Speedrunning Indiana Jones and the Infernal Machine GBC – Level 3 – Russian Border + Level 4 – Tian Shan River

In the Game Boy Color version of Indiana Jones and the Infernal Machine, there is an exclusive level. But is it really an exclusive level? Depends on your definition. In the Game Boy Color version, the River level is special. It didn’t only get cut into two, but also the whole section with the candles got cut out. While it’s a shame that the candle section got cut out, I totally understand why they did it. That whole section would be a nightmare to convert into 2D and to play. Let me already say that the 4th level in Game Boy Color version is a nightmare to speedrun perfectly. I’ll talk more about it at the end of this article. Now, with that said, I want to welcome you in this new entry in the speedrunning guide for the Game Boy Color version of Indiana Jones and the Infernal Machine. Last year, I wrote a guide for the first two levels. Canyonlands and Babylon. In those articles, I already talked about various terms like what an ILS is and the rules of the categories. So, to avoid making these articles too long, I recommend you read the introductions to the previous articles if you don’t understand something or have questions. And if anything is still unclear, feel free to leave a comment down in the comment section. Or, if you have any feedback, thoughts/opinions on this article and/or the game, I’m open to hear it in the comments.

Run updates

My main focus isn’t writing this guide at the moment. So, it’s quite possible that improvements to the runs I already wrote about happened. Now, the legend the_Kovic improved my all treasures run of Canyonlands with 21 seconds to 4 minutes 15 seconds. That’s extremely impressive, since the whole route and strategies are almost completely the same. The biggest difference is that he got luckier with the RNG of the scorpions and took a bit more risk. On top of that, his run didn’t really have any movement mistakes. Honestly, I think it will be quite tricky to lower this run more without new strategies or route changes.

For now, there were no other big differences in terms of Canyonlands and Babylon. So, I think it’s good to dive right into the Russian Border guide.

Link to Speedrun.com page (All Treasures) – Link to Speedrun.com page (Any %)
The current world record at the time of writing is owned by:

Russian Border

for Any %: the_kovic, who ran this level in 1 minute and 47 seconds on November 27th 2022.
for All Treasures: me, who ran this level in 2 minutes and 46 seconds on January 2nd 2022. (Now, at the time of writing, I have a run in verification which improves this run with 10 seconds. It would make the time, 2 minutes and 36 seconds, preformed on the February 12th 2023)

Tian Shan River

for Any %: Molotok, who ran this level in 28 seconds on August 22nd 2017.

Note: when I say something in cursive, that’s only applicable for the all treasures route. So, the cursive text can be ignored for the any % route.

The Russian Border – Route

So, right off the bat… The route differs depending on if you do the all treasures run or the any % run. So, let me first talk about the all treasures part since after the extra section, we pick up with the any % route anyways.

As soon as you pressed “A” on the level title card, hold left to go to the little ridge and jump on it. Enter the little cave you see and run to the right top. There, you’ll find a red gem.

Usually, I run to the middle of the red gem and quickly turn Indy around by going down and then at the last second, pick up the red gem. It looks somewhat like this. It might require some practice, but it’s highly do-able. I typically reset my run when I don’t exit the cave before my timer hits 11 seconds. And even I often make mistakes here. It’s a bit tense to do and easy to lose time here. After you exit the cave, go right.

So, hold right after the level title card to exit the screen. Be careful, you need to go a bit right and a bit down. Don’t hold right and down right away since you’ll get stuck behind the rock and tree and you better reset then.

On the next screen, you have to go straight ahead for a bit and before the rocks, go straight down. Now, we go to a very tricky part. Depending on how you preform the next part… You might save a lot of time, loose a bit of time or have to reset the run. We have to drop off that ledge.

There are three ledges you can land on. The worst luck is that you land on the first edge, which will make you lose a bit of time. It’s something close to half a second to a second. Ideally, you land on the middle ledge. This is a lot smaller and will cost you a bit of health, but is the most ideal. You could also jump down a bit earlier than shown in my screenshot, but that’s risky. Since, then you will have to count more on your luck. I have had in practice runs, some jumps landing on the middle ledge but more often than not, I overshot or undershot and let Indy fall to his death. The safest is that you drop down at the smaller rock and aim for the middle ledge. Since, then right after the dropdown animation, you hold right, and you are in the best spot to continue.

In this screenshot, we see the three ledges I was talking about. The single tile middle ledge is the best ledge. To progress, you have to go right. Here it’s extremely easy to get stuck in the little niche when you hold right and up. Don’t hold up too early. The best movement now is to move on the same line I’m running in the screenshot. At the end of this walkway, you have to drop and enter a cave. Don’t forget to pick up the green gem if you are on the all treasures route. Exit that cave by hugging the bottom wall and after exiting the cave, you will have to go right.

After you exit the cave and went right, you think you have to jump up the “staircase” and go left on the roof of that cave. But, there is a time save you can preform here.

Jump towards the first higher section a bit after the door. You’ll land on the edge of the first higher section. Then jump backwards towards the door and if you landed correctly, you’ll land on the roof of the cave. This little trick will save you around 2 seconds if preformed correctly. Especially when you land on the line right above the entrance of the cave.

To continue, you have to move left and go over the bridge and go down. Try to be at the most right side of the bridge when going to the next screen. Since, it’ll save you a few frames in the next screen. The next screen is an L corridor with two wolves. The top wolf is easy to avoid and will let you continue on your right wall hugging way. The bottom one is a pain. Try to not get bitten or lose health. Since, you’ll need it later in the run. I usually jump over the wolf. I rather take the time loss there, then having to go into the menu and heal. Health is going to be important from now on. Since, to save time we don’t kill the enemies.

On the next screen, you will face your first guard of this level. The damage can’t be avoided with this one. Don’t forget to pick up the blue gem, of course. Now, we are going for another fork in the route. If you do the any % route of this level, you best hug the left wall and go up. From where the health kit is. Otherwise, after picking up the blue gem… You’ll have to go to the right. And exit the screen at the most right edge.

The next two treasures are on this screen. They are located at the left and right side of the guard tower. Depending on the RNG of the guards’ movement, it’s better to pick up the left one first before the right one. But it’s a guessing game. I prefer in most cases to go to the right and pick up the golden coins there. After that I hug the guard tower and hope that the guard stays off-screen, so I take the silver coins at the left of the guard tower without too much additional health loss. Then without loosing too much health, I continue on my merry way.

Usually, I run underneath the rock and jump up towards the ledges at the left to avoid additional shots from the guard. To continue here, it’s essential to jump fast. After jumping on the ledge at the left… You’ll have to jump to the ledge on the left, and then it’s jumping up a few times. You’ll have to jump 5 times upwards and in this session, I typically take one, maybe two steps forward. If you execute it correctly, you will always land on the edge of the ledges which saves a bit of time. But, it’s something you’ll need to practice.

Now, after you reached the top and went right and down… It’s tempting to ladder snipe to get into the base. Yet, this ladder snipe is impossible to do as far as I know currently. You can skip a bit of the climbing down animation by jumping down on the ladder, but I wasn’t able to get that to work consistently enough for me to implement it in runs. It’d save over 4 seconds… But, this run is already tense enough.

I have seen the TAS by the_Kovic do it. Also, the small ladder snipe in the next room. But, jumping towards the edges of ladders on the screen… The game is so picky it’s dangerous to do. Oh yeah, don’t forget to pick up that silver bar like I show in the screenshot.

Now, if you follow the TAS… You’ll notice that we currently take a different route. One that’s safer and a bit easier to preform. The main reason why it’s easier is that it saves time not to have to preform the frame precise direct box pull strategy and not having to jump on the correct frame. We follow the all treasures route a bit more.

This discovery happened after Bluescreen18, another runner of the N64 version of this game, went and bought a copy of this version of this game. He posted the trick in the Discord and kovic and I ran with it. So, after exiting the ladder and going to the right, we jump on the box closest to the locker at the right of the room.

Now, a tricky part comes for the all treasures. Get towards the right edge of this box and mash “A”. Since, there is a treasure in this locker and you can open it via standing on the box instead of standing right in front of it. If you are able to open the locker without having to leave the box, you will save a second.

Now, from this box, we jump on the locker and then do a corner jump towards the pile of three stacked boxes. The easiest way to get this is to jump from the edge of the top locker towards the pile of boxes. But drawing that on the screenshot would make it a bit too confusing.

Now, go up in the vent and by hugging the left and bottom wall, go through the vent. After you exit the vent, you’ll enter a room with a table, two lockers and some boxes. Take the raft in the right locker, and the treasure in the left locker (in this order, since it saves you a bit of frames not going for the treasure first), and exit the room. When exiting the room, go through the vent again and after exiting the vent, drop straight down. Directly go one tile over to the left and run down. Then, you’ll have to climb down the ladder. Now, cross your fingers you have enough health remaning to tank the shots of the guard. Know that going in the menu and healing takes so much time it’s insane.

Now, we are at the final screen of the run. Depending on your health, it’s safe to land on the box to the right of the ladder. The two final treasures are located in the lockers in this room.

When you are down on the grond in this room, run towards the entrance of the river. You might notice that I drew a small purple square in the bottom right corner of the screenshot. I drew that there because that’s where you’ll have to open your menu and move towards the raft to end the level.

It’s possible to do this further from the entrance of the river and doing that saves a few frames. Do mash “A” as soon as you are in the boat since otherwise the textbox won’t disappear and you’ll lose time.

Level 4 – Tian Shan River

This level is a pain to run. Since, the movement is so exact and it’s so easy to mess up it’s insane. I have taken a screenshot of the actual route from one of the better walkthroughs out there, but it’s so tricky to explain it in words. To learn this level, it’s best that you take a look at the video of the run and learn it that way.

This is one of two levels in this game that don’t have any treasures. It would be insane if this level had any treasures to be honest.

So, for the route, you’ll have to know that mashing A makes your raft go faster. But, you’ll gain more and more momentum each and every time. And here is the annoying part, as soon as you hit the rocks or the edges… All the momentum is gone. And, we have the though luck that the fastest route through this level has many of these obstacles close to each other.

When Kovic was creating the TAS for this game, he told me that he was able to beat Molotok’s record by a few frames but that he spent too much time on it. This level is frustrating to run, it can’t be said enough. If only we could skip it, it would be a blessing. When I do full runs of the game, I try to make the time loss in the level as minimal as possible. My fatest time has been 39 seconds. It’s that rock section that does me in almost every time.

But, it’s still extremely impressive how Molotok created this amazing run and I doubt it will be improved or beaten anytime soon.

Wrapping up

I think I told my feelings about the 4th level in the previous section enough. Now, the Russian Border level is a tense run to do. It’s a short and fun run to do. But, it has so many spots where it’s easy to loose time. I honestly think that we are close to perfect runs in both categories.

Of course, I think that with better movement, my all treasures run of Border can be lowered but I would be surprised that we see a lower time then 2 minutes 30 seconds. But, I have been surprised before. Thanks to Bluescreen18’s little video on our Discord, we saw a long standing record be lowered by a second.

The next level is Shambala Sanctuary. This level is a possible run killer since it has various moments where it’s easy to drop to your death in the middle and the end of the run it’s tense. It’s also a longer level so, I have to have a good long and hard think on how I’m going to do the write up.

In any case, thank you for reading this article and guide. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

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Review: NG – Spirit Hunter (Switch) ~ Let’s Play A Ghostly Game, Shall We?

Official Nintendo subsite

I have to admit that this year was an extremely crazy year in terms of games for me. So many amazing games have been released and still have to release. When I reviewed Death Mark last year, I was extremely hyped when I learned that a sequel was in development called NG. It was extremely difficult to find even a shred of information about this game since the abbreviation NG stands for various things like a name to companies. In any case, I didn’t have high hopes that this game was coming to the west. Image my surprise when I saw this game in the “Coming Soon” section of the Nintendo Switch eShop. I patiently waited until the release date and when the release date came, I bought it during my break and let it download while I was at work so I could play it right away when I came home. Now, was it worth it? Is this game as good as the previous game or should you skip this game? Let’s take a look at this game, while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Let’s play a Ghostly Game, shall we?

This game is the 2nd game in the Spirit Hunter series. The first game was Death Mark. This game isn’t a sequel of that game nor is it a continuation. This game just takes the whole gameplay concept and puts it into a new story and setting.

The story of this game is quite interesting. You play as the protagonist, that you can name yourself. His mother died a few years prior to this game and now he is living alone. His aunt took him in. She is a horror novel author and she runs a bar on the side. Her daughter became quite good friends with the protagonist. One evening, the protagonist finds a black postcard at his doorstep inviting him to play a game with a Princess. He simply ignores this because he thinks that it’s a simple prank.

But, that’s a mistake he is going to regret since not too long after he encounters his first ghost. After that, a ghost kidnaps his cousin and invites him to play a game. If he doesn’t play along, the curse will kill him.

Now, if you have played Death Mark, the curse works quite similar to the Death Mark of the original game. This curse is a sort of time limit in which you have to solve the case of the spirit you have to defeat or purify. Unlike the previous game, the protagonist doesn’t have one evening to deal with the spirit, but he has a bit more time.

While I would love to tell you more about the story of this game, I don’t think that’s a great idea. Since the story is that more enjoyable the less you know in advance. The twists and turns of the story are just amazing. The writing, the jokes, the pacing, the horror… everything comes together quite nicely in this game and I’m bumped out that I have finished this game.

There are some mechanics in this game that even give some replay value to this game. Now that I have finished this game, I want to replay this game and take it in a totally different direction to see where I end up.

This game has some minor Japanese voice acting as well. This isn’t overused at all and it’s used to add some punch to certain dialogues. The voice acting itself is done quite well, the voice acting of the ghosts are personally my favorites. The creepy effects and distortion the developers added to the voice acting is just amazing.

The slider of spooks

An extremely nice feature is the different modes you can play the game in. Like Death Mark, this game contains some jump scares and spooks. They are extremely well crafted and in most cases fit the story nicely. Also, they trigger when you investigate certain sections so it’s quite possible to miss multiple spooks. Some spooks mess with the text or the screen instead of a ghost popping up.

These different modes affect the amount of jump scares and spooks that happen. When you dislike these spooks or jumps scares, you can tone them down and even turn them off completely. I played through this game with all the jump scares intact and I have to say that it added quite a lot to the atmosphere of this game.

The atmosphere is quite creepy, to begin with. The writing draws you into the game and the amazing artwork and illustrations make the world come alive. There isn’t a lot in terms of animations but the beautiful artwork more than makes up for it. For example, the artwork of some death scenes is just extremely well done.

The character portraits, the design of the spirits, the design of the environments… It’s clear that quite a lot of thought and detail has been put into it. I’m quite thankful that the developers added a button to hid the on-screen UI to take screenshots of those amazing scenes to make them even more memorable.

Something that I find a tad bit irritating was the decision to make the “L” button the skip dialogue option. I think that another button like one of the arrow keys on the D-pad would have worked better. Since I can’t count on my two hands anymore the number of times I accidentally pressed the button and skipped a bit of the text. Thankfully, there is an easy way to bring up the log and you can re-read what you skipped.

Everything goes in that log that appears on the screen. From you trying to use an item to decisions you have to make. For some reason, I wasn’t always able to bring up this log easily. In most cases when the log refused to open, I was trying to investigate something. So, quickly going out of investigation mode was the solution.

Speaking of this mode, this is the only mode that allows you to save your game. You are unable to access the save menu while in a dialogue section. Thankfully, the dialogues aren’t Corpse Party Blood Drive long, so an investigation section can be right up the corner.

One thing that I found a real shame is some minor bugs in the UI of the options menu. In one option, the text overflows its checkbox and in another option, they forgot to remove a character at the end of the description. These are minor mistakes that can easily be patched out.

Gameplay-wise, this game is quite addictive. You have to explore the different area’s to either purify or destroy the spirit haunting the place. In order to do this, you explore at night with a partner and search for different subsections of this area.

You explore parts of a town, an office building, and various other locations. You search these locations for clues and items to learn more about the spirit and try and defeat/purify them. The better you explore and investigate the area, the more information you have in the fight with the spirit. If you have played Death Mark, you will feel right at home since it looks quite similar.

I found the gameplay of this game quite addictive. I wanted to keep playing and experience the story to it’s a full conclusion. And yes, now that I have beaten the game, I’m considering playing through the whole game again and trying to take a different route to see where it leads me. I know that this game has multiple endings, but I would love to see how much endings there are.

One extremely welcome improvement over Death Mark I have to mention is that when you want to swap partners, you can do that more easily now. You don’t have to go the whole way back to the mansion, you can easily go to the start of the place you are searching and ask the person directly.

Think quick!

There are some more things to do in this game compared to Death Mark. The items you choose still decide the outcome of purification of the spirit of destruction, but there are more things that matter now. Speaking about that in more detail would spoil certain story sections.

The whole spirit fighting mechanic has been reworked. Now, you don’t have to combine items anymore to attack the spirit, but you have to use your items in the area and analyze the situation. I love these spirits fights a whole lot more compared to Death Mark. The improvements these fights bring to the table are just amazing. It brings a bit more challenge to the table.

On top of that, there are now 2 styles of quick decision-making sections. Both work extremely similar and have the same outcome when you fail. A Game Over. One of these styles is a crisis choice, as you can see in the screenshot in this section of the article. Like Death Mark, the “1000” ticks down as soon as you are able to make a selection. Unlike Death Mark, you can’t find charms to increase this time and it also resets back to 100 each and every time you encounter that section.

Now, this game is quite lengthy. To beat the game, you will need to put give or take 20 hours aside. Let’s not forget to mention the fact that this game is somewhat replayable due to the “emotional reaction system”. Now, you can react with different emotions in certain sections. I have no idea if this makes a difference to the story. But, I have tried it one and it makes the characters react quite differently.

Something that does matter is during some sections you have to make harsh decisions that affect the story to a big degree. I wish I could talk about them, but that would spoil the big parts of the story and that’s something I’m trying to avoid in this review.

Another interesting game mechanic is the “D-Man”. This strange man texts you riddles that you can solve to find cards. These cards contain throwbacks to the previous game or add to the lore of the game. These are a joy to read but contain some spoilers of the previous game. Thankfully, only about the DLC bonus case, so it isn’t THAT bad. Now, the search for these cards works in a very unique way. As soon as you get the text, you have to look around in the area you are in. As soon as you exit the area, you will be unable to search for that card again. You’ll also lose the items you obtained and needed to find the said card. So, be careful.

An easy question to ask is, how difficult is this game? Well, this game is tricky. There are some sections that took me several attempts. In most cases, it was because I overlooked one item or didn’t check my area thoroughly enough. Thankfully, the game is quite forgiving with checkpoints and when you fail a crisis choice or spirit encounter, you can easily restart the whole fight by selecting the wanted option in the “Game Over” menu.

One of the biggest mistakes in this game is the save system in my opinion. I feel that it’s a downgrade compared to the system of Death Mark. There is no autosave, there are fewer save slots and there is less information on the save/load screen compared to the previous game. This is something I wish that will be improved in the possible sequel. Yes, a sequel has been sort of announced/confirmed. You can read more information on the article that Gematsu published a month ago.

The controls of this game are quite simple. They are easy to grasp and master. The only minor thing is that in some areas the spotlight isn’t bright enough to see where the spotlight is on the background art. Thankfully, this happens in only a few places, so it isn’t THAT bad.

Something I’m a bit mixed about is that this game doesn’t have a lot of music. Most of the music is also re-used from the previous game or sounds extremely similar. The music is amazing in this game and I wish I able to buy the soundtrack somewhere. Since I want to add this soundtrack to my music library when I’m relaxing or writing other articles.

And with that said, I said everything I wanted to say about this game. I have left out a few things so they can be surprised at you when you play this game. I think it’s high time for the conclusion of this article, don’t you think?

Conclusion

The bad:
-Some minor UI elements that could easily be fixed.

-The save feature could have been expanded quite a bit.
The good:

+ Amazing writing and story.

+ Great visuals.

+ The ability to disable the jump scares if you dislike them.

+ Great challenging puzzles

+ ….
Final thoughts:
This game is quite an improvement over Death Mark. Last year, Death Mark was one of my favorite games of 2018. This game is one of my favorite games of this year. This game is the perfect game to play during Halloween. I can’t recommend this game enough for fans of Death Mark, fans of horror games and fans of visual novels. I would even recommend this game to fans of adventure games.

This game is one of the best visual novels I have played in a while. And it’s up to high competition like Ai: Somnium Files. This will be quite interesting in my “Top 10 Games of 2019”. Take it from me, give this game a try. Because it’s totally worth playing and experiencing this game.

Of course, this game has some shortcomings like the bare bones save system and some minor annoyances with the controls but these are easily overlooked and don’t hinder the enjoyment of the game too much or even at all.

Thank you so much for reading this article and I hope you enjoyed reading this game as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 100/100