First Impression: Corpse Party 2 – Dead Patient (Steam) ~ And Then It Happened.

Corpse Party 2Wikipedia entrySteam page

I think it’s no secret that I’m a Corpse Party fan if you read my blog. When I review horror or horror-themed games, I find myself referencing the series. I have also written articles on almost every Corpse Party game. Now, when I noticed that Corpse Party 2 was in development,  I was beyond hyped. I was disappointed when it looked like the series wasn’t going to get an English release. But, then a miracle happened. Around Halloween of last year, Corpse Party 2 – Dead Patient appeared on Steam with an English version! So, is this indie game worth your time and money to play or is this game better left forgotten? Let’s find out in this first impression article, written after I have finished the first episode that’s currently available on Steam. 

Editorial note: At this current point of writing, I have “finished” the game. What I mean with that is that only the first episode and a bonus episode have been released and I have finished both those episodes. Now, as far as we know, more episodes are on their way but it’s unknown when since this is a hobby project. Since we don’t have the full game yet, I have decided that this article is going to be a first impression rather than a review. 

And Then It Happened.

Corpse Party 2 -1

Five years after the events in the Heavily Host arc, Ayame Itou finds herself waking up strapped to a hospital bed without a lot of her memories. When she gets loose from the operating table, she is unable to find a soul in the “Amare Patriarcha Crucis” hospital. After some exploration of the hospital, strange things start to happen. With all exits barricaded off, Ayame finds herself in a sort of Heavenly Host – Hospital Edition with a twist. This time not only ghosts are haunting the hospital but something has happened to the other patients, something that really complicates things.

Some parts of the story really caught me off guard. There are moments in this game that made me jump. The pacing of the dialogues is such a breath of fresh air compared to the previous entries in Corpse Party. Some dialogues, while extremely well written, could drag on and on. But not in this game. Most of the dialogues get right to the point.

It didn’t take long before I was well immersed in the story of this game. While two characters were arguing I had a hard time choosing which character to root for since they both had amazing points.

I’m really holding myself back in not spoiling the big things that happen in the game since the blinder you go into the story, the better it is. That’s why I kept my plot description as vague as I could.

Now, I can totally understand that some people aren’t going to be happy to see a game with only one (and a half) episode released without any information when the next episode(s) are going to be released. Especially when you are able to beat the first episode and the bonus episode in 2 to 4 hours.

Unfinished options

Corpse Party 2 -2So, the game is rather short in its current state. While a huge part of Steam reviews mention that as one of the biggest negatives, there is something else that comes up quite often in the reviews as well. The lack of communication is another thing that’s mentioned in the reviews.

In a few reviews, players talked about the issue that you were unable to play in full screen. Now, you can play this game on full screen but the issue is with awkward UI design. The UI of the game isn’t the best.

To adjust your screen resolution, you have to start the configuration tool. There, the game starts out by the Japanese language by default. For some strange reason, this tool is able to remember your display setting but not the language. If you want to play this game with an XBOX-controller, you have to choose XInput.

But that isn’t the strangest thing. You don’t have an “options” button in the main menu of the game. While you do have that feature while you are playing the game, there are two options you can’t adjust in there. While you can change the controller you use to play the game and the language of the game, you are unable to change the screen resolution and the frame rate cap. I would really love to see the whole configuration tool implemented in the game.

Since you can use that options menu to also change your control bindings. I really think those options are at home in that menu. Now, to finish my thoughts on the options menu, I have two other “complaints”. The first is that you are unable to change the bindings for the keyboard controls and secondly, there is no sample that plays when you adjust the voice volume to test out if your sound mixing/balance is good enough.

Before I continue about other things, I have a minor nitpick. But, the music of the game keeps playing when you minimize the game or alt/tab out of it. Then again, I don’t think that it’s such a big deal since the soundtrack of this game is really enjoyable. The soundtrack really fits the theme that the previous games in the series have set. While some are quite creepy, some are really action-packed and give off some punch. Coupled with good sound effects, the sound design of this game gets a thumbs up from me.

But there are some other things that I think could have improved the user experience quite a bit. First of all, a skip button for already seen dialogue when you replay that chapter to find the other endings would be lovely. Also, there is no message on the screen when you found a certain ending. Apart from the achievement box showing on the screen, it’s credits and back to the main menu with you.

I’m crossing my fingers that when the next episodes drop, there are going to be some quite of life updates as well since I think that this game can become a real gem when the rough edges are polished up a bit more.

That ending

corpse-party-2-dead-patient-screenshot-12

Now, I can totally understand that you think that this game isn’t a lot of fun to play after you read the last section. But, the opposite is true. This game is a lot of fun to play.

The controls might be a little bit stiff sometimes, especially when trying to interact with objects. But, those moments are quite infrequent. I really liked the control scheme of this game and I got used to it really quickly. I found it strange that I was able to run all the time without almost any penalty.

Speaking of running, the run is extremely useful to outrun the almost braindead enemies. Yes, there are enemies in this game but the AI isn’t the greatest. The enemies in the previous entries of the Corpse Party series were more a lot more difficult than in this game. But, is that a problem? On one hand, you could say that it makes this game a bit too easy but on the other hand you can also say that it’s only the first episode so you need to get used to the enemies. So yeah, you can look at it from two different perspectives.

The difficulty in this game is the puzzles and decisions. Both of them are amazing. The really feel right at home in the Corpse Party series. If you played the previous Corpse Party games, you will feel right at home while playing this game.

Now, the visual presentation of this game is quite nostalgic. Visually, this game looks like some old school DS and 3DS games. The visual presentation reminded me of games like Phantom Hourglass and Spirit Tracks. I can understand that there are people who won’t enjoy this visual presentation but I find a certain charm in it. The animations are equally as retro and that only adds to the charm.

All in all, I really enjoyed playing this game and I can’t wait to see more chapters to this game. I think that if people give this game a chance and spread the word about it, that the developers see that there is an audience waiting for the next chapter and that we might see more information sooner than later.

I highly recommend this game to everybody who enjoys horror-themed games, adventure games, Corpse Party fans and people who love games with a rich story and/or lore. But, know that the game is a bit rough around the edges at certain points and is at the moment of writing, quite light on content.

And with that, I have said everything I wanted to say in this article. I think I’ll write a more in-depth and updated article when the game is fully finished but for now, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

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Review: NG – Spirit Hunter (Switch) ~ Let’s Play A Ghostly Game, Shall We?

Official Nintendo subsite

I have to admit that this year was an extremely crazy year in terms of games for me. So many amazing games have been released and still have to release. When I reviewed Death Mark last year, I was extremely hyped when I learned that a sequel was in development called NG. It was extremely difficult to find even a shred of information about this game since the abbreviation NG stands for various things like a name to companies. In any case, I didn’t have high hopes that this game was coming to the west. Image my surprise when I saw this game in the “Coming Soon” section of the Nintendo Switch eShop. I patiently waited until the release date and when the release date came, I bought it during my break and let it download while I was at work so I could play it right away when I came home. Now, was it worth it? Is this game as good as the previous game or should you skip this game? Let’s take a look at this game, while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Let’s play a Ghostly Game, shall we?

This game is the 2nd game in the Spirit Hunter series. The first game was Death Mark. This game isn’t a sequel of that game nor is it a continuation. This game just takes the whole gameplay concept and puts it into a new story and setting.

The story of this game is quite interesting. You play as the protagonist, that you can name yourself. His mother died a few years prior to this game and now he is living alone. His aunt took him in. She is a horror novel author and she runs a bar on the side. Her daughter became quite good friends with the protagonist. One evening, the protagonist finds a black postcard at his doorstep inviting him to play a game with a Princess. He simply ignores this because he thinks that it’s a simple prank.

But, that’s a mistake he is going to regret since not too long after he encounters his first ghost. After that, a ghost kidnaps his cousin and invites him to play a game. If he doesn’t play along, the curse will kill him.

Now, if you have played Death Mark, the curse works quite similar to the Death Mark of the original game. This curse is a sort of time limit in which you have to solve the case of the spirit you have to defeat or purify. Unlike the previous game, the protagonist doesn’t have one evening to deal with the spirit, but he has a bit more time.

While I would love to tell you more about the story of this game, I don’t think that’s a great idea. Since the story is that more enjoyable the less you know in advance. The twists and turns of the story are just amazing. The writing, the jokes, the pacing, the horror… everything comes together quite nicely in this game and I’m bumped out that I have finished this game.

There are some mechanics in this game that even give some replay value to this game. Now that I have finished this game, I want to replay this game and take it in a totally different direction to see where I end up.

This game has some minor Japanese voice acting as well. This isn’t overused at all and it’s used to add some punch to certain dialogues. The voice acting itself is done quite well, the voice acting of the ghosts are personally my favorites. The creepy effects and distortion the developers added to the voice acting is just amazing.

The slider of spooks

An extremely nice feature is the different modes you can play the game in. Like Death Mark, this game contains some jump scares and spooks. They are extremely well crafted and in most cases fit the story nicely. Also, they trigger when you investigate certain sections so it’s quite possible to miss multiple spooks. Some spooks mess with the text or the screen instead of a ghost popping up.

These different modes affect the amount of jump scares and spooks that happen. When you dislike these spooks or jumps scares, you can tone them down and even turn them off completely. I played through this game with all the jump scares intact and I have to say that it added quite a lot to the atmosphere of this game.

The atmosphere is quite creepy, to begin with. The writing draws you into the game and the amazing artwork and illustrations make the world come alive. There isn’t a lot in terms of animations but the beautiful artwork more than makes up for it. For example, the artwork of some death scenes is just extremely well done.

The character portraits, the design of the spirits, the design of the environments… It’s clear that quite a lot of thought and detail has been put into it. I’m quite thankful that the developers added a button to hid the on-screen UI to take screenshots of those amazing scenes to make them even more memorable.

Something that I find a tad bit irritating was the decision to make the “L” button the skip dialogue option. I think that another button like one of the arrow keys on the D-pad would have worked better. Since I can’t count on my two hands anymore the number of times I accidentally pressed the button and skipped a bit of the text. Thankfully, there is an easy way to bring up the log and you can re-read what you skipped.

Everything goes in that log that appears on the screen. From you trying to use an item to decisions you have to make. For some reason, I wasn’t always able to bring up this log easily. In most cases when the log refused to open, I was trying to investigate something. So, quickly going out of investigation mode was the solution.

Speaking of this mode, this is the only mode that allows you to save your game. You are unable to access the save menu while in a dialogue section. Thankfully, the dialogues aren’t Corpse Party Blood Drive long, so an investigation section can be right up the corner.

One thing that I found a real shame is some minor bugs in the UI of the options menu. In one option, the text overflows its checkbox and in another option, they forgot to remove a character at the end of the description. These are minor mistakes that can easily be patched out.

Gameplay-wise, this game is quite addictive. You have to explore the different area’s to either purify or destroy the spirit haunting the place. In order to do this, you explore at night with a partner and search for different subsections of this area.

You explore parts of a town, an office building, and various other locations. You search these locations for clues and items to learn more about the spirit and try and defeat/purify them. The better you explore and investigate the area, the more information you have in the fight with the spirit. If you have played Death Mark, you will feel right at home since it looks quite similar.

I found the gameplay of this game quite addictive. I wanted to keep playing and experience the story to it’s a full conclusion. And yes, now that I have beaten the game, I’m considering playing through the whole game again and trying to take a different route to see where it leads me. I know that this game has multiple endings, but I would love to see how much endings there are.

One extremely welcome improvement over Death Mark I have to mention is that when you want to swap partners, you can do that more easily now. You don’t have to go the whole way back to the mansion, you can easily go to the start of the place you are searching and ask the person directly.

Think quick!

There are some more things to do in this game compared to Death Mark. The items you choose still decide the outcome of purification of the spirit of destruction, but there are more things that matter now. Speaking about that in more detail would spoil certain story sections.

The whole spirit fighting mechanic has been reworked. Now, you don’t have to combine items anymore to attack the spirit, but you have to use your items in the area and analyze the situation. I love these spirits fights a whole lot more compared to Death Mark. The improvements these fights bring to the table are just amazing. It brings a bit more challenge to the table.

On top of that, there are now 2 styles of quick decision-making sections. Both work extremely similar and have the same outcome when you fail. A Game Over. One of these styles is a crisis choice, as you can see in the screenshot in this section of the article. Like Death Mark, the “1000” ticks down as soon as you are able to make a selection. Unlike Death Mark, you can’t find charms to increase this time and it also resets back to 100 each and every time you encounter that section.

Now, this game is quite lengthy. To beat the game, you will need to put give or take 20 hours aside. Let’s not forget to mention the fact that this game is somewhat replayable due to the “emotional reaction system”. Now, you can react with different emotions in certain sections. I have no idea if this makes a difference to the story. But, I have tried it one and it makes the characters react quite differently.

Something that does matter is during some sections you have to make harsh decisions that affect the story to a big degree. I wish I could talk about them, but that would spoil the big parts of the story and that’s something I’m trying to avoid in this review.

Another interesting game mechanic is the “D-Man”. This strange man texts you riddles that you can solve to find cards. These cards contain throwbacks to the previous game or add to the lore of the game. These are a joy to read but contain some spoilers of the previous game. Thankfully, only about the DLC bonus case, so it isn’t THAT bad. Now, the search for these cards works in a very unique way. As soon as you get the text, you have to look around in the area you are in. As soon as you exit the area, you will be unable to search for that card again. You’ll also lose the items you obtained and needed to find the said card. So, be careful.

An easy question to ask is, how difficult is this game? Well, this game is tricky. There are some sections that took me several attempts. In most cases, it was because I overlooked one item or didn’t check my area thoroughly enough. Thankfully, the game is quite forgiving with checkpoints and when you fail a crisis choice or spirit encounter, you can easily restart the whole fight by selecting the wanted option in the “Game Over” menu.

One of the biggest mistakes in this game is the save system in my opinion. I feel that it’s a downgrade compared to the system of Death Mark. There is no autosave, there are fewer save slots and there is less information on the save/load screen compared to the previous game. This is something I wish that will be improved in the possible sequel. Yes, a sequel has been sort of announced/confirmed. You can read more information on the article that Gematsu published a month ago.

The controls of this game are quite simple. They are easy to grasp and master. The only minor thing is that in some areas the spotlight isn’t bright enough to see where the spotlight is on the background art. Thankfully, this happens in only a few places, so it isn’t THAT bad.

Something I’m a bit mixed about is that this game doesn’t have a lot of music. Most of the music is also re-used from the previous game or sounds extremely similar. The music is amazing in this game and I wish I able to buy the soundtrack somewhere. Since I want to add this soundtrack to my music library when I’m relaxing or writing other articles.

And with that said, I said everything I wanted to say about this game. I have left out a few things so they can be surprised at you when you play this game. I think it’s high time for the conclusion of this article, don’t you think?

Conclusion

The bad:
-Some minor UI elements that could easily be fixed.

-The save feature could have been expanded quite a bit.
The good:

+ Amazing writing and story.

+ Great visuals.

+ The ability to disable the jump scares if you dislike them.

+ Great challenging puzzles

+ ….
Final thoughts:
This game is quite an improvement over Death Mark. Last year, Death Mark was one of my favorite games of 2018. This game is one of my favorite games of this year. This game is the perfect game to play during Halloween. I can’t recommend this game enough for fans of Death Mark, fans of horror games and fans of visual novels. I would even recommend this game to fans of adventure games.

This game is one of the best visual novels I have played in a while. And it’s up to high competition like Ai: Somnium Files. This will be quite interesting in my “Top 10 Games of 2019”. Take it from me, give this game a try. Because it’s totally worth playing and experiencing this game.

Of course, this game has some shortcomings like the bare bones save system and some minor annoyances with the controls but these are easily overlooked and don’t hinder the enjoyment of the game too much or even at all.

Thank you so much for reading this article and I hope you enjoyed reading this game as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 100/100

Publishing: Fincon’s Mobile RPG, Hello Hero Sequel Opens for Pre-registration!

With over 8 million registered users and 2.1 million Facebook Fans, Fincon’s top social RPG, Hello Hero is offering its sequel, Hello Hero: Epic Battle. This hit and immersive Mobile RPG opens for Pre-registration! Join now and get a chance to take home awesome gifts and surprises!

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Calling all RPG enthusiasts to come and be part of the growing community of Hello Hero: Epic Battle! Start pre-registering now! Currently, open to Southeast Asia and opening it more to other regions, really soon! Here is the link:

Start pre-registering NOW! https://goo.gl/jcLUuj

Hello Hero is an immersive Mobile RPG offering over 100 customizable bizarre heroes, impressive 3D graphics, and myriad monster-collecting chores. It switches from usual landscape gaming into portrait-style! And now, the game is making a big leap of conquering one of Southeast Asia’s top gaming countries, the Philippines for its soft launch, very soon!

Hello Hero takes place in an original battle for Armon. A new group of Heroes as what they called as Guardians are here to join forces with the heroes of old and battle the dark forces of the Keronic! Withstand the monsters and diminish them in no time! Recruit over 100 customizable heroes for your team! Raise your heroes through tough game modes: Adventure, Expedition, and Conquest. Bring the victory every quest giving you gold, useful and effective items to increase heroes’ skills and power. Portrait game mode for one-hand playing!

Check out happenings and updates for social RPG, Hello Hero: Epic Battle through our plug Community and Official Facebook Fan Page:

Hello Hero Image2

Hello Hero: Epic Battle Official Website: https://www.fincongames.com/

Hello Hero: Epic Battle plug Community Link: https://www.plug.game/helloheroEB

Hello Hero: Epic Battle Official Facebook Fan Page: https://www.facebook.com/HelloHeroEpicBattle

Hello Hero: Epic Battle Youtube Link: https://www.youtube.com/fincongames

Game Features:

  • Over 100 Customizable Heroes!
  • Stunning 3D Graphics and Gameplay
  • Various Modes to Fight in (Adventure Mode, Expedition, Conquest, World Boss, Battlefield, and more!)
  • Immersive storyline filled with eccentric environments and characters
  • Unlock Ultimate skills and unleash the Hero’s full potential
  • Smart Toy figures with exclusive boosts and rewards 

About Fincon

Fincon was created in 2012 with the intention of bringing the best games to the masses. The name stems from the abbreviation of the words ‘finger’ and ‘control’, with the mindset of allowing our gamers to experience interactive gaming through the control of their fingers. Headquartered in Seongnam-si, Korea.

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Award: One of the best gaming blogs on the internet (According to FeedSpot)

video-game-coverSo, something surprising happened this week. I got a mail from a website that I have been put on a list. I was selected for the “Top 100 best gaming blogs on the planet” list that has been written by the people over at FeedSpot. Here is a link to the article. I also got a badge to display on my blog at the side. So, yeah. This is something special.

The honor

Foremost, I want to thank the people over at FeedSpot for putting me on this list. Honestly, my placement on the list doesn’t matter to me that much, it’s the fact that I’m on the list. I’m number 96.

Writing is in the first place a hobby of mine. But I will talk more about that later. It just feels amazing that I get recognized by somebody. It’s difficult to describe how this feels. But one thing is for certain, I have to continue to write and provide the best content for you guys (and girls) that I can write.

Me & blogging

capture

So, I might have talked about this in an earlier article… But the reason why I blog is that I want to share my experiences in my gaming and collecting life with the internet. In the past, I was toying around with the idea to expand my blog to also talk about other things. Things like movies, IT-stuff, anime and so much more.

But I decided against the idea. I mostly wanted to continue and write a gaming diary. Because gaming is a big hobby of mine. Hrm, maybe it’s a good idea that I talk a little about my blogging history.

My blogging story starts about, give or take, 5 and a half years ago. After a few other projects, I decided to start creating my own website. Where I have a place to talk about things and share it with my family and friends and also with the world. At first, I created a Dutch blog. After a month or two, I was watching a game-news show on TV. It was around the time that the 3DS was presented at E3. I highly disagree with some statements of the hosts and I wrote a whole article about it.

It didn’t take long before the hosts actually had seen the article. One of the hosts actually wrote a entire comment on that article and invited me in the studio. Sadly enough, I had to prepare for exams, so I wasn’t able to go. But I have the comment and the article on one of my hard drives. So, when I watched the next day to the show, they mentioned my article. Then, I saw a huge traffic spike.

Since then, I have continued blogging. After two years, I decided to remove the Dutch blog and go on a small hiatus. Yet, I started to miss blogging about games. When I was playing games, I kept thinking on what I would say in a review. So, on the 20th of May 2013, right after I finished the new Tomb Raider game; I decided to write a review for it. I logged in to my WordPress account and started writing.

After some time passed, I got in contact with LpGardian. He is the owner of ButtonSmashers. But, that’s a story for another day. Maybe in one of his podcasts. Who knows?

So, that’s my blogging history. Well, in a very short version. Since I could tell so many more stories. While I don’t have a big following, the fact people follow my blog and read my content makes me happy. I enjoy writing these articles. I enjoy playing these games and then writing an article about them to talk about my opinions. Furthermore, I’m quite happy with the growth my blog has made over the past three years now. I’m quite curious what the future will bring. I’m planning to continue to write new articles about games I have played or my opinion on something in the gaming industry.

Anyway, here is the actual award:

But, before this article goes on for too long. I want to thank everybody who has supported me or my blog. Thank you for reading, linking to my articles, talking about my articles, commenting, replying to my tweets… Thank you guys and girls for everything. And don’t worry, I will continue to write articles.

In any case, thank you for reading this article and I hope you enjoyed reading as much as I enjoyed writing this. I hope to welcome you in another article on my blog, but until then have a great rest of your day and take care~!

Thank you from the bottom of my heart.

TSP-beginagainI tried a lot of different things for this article. And that’s why it’s delayed so much. I honestly even tried to make a “thank you” video but I never came on the right words and when I started editing it, I didn’t finish it. Since I thought it wasn’t good enough to thank you guys and girls for all the support you have given me. It’s just blows me away how much things happened over the course of my lifetime. But anyways, I think I better start writing my 100th blog post here. Since this is an exclusive post on my personal blog! Yes, one thing I decided is that this post isn’t going to be reblogged on ButtonSmashers. Since I think too much personal stuff will be said in this article. Not that I don’t think it won’t fit there, but I would take a bit of the “magic” away if I repost it there. Anyways, let’s get right into it. The article that has been delayed the most. 

Thankful Jonez.

Writing isn't an art. It's a conjugation of a verb.
Writing to entertain, that's an art!
- NekoJonez 2014

I can’t stress this enough. Seeing all the support people give me over nearly a half year just blows my mind. I started with recording video’s of me playing games on the gameboy and DS. With some DVD cases on my belly to make sure that the camera was on the correct height. I didn’t knew how to record emulators and how to commentate over them.

But back then as a little child I never realized that I had a talent that attracted people to come and read my content. I had some major hick-ups. I deleted old projects. Thankfully I have them backed up on an external hard drive. But it shall collect dust for all eternity.

If writing would be my future job, please sign me up. Living like a small celebrity. I wouldn’t say no to that. I mean here that people give me free codes for e.g. Skype premium or give me free games. Honestly, I made me having teary eyes just seeing that I get things from people that I only know over the internet.

I’m glad that the free rewards isn’t the main reason why I write this. I just enjoy writing an awful lot to be honest. Since childhood I have been always that child who tried to entertain others instead of having fun myself. And for a weird reason, I get more enjoyment out of making a fun time for people then enjoying myself. I get bored when I watch a video for too long. I always want to play a bit more to make sure I can write a new article or talk about it in a stream.

Nothing has been more important to me then my creativity and my community. And with that I mean, my friends and family. While it started with using my creativity to entertain my community, one day I made the leap to entertain on the internet. And I was pleasantly surprised.

People sometimes think that writing is an art. They are wrong. Writing is just a conjugation of a verb. Writing to entertain. That’s an art. An art I seem to be good at since a lot of you people decided to follow me.

Blown away

The internet is a harsh place. But never too harsh to leave it.
- NekoJonez 2014

I finally decided on the way how I’m going to write this article. At the start of each paragraph, I’ll leave one of my quotes. Things that I live by. And things that kind of summarize the part of the article.

I have seen cruel things on the internet. And I admit that I was a victim of cyber bullying in the past. The internet is a rough harsh place. But it’s never too harsh to leave it. What I mean with that, there are always new places to go. New people to meet and people to back you up.

The thing is that sometimes communities fall apart and new are created. Arpegi is a community that has risen from the ashes of another community. Basically we separated from another forum since there were some clashes with the admins of that place. And looking back on my decision, it was such a smart decision.

Today I’m the “admin” of Arpegi. And those quotes are with intention. I don’t feel that I’m the overall leader. I might be the owner and creator of the group, but I’m not the guy who tells the community to do this and that. And I would be ashamed if they talked about “Jonez’s community”. Arpegi is our community. The readers and supporters of my blog are part of them, the members of my forum, my twitter friends, my buddies on FyreCraft. I consider them all a part of the Arpegi community.

And whatever happens on the internet, how harsh it is. Arpegi never fails to back me up. Thank you everybody for everything. I’m so grateful for all the support I got to make my blog grow and all the presents I get to relax and maybe write a new article about.

A gamertag with a story.

Cats are not the simple animals you think they are. They stay their true selves yet adapt when needed.
 - NekoJonez 2014

Alright, some of you guys and or girls might have heard this story a million times before but my nickname hasn’t come just like that. Some people have gamertags which describes a bit of themselves or something that just sounds nice. But my gamertag “NekoJonez” or “Jonez” has more to it.

The “Jonez” part mainly comes from me being an addict to Indiana Jones. And besides the movies, my favorite kind of games is adventure games. I want to be taken on an adventure with a great and deep story like Indiana Jones. And my favorite games like Corpse Party, Alan Wake, Zelda games and many others haven’t failed to do just that.  And I changed the “s” at the end to a “z” since I was afraid to be sued. Yeah, children minds are scared quickly.

The “Neko” part has been added since I started Arpegi. Which is now over 2-3 years ago. Thanks to one of the guys on my forum who I consider as a brother, I added “Neko” to my name. Not to copy him, well not only that, but for several reasons. I look to myself as a cat. But cats aren’t the simple animals you think they are. They stay to their true selves yet they adapt when needed. And I never change my personality. Yet, I adapt myself to the situation. When I need to be formal and strict, I will be that. But when I’m with friends, the formal part disappears and the loose Jonez pops up.

The other similarities with cats is that I’m kinda lazy. If I could choose I would sleep, game, eat daily. I’m also more active at night time. In addition to that, I prefer my personal space to do my stuff in. And yes, I’m litterbox trained. In my case, it’s the bathroom. But like cats, I tend to avoid and run away from situations that scare me. That’s a bad habit of mine. I’m working on it though! And I’m somewhat successful at it. I’m less scared of difficult situations then in the future. All thanks to my new studies and my community. The support helps me grow.

Doubtful

Be consistent in your content, they say. BS, I say! Just stay consistent with your style.
 - NekoJonez 2014

I could go on for hours on end with this article but the message is pretty clear. Thank you for everything you guys and girls have given back to me.

I have a lot of idea’s for the future of this blog. New articles and new content. Indeed.

I might start writing tips and tricks how to write as a pro. They sometimes tell you that you need to be consistent. Bullshit I say to that. Just be consistent with your style. It’s for you that they come back. Not for the content. Although if you rarely publish, low chances of getting a great audience.

But I’m going to wrap up this article. Thank you so much for reading and hopefully I got the “THANK YOU” across. I hope to see you guys at the next article and / or post. See you guys then. And keep being awesome.

PS: Comments are welcome.