First Impressions: Sherlock Holmes – Crimes and Punishments (XBOX360) ~ Hipster CSI in Ye Olden England

Wikipedia entry

I can’t really explain why, but sometimes I really like to play detective games and trying to solve a crime. That’s why I’m really into the CSI games. Now, when one of my neighbors in our yearly local garage sale started selling his XBOX360 and PS4 collection, I saw he had Sherlock Holmes: Crimes and Punishments. While I’m well aware that this game got a port this year onto the Nintendo Switch and Steam, I chose to play the XBOX360 version. Mainly since it was €4 at the garage sale and the Switch version would have set me back way more for just a bit of visual upgrades? Well, I wanted another excuse to boot up my XBOX360 once more. But, did it stay on, or did I start looking toward other games and/or consoles? Well, let’s talk about it in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of the game and/or this article.

Hipster CSI in Ye Olden England

It’s no real surprise that you take on the role of Sherlock Holmes in this game. Together with your trusty best friend Watson, you are solving strange cases left and right in London in the Victorian era. This game takes place in 1893. In the first case, you investigate the murder of an old captain with a vile reputation. Explaining any more of the plot would ruin the story.

The cases in this game aren’t that long, and they are somewhat unrelated. So, if you are looking for a game with character development or growth… This isn’t the game for you. The writing in this game is more aimed at players who want to relax and enjoy a fun murder mystery like an episode of CSI. With some familiar characters, but each episode is a different case.

The writing itself is quite enjoyable. I really feel that I’m in a Sherlock Holmes story, and I’m enjoying every minute of it. The story really scratches that itch, I have to play some more detective games but only this time, it isn’t with modern technology.

The voice work is also quite good. They made the atmosphere of this game come to life. Every line of dialogue and thoughts are voice acted. Now, there is one thing I’m a bit on the fence about in terms of the voice acting. Maybe it’s because I have been reviewing games for so long and know a bit about developing games as well, but I had times when I felt like some lines were a bit generic.

For example, when you are searching in Holmes’ archives and find the piece you are looking for… It’s always the same line. Sometimes recording more than one line, and randomizing it, helps with the immersion of the game. Otherwise, you are running the risk of it all blending together and making some mechanics feel a bit boring. Or why does doctor Watson nearly always ask where to go next. It’s as if they didn’t record other lines for him. Maybe some fun banter or remark about the location. Like, in the first case, about the well-kept garden. I wouldn’t mind it looping, but something more than “Where to go next, Holmes” and Sherlock not even replying. Since, now, the line feels a bit out of place to me. Thankfully, these moments didn’t bother me too much and are overall quite rare.

I’m well aware that perfection doesn’t exist, and thankfully so. Thankfully, this is the only problem I have with the writing. Very few lines are a bit generic or out of place. And maybe I really notice them because I wanted to review this game and the overall quality is quite high, and I wondered if there was something to critique about the story.

Pop! Here I am!

Visually, this game looks good. The environments are quite detailed and look amazing. But, it isn’t perfect. This game suffers from popping issues sometimes. Especially when you go from a cut scene to gameplay, where some textures just take a bit longer to load, and it just looks weird. I had one especially bad case of this when Holmes’ case book didn’t load the correct texture for like 30 seconds. And I was wondering what the text was on the book.

This happened to me while I was in the “load screen” wagon between two locations. During the loading screen, you can view your case book or enter your thoughts’ menu. And, to be honest, I highly advise you do, since the background scrolling during these wagon scenes don’t always look great. I even saw moments where the background suddenly restarted. And the backgrounds are such lower quality compared to the rest of the game, it’s a shame. Just like the small screen tear issues this game sometimes has when exploring around.

The animations of this game are good as well. They make the game come to life that much more. Yet, sometimes I feel that some characters move a bit too slow or lack a few frames of animation to make it look like the game it’s dipping in frames. But that isn’t the worst issue I have with the visuals and animation. That dubious honor is for the fact that sometimes when exploring, Holmes can “raise up in the air” on an object and when you move the camera just a tiny bit immediately snap down to earth. This happened more than once, but thankfully it didn’t cause any game breaking bugs by for example placing me out of bounds.

Maybe I’m being too harsh on the game. I mean, image the amount of work the developers had to put into the visuals. Especially when you are able to chose if you want a first person camera or a third person camera by the press of a button. This goes so seamless it’s a surprise to me that this works so amazingly well.

Also, you can dress up Sherlock Holmes as you want. The amount of different variations is just silly and adds to the impressive visual possibilities that this game has. Dressing up is just one of the mechanics this game has. You’ll need it sometimes to trick a character into talking.

Now, what exactly is it that you do in this game? Well, you investigate a crime and you look at the crime scene for clues. Sometimes you go back to Baker Street to preform experiments or the search in your archive. While you are exploring the locations, you can also talk to suspects to gather more information about the case.

During your research, you’ll find a lot of clues. Some of these clues need to be interacted with. In your notebook, those clues have a special icon so you know that you need to research in your archive or preform certain experiments with them. Also, the task list is quite handy to keep track of what you still should investigate.

During your research, you’ll be able to use your imagniation. This is a sort of “recreation” button for some scenes in the game. Or when a clue is quite hidden, you can use the strong observation skills of Holmes. To avoid these mechanics becoming a needle in a haystack story, you’ll notice those icons at the top right when you need to use those skills.

Another important mechanic is what I call the “connect the logic dots” mechanic. Here you need to connect two clues to form another clue. It reminds me a bit of Time Hollow which has a similar mechanic, but explaining that would spoil parts of that game. When you connected all your loose clue’s, you can try to make sense of them all. Connecting the right dots will lead you to a conclusion. But is it the right one? Who knows? Be sure to think it over more then once. Since, seeing if your theory is correct is a lot of fun to see play out.

Something that this game does a lot better compared to the CSI games is that this game gives you some freedom. You can actually explore the area the crime took place and look for clues. Some of these areas are huge but expertly crafted, making it a breeze to explore them.

The responsive controls make it quite fun to walk around and explore those areas. Thankfully, Holmes has infinite stamina, so you can also run around when you find his walking pace too slow. And when you forget how to control the game, you can just press the two joysticks of your controller to bring up a handy chart of the games’ controls.

There are two things that controls a bit awkward at first and that’s searching in the archives and searching in your case book, but it doesn’t take long before you can get the hang of it when you know that almost every button has a different purpose, and you look at the buttons that are displayed on the screen.

Skipping the skip

One big difference compared to the CSI games is that there is no hint system in this game during your case. If you are stuck, you can’t get any hints from somebody. This is something that some people like and others aren’t really fond of. But, just like the CSI games, this game has mini-games and puzzles.

Now, you can skip most of these puzzles and mini-games by the press of a button. It barely has any influence on the game if you played or skipped the puzzles, but it’s a nice addition that it’s there. When you just want to get on with the game instead of figuring out one stupid puzzle that otherwise would have locked you out the rest of the game. Something that would make it even more perfect is that in the end of the case, you can see how much puzzles you have skipped. That way you can make it an “honor” thing where people who completed the game without skipping any puzzle get an achievement or something.

Speaking about the ending of the cases, you can come to the wrong conclusion. If it has consequences or not, I won’t reveal to not spoil the game, but it’s great to see that you are able to redo it when you want to see the other endings OR want to correct yourself. You can also choose between either reporting the criminal or letting the criminal go. And that’s also everything I wanted to say about that mechanic. It leads to some quite interesting things.

This game isn’t too difficult. The biggest difficulty in this game is when you overlook a clue and reach the wrong conclusion. If you are stuck, I highly advise you to go over your case notebook and imagination. Since, you might have missed a clue. Only once I had to look up the walkthrough, and it turned out that I was doing two things in the wrong order. Apart from one puzzle in the 3rd case, this game doesn’t have any “moon logic” puzzles. The puzzle in the 3rd case isn’t hard, but it takes a while to click with some people what the idea behind the puzzle is.

This game has achievements. And it’s quite a lot of fun to go for the achievements in this game. They don’t add a lot of replay value since this game doesn’t have a lot of replay value. Unless you decide to start speedrunning it to see the endings you missed since you didn’t start over when you choose your moral stance.

Usually in my reviews, I write about the audiovisual presentation right after the visual presentation. But, since I had some more things I wanted to talk about in the visual presentation department, I’m talking about the audiovisual presentation later. And I can be very short about it, it’s nothing special. Don’t get me wrong, the music is good and fits the atmosphere like a glove… But, it doesn’t stand out to me. I find the music a bit to the generic opera side of things, and I would have a hard time matching it with Sherlock Holmes outside the game. I think the main issue is that it doesn’t feel like a “song” or “track” but more like a 10 or 20 second melody that’s repeating in somewhat different tones for 3-ish minutes.

Now, the sound effects are used amazingly well. While exploring, it really adds to the atmosphere sometimes. Really listen while exploring that one area at the end of the 3rd case, and you’ll understand what I mean.

Before I go to the conclusion, I want to talk about the game’s preformance. A big complaint is that the load times are quite lengthy sometimes and honestly, I have to disagree. I have played games with longer load times and the load times in this game didn’t bother me at all. It was the ideal moment for me to sip of my drink or to think about my theory of the case.

The game ran always at quite the stable frame rate (apart from some small moments in cut scenes). But, there is one thing that should have worked differently. I find it a strange decision that when you are waiting for a door to open since the game needs to load the area behind it… You can move away from it. It gave me the impression at first that my input didn’t register. Locking Holmes in place would communicated that a bit better to the player.

Anyways, when you read this article you might think that this is a very flawed game. If you got that impression, you reached the wrong conclusion and didn’t see all the evedince I left in the article. You might want to think it over and you might reach the intended conclusion (which you can always see at the press of a button when you have beaten the case once).

I fell in love with this game. I totally understand why so many people see this game as one of the best Sherlock Holmes games. It does so many things right that it’s still so much fun after 8 years later, this game is still a blast to play through. Of course, the XBOX360 release has some issues. Especially in the visuals department where the preformance can be spotty sometimes and in some places the game really shows its age.

But did those problems bother me? Oh heavens no. I still enjoyed myself and I was quite happy that I was able to pick up this game for quite a cheap price. It also made me quite curious to play the other Sherlock Holmes games in my collection and that’s perfect since my summer break just started.

So, if you enjoy mystery adventure games like Professor Layton, CSI or Ace Attorney AND/OR if you enjoy point-and-click adventure games like Deponia or Broken Sword or Monkey Island… I think you owe it yourself to check out this game. Since the port earlier this year, this game is on so many platforms and quite easy to get so if you want some better preformance, I highly suspect that the PS4 and Switch versions’ll outpreform the XBOX360 version. But hey, the XBOX360 version is still worth playing!

And with that said, I have reached my conclusion about this highly enjoyable game and where shall we go next–

Thank you for reading this article so much. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: House Flipper (PC – Steam) ~ Renovations On Top

Steam store pageOfficial website

Sometimes, you just need to give a game or a concept a chance. You’ll never know if it grows on you or not. When I got a Steam key for House Flipper by being a subscriber to Humble Bundle’s Humble Choice, I was intrigued and interested on how this game is going to work. Are we going to flip the houses ourselves or are we going to run a company that does house flipping? Well, it’s the first. We are going to do the house flipping and decorating. And today, I want to take you on a journey with me to talk about my first impressions of this game in my usual Game Quicky format. Where I first mention the good things, then the bad things to wrap up with a conclusion at the end. Oh, and any comments on my work on this article and/or the game are welcome in the comment section down below.

No need to renovate

In this game, you play as a handy man who cleans and renovates houses. The skill set of your character goes from being a painter, electrician, plumber, interior decorator, carpenter… And your character does everything which for some jobs a (whole) crew does.

Honestly, I knew that I wasn’t too good at interior decorating, and it shows. There are several Christmas levels where you have to decorate the house with a lot of decorations. In a lot of cases, my end result often looks like a quickly thrown together mess. But, here is the strange thing about it. I enjoy decorating the houses.

In terms of difficulty: if you want a challenge, look elsewhere. The focus of this game isn’t in being difficult or providing some challenge. It’s more a sort of sandbox-ish type of game where you have to do certain jobs for people and if you want, improve their houses with for example new furniture or nicer decorated walls. Also, the price you earn goes up depending on the materials used and the amount of upgrades you did to the house. This doesn’t mean that the game isn’t rewarding to play. The before and after pictures you get after a job well done are so enjoyable and rewarding.

There are a lot of things you can do around the house. At the start of the game, you’ll unlock each and every skill by tutorial jobs. After these tutorial jobs, you’ll be able to use these skills in your own house and other jobs. The game can get somewhat repetitive if you don’t use the skill/perk system.

The perk system is a great system that helps you do certain tasks more efficient and faster. Image being able to paint three sections of wall at the same time instead of one. Or being able to upgrade your broom to clean faster (To be honest, I wish cleaning worked similar in the real world. Just heaving to wave a mop in the direction of the mess and voilà). Each skill/category has 9 perks in 3 sections. Each time you preform said skill/category a certain amount of times, you get a skill point with which you can unlock an upgrade. Compare it to the skill tree in Skyrim. This system actually compelled me to 100% each job since that made me get closer to new skill points making the next jobs go more smoothly and faster to do.

The controls of this game work flawlessly. This game also works with a controller, but I honestly prefer the mouse & keyboard combo for this game. I find that I have way better control over the game with the mouse and keyboard compared to the controller.

Visually, this game looks amazing. The game looks somewhat realistic while keeping your typical “game” look. Sadly, there are just a few things that look a bit unrealistic, but these don’t really destroy the illusion too much. Something I really like is how this game takes certain possible phobia’s in consideration. There are cockroaches in this game. But if you suffer from Katsaridaphobia, you can disable them right before you see/hear them for the first time. You can change them in glass shards. And to be honest, I find that the mechanic to clean up the glass shards works better and is a bit easier compared to cockroaches, but that’s such a minor detail.

The music and sound effects in this game are quite relaxing. I feel right at ease and relaxed while I’m cleaning and renovating houses. It fits the game like a glove and the sound effects as well. I wish there were more sound effects for some things like for cleaning, placing wall tiles… But that’s always a delicate balance if you put more sound effects in your game or less. Since, too many sound effects can be overwhelming and make the game “too busy”.

There are two styles of gameplay. You can either do jobs where you have a certain requirement of things that need to do be done. This is sort of the adventure mode of the game. Honestly, I have spent most of my time playing this game with the job system. Since, you can use that access money with the other mode. In this mode, you can play on the housing market and really buy, renovate and sell houses. You always have a list of potential buyers and trying to match a house to their needs with their live reactions at the side is a real interesting puzzle.

Now, if you are interested in this game and want to get even more out of it… Well, you can expand this game with additional DLC. You can access most of the main content without the DLC and I can still tell you that this game is still a lot of fun without the DLC. Every DLC adds a handful of missions, new items and new mechanics and expand the game even more. The only negative I have is that the DLC’s are a tad bit expensive in my opinion. I would find a more fair price to be €9,99 instead of €12,5. But oh well, it’s clear that a lot of effort has been put into them and if you are really enjoying the game, I think the DLC is worth it.

This game auto-saves at the interval you set in the options’ menu. And if you leave in the middle of a job, you can continue it when you boot the game back up again. There are some bugs with the cloud saves, but one of the main forum threads has a solution for that. But, the amount of options and things like that in this game is just amazing. You can set almost anything to your hand and I love it.

Something I also really enjoy in this game as well are the achievements. They add additional challenges and charm to the game. They add some replay value, and they even make some jobs unique. Since, if you only stick to the requirements to finish the job… Some achievements can be easily unlocked by later jobs.

Now, something that is amazing is that this game also supports the Steam Workshop! So, if you don’t find what you are looking for in the base game or DLC… You can visit the workshop and look at the over 16000 items on it.

Renovations needed

Overall, the UI is close to perfect. But, at this moment of writing, the text entered into the tablet has some minor delay. It’s also not easy to remove everything at once. Something like a blinking cursor in the search field when you want to type in it would go a long way. Sadly, there are other minor things like that in the visuals. For example, the long grass at your home stops at a certain line. Near the hedges, actually. Another thing in terms of visuals and UI is that sometimes, it’s a pain finding the exact spot of e.g., dirt on the mini-map. In very rare cases, the task list or the mini map is saying that there is still stuff to do while there actually isn’t.

This game is translated in a lot of languages. I love this fact, since it makes the game a lot more accessible. Maybe, I might be extremely strict on this, since I’m an editor for the Dutch/Flemish translation of WordPress… But, the Dutch translation has various typos and inconsistencies. From wrong use of verbs to not using capitals in menu’s. Thankfully, the English version of this game works extremely well and still, I find it extremely impressive that this large game with so much text is translated in so many languages.

The overall quality of the translation is fine, but I honestly think that in an update, they should let various language experts go over the translation since I think there is a lot that can be polished up and improved. Since, if you aren’t well versed in English and know what everything means or what different objects are called, you might have problems with this game.

Overall, the camera works perfectly. Since, this is a first person game, you have full control over it. Sadly, in some montage sections, the camera dips quite weirdly. These moments are thankfully extremely rare and are mainly caused when you do the assembly in a different order. Knowing what the next steps are or going out of the assembly process and going back in usually fixes these minor camera goofs.

There are some minor things that could be communicated to the player better. The best example I can give is in the painting. In a lot of cases, like in the assembly process, you hear a little sound effect when you are finished with a step. You don’t get that with painting. When your wall is done, you don’t get a small notification in the corner or something. Of course, this might be because of the perk that you don’t waste paint on already painted walls but still… It should have more communication.

Like how tasks disappear way too quickly from the small to-do list on the right side of the screen. Give the player some time to see and realize which task they just completed. The task disappears when the jingle of task completed plays.

But the biggest offender of not communicating is the demolition. It’s not easy to fully destroy a wall and know what’s going to disappear or which pieces are waiting on you to hit with your hammer. I honestly think this should be improved upon since it makes this game a tad bit annoying sometimes. A great start should be unable to build a wall in that spot and have the offending still to destroy bricks flash or turn in red or another color. A similar fix would be helpful if you are unable to find that last dirty spot on the windows. Since, the lighting there sometimes makes it extremely hard to spot sometimes.

Sadly, some mechanics are a bit too finky sometimes. If you buy a shelving unit and try to place items on it without a ladder… Oh boy, it’s no easy to put items higher than eye height. Or that if you pick up tiles, and you want to change to different tiles, you first have to remember to lay the remainder down. Thankfully, as soon as I got “used” or knew my way around these little quirks, these problems didn’t annoy me that much anymore.

The invoice – Conclusion

I never expected this game to be so much fun. It’s an enjoyable relaxing time waster that fans of casual games, simulations should give a shot. I’m quite certain that if you enjoy building aspects of games, you’ll enjoy this game as well.

Now, this game isn’t perfect. There are some things that should be polished up. It’s such a shame seeing this amazing title with some rough edges. Especially when there is so much love and soul put into this game. And it pains me that most of the negatives are almost nitpicks. I think that an update where things are polished up, mechanics are made more consistent with the other mechanics… That would be a very welcome update.

Overall, this game is a relaxing enjoyable game. It’s mindblowing how the game handles so many combinations and mechanics so well. The expansiveness of this game is so broad that I can see myself coming back from time to time after a stressful day at work to wind down. (By doing chores in a way, but hey…) While the game has its problems, some textures, and models looking a bit too out of date… There are a lot of other things like two different game modes that more than make up for it.

It’s quite clear that this game is a passion project by the developers and the love and attention to detail is shown in the game. When writing this first impression/review, I had a really hard time finding actual negatives in this game apart from several technical things that can be improved by a few patches.

I found this game at the perfect moment. I was looking for a more relaxing game I could play to wind down when I’m over stressed or had a busy/hard day at work… And then booting up this game and hearing the calming music and being able to let my creativity flow and create and improve houses… If you got interested in reading this article or looking at gameplay video’s, give it a go.

If you enjoy games like the Sims or building in Minecraft or more relaxing games, I would highly advise this game. While I totally understand that this game isn’t for everyone, it did click with me, and I’m still so surprised that this €20 game has so much value and polish. Now I’m so curious to see where the active developers are going to take this game next.

And with that said, I have said almost everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impressions: Persona Q – Shadow Of The Labyrinth (3DS) ~ Crossin’ Over At Least Once

Nintendo.com micrositeWikipedia entry

When I’m playing console exclusives, I love it when said exclusive does something unique that is difficult to replicate on other consoles. That’s why I love exclusive to the Nintendo (3)DS or Wii U so much. Since, most of these games use the console gimmick extremely well. And today I want to take a look at a game in the Persona series that crosses over with one of my favorite Nintendo handheld exclusive series, Etrian Odyssey. But, that isn’t the only cross-over in this game. Oh no, the cover of this game already spoils that. The characters of Persona 3 and 4 are meeting each other. Are they meeting each other for a tense and amazing adventure or will this an adventure you can skip over? Let’s talk about it while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Crossin’ over at least once

Like I said in the intro, Persona 3 and 4 characters are meeting each other. And you can choose with which cast of characters you start playing. Since, I played a decent chunk of Persona 4 Golden and haven’t played Persona 3, I decided Persona 4 cast to start out with.

So, in this game, your cast somehow gets transported to a different dimension. Something that’s really cool is that the opening of the game depends on the cast you chose and fits the world and themes of the original game like a glove.

As soon as you enter the first dungeon, the storylines merge and are almost the same. In the first dungeon themed after Alice in Wonderland, you meet two strange characters named Zen and Rei. Both have amnesia both know that the dungeon is extremely dangerous. It doesn’t take long before they join your party to explore this strange world.

A world where the normal Persona rules are somewhat flipped on their head. Now, the hero lost their Joker ability which caused them to wield any Persona and now everybody has the same unique additional ability. They all can wield a 2nd Persona that they can choose and change.

On top of that, in this strange world, there are several dungeons. The main hub of the game is a school where a strange clock tower is standing in the middle of the courtyard. What is that clock tower doing there, and how can they unlock it? That’s what are heroes are trying to find out.

Explaining more about the story is bordering on spoiling parts of the game. So, if I have sold you on the game, I think you should take a look at it. Now, you don’t need to have played ANY Persona before jumping into this one but some jokes, references, and story bits will go over your head if you haven’t played Persona before. So, yes, this game is extremely welcome to veterans and newcomers.

Now, the voice talent of in this game is beyond amazing. Listing off all the voice actors and their credits would make this article not only go off track quite fast but also get extremely lengthy. The excellent voice acting make the story even more enjoyable. I especially love the little voice clips in the dungeon and during fights since they give the game so much more character. I love it in Etrian Odyssey and I love it here.

Let’s draw that map

If you have played any Persona game before, you’ll feel right at home in this game. It’s your typical dungeon crawler with themed dungeons with a lot of RPG mechanics. And if you have played any Etrian Odyssey games, you’ll feel right at home as well.

Just like Persona 5 Strikers was the perfect mix between hack-and-slash and the Persona formula, this game is the perfect mix between Etrian Odyssey and Persona.

Something that’s quite unique in Etrian Odyssey is that it’s a dungeon crawler where you have to draw your own map to some degree. The game draws out where you walk automatically, but you have to draw where the walls are, place the location of doors, treasure boxes, traps… You even have to take notes.

FOE’s return in this game as well. And let me tell you, in this game they aren’t a pushover. I really advise you to avoid them at all costs. FOE’s are huge monsters which roam around the dungeon on a set path. Each FOE has their pattern and quirks, and sometimes you have to manipulate them to solve an environment puzzle.

The FOE’s are the only enemies you’ll see roam around on the bottom screen map. All the other enemies are encountered by exploring the dungeon. Like in Etrian Odyssey, you have a counter at the bottom left of the top screen that indicates how close you are to a battle. Battles in this game are turn-based. Something that really annoyed me in Etrian Odyssey is the MP management. For some characters, it is too easy to run out of MP and be useless. Unless you either heal that MP with the rare and/or finite amount of times you can heal that in the dungeon or their MP is just drained way too easily.

In this game, a solution to that problem has been found. In this game, each character that has a second Persona equipped, gets a low but certain amount of MP at the start of each battle. And not only that, when you have a critical hit OR hit the weak spot of an enemy, the next round the character won’t use MP. And you can chain this in a combo if you learn the weak spots of each enemy. So, it’s quite helpful to learn who is weak against what and create the best team and couple them with the best Persona’s.

The difficulty curve of this game is somewhat unforgiving. There is no auto-saving in this game when you reach a game over, you’ll have to restart with the last save. Thankfully, you can lower the difficulty at any time in the hub if you are stuck at a hard enemy or boss unless you have chosen the highest difficulty.

In this article, I have mentioned a Persona several times. Allow me to explain this to people who don’t know what Persona is. Depending on the Persona game, the theme is a bit different, but basically it’s a monster created out of strong emotions that’s bonded in a way to somebody. This bond allows them to use special abilities and magic during battle. You can read and discover more about the concept on the Persona wiki but beware spoilers on that page.

Risk and reward systems

This game isn’t easy, even on the lower difficulty settings. You really have to think on your actions and be mindful on what you are doing.

Should I save my money since the higher your level, the higher the healing costs become OR should I buy this strong weapon/armor? It’s just an example of the thought you have to put into this game. This game nails that fine balancing act of being challenging and rewarding.

At the end of the first dungeon, you meet the other cast of characters. This doubles the amount of useable characters in this game. And this makes this game very replayable to a certain degree. While the lay-outs don’t change of the dungeons, you can only carry five characters in a dungeon. And that means that you can make each playthrough of this game quite different.

Now, something I really miss from the Etrian Odyssey games that isn’t in this game is the simple fact that you can’t floor hop. Remember when you almost finished the whole map in Etrian Odyssey and you found the entrance and exit, so you can warp to that floor’s entrance/exit almost immediately? That isn’t present in this game. On the other hand, this game has a mechanic I wished was in more Etrian Odyssey games. You can choose the color of the elements you place on the map. So, you have way more options in placing things on the map making it a lot easier to mark for example certain traps or moving tiles.

Being able to draw the map myself is one of the biggest selling points to me of the Etrian Odyssey games. In a way, you draw a part of the UI. Speaking of which, the UI in this game is extremely solid. It took me no time at all to learn the controls of this game and get going. The fact that this game also has amazing visual presentation is great as well.

The attention to detail is superb and gives the game such a great atmosphere. Visually, this game is eye candy to me. To such a degree, that when I tried this game with the battle animations disabled in the option menu, I felt that this game was missing something. While I totally understand that the game and battle system might be a bit too slow with them on for some people, I love how accessible this game is with the option menu.

Not only the visual presentation and animations are amazing, but the soundtrack is on point. It hits all those strong beats you are used to in a Persona game. It also reminded me sometimes of the Etrian Odyssey games and I got nostalgic sometimes.

Something to be wary of is that the Nintendo 3DS eShop is closing in the really near future. This game has some DLC as well, expanding some features. Mostly, they add some optional additional Persona’s or voice packs. So, if you are interested in this game and want all the content… But warned that you have until late August 2022 to do it.

And with that said, I have said everything about this game I wanted to say about this game for now. If you enjoy dungeon crawlers, Persona, RPG’s and/or Etrian Odyssey, I urge you to give this game a chance. To be honest, I fell in love with this game and all it quirks. While this game isn’t for everybody and certainly the difficulty might turn some people off, I have a hard time to say anything negative about this game.

This game is a must-play for every Persona and Etrian Odyssey fan in my opinion. I can’t wait to see where this game is going next, and I’m also quite hyped that this game has a sequel Persona Q 2 – New Cinema. Which I might review in the future. But for now, I have the original to beat here. So, I have to wrap up this article, publish it and after that I can get back right into this game trying to finish it.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Desperados III (PC – Steam) ~ Pimping Nostalgia

Official websiteSteam store page

I still remember when I first played the original Desperados back at a friend’s place. It didn’t take long for me to get hooked. To be very honest, I never really beat the original game. That’s mainly due to my playstyle. In action games, I love being more aggressive and “in your face” instead of being stealthy what that game more required. When the 3rd game got announced and released in 2020, I was beyond hyped to play it. But, a lot of different games just distracted me. I was also afraid that I wasn’t going to enjoy the game too much since… yeah my playstyle. But then, this month’s Humble Bundle got a key for Desperados III and I bought it. I started playing this game and yeah. I wasn’t wrong putting this game on my top 10 games I’m looking forward to in 2020 list. But, what exactly do I think about it? Well, I’ll explain in this article while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this article.

Pimping nostalgia

While this is the 3rd main entry in the series, you don’t need to have played the first two games to enjoy the story in this game. Since, this game is a prequel to the first game. Basically, the backstories of the main characters are set up in this game. While we see a few familiar faces to the originals two games, we also see two brand-new characters.

The pacing of the story is a little weird. Because, the main setup of the story is explained over the whole first chapter. You don’t want to know how many times I have rewritten this section to avoid spoiling something. Let’s just say that the story of this game is quite interesting and doesn’t disappoint for your typical Western story.

The story doesn’t overpower the game, since the star of the show is the gameplay. But, the story doesn’t disappoint at all. I love the voice acting of all the characters. The performances are amazing and fit their characters as a glove. I was surprised to learn that this game got a completely new cast to play the characters. If I hadn’t looked that up, for some characters I wouldn’t have been able to tell.

So, let’s move on from the story and characters and start talking about the gameplay. In this game, you have to complete several missions with a small group of characters. Each mission is different and not only in terms of the map you play on. For example, in one mission, you are trying to fight your way to the dock without any of your weapons and in another mission, your group is separated into two groups that start at the other side of the map.

Survival is awareness

If you want to survive in these missions, you have to be very aware of the characters in your crew. The main cast exists out of 5 characters. And all five of them have different weakness and strengths.

One character can throw a knife whilst the other is a sniper. Understanding their abilities and when you use them, is key. Something that this game does extremely well is that there are various ways of tackling each mission. So, you can play this game however you want.

The additional missions you can do in each chapter, give a clue on how different you can beat each mission. There are even missions where you can beat it without having to kill one guard. Whilst you are playing through a mission for the first time, the optional missions aren’t revealed to you. When you are playing through it again, then you can see the optional missions. You can earn badges for a more “perfect” score as well. On top of that, after beaten several missions, you can unlock new challenges where you can replay a mission with additional challenges and/restrictions.

The difficulty curve of this game is just polished extremely well. When a new character gets introduced, the mission is a sort of tutorial on how to use that character. I still remember that in the original game, after you rescue a character, you get a mission with barely any enemies where you learn how that character works. Not in this game. You get various “papers” you can pick up that show a short movie on how the mechanic works. This is such a breath of fresh air.

Something I adore in this game as well is the quick save and the quick load system. You might think that this mechanic is quite aggressive. Since, when you haven’t saved in a hot minute, you get a pop-up almost in the middle of your screen. But believe you me, it’s a great reminder. It makes this game way less frustrating when you make a tiny mistake or want to try something. Also, when you accidentally quick save in a situation that leaves you in a sort of soft lock, in the pause menu you always have your three last saves. So, you can roll back further when needed.

A big improvement compared to the first game as well is the speed up & the pause feature. With a simple press of a button, you can slightly speed up the gameplay. Which can be handy to speed up the patrol of a guard you are trying to sneak past. Now, the pause feature is something quite special. With this feature, you can pause the game and plan out a choreography to take down various enemies at once. You can cue up one character double shot while another character sneaks in to give a deadly shot to the third enemy. Once I was able to take out a patrol of five enemies with one pause and let me tell you how amazing it fells when it all goes to plan.

Apart from understanding how your characters work, it’s also quite important to understand your enemies. There are several groups of enemies that each have their unique traits. For example, you have Poncho enemies who don’t react to traps and distractions. And you have long coat enemies who are difficult to take out and need three hits to be taken out. And if you don’t take them out in one time, and they spot you, and they hit you… Well, instead game over.

With a simple right click on an enemy, you can make their view cone appear. As soon as you walk in their view cone, you can get spotted. When moving a character, you need to get out of the view cone before it goes red. Since, as soon as it turns red, an alarm is raised and nearby enemies come to help and track you down. But, you can also “view cone surf” where you sneak from one view cone to the next. Confusing the surrounding enemies can possibly be sneaking away.

Let’s do this again.

In the previous section, I mostly explained how the gameplay works. I only explained some of the more basic mechanics. The whole puzzle aspect of this game and the quick thinking you have to do in this game is quite addictive. While I’m playing through this game on the easiest difficulty setting, I still feel that this game is quite challenging.

I tried to play this game on higher difficulty settings, and it’s too brutal for my tastes. Thankfully, you aren’t punished with too many fewer mechanics or other penalties because you aren’t playing on the highest difficulty setting. The gameplay is still addicting. It’s a prefect example of “easy to play but hard to master”. Just like I said in the previous section, awareness of everything is key in this game. Awareness of where you hide your characters, how many enemies are around, who has which abilities, which opportunities you have to kill or knock out an enemy, blind spots …

Now, in order for this style of game to work, you’ll need a good set of controls. And this game controls amazingly. The controls are fast and responsive and apart from some minor moments I don’t have any problems with them. Something I struggle with sometimes is remembering that certain actions like throwing a torch required me to press an additional button. Or that when I want to retrieve the knife, I don’t have to pick up the dead body.

I rarely use the keyboard shortcuts for my characters to preform actions. But did you also know that you can totally remap them to however you want? It’s mind blowing that this game allows you to do that. It’s a great tool to customize and personalize the game to your liking.

So, the gameplay in this game is a blast. I rarely felt that the game cheated me out. And the quick save and quick load system makes this game a ton more fun. Something I can appreciate as well is how detailed this game is. Visually, this game looks stunning. For the low system specs that this game requires, this game is turning out mighty fine visuals. Also, I haven’t noticed any moments where the frame rate stuttered or went down to unplayable numbers.

Maybe it’s because of my playstyle, but I sometimes wish I took more time to enjoy the visual presentation of this game. The environments, the animations of this game… they look amazing. The run that the citizens do to get away from danger is just beyond funny. It’s a sort of Naruto run and I often have a hard time focusing on the mission when I see them running.

In addition to that, the music of this game is just pure ear candy. It’s very memorable but also a blast to listen outside the game. When I’m writing an article about a game, I usually listen to the soundtrack in the background. This article is no different and whilst listening to the soundtrack I was able to play the missions inside my head.

Add to that, the great sound effects that add to the atmosphere of this game, and you have a top-notch audiovisual design. I don’t have any complaints about them. They help me quite a lot during the game. Especially, they can be great to know if you are spotted or not.

So far, I have mostly been raving about this game. Are there actually things I didn’t like about this game? Well, to be honest, I don’t have a lot of negative things to say. There is one mission I disliked beyond belief, and I was stuck at for quite a long time. But, when I was passed it, I was able to play through this game and continue enjoying it. Later, I returned to that mission, and I was able to beat it more easily because I got more used to some characters.

The only thing I could criticize in this game is that the hint system isn’t flawless. Often times, I had it bug out on me and giving me hints to parts of the mission I had already completed. But, it’s a mechanic you can just let aside.

In conclusion, I personally think that if you enjoyed the original games, find the concepts I have explained in this article interesting, enjoy stealth/tactical gameplay and/or enjoy action-puzzle games… I seriously think that this game is worth checking out. I’d highly recommend this game on PC, since I don’t think you can translate the complex controls on a controller too well.

I have barely any negative things to say about this game, so I think it won’t be a surprise that I boot up this game again after publishing this article. It’s a thrilling ride from start to finish and really tests your skills that you learn through playing this game. The witty banter between the characters or the enemies you can listen in are such a blast or can even give you a hint on how to beat the mission.

And with that said, I think I have said everything that I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed playing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Invincible Cleopatra: Caesar’s Dreams Collectors’ Edition (PC) ~ Mummy’s At Work

Steam linkBigfish Games (Collectors Edition)

It’s no secret that I enjoyed playing casual games. If a game looks interesting to me, I want to give it a try. It doesn’t matter to me if the game is from a big studio or a small indie team of 1 or 2 people in their bedroom. Today, I want to talk about a game set in Ancient Egypt. Something I really have a weak spot for. Games set in old mythological settings like Ancient Egypt, Rome, Greece… Sing me up! But, is this game worth your time as well or is this a guilty pleasure of mine? Let’s take a look at this game while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game.

Who let the mummy’s out?

In this game you play as Cleopatra. You are trying to save Egypt from an attack from the Romans. You have to collect resources and find your way to the next area, so you can confront Caesar to try and save Egypt before it’s too late. And how are you going to do that? By invading Caesar’s dreams of course by trying to find a special mysterious amulet. It’s inception levels of peace talks. The story is quite silly and I love it. While it’s not a story that’s going to bring you to the edge of your seat, it’s still a nice addition.

If you just look at this screenshot, you’ll have a rough idea on how this game works. I call these type of games: “Free the pathway puzzlers”. So basically, you have to free a way to the end of the level by sending your limited amount of troops to gather the various resources. Removing obstacles cost a certain amount of resources, so you have to think fast about which resources to gather first and which obstacle to remove first.

I bought the collectors’ edition from Bigfish Games. In this edition, you have an additional chapter with more challenging levels to enjoy. It also includes a strategy guide that you can use when you want to beat the game 100%.

But I find it more fun to use that guide when you are 100% stuck. It also doesn’t hold your hand in how to beat the game but gives very good advice and basically explains the strategy on which section you have to focus on. There is a bit more in the collectors’ edition like the complete soundtrack, some developer art and some wallpapers.

Now, I haven’t played a lot of these type of games, but this game is managing to make me interested to play more of these type of games. I just hope they are as high quality as this one. I especially enjoy the hidden gem in each level that is a small distraction if you are waiting on your mummies to return to base camp.

The visual and audiovisual presentation of this game is great as well. It doesn’t take long before you learn all the little things that the developers put in place to aid you. The visual indication when you are trying to do something impossible; the way it shows how the path is blocked. Or the little sound cue that plays when you haven’t beaten the developers’ time.

The difficulty curve of this game is excellent. It eases you into the game, and you learn the mechanics and the small details quite easily. I never really had a moment where I didn’t really understand a mechanic. The bulk of the challenge in this game is trying to remember and optimize everything you learned in the later levels.

The visual design of the level map is great. You can quickly see how many stars you have earned in a level and if you have found the hidden gem as well. Thanks to the minimalistic UI design, it’s extremely easy to understand and use. To the point that English doesn’t need to be your first language to enjoy this game. You’ll miss out on the story, but that isn’t the biggest strong point of this game.

This game isn’t too difficult. While it’s a big challenge to beat the developer’s time, you aren’t punished too hard when you don’t beat the time. There is no real “game over” screen. Which can be seen as a negative as well. But, I honestly see it as a positive. It gives something for completions to aim towards while more casual players can just relax and enjoy the game.

Who let the mummy’s out??!!

This game is best played in short bursts if you aren’t really into these types of games. Since the repetitive nature of this game can become boring if you keep playing it without a break. The core mechanics never really change and so far, 25 levels in… I haven’t seen a lot of variations on the formula.

Some achievements are quite unclear. There isn’t even a hint in the build in strategy guide. Which is quite a shame in my opinion. Especially since you don’t know if you need to play at a certain difficulty level to unlock it or not.

Especially when you can collect two types of stars. You have the yellow stars, and you have the green stars. I’m currently halfway into the game and I still don’t understand how to get those green stars. I even played several easy levels on the highest difficulty and I still didn’t receive green stars. Most likely, I’m overlooking something, and it’s easier than I think.

Something I find a bit disappointing is that you can see the complete strategy guide from the main menu. So, you can spoil yourself on all the boards of the game. But, this isn’t such a big deal since the strategy guide is quite lacking. It explains the steps is extremely basic terms. It’s not really a strategy guide but more of a hint system. Especially, because like I said before, it doesn’t explain how to get certain achievements.

While there is a tutorial, there isn’t a “help feature” in this game. So, when you haven’t played this game for a while, and you forgot what certain buildings do, you are out of luck. You either try to understand it from context clues or replay the first few levels in the hope you find the correct level. Thankfully, this isn’t such a big problem, since in most cases, the context clues gives you the right hints but still. Maybe it would have explained how to get the green stars?

There is one mechanic I wished they handled differently. And that’s the “skip level” feature. You can skip levels as soon as the level is loaded. This makes the game way too easy. I wish you were able to use that button after for example three failed attempts or finding the hidden gem in the level.

The final negative I wanted to talk about is how silent the game is. When I placed everything on max volume, I still was able to hear my Groove play music in the background. I totally forgot to close my music player when I started playing this game a bit while writing this article and I noticed that Groove was only at 10% of its max volume. I continued to test, and it turns out that this game is just quite silent. Which is a shame since the soundtrack is enjoyable and the sound clues are important during gameplay.

Conclusion

This game got quite close to being an amazing casual game. But the rough edges it has, can be a dealbreaker for some players. Thankfully, the rough edges aren’t such big dealbreakers that make this game unplayable.

I really enjoy playing through this Egyptian adventure. I’m happy that I gave this game a try, and I’m quite curious to see other games of the same genre. How different are they and are they as fun to play as this one?

If you know of any good games like this one, feel free to leave a comment. I do have a few in my collection. Maybe you’ll see a few of them on my blog in the future?

So, if you enjoy casual games or just want a relaxing game… This game might be up your alley. Maybe even this article convinced you to take a look at this game. Who knows?

And that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 4/5

Game Quicky: My Little Universe (Android) ~ Gather & Dump ’em boys.

Google Play StoreiOS versionFan subreddit

Finding enjoyable mobile games isn’t an easy task now-a-days. A lot of them have a microtransaction trap or are just filled with ads to the brim. And some of them, aren’t even that fun to play. But, when I notice that I start playing a mobile game for several hours and hours, play it on the train from and to work… Then, I know I found a mobile game that I want to talk about. In today’s article, I want to talk about My Little Universe. A game about grinding actually, something I honestly didn’t think I would enjoy this much. But, is it just me enjoying this game or is this game actually good? Let’s find out in this game quicky article where I talk about the positive, negative things about the game and the round it all nicely up with a conclusion bow. And if you want, you can leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: This review is written while playing v1.16.x branch. There were 3 smaller bugfix updates during me playing and writing this article.

Worth gathering

The idea in this game is that you gather resources to expand your island and repair the portal to the next world. All the while, you can upgrade your gear, battle monsters and explore the world.

Something I really like in this game is how you can’t buy these resources easily through microtransactions. This means that you don’t have to fear that this game locks you into a microtransaction loop.

There is an owl in each world that offers either a huge amount of resources, but these are totally optional. You don’t have to buy them to progress in the game or to “make the game playable”.

This game is extremely easy to learn and master. In terms of controls, you only need to know that you can move your character quite well by moving a virtual joystick. Mining and attacking all happens automatically. This game is also quite forgiving. When you die, you respawn at the last entrance.

Which you can use at your advantage. For example, in the second world in one of the caves you need a ton of stone. Since, the stone supply wasn’t all that good to gather in large quantities in the cave, I went outside to the mountains to gather them. When I felt I had enough, I just jumped in the water and let the sharks eat me to respawn at the cave entrance, so I didn’t have to make the long trek around.

This game controls extremely well, and I highly advise you to learn the timing on when resources respawn. This can be quite helpful to gather huge amounts of resources easily. At the start, you’ll gather only small amounts of resources from each location, so that’s why my second tip is to upgrade your pickaxe and axe. Since, they’ll increase the amount of resources you get from each mining session or even the speed.

If you regularly upgrade your tools, you rarely to never have to fear that you get stopped because you can’t mind the resources you need since your tool isn’t at a high enough level. And in terms of tools, you only have three of them. Your sword, your pickaxe and your axe. So, no real need of fearing that you need to upgrade a lot.

While the visual presentation is close to very good, I really like how the UI works. The UI shows only what you need to know. It hides the amount of resources you don’t need to know about. For example, if you aren’t working with resources from the first world, they are hidden. You can still use your backpack to see how much resources you have of what. You can also use that to locate certain resources when you need them. A big arrow will appear above your head to locate them.

This game automatically saves. So, you don’t have to worry that you loose progress when you exit the game. You’ll also restart at the last entrance you started at when you start the game.

This game is quite optimized. I never noticed slowdowns nor lag. Also, the loading times between locations is incredible. The amount of assets that are loaded in such a short time is just impressive.

The music and sound effects of this game are amazing. I really like them. They add a lot to the atmosphere and feeling of the game. I find it a bummer that I’m unable to easily listen to the soundtrack outside the game.

There is no real story in this game. So, that means that there is no real need for translation of this game. So, you don’t need to know English to play this game. But…

Let’s dump this

There is no real story in this game. Now, why did I place this in the negative part. Well, while I do understand and enjoy the roleplay potential that this game has, where your mind is able to run free what the worlds are supposed to be… I feel like a lot of chances for more atmosphere are missed. When I started the 3rd world, I felt like this game was missing something.

I just wish there was a little more character in the game. Like danger signs when entering a cave or more set dressing. The idea’s in how the worlds are designed are just amazing, but it lacks a bit of immersion. And I think a bit more set dressing can go a long way.

Maybe this is only on my phone, but there was a lot of Z-fighting happening in the game. Especially on the edges or bottom of textures. For those who don’t know what Z-fighting is, it’s basically when the game doesn’t know which texture should be displayed on top of which texture, and you get blinking textures where they alternate and try to be on top. It’s quite distracting if it happens on a large scale. I have added an example from Minecraft here.

Z-fighting in Minecraft with the stone fences. Taken from the bug tracker.

While I totally understand that a free game needs to have ads, I do want to talk about them. In most cases, the ads in this game aren’t that bad, but they are currently dangerously close to being quite annoying. I don’t have problems with the ad banner on the bottom, nor do I have a problem with the big resource piles you can get for free by watching an ad or the chance that you get a short ad after dying or going between worlds/caves. I do have an issue with the ads that play after you unlock a platform. These are sometimes too frequent and have the potential to break the gameplay flow somewhat.

Also, you can buy tickets to skip ads. And here they decided to do something I really dislike personally. You can’t choose to watch an ad and save your “skip ad ticket”. Thankfully you don’t lose one when an ad plays during other moments. Yeah, when you have those tickets, you can only skip those ads during picking up resources. These, thankfully short, ads still play when you travel between locations or respawn.

Depending on how you are with repetitive gameplay, this game can be boring in longer play sessions. I notice that when I play this game, I often play it in short bursts. Since there aren’t a lot of different mechanics besides gathering resources and placing them in the right location.

Something I don’t know if it’s the fault of the developers or the ad engines, but some ads can be quite annoying. Some ads appear to be playable, but then aren’t playable and appear blank. Others have an unresponsive skip or close button and take you to the App store. These should be able to be blocked by the developer if they have the chance since it shines a bad light on the game.

So, what now?

Personally, I enjoy playing this game. This game is fun to play in a short burst and respects the player. The ads walk that fine line of being acceptable and quite intrusive. Honestly, it depends on my patience level for them on that moment.

The fact that when you upgrade your gear, it’s also shown on the character. Visually, apart from the sometimes quite aggressive Z-fighting, this game looks quite polished for a mobile game. Together with a great soundtrack and sound effects, this game doesn’t have a lot of negatives.

True, the game can be repetitive in longer play sessions… But, that’s not such a big problem since this game autosaves, and you can easily play this game in shorts burst because of that.

If you enjoy casual games or games where you can wind down… Or you need easy to pick up and play games, I really think that this game is something for you. I really like to play this game during my breaks, while crossing my fingers that the ads aren’t too aggressive that time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 4/5

First Impression: The Survivalists (PC – Steam) ~ Monkey Business

Steam store pageOfficial site

Sometimes, I just need a game to get lost in it. A game where I can dive into and play for hours upon hours. Games like Minecraft and Terreria come to mind. Since last year, a 3rd game joined that list for me, and that’s The Survivalists. But why did I give it a spot on my top 10 games of 2021? Did it deserve that spot, or did I change my mind already? So, let’s start monkeying around and let’s talk about this game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Monkey Business

This game is an adventure survival game through and through. The game starts with you getting shipwrecked on an island, and it’s your task to escape. Now, you might think that this game is similar to other survival games like Forager for example. But, this game has a unique mechanic that I love.

During your adventures in this game, you can free imprisoned monkeys. As soon as you free these monkeys, they’ll join your party, and you can use them for anything you want. You can teach your monkeys to do stuff for you. This game slowly goes from a survival game to a micromanagement game. Since these monkeys can learn how to farm, craft, fight, gather resources… So, basically, you can leave the grind tasks to your monkeys. They can level up in these tasks, to complete them even more efficiently. Or you can have an army of monkeys following you around to battle enemies and such.

But I might be going a bit fast here. What’s the story in this game? Well, there is none apart from you shipwrecking and trying to find a way out. You do meet some taskmasters, but those don’t contribute anything besides being your quest givers. So, if you are looking for a survival game with a story of any sort, I think you’d look elsewhere.

Anyway, back to the monkeys. They are the game-changer, and micromanaging them is one of the biggest mechanics in this game. At this moment in my playthrough, I have freed 20 monkeys and trying to find the right balance in which monkeys are assigned to which tasks are an amazing puzzle. Together with an easy-to-understand tutorial, this game teaches you the ropes without holding your hand. After that, you are free to explore the islands.

The difficulty of this game really depends on the random islands you spawn on and in which order you tackle them. So far, I have two playthroughs running, and I have to say that the difference in difficulty makes the game fresh. To make an efficient base and craft the correct equipment to go exploring, is also a great mechanic in this game.

At the start, this game is overwhelming. There are islands to explore, crafting trees to unlock, resources to keep high, dungeons to explore, treasures to find… But, in its current form, the game lacks depth in some areas. There are a lot of mechanics that can be improved or expanded upon.

For example, the blueprint system. You can’t rotate buildings OR cancel blueprints once they are placed. Another example, why can’t you sort your monkeys by e.g. skill in your menu or see their names on the map? Once, one of my monkeys glitched out and got stuck in the middle of the sea without me being able to pick him up. I could use a summon-banana, but I had no idea of the monkey’s name.

If I list all the mechanics that could use a bit more quality of life features, I’d be here for a long time. But, don’t get me wrong here. The features that are here are amazing, but certain things would make the game even more enjoyable to play. For example, see the radius of where gathering monkeys will go to pick up materials. On the other hand, it makes the game a bit more challenging, since you need to plan your building quite well.

Open sea

This game was released in October 2020. Since then, it got 4 big content updates. These updates brought a lot of new things to the game. Sadly, since last summer, there hasn’t been a lot of development of this game. And if there is, I haven’t found any traces of it on the social platforms or on their Discord.

It’s a shame really since the potential of this game is huge. Currently, you can explore 5 islands. At first, I was afraid that it would make the world too small. But thankfully, that’s not a big issue. Each island serves its purpose and going from island to island takes up a lot of time. Thankfully, you can set up transport gates.

These transport gates are one of the best additions to the game in my opinion. They increase the game flow so much. I don’t like having a monkey with me that carries a big chest for storage. Since, when they get knocked out, they don’t re-pick up that chest, and it doesn’t appear on the mini-map. And with the small inventory, these transport gates are a blessing. And it’s also really helpful that items don’t disappear from the ground. On my adventures today, I found some leaves I have thrown out of my inventory when I first discovered the island over a month ago.

Exploring the islands can be quite tense. Since you never know where the enemy villages are. And let me tell you, some of these enemies can pack a punch. Mastering the combat in this game is essential to survive. I also bought this game on my Switch and I have to say that I highly prefer the controls on the PC version. Maybe that’s because I got so used to them with mouse and keyboard, that I have some troubles playing this game with a controller… Which is also an option.

That being said, this game controls amazingly. Sometimes, I had a bit of trouble canceling some crafting of my monkeys, but that was partly my own fault since I placed so many crafting stations so close together.

With these wonderful controls, we can explore the amazingly designed world of this game. While there are only a few biomes, they are all well-designed and have their own reasons to be explored. It’s really quite impressive how well this game runs. In some cases, there is a lot going on, and I barely see any lag or slowdown appear. Which is good, since you’ve to be on your guard in some areas to survive.

I always tense a bit up when I heard that battle music coming. I always look around to make sure if it’s safe to continue to gather the supplies I was gathering or if I should first go into combat mode. The music and sound design are really well done, and it adds so much to the atmosphere of this game. I didn’t hesitate to buy the OST DLC to be able to put the music on my playlists while I’m working.

Replaying

One thing that really tripped me up several times is that this game doesn’t have an autosave. To save your game, you have to sleep.

The loading of another world also isn’t quite easy to do. But, once you have done it, it’s easy to do. You just need to know that “Save slots” is your world select. And, you better have some sort of note system since you can’t give your world’s names. 😦

This game also has multiplayer. I haven’t played a lot of multiplayer, but from what I have played… It works fine. The limited communication options through emotes are somewhat disappointing to me. Sadly, the last two times I got bad experiences in multiplayer with a broken temple and a very spammy host with emotes.

Personally, I don’t regret putting this game on my top 10 games list last year. Yet, I can totally understand why people expected more from this. This game is from the same studio that brought us Overcooked and Worms. The charm in this game is huge, but charm can bring you only so far.

I love playing through this game in short bursts from time to time, trying to finish all the quests and explore everything my islands have to offer. I’m also trying to avoid all outside help from wikis and such since the in-game tutorial and hints are great enough to help you with that.

You can finish this game in roughly 20-ish hours, but currently, I have played this game for 35 hours and I haven’t beaten it yet. Since I want to see everything this game has to offer. In general, I think this game has the potential to become even bigger, but for that, the game will need more content and some major quality of life patch. Like, being able to choose the world you want to open when you start the game?

I wish this game wasn’t such a hidden gem. If the community was larger, I’m sure that this game would get more frequent updates. But, now, I rarely see other players online… I wish there were more online, so I could experience the multiplayer. Maybe I should invite some friends to play this game since I think this game is even more fun when you play it with others. And possibly then I could unlock those final achievements.

If you enjoy games like Forager, Minecraft, or Terrarria… to name just a few; I really think you’ll enjoy this game. At the moment of writing, this game is on sale and I highly advise you to pick up the digital deluxe edition. The additional cosmetic content is totally worth it and the additional hats you can find for your monkeys make it easier to tell them apart.

And with that, I have said almost everything I wanted to say about this game for now. In short, I really like this game. While it has some rough edges, those aren’t a dealbreaker. While this game might not please every fan of the genre, I think there is something here for everyone. Let’s go monkeyin’ around since this is a tense adventure. An adventure worth your bananas and monkeys.

Before I ramble on, I want to thank you so much for reading. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

First Impression: Neutopia (Wii U – TurboGraphix16) ~ Is this Zelda?

Wikipedia entry

There are a lot of different Zelda clones out there. And to be honest, I don’t mind it at all. It keeps Nintendo on its toes in making the next Zelda game. If it’s not good enough, then the clones have a chance to be the next big hit. Recently, I took a look at some of them. Blossom King and Lenna’s Inception are two good examples. So, during my week off this week, I was browsing the Nintendo Wii U eShop and I discovered Neutopia. At first, I thought it was an indie developer creating another 2D Zelda clone, but I was quite surprised when I saw that the developer was Hudson Soft. So, I dug a bit deeper, and it turns out that this game was never released in Europe until the Wii and Wii U era. So, why didn’t we get this game, and its sequel over here in Europe? Was the Zelda clone not good enough, or did we miss out? Let’s find out, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game.

Is this Zelda?

I find the story in this game quite amusing. It’s, to a certain degree, a cross between your cliché Zelda and Final Fantasy story. Change the Triforce with crystals. Sprinkle some Zelda II with a sleeping princess in a shrine, that instead of getting cursed… gets kidnapped Link to the Past style. Oh, and let’s not forget that the crystals are elemental crystals. The story is silly but oh so amusing to me. The story isn’t the main focal point in this game. Besides the main character, the villain, and the princess… There aren’t many unique characters in the game. Which isn’t a bad thing. The name of the villain is hilarious, actually. He is called Dirth, yes… dirt with an additional H.

In terms of gameplay, this game is everything I could hope for. This game is Zelda I at its heart, and I love it. It didn’t take long for me to get immersed in the game and start exploring the world. All the mechanics were clear to me right away. I had to explore the lands, find the dungeons and find all the medallions. I started out with a sword and started exploring. The controls are extremely easy to learn as well, so in no time I was in the action.

Something that took me by surprise is that there are only 4 dungeons. But, there are two medallions in each dungeon. So, you’ll have to explore them quite thoroughly to make sure you found everything. Speaking of exploring, I was afraid that I would have to look for ages for the various dungeons since the game also copied the “map” system from Zelda I. Thankfully, you have a Charmed Compass that points you into the general direction of the dungeons.

There are no keys in this game, so no locked door puzzles. Yet, the map system has a unique feature. It plays a special sound effect whenever you are near a boss or a medallion. This brings me nicely to the audiovisual presentation of this game. The music in this game, oh heavens. The music in this game is excellent! This chiptune soundtrack fits the game so well and is one of the best things in this game. It made the exploration and trying to beat the various challenges the game gives you even more fun. The sound effects are decent too, if only I wished there were a bit more of them to make the enemies and weapons come more alive.

Is this game hard? Well, if you know how to play Zelda I, it’s not hard at all. You have to know that you can burn bushes, push rocks, and that villagers are hidden all over the world that gives you VERY helpful advice. For real, read what the villagers have to say. The only nitpick I have is that when you accidentally press the skip button, you’ll have to exit and re-enter their location to know what they said.

This game is also somewhat forgiving. When you die, you go to the latest checkpoint you saved at. So, whenever you did something big or before a dungeon, remember to save. This isn’t your modern game with autosaves. The save system is unique, when save you get a very long password and the chance to save in a slot. But do yourself a favor, and only use that save feature to create checkpoints so when you die, you don’t lose too much progress and use the actual save states of the virtual console to save. I found that much more reliable than the load system. Especially since the save slots are RAM-based! Any RAM memory can be overwritten. The only thing you lose is a bit of gold.

The items that enemies can drop are the exact same as in the first Zelda game. Apart from having different sprites. From gold, bomb to even a time-stopping power up. And if you listen well to the villagers, you’ll know what each item does, since they hint at them pretty well.

Visually, this game looks amazing. The only thing I found a shame is that there were no real towns or anything in the game. But that’s a minor nitpick since, evener then, the map is quite memorable and great fun to explore. Of course, you have your typical locals from a forest, mountains, and desert, but they all fit the world so well. Strangely enough, there is no ice/cold area in this game. That’s something you don’t see every game every day. But, we don’t see perfect games every day either. Yet, is this game one of those?

This isn’t as good as Zelda.

Sadly enough, no. This game has some flaws. The first is the bombs. The big issue is that you need way too many of them to beat the game, and you can only carry 8 of them at the start. There is also no easy way to farm them, so when you require more… It’s enemy killing time, and cross your fingers they drop bombs. And bombs are one of the few items that stack. When the wings drop, to easily escape to the last save point, you can only have one. Even when you picked up two. … Okay, you can carry two health points.

There is something I feel a bit mixed about, and that is some villagers. Some villagers give you special rewards like money. But only once. That alone is just fine. But, here is the annoying thing. If you die and go back to that spot, you can’t get the money again. Yet, when I think about this… It makes a bit sense too. Since, if the reward of the villager is higher than what you lose when you die… It would be money exploit waiting to happen. If only you could decline the money before you get it, that would have been amazing.

Now, that it was difficult to create a good map system on an 8-bit system for Zelda I, I can totally understand. You only have so much RAM and resources to play with before the system starts to lag. But, on a system that’s at least twice as powerful, the map system can do more. The map system is a huge mess in my eyes.

First, there is no overworld map, so you don’t know where you are in the overworld. Something that the first Zelda game actually did! Second, after getting the dungeon map, it resets the visited rooms when you leave the dungeon by any means. And third, it only shows you the rooms for the first medallion. Which in itself isn’t a big issue, but it’s a big issue since when you die exploring the second part of the dungeon, guess what… The map is reset and the new rooms are gone! Oh, and I hope you remembered where to bomb to continue.

Sadly, this game has the same annoyance as the first Zelda game when it comes to hitboxes. During my playthrough, I felt that sometimes it was easier for the enemies to hit me compared to hitting them. The fact you can’t hit enemies diagonally is a huge issue. Since, when you aren’t lined up right… You don’t hit the enemy, but they hit you. Well, you can hit enemies diagonally but not with the sword. Just increasing the hitboxes of the enemies by a tiny bit would have solved this issue.

Something minor about this is that some airborne enemies were tricky to know when you were able to hit and not hit them. Speaking of iffy enemy design, I found some enemies a bit too cheap. Those mud crawlers are so annoying in predicting where they will turn up.

Now, I think I said almost everything I wanted to say about this game. I honestly think it’s time to wrap this up in a nice conclusion.

Is this worth your time?

For this conclusion, I won’t beat around the bush. If you enjoy any 2D adventure game like let’s say: Zelda I, Blossom Tales, Lenna’s Inception, Fairune… This game is right up your alley. This amazing retro title is an excellent time waster. It does have some flaws, but when you get used to the flaws, this game is stunning. Currently, I’m halfway done with the game, but I couldn’t wait in finishing the game before I started writing this review.

This game brought me back to the joy of 2D Zelda games. Which is one of my favorite types of games. Just keep in mind that this game is a retro game and the things I talked about in my review, and you are golden. I’m playing this game blind and not using a walkthrough at all. It’s a blast, and can’t wait to see what the game is going to throw at me next. And let’s not forget the sequel! Which improvements were made and is it going to be as much fun as this one?

Now, if you decide to play this game… I personally would advise you to play this game on the Virtual Console or PSN. If you want to play it on the TurboGraphix 16, be careful with saving in the cabinets/save files. Do write down your passwords. Since saving to RAM… I don’t trust it personally. And sadly enough, the passwords are long and complex. It’s case-sensitive even.

I highly enjoyed my time with this game, and I can’t recommend it enough to fellow 2D adventure game fans and retro game fans. But, I can totally understand that because of its age and quirks, this game might not be so enjoyable for everybody. But, give it a chance, I really think it is worth it.

And with that said, I want to thank you all for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care.

Those annoying mud things :/

First Impression: Abyss of the Sacrifice (Switch) ~ Puzzlerooms To Sacrifice

Age warning: This game is 16+.

Wikipedia entryNintendo.com microsite

I might be a day late for Halloween, but today on the day after, I still want to talk about a somewhat horror related game. As regular readers of my blog know, I’m an avid fan of the Zero Escape trilogy. So, when I saw this game pop up on the Nintendo Switch eShop, I didn’t hesitate for a moment. I had to give it a try. I enjoyed my time with it that much, that it even slipped in my top 10 games of 2020. Why did I give this game a spot there? Well, let me explain why, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Puzzlerooms to sacrifice

This game follows the story of 5 girls who are left in the “Foundation”. This is a strange place underground that has been built for some reason that everybody has forgotten. It doesn’t take long before our 5 heroines meet each other and strange things like earthquakes start happening. And let’s not forget, since everybody is gone from the Foundation, food and water supplies are getting more difficult to come by every day.

I don’t want to talk much about the story, since it hinges on its mystery quite a lot. It’s that sort of story where you are left in the dark about everything right from the start, but the further you go in the story the more gets explained. I do highly recommend playing this game without a break like I did. I had to restart my playthrough since I completely forgot what was going on, and I got confused.

Something that took me by surprise is the fact that this game is fully voice acted, in Japanese. Now, this makes my job of reviewing this game a bit more difficult. I barely know any Japanese, so take what I’m going to say next with a grain of salt. But, I feel that the voice acting is pretty good. I really felt the emotional performance of the voice actors and I feel they did an amazing job.

Something I really did like is how there are some cliché characters, like your doctors’ girl and the patient that went in and out of hospitals but the interaction and the backstory of these characters is handled in such a unique way, it feels quite fresh and unique. The story itself is getting quite interesting at the moment where I’m at, and I’m so glad I choose the Switch version over the Steam version since now I can take it with me on the train from and to work.

Visually, the game looks amazing. The artwork really immersed me into the world and the story. Together with the great music and sound design, I really felt like I was exploring a mystery in the Foundation. Sometimes, an important item blended into the scenery, but it gave off a small sparkle, so you didn’t have to go pixel hunting.

I really like the hint system in this game. At any time, without a penalty, you can in the menu to the “Hint” system, and you can look at the hints. Only the hints that help you to get further in the puzzle are unlocked. The ones you need later in the puzzle aren’t accessible and not even shown. The minor negative you could say that this system brings is that it somewhat spoils the length of the room, but that’s a minor thing in my opinion.

You can play this game out of order. So, each time you finish a chapter, you unlock the next entries of the story of each girl. You can play them in any order you like. To avoid getting even more confused about what’s going on, I played them somewhat in order. But, it’s a great thing that if you get stuck on one puzzle, you can stop it and go to another girl to try on that puzzle later. And believe you me, the puzzles can get quite challenging. I even had to get out a pen and paper for several puzzles to solve it.

The controls and the UI of this game is something to be praised. The only minor negative thing is that there is no real autosave, but you can save easily at any time in an overload of save slots. The amount of options is a good to have, so that way you can adjust your experience to your liking. And the easy to learn controls are shown in the options menu in case that you forgot one or two buttons.

Escape is not needed

Sadly enough, this game does have some flaws. In terms of variation, this game doesn’t have a lot of it. This game is a visual novel with some escape the room elements thrown in. But, there are some things that the visual novel sections don’t do all to well. First, the contrast of the text with the background isn’t always the best. I sometimes had trouble reading the text. Thankfully, my English is pretty decent, and I can make out the words, but I can image that it’s going to be quite annoying for people who aren’t so good at English.

Something else that really bothered me is the fact that it’s sometimes a bit unclear who is talking to who in the dialogue sections. There is no real “speaking” animation. That’s a shame, since I’m that kind of person who has a hard time remembering names. I was so glad that in World’s End Club, you had that overview screen with the names and abilities. Even in the backlog it’s unclear who is talking.

Speaking of which, when I looked into the backlog of this game… I found some strange things in the writing. This game sometimes jumps from 1st person to 3rd person writing. A great example where you can get easily confused is this one:

Suddenly, she felt a sharp tug on her arm.

"Huh?"

I didn't fall....?

As she blinked in disbelief, a voice called out above her.

That’s exactly how it appears in the game. If only a different styling was used for thoughts OR keep writing in either 1st or 3rd person, this could have improved the writing.

There were some moments of frustration as well during the puzzle segments. For example, in one room, I had to pick up a robot from the cleaning station but the area I could click to pick it up was almost completely overlapped by the “Exit screen” UI. So, be really precise with your clicks or otherwise, you’ll be stuck while you have the correct solution. Thankfully, if you find the joystick movement controls a bit too fast like me, you can use the D-pad to solve that issue.

Sadly enough, some puzzles are a bit too tricky for my liking. Even with the hint system. One time I got stuck because I tried to combine item A with B, and it didn’t work… The solution was combining item B with A. Which brings me to talk about the interface you use to combine items. This interface is a mess in my opinion. It could have been designed a lot better, since if it wasn’t explained in the tutorial section… I would have forgotten how to use it and that it was even a mechanic.

You might have noticed that I didn’t talk about the animations in the visuals’ section of this review. That’s because, there was so much more that could have been done with the animations. I really felt that the game was a bit too static and comic-book like. There could have been so much more life into the game with a bit more animations. And in some cases, I had the impression that the animations lagged while the game was anything but lagging. But, I think it’s high time to get into the conclusion of this article before I start lagging myself and go rambling.

Conclusion

This game is the perfect example of getting pretty close to greatness but missing the mark. This game has so much going for it. The amazing artstyle, the music, the concept, the atmosphere… I don’t regret my decision to include this game in my top 10 games of 2020.

Yet, this game lacks some polish which is a real shame. Since, I can truly see some people skipping this game because of it. It even makes it a bit difficult for me to recommend this game.

When I saw the scores that other reviewers were giving for this game, I was a bit annoyed. I felt that this game was getting too low scores for what’s offered here. This game tells a great story of 5 girls trying to survive and trying to figure out what happened to the world. But some technical issues hold it back. Some can be solved with a patch like the issues with the script and such, but others like the animations… That is going to need either a big patch or a remake.

But, if you enjoy games like the Zero Escape games or Corpse Party, I would say… Check out this game. Give it a chance. But, know that this game has some flaws and you best play it without too long of a break to fully enjoy this game. I personally think that this game is totally worth your time, maybe on sale. And as soon as you get use to the quirks, the negatives aren’t too bad. So, this review is luke warm, but warm enough to recommend it with caution.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome in another article, but until then, have a great rest of your day and take care.

First Impression: Arietta of Spirits (Switch) ~ Being Bound

Nintendo.com subsiteOfficial website

Family traditions are such a big part of families. One of the biggest family traditions in my family is that at least one person goes to the seaside each and every year. It’s a tradition I don’t want to see end since it brings back so many memories, and it’s also where my love for collecting games started. The amount of garage sales and flea markets I did at the seaside, I can’t count on two hands. Anyway, today I want to talk about a game that means a lot to me currently and also talks about family traditions. And that’s Arietta of Spirits. A little indie game by Third Spirit Games and Red Art Games. It caught my attention since it looked like an interesting Zelda-ish clone, and it reminded me of games like Blossom Tales. But is this game as good as that one? Let’s find out together, shall we? But before we start, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Being bound

In this game, you take on the role of Arietta. After the passing of her grandmother, here family takes a trip to her house on the island. Now, it doesn’t take a long time before Arietta discovers that she has a special ability when she meets a mysterious friend. She can see and talk to the spirits on the island. And not only that, she can help them move on.

Currently, I’m midway in the story and while this game has a good setting, writing and atmosphere, I feel that’s something is missing. The story is currently a bit “loose”. There is not really an overarching reason to move the story forward. If you asked me to explain what happens in the story of this game, I can talk about the characters you meet and their stories but the reason why you meet these characters and what Arietta’s end goal is… I can’t tell. Of course, there is a line in the story that “explains” it, but it’s so generic…

Now, this doesn’t mean that this game has a weak story. Far from it. The character development and writing in this game is pretty nice. But, there is a lot of wasted potential because this game is rather short. There is so much more that can be done with the story and idea, but the game is over when it really gets started.

There is no real voice acting in this game apart from some grunts by our main character. So, if you don’t like that, this isn’t the game for you. Yet, the dialogues are somewhat fast-paced and flow pretty nicely. One of the taglines of this game is that this game doesn’t have a lot of filler moments and this is quite true. This game has some side quests but barely any filler at all. Yet, I felt that some moments might have left a bigger impact if the story didn’t go on such a break neck speed.

Entry level Zelda game

If you have played games like Blossom Tales or any 2D Zelda game, you’ll feel right at home. This game is your typical 2D Zelda game where you go from dungeon to dungeon and defeat bosses. Well, they aren’t really dungeons, it is more themed area’s, but explaining that would spoil parts of the story. But, there are some unique mechanics in this game.

For example, there are two types of enemies. The first type are your normal overworld enemies. And sadly, they are your “generic” bee/bats. But, they have interesting movement patterns and learning and avoiding them is quite fun. Apart from maybe dropping a health pick-up, these enemies aren’t anything to write home about.

The other type of enemies are the “spirit” enemies. These are trickier to defeat, and after defeating these, you’ll earn crystals. Earn enough crystals to fill up a demon core, and Arietta grows stronger. It’s quite easy to farm these crystals, since enemies respawn when you leave and re-enter the area. But, I dislike the fact that when a certain core is filled, you can’t pick up any more crystals. Well, you can pick them up, but it doesn’t raise your total.

So, when you have enough crystals to power up your Roamer Cores, power it up right away. Otherwise, you’ll lose various crystals and have to grind for them. You can power your core up in the inventory menu under “Roamer Cores”.

Speaking of the inventory menu, why are there two menus in the Switch version? You have a pause menu and an inventory menu. The pause menu is opened with the “+” button and the inventory menu with the “-” button. It trips me up. Then again, I totally understand why this is the case in how the menus are designed. That’s why I call the “-” the inventory menu since it’s really the menu where you can see the inventory, your goals, your achievements… While the pause menu is more of an options menu.

A bit higher, you can see the inventory menu. From that screenshot, you can also see the various other mechanics. Like, the tasks where you have to find hidden items and the amount of hidden spirit cubs you have found. Now, you might think that you’ll need the item’s menu often, but alas. The opposite is true.

There aren’t a lot of puzzles in this game. I’m even having a hard time saying there are puzzles in this game. Maybe the fact that you need to figure out how to defeat the bosses most optimally but other than, that… There aren’t really any puzzles in this game. And if there are, they aren’t cryptic or challenging enough to matter.

Something that’s extremely puzzling is the fact that there is no world map of any kind to speak off. Thankfully, this isn’t a huge game, but the lack of a world map really hurts sometimes. Especially when I want to explore an area to complete a task. It adds so much more time roaming around. You could also argue that it makes the game a bit more realistic since when you are exploring an island, you don’t have a map either… But you can either make one or have a map printed out from the internet.

Once you get the hang of the responsive and easy to master controls, this game isn’t too challenging at all. This game really feels like it’s an entry level adventure game. And you can look at this in two ways. It can be either a relaxing time to enjoy the story, but it can be boring since it’s not “engaging” or challenging.

Thankfully, this game has difficulty options. I started on the normal difficulty and found it too easy. So, after getting halfway in the game, I wanted a bit more challenge. So, I had to use the dodge, shield mechanics more to defeat enemies and not rely on health drops from cutting down bushes. I wanted to start a new save file on extreme, and I learned I wasn’t able to skip cutscenes. I sighed, and I continued playing my “normal difficulty” save file. I can totally understand that when you play through a game for this first time you are unable to skip cutscenes, but the fact you can unlock an additional difficulty after beating the game and the fact I can’t skip cutscenes worries me a bit. But, maybe you have that option then…

Joyful lost

So, because this game doesn’t have a world map… I have to admit that I got lost a few times. But, it didn’t matter too much. I really enjoyed being able to explore the island. Especially since the pixel art and design of this game is gorgeous. I really love the visual presentation of this game. I also love the animation quite a lot.

The animation makes the game a lot more immersive, but it makes the game also easier. Since the enemies telegraph their attacks so bluntly, it makes it easier to avoid. Now, there is this small mechanic that I really like.

At first, I wanted to talk about how when you have low health in this game, you barely get any feedback from the game. But then, I noticed something. My joycons vibrated in a heart beat whenever I was on low health. This is genius. The only small touch I would add is a bit more visual feedback on the screen since when you are fighting, you might miss that rumbling, especially since you are quite focused on dodging enemies and such.

Something I also quite like in this game is how the roll is handled. You can roll around to get faster to your destination, but you have stamina. The more you roll, the more fatigued Arietta gets and the shorter her rolls are. You can see how tired Arietta is by the amount of sweat dripping down her face. This really makes me think what the most optimal way is to roll and go fast. Since, there is no sprint button.

Sometimes, I got lost in area’s with a lot of enemies. The first time I got a game over, I was quite worried where I was going to respawn. But, this game is quite forgiving in that. You respawn at the start of the screen you died at. When you die at a boss, you start right at the beginning of the battle. It’s quite nice to get directly back into the action and not have to go through the whole dialogue of the boss again or having lost a lot of progress. The game auto-saves every time you change in a screen.

The final thing I want to talk about is the audiovisual presentation of this game. Let’s start with the sound effects. These are amazing. The sound effects really help you to prepare yourself for the upcoming map and to take the right actions in combat. For example, the flying bat screeches before it flies at you, so when you hear it… You know that it’s time to dodge. But, the sound effects can be helpful too to find cubs. When you get close to one, you hear it shouting. It has a distinct sound effect that really helped me find the more hidden ones.

This brings me to the music of this game. The calm vibe and atmosphere of the game really comes through in the music. The soundtrack mostly feels like lounge and relaxing music. But, it can be quite tense when it needs to. Especially the battle music. But it fits the game like a glove.

Now, what do I think overall of this game? I haven’t beaten it yet, but what is my conclusion after getting past the midway point of this game? The charm and love of this game is something quite unique. This game does have some flaws like no overworld map, more puzzles, being able to skip cutscenes…

But, what bothers me the most is that the potential of this story and setting isn’t used to its full potential in this short game. Yet, like I said earlier, the charm of this game makes up for quite a lot of it. I can totally understand that some people might not really like this game or get bored with it, but this game really got its hooks in me. For me, this game is an easy recommendation if you are looking for a nice and relaxing game to spend an afternoon or two.

What this game proves to me is that I’m going to keep an eye out for further projects from the developers, since I really think they have a lot of potential. I’m curious what they are going to do next. If they are going to make a sequel to this game, you can be sure I’m going to buy it. The charm and love of this game is infectious.

I really enjoyed playing through this game and I can’t wait to see how this game ends. It’s really a relaxing game, and it comes at the right moment in my life when I need something to calm me down after busy work days. This game is really a case of the positives outweighing the negatives for me. But, I’m repeating myself. So, it’s time to close off this article by saying my usual:

Thank you so much for reading my article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care!