The TEN best GAMES of 2021 – NekoJonez Edition

What a year, 2021 was. While I haven’t been able to write as much as I wanted to, I still had an amazing eventful year. A lot of incredible things happened, like the Pokémon collab, me blogging for 11 years, my start in speedrunning, and a lot more. Besides that, my personal life was quite eventful and in all the chaos of 2021, I did have a stunning year. I was able to realize a lot of projects and achieve a lot of my goals. I’m enjoying life more and more, and I’m personally quite excited for 2022 since I have various personal things to look forward to. But it’s high time that I make that incredibly difficult to make list at the end of the year. Which 10 games were my favorite games of 2021? And if this is your first time reading one of these end-of-the-year lists of mine, let me fill you in on what puts my list apart from the others. On this list, only the games that I have started playing in the past year count. The release year doesn’t matter. If I started playing this year and I thought it was amazing, it’s going to deserve a spot on this list. So, are you ready? Since it’s high time to get listing!

Editorial note: some of these games are multi-platform, but the platform between brackets is the platform I played the game on.

#10 – Age Of Empires IV (PC – October 2021)

It’s here and it’s a great game. After years and years of improving the original trilogy, expanding the originals with new DLC… We got Age Of Empires IV. But, I wish I was able to place this game higher on my list.

It does so much for the RTS genre, but there is one thing that frustrates me with this game. There aren’t enough unique mechanics for this game to stand out. It almost feels like a well-balanced mix between Age of Empires 2 and 3.

But, that is what 2022 is going to be for. There is new content coming for this game in 2022, and maybe it will make this game stand out a bit more. Now, don’t get me wrong. This isn’t a bad game by any stretch. This game is amazing, and I can’t wait to play even more. If only I didn’t get too distracted by the other games on this list.

#9 – World’s End Club (Nintendo Switch – September 2020)

My review

I have to admit, I didn’t get what I expected from this game. I expected a death game, but I got a mediocre platformer with hints of horror.

But, the atmosphere of this game is what made me fall in love with this game. I’m so glad that the game doesn’t take itself too seriously and goes overboard with being silly. This game has its flaws, for sure, but the great moments hold this game together quite well.

Just thinking about this game while writing this section of the article, I was smiling. Because of the joyful memories that were returning from this game. If only the game was polished a bit more and the game went a bit more in-depth with its mechanics, this game would be so much better.

But still, I enjoyed my time with this game enough to give it a well-deserved spot in my top 10 games list of 2021.

#8 – Lenna’s Inception (PC – January 2020)

My first impression

At certain moments, I just know what a certain game is going to end up on my top 10 games of the year list. While I don’t know on which spot yet, I do know it’s a runner-up.

While playing Lenna’s Inception, I was hooked right away. It scratched that itch of playing a new 2D Zelda-style game perfectly. This indie game did so many great things, like randomizing dungeons, co-op, and various other things. Since I got this game for free in an Itch.io bundle and I enjoyed this game so much, I decided to buy a copy on Steam, so I could support the developers.

And the developer is already working on their next game called Cassette Beasts, and it looks like it’s going to be even bigger and better than this game. So, I have my eyes on this indie studio for sure! And ByttenStudio, thank you for bringing this amazing top-down Zelda game to the table!

#7 – Pokémon Brilliant Diamond and Shining Pearl (Nintendo Switch, November 2021)

My article on the originals

Back in 2019, I wondered if we ever would see a remake of the 4th gen Pokémon games. A generation that has a lot of nostalgic memories for me.

The first time I played the game was on a family trip. I brought Pokémon Ruby with me, and another kid I met there brought Pokémon Pearl. He always wanted to play Ruby and I wanted to play Pearl. So, we agreed to meet in the lounge each evening and play each other’s games for the whole night. Which led to the creation of a Gameboy club. Before I ramble on about this for too much, I highly recommend you to read that story I linked there.

Anyway, I also remember buying this game and giving the rest of my Christmas money to my sister, so we could buy Nintendogs together. I could go on for hours and hours about my memories with the originals. So, I had high hopes for the remakes.

I think I’ll go more in-depth about the remakes in a future article, but I have to say that even when it’s a bit clunky sometimes, the remakes are amazing! I so love playing through the adventure of the 4th generation again.

#6 – Persona 5 Strikers (Nintendo Switch, February 2021)

Look, my article is linked here!

At first, I was afraid that this game was going to be another Dynasty Warriors spin-off game, but I’m so glad that it’s not. This game is just like all other Persona games, but when you enter combat… Then it’s a Dynasty Warriors-ish kind of gameplay.

I found the mix and cross-over of these two gameplay styles amazing. While I still have to beat this game, I know that I’m going to enjoy it. This game just made me fall in love with the Persona series even more.

I still have to beat this game. Currently, I’m over the midway point. I recently picked the game up again after being distracted by other games, and I still had so much fun. So, I know that I’ll spend those boring train rides to work with Joker and his friends fighting crime.

#5 – Prey (PC, May 2017)

This isn’t a link… wait, it is. To my article.

One of my favorite atmospheric shooters series is Bioshock. I just had so much fun playing through that trilogy. Now, this year I gave Prey (2017) a try, and I was brought back right away to that amazing feeling of exploring a destroyed world with special powers.

And not only that, anything could be an enemy. The number of times, I jumped from my chair by a mimic suddenly appearing. It isn’t even funny anymore. I was so glad that I could play this game throughout my summer break. Now, I just hope that the rumors of a sequel are true since I would love to play through even more of this concept, this style of gameplay. Oh, I cross my fingers.

I just love the atmosphere in this game. You never knew you were safe or not until it was, sometimes, too late. And the limited amount of ammo and resources made me always feel on edge. The only thing I didn’t really like was how there were a bit too many quests going on at once, and it was a bit hard to keep track of which ones you are doing. Oh well, pen and paper are handy in those cases.

#4 – The Survivalist (PC, October 2020)

This game came out of nowhere. Seriously, only yesterday I decided to claim all my Humble Bundle games from my subscription and I decided to give this game a go.

Well, I’m not ashamed in saying that I already played this game for close to 14 hours already. And because of games like these, I always wait until one of the last days of the year to finalize this list.

This game will get its own full article but let me tell you, this game hits all the right notes for me. While playing this game, I get so nostalgic for The Sims 2 – Castaway on the DS. (On which I still have to write an article.) Throw a few bits of Minecraft and Terreria in there and mix it with the unique monkey mechanic, and you have this game.

If you like survival games or adventure games which are a bit more slow-paced, give this game a shot. It’s really well-made, and I can’t wait for what will come of this game. Full article to come.

#3 – The Great Ace Attorney Chronicles (Nintendo Switch, July 2021)

I’m really holding myself back in trying to not go too in-depth about this game in this article. Since Adventure Rules and I are working on something special.

A special article about this game. An article where we shall explain how we feel about this game. But, that’s all I’ll reveal for now… We are currently aiming to finish that article somewhere in January – February. But, it will all depend on our schedules. It was supposed to be finished somewhere this year, but my personal life just got too busy and I got focused on too many other projects. Anyway, all I’ll reveal for now is that there are some reasons why I don’t put this game as number 1 and why it’s so high on the list.

For those who don’t really know me, I’m a huge fan of visual novel games that have gameplay and puzzle elements like the Ace Attorney series, but also like the Zero Escape series or Death Mark. But, there are two games that topped this game, which was going to be my number 1 until I played the following two games.

#2 – SuperLiminal (Nintendo Switch, November 2019)

Don’t have to resize this article link

Man, this game took me by surprise. This rather short game with amazing visual puzzles took me on a trip.

Not only did the ending make me cry and made me think about certain things, but it also made me happy that there is a game that dares to ask those questions.

If PillowCastle or the developers read this article by any chance… Please, make more content or a sequel to this game. The concept, the story, and the ideas presented in this game are just… The potential is through the roof. If you want to know more about my thoughts and opinions on this game, please read my article about it.

Honorable mentions

These are the games that just didn’t make my top 10 list. But still, I want to mention them.

Haven (Nintendo Switch), Going Under (PC), Blue Dragon (XBOX 360), The Ship – Single Player (PC), Mystik Belle (Nintendo Switch), Neutopia (Wii U – Virtual Console), Pokémon XD Gale of Darkness (Gamecube), We Happy Few (PC), There Is No Game (Nintendo Switch), Super Metroid (SNES), L.A. Noire (XBOX 360).

And let me tell you, it was a hard list to put together. I had re-arranged this list MULTIPLE times. Each game is amazing in its own right. And believe me, I’m certain that if you ask me to make this list at a later date, it’s quite possible that this whole list has another ranking. (Apart from a few titles)

So, yeah. Let’s just say that if you haven’t given these games a chance, you don’t know what you are missing out on. And I’m also sorry for the various amount of games I haven’t included in my honorable mentions list because I haven’t played them enough or just forgot that I started to play them this year…

But enough stalling, let’s talk about my number 1 of 2021.

#1 – Danganronpa: Trigger Happy Havoc (Nintendo Switch, December 2021)

It’s no secret that I love adventure mystery games like Ace Attorney, Zero Escape, Corpse Party, Bioshock… And when I saw in a Nintendo Direct, that Danganronpa was coming to the Nintendo Switch in December, I didn’t hesitate twice.

As soon as I had the budget, I bought the three games, and I’m currently playing the final two cases of the second one. At this moment, it’s kind of hard to decide if I should put the original or the sequel here on the number one spot since they both deserve it.

After I finished Zero Time Dilemma way back in 2016, I always wanted to play another trilogy with just the same amount of amazing twists, well-written characters, and amazing gameplay. And this series delivers that in spades. I honestly don’t want to finish this series, since I’m enjoying it that much. I want it to continue. But then again, the saying: “Don’t cry because it’s over, slime because it happened” applies here.

So, I’m so going to enjoy the final parts of the Danganronpa series and for my full thoughts and opinions, you’ll have to wait for the full article next year on these games. But, these games provide everything I’m looking for in a mystery adventure game and hits all the right beats. So, yeah. I would be ashamed if I didn’t place this game/series at my number 1 spot.

Wrapping up 2021

Sadly, due to me writing less and also focusing on other projects like contributing to open-source software, speedrunning and such… I have seen a drop in the number of visitors to my blog. I actually halved the number of visitors this year compared to 2020. But, I’m not sad about that.

When I look at the data, it turns out that I have more returning visitors and that my articles are performing better compared to last year. Also, I broke various milestones this year, like beating my day record twice AND breaking the 100k views barrier. I can’t thank you, my readers, enough for that.

I want to thank everybody who made my 2021 such an amazing year. I find it mind-blowing that people take time out of their day to read my articles, where I just talk about what I think about the games I play. And also talk to me about it, ask advice or questions. Looking back at what I wrote in the past 11 years, I think I created something to be proud of.

So, thank you for making 2021 amazing for me. I can’t wait to see what 2022 will bring. There are a few things I know that are going to happen in my personal life, which makes me even more excited to start 2022. And with that, I want to thank you for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article! But until then, have a great rest of your day and take care!

Game Quicky: The Rat Pack (Itch.io – PC) ~ The Rats Will Take Over

Itch.io page

Indie games can be unique. Today’s game is no different. Today, I want to talk about a game that’s created by the developers of that point-and-click game, Captain Disaster. I honestly expected a new point-and-click game when he contacted me via Twitter and when I heard it was going to be about rats, the edutainment collector part of my brain went directly to Mia: The Mouse, but this game is something completely different. It’s a TBS game, a turn-based strategy game. About rats? This is going to be unique. But, we need to ask, is this going to be the good kind of unique or the bad kind? Let’s find out in this 100% honest review of this game that I get a press review copy for. And yes, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

Good rats, pet them

I love this easter egg random event to bits.

The story of this game is about a colony of rats going for bigger and better. Starting off on a farm and going to the big city. I’m so happy that in terms of the story, this game isn’t doing anything silly and trying to put a fantasy spin or something on it… It feels realistic and stays in the background. It’s the perfect set dressing for the game. There is one random event, that I really love. I think you can guess which one is with the screenshot here.

Most of this game is spent on one screen. This is the game screen. There are 5 squares. Let’s start with the easiest to explain. You’ll have the yellow square in the top right, this is where everything that happens during your turn is shown.

The white square in the middle is one that shows special messages. I chose a beta screenshot here on purpose, since this random event message is now one of the various events that have a nice artwork accompanying it. But not every random event has a drawing.

Then, in the bottom left, you have the rat lab. This is your upgrades section. You have 4 things that you can upgrade, and these are essential. Depending on your lab level, you earn a certain amount of lab points per turn. You can upgrade the lab by scavenging for treasure. Each upgrade can improve the skills of your rats to avoid a game over. A game over is when your population reaches zero. That’ll cause you to restart the mission.

I could write a whole article explaining how this whole game works, but the tutorial does an amazing job of that. And not only that, the difficulty curve in this game gets a chef kiss from me. In each mission, a new mechanic is introduced, and you learn easily the amount of depth this game has. You learn when you can risk losing rats in your colony and when you urgently need to do something.

There are three difficulty levels, and you can finish this whole game playing on easy mode. But, the easy mode isn’t a cakewalk. You’ll need to learn the game and think carefully about what you want to do with your colony. And try to not get distracted by the amazing music this game has. Seriously, I would love to buy this soundtrack! Together with the amusing voice work and charming sound effects, the audiovisual presentation is quite good.

At first, I was worried that this game would be boring and repetitive. But, after playing 10 missions so far, I really have to say that I’m quite enjoying myself. With an easy to learn but tricky to master game, I’m impressed with this game. Sadly, there are a few things I didn’t really like, and I’m going to explain them in the next section of this article.

Bad rats, trap them!

So, what does this game do wrong? Well, first, there is no way to save mid-mission. Thankfully, this isn’t too big of an issue, since the missions themselves are sort. Well, I say short, but I have only played this game on easy and normal difficulty, so maybe it’s long on the harder difficulty?

The second negative of this game is a strange design quirk. Why is the pause button “F1” and not “Escape”? It really messed with my hardwired brain.

Overall, the UI design is excellent… But, there is something that would take it to the next level. Currently, when you beat a level, it gets a checkmark. And it doesn’t matter on which difficulty. I would love to see a different color checkmark depending on which difficulty you have beaten the level. Since, currently, the only way to see that is in the achievements’ menu which doesn’t even have a back arrow.

Another flaw in terms of the UI is in the red bottom right corner of the game screen. There are two things wrong with that in the version I reviewed. First, it doesn’t tell you the amount of treasure you’ll need to upgrade the attack and defense of your colony. Secondly, it doesn’t tell you when you can do a raid and how many raids you have done. This is somewhat annoying in some missions where you need to do 5 raids, and you didn’t keep count.

Something I personally missed was some animation in this game. Currently, all random events have a nice drawing, but the attacking and under attack events are too static. Either add a drawing or two for them or have some animation. It would polish up the game that much more.

And that’s about everything. So, shall we go on to the conclusion? Before I ramble on, and on.

So, what we RAT this game out?

Terrible pun aside for this final section of the article, is this game worth your time, or is this conclusion going to rip this game apart? Well, to be very honest, it’s the first. This game is really worth your time. Especially because most of the things I didn’t like about this game can be fixed and fine-tuned with an update or two.

Personally, I wouldn’t recommend this game to everyone. If you enjoy casual/puzzle and turn-based games, I would give this game a chance. But, don’t expect this game to be action-packed. This game is more on the calming and relaxing side. The charm of a small group of creators developing a game is oozing out of this one.

I would really pet this rat and not rat this game out. It’s a great game with some minor flaws. And I can’t wait to finish this game and maybe try the hard difficulty option. And maybe I’m even going to try to fill out that achievement page.

And with that said, I want to wrap up this article and thank you for reading it. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 70/100

Game Quicky: Pnevmo-Capsula: Domiki (PC – Steam) ~ Riding The Message

Steam store page

Today, I want to talk about a game called Pnevmo-Capsula: Domiki. A sort of interactive rollercoaster set in the old Soviet Russia. A game was created by a tiny team that created and published their first game. The developers reached out to me with a press code and asked me to write my 100% honest opinion on the game. So, is this game worth our time and our money, or should the developers try something else for their next project? Or should they stop creating games in the first place? That’s what I’m going to try and figure out in this article. And as usual, I invite to you leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article.

Riding the message

This game is really simple to understand. There are two sections in this game. The riding and the puzzle-solving section. In the riding section, you can control the cart quite easily left and right. You’ll have to look out for holes in the tracks and maybe use different routes to overcome the hole. You’ll also have to disable electric gates, which you can do with your electric shock ability at the end of the wire of the electric gate.

This electric ability is also how you interact with puzzles. Almost all the puzzles are the exact same. You have to start a machine and then figure out the four numbers of the recipient of the message. This might sound boring and repetitive, but the puzzles are all well crafted and fun to solve. I was so happy that I had two monitors, so I could take a screenshot of the list of possible numbers to aid me in solving the puzzle.

These two styles of gameplay give the game a lot of variation. There are eight chapters in this game, and whenever you mess up, you start at the beginning of the chapter. But, everything is still unlocked. So, for example, when you opened several gates… These will stay open when you respawn. This might be a useful trick for speedrunners.

In terms of visuals, this game looks amazing. I have seen games that look several times worse at this price point. There are some rough textures, like at the start of the 2nd chapter and somewhere in the 3rd on the telephone pole, but these moments were far and few in between. The camera work is really stunning. The only thing I would improve a bit is making it a bit more clear when you are at the right spot to interact with a puzzle, gate, or something.

The music and sound effect are decent. Nothing too special in my opinion, but I feel they are good enough to fit the atmosphere and setting of this game. But something else that’s mind-blowing is how, after the first chapter, there are no loading screens in the whole game. And respawning only takes a couple of seconds.

The message is lost

In this game, you play as a capsule. You’re riding on a railroad towards your final location to deliver various messages. That’s the story of this game. Sadly enough, that’s literally IT in terms of story. Apart from some world-building with the puzzles, there is no real story in this game. Why are we delivering messages in this manner? It’s such a shame that for a game that looks as nice as this, there is no real story present.

I don’t mind games that are short in nature. Creating a game is quite difficult, and making unique puzzles is a tricky thing to do. But the runtime of this game is a real shame. This game took me only 2 hours to beat TWICE. Yes, twice. There are no different endings or different ways to beat the game. So yeah, the mechanics and ideas in this game are seriously under-explored.

In general, the controls are good. Yet, there are some things that can be polished up. First of all, you can speed up with the left-hand shift key. And if you have a right-hand shift key, well, that doesn’t work to speed up. Secondly, sometimes in bends, the key I was using to go forward didn’t move the cart forward and almost got stuck. And finally, apart from interacting with the space bar… there is no real “break” button for your cart.

There are some minor things I would have improved as well. For example, it’s quite tricky to control the puzzles in some cases. It’s not always clear what you can do and how to move in the puzzle itself. I think it would be a lot better if you could use the mouse during these sections. Since the mouse is on-screen and can only be used in the menus.

The UI in this game is good, but sometimes it does strange things like not remembering your language. But, the options’ menu is lacking in my opinion. You can disable the music, but there is no volume slider. So, you can’t disable the sound effects, either. The resolutions are quite strange as well. There is a 7680*4320 resolution? Also, the buttons are clickable from anywhere on the screen as long as you are at the same height as them.

But the BIGGEST no-no this game makes is when you finish the game and restart from an earlier chapter, be careful with your save then. Since, as soon as you beat a chapter… All your other progress gets erased. For example, you have beaten chapter 6 and want to replay chapter 1. So, you go back to the main menu, choose chapters, and start chapter one. You finish chapter one, and you go back to the main menu, to start chapter 6… You’ll notice that only chapters 1 and 2 are unlocked! Thankfully, the game is short, so you can go right ahead to the location you were in, but if the game were longer this would have been a grave issue.

A less grave issue is that there is no continue option in the main menu. That’s a bit of polish this game lacks. Like, the strange jitter effect you get when you ram into an electric gate. Or the fact, that you don’t get a visual notification when you finish a chapter besides going through a gate that closes behind you. And the final thing of lacking polish is that only going from chapters 1 to 2, you have a loading screen. When you start from any other point, you’ll get a black screen… Yeah.

And that’s honestly everything I could say about this game. So, I think it’s high time to wrap up this article with the conclusion.

Should the message be delivered?

This game is a decent game for the low price point of €9. But, at its current point, I wouldn’t pay anything more. Especially for the extremely short length of this game. There is so much more that could have been done with the concept and mechanics. For example, a puzzle where you have to deliver several messages in a certain order. Or having to open/close gates.

Besides that, like every other game… This game has some other flaws. Apart from the quirkiness with the chapters, I explained earlier, most of these negatives can be polished with a patch. Apart from the lacking story, of course.

If you enjoy casual puzzle games, I would certainly give this game a look. But, to the developers, I would say, keep working on this game. Keep expanding it with new content and mechanics. If this is your first released game, I would have to say bravo. There is a lot of potential here, and I would love to see longer and more in-depth experiences.

For a small passion project, this game turned out amazing. But, I want to see this game become more than a passion project. Since, when I had beaten the game, I felt cheated. I wanted to see more, play more, but it was over when I was really getting into it.

And with the said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you to another one. Until then, have a great rest of your day and take care.

Score: 3/5

Game Quicky: Neutopia (Wii U – TurboGraphix16) ~ Is this Zelda?

Wikipedia entry

There are a lot of different Zelda clones out there. And to be honest, I don’t mind it at all. It keeps Nintendo on its toes in making the next Zelda game. If it’s not good enough, then the clones have a chance to be the next big hit. Recently, I took a look at some of them. Blossom King and Lenna’s Inception are two good examples. So, during my week off this week, I was browsing the Nintendo Wii U eShop and I discovered Neutopia. At first, I thought it was an indie developer creating another 2D Zelda clone, but I was quite surprised when I saw that the developer was Hudson Soft. So, I dug a bit deeper, and it turns out that this game was never released in Europe until the Wii and Wii U era. So, why didn’t we get this game, and its sequel over here in Europe? Was the Zelda clone not good enough, or did we miss out? Let’s find out, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game.

Is this Zelda?

I find the story in this game quite amusing. It’s, to a certain degree, a cross between your cliché Zelda and Final Fantasy story. Change the Triforce with crystals. Sprinkle some Zelda II with a sleeping princess in a shrine, that instead of getting cursed… gets kidnapped Link to the Past style. Oh, and let’s not forget that the crystals are elemental crystals. The story is silly but oh so amusing to me. The story isn’t the main focal point in this game. Besides the main character, the villain, and the princess… There aren’t many unique characters in the game. Which isn’t a bad thing. The name of the villain is hilarious, actually. He is called Dirth, yes… dirt with an additional H.

In terms of gameplay, this game is everything I could hope for. This game is Zelda I at its heart, and I love it. It didn’t take long for me to get immersed in the game and start exploring the world. All the mechanics were clear to me right away. I had to explore the lands, find the dungeons and find all the medallions. I started out with a sword and started exploring. The controls are extremely easy to learn as well, so in no time I was in the action.

Something that took me by surprise is that there are only 4 dungeons. But, there are two medallions in each dungeon. So, you’ll have to explore them quite thoroughly to make sure you found everything. Speaking of exploring, I was afraid that I would have to look for ages for the various dungeons since the game also copied the “map” system from Zelda I. Thankfully, you have a Charmed Compass that points you into the general direction of the dungeons.

There are no keys in this game, so no locked door puzzles. Yet, the map system has a unique feature. It plays a special sound effect whenever you are near a boss or a medallion. This brings me nicely to the audiovisual presentation of this game. The music in this game, oh heavens. The music in this game is excellent! This chiptune soundtrack fits the game so well and is one of the best things in this game. It made the exploration and trying to beat the various challenges the game gives you even more fun. The sound effects are decent too, if only I wished there were a bit more of them to make the enemies and weapons come more alive.

Is this game hard? Well, if you know how to play Zelda I, it’s not hard at all. You have to know that you can burn bushes, push rocks, and that villagers are hidden all over the world that gives you VERY helpful advice. For real, read what the villagers have to say. The only nitpick I have is that when you accidentally press the skip button, you’ll have to exit and re-enter their location to know what they said.

This game is also somewhat forgiving. When you die, you go to the latest checkpoint you saved at. So, whenever you did something big or before a dungeon, remember to save. This isn’t your modern game with autosaves. The save system is unique, when save you get a very long password and the chance to save in a slot. But do yourself a favor, and only use that save feature to create checkpoints so when you die, you don’t lose too much progress and use the actual save states of the virtual console to save. I found that much more reliable than the load system. Especially since the save slots are RAM-based! Any RAM memory can be overwritten. The only thing you lose is a bit of gold.

The items that enemies can drop are the exact same as in the first Zelda game. Apart from having different sprites. From gold, bomb to even a time-stopping power up. And if you listen well to the villagers, you’ll know what each item does, since they hint at them pretty well.

Visually, this game looks amazing. The only thing I found a shame is that there were no real towns or anything in the game. But that’s a minor nitpick since, evener then, the map is quite memorable and great fun to explore. Of course, you have your typical locals from a forest, mountains, and desert, but they all fit the world so well. Strangely enough, there is no ice/cold area in this game. That’s something you don’t see every game every day. But, we don’t see perfect games every day either. Yet, is this game one of those?

This isn’t as good as Zelda.

Sadly enough, no. This game has some flaws. The first is the bombs. The big issue is that you need way too many of them to beat the game, and you can only carry 8 of them at the start. There is also no easy way to farm them, so when you require more… It’s enemy killing time, and cross your fingers they drop bombs. And bombs are one of the few items that stack. When the wings drop, to easily escape to the last save point, you can only have one. Even when you picked up two. … Okay, you can carry two health points.

There is something I feel a bit mixed about, and that is some villagers. Some villagers give you special rewards like money. But only once. That alone is just fine. But, here is the annoying thing. If you die and go back to that spot, you can’t get the money again. Yet, when I think about this… It makes a bit sense too. Since, if the reward of the villager is higher than what you lose when you die… It would be money exploit waiting to happen. If only you could decline the money before you get it, that would have been amazing.

Now, that it was difficult to create a good map system on an 8-bit system for Zelda I, I can totally understand. You only have so much RAM and resources to play with before the system starts to lag. But, on a system that’s at least twice as powerful, the map system can do more. The map system is a huge mess in my eyes.

First, there is no overworld map, so you don’t know where you are in the overworld. Something that the first Zelda game actually did! Second, after getting the dungeon map, it resets the visited rooms when you leave the dungeon by any means. And third, it only shows you the rooms for the first medallion. Which in itself isn’t a big issue, but it’s a big issue since when you die exploring the second part of the dungeon, guess what… The map is reset and the new rooms are gone! Oh, and I hope you remembered where to bomb to continue.

Sadly, this game has the same annoyance as the first Zelda game when it comes to hitboxes. During my playthrough, I felt that sometimes it was easier for the enemies to hit me compared to hitting them. The fact you can’t hit enemies diagonally is a huge issue. Since, when you aren’t lined up right… You don’t hit the enemy, but they hit you. Well, you can hit enemies diagonally but not with the sword. Just increasing the hitboxes of the enemies by a tiny bit would have solved this issue.

Something minor about this is that some airborne enemies were tricky to know when you were able to hit and not hit them. Speaking of iffy enemy design, I found some enemies a bit too cheap. Those mud crawlers are so annoying in predicting where they will turn up.

Now, I think I said almost everything I wanted to say about this game. I honestly think it’s time to wrap this up in a nice conclusion.

Is this worth your time?

For this conclusion, I won’t beat around the bush. If you enjoy any 2D adventure game like let’s say: Zelda I, Blossom Tales, Lenna’s Inception, Fairune… This game is right up your alley. This amazing retro title is an excellent time waster. It does have some flaws, but when you get used to the flaws, this game is stunning. Currently, I’m halfway done with the game, but I couldn’t wait in finishing the game before I started writing this review.

This game brought me back to the joy of 2D Zelda games. Which is one of my favorite types of games. Just keep in mind that this game is a retro game and the things I talked about in my review, and you are golden. I’m playing this game blind and not using a walkthrough at all. It’s a blast, and can’t wait to see what the game is going to throw at me next. And let’s not forget the sequel! Which improvements were made and is it going to be as much fun as this one?

Now, if you decide to play this game… I personally would advise you to play this game on the Virtual Console or PSN. If you want to play it on the TurboGraphix 16, be careful with saving in the cabinets/save files. Do write down your passwords. Since saving to RAM… I don’t trust it personally. And sadly enough, the passwords are long and complex. It’s case-sensitive even.

I highly enjoyed my time with this game, and I can’t recommend it enough to fellow 2D adventure game fans and retro game fans. But, I can totally understand that because of its age and quirks, this game might not be so enjoyable for everybody. But, give it a chance, I really think it is worth it.

And with that said, I want to thank you all for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care.

Those annoying mud things :/

First Impression: Arietta of Spirits (Switch) ~ Being Bound

Nintendo.com subsiteOfficial website

Family traditions are such a big part of families. One of the biggest family traditions in my family is that at least one person goes to the seaside each and every year. It’s a tradition I don’t want to see end since it brings back so many memories, and it’s also where my love for collecting games started. The amount of garage sales and flea markets I did at the seaside, I can’t count on two hands. Anyway, today I want to talk about a game that means a lot to me currently and also talks about family traditions. And that’s Arietta of Spirits. A little indie game by Third Spirit Games and Red Art Games. It caught my attention since it looked like an interesting Zelda-ish clone, and it reminded me of games like Blossom Tales. But is this game as good as that one? Let’s find out together, shall we? But before we start, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Being bound

In this game, you take on the role of Arietta. After the passing of her grandmother, here family takes a trip to her house on the island. Now, it doesn’t take a long time before Arietta discovers that she has a special ability when she meets a mysterious friend. She can see and talk to the spirits on the island. And not only that, she can help them move on.

Currently, I’m midway in the story and while this game has a good setting, writing and atmosphere, I feel that’s something is missing. The story is currently a bit “loose”. There is not really an overarching reason to move the story forward. If you asked me to explain what happens in the story of this game, I can talk about the characters you meet and their stories but the reason why you meet these characters and what Arietta’s end goal is… I can’t tell. Of course, there is a line in the story that “explains” it, but it’s so generic…

Now, this doesn’t mean that this game has a weak story. Far from it. The character development and writing in this game is pretty nice. But, there is a lot of wasted potential because this game is rather short. There is so much more that can be done with the story and idea, but the game is over when it really gets started.

There is no real voice acting in this game apart from some grunts by our main character. So, if you don’t like that, this isn’t the game for you. Yet, the dialogues are somewhat fast-paced and flow pretty nicely. One of the taglines of this game is that this game doesn’t have a lot of filler moments and this is quite true. This game has some side quests but barely any filler at all. Yet, I felt that some moments might have left a bigger impact if the story didn’t go on such a break neck speed.

Entry level Zelda game

If you have played games like Blossom Tales or any 2D Zelda game, you’ll feel right at home. This game is your typical 2D Zelda game where you go from dungeon to dungeon and defeat bosses. Well, they aren’t really dungeons, it is more themed area’s, but explaining that would spoil parts of the story. But, there are some unique mechanics in this game.

For example, there are two types of enemies. The first type are your normal overworld enemies. And sadly, they are your “generic” bee/bats. But, they have interesting movement patterns and learning and avoiding them is quite fun. Apart from maybe dropping a health pick-up, these enemies aren’t anything to write home about.

The other type of enemies are the “spirit” enemies. These are trickier to defeat, and after defeating these, you’ll earn crystals. Earn enough crystals to fill up a demon core, and Arietta grows stronger. It’s quite easy to farm these crystals, since enemies respawn when you leave and re-enter the area. But, I dislike the fact that when a certain core is filled, you can’t pick up any more crystals. Well, you can pick them up, but it doesn’t raise your total.

So, when you have enough crystals to power up your Roamer Cores, power it up right away. Otherwise, you’ll lose various crystals and have to grind for them. You can power your core up in the inventory menu under “Roamer Cores”.

Speaking of the inventory menu, why are there two menus in the Switch version? You have a pause menu and an inventory menu. The pause menu is opened with the “+” button and the inventory menu with the “-” button. It trips me up. Then again, I totally understand why this is the case in how the menus are designed. That’s why I call the “-” the inventory menu since it’s really the menu where you can see the inventory, your goals, your achievements… While the pause menu is more of an options menu.

A bit higher, you can see the inventory menu. From that screenshot, you can also see the various other mechanics. Like, the tasks where you have to find hidden items and the amount of hidden spirit cubs you have found. Now, you might think that you’ll need the item’s menu often, but alas. The opposite is true.

There aren’t a lot of puzzles in this game. I’m even having a hard time saying there are puzzles in this game. Maybe the fact that you need to figure out how to defeat the bosses most optimally but other than, that… There aren’t really any puzzles in this game. And if there are, they aren’t cryptic or challenging enough to matter.

Something that’s extremely puzzling is the fact that there is no world map of any kind to speak off. Thankfully, this isn’t a huge game, but the lack of a world map really hurts sometimes. Especially when I want to explore an area to complete a task. It adds so much more time roaming around. You could also argue that it makes the game a bit more realistic since when you are exploring an island, you don’t have a map either… But you can either make one or have a map printed out from the internet.

Once you get the hang of the responsive and easy to master controls, this game isn’t too challenging at all. This game really feels like it’s an entry level adventure game. And you can look at this in two ways. It can be either a relaxing time to enjoy the story, but it can be boring since it’s not “engaging” or challenging.

Thankfully, this game has difficulty options. I started on the normal difficulty and found it too easy. So, after getting halfway in the game, I wanted a bit more challenge. So, I had to use the dodge, shield mechanics more to defeat enemies and not rely on health drops from cutting down bushes. I wanted to start a new save file on extreme, and I learned I wasn’t able to skip cutscenes. I sighed, and I continued playing my “normal difficulty” save file. I can totally understand that when you play through a game for this first time you are unable to skip cutscenes, but the fact you can unlock an additional difficulty after beating the game and the fact I can’t skip cutscenes worries me a bit. But, maybe you have that option then…

Joyful lost

So, because this game doesn’t have a world map… I have to admit that I got lost a few times. But, it didn’t matter too much. I really enjoyed being able to explore the island. Especially since the pixel art and design of this game is gorgeous. I really love the visual presentation of this game. I also love the animation quite a lot.

The animation makes the game a lot more immersive, but it makes the game also easier. Since the enemies telegraph their attacks so bluntly, it makes it easier to avoid. Now, there is this small mechanic that I really like.

At first, I wanted to talk about how when you have low health in this game, you barely get any feedback from the game. But then, I noticed something. My joycons vibrated in a heart beat whenever I was on low health. This is genius. The only small touch I would add is a bit more visual feedback on the screen since when you are fighting, you might miss that rumbling, especially since you are quite focused on dodging enemies and such.

Something I also quite like in this game is how the roll is handled. You can roll around to get faster to your destination, but you have stamina. The more you roll, the more fatigued Arietta gets and the shorter her rolls are. You can see how tired Arietta is by the amount of sweat dripping down her face. This really makes me think what the most optimal way is to roll and go fast. Since, there is no sprint button.

Sometimes, I got lost in area’s with a lot of enemies. The first time I got a game over, I was quite worried where I was going to respawn. But, this game is quite forgiving in that. You respawn at the start of the screen you died at. When you die at a boss, you start right at the beginning of the battle. It’s quite nice to get directly back into the action and not have to go through the whole dialogue of the boss again or having lost a lot of progress. The game auto-saves every time you change in a screen.

The final thing I want to talk about is the audiovisual presentation of this game. Let’s start with the sound effects. These are amazing. The sound effects really help you to prepare yourself for the upcoming map and to take the right actions in combat. For example, the flying bat screeches before it flies at you, so when you hear it… You know that it’s time to dodge. But, the sound effects can be helpful too to find cubs. When you get close to one, you hear it shouting. It has a distinct sound effect that really helped me find the more hidden ones.

This brings me to the music of this game. The calm vibe and atmosphere of the game really comes through in the music. The soundtrack mostly feels like lounge and relaxing music. But, it can be quite tense when it needs to. Especially the battle music. But it fits the game like a glove.

Now, what do I think overall of this game? I haven’t beaten it yet, but what is my conclusion after getting past the midway point of this game? The charm and love of this game is something quite unique. This game does have some flaws like no overworld map, more puzzles, being able to skip cutscenes…

But, what bothers me the most is that the potential of this story and setting isn’t used to its full potential in this short game. Yet, like I said earlier, the charm of this game makes up for quite a lot of it. I can totally understand that some people might not really like this game or get bored with it, but this game really got its hooks in me. For me, this game is an easy recommendation if you are looking for a nice and relaxing game to spend an afternoon or two.

What this game proves to me is that I’m going to keep an eye out for further projects from the developers, since I really think they have a lot of potential. I’m curious what they are going to do next. If they are going to make a sequel to this game, you can be sure I’m going to buy it. The charm and love of this game is infectious.

I really enjoyed playing through this game and I can’t wait to see how this game ends. It’s really a relaxing game, and it comes at the right moment in my life when I need something to calm me down after busy work days. This game is really a case of the positives outweighing the negatives for me. But, I’m repeating myself. So, it’s time to close off this article by saying my usual:

Thank you so much for reading my article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care!

Game Quicky: Superliminal (Switch) ~ Objects are differently shaped than they appear.

Nintendo.com micrositeWikipedia entry

I remember seeing a game floating around on the internet many years ago. I even bookmarked the page I saw it on, since I wanted to keep myself up-to-date on future updates. It looked extremely cool and had a lot of potential to have amazing puzzles and mind binding twists. But that was in 2014-2015 if I remember correctly. Then, I honestly forgot about the game, and it fell off my radar. Not too long ago, I was cleaning out my overload of bookmarks and I suddenly found that game again. That reminded me about the game and when I suddenly saw it on my Nintendo Switch eShop that evening, I knew that I had to buy it right away. So, the game released a year ago, and I totally forgot about it. Oh well, that’s no big deal. Since, now, I have a lot of time to find out if my expectations were correct or if I shouldn’t have started playing this game. Now, while I have beaten the game now, I’m going to review this game in my game quicky style of articles since it’s rather short. But more on that later, let’s find out if this game is good or not, while I invite you to leave a comment with your thoughts and/or opinions in the comment section down below.

Objects are better shaped than they appear.

In this game, you are taken on a trip to the Pierce Institute to help test a new technology. This new technology is to help people with therapy using dreams. In these dreams, you can manipulate objects in some very strange ways. But, since this is a video game, something goes wrong. Instead of waking up, you get stuck inside the dream world due to Emergency Exit Protocol failing for whatever reason. So, it’s up to you to figure out why and to leave the dreamworld.

Now, I wish I could say more, but it would spoil the amazing story and strong message that this game has. This game is, give or take, 3 hours long if you only want to beat it and not 100% complete it. The story telling and voice acting in this game is so well crafted. The game spoke to me on a personal level several times. The game is also filled with some amazing life advice, and I’m so glad I played through it.

The main mechanic in this game is that perspective matters. A lot. You can enlarge or shrink certain objects in this game, so you can reach higher ledges or jump over huge gaps. The best way I can explain it, is if you go away from objects, they appear to “shrink” and when you get closer, they appear to “enlarge”. Now, image that when the “shrinking” or “enlarging” is happening, the object actually takes those dimensions. So, suddenly the cheese wheel can become a giant ramp for you to walk on. If you don’t really understand what I’m trying to explain here, take a look at these gifs, I think they might explain it way better.

I’m not going to show more or explain more of the mechanics since, it would ruin the surprises and the unique and amazingly crafted puzzles that this game has. This game can become quite tricky, but remember, it’s all a matter of having the right perspective and understanding the space you are in. Each section introduces its own unique spin or mechanic on the perspective puzzle theme, and it’s just great. I had so much fun trying to figure them all out.

Something that surprised me is that with the various elements that this game has and with the unique shrink/enlarge mechanics, it’s so well optimized. I didn’t experience any slowdowns nor did I experience any graphical glitches. Now, this is when you play the game normally. And why am I saying this? Well, it’s because the game actually encourages you to speedrun it once or twice. The Steam achievements of this game are ported over to the Nintendo Switch version. And I think I might give it a go myself one day. The controls of this game are solid enough and I think they are responsive enough for me to speedrun this game. I learned them extremely quickly and mastered them fast as well.

It would be an amazing way to dive right back into this amazing adventure and to go through the well detailed levels again. Visually, this game is stunning. While I think that the game has some moments that might trigger players that aren’t too good with flashing lights, I was amazed with the detail and visual presentation that this game has. The game also has a lot of triggers, so you don’t softlock yourself. For example, if you shrink the exit door and throw it in a trash can, the exit door spits it right back out. One animation detail I loved is seeing all the different jokes the developer made with the loading screens. You’ll have to see it to understand what I mean, but they were a nice way to do something unique with a loading screen instead of having a boring static or short moving image…

Apart from the objects you can interact with, this game doesn’t have a lot of animations. But, the animations it does have pulled you into the game so much more. Including with the enjoyable sound design. It has been at least a month since I have beaten this game since I’m writing this article and I can still remember the sound effects, how the voice acting sound and how the music sounds.

Speaking about the music, most of the soundtrack of this game is extremely relaxing and sounds extremely dreamy. The great use of the piano and, which is the center instrument in this soundtrack, and it’s just lovely. It’s that lovely, I actually bought the game again on Steam since it includes the soundtrack and some official Lo-Fi remixes as DLC.

Objects are worse shaped than they appear.

So far, I’m talking quite positively about this game. While I enjoy this game an awful lot and I even dare to say that it wouldn’t surprise me that I put it on my top 10 games of 2021 list, I do have several things that I disliked about this game and that made the experience less enjoyable.

While I barely experienced any bugs, I did fall three times through the map in similar ways. Once, I was pushed out of the map when I made a way too big object fall on me. Another time I fell through the map when getting on the roof of a building and trying to get onto the wall (which wasn’t the solution, by the way) and I don’t remember what triggered the 3rd time. Thankfully, the game autosave quite often, so I didn’t lose too much progress. But, it was a bit annoying that there is no death plane underneath the maps that automatically reset you to the latest checkpoint. So, thankfully, you have the “reset” option in the game.

Something I feel extremely mixed about is the game’s length. This game is so short but the mechanics it has, have so much potential, it’s a shame. I really think that this game should have a sequel where even trickier puzzles are introduced. On the other hand, due to the short length, the story has barely any bloat or unneeded sections and flows extremely nicely. Let’s just say that I’m quite jealous of the Steam workshop features that the PC version has. While it’s amazing that I can take this game on the go and show it off to other people, I’m also glad I bought the PC version to not only have the DLC but play more of this game.

Now, while I personally had a ton of fun with this game… When I really look at the game and take a step back… In terms of gameplay, this game could have been so much stronger. I honestly have to agree with what other critics are saying about this game to a certain degree. That some mechanics are seriously underused. Not to say that the puzzles in this game are bad, far from it. I think the biggest issue is that the games’ hooks are so good that the short length to conserve the story flow actually hurt it somewhat. I do heavily disagree with the “lackluster” story. But that’s maybe because it spoke to me on a personal level.

But, yeah, the underused mechanics are such a shame. Yet! Don’t care because it’s over, be happy that it happened. And maybe play some custom-made workshop levels via the Steam version. Meanwhile, I’m crossing my fingers for a sequel or DLC content to expand on the universe and lore of this game.

Objects’ true sizes

So, in conclusion. What do I think of the Switch version of this game? Is it worth your time, or should you buy another version or totally skip this game? Personally, I would highly recommend this game. But, do play it in one sitting. I personally think that the message that the story has it that much stronger when you get it all in one go.

The big novelty of the Switch version is that you can easily take it on the go. Of course, with the right laptop you can also take this game on the go, but the Switch is more convenient. But know that this game’s short length might annoy you, since like I explained earlier, the hooks of the game are that good. If you want to get the most out of this game, I think that the PC version might be the better option here, since it looks like it’s more actively developed, and it has the Steam Workshop with custom content!

Overall, this game does do a lot right. It has a strong story, fun and unique mechanics, amazing atmosphere, great visual presentation but due to some minor bugs and especially the short length, this game might be a difficult sell for some people. But if anything sounded interesting from what I have said in this article, please give this game a go. I really meant in what I said earlier. I wouldn’t surprise me if this game turns up in my top 10 games of 2021 list.

If you are interested in this game, I highly recommend going as blind as possible in this game. Reading too much about this game will ruin various surprises and twists this game takes. It’s like the Stanley Parable. A great short game that leaves so much impact on me as a player, and maybe it does with you too. And if it doesn’t have the same strong impact on you, you might have played a unique puzzle game that challenge your perception abilities and skills. Since, I think this game found the right perception.

What that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article and much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 90/100

Want to read another review of this game? Well, visit my friend Indiecator, Dan or Magi and read his review here: https://indiecator.home.blog/2021/11/11/indietail-superliminal//

Game Quicky: Guards (Switch) ~ Tower Defense Switching

Nintendo.com page

Today I want to talk about the new game that Drageus Games released on the Nintendo Switch eShop. Their previous title, Moon Raider was a pretty nice game, so I actually have high hopes and expectations for this game. So, when Drageus Games send me a press copy over, and I could give my 100% honest opinion, I didn’t hesitate. I wanted to take a look at this game. I know full well that this game has been released for a while now but due to my busy life, I just got time to reviewing it now. So, it’s time to review this smaller game in my shorter game quicky style. And before I truly start, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article below!

Time to play

So, in this game, you take on the role of various warriors who are defending their homeland from invaders. Each warrior has his/her strengths and weaknesses. It’s up to you to use them in the right way. The gameplay is turn based. The left area of play field is yours and the right area is from where the enemies come in. In each turn, you can switch the location of two warriors. In order for you to win, you have to defeat a certain amount of enemies before one enemy can breach to the other side.

The gameplay is quite challenging and unique. It’s easy to understand, but oh so tricky to master. It’s a sort of turn based tower defense where you have to swap your towers from location each turn.

Visually, this game looks quite charming. The cartoon presentation of this game gives it some Saturday morning show vibes that add even more to the charm. While the animations might be a bit basic, they work, and they help to draw the player into the game quite well. The UI and menus are also easy to navigate, and I rarely found myself lost in them.

Time to skip this one

Sometimes I found the gameplay mechanics rather limiting. The fact, you can’t always choose if a magic user is going to use their healing magic or their field clear attack is annoying. On top of that, you weren’t allowed to switch your characters with an empty space. So, you HAD to switch between two characters for your move to count. Oh, and explain to my why I can select characters and “switch” while it’s the enemy’s turn? The switch doesn’t actually happen, but the game registers the button inputs.

Also, there are some things that aren’t communicated to the player well enough. For example, what does the inventory do? I was pressing the X button, and it only highlighted the button. When I continued to play, I started to understand how to use the inventory, but why did I have to find that out by myself? Also, I sometimes thought the game froze or soft locked… and it took me a while before I released that the game was waiting on my inputs since it was my turn.

The lack of an actual story actually hurts this game in my opinion. I rather have a generic, boring story then none. In this game, you don’t have any context why these fights are happening, and my interest in this game quickly went away as I felt myself going through the motions of every other game. I really felt that there was something lacking in this game and the story is one of the biggest mistakes of this game.

In terms of difficulty, I felt that this game is sometimes more luck based then skill based. A game over puts you back at the start of the game, but you get rewards to unlock more powerful characters. Why this game isn’t a high score game after seeing this mechanic is something I don’t understand. But, this made the game more grind heavy and here is where another big downfall of this game lies.

The gameplay loop of this game isn’t there. You go through the same motion over and over again to get just a little further. This unlocks rewards to unlock better heroes or upgrade your current heroes. While this might sound fun on paper, in the case of this game the repetitiveness of this game left me bored, and I had a hard time writing this article because of it.

Conclusion

I could keep writing a lengthy article about this game, but I think everything is boiling down to one point. This game is undercooked and shouldn’t have been released so fast. This game and the ideas it presents have so much potential, but the actual execution falls flat on its face.

This game has three save slots, but the save system itself is confusing, and I don’t know when my game is saved. The game has three difficulty settings, but you need to beat the easiest setting first before you can play on a harder setting. There is no cancel button when upgrading heroes, and you can’t swap heroes for other heroes when you started a run. The audiovisual presentation is quite nice but due to the repetitive nature of this game, I got bored with hearing the tracks so many times.

I’m sorry, but this game isn’t my cup of tea. I true feel that this game is undercooked and needs some major polishing up work for it to work and be enjoyable. Furthermore, I’m glad to see that other reviewers are enjoying themselves with the game, but I respectfully disagree with the high scores that some reviewers give to this game.

Things that should be improved in my opinion are:

  • A more in-depth tutorial on every screen of the game. Not every mechanic is clearly explained to the player.
  • More audio and visual cue’s to explain to the player when they can/can’t do something or when it’s their turn.
  • A better save system that doesn’t only save after the end of a run!
  • Polish out visual bugs like the “amount of enemies to be killed” counter resetting only after the round has started.
    • It always shows the counter from the ending of your previous run.
  • More communication with the player. What does “Magical hints” in the option menu do?
  • Some story to pull in the player a bit more.

Usually, when I feel this negative about a game, I don’t write about the game and I skip it. I write a feedback mail to the developers and/or tell them that I’m not going to write about the game. But in this case, I decided to write an article anyways since I find that this game has so much potential that it actually made me annoyed. Seeing this game so undercooked, it’s a big let down.

I honestly think that this game needed a lot more time in the over before it got released to the Nintendo Switch. From the digging I have done, I noticed that this game first released as a mobile game and after that on Steam. From what I have seen, the same complaints come up in various reviews. Most of those complaints are the exact same then I have. The last update to the game has been since 2017 and most updates have been bug fixes instead of polishing this game up with new features and more content. So, I don’t have high hopes this game is going to improve or if we are going to see a better version in the future.

Do I recommend this game to anyone? Well, if you are curious about this turn based lane defense game with a lot of grinding and a ton of rough edges, I think you might want to give this game a try but for all other players, I would skip this game. Thankfully, the new game from the developers of this game: Warstone TD looks a LOT better and more promising than this undercooked game.

And with that said, I want to thank you so much for reading. I hope you enjoyed reading this shorter article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 2/5

Android Games – Let’s start playing on my phone again.

It has been quite some time since I wrote an article with short reviews of Android games, has it not? Lately, I have been focussing on the bigger games and I haven’t given the smaller games some time to shine on my blog. Also, when I was talking about a smaller game, I wrote a longer article on it instead of a short review. But, since I’m currently working on bigger articles and I didn’t want to skip this week, I decided I wanted to bring this series back and start talking about a few smaller games I have been playing on my phone lately. So, let’s start talking about smaller Android games and let’s take a quick look if they are worth your time/money. Also, feel free to leave a comment in the comment section with your thoughts and opinions on the games and/or the content of this article.

ProgressBar95

Steam versionAndroid version

For those who don’t know, I’m 28 years old, and I also have a day job. This day job is being an IT admin in a big art secondary school (high school for some) here in Belgium. My work days are filled with solving problems that teachers and students have, improving our IT infrastructure, developing our website… Apart from that, I’m also a big fan of old tech and I love messing around with old computers and technology.

So, when I came across ProgressBar95 on the app store, I downloaded the game right away. And I fell in love with it right away. The game keeps true to its tagline that this game is a “hypercasual UI game”. The main idea of this game is that you are a progress bar that needs to catch dropping squares to make the progress bar progress. Blue and light blue are good ones, orange are errors but still help you in progress. Pink detracts from your progress bar, so you can get rid of orange squares if you want.

Depending on how well you do, the amount of points you get to unlock various upgrades to your computer. The higher your level, the more difficult this game becomes and the more points you can earn. This game also works with lives, but if you run out of lives, you don’t have to wait a certain amount of time for them to recharge and try the game again.

So, the interface of this game is top-notch. It nails the ascetic of being a computer amazingly. For example, to toggle sound on or off, you can press the sound icon in the bottom right of the computer. If you click the “EN” of the language toolbar, you can switch languages. It also has a colorblind mode, cloud saving, multiple game modes and one of the best ways to handle microtransactions I have seen.

The different gameplay modes I have played so far is a sort infinite runner Wolfenstein game and a “dodge the red numbers and get to the bottom of an Excel spreadsheet”-game. They add so much variety to the game and I love going between them if I’m bored with one game mode.

The biggest recommendation I would give to you is that you buy the extremely cheap “no-ads” package. Overall, the ads aren’t annoying but the game improves so much without forced ads. Now, if you look at the whole shop, you might think that this game is a “pay-to-win” or a money sink. But, no. You can pay to unlock all other levels but 99% of the stuff in the store can be earned easily in-game by winning levels or doing side quests.

It’s clear that this game has a lot of love put into it and I have a hard time finding anything negative about this game. Apart from this game being extremely niche and the game being a little boring for extend playthroughs… But yeah, I honestly would recommend this game to all my other retro gamers or people who are into computer science. It’s an amazing and refreshing experience.

Score: 5/5.

Word Lanes

Android store

So, when I’m in a waiting room or have some time to kill, I love playing small games. Especially when they are puzzle games like word searches or connect the dots to give two examples.

In Word Lanes, you are presented with a grid of letters, and you have to find all the words that fit the clues at the top. Each letter can only be used once and the letters have to connect horizontally or vertically to be used in a word.

This game is rather relaxing, and it’s a great way for me to unwind. I also love how the game is fully translated into my native language. The only complaint I have about that is the fact that as a Belgian person, I always have to struggle when the hint is talking about something from the Netherlands. But, I always report them with a handy report feature after you solved a clue. With this report feature you can report typo’s, wrong clues and things like that.

I’m also on the fence about the microtransactions. You earn coins to use the hint features after beating a level, but I feel I always don’t have enough. Thankfully, you have these daily rewards and saving them up is easy then. Honestly, I just think that the prices of the power-ups are a tad bit too high.

But hey, that’s a minor complaint. Since this game has so much enjoyment to offer and the ads aren’t THAT intrusive and only play between levels. Also, quite frequently, I have an option where the ads are disabled for one day. This is amazing and actually makes me consider buying the “no ads” package since I got a free trial.

Score: 4/5

Reigns

Android store

Way back in 2017, I wrote an article about Questr. A game that has some “Tinder” style gameplay while being a questing game. Now, that game was more about adventuring while you created your party with a sort of Tinder app. In this game, the main feature of Tinder of swiping left to reject or right to approve, is set into a “choose your own adventure” game.

Reigns is published by DeveloperDigital and is so close to be amazing, it’s painful. The gameplay is quite addictive, and I love taking decisions as an immortal king on how my kingdom should progress. The atmosphere, sound effects, music and visual design is amazing. It really pulls you into the game and I love playing the game but…

It’s way too easy to take a decision. It’s too sensitive. I had several moments where I was choosing between two options and just because I hit the edge of one side a bit too much, the game decided for me. And not only that, my phone doesn’t have physical buttons anymore and quite often, I had the game deciding for me just because I swiped down to see the time or see my latest notification.

There is also no “message log”. So, when you put the game down for a moment, you can’t see the history of what happened. And if I want to change the options during gameplay, though luck. The menu only appears when see the progress between kings.

This game has a lot of amazing elements like having to balance your four powers and the various twists and turns certain decisions and pathways can take, but it has various rough edges, I fell so mixed about this game. Maybe the PC version of the game is better, but I feel like this game works best as a mobile game. But, I feel like the mobile version just got a few rough edges. For example, I had to look up a way to reset your progress in the game. It turns out you have to hold two fingers on to have the reset screen to show up.

Yet, I advise people who enjoy adventure games to give this game a go. But be warned, the mobile version has some rough edges. But, for the low asking price of this game and the amount of content in this game, I can say for a fact there is a LOT worse out there. And I’m also so glad that this amazing concept got a few sequels as well… So, I know what to play next on my phone.

Score: 3.5/5

Wrapping up

I’m so glad that I gave this format another go and revived it. It allowed me to talk about three Android games I wanted to showcase on my blog, but I didn’t have the time for or wasn’t able to write a good enough “long” article about. I think I’ll revisit this format more often in the future and maybe also use it when I play small games on Steam, Switch or other platforms.

Then again, with my busy lifestyle and the backlog of games I still want to cover, I can’t promise how frequent I’ll write articles like these. I also challenged myself to be brief and short in this article and I had the urge to keep writing about these three games. So, if you want a more in-depth article about one of these games, let me know in the comments.

So, with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Review: Indiana Jones and the Infernal Machine (GBC) ~ Speedrun Time!

InfernalMachineGBCWikipedia entry

Times can change quite a lot. Way back in 2014, I wrote an article about one of my most favorite childhood games ever made. Indiana Jones and the Infernal Machine. You might think, why am I reviewing this again? Well, in today’s article I’m going to review the port to the Gameboy Color. I still remember getting my copy for one of my birthdays. Since I wasn’t allowed much time on the computer and I saw I was able to take the game on the go with me, the solution was easy. My godmother aunt bought the game for me and gave it to me when I was sleeping over at her place. A few days later, I want to my cousin who introduced me to this game and he got so jealous of my copy that he started to beg his mother for a copy as well. Amazing memories. Anyways, now that I’m also speedrunning the game (both this version and the PC version) and that I have fully finished this game, I think it would be a neat idea to review the GBC version of this game. Is it a good game or should we ignore it? Let’s talk about that while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Editorial note: want to see runs of this game? 

So, what happened?

3If the developers of this game were able to cram the whole PC game into a Gameboy Color game, I would be amazed. But we all know how powerful the Gameboy Color was a playing a 3D game on that wasn’t fully realized yet. There are a few 3D titles on the Gameboy Color but not too many. So, some things had to give. But, how much had to go and did we still have a good game left? 

Let’s first talk about the extremely strange cuts into the story of this game. When you are used to playing the PC or N64 version of this game, the story in the Gameboy Color game is quite strange to say the least. There is so much less story in this game that if you would only play the Gameboy Color game, you might be unable to follow along.  

The best example is almost the whole ending cutscene after the first level is cut out of the game. You don’t get an explanation on why Sophia was looking for you and the whole setup of the story falls in like a cake you take too soon out of the oven. Yet, when you have played the PC/N64 version, you’ll recognize the story beats right away and know where in the story you are. 

So, since the gameboy wasn’t powerful enough, some sections and even entire levels have been cut. For example, there aren’t any final bosses in this version and Palawan Temple, Jeep Trek and King Sol’s Mines are missing in this version. Instead, we got a new level, the Russian Border. This level is a sort of extended version of the Tian Shan River opening section. 

The story in this game is a mess. I don’t really advise that you try to follow it if you haven’t played the PC/N64 version. It’s a shame since the story of the original versions is great. It really makes you feel that you are playing through an Indy movie. Fun fact, did you know that this game was first going to be about aliens before it got veto’ed because the script for the 4th movie was in development? That movie some Indy fans don’t talk about.

So, is this 2D or 3D?

indjgb004Even games with a messy story can be quite fun to play. So, is this game fun to play? Well, in my honest opinion, I’m having quite a lot of fun in playing this game, but this game has a lot of special quirks you need to get used to, to be able to enjoy this game to the fullest. The first one is that this game is sort of 2,5D game where you look at Indy from above. Thanks to the good use of shadows and different textures, you can be able to quickly see when you are approaching a cliff. 

While you can explore in this game, this game is somewhat linear. There aren’t a lot of moments where you need to backtrack. There is a certain order in which you have to play and beat the level but finding that out is half the fun. Now, as soon as you get a hang of the quirks of this game, it really opens up. Together with the extremely responsive controls, this game is challenge to play. 

So, when I started to speedrun this game, I hadn’t beaten the whole game yet. I had beaten the first 3 levels in my childhood, but the 4th level gave me a lot of trouble. When I actually started to run the levels I hadn’t played yet, I challenged myself and I tried to finish them without looking at the guide. To be honest, I was extremely surprised how the knowledge of the PC version helped me in certain sections and that this game also has unique sections and puzzles. 

Is the game difficult? Well, in a certain degree, yes it is. Healing items are more scarce in this game and there are no checkpoints in this game. When you die, you have to restart the level. A difference in terms of difficulty in this game is that poison can run out. Yes; it can run out. Oh, and med kits don’t heal poison. Only venom kits (green medkits) do. 

Surprisingly, the machine parts have the same use as in the PC/N64 version. The Azerim (flying) tool works a small bit differently but has the same concept behind it. So, knowledge of the PC/N64 version can be extremely helpful in this game to not get stuck. Since, like the original game, the GBC version doesn’t have a tutorial. It doesn’t help you in explaining the controls and the fact you can interact with certain things. A big piece of advice from me, if you are stuck, use the hand on anything strange. If a certain tile on the floor looks strange, use your hand on it. Since lifts aren’t always clear that they are lifts. 

So, the controls. Earlier I said they are extremely responsive. Now that I have quite some experience with them thanks to speed running this game, I have to say that they are precise but can feel a bit floaty. It’s something that has to click with you, or you will have some trouble with it. The D-pad is used to control Indy, the A button interacts with the selected item and B jumps. Start opens the inventory and Select cycles through your tools. 

For this review, I have played quite a lot on my Gameboy Advance as well and I have to say that I can’t decide if I like the fact that I run on an emulator since it gives me more screen space and I can connect my XBOX controller for finer control, or if I enjoy the charm of the game on a smaller screen with a bit more stiff controls. The difference in controls might have to do with the fact I’m running this game. 

Another big difference you might have noticed between the PC/N64 version and the GBC version from the inventory screen you can see a bit higher in this article is that you can only carry 5 of each healing item. You can’t carry more of them. You can purchase more of them with the treasures you find at the end of each level. But, here is something interesting. You can sell your healing items. For example, when you want more medkits, you can sell your green medkits. 

So, what is the gameplay here? This game is an adventure game where you have to platform your way to the end. All the while you have to solve puzzles, fight enemies and avoid traps. This adventure takes you through 15 levels that quite closely follow the structure of the N64/PC version. The red bar is your health and the blue bar is your stamina. 

To beat this game, you have to pull blocks, jump and swing over gaps and solve some puzzles. Most of the puzzles have to do with using the right item on the right location. Sadly enough, picking up and using items can be a bit pixel perfect which is annoying during runs. 

Sadly, you don’t have a map in this game for the larger levels. But, all in all, the levels won’t take you that long to beat. The longest level is Nub’s Tomb, which took me around 11 minutes in my speedrun. Now, certain levels can be beaten in under a minute if you know what you are doing. If you hold up while Indy is moving over a ladder, he can climb it… No matter how long his fall is going. And this game uses that mechanic in certain levels as well. 

All in all, the gameplay is quite addicitive. Especially if you enjoyed the original game. But, I can understand why people would get frustrated and lost in this game if they haven’t played the PC or N64 versions of this game.  

It’s fine

gfs_44058_2_11Now, visually this game looks fin in my opinion. There are better looking games on the Gameboy Color yet, I find the atmosphere the developers created with the visuals is quite nice to look at. But, it looks the best in the correct ratio. It doesn’t look bad in a bigger screensize, but you will have some blur here and there. 

Sadly enough, sometimes certain things like breakable walls or places where you can swing with your whip blend in a bit too much in the background. I’m certain that if when you play this game in a darker room or if you suffer from colorblindness that you’ll be unable to see them sometimes. Which is a shame. I wish they stood out a bit more since things like this give the neat visuals a bad name. 

As said earlier, there are a lot better looking games on the Gameboy Color but with the “weaker” visuals, they still pull off an amazing atmosphere. One of my favorite levels visually is Nub’s Tomb. It also has the worst puzzle in the game with the music puzzle. And let’s not forget the jump over the lake bit and if you miss one jump, you have to restart that whole section.

Are there glitches in this game? Well, not a lot. I found a few spots where the game gets confused so you are able to stand on places you aren’t supposed to stand and if you fall into the liquid in the Infernal Machine level and you are holding a direction button while facing a wall, you don’t die until you release the movement button. 

Now, going back to the visuals. There are also animations in this game. These animations are good. They really add to the game, all the while they don’t feel out of palace. They really blend into the created atmosphere really well. I always enjoyed seeing Indy swing over large pits and always hearing that amazing melody is just icing on the cake. But, let’s not mention how tricky it is to get in the right position to whip over a pit. 

Sadly, in terms of sound effects and music, this game lacks quite a lot. Apart from the main theme at the start and some short tunes, there isn’t a lot of music in this game. In the later parts of the game, there is a bit more music but it mostly aids in the puzzles or certain a bit more tension. I wish these moments were used a bit more. And there aren’t a lot of sound effects either. If I didn’t have to focus on my gameplay, I would play this game while listening to music. It’s a shame since when this game has music, it’s amazing chiptune goodness but it’s so sparingly implemented it’s annoying. Thankfully, the walking sound effects of Indy aren’t annoying. 

There are 15 levels in this game and when you play each level optimally, I think you can beat this game in 4 to 5 hours in your first run and without using a guide. Currently, I’m griding for a full run of this game and I estimate that it will take 2,5 hours if I don’t make too many mistakes. Granted, that’s when I skip all the treasures that are in most of the levels. Apart from, I think, 2 levels, there are 10 treasures hidden in each level. But, in this version of the game, they are a bit well less hidden compared to the PC/N64 version.

The final thing I want to talk about is the password system. As a speedrunner, I’m a bit on the edge on this mechanic. Before I started running this game, I hated this system. Why couldn’t I use the save system like in the Zelda games and other Gameboy Color games. But, now that I run this game, it’s quite helpful in training certain levels or trying to set a new level record. So, yeah. 

Anyways, I think it’s high time for a conclusion is it not? Let’s wrap up this article with a nice conclusion to summerize my thoughts.

Summary time

The good:

+ Enjoyable gameplay with exploration and nice puzzles.

+ Decent visuals (for the most part)

+ …

The bad:

-Butchered story.

-Too little in terms of music.

-Some sections are a bit too pixel perfect.

-Lack of tutorial.

Final thoughts:

Is this game worth your time? If you enjoy games like the old school Tomb Raider and Indiana Jones and the Infernal Machine, I would say yes. If you enjoy unique and special old mobile games, I would also recommend this game. But, know that this game is a niche game and it has it’s quirks.

Two things can happen. It can click like it did with me and then you have a nice experience all the while you see the flaws and issues that this game has. The other thing is you realize that this game isn’t your cup of tea and you don’t play it. 

I honestly think that it’s quite impressive how they were able to cram a somewhat solid version of the PC/N64 version into a small Gameboy Color cartridge. I mean, the rom file for this game is only 1MB! This whole game is 1MB and it can provide you with a decent Indy game..? Sign me up! 

Now, if you are on the fence about it, just give the first two levels a try. If you notice that it’s not your cup of tea, then skip this game. If you enjoyed playing the first two levels, I would highly recommend you continue to play this game. 

Granted, I think that the nostalgia for this game might have placed a lot of rose colored glasses on my eyes and I might see this game in a better light then it actually is but should that matter? I think this game is a nice gem in the Gameboy Color library and I would recommend it to people who enjoy adventure games. All the while, I would warn it’s an unique and special game with it’s own flaws but it’s still enjoyable. If only the story was a bit more intact… 

With that said, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 80/100

 

First Impression: There Is No Game: Wrong Dimension (Switch) ~ Ceci n’est pas un article.

ThereisnogameWikipedia entryNintendo.com micrositeDeveloper site

There is no game here, so there is no article here. I have been searching everywhere in this game and I have found nothing. So, why am I writing about this then? Because I have no other game to write about, and I still want to write an article since it’s one of my biggest hobbies? Well, who knows. I can’t say, since there isn’t an expanded version of a game jam here. Maybe that section in the latest Nintendo Indie World was a lie. … Okay, I don’t think he is looking anymore. I think it’s time to let you in on a little secret. … There might be a game here. Shall we take a look at it? Come on, you and me. Let’s talk about this secret game while you sneakily go to the comment section after reading this article and tell me what you think about this game and/or the content of this article.

Ceci n’est pas une pipe

fileD8CAV347I don’t think I’ll be able to keep up the gag from the introduction paragraph through the whole article before it gets extremely stale and boring to read. No really, it might not be enjoyable at all. There would be loads of things that’ll be way more enjoyable to do. Like, read one of my articles or play a game. 

But, since you are still here, I think you want to poke around in the wrong dimension that’s part of the title right? Alright then, reader. In this game, you take on the role of “the user”. Explaining how your adventure gets started would spoil various gags that this game pulls with you and since I try to keep my content as spoiler free as possible, it gets quite tricky. 

The different chapters of this game can be a standalone episode in a series, but it still has an overarching plot. It tells a story about a certain game program that is convincing you that there is no game. But, some strange glitch is haunting him and messing things up for him, so maybe it’s time to set things right. 

You and the game program travel through the various wrong dimensions on your way home to set things right while having amazing humorous adventures throughout various game genres that poke fun at various elements of that genre. The amount of the sneaky references and the clever use in the gameplay and puzzles of this game is just amazing. 

When I said “various game genres”, you might think that this game has a lot of different gameplay styles. Well, this game is a point-and-click adventure. So, while you might be a Zelda-style adventure game dimension, you have to interact with the game via the modern point-and-click controls. But, more about the gameplay later. 

First, let’s talk about our Russian(?) host. Your game program friend is fully voice acted. The voice work has been done by Pascal Cammisotto, who is actually the French developer of this game. While the game is translated in various other languages, the voice acting is stays in English, and it’s glorious. The voice acting in this game is extremely well done and adds even more charm to the game, which may or may not be there.

The pacing of this story is walking on the fine line of going a tad bit too fast and just fast enough. I felt that some sections of this “fictional” game that I have played so far went over a bit too quickly, but I also think that if they dragged on for a bit longer they might overstay their welcome. In other words, in most places the pacing hits the right beats but in some cases, I found that a section was over a bit too fast.

“User, please solve that.”

20200807202822_1So, in this game you have to interact with the world in various unique ways via your usual point-and-click style gameplay. You find various items that can aid you on your quest. Your inventory is at the bottom of the screen, and you can place it in the order you like. If two objects might be able to interact, they get a white outline around them. 

Not that this information matters, since I’m not talking about a game that’s here on Switch, but I felt that this game controls better when being played on the touch screen of your Switch compared to the docked controls. I’m not saying that the controls while docked don’t work, but you need to quickly interact with some actions, and I was able to solve most of the puzzles more easy using the touch controls. 

The controls were quite easy to get a hang of. It didn’t take long before I was able to tackle the amazing puzzles in this game. The difficulty balance in this game gets a thumbs up from me. I really loved to solve the puzzles in this game and the mechanics and gags used to solve the puzzles in this game make the game being a love letter to our hobby even better. 

Also, when you are stuck in a certain section, the hint system gets a chef’s kiss. A ten out of ten. Whenever you click the “Help” button, you can unlock a hint. In most cases, you have to unlock another hint before you can unlock the solution. The only penalty you get from using the hint system is a small “boo” shout that the game gives you. But, I highly advise you to not use the hint system. The solution and out-of-the-box thinking you have to do is so much more enjoyable when you solve it without a hint. It’s a shame, since the hint system is one of the best I have seen in point-and-click games so far. 

The biggest shame of this game is that this game is extremely short. This game can be beaten in 5 to 8 hours. So, I currently played this game for 3 hours, so that means I’m somewhat over half way to beat this game. I always feel quite conflicted about these short games. At one hand, some of these are a blast to play through and provide a lot of unique experiences but on the other hand… I always wanted from the game. 

Nostalgic

tng-fp__xlI think we are currently in the time period where people who grew up with the same sort of games then I did are currently in the indie game development scene. The various game spoofs that this game visits feel so extremely nostalgic all the while that this game is putting its own unique spin on them. For example, the Zelda-style spoof reminds me so much of playing the Minish Cap for the first time. And the first spoof reminds me so much of playing old school point-and-click games from Humongous Entertainment or LucasArts.

The game’s visual presentation pulls you in so much that it makes the game more addictive to play for me. It blends the visual style of its own and the games it’s spoofing so well I have a hard time telling which is which sometimes. I can only praise the artist who works on the visual presentation and the animations since you did an amazing job. 

And as usual, after talking about the visual presentation… I talk about the music and sound effects. And just like the visual presentation, I have no complaints about those either. It’s an amazing blend between modern and retro styled sound effects. I could be an annoying nitpicker and say that it’s an extremely minor shame that the whole soundtrack of this game is orchestrated but then again, that’s extremely impressive for such a small indie game that only costs $13.

So far, I have been praising this game to the moon and back. It’s almost that this game doesn’t have any negatives apart from its short length. The save system works fine, the UI is excellent… I feel that this game is polished and play tested quite a lot before it got released.   

The biggest negative I can say is that this game has some jokes that might go unnoticed or fall flat for younger gamers or people who just get into gaming. I honestly don’t think that the story is going to be so strong if you played it with people who aren’t that into video games. But, if you are well versed into games, I think that this game’s humor and charm will draw you in like it did with me.

Now, this game falls into the trap of being a short point-and-click game. If you want to enjoy this game to its full potential, I highly recommend that you read as little about the game as possible since the fewer you know about the game the better. Otherwise, the charm and humor will hit less hard and that’s a lot of what makes this game so addictive and fun to play. 

The second trap of the point-and-click genre is that the replay value is extremely low. While you might enjoy your 2nd or 3rd playthrough, you will know most of the gags and story beats in this game which makes a 2nd playthrough way less enjoyable. Unless you are doing a speedrun of this game of course. 

So, I think I have said everything I wanted to say about this game. It’s high time for the conclusion I sort of already gave earlier in this article. If you are into video games and enjoy a point-and-click adventure game, I think that this short game is one you shouldn’t sleep on. While the game works a lot better with touch controls compared to controlling it with the joy cons or a pro controller, I don’t think that it would hinder your experience too much in this game. 

Now, if you aren’t into video games, I would still recommend this game to you, but I have to warn you that a lot of the gags and spoofs in this game will go over your head. The strength of the story only shines when you know a little about computers and games. Then the beautiful game world and the nice audiovisual design will draw you in just like it does it with me. 

If I have to describe my feelings and thoughts about this game in a short paragraph I have to say that this game is a humorous point-and-click adventure that takes you through a nostalgic trip throughout (recent) gaming history that uses it’s gags extremely well. The charm of the story, settings, visual and audiovisual presentation quite well to deliver a short but extremely enjoyable adventure that makes me keep an eye on the developer of this game about what he is going to do next.

So, it’s high time to wrap up this article so I can start finishing this game. I want to thank you a lot for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Oh, so there was a game there… Should I start reviewing it?