First Impressions: Sherlock Holmes – Crimes and Punishments (XBOX360) ~ Hipster CSI in Ye Olden England

Wikipedia entry

I can’t really explain why, but sometimes I really like to play detective games and trying to solve a crime. That’s why I’m really into the CSI games. Now, when one of my neighbors in our yearly local garage sale started selling his XBOX360 and PS4 collection, I saw he had Sherlock Holmes: Crimes and Punishments. While I’m well aware that this game got a port this year onto the Nintendo Switch and Steam, I chose to play the XBOX360 version. Mainly since it was €4 at the garage sale and the Switch version would have set me back way more for just a bit of visual upgrades? Well, I wanted another excuse to boot up my XBOX360 once more. But, did it stay on, or did I start looking toward other games and/or consoles? Well, let’s talk about it in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of the game and/or this article.

Hipster CSI in Ye Olden England

It’s no real surprise that you take on the role of Sherlock Holmes in this game. Together with your trusty best friend Watson, you are solving strange cases left and right in London in the Victorian era. This game takes place in 1893. In the first case, you investigate the murder of an old captain with a vile reputation. Explaining any more of the plot would ruin the story.

The cases in this game aren’t that long, and they are somewhat unrelated. So, if you are looking for a game with character development or growth… This isn’t the game for you. The writing in this game is more aimed at players who want to relax and enjoy a fun murder mystery like an episode of CSI. With some familiar characters, but each episode is a different case.

The writing itself is quite enjoyable. I really feel that I’m in a Sherlock Holmes story, and I’m enjoying every minute of it. The story really scratches that itch, I have to play some more detective games but only this time, it isn’t with modern technology.

The voice work is also quite good. They made the atmosphere of this game come to life. Every line of dialogue and thoughts are voice acted. Now, there is one thing I’m a bit on the fence about in terms of the voice acting. Maybe it’s because I have been reviewing games for so long and know a bit about developing games as well, but I had times when I felt like some lines were a bit generic.

For example, when you are searching in Holmes’ archives and find the piece you are looking for… It’s always the same line. Sometimes recording more than one line, and randomizing it, helps with the immersion of the game. Otherwise, you are running the risk of it all blending together and making some mechanics feel a bit boring. Or why does doctor Watson nearly always ask where to go next. It’s as if they didn’t record other lines for him. Maybe some fun banter or remark about the location. Like, in the first case, about the well-kept garden. I wouldn’t mind it looping, but something more than “Where to go next, Holmes” and Sherlock not even replying. Since, now, the line feels a bit out of place to me. Thankfully, these moments didn’t bother me too much and are overall quite rare.

I’m well aware that perfection doesn’t exist, and thankfully so. Thankfully, this is the only problem I have with the writing. Very few lines are a bit generic or out of place. And maybe I really notice them because I wanted to review this game and the overall quality is quite high, and I wondered if there was something to critique about the story.

Pop! Here I am!

Visually, this game looks good. The environments are quite detailed and look amazing. But, it isn’t perfect. This game suffers from popping issues sometimes. Especially when you go from a cut scene to gameplay, where some textures just take a bit longer to load, and it just looks weird. I had one especially bad case of this when Holmes’ case book didn’t load the correct texture for like 30 seconds. And I was wondering what the text was on the book.

This happened to me while I was in the “load screen” wagon between two locations. During the loading screen, you can view your case book or enter your thoughts’ menu. And, to be honest, I highly advise you do, since the background scrolling during these wagon scenes don’t always look great. I even saw moments where the background suddenly restarted. And the backgrounds are such lower quality compared to the rest of the game, it’s a shame. Just like the small screen tear issues this game sometimes has when exploring around.

The animations of this game are good as well. They make the game come to life that much more. Yet, sometimes I feel that some characters move a bit too slow or lack a few frames of animation to make it look like the game it’s dipping in frames. But that isn’t the worst issue I have with the visuals and animation. That dubious honor is for the fact that sometimes when exploring, Holmes can “raise up in the air” on an object and when you move the camera just a tiny bit immediately snap down to earth. This happened more than once, but thankfully it didn’t cause any game breaking bugs by for example placing me out of bounds.

Maybe I’m being too harsh on the game. I mean, image the amount of work the developers had to put into the visuals. Especially when you are able to chose if you want a first person camera or a third person camera by the press of a button. This goes so seamless it’s a surprise to me that this works so amazingly well.

Also, you can dress up Sherlock Holmes as you want. The amount of different variations is just silly and adds to the impressive visual possibilities that this game has. Dressing up is just one of the mechanics this game has. You’ll need it sometimes to trick a character into talking.

Now, what exactly is it that you do in this game? Well, you investigate a crime and you look at the crime scene for clues. Sometimes you go back to Baker Street to preform experiments or the search in your archive. While you are exploring the locations, you can also talk to suspects to gather more information about the case.

During your research, you’ll find a lot of clues. Some of these clues need to be interacted with. In your notebook, those clues have a special icon so you know that you need to research in your archive or preform certain experiments with them. Also, the task list is quite handy to keep track of what you still should investigate.

During your research, you’ll be able to use your imagniation. This is a sort of “recreation” button for some scenes in the game. Or when a clue is quite hidden, you can use the strong observation skills of Holmes. To avoid these mechanics becoming a needle in a haystack story, you’ll notice those icons at the top right when you need to use those skills.

Another important mechanic is what I call the “connect the logic dots” mechanic. Here you need to connect two clues to form another clue. It reminds me a bit of Time Hollow which has a similar mechanic, but explaining that would spoil parts of that game. When you connected all your loose clue’s, you can try to make sense of them all. Connecting the right dots will lead you to a conclusion. But is it the right one? Who knows? Be sure to think it over more then once. Since, seeing if your theory is correct is a lot of fun to see play out.

Something that this game does a lot better compared to the CSI games is that this game gives you some freedom. You can actually explore the area the crime took place and look for clues. Some of these areas are huge but expertly crafted, making it a breeze to explore them.

The responsive controls make it quite fun to walk around and explore those areas. Thankfully, Holmes has infinite stamina, so you can also run around when you find his walking pace too slow. And when you forget how to control the game, you can just press the two joysticks of your controller to bring up a handy chart of the games’ controls.

There are two things that controls a bit awkward at first and that’s searching in the archives and searching in your case book, but it doesn’t take long before you can get the hang of it when you know that almost every button has a different purpose, and you look at the buttons that are displayed on the screen.

Skipping the skip

One big difference compared to the CSI games is that there is no hint system in this game during your case. If you are stuck, you can’t get any hints from somebody. This is something that some people like and others aren’t really fond of. But, just like the CSI games, this game has mini-games and puzzles.

Now, you can skip most of these puzzles and mini-games by the press of a button. It barely has any influence on the game if you played or skipped the puzzles, but it’s a nice addition that it’s there. When you just want to get on with the game instead of figuring out one stupid puzzle that otherwise would have locked you out the rest of the game. Something that would make it even more perfect is that in the end of the case, you can see how much puzzles you have skipped. That way you can make it an “honor” thing where people who completed the game without skipping any puzzle get an achievement or something.

Speaking about the ending of the cases, you can come to the wrong conclusion. If it has consequences or not, I won’t reveal to not spoil the game, but it’s great to see that you are able to redo it when you want to see the other endings OR want to correct yourself. You can also choose between either reporting the criminal or letting the criminal go. And that’s also everything I wanted to say about that mechanic. It leads to some quite interesting things.

This game isn’t too difficult. The biggest difficulty in this game is when you overlook a clue and reach the wrong conclusion. If you are stuck, I highly advise you to go over your case notebook and imagination. Since, you might have missed a clue. Only once I had to look up the walkthrough, and it turned out that I was doing two things in the wrong order. Apart from one puzzle in the 3rd case, this game doesn’t have any “moon logic” puzzles. The puzzle in the 3rd case isn’t hard, but it takes a while to click with some people what the idea behind the puzzle is.

This game has achievements. And it’s quite a lot of fun to go for the achievements in this game. They don’t add a lot of replay value since this game doesn’t have a lot of replay value. Unless you decide to start speedrunning it to see the endings you missed since you didn’t start over when you choose your moral stance.

Usually in my reviews, I write about the audiovisual presentation right after the visual presentation. But, since I had some more things I wanted to talk about in the visual presentation department, I’m talking about the audiovisual presentation later. And I can be very short about it, it’s nothing special. Don’t get me wrong, the music is good and fits the atmosphere like a glove… But, it doesn’t stand out to me. I find the music a bit to the generic opera side of things, and I would have a hard time matching it with Sherlock Holmes outside the game. I think the main issue is that it doesn’t feel like a “song” or “track” but more like a 10 or 20 second melody that’s repeating in somewhat different tones for 3-ish minutes.

Now, the sound effects are used amazingly well. While exploring, it really adds to the atmosphere sometimes. Really listen while exploring that one area at the end of the 3rd case, and you’ll understand what I mean.

Before I go to the conclusion, I want to talk about the game’s preformance. A big complaint is that the load times are quite lengthy sometimes and honestly, I have to disagree. I have played games with longer load times and the load times in this game didn’t bother me at all. It was the ideal moment for me to sip of my drink or to think about my theory of the case.

The game ran always at quite the stable frame rate (apart from some small moments in cut scenes). But, there is one thing that should have worked differently. I find it a strange decision that when you are waiting for a door to open since the game needs to load the area behind it… You can move away from it. It gave me the impression at first that my input didn’t register. Locking Holmes in place would communicated that a bit better to the player.

Anyways, when you read this article you might think that this is a very flawed game. If you got that impression, you reached the wrong conclusion and didn’t see all the evedince I left in the article. You might want to think it over and you might reach the intended conclusion (which you can always see at the press of a button when you have beaten the case once).

I fell in love with this game. I totally understand why so many people see this game as one of the best Sherlock Holmes games. It does so many things right that it’s still so much fun after 8 years later, this game is still a blast to play through. Of course, the XBOX360 release has some issues. Especially in the visuals department where the preformance can be spotty sometimes and in some places the game really shows its age.

But did those problems bother me? Oh heavens no. I still enjoyed myself and I was quite happy that I was able to pick up this game for quite a cheap price. It also made me quite curious to play the other Sherlock Holmes games in my collection and that’s perfect since my summer break just started.

So, if you enjoy mystery adventure games like Professor Layton, CSI or Ace Attorney AND/OR if you enjoy point-and-click adventure games like Deponia or Broken Sword or Monkey Island… I think you owe it yourself to check out this game. Since the port earlier this year, this game is on so many platforms and quite easy to get so if you want some better preformance, I highly suspect that the PS4 and Switch versions’ll outpreform the XBOX360 version. But hey, the XBOX360 version is still worth playing!

And with that said, I have reached my conclusion about this highly enjoyable game and where shall we go next–

Thank you for reading this article so much. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Baba Is You (Switch) ~ Review Is Win

Official websiteNintendo.com subsite

So, what if a game developer falls in love with the game he created for a game jam? Well, some of those developers make their game into a fully-fledged game like the developer behind Baba is You. Arvi Teikari created the basic concept for this game for a Game Jam. The Jam version is free, but for a more expanded version, you have to pay around 15 dollars. But, is this puzzle game worth your time or was it better as a Jam Game? Let’s take a first impression and quick look at the game that has been released on PC and Switch. The version I’m reviewing is the Switch version. 

The good

One of the main reasons I’m writing a review for this game in my game quicky style is because this game doesn’t have a story. So, I have less to critique which makes for a shorter article. But, why am I mentioning this with the good points? Well, that’s simple. The lack of a story in this game is actually a rather enjoyable thing.

Since this game is a really meta puzzle game, writing a story for this game would be a huge hindrance. It would be too silly or it would take itself too seriously. Also, it puts the focus on the unique gameplay of the game and that’s all that matters.

The gameplay of this game is extremely addictive. The idea of this game is that you finish the level by hitting the object that “Is Win”. So, how do you that? Well, by manipulating almost everything in the level. You can see the basic idea at work in the gif I attached to this article (source: official website of the game).

You see “Pillar is Push”, so that means that you can push around the pillar. Off-screen, there is “Water is Sink”, so you sink/die when you touch the water. Now, something that’s unique is that the text can also be moved. So, you can make: “Pillar is You” as well. And that means that you control both Baba and the pillar.

As long as you make real sentences, the game will act accordingly. Now, there is no real tutorial in the game but the game is divided into sections. The first few stages of a level are introductory levels to the mechanics that the level is going to use. And, these training levels are needed since this game can get pretty challenging.

Mark Brown from Game Maker’s Toolkit explained how smart this game is in his video where he praised this game as his most innovative game of 2019. And I have to agree, this game challenges the most veteran players to finish each level. And sometimes the level is stupidly simple while you look over the solution multiple times. It’s such a rewarding feeling when you finally beat a stage that you were stuck on for so long. Something I enjoyed quite a lot was when a friend and I were figuring out puzzles together. Discussing strategies and trying to figure out how each puzzle worked.

Now, I can keep praising the gameplay for a long time here. But, take it from me. If you enjoy puzzle games or great brain teasers, this is the game for you. But is the rest of the game any good? In the visuals department, I can only give you one answer and that’s yes!

Compared to the Game Jam build, this game got a visual overhaul. From a cuter main character to better animations. It’s all here. I personally think that Baba is a sort of white rabbit/cat hybrid animal. In this version, the improved animations give the player more information instead of the rather static look of the original game.

There are barely any sound effects in the game. But, that’s no big issue. Since it would destroy the atmosphere of the game if the developer added sound effects for the calm water or lava. It would be a bit too much. The music, on the other hand, is amazing. It’s rather calming and soothing to listen too. It’s a trance soundtrack that relaxes you to think outside of the box to find the answer more easily.

Controlling this game is also a blast. I rarely had any issues with the controls. The fact that you only need a few buttons makes the game easy to understand. All you need to know is how to move Baba, how to undo an action or how to wait. You can press the “A” button to wait for an object to either teleport, move, jump… while you are standing still.

Now, yes, I’m praising this game to the moon and back. But, does that mean it’s flawless? Sadly enough, no. I have a few things that I have to mention in my negatives section. 😦

The bad

Now, the game makes a few minor mistakes that might be called nitpicks. First of all, there is something I really dislike about the UI. You are stuck to the level layout. That means that you can’t move freely over the screen when selecting levels. This can make navigating in the level select a bit tricky.

You get a flower when you finish a level in a stage. Whenever you finished around 6 stages in a level, you can go on to the next level. But sometimes, you earn sun symbols. And it’s never clear when you are going to win which symbol. This is extremely annoying when you are only one sun-symbol removed from opening that one gate that’s blocking that one world.

Now, since when is the “B” button a select button? In almost every game I play, the “B” button is a cancel button. Not in this game, it’s a selection button. My brain is so hardwired to press B to go back to the world map, I get extremely confused when I suddenly enter a level or select an option that I didn’t want to select.

Something that I think would be great is a sort of hint system. This game could have used a help system where the user could unlock a hint after a certain amount of time. Sadly enough, you are on your own in this game. Oh well, thankfully there are walkthroughs when I really want to know the solution to one level.

And yes, that are all the negatives of this game. So, let’s wrap this article up and let’s go to the conclusion.

Conclusion

I can totally understand that this game isn’t for everybody. This game is for people who really enjoy solving brain-melting puzzles or extremely unique indie games. The game is extremely charming and enjoyable. The addictiveness of this game has that one more try mentality. And as soon as you find the solution, you get that rush of adrenaline.

I really meant what I said in my tweet in January. I think there are huge chances that this game will be in my top 10 games of 2020 list. I enjoyed my time with the game, the visuals, the soundtrack, and the gameplay that much.

So, give this game a try! It’s totally worth your time in my opinion. And not only that, 10% of the game’s profits go to charity which is an extremely nice move of the developer. Even for an indie developer.

There are a few minor things that this game does wrong but honestly, I think they can be fixed with a patch or a feature update easily. Especially the “B” button thing since I found that extremely annoying.

And with that said, I think I have said everything about this game I wanted to say. Thank you so much for reading and I hope you enjoyed reading it as much as I have enjoyed writing it. I hope you have a great rest of your day and take care!

Score: 100/100

Top 10 Wii games I played until now – Part 1

wii_repairI’m planning to buy a Wii U next month. I have been delaying this purchase for too long. Another thing I have been delaying for too long is my article of my top 10 Wii games I ever played. Here is a bit of shocker. The Nintendo Wii is the first console I ever owned. Yes, I never owned a SNES or anything among those lines. I grew up on the Nintendo handhelds and various PC games. Now-a-days, I have a PS1 / 2, Wii and SNES. So, I can play some games I missed out upon. In any case, this list is my opinion and is based on the games I have played. I hope that the title made that clear enough. Feel free to make a comment with your favorite games on the Nintendo Wii. And as usual, feel free to leave a comment with your opinion on the content of this article. 

 

#10: Pandora’s Tower

Pandoras_Tower_box_artworkThis is one of the latest games I have started playing on the Wii. But it’s one of the best action adventure games I have played in a long while.

It mostly reminded me of a mixture of the Castlevania, Zelda and Metroid games. It also blew me away that the story of this game went quite deep. I honestly felt that it didn’t feel at home on a family friendly console. I always pictured the Wii for games that the whole family could play, but I have been proven wrong by this game.

The writing is excellent. Which shouldn’t have surprised me to be honest. xSEED games worked on this title. After seeing their work on the Corpse Party series, Zero Escape series and this game… I have high expectations of this game. It’s not letting me down.

I got interested in playing this game after I googled for new Wii games to play. (It also gave me the idea for this article. So yeah.) I also learned that recently this game has been re-released on the Wii U eShop. This is a big reason for you guys to go to your Wii U and give this game a shot. I have only played the first hour of this game and I like it that much that it deserves a spot in my top 10 Wii games.

If you like action & adventure games in the style of Zelda, Metroid and Castlevania this game is one that you don’t want to miss!

#9: Lost in Shadow

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This game is based on something every kid did. Playing with shadows. Your fingers were Mario (or Sonic, depending which fanbase you were at in the past) who jumped from object to object.

A company that I thought didn’t exist anymore made this game: Hudson. Sadly enough, this is one of their last titles before they went under almost a year later. It’s quite a shame to see since I would have loved to see more games of them. But hey, we were talking about this game right…?

In this game you play a shadow that got separated from it’s body. Your goal is to get your body back. This game is a platformer that could mess with your mind if you play it for the first time. Since most of the action is actually taking place in the background. In some occasions you can jump to the parts in front to solve puzzles.

Also, I like how each dialogue part, each tutorial and each save point makes your shadow heavier. I haven’t gotten far enough into the game to know if this makes a change or not when you beat the game.

#8: Kirby Epic Yarn

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The spin-offs of Kirby are always very creative and set standards. This game even got a spiritual sequel under the name of Yoshi’s Woolly World. In this game, they got rid of Kirby’s signature ability to suck up enemies. Oh, this mechanic was introduced in the 2nd game. The one on the NES.

In this game, you have to mess around with the background in some places. Which makes for some rather unique puzzles.

At it’s core, this game is a platformer with some on rail shooter sections. These on rail shooter sections are the parts where Kirby turns into a firetruck or a spaceship.

As you would expect from your usual Kirby game, this one isn’t too challenging. Once you know what to do and where to go, it’s rather easy. The tricky part comes in the bonus challenges. I remember them to be rather hard.

The visual style is something different. I seriously enjoyed my time in the Yarn World. Truth to be told, with the mechanic where you couldn’t die, this Kirby game was the most relaxing game I have ever played. When I came home from a busy day at work or when I just needed to relax, this game got me to the right state of mind each and every time. Only the Zelda games get me to that state of mind, so this is that exception on the rule.

I’m curious if the Yoshi sequel will have the same effect on me. So, I have Yoshi’s Woolly World on my “To buy” list for sure.

#7: PokePark Wii 1 & 2

81U+M1yrPPL._SL1418_PokeparkWiiSo, this game is an adventure game with mini games mixed in. It was rather though for me to pick my favorite, so that’s why I decided to put them both on the 6th place. The first game set a fun standard for an interesting Pokemon spin-off game.

This game isn’t one of the best spin-offs. I can understand that this game is kind of “boring” for some people. The reason for that is that it’s repetitive. I’m one of the Pokémon fans who actually enjoyed this game. It was something different from the usual battling and collecting gym badges. I also have a weakness for games that try something different.

I have fond memories of the story of these games. It’s a story that underlines the power of friendship. Not once, but at least twice. The story made me smile many times.

The sequel came a little bit after Pokémon Black & White got released. And guess what, the main characters in those games are the Pokémon introduced in Pokémon Black & White. While I enjoyed the sequel more then the original… Like I said earlier, both games are equally as good. They are both worth it if your child or young relative is into Pokémon and has a Nintendo Wii. This is a perfect gift for the upcoming holidays!

#6: Metroid Other M

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The amount of hate this game received for some story mechanics…. Well, honestly, I see where it comes from. This game isn’t perfect, I can agree with that. But the gameplay is anything I wanted from a 3D Metroid game. It even has some 2D elements that work perfectly for this game.

I haven’t finished this game and I really should. I was first putt off by all the bashing this game got on the internet— Actually, let’s try to not bash this game and look at it from another angle. Is this game actually fun? Well, if you haven’t figured out the answer to that question… I wonder if you have read the title of this article. 🙂

This game actually proves that shooters can work on the Wii. I have tried the Call Of Duty games on the Wii, and believe me… I pick this game over those anytime of the day.

I’m not going to talk too much about this game since I’m planning to write a more indepth article of this game in the future. So, I’m saving up my opinion for when I write that article. For now, I’ll say to you guys and girls that this game is a mighty fine game to play and it would be a shame to overlook it. Be ready for some amazing battles and an interesting story. Yes, I liked the story in this game. I personally think it was written quite well.

Wrapping up

So, I think it’s time to wrap up this article. Next week I will talk about my top 5 Wii games. I’m quite sure that some titles will come as no surprise.

Truth to be told, this list was quite hard to put together. The main reason is that I haven’t played that many games on the Nintendo Wii. Consoles don’t interest me that much since I play more (3)DS games and PC games. But writing this article actually made me willing to play on my Wii again. And yes, this might mean that in the future, I might write more articles on Wii games.

It also has been a long time since I played most of these games on my list. I actually wrote the parts out of memory without looking anything up. Since I think that the power of your memory makes articles like these even better. If a game deserves a spot in your top 10, it should leave an impression on you that you won’t forget anytime soon. But if you think that made the quality of this article not that good, feel free to let me know.

In any case, I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you next week where I reveal my top 5 Wii games and my honorable mentions. Until then, and take care.. Oh, and game on of course~!

Update: Part 2 is here

First Impression: The Testament of Sherlock Holmes (PC – Steam) ~ Mediocre Adventures

The_Testament_of_Sherlock_Holmes_cover

Read my new creepypasta here. I let it publish on a friend’s Tumblr.

Note: I’ll publish the creepypasta in a few days here.

Page on official website

I recognize mediocre games as soon as I play them. This game had a lot of promise when I watched the trailer. Yet, this game falls flat on it’s face in some departments. While I’m mid-way through the game, this game has some charm for me in order to keep playing it. In this article I’ll talk about what the game does right and what it is wrong. I did play the Steam version of this game. I’m surprised that there are also XBOX360 and PS3 versions made of this game. The adventure / point and click genre’s home is on the PC, DS, Wii and portable devices. Not the XBOX360 and PS3. But that’s a rant for another day. Let’s dive right into this “meh”-fest. Feel free to leave a comment what you think of this game and or this first impression. 

Laughable animation

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IGN gave this game a 8. Honestly, I think this game doesn’t really deserve that. One reason is the animation. For a game released by FrogWare, who has a good catalog of adventure games, the animation is just bad.

To explain my point, when a lady needs to get out of her chair to get the prison director, the fade to black and then they show an animation of the woman walking through the door. Hold on a moment here, did she just magically teleport?

Also, when I needed to sound an alarm, the arm didn’t even visibly move towards it before I got the reply of Watson that the alarm was busted.

The running animation is just pretty lame. It’s more like a walking really fast with waving your arms back and forth. With bend arms.

And something I saw just recently, before I went back to studying for my college exam is the lazy scene where you need to let a cart roll towards a broken bridge so the cart can connect the bridge back together. The cart wasn’t properly on the bridge but Holmes didn’t care, he walked right over it as if it were solid. And when the animation of Holmes dropping down needed to happen, they go to your point of view.

While this game has some interesting visuals, these visuals aren’t great. For a game released just last September, the visuals could have been a whole lot nicer. Compared to more recent games, this game’s visuals are just running a bit behind.

In conclusion, I think that the visuals and animation are the big weak point of this game. It’s one of the biggest things annoying me in this game. Maybe the quality might improve near the end. And if it does, I will surely mention it when I decide to write a review about it.

Only bad thing?

the-testament-of-sherlock-holmes-reviewIt might look that I’m ripping this game a new one. And I kind of am. I’m a big fan of this game’s genre. The Broken Sword series is my absolute favorite. But something this game tried, but failed at, are it’s controls.

Oh, don’t get me wrong. They controls are interesting. And the ability to switch between three modes is an amazing idea. But here on the PC guys, we have a mouse. Which gives us an arrow. Please use that instead of indicating hotspots for us. It kinda kills the feeling of freedom.

The mouse is used in another way. You can cancel with the right mouse button. Now that’s something neat. But why did it have to be cancel? Why couldn’t it be the button used for secondary features in puzzles, like turning a piece of paper.

Another thing that annoyed me is that you have the 6th sense. It’s your hint system. But it doesn’t really work that well. It only shows hotspots you haven’t interacted with when they are inside the screen area. I personally think this could have been implemented better.

One of the last points that made my irritation feelings rise is the stupid tracking AI. They move so much slower then you do which makes you sometimes being stuck inside a doorway. Yeah. Let’s not mention the extremely linear paths and the invisible walls. Otherwise the developers had to make more animations. Oh my God! The thought.

Not crap though.

TheTestamentOfSherlockHolmes_0001When you can look past the things I mentioned above, the game is actually pretty neat.

With charming voice acting and a great plot, this game caught my interested. You truly solve a crime the old fashioned way. You don’t have any gadgets that aid yourself to solve the crime.

The tutorial starts with a small case of a stolen necklace. You find it but moments later, you get tangled up in a new big case. A bishop has been murdered. Quite cruelly. And the game got rightfully it’s 16+ mark for that. Yet, from what I have seen now, 12+ could have worked as well.

The story is thrilling and with well done music and nice soundwork, this game is a pretty neat run. What I really like are the puzzles. They are fun. While they aren’t really unique, they are self-explanatory. Apart from the chemical analysis, I do think that this game works.

A minor flaw which the developers can still patch out is the freezing / frame drops whenever the autosave is saving or when you solve a puzzle. But after a small while you get used to it, so it doesn’t bother me that much.

The fact that this game has auto-saving is already quite great. And it doesn’t save over your last auto-save. Oh no, it saves in a new file so you can easily go back to earlier spots to get the achievements. Nice move guys.

There are various achievements, which makes the replay value have … well some value. Adventure games have actually zero replay value. Unless you really like the story, gameplay or something in the game. For me it’s the style of the story. It’s interesting and it’s a great introduction to the series. It’s the 6th game in the series. And looking into it, the last game wasn’t well received. This game gets better reviews so that’s a good thing.

So, thanks for reading. I hope you enjoyed this article and the creepypasta I added at the top. I promised my friend Inunah for a long time a creepypasta exclusive for her nice creepypasta tumblr. And I wrote “Player 2 is missing.” for her. Anyways, I think that’s everything for this article. I hope to catch you another time. And take care.~

Review: Phoenix Wright: Ace Attorney 5 – Dual Destinies (3DS eShop) review ~ How Do You Feel?

The Japanese box-art because we only got an eShop release.
The Japanese box-art because we only got an eShop release.

Ace Attorney Wiki entry

So, it has come to this. This case is the hardest to crack. I want to prosecute this game and get a “Must Play” verdict. Yet, I’m up against some serious competition. So, let’s see. What is in my court record? A lot— What? Oh, that’s great! You have the perfect man for this job? What’s his name? Reviewer NekoJonez? Okay. We will give this a shot! 

16 November 2013 – 9 PM

NekoJonez’s Gaming Room

Ahn, mister Introduction. What? You want me to review this new game on the eShop I just finished? Okay, I was planning too… What?! This review will decide your verdict? -Gulp- Okay. I hope that the comments will tell me how they liked this article and or the game…

Opening statement

download

So it has come to my attention that this game will receive DLC around the time the new Zelda game is going to be released. Yet, I have to study as well. So it’ll be a busy period for me as a reviewer. Yet after several years of absence, how ironic that Phoenix Wright was also absent from the story in the last games, Phoenix Wright is back. In this new game, he shines. Like I made clear in my first impression article of this game.

Now that I finished it, I’m going to review it. After looking to a disappointment in the first place, which is the DLC, I think I’m going to take that back. A totally new case is going to come, and I’m rather excited for it. As usual, I’m trying to read up as little as I can about it. Here is Nintendo World Report’s article about the new case.

In this game, we get 5 new amazing cases. Each with their unique story like all previous Ace Attorney games. Capcom’s writing is again top notch here, and it’s surely a prime example to visual novels and adventure games. Yet, I have to point one thing out that kind of bugs me.

So, this game takes place 8 years in the future from all other games. But somehow the humans evolved to killing people using the “stab-y stab-y” method. Come on writers, I know you can be more creative! Gunshots, pushing people over the edge… are just examples of what you could have used. I just wish the DLC isn’t going to be a case where the victim is going to be stabbed. Another thing is that in most of the cases, the prosecutor is the same guy. While it does help get the personality of him very well explained, I felt like he was overused. And that the returning characters got underused. Like Pearls or Edgeworth. Such a wasted potential.

Yet, every returning character is presented in a beautiful way. The story is now supported with anime cutscenes which make the game as beautiful as -bleep-. I extremely enjoyed reading them all. And I do admit that I often presented some wrong evidence since the reactions can be so hilarious.

Whilst you get more out of the game’s plot when you played the previous games, newcomers won’t be weirded out by it. Since they explain a lot of things with flashbacks or “This reminds me of…”.

It’s quite clear that the character development is quite up there. Yet, some people found Athena Cykes a boring character. I tend to disagree. She is a well-developed character. And the case where she is the attorney is one of my favorites in the game. Yes, in this title you don’t play the whole game as the same attorney. That makes up for the prosecutor flaw. But let’s leave it here for the story since otherwise, we are still here tomorrow. But let’s not forget several typo’s in the game. Hopefully, they patch this!

New yet not better

wright-dual

So, the new gameplay mechanics. The mood matrix is such an interesting idea. It adds to the game a lot. It’s less difficult than the locks from Phoenix or Apollo’s bracelet. Furthermore, it’s something I actually imaged coming to the series while playing the previous games.

Taking the lessons learned from the Miles Edgeworth spin-off games, the entire scene is now searchable. But this time in stellar 3D graphics. You can turn and move around easily and the controls are extremely nice.

The game presents beautiful locations in each and every game. And they are all really fascinating since we haven’t visited them in the previous entries in the series. Like a murder in college. It blew my mind. Ugh, I’m talking again about the story.

I have to give credit where credit is due. The user interface is above amazing for this game! Now you have a save button right in front of your face. Also, you can skip the dialogue from the get-go. I do admit, this brings the possibility that you miss some dialogue. But Capcom has thought about that, they have a button where you can check on the past dialogue.

A change that has mixed opinions for me is the fact that you can “try again” right if your meter drained. But you get a full bar, and you start at the question you failed at. While this takes away the problem of spending too much time with re-playing the case, it does take away from the difficulty. Yet, I have to admit, I saved all the time before these kinds of questions. So, it’s like I said, a mixed feature.

I truly missed the feature where you can view the evidence in 3D. It’s not present in this version, only once or twice. But the features which are present are lovely. Like a notepad where they keep a sort of “To Do” list. So, getting stuck isn’t a issue anymore. Also, now they inform you when you are completely done with a scene. So, missing anything isn’t a concern any longer.

But enough about the gameplay mechanics and such, next!

B-E-A-UTIFUL

Phoenix-Wright-Dual-7If you play this game without the 3D slider set to max, SHAME on you. The new graphics are beautiful and aid a lot with the new feel of the game. While for some critics, it feels a bit too different from the old Ace Attorney games, it’s still top-notch. What I am saying here is that it’s one of the best looking games in the series but not the best in terms of story.

In the cutscenes, the beautiful graphics continue. And the attention to detail is amazing. The animation of this game has blown me away. And how lovely that you can view the cut-scenes again when you 100% completed the game. So, you don’t have to play through the game to see the cutscenes again.

Speaking of the animation. It’s superb! The attention to detail is amazingly well done. And the game feels much more alive now. And the animation is so much better in 3D. You feel like you are really there.

The sound effects help an awful lot with it as well. They are tight and on the spot. And they feel new and not stolen from the best sound library around.

But the music is something you can applaud this game for. The Ace Attorney games always had astounding music and this game isn’t an exception. The track list has some new and old remixed tracks which make this game a blast to play.

So, the game’s length is extremely decent. Around 20 hours of play, you’ll get more than the crazy price they ask on the eShop for it. Which is at the moment of writing only 25euro’s.

So, let’s go on with the conclusion right here. Since this game deserved a longer review, and if I would write it to the length I wanted it to, I would be still writing till I go to sleep, and we don’t want that right?

Conclusion

The bad

– Some spelling issues.

– Mixed “Try Again” feature.

– Underused characters.

– STAB-Y STAB-Y STAAAAAAAB.

The good

+ Extremely improved UI.

+ Great length.

+ Lovely music.

+ Great story.

+ Nice voice acting.

+ DLC is better than I expected.

+ Graphics that put the 2D ones to shame.

Final thoughts:

So, this game is perfect. Some minor flaws but we can’t rip a game apart for it right? It could have been a lot better story wise for me, but it was still a better story than the last visual novels I played. (When I don’t count Corpse Party, that is.)

Let’s keep these final thoughts short. When you love Ace Attorney, play this game. Otherwise, play it. This is a must-have gem on 3DS! (And let’s ignore that I totally blew the theme of this article in the second part since I wrote this over two days).

Score: 95/100