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Review: Captain Disaster in: Death Has A Million Stomping Boots (PC) ~ In Outer space We Click

captain disaster death has a millionOfficial Itch.io page

Besides visual novels, one of my favorite genres is the adventure & point-and-click genre. Games like Broken Sword, Another Code R, Time Hollow and Adera to name just a few are amazing games. When I got invited to take a look at an indie point-and-click game, I didn’t hesitate twice. The game is a labor of love created by two developers, which makes it even more impressive. While I got a review copy of this game, but the developers wanted that I give my 100% honest opinion. And that’s this article, my 100% honest opinion. In any case, the captain needs us. Since he is going on another wacky adventure. And per usual, feel free to leave a comment about the content of this article and/or this game in the comment section down below.

 In outer space, we click.

Captian Disaster 3As I already mentioned, this game is an adventure point-and-click game. The game is similar to games like Escape From Monkey Island or Broken Sword were the focus is less on the story but more on solving the puzzles in your way to progress the story.

In this game, you take on the role of the quirky Captain Disaster. He is tasked with delivering a package from one planet to another. Now, what the Captain doesn’t know is that the package is actually quite dangerous and has the potential to bring the whole galaxy in a lot of trouble.

It’s quite obvious that this game drew a lot of inspiration from the old school LucasArts and Sierra games. The humor is very similar to a game from Monkey Island and some parts even reminded me of Revolution Software’s Broken Sword series.

The story of this game is one where you don’t need to take it too seriously. While there is a lot of sci-fi in this game, the game doesn’t go overboard with exposition dumps or trying to explain every single detail or mechanic in the world. It’s a breath of fresh air to not have to learn a ton of new terms to be able to understand the game and/or the world.

Now, I know that this game didn’t had a huge development budget. It’s even referenced in the game itself. But I feel that the voice acting could have been better. The voice acting is not bad nor is it good. There are a lot of great moments in the voice acting. For example, the alien language and sounds are consistent and sound like an actual language. But, the voice acting makes in my opinion a fatal flaw.

Besides playing games and writing articles for this blog, one of my main hobbies Is acting in stage plays in a folk theatre group. One thing I learned is how to put intonation in your voice. When I listened to the voice acting again as if I was watching a stage play, I noticed with the voice acting sounded off to me. Some parts of the voice acting is too monotone. Now, the actual voices and accents of the voice work is well done but I felt the voice actors could have put a lot more intonation in their voice work. Especially when a whole dialogue is spoken at the some tone for minutes, then a bit more intonation would have been welcome.

Compare it to a teacher that’s explaining a subject in class. A good teacher puts intonation in their voice to try and get the attention of the students. When a teacher constantly speaks in the same tone, the students will get bored or worse, fall asleep.

Also, in some area’s… some dialogues weren’t audio mixed too well. I had a few spots were some voice over was louder then all the other voice overs.

Now, if you don’t like the voice acting, you can turn that off in the options menu. You can choose between either subtitles, voice over or both. I played throughout the whole game with both. I only noticed in the introduction of the game that two lines of voice over didn’t have a subtitle. Right when the lights go out.

In this game you explore various locations like a rubbish dump, a robot bar and your own space ship. The pacing of this game is rather well done. Except, one minor thing bugged me. The lengths of the acts are a bit off. The second act was extremely short. One you knew what to do, you were able to blaze through it. While the first and third act took me a bit longer.

Now, in outer space we click. And we don’t only click, we find a lot of references. There are a lot of references to franchises like Futurama, Star Wars, Jaws and Space Odyssey to just name a few of them. To be honest, there are a bit too much references for my taste. But, it’s something personal since I’m not that familiar with all the source material it’s referencing. I have played other games with a lot of references like The Legend of Zelda – Spirit Tracks that had a lot of references to previous games in the series and I quite enjoyed that. So yeah, I wasn’t the right crowd for all the references but I’m sure that fans of sci-fi will get a kick out of them.

Look, I’m an artist!

Captian Disaster 2You might have noticed it from the screenshots but the visual presentation gives off a dated impression. And this is on purpose. The visual presentation is a throwback to the older point-and-click games like Space Quest and King’s Quest. In my opinion, the visual presentation has a certain retro charm to it. It really adds to the atmosphere and charm that the developers wanted with their game. It really fits the game as a glove. Now, the trade off for that is that this art style will turn off some players. It’s a shame really.

The animations as well are pretty basic. But, this isn’t a bad thing. It still adds to the charm. I really like it when games that have a retro inspired art style don’t use animations that wouldn’t be possible in that area. So, great job on that!

There are a few minor visual things that could have been improved. For example, the arrows to the sides don’t always change when there is more in your inventory then what’s able to be displayed. Another example is that the “BACK” button in the pause menu, the “K” looks a bit too much like an “H”. And a final example, the “L” in the title cards of the acts miss the top line of the texture which make them stand out a bit too much. Now, all in all, these are minor things. These don’t hinder the experience of the game too much in my opinion.

Yet, there is one part of the visual presentation that could have been improved. At the start of the second act, I got stuck. I didn’t realize you were able to go the left to another area. It would be quite helpful if either the arrow point changed or if there was something visual to show that there was a door. There are a few area’s that have this issue. In the Robot Bar for example, I didn’t know you had another room to the right you could go right away too. Since the area looks like it’s roped off. Yet, sometimes when I go to the edge of the screen, the game tells me that I can go to another area.

Another minor nitpick is that when you click on an item and you click on the menu, the item will still be in use. But, this only happened to me twice during the whole playthrough.

ZB, Come in! We have a puzzle here!

Captian Disaster 1In this game, you will get a lot of crazy things in your inventory. If you ever get stuck, the method of trying everything on anything always works. Some puzzles were quite annoying to solve. For example, there is a puzzle where you need to place 5 things on a motherboard, but when you click on a place where the components won’t go, you will need to reselect them.

All in all, this game isn’t too difficult and not too long. This game took me around 4 – 5 hours to complete. I was able to fully complete this game without touching my keyboard apart from giving a name to my save files. Now, this game does have an autosave but I saves on some weird locations. For example, it saves right near the end of the first chapter but it doesn’t save automatically at the start of the second chapter. So, do yourself a favor and save manually.

The controls for this game are quite simple. You click with the left mouse button to interact with the world. You can use the right mouse click to inspect an item. You will need to inspect a lot of things for clues on what you need to do in order for you to progress. Also, you will need to combine some items. Personally, I kept some notes on what I needed to do in order to progress. It helped me to get through a lot of puzzles.

Now, something I really missed was the ability to move the captain with something else then the mouse. There are a few timed puzzles and it would have been a great if I was able to move him with the arrow keys. It would have been especially helpful with the last section of the game since you needed to go off screen and it wasn’t always clear if the captain was still walking or not.

Most likely due to the engine of this game, ALT+F4 and things of those nature doesn’t work. You can ALT+TAB out of the game but if you want to close the game, you will have to go through the very easy to use menu system. You can open the menu system by clicking the gear icon in the upper right of your screen.

The music in this game is hit and miss in my opinion. There are a few tracks I really liked but there were bits of the soundtrack that I didn’t like at all. Thankfully, there were no sound effects that are bad. These were all pretty good.

Before I go to my final thoughts of this game and this review, I want to mention something funny. Some games have this quirk while others don’t have this quirk. When you need to move a character with your mouse and the animation is bound to the mouse click, that means if you spam click, the animation resets. It was quite funny to see the captain sort of floating or shuffling instead of walking when I spam clicked around.

If you think that this game is interesting, this game only costs 9 dollars. But, if you want to try it first, there is a demo of the first hour of the game up on the official website of the game. Go and check it out. But now, it’s time ZB. Time for my final thoughts.

Conclusion

The bad:

  • The automatic save system could have been better.
  • The visuals on where you can go aren’t always there.
  • The voice over work could have used a bit more work. Sound mixing and a bit too flat and monotone.

The good:

+ Charming visual design.

+ Great puzzles.

+ Goofy story.

+ The amount of references.

+ …

Final thoughts:

Now, is this game bad? No. Is this game good? Almost. If there was a bit more polish to the visual presentation and the voice over work, I would say that this game is good. Now, I found it a pretty decent point-and-click adventure game.

It’s not the worst nor is it the best I have ever played. But, I still do recommend this game to avid fans of retro games and especially of old school point-and-click adventures. It’s impressive that most of this game is created by two developers and it got this result. It clearly shows that this game has been created as a labor of love. It actually made me want to play and take a look at the other games in the series.

I want to thank the developers of this game to introduce me to this game. It was a great ride to play this game. I think you are on the right track in making amazing games but there is still a lot of room for improvement. I think you are ready to push the next games of the captain even further. To make them even better and to give him an even crazier adventure.

And that was all for this review. I want to thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you again in another article but until then, have a great rest of your day and take care.

Score: 70/100

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Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get of your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. In a matter of fact, she didn’t get of her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years she has to prove that she can run the alchemy shop and make profit. If she fails one of these challenges, the shop will be closed without any further question.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot on your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with get more character development.

Now, during my playthrough the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but over all I enjoyed the story quite a lot. The writing, the pacing and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

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Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives of a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant in the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fair. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new area’s and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. On the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and the crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid up front. So, make sure you have enough gold in the bank to hire them.

During the exploration you can go to various locations. Each location has several area’s you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and area’s takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always paid attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high quality items. For some reason, I always found mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the craft menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that promt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients where at a certain location before I actually travelled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersions reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed into the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing while the clock ticked over would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is in my opinion a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. In here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese in the main menu, you can do that.

After you have finished the game, there is a postgame chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post game, there is no free roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during me writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try get a review or first impression article out when this game released on the 9th of August.

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Review: Bioshock 2 (PC) ~ Daddy, please!

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Wikipedia pageOfficial website

Back in late 2015, I wrote an article on Bioshock. Then, in middle of 2016, I wrote my review of Bioshock Infinite. Now, today I want to talk about the 2nd game in the series, Bioshock 2. It’s no secret that I love the Bioshock series. It’s one of my favorite game series. Weirdly enough, this game is pretty well received by the press, yet some Bioshock fans and gamers hate this game. Now, in this review, I’ll tell you my honest opinion. Is this game good or is it bad? So, let’s go to Rapture again to try and crack this case. As usual, feel free to leave a comment with your opinion on the game and/or the content of the article. 

Footnote: for this review, I played the original version. I have beaten the original but I haven’t beaten the remaster yet.

Daddy, please!

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8 years after the events of Bioshock, Subject Delta is woken up by little sisters. You thought that all little sisters were saved in the original Bioshock? Well, some things happened and now, you play the role of Subject Delta and you have to save the day. Not only that, you are a Big Daddy without a Little Sister.

This time, the plot is quite different from the original Bioshock. Personally, I think it’s well written. It touches on some subjects that make the story quite interesting. There is also a section where you play through the eyes of a little sister. This was a great idea. It made the setting of Bioshock more real to me.

The voice acting was, to be honest, hit or miss. There were moments that the actors delivered the line perfectly. But some lines could have been directed better. In those moments, the voice acting missed the soul of the character or the game. But, this problem might be because, like many others, I compare it to the original Bioshock. The voice acting in that game was exceptional.

The biggest issue with the story is that it’s bland at some points. I remember the introduction and the ending part of Bioshock 2. But, I don’t remember a lot of the middle section of the game, in terms of the story that is.

A bit more of Rapture

BioShock2

In this game, you discover a bit more of Rapture. You visit locations that you haven’t visited in the first game. Some locations are quite memorable. Yet, like I said before in this review, I don’t always remember what happened in those sections of the story.

One thing I don’t remember is multiplayer. Simply because I haven’t played any match online. But, when I read on the Bioshock Wiki, it sounds interesting. The only thing remember is that there aren’t a lot of players online though.

Visually, this game still looks great. If you find that the game needs a visual upgrade, the remastered edition. But be warned, the remastered version of this game lacks the multiplayer.

The animations in the game look amazing. The animation quality of the original Bioshock has returned and still looks as great as ever in this game. If it works that is. What I mean here is that sometimes, the animation bugged out for me and repeated three or four times before ending. Especially when the Splicers opened a door with a blow torch. In various occasions, the animation kept playing where it ended.

Overall, the visual presentation is pretty great. If you can stand the occasional visual glitch, that is. I especially love the design of the Big Sisters. This is a new type of enemy that you encounter in this game. They are pretty scary enemies to deal with since they are even more powerful than the Big Daddy’s. They can hurt you pretty bad.

If you want to beat this game, you will have to give or take 15 hours of game time. If you rush this game, you get 11 hours. This game has some replay value since you can explore various areas for missed tonics and plasmids.

Gameplay-wise, this game plays very similarly to the first Bioshock.  This game is a shooter as well. You will have various tonics at your disposal to play around with. There is also a new gameplay section in this game. Since you play as a Big Daddy, you can drop off your Little Sister at “an angel”. At this moment, you drop off your Little Sister while she collects ADAM. Then this game turns into a “defend the point” shooter. A lot of enemies come in various locations and attack you. If they reach the girl, she doesn’t continue to gather the ADAM. I think this would have been better if you had the possibility of losing your little sister then. That would make this section tenser.

You are a Big Daddy now

433323-bioshock-2-windows-screenshot-hacking-a-vending-machine-for

There is one gameplay change I like but hate at the same time. I’m happy that they changed the hacking mini game into something else. But, I hate what they changed it into. They changed it into a reaction based

You have to press a button while the arrow is in the green section to continue hacking the machine. The issue I have with it is that the landing areas get so small, it gets very hard. I don’t have the best reflexes or rhythm and I tripped more alarms than necessary.

In this game, you also play with a lot of new weapons compared to the original game. Of course, you are a Big Daddy in this title.  The same counts of plasmids and tonics. I loved the “Hypnotize” and “Electro Shock” plasmids a lot. I have used them the most.

The “Decoy” plasmid was pretty handy as well in the sections where you needed to protect your Little Sister. Switching between plasmids and weapons is pretty great. Like the controls of this game. I didn’t have any issues with them.

Something I didn’t need to complain about was the UI of this game. Every option was easy to find and everything that needed to be displayed was displayed. You can also disable parts of the UI if you want a more immersive experience.

The difficulty curve in this game is pretty good. There were some sections that were pretty tense, but I enjoyed the gameplay a lot. While the adventure itself might be short, there are so many different ways to kill your enemies making it a somewhat unique experience each playthrough. You can also research Little Sisters after you killed the accompanying Big Daddy.

Sadly enough, the whole ride isn’t enjoyable. Some moments of the gameplay are quite boring. There are sections where you need to go from point A to B under water. I hated those parts since they felt as filler gameplay. But, I can understand the inclusion for two reasons.

One, the add to the character of a Big Daddy. You saw them repairing broken parts of Rapture in the original game in the ocean.

Two, they can be used as what developers call a “Loading Gate”. These moments give the game time to unload the old part of the game and load in the new part of the game. This is a trick to save resources.

The soundtrack of this game is pretty decent. Personally, I’m not a big fan of the music from the time period that Bioshock takes place in, but the themes played during the combat and exploration sections are lovely.

The sound-effects of this game are pretty well done as well. I played this game with some gaming headphones and I have to say, that they really helped to immerse me into the game. Thanks to the sound design, I jumped out of my skin quite a few times when I didn’t see an enemy coming or when I was battling with a Big Sister.

Also, this game got a DLC with one additional story. It’s called Minerva’s Den. This DLC adds a 5-hour campaign to the main game and it’s pretty decent. I have seen and played worse DLC’s. I haven’t completely beaten it yet, but I’m near the end of the DLC. If you are planning to buy and play this game; I highly recommend that you buy the DLC as well. You will get more out of your game.

That said, I have said everything I wanted to say about this game. It’s time to get to the conclusion.

Conclusion

The bad:

-Sometimes the game can be pretty buggy. Mostly the animations suffer from this.

-The voice acting is not good.

-The new hacking minigame is just bad.

-Parts of the story aren’t memorable, which is a shame since it’s an interesting story.

-The multiplayer is removed in the remaster.

The good:

+ Addictive gameplay with the new plasmids, weapons, tonics and Little Sisters.

+ The game looks still pretty great visually.

+ Amazing sound design and a great soundtrack.

+ Longer than your typical shooter.

+ …

Final Thoughts:

Is Bioshock 2 a bad game? Not in my opinion. Let me explain it this way, Bioshock 2 isn’t like Half Life 2. The sequel isn’t better than the original game.

Sidenote: let me be clear with calling Half Life 2 better than Half Life 1, I hear more praise for the second game compared to the first. That’s all.

Bioshock 2 has problems, it lacks polish in some areas and you can hear that in the voice acting and see that in the various minor bugs left in the game. On the Wikipedia article, you can read an interesting development history of this game. The developers had quite a big task ahead of them. How are you going to follow up the amazing Bioshock?

I personally think that this game is an amazing sequel that has some flaws. If you enjoyed Bioshock, there is a chance you might enjoy the sequel. Give it a chance, since this game has some amazing moments. And if you want the best visual experience, you can play the remastered version. About the remastered version, Drakulus wrote a pretty interesting article on the remaster of the original. You can read it here.

That’s everything for this review folks! I hope you enjoyed reading it as much as I enjoyed writing it. Thank you for reading and I hope to be able to welcome you in another article. But until then, take care and have a great rest of your day.

Score: 70/100

Gaming Nostalgia: Skipper and Skeeto 1 – Tales from paradise park

Wikipedia entry

512ZFPC4MCLAs a kid, I played a lot of children’s and educative games. Well, not all the time of course, but I have a lot of fond memories of it. When I went to MiseryLC’s place the other day, he was actually so kind to lend me his copy of “Skipper en Skeeto 1 – Pretpark” which translates to “Skipper and Skeeto 1 – Funfair”. It’s a very nostalgic game for us both, and I decided to write an article about it. So yeah, here we go! And as usual, feel free to leave a comment with your opinion on the game and or the content of this article. 

Rare game

61QY3X94DTLIf you are from America and you haven’t heard from this game, I won’t blame you. The creator of this game is actually from Denmark. While there is an English version, I grew up with a version in my mother tongue. I actually only just found out what the name of the game is in English.

I have fond memories of actually acting out this game with my sister. We hid objects to solve puzzles around the house and we played out the story with our own characters and objects.

Sadly enough, my copy got lost one day and I forgot about the game. After a couple of years, I started to play another game from my childhood again: Freddy Fish. Then, I wanted to play this game again. So, I went on a search on the internet to find a copy of this game. Then I learned how much this game went under the radar. I found various versions of this game in the original language, but I wasn’t able to find it in a language I could understand.

New copy

61AHHC15BXLIt’s a shame to admit that I haven’t played my “new” copy yet. I really should do that and write a sort of (quick) review of this game.

While the boxed version is extremely hard to find, the more common version you would find in Belgium is actually a version that was given away for free with a Dutch magazine for females. It still exists to this day. It’s called Libelle, and it’s full with topics ladies would read from the age of 18 and up.

It came in a jewel case with a little booklet telling you about how to install and the warranty. The usual stuff. Thankfully, the magazine hasn’t placed their logo all over the jewel case or disc (or in-game even.) The logo of the magazine is just in the top left corner once, and that’s it. Nicely done.

There are 11 mini-games in this game. All these games are optional and you don’t need to play them. But all the games are educational, for example, if you would click on the globe that you see in the screenshot (in-game of course), you would play a geographical quiz where you needed to guess where certain countries are. I actually remember some of them vaguely while writing this article. This is quite mindblowing if you realize that you haven’t played this game around over 15 years.

Wrapping up

skippershouse

While I have memories of the sequel of this game, I think I said mostly everything I wanted to talk about of this game. It’s always difficult to write these articles since you want to write a quite in-depth look about a childhood game you remember, but there isn’t enough content for that.

While I could talk about the animation, voice-acting and other things, I think I will save that for the review I’m going to write when I have replayed this game.

 I wish I played more entries in the series or even bought more of them, since they are now quite rare and unrated. They are quite well done educational games. I even dare say that they rival the quality of Humongous Entertainment! So yeah. I hope you enjoyed reading this short article about Skipper and Skeeto. I also hope I can welcome you in another article on my blog, but until then game on and take care~

Review #008: Corpse Party (PSP) review ~ The school of doom.

Corpse Party (USA)

The site of this game.

First Impressions article

Warning for gamers & parents: This game is for 16 year and older. This game contains a lot of gore, blood and foul language. This game can be extremely creepy. For those who are easily afraid, play with caution. 

I started to play several XSeed games before, and I didn’t realize things about this game since I started reviewing it. While researching this game, I learned that this game is a port of a Japanese PC-98 game made by one person. He won a competition with that, nearly 5 million yen. The game is then ported to the PSP year later. These are signs of an extremely good game. But, is it? Or is this game an experiment of that Japanese developer to check if the game is ready for western releases? It’s obvious from my first impression article that I liked this game an awful lot. Now that I finished the main story line, it’s time to give this a proper and full review. Is this game truly worth the praise I gave it? Or is the game now going to fall flat on it’s face? Let’s dive into Corpse Party. 

The ritual

corpse_party_3It has been quite some time since I got scared from a video game. Horror games are usually a no-go for me. It contains jump-scares and cheap tricks for scaring you. Games like 999 and Virtue’s Last Reward are major exceptions on that rule.

But I wanted to change that one night and I booted up this game, just before I went to sleep and I started to play this game with earphones in. And I am glad that I did. Like I said in previous articles, I love myself a good story. And this story really drew me in.

The game is also based on a manga. And I now want to read the manga, to see how good the recreated it. If the manga or the game was first, it isn’t clear to me, I can’t tell.

But this story made me gasp, be silent and got all my attention. The pacing is just perfect. The game is creepy. Very creepy, but it doesn’t overdo the creepiness at any point. The game is creepy if you read the text. The point here is that the writing is extremely well done.

What adds to the game is the voice-acting. The voice acting is where I think this game shines. The Japanese voices really add to the story and make you feel the emotion that they tried to show. Also, the sound of the voices matches the characters displayed on the screen quite well and I didn’t have any character where I would use another voice.

So, the story is extremely well done. And it really gets thrilling. Plot twists are around every corner. Sadly enough, it’s obvious sometimes what the fate of some characters will be but how slow or how fast it goes down really makes the game unpredictable.

Uniqueness

6289325919_6407efd37c_zThe gameplay caught me off guard. I’m quite surprised how many visual novel games have such unique gameplay.

Your goal is to escape a cursed school and find your classmates and teacher. But, at that cursed school something extremely terrible happened. And something is there to stop your progress. That’s all I can tell you without spoiling the story too much.

The game has 5 chapters. The length of each chapter continues to grow larger. With the amazing finale with over a 2 hour playtime if you don’t get stuck anywhere.

There is a twist. The game has multiple endings each chapter. And these can be triggered by one wrong move. This makes the game difficult to play. This game won’t hold your hand and you fell a sense of reward if you finish a chapter. There are points that give you hints but overall, it will be all up to you.

There is one major flaw with the gameplay though. The save system. I didn’t like it one bit. You can save by using candles placed all over the map. But some are so far out that when you get a wrong end, you get frustrated. Also, you can save your system data, which means you save the tags you found and the game also saves that you achieved a certain wrong ending. Which can get confusing. There is also a save feature that you can only use once. If you load that save file, the save deletes itself after loading. This isn’t such a great feature. For a good save file system, Virtue’s Last Reward got it right.

I’m here.

images

The music and sound are extremely well done. The music does what’s supposed to do. For some players, it can feel a bit out of place but for me, it actually worked. I really gave me that Virtue’s Last Reward vibe and really got me hooked. If I can buy the album somewhere, I certainly will.

Although, on very rare occasions you can make the music glitch out and not play. And some parts don’t have music. But this is so nitpicky.

The soundeffects, something I always am very strict about, well made me zip my review mouth. Really, they are good. Everything sounds like it’s supposed to sound and it doesn’t have any sound effects too much or too little. They got it right with this game.

Graphically, this game looks dated. And is this a bad thing? Not at all. If you compare it with how it was in the PC-98 version the game got quite a big improvement in the graphics. But I love how they didn’t make the graphics become “too new”. It still has that feel of the original games without being too “ugly” for the graphic lovers. The characters look nice and the location of the game is lovely. But, there is one flaw in the graphic department.

The animation isn’t all that great. Lines where bridges need to come, walking in less then 5 frames, some characters seem to slide over the scene instead of walk. It feels extremely basic. It doesn’t take you out of the experience but it really brings the game down in my opinion. It’s a big missed opportunity.

Before I forget, this game also got the amount of gameplay and story quite right. There are parts where you need to go through large chunks of text, but you get a lengthy part to play too.

There are also 10 additional chapters. I think you can unlock them by getting the wrong ends or collecting certain tags. I haven’t played these yet, but it surely adds to the replay value.

And that’s about all I can say about this game, let’s go on to the conclusion.

Conclusion

The good:

+ Bad-ass story.

+ Memorable characters, setting, story…

+ Graphics feel rightfully old school.

+ The music is one of the best I have heard in a while.

+ Soundeffects are well done.

+ The voice acting really adds to the game.

+ Lengthy game.

+ It will truly challenge your skills.

+ Different endings.

The bad:

– Save feature.

– Animations aren’t polished.

– The rare music issues and silent area’s.

Conclusion:

I barely score games a full 100. And this game got close. The game is really well made and got me into gaming once more. I was slowly growing out of gaming and wanting to review and write again. Yet, this game made me change my mind.

The story is unique, doesn’t exploit the usual cliches and takes twists and turns without getting too complex. The music is great and the voice acting adds to the game. I can’t repeat it enough.

If you play this game in the dark or not, it’s up to you. But pay attention, it will draw you in and hold you there for as long as you can play the game.

Apart from the major flaw of the animation and the bad save features, this game feels flawless. Leave in the comments what you think of this game.

Score: 95 / 100