game is truly worth it!

The end of part 1

Oh yes, the top 5 games I played in 2016 is even harder for me to make. But, you will have to wait until next week in order to find out which ones I think were the best games I have played in this year.

I’m so disappointed that 2016 is nearly at an end. Since this year wasn’t only filled with great games and amazing things for my blog, it was also filled with a lot of amazing personal things. Just scroll through my Twitter feed and you will see why.

In any case, thank you for reading this article and I hope you enjoyed it as much as I enjoyed writing this! I hope to be able to welcome you in another article on my blog. But until then, take care and have a great rest of your day.

 The rest of the list can be found here

Review: Pokémon Sun and Moon (3DS) ~ New Generation!

sun-moon-box-art.jpgOfficial website

Well, you might have seen this one coming from a mile off. Because I love playing on my handheld, I was ,of course, going to play Pokémon Sun and Moon. Well, I choose to play Sun. Also, I played on the old-school 3DS.  Because I haven’t bought a New 3DS just yet. I might do that next year when I have a bit more budget. In any case, it’s time to take a look at one of the biggest games from Nintendo this year. Is it any good or is it a failure? Is this game worthy enough to start a whole new generation of Pokémon or should we all shout to Nintendo to stop? Here is my opinion on the matter. And as usual, feel free to leave a comment with your opinion on the game and/or this article in the comment section. One little note: I have written this review as spoiler free as possible!

Childhood of Pokémon

pokemon_sun_3ds_screenshots_2.jpgI have been playing almost every Pokémon game from the very first Pokémon games. I owe a lot to the Pokémon series.But, let’s not go into a whole personal story about how this series influenced my life. That story is for another time. Speaking about stories, usually, the story in these kinds of Pokémon games is pretty generic.

The start of this game is almost the same as all the other Pokémon games. You move to a new place and you meet the Professor of that area. He gives you your first Pokémon and you go on a quest. But it doesn’t take long before new and fresh story ideas get introduces.

To avoid spoilers, I’m not going in-depth about the story of this game. Honestly, I think that the story could be been written better. I can’t put my finger on why, but the story didn’t pull me in like other games can. I have a theory, though. This game tried to do something new with the Pokémon-francishe. They tried to stay away from the usual “8 badges, defeat evil team, capture legendary and defeat elite four” story. Yet, various story elements make a return.

I think that the story would have been better if some main characters referenced the older games. It would have been interesting if the Professor said: “Gyms, we don’t have that here. Here, you do various trails to earn Z-Crystals.”  Something I truly like in the writing is that it’s variable. The reactions after a big battle can differ if you have used something or not. Like characters can get impressed if you defeat them without using any Z-Move.

But that’s enough talk about the story. Since otherwise I might go into spoiler territory. Let’s keep it at: “It’s a decent story, but could have been polished a bit more.”

The visuals of this game are pretty good on the New3DS. I have seen various people on the train playing the game but the visuals on the old 3DS take a pretty big hit. I honestly think that some parts of the game look a generation behind on the old 3DS. If you want the best visual experience, I think it would be for the best that you play this game on the New 3DS.

The visual presentation of this game is pretty well done. Everything looks pretty colorful and pops out. It’s clear that there has been put a lot of care into the visuals. That brings me to another reason why I recommend to play this game on the New 3DS. The framerate. I’m under the impression that the game sometimes slows down more on the old 3DS systems then on the New 3DS systems. I had several times where I had to wait before Pokémon started attacking each other.

So, I’m really glad Nintendo didn’t implement any 3D in this game! Otherwise, this game would go in the single framerate digits. Which it sometimes comes pretty close too. Especailly in double battles for me.

Just a bit too much…

cave

This game adds a lot of new mechanics. It also upgrades some old mechanics to create a whole new experience. The clothing customization is back from Pokémon X and Y, and it’s still as expensive as in those games. The Pokémon Riding mechanic is also back, but now with a twist. You can page Pokémon in. These replace the HM’s from the previous games. Yes, HM’s aren’t in this game anymore. And no HM returns as a TM, so these moves can’t be learned in this game.

In this game, you can also have that Pokémon petting minigame and you have a Festival Plaza you manage. You can also take pictures from hidden Pokémon and receive likes. You can maintain an island in Poké Pelago and fight in a Battle Royale. So, with all these distractions, don’t forget you have the main story to complete. Oh, and let’s not forget that Pokémon can call for backup during battles. (If only you can bring in a second Pokémon at that stage…)

There is so much to do in this game, which is a positive in my book. While I can understand that it’s overwhelming for some people, where some mechanics get glanced over, but I think it’s handled pretty well in this game. The only nitpick I have is that the new features and mechanics are introduced too fast. You barely learned about the “picture taking” mechanic and ten minutes later, you learn how Pokémon Rides work. It can become a bit too much sometimes…

Which brings me to another point. In my honest opinion, there is sometimes just too many animations in the battles. Opening doors now require you to press “A”. You go into an animation to open the door, the screen goes to black and it shows you entering the building while the screen fades back in. But that isn’t the worst of it.

I wish they added a feature where you can easily skip the “Z-moves”. I stopped using the Z-moves since they take way too long to play. Here is an idea, what if after you have seen the animation one time, you can skip it the upcoming times.

But what bugs me the most is that when you capture a Pokémon. The amount of menus and visual flair you get is interesting and all, but sometimes I’m frantically pressing “A” to try and get back into the action.

Some familiar features also get a downgrade. The new fishing feature is lame in my opinion. You can only fish at a few spots. And sadly enough, some features like a Safari Zone and triple battles are absent from this game. Also, double battles are barely present in this game. Also, I haven’t encountered any hordes in this game.

Newcomer friendly

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So, I’m going to come out and say it. This game isn’t too challenging. I was able to get into the end-game without being defeated once. Sometimes there is no challenge. Once or twice, a fight got pretty dicey since I forgot to heal my Pokémon. Something I dislike a whole lot is that most trainers you meet in the routes don’t have more than three Pokémon. Not even the bosses. That’s such a shame. It’s improved when compared to the previous games (OmegaRuby and AlphaSapphire) but not enough.

This could have been easily fixed. Introduce difficulty modes in Pokémon. One for newcomers to learn the mechanics of the game and enjoy the games like it’s now and one for long time players like myself were everything is more difficult.

The game has too much handholding in my opinion. These things wouldn’t happen in the harder difficulties too.

One feature I love a whole lot is that now you get the result of an attack before you do it. So, you don’t have to remember which attack is effective to which Pokémon. The catch here is that you had to do the attack at least once against that opponent. So, when you do attack X to Pokémon X… you won’t see the results if you use attack X on Pokémon Y. Unless you have used attack X on Pokémon Y.

The controls in this game are pretty great. Apart from some minor menu issues, I never had any problems with them. Speaking of the menus, I love how you can choose the order of the buttons yourself. This way I can finally choose in which order I want my buttons. I love customization like this! If only the “B” button worked every time I pressed it. Yes, sometimes the “B” button didn’t cancel an option, it rather didn’t do a single thing.

The music and sound design in this game is amazing. While it’s not the best soundtrack in a Pokémon game, in my opinion, it’s one of the better ones. The sound design is pretty well done. I love the ambient noise in caves. You can sometimes hear Pokémon chirping in the background. It adds so much atmosphere to the game.

 So, I said everything I wanted to say about this game. It’s time to wrap this article up.

Final thoughts

The negative:

-The pacing of the new features could have been better.

-The game is too easy. A harder difficulty mode would have been welcome.

-Visuals aren’t that good on older 3DS models.

-Slowdowns on older 3DS models.

-So things would have too much visual fluff.

-Some animations should be made skippable or run faster.

-Sometimes the game is too cutscene heavy.

The positive:

+ Great visuals (on newer models)

+ Great soundtrack and sound design.

+ The story is decent. And there is finally a bit more story focus! Also, different actions mean different reactions.

+ There is a lot to do in this game, so this game is pretty lengthy.

+ …

Final verdict:

I’m somehow certain that this is an unpopular opinion but here I go… I think that this game is a step in the right direction for Pokémon games but there is so much missed potential. The game tries to please everyone. It adds so many new features to please longtime players but they make the game easy and accessible for newcomers.

The game could have been so much better if there was more content aimed towards the long time fans. Since due to the easy difficulty, this game is over pretty quickly.

Also, I think I’m going to buy a New3DS to play this game again in better visuals and have better performance. Since that’s something that really brought the game down for me.

I recommend this game to anybody who loves Nintendo, Pokémon and 3DS games. And to a lot of other people of course too, since it brings old and new fans together. And that’s something that makes me overlook a lot of the shortcomings of this game.

The game is great, but not perfect. The game could have used some more polish, but what we got is an amazing fun time and a great way to end the year. I’m so looking forward to what the Nintendo Switch port will bring.

So, that was everything I wanted to say about this game. Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day!

Score: 80/100

Preview: The Last Tree (PC) ~ Save The Trees

Official website

So, today we are going to take a look at a preview of “The last tree”. A game that is created by Ungrodo. It’s a game with a message. The message might be pretty clear when you read the title. It’s about the deforesting of our planet. Which is in my opinion a real big shame. Because I sometimes go to the forest and sit there. I put my headphones on and listen to some calming music to get some rest. These moments are so relaxing to me, I wouldn’t want to miss it! I go there when I feel I have no inspiration or motivation to continue. But hey, we are getting side-tracked. Let’s take a look at “The Last Tree”. And as usual, I encourage you to give it a try for yourself. Also, as usual, feel free to give your opinion about the game and/or the content of the article in the comment section down below. 

Full disclosure: this article is written to raise awareness for this game. This isn’t a sponsored article at all. 

Warning: I played a more completed version then the demo version provided on the site. This game is still under development and is subject to change. Things might be different in the final release. 

Demo and stuff

the-last-tree

Update after publishing this article: I totally forgot to mention that the developer is planning to release this game on various platforms like Android and iOS. So, keep an eye out for those!

The developer of this game gets a thumbs up from me. I ran into some issues with the first build I got from him. I emailed him back telling him about it and after a few days, he emailed me back with a new and improved build. Seriously, I love when developers do that. Really listen to the feedback of the people who play their game.

The game is being developed in the Unreal 4 Engine. In this simple 2D game, time moves when you move. A trailer for this game can be found on YouTube. The story in this game is charmingly simple. It has to be since it’s a platformer.

The year is 2092, and the tree called Ungrodo is the last tree on earth, and everybody’s chasing him. He has very special skill – TIME SLOWS DOWN WHEN HE MOVES.

The story is being told by little floating notes. The game doesn’t force you to read the notes. But in most of the notes, the text is so short, you don’t have to stop in your tracks to read everything. I would recommend the developer to shorten some notes, since they stop players dead in their tracks if they want to read everything. I can image this would cause some players to not bother with the notes and skip them. The writing for this game is decent and it would be a shame if players skipped this aspect of the game. Also, I think it would benefit the atmosphere if you added some animations in the background to aid the story telling.

The screen is on fire!

the last tree2.png

Visually, this game looks pretty nice. But there are some things I would like to see improved in the final build of the game.

First of all, the game uses amazing fire effects, but they look disconnected for the visual presentation of the rest of the game. I think it would be nicer if you give the fire a more drawn look like the rest of your game.

Secondly, and this is only a minor thing, remove the lines in the menus. The reason why is: when you have a “R” in there, the line makes it look like an “A”.

Thirdly, there is a great checkpoint system in place in the game. But I would recommend a bit more visual animation when passing through the checkpoints. Sometimes, I hardly noticed I passed a checkpoint.

And finally, while the mechanic of time slowing down is great and becomes very interesting in the game, I would try and avoid the wobble effect you get when you stop moving with the character.

The controls of this game are pretty well done. The game doesn’t provide a tutorial on the controls and it doesn’t need to that, since the controls are so intuitive that they explain themselves. The only thing I would recommend is an option menu to let people to rebind their keys. Since I don’t think everybody wants to use the arrow keys to move in their games.

This game autosaves with each checkpoint. And that’s a great plus in my book. Since I’m somebody who would forget to save and shutdown the game. So, thanks for that. But speaking about saving, I have two issues with this.

One, why is there a restart game option in the pause menu? I would rather have an option to return to the main menu and restart from there.

And two, why isn’t there a prompt saying “are you sure you want to restart your game, since your save data is going to be lost” when you select, restart the game?

Run to the … left?

the last tree3.png

So, the gameplay of this game is really simple. Go from right to… left? Yes, a reverse 2D-platform. Neat.

You will have to jump over enemies and obstacles. You can’t fight the enemies since, well, you play as a walking tree.

I love when you died and you return quickly enough, you still see parts of the animation from when you died. This is an amazing touch.

Also, I love that the danger isn’t gone when you jump over an enemy. Since they turn around when you jump over them. Adding to the immersion of the game. Since the character in this story is hunted upon.

Speaking about enemies, I think it would be a bit more fair if you don’t combine too much enemies with the blade traps. Since it’s pretty difficult to make a jump over an enemy and a blade. A good fix for this would be a sort of life-system. Where you are able to take a few hits before you die. And staying in the theme of the story, the main character could lose parts of his(/hers?) body when hit. Like the enemy or the blade was successful in cutting off a piece of him(/her?)

The soundtrack of this game really suits the atmosphere the visuals are building. I think it would improve the game if the sound effects would be changed to fit the character a bit more. Like jumping up is a branch that is being picked up out of leaves or something along those lines.

In any case, I said everything I wanted to say about this game, so it’s time to wrap this article up.

Conclusion

I think that this game has a lot of great ideas as a base, but needs a lot of polishing up. The menu system needs to be more expanded upon. The game idea is excellent. It’s a platformer that can stand out if they polished up a bit more.

The basic game is already there. It just needs some more work to expand the game and improve it.

If you enjoy unique platformers, I would highly recommend to take a look at this one and take a look for yourselves.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog. But until then, have a great rest of your day and take care!

First Impression: Paper Mario – Color Splash (Wii U) ~ A Quick Paintjob Should Fix It.

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Official website

So, last week, I bought this game. I tried to avoid as many spoilers as I could. After I play most of Paper Mario Sticker Star, I was rather curious what the next game in the Paper Mario series had in store for me. When I came home, I set up my Wii U and popped the game in. And then I started playing and I started to take notes. And with these notes, I’m now writing this first impression. But what do I think about it? Is this game any good? Should people buy it? Is it a better game than the mediocre-received Sticker Star on 3DS? Well, I’m going to tell you my opinion about it, so I hope you are ready. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Paint the world

paper-mario-color-splash-reveal-10.jpg

 Finally, a story that doesn’t start with Princess Peach being kidnapped in any way sort or form. This game starts with Peach and Toad going to Mario’s house during a storm. She brings a Toad that’s drained of its color. On the blank paper Toad, there a postage stamp that leads the gang to Prims Island. Here you discover that somebody is stealing the color from the world. After you meet a living paint bucket named Huey, your adventure starts to find the missing and stolen paint stars while also restoring the world’s color.

So far, the story in this game is rather enjoyable and light-hearted. I love the humor in this game and the writing is top-notch. While I could see that some people who have liked that some characters had a bit more development, I don’t mind it that much.

Something that really helps the story is the world design. For some reason, I’m drawn into this world. The setup of the story that you need to color certain areas of the world is just very interesting to me. But more on that later in this article.

Cardboard and effort

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I’m quite sure I’m not the only review who is going to say this, but this game is eye-candy. Sometimes I put my gamepad down and look at the game. This game is beautifully crafted from cardboard and cardboard boxes. It looks like an art project that came to life.

Also, the game knows how paper works. It flies away in the wind and you can roll it up amongst various other things. Also, the animation in this game is very well done as well. Take this screenshot for example. You see Mario running from the road that’s getting up. This scene is pretty early in the game but it’s one of the most memorable scenes in the game so far.

So far, I have played 5-6 areas. All of them had a certain theming. Also, all of them were as beautifully crafted as all the other ones. It really shows that the developers really put a lot of effort into the visual presentation of this game.

In any case, I think it’s time to talk about the music in this game. The soundtrack of this game is lovely. It even has some remixes of old-school Mario games. Now, pulling on the nostalgia strings; that’s something I really like! Like the vibrant presentation, the soundtrack is really upbeat. If you like Nintendo / Mario soundtracks, this one is worth a listen.

Now, the sound design is pretty good as well. It’s another element that helps bring the game to life. This game has almost no voice acting. Apart from some samples for the Toads. So, yeah, thanks to the sound design the character’s emotions shine through. To give one example.

Oh, now that we are talking about the presentation of this game, I would like to talk about the UI. The UI is decent. I would have made a few changes. One of them is that the options menu is more accessible. It’s a bit too buried to my liking.

And the final thing I want to say about the game’s presentation is that the digital manual of this game really takes me back to old school paper manuals. If you have this game, seriously, give it a look. It’s worth your time.

Battlecards and such

paper_mario_color_splash_1.jpg

 Ah, I’m forgetting to talk about the controls. So, they are pretty good. I had some minor issues with them, but nothing worth talking about in an article. For example, one or two times, my attack didn’t really land even while I pressed the attack button right on time. Also, the fact that you have to color the cards and after that swipe them to use them is just pretty annoying. But I got used to it.

So, I have avoided talking about it for long enough. How does this game play? Well, you have two styles in this game. The exploration and the battle segments.

Let’s start with the battle segments first. I have already talked about the control issues I have, so I won’t repeat that now. So, the battle system is really similar to Sticker Star. The only difference is that you have battle cards instead of stickers. Also, these battle cards aren’t that easy to find in the world.

A big flaw, in my opinion, is that it’s rather annoying to find the card you want to attack the enemy. Since they are all displayed in a horizontal fashion. The stickers were easier presented in Sticker Star!

In this game, there is something that makes the battles more interesting. In the world, you find blank cards. If you have enough paint, you can paint the cards to do more damage. But that reminds me of another issue I have with the battle system. And that’s that you can’t really choose on which enemy to aim your attack. If that feature is in the game, I’m looking over it.

Before I ramble too much about it, the battle system is flawed yet enjoyable. It’s interesting but I can understand why it puts people off. It can be annoying to back to the world map in the middle of a level so you can go to the shop to buy some new cards and etc. It could use a bit more polish, but the concept itself is interesting to me. It’s almost like PP in Pokémon.

In any case, I still want to talk about the exploration part of this game. So far, I’m enjoying myself. It’s a blast to run around in the beautiful world presented to me in this game. There are various side activities you can do to earn various rewards. Also, in most levels, you can try and pick up the stars in any order you like. Also, looking for the spots to color back in is fun. It’s also the basis for most puzzles in this game.

But I think I’ll go more in-depth about the exploration gameplay in the review. (If I ever write it) Otherwise, take it from me, the charm of the world fits the exploration gameplay perfectly. And with an interesting story, you can’t go wrong!

In conclusion, so far, the only big flaw is that the battle system has some annoying flaws. Flaws that could have been fixed by more battle card shops and a better way to sort and display your cards. If you can look past that, I honestly think that this game is worthy of a purchase. Otherwise, wait for a sale.

In any case, I think I said everything I wanted to say about this game. I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you in another article on my blog, but until then, have a great rest of your day and take care!

First Impression: Dragon Quest IX: Sentinels of the Starry Skies (DS) ~ I’m An Angel!

dq_ix_esrb_dsLink to Wikipedia entry

Lately, I’m playing a lot on my old Nintendo DS. The game that I’m playing is Dragon Quest IX. I have played this game right when it came out, but then I stopped because other games got my interest. I played this game right around when I started playing Golden Sun: Dark Dawn. In any case, this article will contain mostly my current opinion of the game. I’m currently 10 hours into the game. But, enough stalling. It’s time to talk about this game. And as usual, feel free to leave a comment down below with your opinion on this game and/or the content of this article.

Slow start

Dragon Quest IX 2In this game, you play as a character you design and make yourself. Your character is a guardian angel of Angel Falls. At the start of the game, you get a small combat tutorial and introduction to the world.

Everything was peaceful until suddenly disaster strikes. Something happens in the sky palace and you fall down to the world and lose your halo and wings. You fall in the town of, you guessed it, Angel Falls.

After those events, a lot happens. The plot only thickens and gets quite interesting. Yet, the only negative is that the start is quite slow. I was 2-3 hours in before the main quest started.

The writing is very well done. The characters are memorable. While I noticed some minor spelling mistakes here and there, I didn’t mind them too much.

The story feels episodic. When you finish one quest, another path opens and you go to another village to go on a new quest. This works very well in this game. This game is pretty long. If you want to beat the main story, you will have to put in around 50 hours. So, I’m looking forward to the stories I still have to play.

In any case, enough talking about the story. The difficulty of this game is almost a negative in my opinion. If you have read my blog before, you might know that I don’t like grinding for levels that much. It gives the impression that the game is longer then it actually is. This game contains some grinding, but it isn’t too bad. But, the grinding gets old real fast for me.

Buy and wear this shield

dragonquest9_218826In this game, there is something that really every RPG should do. When you buy new equipment, you see your character visually change. Not only in battle, but also in the overworld. This is a great touch, since it gives you the feeling of progression and growth of your characters. I can understand that this could be annoying to some people, since they prefer everything to look a certain way. But I honestly like it.

Visually, the characters and enemies look very well designed. Sadly enough, this RPG suffers from what I call the “multiple paint bucket syndrome”. There are various recoloring of enemies to make new enemies.

While I can understand that it’s hard to always make new enemies for each new area, I believe there are other methods. If you give the recolored version some minor visual changes like make them longer, shorter, wider, bulkier… That would go a long way.

Or you use the same enemy, but you buff them up. Wait, scrap that. Game design wise, this wouldn’t be the best solution. Since that could confuse a lot of players.

So, we were talking about the visuals of this game. The world design is something that is deserves praise. Every area has charm and feels alive. The animation is stellar. In short, I really love the presentation of this game.

One thing to note is that in some battles, I experienced some frame drops. This happened mostly when there were a lot of graphic heavy attacks in a row. Outside of battles, I rarely got slowdowns or frame drops.

You have two options in the control department. You can either use the touch screen for everything or you can use the buttons. Both control schemes work every well. The only feature you miss in the touch screen controls is the ability to swing around the camera a little bit in the overworld. But I rarely use it, so I don’t mind it that much.

This game is a full blood RPG and it has a big world for you to explore and adventure in. A big plus in this game is that you can see the monsters running around on the overworld. This makes it a lot easier when you need a certain item drop or when you need to defeat a certain enemy to complete your monster index.

You can design your own party in this game. You can tweak your party to your heart’s and playstyle’s content. Take your perfect party in to battle!

I can only say one negative thing about the battles. If they would added a health bar for the enemies, that would be amazing. I found it very frustrating that I had to hope that a boss died when I was at low health. It would be very handy to change your tactics.

There is just too much

dragonquestIXIn this game, there are also side quests. I haven’t done many side quests, so I won’t go in-depth. But you can get a quest from a character when a blue speech bubble appears above their head. Most quests I encountered are fetch quests.

But that is just one thing of many things that can entertain you in this game. You can also do alchemy, complete your monster guide or collect party tricks. There is a lot to do in this game. According to some websites, to 100% complete this game, you would have to devote months to this game. According to various sources, you would have to spend over 770 hours. That’s overkill in my opinion. There is just too much to do in this game. But the positive about is that there is always something to do in this game. You shouldn’t get bored with this game if you love playing RPG’s.

The music and sound design in this game is good. It could have been better if there were two or three more tracks in-battle. Since always hearing the same battle music gets a bit old. It’s still a great track, but I wished I heard some other battle music in normal battles from time to time.

In this game, you can only save in churches. You can quick save, but the quick save gets deleted as soon as you restart the game. I don’t know what happens if you quick save and then don’t save. Honestly, I don’t feel like finding that out. One thing, there is only one save slot.

This game offers multiplayer. But, I’m not going to talk about that since I haven’t played this game in multiplayer. And without experience, it would be hardly fair to talk about it.

In any case, I think I said everything I wanted to say about this game. Besides, if I forgot certain things, I will talk about those if I ever review this game. So, it’s time to wrap up this article.

This game is a very fun game. It’s one of the best RPG’s out there on the Nintendo DS. It does some things that every RPG should do but it also does some things that shouldn’t be in every RPG.

I highly recommend this game if you are looking for a challenge, a big adventure and/or an interesting story. But be prepared to put a lot of hours into this game.

I hope you enjoyed reading this article as much as I enjoyed writing this. I hope I can welcome you in another article on my blog. But until then, take care and have a great rest of your day!

First Impressions: RollerCoaster Tycoon (PC) ~ Build Those Parks

RCT 1 (1)Link to Wikipedia entry

So, lately I have been playing Rollercoaster Tycoon on my old Windows 98 machine. This was one of the games I played as a kid over and over again. I couldn’t get enough of it. I remember that I didn’t have the patched version and I didn’t have the expansion packs. So, I didn’t get all the content and I got one nasty bug. I was unable to load save files. And to make matters worse, my sister and I were only allowed a limited time on the computer. We always asked our parents to not shut down our computer so the scenario was able to finish. Meanwhile we were hoping that nothing happened so we wouldn’t lose the scenario. Because everything can happen. While I was playing the game the other day, I was so close in winning a scenario… When just before the deadline, one of the most reliable and oldest rollercoasters crashes and I lose the scenario. Anyways, enough stalling. It’s time to take a look at this game. But for this article, I will take a look at the whole package. So, the two added expansion packs and patches are installed. “Loopy Landscapes” and “Added Attractions Pack”. As per usual, feel free to leave a comment with your opinion on this game and/or the content of this article.

Build, build and build some more

RCT 1 (3)So, in this game, there isn’t a story to speak off. Well, some missions provide some minor backstory to the park you are going to play. But it doesn’t go very in depth about it. This game is about building parks. You have to build the attractions, roads, stalls, manage staff and prices and etc.

In the original game, there were 20 missions. But, if you install the expansion packs, you more than double the amount of missions. Surprisingly, both expansion packs add a lot of content. Here in Europe, the first expansion pack is called: “Added Attractions Pack”. In the USA, you will know this game as: “Corkscrew Follies”. Which is a way better name in my opinion, since it doesn’t mislead the player. Since the “Added Attractions Pack” adds more then attractions alone.

In any case, each mission is more difficult than the last. I have currently finished 4 missions and I liked them. The first park is a nice small park to get used to the mechanics and the last park was a tiny beach side park I had to build. So far, each mission brings something unique to the table. I wonder how far they took this, since I fear that this might end up in similar ideas with different skins.

This game was originally released in 2000. Sixteen years later, this game still looks wonderful. It aged pretty well. The attractions looks colorful and bright. The only thing I would have changed is that some guests had a more female look.

When you aren’t happy with the colors of the attractions, you can choose from a pretty wide color pallet. Want to paint the supports white? Well, you can. And the best part is, it changes in real time. And you can change the color of almost everything. When you get the color drop down, you can make it the color at your heart’s content.

The animation in this game is top-notch. It makes the game come truly alive. The walking animation of the guests are really adorable in my opinion. The visual presentation and the animation of the rides and guests of your park give a certain charm to the game.

Learn on your own

RCT 1 (1)While the missions have a set goal to reach like for example, have a rating of X and X amount of guests in your park before the end of month X. And then it’s up to you. This makes the replay value of this game extremely high. I’m quite sure, that no two parks are exactly the same. Every playthrough is different.

Here and there, there is some down time. When you are bored in the game. Mind you, that happened quite rarely with me. You can click the balloons the guests let fly to pop them or click the ducks to make them quack. Lovely attention to detail.

 

The most important thing you will need to play this game is a mouse. Everything is done in the UI. I really like how simple everything is set-up. The UI is so well designed, that I can pick up this game every time and I don’t have to look where everything was. There are a few keyboard shortcuts, but honestly, I rarely use them.

Play how you want

 

RCT 1 (2)

The game is can be unforgiving. When you fail your mission and you haven’t saved often, be ready to restart the whole mission. Some missions can take several hours to complete. A golden tip from me, save every few months. It will be easier when you need to roll back when you made a stupid mistake.

Something I really like is that even when your mission is finished, you are allowed to continue to play in the park.

I could talk for hours and hours about the gameplay of this game. Let’s just say that this game is pretty in-depth and has a lot of variety to offer. When you are bored with managing your staff, you can go build some attractions. Bored of managing the finances of your park, you can go and landscape your park. And so on and so forth.

But this game has a few problems in my opinion. The music is pretty nice to listen too, but I remember that when I played this game in the past without the expansion packs, I couldn’t let the rides play music. So, I ended up listing to my own music instead. The expansion packs added the feature to let any attraction pack a nice selection of music. Yet, some minor bugs stop me from enjoying it. When you let two rides play the same music, they play out of sync. And I had some music cut out on me when I just moved the attraction one pixel off screen.

Also, sometimes the game doesn’t save my settings or change them without asking me. Out of curiosity, I started up the tutorial and it changed the screen resolution. And I have to set the option: “Use real name of guests” each and every mission.

Oh, and there is not an easy way to go to the options from the main menu. You have to be in a mission before you are able to change any settings.

Something bugs me about the message to raise my entrance fee. When my entrance fee is already 30€, and some guests come only with 60€… Well, he spends more than half of his budget. Then, when I read the thoughts of my guests, I get complaints that rides and such are too expensive.

I also wished that there was a sign to stop my staff from entering an area. You have only a sign to stop from doing that.

Something I truly disliked was that, even when I put a security guard in the area; I still got broken benches.

In conclusion, I think that this is a very nice game is truly worth playing. I enjoy myself a lot while playing this game. It’s very well put together and challenging. There were a few things that could have been polished up a bit more. But the game we got is a real classic. This game is on Steam for 6€. It’s truly a steal for that price!

So, that’s everything I wanted to say about RollerCoaster Tycoon for now. When I ever finish all the missions or come close to it, I will write a review of the game.

I hope you enjoyed reading this as much as I enjoyed writing this article. I hope to be able to welcome you in the next article, but until then; have a great rest of your day and take care!