My favorite gaming music #27 – Restart playing it?

More selections via this hub page

Heavens, my life is still extremely busy. But today, I was finally able to do something I haven’t been able to do in such a long time! I was finally able to go to a garage sale. I posted a nice loot picture on my Twitter. During my walk on that garage sale, I started thinking on which games are prime article material and I have found a couple. But, I mostly started thinking… Now, that I’m listening to music while browsing the stalls; isn’t it time to write another article about music I really like from that games I play? Of course! That’s what I wanted to do when I arrived home before I started playing my new games. So, grab a snack and turn up that volume since I want to share some amazing gaming music. The rules of this series are simple, I have to pick the original version (remixes and game related music is for specials in this series), one song per article and per game series and try to never duplicate songs in the whole series. So, are you ready? I am! Let’s dive right into it while I invite you to leave a comment in the comment section down below!

Electronic Super Joy 2 (PC) – Very Nice

My platform skills aren’t the best ones out there. Yet, the Electronic Super Joy series always pulls me back into trying to beat several levels and I have major trouble not trying since the music… The music in this game is such a blast to listen to.

One of my favorite music genres is electro and dance. And the epicenes that this track provides during gameplay is just mind-blowing. I have to admit that I have a hard time focussing on the game while this track is playing, since various amazing scenes are playing in my head of the little guy jumping his heart out from platform to platform.

There is another track in Electronic Super Joy 2, called “Cuts” that gives me a similar vibe. And for some reason, the intro… it reminds me of the start of a Sabaton song. Oh, well.

In any case, I really like the soundtrack of this game and I play it quite often while I’m working or writing for my blog. S give this track a listen and give the other tracks in the OST a listen. You might want to replay the games again, like me.

Dusk (PC) – Dusk

Imagine, you open a retro FPS and prepare yourself to explore a grim and dark world filled with enemies that want you dead. A metal track that is not only ominous but also pumps you up, starts playing. If only it wouldn’t be over the top that you see an action filled montage during this track.

That’s how the main menu of Dusk hits the player. If you want to know my opinions on the game, I have written an article on Dusk in the past. But, it was one of the first games that I played with Andrew Hulshult’s music, and I really fell in love with his work. I have recommended his work several times in the past, but he really deserves it, in my honest opinion.

The power his music brings to the game is amazing. The game is several times better with it. While playing Dusk, I really felt somewhat creeped out but pumped up and ready to defeat the Lovecraftian enemies that the game was throwing at me. And now, I want to play Dusk again… great.

Prey (2017) (PC) – The Phantoms

Prey is an intense game. It’s a game that has me on edge because of the mimic mechanic, everything that jump out at you. That innocent chair might be a mimic waiting to attack you.

So, you tiptoe around being careful that you don’t get jumped in that deserted spaceship when suddenly even larger enemies start to show up. The phantoms.

And then this tense and glitched out techno/electro track starts playing. I really love the battles with the phantoms, and the tense/glitched out music really add to the urgency of those fights and make them even more memorable.

Since I have written an article on the game, I haven’t gotten the time to beat it yet, but I’m really planning to do so since this game and the core mechanics are so enjoyable that I really want to see it through to the end. I’m currently about 60% done with the game so, I’m really surprised that I started focusing on other games while the story is getting pretty tense. Oh well, I’m sensing a theme in this article… Now, I really want to play Prey again.

The Great Ace Attorney (Switch) – The Core

There is this game I really want to write about and that’s “The Great Ace Attorney Chronicles” on the Nintendo Switch. Two games which first had no plans to get localized and out of nowhere, these two games with all the extra cases and DLC got localized in one package for us on the Nintendo Switch.

While I’m still bummed out that we don’t get a physical version here in Belgium, I’m still playing this game and making a lot of progress with my buddy Adventure Rules for our collab.

We are making something quite unique, and we want to do it good. It’s taking us such a long time because we are both busy people AND because the idea we have is a lot of work to pull off right. But, I’m certain you will love it when it comes out. Keep an eye out on our twitters to be kept up-to-date on our progress. But, for now, I’ll leave you with this amazing tense track from the game to hype the collab up again. 🙂

Conclusion

I have a list of music tracks I want to write about in this series but, when I looked at my list today, I noticed a few tracks to make a nice theme. So, the theme is the title, and it’s twofold. The idea is that I wanted to talk about tracks from games I still want to finish, and that I wanted to “restart” playing to listen to them again.

But, I think most of you have realized that play on words already. So, with that said… I’m going to wrap up the article here. Since, as I said in the intro, I went to a garage sale and I really want to start playing the games I found but didn’t want to skip another week in writing. That’s why this article is a bit shorter than my usual articles.

So, thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Android Games – Let’s start playing on my phone again.

It has been quite some time since I wrote an article with short reviews of Android games, has it not? Lately, I have been focussing on the bigger games and I haven’t given the smaller games some time to shine on my blog. Also, when I was talking about a smaller game, I wrote a longer article on it instead of a short review. But, since I’m currently working on bigger articles and I didn’t want to skip this week, I decided I wanted to bring this series back and start talking about a few smaller games I have been playing on my phone lately. So, let’s start talking about smaller Android games and let’s take a quick look if they are worth your time/money. Also, feel free to leave a comment in the comment section with your thoughts and opinions on the games and/or the content of this article.

ProgressBar95

Steam versionAndroid version

For those who don’t know, I’m 28 years old, and I also have a day job. This day job is being an IT admin in a big art secondary school (high school for some) here in Belgium. My work days are filled with solving problems that teachers and students have, improving our IT infrastructure, developing our website… Apart from that, I’m also a big fan of old tech and I love messing around with old computers and technology.

So, when I came across ProgressBar95 on the app store, I downloaded the game right away. And I fell in love with it right away. The game keeps true to its tagline that this game is a “hypercasual UI game”. The main idea of this game is that you are a progress bar that needs to catch dropping squares to make the progress bar progress. Blue and light blue are good ones, orange are errors but still help you in progress. Pink detracts from your progress bar, so you can get rid of orange squares if you want.

Depending on how well you do, the amount of points you get to unlock various upgrades to your computer. The higher your level, the more difficult this game becomes and the more points you can earn. This game also works with lives, but if you run out of lives, you don’t have to wait a certain amount of time for them to recharge and try the game again.

So, the interface of this game is top-notch. It nails the ascetic of being a computer amazingly. For example, to toggle sound on or off, you can press the sound icon in the bottom right of the computer. If you click the “EN” of the language toolbar, you can switch languages. It also has a colorblind mode, cloud saving, multiple game modes and one of the best ways to handle microtransactions I have seen.

The different gameplay modes I have played so far is a sort infinite runner Wolfenstein game and a “dodge the red numbers and get to the bottom of an Excel spreadsheet”-game. They add so much variety to the game and I love going between them if I’m bored with one game mode.

The biggest recommendation I would give to you is that you buy the extremely cheap “no-ads” package. Overall, the ads aren’t annoying but the game improves so much without forced ads. Now, if you look at the whole shop, you might think that this game is a “pay-to-win” or a money sink. But, no. You can pay to unlock all other levels but 99% of the stuff in the store can be earned easily in-game by winning levels or doing side quests.

It’s clear that this game has a lot of love put into it and I have a hard time finding anything negative about this game. Apart from this game being extremely niche and the game being a little boring for extend playthroughs… But yeah, I honestly would recommend this game to all my other retro gamers or people who are into computer science. It’s an amazing and refreshing experience.

Score: 5/5.

Word Lanes

Android store

So, when I’m in a waiting room or have some time to kill, I love playing small games. Especially when they are puzzle games like word searches or connect the dots to give two examples.

In Word Lanes, you are presented with a grid of letters, and you have to find all the words that fit the clues at the top. Each letter can only be used once and the letters have to connect horizontally or vertically to be used in a word.

This game is rather relaxing, and it’s a great way for me to unwind. I also love how the game is fully translated into my native language. The only complaint I have about that is the fact that as a Belgian person, I always have to struggle when the hint is talking about something from the Netherlands. But, I always report them with a handy report feature after you solved a clue. With this report feature you can report typo’s, wrong clues and things like that.

I’m also on the fence about the microtransactions. You earn coins to use the hint features after beating a level, but I feel I always don’t have enough. Thankfully, you have these daily rewards and saving them up is easy then. Honestly, I just think that the prices of the power-ups are a tad bit too high.

But hey, that’s a minor complaint. Since this game has so much enjoyment to offer and the ads aren’t THAT intrusive and only play between levels. Also, quite frequently, I have an option where the ads are disabled for one day. This is amazing and actually makes me consider buying the “no ads” package since I got a free trial.

Score: 4/5

Reigns

Android store

Way back in 2017, I wrote an article about Questr. A game that has some “Tinder” style gameplay while being a questing game. Now, that game was more about adventuring while you created your party with a sort of Tinder app. In this game, the main feature of Tinder of swiping left to reject or right to approve, is set into a “choose your own adventure” game.

Reigns is published by DeveloperDigital and is so close to be amazing, it’s painful. The gameplay is quite addictive, and I love taking decisions as an immortal king on how my kingdom should progress. The atmosphere, sound effects, music and visual design is amazing. It really pulls you into the game and I love playing the game but…

It’s way too easy to take a decision. It’s too sensitive. I had several moments where I was choosing between two options and just because I hit the edge of one side a bit too much, the game decided for me. And not only that, my phone doesn’t have physical buttons anymore and quite often, I had the game deciding for me just because I swiped down to see the time or see my latest notification.

There is also no “message log”. So, when you put the game down for a moment, you can’t see the history of what happened. And if I want to change the options during gameplay, though luck. The menu only appears when see the progress between kings.

This game has a lot of amazing elements like having to balance your four powers and the various twists and turns certain decisions and pathways can take, but it has various rough edges, I fell so mixed about this game. Maybe the PC version of the game is better, but I feel like this game works best as a mobile game. But, I feel like the mobile version just got a few rough edges. For example, I had to look up a way to reset your progress in the game. It turns out you have to hold two fingers on to have the reset screen to show up.

Yet, I advise people who enjoy adventure games to give this game a go. But be warned, the mobile version has some rough edges. But, for the low asking price of this game and the amount of content in this game, I can say for a fact there is a LOT worse out there. And I’m also so glad that this amazing concept got a few sequels as well… So, I know what to play next on my phone.

Score: 3.5/5

Wrapping up

I’m so glad that I gave this format another go and revived it. It allowed me to talk about three Android games I wanted to showcase on my blog, but I didn’t have the time for or wasn’t able to write a good enough “long” article about. I think I’ll revisit this format more often in the future and maybe also use it when I play small games on Steam, Switch or other platforms.

Then again, with my busy lifestyle and the backlog of games I still want to cover, I can’t promise how frequent I’ll write articles like these. I also challenged myself to be brief and short in this article and I had the urge to keep writing about these three games. So, if you want a more in-depth article about one of these games, let me know in the comments.

So, with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

First Impression: There Is No Game: Wrong Dimension (Switch) ~ Ceci n’est pas un article.

ThereisnogameWikipedia entryNintendo.com micrositeDeveloper site

There is no game here, so there is no article here. I have been searching everywhere in this game and I have found nothing. So, why am I writing about this then? Because I have no other game to write about, and I still want to write an article since it’s one of my biggest hobbies? Well, who knows. I can’t say, since there isn’t an expanded version of a game jam here. Maybe that section in the latest Nintendo Indie World was a lie. … Okay, I don’t think he is looking anymore. I think it’s time to let you in on a little secret. … There might be a game here. Shall we take a look at it? Come on, you and me. Let’s talk about this secret game while you sneakily go to the comment section after reading this article and tell me what you think about this game and/or the content of this article.

Ceci n’est pas une pipe

fileD8CAV347I don’t think I’ll be able to keep up the gag from the introduction paragraph through the whole article before it gets extremely stale and boring to read. No really, it might not be enjoyable at all. There would be loads of things that’ll be way more enjoyable to do. Like, read one of my articles or play a game. 

But, since you are still here, I think you want to poke around in the wrong dimension that’s part of the title right? Alright then, reader. In this game, you take on the role of “the user”. Explaining how your adventure gets started would spoil various gags that this game pulls with you and since I try to keep my content as spoiler free as possible, it gets quite tricky. 

The different chapters of this game can be a standalone episode in a series, but it still has an overarching plot. It tells a story about a certain game program that is convincing you that there is no game. But, some strange glitch is haunting him and messing things up for him, so maybe it’s time to set things right. 

You and the game program travel through the various wrong dimensions on your way home to set things right while having amazing humorous adventures throughout various game genres that poke fun at various elements of that genre. The amount of the sneaky references and the clever use in the gameplay and puzzles of this game is just amazing. 

When I said “various game genres”, you might think that this game has a lot of different gameplay styles. Well, this game is a point-and-click adventure. So, while you might be a Zelda-style adventure game dimension, you have to interact with the game via the modern point-and-click controls. But, more about the gameplay later. 

First, let’s talk about our Russian(?) host. Your game program friend is fully voice acted. The voice work has been done by Pascal Cammisotto, who is actually the French developer of this game. While the game is translated in various other languages, the voice acting is stays in English, and it’s glorious. The voice acting in this game is extremely well done and adds even more charm to the game, which may or may not be there.

The pacing of this story is walking on the fine line of going a tad bit too fast and just fast enough. I felt that some sections of this “fictional” game that I have played so far went over a bit too quickly, but I also think that if they dragged on for a bit longer they might overstay their welcome. In other words, in most places the pacing hits the right beats but in some cases, I found that a section was over a bit too fast.

“User, please solve that.”

20200807202822_1So, in this game you have to interact with the world in various unique ways via your usual point-and-click style gameplay. You find various items that can aid you on your quest. Your inventory is at the bottom of the screen, and you can place it in the order you like. If two objects might be able to interact, they get a white outline around them. 

Not that this information matters, since I’m not talking about a game that’s here on Switch, but I felt that this game controls better when being played on the touch screen of your Switch compared to the docked controls. I’m not saying that the controls while docked don’t work, but you need to quickly interact with some actions, and I was able to solve most of the puzzles more easy using the touch controls. 

The controls were quite easy to get a hang of. It didn’t take long before I was able to tackle the amazing puzzles in this game. The difficulty balance in this game gets a thumbs up from me. I really loved to solve the puzzles in this game and the mechanics and gags used to solve the puzzles in this game make the game being a love letter to our hobby even better. 

Also, when you are stuck in a certain section, the hint system gets a chef’s kiss. A ten out of ten. Whenever you click the “Help” button, you can unlock a hint. In most cases, you have to unlock another hint before you can unlock the solution. The only penalty you get from using the hint system is a small “boo” shout that the game gives you. But, I highly advise you to not use the hint system. The solution and out-of-the-box thinking you have to do is so much more enjoyable when you solve it without a hint. It’s a shame, since the hint system is one of the best I have seen in point-and-click games so far. 

The biggest shame of this game is that this game is extremely short. This game can be beaten in 5 to 8 hours. So, I currently played this game for 3 hours, so that means I’m somewhat over half way to beat this game. I always feel quite conflicted about these short games. At one hand, some of these are a blast to play through and provide a lot of unique experiences but on the other hand… I always wanted from the game. 

Nostalgic

tng-fp__xlI think we are currently in the time period where people who grew up with the same sort of games then I did are currently in the indie game development scene. The various game spoofs that this game visits feel so extremely nostalgic all the while that this game is putting its own unique spin on them. For example, the Zelda-style spoof reminds me so much of playing the Minish Cap for the first time. And the first spoof reminds me so much of playing old school point-and-click games from Humongous Entertainment or LucasArts.

The game’s visual presentation pulls you in so much that it makes the game more addictive to play for me. It blends the visual style of its own and the games it’s spoofing so well I have a hard time telling which is which sometimes. I can only praise the artist who works on the visual presentation and the animations since you did an amazing job. 

And as usual, after talking about the visual presentation… I talk about the music and sound effects. And just like the visual presentation, I have no complaints about those either. It’s an amazing blend between modern and retro styled sound effects. I could be an annoying nitpicker and say that it’s an extremely minor shame that the whole soundtrack of this game is orchestrated but then again, that’s extremely impressive for such a small indie game that only costs $13.

So far, I have been praising this game to the moon and back. It’s almost that this game doesn’t have any negatives apart from its short length. The save system works fine, the UI is excellent… I feel that this game is polished and play tested quite a lot before it got released.   

The biggest negative I can say is that this game has some jokes that might go unnoticed or fall flat for younger gamers or people who just get into gaming. I honestly don’t think that the story is going to be so strong if you played it with people who aren’t that into video games. But, if you are well versed into games, I think that this game’s humor and charm will draw you in like it did with me.

Now, this game falls into the trap of being a short point-and-click game. If you want to enjoy this game to its full potential, I highly recommend that you read as little about the game as possible since the fewer you know about the game the better. Otherwise, the charm and humor will hit less hard and that’s a lot of what makes this game so addictive and fun to play. 

The second trap of the point-and-click genre is that the replay value is extremely low. While you might enjoy your 2nd or 3rd playthrough, you will know most of the gags and story beats in this game which makes a 2nd playthrough way less enjoyable. Unless you are doing a speedrun of this game of course. 

So, I think I have said everything I wanted to say about this game. It’s high time for the conclusion I sort of already gave earlier in this article. If you are into video games and enjoy a point-and-click adventure game, I think that this short game is one you shouldn’t sleep on. While the game works a lot better with touch controls compared to controlling it with the joy cons or a pro controller, I don’t think that it would hinder your experience too much in this game. 

Now, if you aren’t into video games, I would still recommend this game to you, but I have to warn you that a lot of the gags and spoofs in this game will go over your head. The strength of the story only shines when you know a little about computers and games. Then the beautiful game world and the nice audiovisual design will draw you in just like it does it with me. 

If I have to describe my feelings and thoughts about this game in a short paragraph I have to say that this game is a humorous point-and-click adventure that takes you through a nostalgic trip throughout (recent) gaming history that uses it’s gags extremely well. The charm of the story, settings, visual and audiovisual presentation quite well to deliver a short but extremely enjoyable adventure that makes me keep an eye on the developer of this game about what he is going to do next.

So, it’s high time to wrap up this article so I can start finishing this game. I want to thank you a lot for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Oh, so there was a game there… Should I start reviewing it?

Game Quicky: Moon Raider (Switch) ~ Time For Revenge

heroNintendo.com micrositeDeveloper site

Drageus Games is back, and they provided me with another press key for a game with the request to give my 100% honest opinion on the game. The game I’m going to take a look at is going to release on April 23rd on Switch but if you want to play it right now, you can play it on Steam, iOS, Android. Apart from the game releasing on Switch, it’ll also release on the Xbox One and PS4. So, is this action, platformer / metroidvania-ish game worth your time, or should you skip this one? Let’s find out in this game quicky while I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article.

Editorial note: please note that it's possible that this game gets updated when it gets released and that some things mentioned won't apply. 

Time for revenge

screenshot01In this game you play as Ava, the daughter of a scientist and the former queen of the moon, Selene. Now, our former queen needs special gems to stay alive, but they start to run out and Selene gets quite ill. So, it’s up to Ava to rescue her mother, and she does that by raiding the moon of all places. 

So far, I haven’t gotten too far into the story, but the setup for the story is simple and to the point. I was hanging out yesterday in a livestream of this game done by Star or Shovelware. The reason I bring this up is that I also used his stream as a research to write this article. Of course, I played the game myself but if you want to have an additional opinion, I would recommend watching that stream after reading this article. 

Anyways, the story. It doesn’t get in the way of the game at all. Which is both a negative and a positive. I felt like the story has potential but due to the lack of development of any kind, the story feels a bit useless. Oh well, I’m happy it’s here, and it’s not too generic and actually has a great motivation to play the game.

You would get the impression that this game is a sort of Metroidvania game since it has various elements of the genre but from what I have seen and played so far, this game isn’t that. This game is an action-adventure platformer game with elements of the Metroidvania genre. Surprisingly, it flows pretty well. 

The main goal of the game is getting from the start to the end of the zone. You can do these zones somewhat out of order, but overall this game is quite linear with some secrets hidden for explorers. The move set is quite basic, but it does the job. You have your standard double jump, attack, and you unlock some special abilities later in the game. 

Overall, the controls are extremely responsive. I got used to them extremely quickly, and I also got used to the quirky hitboxes of some things of the level geometry. But, I have a bit more to say about the controls, but I’m going to save that for later since this isn’t the correct section of the article for it. 

Something that surprised me is that by default, the sound and music is set to 50%. I have no idea why that is since the music and sound effects are amazing for this indie title. When you are playing this game, I highly recommend that you raise the volume of the sound effects and music since it enhances the experience quite a lot. The voice samples for the enemies are so well done. The music is decent, and it really adds to the moon raiding vibe. The minor nitpick I have is that this game doesn’t have sound effects for the UI. So, moving in the menu’s is completely silent, apart from the music.

Something you might have noticed by watching the screenshots of this game is that this game looks amazing. The environments are extremely detailed, nicely themed and quite colorful. I think it’s one of the strongest points of this game. The same counts for the animation as well. Together, the game runs at an amazing frame rate and is quite immersive. A minor complaint/praise I want to give about the visuals is that I felt that some traps like the prickly vines in one of the treasure room blends in a bit too well. This can be seen as a good and a bad thing. 

The revenge isn’t needed

screenshot04So, where does this game drop the ball? Well, first, let’s just say that the respawn mechanic is a bit broken. It’s also mentioned in the livestream by Star or Shovelware, but I also didn’t like the mechanic where when you die, you respawn at the start of the zone with the health you entered.

Health pots are quite rare, and I highly advise you to try and stock up before leaving the zone since otherwise you might regret it. For one of the bosses I had to go to the previous zones and get a health pot, go back to the boss zone, go back to the previous zone… Since, one health pot only heals one bit of health. 

There is nothing wrong with the quick respawing, so you can try again and try to avoid your mistake that got you killed, but the health thing really slows down gameplay. If the developer really wanted to balance the game, I think that at least half of your health should have been filled at respawning since nothing is more annoying than being in a long level where one mistake kills you.

A second mistake is the lack of a level select/map/completion screen. There are some animals to free in certain levels and special gems to aid Ava’s mother to pick up in the levels, but you have no idea in which levels they are and how many you have collected already. You have an overall counter on the top middle of your screen, but that’s about it. Thanks to the lords that already picked up gems and freed animals stay freed when you leave the zone, but not when you die.

Thirdly, there are some moments where I felt that some minor quality of life polish could have helped the game quite a bit. I had to learn the hard way that some smaller creatures are not set decoration but enemies. But the biggest thing I feel could be better in terms of quality of life in this game is a bit more sound effects when you use your gem energy. Especially when you are dashing, it would have been nice to have some sound effect when it’s almost depleted, so you could act accordingly and not try to go cross-eyed between the top monitoring your gem energy and the middle of the screen where you have to play the game. 

Another nice example is how the great save system works. The game saves every time you enter a zone. It doesn’t matter if you enter it via the exit or the entrance, your game saves, and you respawn with the amount of gem energy and health you had while entering. Now, this isn’t said anywhere. There isn’t even a save icon to indicate that.

The 4th thing that this game doesn’t do all that well has to do with the movement. Now, hear me out. You can jump up in the middle of a platform, but you don’t go down. In the middle of the lava zones, I opened a gate and jumped up to a higher ledge to avoid an enemy. But, I jumped on the higher ledge, and now I had to go all the way around to pick up the crystal since I couldn’t go down. 

In addition to that, I felt that using the dash was clunky sometimes. I didn’t always feel in control. Since I mostly control Ava by the left joystick and the dash works a LOT better by using the D-pad arrows. I also felt that the “Y” button is a strange button for that. You use “B” to jump and my fingers won’t go naturally to the “Y” button to dash but to one of the shoulder buttons. Maybe this might just be me, but I feel that if you had the ability to remap or use another control scheme, this would have been better.

Apart from that, I feel like the dash drains your gem energy way to fast. This drain made me grind for gems several times which is extremely slow mind you.

There is also no duck button. I can’t count the amount of times I tried to duck to either hit a small enemy or dodge a rocket and looked down instead… That was quite annoying.

The final thing I want to mention is that I find it quite surprising that this game isn’t translated. Usually, Drageus Games’ games are always translated into various other languages. But not this time, this game is only in English. Maybe that might change after the release.

So, yes or no?

ss_b360b3da6090a8aeb997ac9333be437be1189f51.1920x1080

So, is this game worth your time? My answer to that question is YES. While the game has some rough spots which I mentioned in section above, I honestly think the positives outweigh the negatives here. 

If the developers improved the respawing mechanic, gave us a completion list, tweaked the dash controls and gem drain, polished up the controls a bit and maybe control remapping, this game would improve so much. But overall, this game plays amazingly for being a budget indie title. It’s only €10 here in Europe and I have played a lot worse games for that price. 

The hand drawn visuals, the amazing animation and the nice mix between an action adventure platformer and metroidvania makes this game somewhat addictive, and it wouldn’t surprise me that I’m going to finish this game on the train back and from work. It’s an amazing time waster, and I’m so glad that I was able to play it. 

So, if you enjoy action-adventure platformers, I would recommend that you check this game out. Like I said before, it has some rough edges but who knows, they might get polished up in a future update. Since, the potential of this game is amazing, and I would love to see this game get the spotlight it deserves and maybe a bit more content since reading from the press kit, I think this game might be a bit too short. 

And that wraps up my article about Moon Raider on the Nintendo Switch. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 4/5

First Impression: Jake Hunter – Detective Story: Ghost Of The Dusk (3DS) ~ Norse Wolves

jake hunterWikipedia pageNintendo.com page

I can’t hide the fact that I love adventure games that take you on a story that takes a lot of twists and turns. The Nintendo DS and 3DS introduced me to many series like Ace Attorney, Professor Layton, Zero Escape, Trace Memory and many others. So, it seems fitting that one of the latest games I add to my 3DS collection is one that fits my favorite genre perfectly. It’s the second Jake Hunter game released in the west. So, is it any good or should this series stay in Japan? Let’s find out if this game meets my high bars while I give you my honest spoiler free opinion while I invite you to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Norse Wolves

Jake1In this game you play as Jake Hunter, a private detective who is enjoying his drink at the bar while a strange man starts talking to him. One of the coworkers of this strange man dared the strange man to go inside an abounded house in the middle of the night. There are a lot of tales about this house and they all have a pattern. The house is cursed and everybody who enters and/or lives in the house is going to die in an accident. 

Jake doesn’t waste time and investigates the house and indeed finds a dead body of a homeless man. When you discover that the homeless man has been murdered and when you meet the owner of the house who lives in a small shack at the back of the giant house/mansion, a chain of events is started that takes Jake Hunter on an adventure with everything you would want in a detective story.  

In terms of the game delivering on my high expectations in terms of story and pacing, the game fully delivers. The only shame is that you miss some backstory and interactions with the characters which isn’t referenced too much. It’s like starting to watch a police series from the 3rd or 4th season in. But apart from that minor complaint, the story is still good enough to take you in it’s world and take you along on the adventure. 

I do have to mention that so far I have only spent my time with the main case on offer. In total, there are 6 cases in this game. In order to not spoil myself, I have decided to play these cases in order. So far, I’m still in the first case which has the same title as the game. 

This game also has voice acting, there are short Japanese lines spoken to breathe a bit more life into the characters but don’t expect them to be fully voice acted. Most of the dialogue is written out in text boxes. And about them, I do have some complaints. 

The first complaint is the fact that the color used for some characters matches the color for Jake thinking or preforming actions. I find this rather confusing and I think that it would have been better if another color had been used or another font or even put it in cursive. 

The second complaint is that the game asks you to remember who has which dialogue color. So, if you have forgotten that the green text is for another officer, well too bad… The game doesn’t tell you who is talking. 

While I do have two complaints about the dialogue system, I got used to it quite quickly. I kept these two issues in the back of my mind while I was playing the game. Overall, they didn’t hinder my enjoyment of the game too much but I was so glad that I could use the up and down arrows to move through a short history of the dialogues to check out where I went wrong. 

Handholding Police Work

Jake2

So, the story and pacing lives up to my high bar of expectations. But does the rest of the game live up to my expectations? Well, let’s talk about that. 

In terms of gameplay, you can compare this game most to the Ace Attorney series. You interview people and go to various locations to investigate and gather evidence to find the culprit. 

Now, unlike Ace Attorney, this game can be extremely handholdy. What I mean with that is that it’s almost unlikely that you leave a scene without finding all the evidence and/or talking to everybody. This take a lot away from the challenge in my opinion. So, if you are looking for a challenging game, I think that this game might not be the right one for you. 

It isn’t a cake walk either. Since some parts of the investigations require some pixel hunting. So, if you are stuck in a search, take a good look at everything. If the joystick is too sensitive, use the D-Pad for more accuracy. If only spots you haven’t investigated sparkled or gave some sort of identification, this would have helped so much.  

There are some cutscenes in this game, most of them are used to set up the start and/or end of a chapter. I’ll talk more about the scenes when I’m going to talk about the visuals of this game. But there is a thing I want to mention before that. The save system. 

This game doesn’t have any feature to speed up and/or skip these cutscenes to my knowledge. And why is this important? Well, because you only have three save slots. Yes, three save slots. For all the 6 cases. Man, I wish I had three save slots per case or one per case. Oh well, this isn’t too big of a deal since this game is quite linear so you can at least save for 3 different cases without loosing your progress in one. 

Which is a good thing since it’s quite tricky to find your latest save. Thankfully, it tells you how far you got into the case before you load the save file. But that information would have been way more useful on the box of the save file itself. 

Apart from that, I don’t have any other UI complaints. So let’s return to talk about the gameplay. The core gameplay consists mainly out of two parts. Talking and investigations. Let’s start with the talking one first. 

I could start explaining how every mechanic works in detail but that would make this article quite long. So, take it from me that you learn how to use the UI quite fast due to the excellent tutorial chapter. Now, about the first core mechanic, the talking. Of course, you have your normal conversations where you either share information with other characters or just gather information. In itself, this isn’t the difficult part. The “difficult” part is the interrogation of some characters or the “Talk Profile”. 

When you are doing the “Talk Profile” of somebody, you have to choose the right angle of attack to get the information out of somebody. It’s a bit like the cross examination in the Ace Attorney series without the penalty part. If you get it wrong, you can try over again without seeing a game over screen once. The same mechanic is applied when you are deducing something or thinking which action you should take next. 

The second core mechanic of this game is the investigation. Apart from moving from place to place, you can investigate a location at certain parts of the story. In these parts, the pixel hunting can be huge. At least two times I have been stuck at an investigation because I hadn’t found one clue. Oh well, spam clicking sometimes helps or revisiting the game with a fresh mind after a good night sleep helped as well. 

If these two mechanics weren’t into the game, this game would be a kinetic novel. This game doesn’t provide a lot of challenge but I keep finding it fun to play. I find it funny that there is even a sort of hint system in this amazingly linear game. Then again, it once helped me in the pixel hunting since I overlooked something. 

Comic books

jake3Visually, this game reminds me a lot of reading a comic book. There are barely any animations in this game apart from the UI elements but on the screen, there isn’t a lot of animation. Sound effects are used to great effect in this game as well as clever camera motions during the cutscenes. The box-art of the game also adds to the idea of a comic book further. For some reason, I find it quite refreshing to see this visual style. It sparks my imagination to make the characters come to live and how they act. 

The presentation of this game is quite detailed and I applaud the amount of work that the designers have put into this game. It really looks like you are playing through a comic book. The characters really look like I would image them and together with the minor pieces of voice acting and the sound design, the game comes to live.

Speaking of the sound design, I’m really impressed with it. It walks that fine line of adding tension and not being too present to get annoying. In addition to that, the soundtrack. This soundtrack is quite enjoyable. I found it quite surprising that the intro theme of this game even had some sung lyrics. No other track of in the soundtrack is like that.

So, the cutscenes are a perfect example on how this game works like a living comic book. There are barely any animations in these as well. For some people, this would be a negative of this game but in my eyes, I find that it adds to the atmosphere quite well.

Now, I think it high time to get some minor nitpicks out of the way before I finish my overall opinion on this game. The minor things that annoyed me through my playthrough.

First of all, I would have loved that some checkmark or something like that appeared next the questions I couldn’t get more information over. Since that would have saved me some time asking repeat questions.

Secondly, I hated that if you finished a dialogue, you weren’t always able to use the DPAD to watch the history of the conversation. Thankfully, I save often so it isn’t too big of a deal to reload my manually saved file and replay a part of the game.

Thirdly, saving in the middle of a dialogue means that the save restarts at the beginning of a certain scene. So, keep that in mind and don’t be alarmed when you have to redo a converstation.

The fourth thing is that when you are in the game, you are unable to get to the options menu. Only in the main menu, you are able to see the options menu.

And the final and 5th thing is that when the game tells you, you can advance by touching the screen it expects you to touch in exact spots. For example, if you check your log, you have to touch the paper in order for you to see more. While this helps immersion, I would have loved a sort of scroll bar instead… Yet, the biggest issue is when you have to tap the bottom of the screen while the rest of the screen doesn’t react on your touch.

In conclusion, I think it’s clear that I’m enjoying myself with this game quite a lot. Honestly, I highly recommend this game to everybody who enjoys games like Ace Attorney or CSI. I find the story well written and the visual presentation is a nice change of pace of the highly animated and detailed characters of the more recent adventure/detective games.

Sadly enough, it makes a few mistakes in terms of pixel hunting and the lack of a real difficulty… But the positives are so good that it highly outweighs the negatives in my opinion. It’s so enjoyable that I went on eBay to buy myself a copy of the DS game that was the first Jake Hunter game ever come out in the west. I want to experience more of this series while I haven’t finished 1 out of the 6 cases in this game.

So yes, I’m quite sure that I’ll finish this game and maybe write a review about it if other interesting things appear like what is hidden in the gallery after you finish a case. But apart from that, I have said everything that I wanted to say about this game so I think it’s high time for my usual outro.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Terraria (PC – Steam) ~ The Adventure Of Digging

headerSteam storeOfficial website

I know I was going to write another article this week, but I felt that I was pushing myself creatively too much so I decided to let my readers decide on which game I was going to write next. Twitter polls only give me 4 options and Terraria won. So, Terraria. A game that quite recently got it’s “final content update” not too long ago. So, in it’s “final form” is this game (still) worth playing? Let’s take a look at the game together in this article while I talk about my own opinion on the game and invite you to leave a comment with your opinion on this content of this article and/or the game. 

Editorial note: Review written while playing v1.4.1.2

The Adventure of Digging

There is no real story in this game. This game is an open world sandbox game. This game gets compared to games like Minecraft. Some even call(ed) it Minecraft 2D. But let me tell you, there is a lot more to this game than just a “simple Minecraft clone in 2D”.

The amount of differences in gameplay mechanics is so huge you can’t really compare Minecraft and Terraria a whole lot. I only use the comparison to say things like: “If you don’t know what Terraria is, think of Minecraft in 2D with some extremely interesting mechanics, richer combat, more bosses…”

I think it’s high time to talk about the “story” that exists in this game. Since there is some sort of a story in this game. I’m not going to talk too much in-depth about it, but if you want to know more… then I invite you to read the lore page on the Terraria Wiki. While in-game, you won’t really encounter this story so it’s an interesting additional piece of content for this game.

I’m going to apologize in advance if I compare this game a lot to Minecraft since this article comes from somebody who has been playing Minecraft for years upon years (since Beta 1.4 in 2011) and only recently got into Terraria. I have played it with some friends in the past but rarely on my own.

Now, I think this puts me in an position where I can take an interesting angle while reviewing/talking about this game. I think that’s it’s going to be very clear as soon as you read the following paragraphs. Now, this might mean that some things won’t get reviewed too in-depth to keep true to the theme of the article.

Terraria outdigs Minecraft

20201206145644_1I honestly enjoy Terraria more in the music department. While Minecraft has an amazing soundtrack, I feel that Terraria uses it’s music in a better way. Honestly, it has been quite some time since I played Minecraft with the in-game music simply I find Minecraft a bit too silent. But it’s quite rare to have a silent moment in Terraria. Also, it has a lot of unique music for each type of biome, boss and if you are underground or above ground…

Something I adore Terraria for is the fact it solves the issue a lot of players have with the early game grind. So, it works like this. When creating a character and when you create a world, you have to choose if you either play on Journey, Easy, Medium or Hardcore. If the world and character matches, you can enter the game. And here is the thing, you take your items and inventory with you.

So this means that you can take your strongest gear to a new world if you want to. That also means you can skip over the whole early game grind and directly get into the good stuff if you want. The only thing I could complain about this mechanic is that the menu UI is a bit clunky in that regard. I would have loved if the character selection screen and the world selection screen where combined. That would help switching between Classic and Journey mode so much easier. It also means you can play both Crimson and Corruption worlds with the same gear and character.

If you use a character created in the “Journey” difficult, you can even duplicate items when you have collected enough of a certain material. For example, if you collect roughly 400 pieces of a certain wood type, you can duplicate it. And guess what, this mechanic also transfers over to other worlds with the same character. You also have more control with this duplication mechanic like controlling time, weather, strength of the enemies among other things. Compare it a bit to commands in Minecraft with the duplication mechanic as an additional mechanic.

At first, I was afraid that this duplication mechanic was going to be overpowered. But I enjoy trying to collect every single variant that there is. There are a lot, but I mean a lot of items in Terraria, it’s not even funny.

Exploring and adventuring in Minecraft can be a lot of fun. Yet, at the moment of writing I feel that Terraria has a lot more to explore and do. Don’t get me wrong here, since it’s only by a slim margin. I feel that the dungeons and the progression is just a bit better implemented in this game than in Minecraft. But, I’m afraid that more big content updates like the Nether Update and Cave & Cliffs might give this point to Minecraft.

Now, something that Terraria nails over Minecraft is the combat. I find that the flow of the Terraria combat mechanics are a lot better than Minecraft’s. Also, there are much more way to fight your enemies than in Minecraft. From swords, throwing knifes, bows, morning star… In combat I love to use my sword for close by enemies and my bow for enemies further away.

There are also more bosses and enemies to fight in this game than in Minecraft. So, you can experiment with the different weapons that you can collect. Some weapons even have a special effect where you can spawn an ally and/or a pet. And then I haven’t started talking about the special armor that allows you to double jump, fly, climb walls….

Since that changes the gameplay quite a lot. There are various items that give you additional movement options and they all are unique and fun to play with. There is nothing to compare it with, since the enchantments in Minecraft compare more to stronger pickaxes or pickaxes of a certain material. Things like a double jump, wings, rocket boots… You have to juggle these items since you have a limited amount of slots to use. You also have the “social slots” that can also change your character’s appearance without showing your armor. The downside to it is that the effects of those items aren’t applied to you during gameplay.

One of the biggest advantages in my opinion is the fact that Terraria is on Steam and can use the Steam Cloud feature. This means that you can easily back-up your saves to the cloud and you don’t have to move files around when you play on another computer. I can only wish Minecraft had a similar system. I’m toying around with saving my worlds in my Dropbox folder but I don’t know how stable that will be.

Both reach the end

20201206145605_1Of course, there are things where I can’t pick a precise winner. There are things were I can’t say which game does it better. One of these things are the controls. Both games have amazingly solid controls. I’m purely talking about the PC versions since I haven’t played one second of Terraria on a console platform and I find Minecraft’s interface on console like the PS4 and Switch extremely clunky to use. But that’s my opinion and beyond the scope of this article.

The only minor nitpick I have with the Terraria controls is that I have a bit of trouble getting the grappling hook to work the way I want. But, I rarely use it so I haven’t given myself time to get used to it so yeah, that’s nitpicking.

If we would talk about difficulty, then you could either ask which one is the easier game but I rather ask the balance and progression. Both games have different mechanics and punishments. Both games have amazing difficulty settings so you can play the game at your own pace and difficulty. Both games have very different ways of punishing the player. Both games use beds to skip time and set spawn points of the player. The “biggest” difference is that there are items in Terraria that allows to warp to your spawn points when things get to hairy or your inventory is full. But this is only a one-way trip.

Minecraft has it’s hunger system to juggle while you have to juggle your mana use in Terraria. So picking a winner for who has the best difficulty system and things like that is impossible. Even when you are geared out the nose in both games, there are still things that can ruin your day so yeah.

Also, both games have a sort of achievement system where they teach you the game and nudge you in the right direction.

The next things were I can’t decide a winner is the visuals. While Terraria has a lot more items and animations than Minecraft, I feel that the smaller block pallet in Minecraft pushes the players to be a bit more creative with the items you have.

On one hand, the fact you can dress up your character to whatever you want in Terraria is an amazing feature but the skin layers in Minecraft is something that I have found something amazing to play around with too.

Also, I think it’s not even possible to pick a clear winner in terms of visuals and animations since both games aren’t even played on the same plain. Minecraft’s art needs to look good from every single angle while Terraria’s art “only needs to look good up front”. And both games pull it off extremely well. Biomes feel give the right feeling and the color pallet used in both games give them their own unique feel.

The villager system is something that I can’t find a winner for. Since Minecraft’s Village & Pillage update, the villager trading system is completely reworked with profession blocks and them having to restock. This makes trading now quite interesting since you need to level up your villagers by trading with them. In Terraria, there is this social system. You need to build houses for NPC’s to come and you have to puzzle them together. If you place certain NPC’s close together, it’s possible that you get locked out of certain items. And it also depends on your biome you build the house in. So, yeah. It’s a puzzle on it’s own.

Minecraft outdigs Terraria

20201205163138_1Now, there are somethings I prefer Minecraft’s way of doing over Terraria. Also, let me be clear here. The things that, in my opinion, Minecraft does better don’t mean that Terraria’s way of doing it is bad or broken perse. In terms of certain mechanics, there are things where I prefer Minecraft’s way of doing things over Terraria.

One of these things it the fact there is an infinite world in Minecraft and not in Terraria. Terraria’s world is large but when I created five different worlds, I found structures that weren’t there in my other worlds. Maybe it’s just me but I enjoy the fact that everything in the game can be found in the same world. Well, Terraria does have a more enjoyable map-system since you can more easily see everything you have explored so you can easily find your way back to a certain place…

Also, I miss some information from the F3 menu in Minecraft. Things like my coordinates, which biome I’m in… Those aren’t really present in Terraria. There are a few items in the game that give some information like your depth, but it takes up a slot in my inventory… So yeah.

Earlier I said that Terraria has a lot of items. I can also mention that Terraria also uses a ton of crafting stations. Now, if only there was some sort of recipe book like in Minecraft that would tell you which items you can craft and what the recipe is and which crafting station you need to use… That would have been great. I’m so glad that I have a second monitor attached to my PC so I can have the Wiki open when I quickly want to look up something.

But I find that Minecraft teaches the players a bit better with some landmarks and the recipe book on how the game works. For example, when you touch the water, you get the recipe for a boat. Or when you punch down a tree, you get the recipes for the wooden tools.

In Terraria, you have the guide explaining some of the recipes but I find that interface quite clunky to use. Especially since you can’t place workstations to see which items you can craft with them and the text can be barely readable since it’s one color. This UI isn’t the best.

Now there are three nitpicks I have with Terraria. The first is that when you press “esc”, you don’t pause the game. You don’t pause the game when you loose focus either. This let to some deaths, and even one while I was writing this article. But hey, this isn’t such a big deal when you get used to open the settings menu.

The second nitpick is that when you exit the game in Minecraft, you enter at the exact same location when you click the continue button. This isn’t true in Terraria. You enter at your spawn point.

And the 3rd and final one is that I would love to see or hear some drowning damage when you are drowning. Since now it simply slowly costs you health until you go above the water to breathe.

So, I think it’s high time for a conclusion since this article is getting rather long don’t you think?

Is Terraria a good game? 

To answer your question, yes. Terraria is a VERY good game. Is it better or worse then Minecraft? That’s a wrong question in my opinion. If you would ask: “if people who enjoy Minecraft will enjoy Terraria”. That would be a better question. The answer is yes by the way since I’m a great example and I know that there are a few other examples in my friend group as well.

Terraria and Minecraft are two very different games but they have some similar elements. Exploring their world and adventuring in it is an amazingly rewarding experience to play through.

Terraria is an addictive game with it’s amazing visuals and it’s freedom. I have sunken quite a few hours into it before I decided to write this review but I feel that a lot more time will be spent in this game before I decide to give the game a break.

I highly recommend this game to everybody who enjoys sandbox, adventure, RPG-games like Minecraft or Starbound. If even anything sounded remotely interesting to you, I encourage you to give this game a shot. Since I find that the negatives heavily outweigh the positives for Terraria.

So, with that said I think it’s time to wrap up this article. It was certainly an unique experience to review a game while comparing it to another one. I hope you enjoyed reading this article as much as I enjoyed writing it. I would love it if I would be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: WeakWood Throne (Switch) ~ An Adventure For You.

Nintendo.com page

It has been a long time, hasn’t it? I’m sorry about that, but moving houses just takes a lot of your time. On top of that, my internet connection isn’t up and running yet but I’m quite sure that in the upcoming week, that will be fixed. In any case, this offline time give me some time to play some developer request games like WeakWood Throne. I got a publisher code on the Nintendo Switch for Drageus Games who as you know always want my 100% honest opinion on the game. So, let’s talk about WeakWood Throne and if you should give it a shot or if you should ignore this game. Should you take on this adventure or should you leave it up to the influencers and watch a let’s play about it? Or should you avoid this game at all costs? Anyways, I think we should take a look at this game in my game quicky format while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

An Adventure For You

The visual presentation of this game is amazing. This game looks like a high budget flash game where the developers put in a lot of hours to make everything look cartoony and vibrant. Everything looks very consistent and has a lot of charm.

I really like how the UI elements and the menu really tie into the visual presentation of the game. I don’t have any complaints about the UI and the visual presentation apart from the mini-map that could have provided a bit more information.

The animation is also pretty good. The only minor nitpick that I have is that the player character is rather static when you are in a boat. But if that’s the only thing, I don’t think it’s that big of a deal. If even small details like when you change weapons in your inventory change the weapon that the player character is holding are present in this game, I can only say praise to this game.

The music in this game is good. It really fits the mood of the game extremely well and it adds the relaxing atmosphere of this game. The fact that are only sound effects playing during the night cycle gives the night a more eerie atmosphere than the day.

This game is a completely open world and it doesn’t hold your hand. So, you have to figure out this game by yourself while you are free to explore. So, when you encounter an area with only strong enemies, well tough luck. Have fun escaping that area.

While this game is somewhat challenging when you die you can restart at the screen you died. So, there isn’t a big penalty for failure. The only thing I wished is that the game didn’t kick you back to the main menu and showed a small “game over” screen.

The quality you get for the money for this game is quite nice. This game is only 5€ on the European eShop and I think that’s a fair price for the game. You’ll get your money’s worth of it without any doubt.

Maybe let’s just watch this adventure

There are some things I’m on the fence about with this game. The first thing is the map system. While there is a mini-map, there is no overall map. It would have been so helpful when you were able to see a full map and maybe even keep notes or something on it. For example, where you got a quest from or where the nearest potion shop is.

Speaking about potions, that’s the only way I found to heal your character. There is no passive healing in this game. This is an issue in my opinion since gold is quite rare and some enemies hit quite hard.

There is something that I found a missed opportunity in terms of the day and night cycle. It would bring the game so much more alive when the NPC’s where in their houses or on different locations when it’s night. Now they have the same routine and it’s a bit immersion-breaking.

The controls are quite responsive and good but there is something the ruins it for me. Backing out of a menu is quite tricky since I always am using the “B” button to go out of a menu. But guess what, to escape the menu you have to use the same button to enter it, which is “X”. The “B” button drops items and sadly enough, you don’t pick them up right away.

On top of that, the most frustrating part of the controls is the skateboard and the dodge roll. These two actions are bound to the same button. But here is the thing. Tapping “ZL” does a roll but holding the “ZL” button starts skateboarding. But I can’t get consistent with this mechanic. Sometimes I start skating always when I go to the left and on another screen, I start rolling and never skating.

The combat is quite tricky to master. While there are a lot of higher-level enemies in the early section of the game which will wreck you when you aren’t careful, as soon as you get used to the combat controls, it’s quite enjoyable. Just keep your eye out on how much damage you are doing to the enemy and how much health it has left. If it’s too strong, just avoid it.

Let’s not go on this adventure

Sadly enough, there are some things that I really didn’t like about this game. First of all, let’s talk about hitboxes. In combat, they are just fine. Rarely I felt that I was unable to hit an enemy or that a hit didn’t connect. But the issue starts with everything else. You can clip with NPC’s quite easily and push them around. But the worst of it all is trying to hit plants or bushes. That hitbox is so precise that if you don’t hit it dead center, the hit doesn’t register.

While the sound effects are decent, I fell that there aren’t enough sound effects. If these were for non-essential mechanics, I wouldn’t mind so much but I really missed a sound effect for unable to use a potion, picking up an item, and having low health. Some of them also didn’t make sense at all. Why do lily pads and walking on wooden bridges have the same sound effect?

The biggest issue in this game is the lack of a tutorial. While there is a tutorial in the first few screens, it doesn’t explain the mechanics like leveling up your character or how to use the quest menu and things like that. It’s a real shame since as soon as I got the hang of the leveling up mechanics and being able to buy stronger weapons, I started to enjoy the game more. Oh, and let’s not forget to mention that if you revisit the first screens, the tutorial messages still pop up for some reason.

A minor thing that I really didn’t like is  the screen transitions. My issue with it is that it’s sometimes unclear if you are able to transition to another screen or not.  Sometimes you hit an invisible wall and sometimes you don’t. A few times I wasn’t able to transition to another screen while I was in a boat while I was able to transition on foot.

I think it’s time that I address the elephant in the room. Normally I start my articles by talking about the story or the premise of the game. But in this article, I haven’t done that. That has a very simple reason. The story isn’t that good in my honest opinion. I had to open the store description to get some explanation but it was your generic explanation that almost every RPG has, that there is something wrong in the kingdom and it’s up to you to figure it out and help the people. So, I’m sorry, but if you are looking for deep lore and dialogues, I think this game isn’t for you. Granted, I have only played this game for up to 2 hours and maybe the rest of the game will have a better story but so far it didn’t impress me one bit.

Oh, I’m forgetting about something. The save system. Yes, the save system. While it works, I can’t explain how it works. I think the game saves during every screen transition. But there is no icon indicating that so I can’t tell you for certain.

And the final point I want to make is that this game just forgets to bring the options in the pause menu. So, you have to go to the main menu when you want to change the options of the game. And with that, I think it’s high time to wrap this article up before I forget to save it.

Let’s make a decision

I honestly think that if the game had a better tutorial, better hitbox detection, and a map system… Then this game would have been so much better. This game is well made and has so much potential but it lacks depth on some quite essential levels.

I could forgive the game having a lackluster story if it did give some direction to the game. For example, the story in Breath of the Wild isn’t anything special but it gave the player a goal to work towards and it built the world and the culture of it. On the other hand, I think that I might be expecting too much of a game that cost only 5€.

Can I recommend this game? Well, yes and no. I would recommend this game to people who enjoy playing simple RPG/Adventure games or people who are looking for the next game to play on the bus or in the waiting room. But I’m afraid that the issues of the game hold it back and that it will put a lot of people off.

I enjoyed myself while playing this game for this review but I’m unsure that I’ll finish or revisit the game in the near future. Maybe when I’m on holiday and I’m looking for the next game to finish. Or I might pick this game up again when it gets a major update that fixes (some of) the issues I have mentioned in this article.

Honestly, I think that with the right personality, this game might make an enjoyable let’s play to watch. While the game has it’s flawed to play, it has quite a lot of charm and I think that it’s worth going through it.

So yeah, I’m a bit on the fence about this game. While I have played better games, I also played a lot of worse games. I think that’s the gist of it. I think that this game is a perfect example of a very rough diamond that with some polish can get better.

With that said, I have said everything I wanted to say about this game. Thank you so much for reading this article and  I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care.

Game Quicky: Inspector Parker in BeTrapped! (PC) ~ Minesweeping Mansion Traps

BeTrapped_7042BigFish Games Store page

My parents aren’t that big into games and always thought that games downloaded from the internet contained either malware or crashed their computer. This was a disaster for me, because I really enjoy playing casual games from time to time. Now, a world opened to me when I discovered websites like Zylom, Gamehouse, BigFish and Alawar to name just a few. I mean, an overload of games that you were able to play 1 hour for free and then buy the game for 10 to 20 euro to own it. I discovered a ton of games through those websites, even through some websites that aren’t around anymore. One of these games is BeTrapped and that’s the game I want to talk about today. Is it still as good as I remember or is the game better left forgotten in my childhood? Let’s find out in this game quicky while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

Cleared Traps

Betrapped1In this game, you play as Inspector Parker on a quest to find out the mystery of who is trying to kill May Vandernot. She is the heir to the recently deceased Lord North Vandernot. Now, it doesn’t take long before you enter the mansion per request of a family solicitor to disarm the rooms and find clues. 

The story is told through a book and the introduction of the game is only one page long. Actually, it’s two pages long but the nice artwork make the story spread over two pages. Overall, the story is quite enjoyable. It’s generic for sure, but it gives a nice atmosphere for the puzzle game we are going to play.

Something I really love is the fact that you can review the story in the “Extra and Options” menu. Since I haven’t played this game in ages and that way I was able to get a quick summary of the story so far without having to replay the game.  

Now, let’s focus on the gameplay. Since that’s the big reason why I wanted to talk about this game. If you have ever played Minesweeper, you will feel right at home in this game. This game is basically minesweeper but with a few twists. 

The first twist is that you have lives. So, that means that if you step on a trap, it’s not game over right away. When you lost all your lives, it’s game over. 

The second twist is that you aren’t able to click around freely. You have to move the inspector through the room as if he is walking through it. So, you can skip over a tile or start from the other side of the board. 

And the final twist is that, you have to disarm all the traps and you are only allowed 5 “misses”. So, that means, if you miss the disarm location of a trap, you loose one of these “misses”. 

But, how do you find out where the traps are? Well, some traps can be found out by just looking at the room and some critical thinking. For example, noticed that piece of armor in the screenshot of this section? Well, there is a trap there. But, the easiest and best way to disarm these traps are by walking around the whole room and looking at the floor tiles. Blue tiles are safe to walk on and other colors mean that there is at least one trap one the adjacent tile. 

You disarm a trap by right clicking on the tile you think the trap is located on. When you are right, the trap is disarmed and when you are wrong, you get a strike. As said earlier, five strikes and you are out. 

During the adventure, you get your lives and misses restocked each level. When you loose all your misses or lives during a level, you have to restart that map. So, thankfully these mistakes or lives you lost don’t carry over. 

There are a few other mechanics like traps that you need to activate and dodge to disarm and the inventory system but the game explain these mechanics quite well. And if you have forgotten or want more information about one of these mechanics, the expansive and detailed help file that’s included in the game is a great way to have a refresher. 

The replay value of this game is through the roof. If you finish the main story, you can always try the puzzle mode. Where you get a randomly generated map with you have to beat it as quickly as possible with the least amount of mistakes. 

Missed traps

UntitledOverall, this game is quite good but it does drop the ball on a few places. The first thing is that this game doesn’t support wide screen. The game is around 16 years old, but by then widescreen existed. 

There is a mechanic in the game that is quite the double edged sword. And that is the quick walk feature. This feature can speed up the gameplay quite a bit, but you are unable to dodge traps that way. While that feature was on, it made my playstyle less careful and that’s just the idea of the game. 

The biggest issue of this game is the repetitiveness. Apart from some minor puzzle and investigation elements, there is barely any variety in this game. If you are interested in playing this game, I highly advice you to play this game in short bursts since otherwise this game can get boring. 

There are apart from that, a few minor things that you can overlook or keep in mind but they can get annoying from time to time. First of all, the controls. Overall, the controls work just fine but I feel that my right clicks don’t always register in the game. This caused some game overs since I right clicked several times on a tile and lost two or three misses in the process. 

Speaking of those misses, when you try to disarm the wrong tile, it doesn’t change color at all. It would have been great if it changed in the color of the tile. It would save some time and possible errors. 

Something I found missing is the fact that you are unable to “plant flags”. Remember that you can plant flags on tiles you think are bombs in minesweeper? Well, you are unable to do that in this game. So, when you think that a certain tile is a trap, you can’t put some sort of flag on it and avoid it. The mechanic works in minesweeper, so why not here? 

Visually, this game looks quite nice but the trap animations… Let’s just say that I can’t say if I like or hate them. Some trap animations make a lot of sense, like a poisoned drink or a gun trap in an old clock… But, giant spikes that rise up from the floor? I’m sorry, but no. That doesn’t fit at all here. Also, I find the knife trap animation quite strange. It almost looks like it’s thrown from somewhere while you would think it comes from the ceiling of the room… 

Anyways I’m glad that I can disable the music since I got bored of it after a while. The music in this game isn’t bad but there is just a huge lack of various songs in the game. And the track is a tad bit too short in my opinion to have it replay over and over again. 

Should you even try?

This game is a rough diamond in my opinion. The game has a lot of potential but it lacks the polish to be really enjoyable. Now, the game can get quite frustrating in the wrong area’s and it made me quite the game once or twice while preparing for this review. 

It didn’t take long before all those frustrating memories from my childhood came back while playing this game. I thought that I would have been able to beat this game more easily now that I’m older but I’m still struggling with this game because of some unpolished mechanics. 

Because parts of the maps are randomly generated, there is no difficulty scaling in the adventure mode which makes the game even more annoying to play. Yet, the game has a certain charm that pulls me in and makes me play it once in a while. 

I can recommend this game to people who enjoy casual and/or puzzle games but I recommend it with a warning, this game could have been so much better and it can be quite frustrating. And then I haven’t mentioned the lack of “investigation notes”. 

Since this is the conclusion of my article and look at this game, I have to conclude that this game isn’t the best. It’s mediocre at it’s best and frustrating at it’s worst. But, I want to mention that I really think that the core idea of the game is amazing and I would love to see another attempt on creating a game with the same mechanics and solving the issues that this game has. I think that would be amazing. But, until then, we have this rough diamond to enjoy. 

With that said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Score: 60/100

 

Review: Paper Mario – The Origami King (Switch) ~ Fold And Turn

Official websiteWikipedia entry

2020 is quite a strange year. Back in May, we got a trailer for this game and to everybody’s surprise, the game dropped a few weeks later. The game has been out for around a month now and I have finished the game a few days ago. So, I want to talk about this game. Especially, since some people are quite curious how this game holds up compared to the previous entries in the series. The two previous entries in the series weren’t that well received, so will this game “save the series” or will it divide the fanbase even further like Color Splash? Let’s take a look at the game while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

Fold The World

So, the story starts a bit similar to Sticker Star. A festival is held in the (paper) Mushroom Kingdom and something goes horribly wrong. In this case, the princess is converted to origami and suddenly, you meet an evil origami character called Olly that wants to fold the whole world to origami.

In your journey to save Princess Peach and save the Mushroom Kingdom from certain destruction, you team up with the sister of the evil origami character called Oliva. She is able to grant you special powers that aid Mario in his quest.

To avoid spoiling the whole game or sections of it, I’m going to try to keep story explanations to a minimum. But, I do want to give my honest opinion of the story. The writing and the dialogues are pretty good, the pacing is excellent as well. I barely felt that any sections were filler or padding. But, the story isn’t thrilling at all.

The structure of the story is somewhat like the Pokémon anime series. Just replace the gym badges with the streamers and you have the structure of the story in this game. Barely any of the characters, apart from the main duo, of course, go from one section to another.

The next point I want to bring up with the story is that it’s a bit too predictable in my eyes. I can’t pinpoint exactly why but I felt that I experienced this whole story somewhere before or that I had seen the arcs. I think that the main issue with this game is that it barely does anything creative story-wise.

Does this game have a bad story? Well, yes and no. Apart from the predictability and the “safeness” of the whole story, the charm of the story is so great. I have a few ideas that could have improved the story. The first thing is the world-building, I felt that wasn’t done enough. For example, you have an area called “Picnic Road”. Why o why are there no picnic benches? I mean, one of the previous areas had a whole barbeque setup…

The second suggestion I have is that there could have been a bit more side stories. A great example is with Luigi. Side-arcs, side quests, or just things to explore on the side. I know that you can free toads, fill in Not-Bottomless Holes but in most cases, those don’t affect the story that much.

It almost feels that the developers just cut out several sections to improve the flow or the pacing but with that, they also cut out too much. Sometimes a bit of padding or filler doesn’t hurt.

Oh, and before I go to the next section, I usually talk about the voice acting and voice work right after the story. And I can finish my opinion quite fast. That’s something where I think they could have done more but on the other hand, the animations are so good during dialogues that the very little voice work is “replaced” if that makes sense.

Turn Your Way To Victory

One of the biggest criticisms of the previous two entries in the Paper Mario series was the battle system. The games before those had an RPG style battle system. Then in Sticker Star and Color Splash, we got more of a sort of puzzle system.

I think it would make this review too long if I start to analyze the flaws of the two previous battle systems. For the sake of going forward, let’s focus on the battle system of this game. There is no real RPG-style battle system in this game. But, something that does return somewhat is the buddies from previous games. Now, before you get too excited, the buddies just provide a chance of an attack after you finished yours. And that’s it.

Before I talk about the puzzle battle system, I do want to mention a huge improvement compared to the previous two titles. At certain moments, you can find a health improvement. Besides having more HP, these improvements have other implications on the mechanics of the game. For example, after a few upgrades, I was able to just jump or hit these Goomba’s with my hammer and I didn’t have to go into battle. The only downside is that you don’t get all your coins like you would have defeated them in the puzzle battle. But, it does save your weapons for each little encounter.

Speaking about weapons, I barely had any problem with those. At the start of the game, I just stocked up on weapons and healing items and I do have to say, I barely had to go to the shops in the game to stock up on items. The game is quite generous with items to use in battle. A bit too generous for my liking.

The game is a bit too easy. Apart from some scripted sequences, I barely saw the ‘game over’ screen. Also, quite rarely, I felt challenged during the battles. Even when I was unable to solve the puzzle in front of me, I was almost always able to beat the enemies with relative ease.

Now, what is this “puzzle battle” I’m talking about? Well, if you look at the screenshot a bit higher, you might notice that Mario is in a battle area with four rings. Your goal is to line up the enemies in a line or in a group of 2 by 2. You can do that by either rotating a ring or move planed vertically.

In order for you to solve the puzzle, you have a limited amount of moves and time. But, here is where some amazing game design shines through. During the adventure, you can buy various items that give you more time, health and defense during battles. You can enable or disable all of these items in the pause menu. On top of that, you can invest your coins in more time or cheering. Now, what is cheering? Well, that means you can invite the Toads you have rescued during the adventure to aid you in healing or solving the puzzle in front of you. The only moment where the Toads don’t solve the puzzle is during the boss battles. But more on that in a minute. So, if you find the game too easy, you can challenge yourself more by disabling all these support items and not cheering or buying more time during battles.

So, do you HAVE to solve the puzzles to be able to attack the enemies? Oh no, you don’t have to. It just gives you an attack bonus that can one-shot most enemies. Otherwise, you have to rely on your partner or block the attacks and try again. Also, just like the previous games, when you time your button press correctly during the attack, you do more damage to your enemies.

I could talk more in-depth about the battle system but I want to avoid that this review gets too long. So, I’m going to link you to an interesting article of a great blogging buddy of mine Adventure Rules, who talks a bit more in-depth on the battle system on his blog. Be warned, there are some spoilers in his article. (And yes, I know that he is going to read this article… And no, the fact that I’m shouting him out here has nothing to do with it… Maybe… Maybe not. 😉 )

Now, let’s talk boss battles. These battles are the highlight of the game for me. The sheer creativity in these battles is just amazing. Each boss throws a unique challenge your way that changes up the battlefield or the way you have to solve the puzzle. It’s really amazing stuff. I’m not going to talk more in-depth about it to avoid spoilers but I found myself saying out loud, several times, “wow, this is creative and unique.”.

Speaking about creativity, I’m still surprised at the huge amount of different puzzles in this game. Rarely I had similar or the same puzzle during the game and if there were, I barely noticed. I always had to think about how to line up those enemies to win.

Stardance

This review is getting quite long and I have only talked about the story and the battle mechanics. There is still so much to talk about in this rather enjoyable game. For starters, let’s talk about the Starman Theme in this game. I’m just blown away by the amazing remix that has heavy metal influences and electronic influences.

And the rest of the soundtrack, my lord. These tracks are just amazing. I think that this game might have my favorite soundtrack of 2020. If the soundtrack ever comes out on CD, you can be sure that I’ll add that to my collection. The soundtrack is even part of my playlist when I’m writing or games like Minecraft. Now, the sound design of this game is equally as well done as the soundtrack.

Overall, this game is visually quite impressive. In very rare cases, I found that some textures weren’t the best or that the scene had a tad bit too much lighting, but I think that most players won’t notice the moments that I noticed as a hobbyist critic.

The theming of the areas are quite well done as well. So yes, the visual presentation of this game is something to enjoy. It really shows the power of the Nintendo Switch in my opinion. The art style is also quite consistent, vibrant, and colorful. Couple that with great animations and you have a great and smooth running game. Speaking of smoothness, the only time I noticed some slowdown was during the loading of some battles.

The UI of this game is extremely well done. The only minor complaint I have is that you can’t change your weapons during a battle, but that isn’t such a big issue because you just need to remember to swap your weapons after a battle.

One thing I loved in this game is the mechanics in place to help players who have trouble with the game. The electronic manual is quite easily accessible and on top of that, there is a training area for when you need to practice your timings to hit enemies and such.

In most of this review, I have been praising this game and pointing out some minor flaws. To end off this review, let me talk about some things that I didn’t really like. The first thing is the overall running speed, I found that a tad bit too slow. After seeing how fast you can go to the Boot Car or on the ship, I found it a shame that there was no run button. That’s the biggest complaint I have about the controls.

The other issue I have with the controls is that it sometimes was a bit too tricky to hit some enemies with the hammer. But I think that the issue is that you are unable to interrupt the animation and most of the time I wished that I was faster with my hammer because I barely missed the enemy.

A nitpick I have about filling the Not-Bottomless Pits, I found that sometimes it was a bit too tricky to get in the right position to fully cover the hole with confetti. Thankfully, this problem occurred maybe two or three times in the whole game.

One of the biggest irritations in this game is how the bells work. You can buy three bells, one for hidden Toads, one for treasure, and one for hidden blocks. They ring when one of those is close, but I can’t tell the radius of those rings. Especially now when I’m trying to find some parts I have missed during my main playthrough.

But my biggest disappointment is the lack of a completion reward and post-game content. There is barely any post-game content to find and the completion reward is just a 5-second extended ending that changes barely anything. Oh, yes. You get a gold star instead of a silver star on your profile.

And with that said, I have said almost everything I wanted to say about this game. I did leave certain things out of this review because I wanted you to have some surprises when you play this game. So yeah, it’s time for the conclusion.

Wrapping up

The bad:

-The bells can be a bit irritating.

-There is no post-game/completion reward.

-The walking speed can be a bit slow.

-Overall, the game is too easy. You have to create the challenge yourself.

The good:

+ Charming story (even when there was more that could have been done with it)

+ Amazing soundtrack.

+ Creative puzzles and battle mechanics.

+ …

Final thoughts:

It’s quite possible that you will see this game on my top 10 games of 2020 list. This game came out of nowhere and really blew me away. I was expecting an “okay” or a fine game but I was blown away. I can understand that Paper Mario veterans expected more out of this game, but I don’t think we are going to get an RPG Paper Mario in the near future.

I think that this game took major steps in the right direction of an enjoyable adventure game. I enjoyed my time with this game and I can recommend this game to everybody who enjoys adventure and/or puzzle games.

The biggest flaw of the game is that there is just a major lack of depth. There is so much more that could have been done and the game is over after 20-25 hours of gameplay. But, these 20-25 hours are quite enjoyable.

But this game gives me high hopes for the next Paper Mario game. Since if this is the direction that they are taking with the series, I’m carefully optimistic about the series again. While there is a very vocal veteran fanbase that wants the old school style of Paper Mario back, I think that is better suited for the Mario & Luigi series. I think that Paper Mario is better suited for games like this. But, that might be just me, I still have to beat the original Paper Mario trilogy.

But, I’m trying to see this game apart from the whole series that it originated from. And when I look at this game as a standalone game, I’m quite impressed with the game. Compared to the two previous games, this game makes a ton of improvements that make the game more enjoyable and entertaining to play.

Any with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 85/100

First Impression: The Great Perhaps (Switch) ~ I Dunno, Time Travel Perhaps?

H2x1_NSwitchDS_TheGreatPerhaps_image1600wDrageus pageSteam pageDevelopers websiteNintendo microsite

Today I want to talk about a game that asks a question. The question of how the world would look like after a big disaster occurred. But, more on the story later in the article. To give full disclosure, I got a review code for this game from the developers of the Switch port Drageus Games for this review. As usual, Drageus Games asked that I gave my 100% true honest opinion. So, that’s what you are going to read in this article. Now, Drageus Games didn’t publish the PC-version. That’s been handled by Daedalic Entertainment of Deponia fame. Anyways, let’s dive right into this adventure game and look at what it has to offer. Should you play or skip this game? Let’s find out. One thing before I continue, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

I dunno, time travel perhaps?

ss_80c8f6807052540764e0c21b6a70cd8f9f84b89b.1920x1080I already started to explain the story in the introduction paragraph of this article. In this game, Earth is destroyed by natural disasters. You play an astronaut that was in his spaceship during the disasters. Now, when you descent back to Earth, you find a lamp that aids you to see the past and interact with it. Together with this lamp, you set out on a journey to find your family and explore what’s left of the Earth.

While the setup of the story is completely different, the story reminded me of another game a bit. In Time Hollow, you also have an object that allows you to interact with the past and you go through a very emotional adventure. But, that’s beside the point, I just wanted to mention that game if the premise of this game interests you, there are also other games with that sort of story nature.

The writing in this game is decent. From what I have seen so far, there was nothing that stuck out as really good or really bad to me. The only thing that stuck a bit out with the mediocre voice acting. I really can’t put my finger onto why but I felt that some lines were either a bit forced or strangely delivered. Maybe it’s the writing itself or the pacing, I can’t tell why exactly but the voice acting isn’t the strongest point in this game.

All in all, this game isn’t that long. This game can take you 2-4 hours of playtime. Currently, I’m in the middle of the game. You do explore various locations from a metro station to a zoo. The thing is, this game isn’t 3D, so it’s quite linear. But, I’ll go more in-depth on this when I’m going to talk about the gameplay.

Trial and error

Screenshot_19

This game uses an auto-save system. I’m so glad that it does since this game can be quite tricky at the beginning. One of the first areas you visit is a metro station and I have to say that it wasn’t the most enjoyable experience I had.

I think that two things made my experience frustrating that can be fixed or addressed in an update. The first thing is that the icons for interaction or way too small. The size is bordering on too small when you play the game in handheld mode but when I was playing in the dock, I had to sit a bit too close to my TV for comfort to see the interaction icons.

The 2nd issue was the biggest cause of my frustration. I wasn’t able to get used to the delay of the time traveling. If you travel to the past in the metro station, you have to look out for a train. Your AI-companion does warn you when the train is approaching, but you do still have some time to switch back to the present. I always started to switch back when I visually saw the train approaching. To save yourself some frustration, don’t do that. The delay is long enough so that the train will always hit you and kill you. Keep that delay in mind.

Speaking about that delay, there is a mechanic that I would have implemented quite differently. That is the time you can stay in the past. After a while, a sound effect starts playing to let you know that your time is almost up and that you are going to switch back to the present. The issue I have with this is that the only sign you get is done with audio. Not everybody can hear the audio or is focused on audio-cues. I think it would have been greater if some sort of animation or effect started displaying when the audio starts. You could argue that the flashing of the lamp is a visual clue, I give you that. But, you do have, give or take, a second before it switches back when the final flash happened.

Now, how does this game play? It’s almost like a puzzle-platformer without the platforming. By using your lamp, you have to solve puzzles to go back to the past and the present. Compare the idea a bit with the Harp of Ages from The Legend of Zelda – Oracle of Ages.

There is some trial and error involved in this game. Because there is no real hint system in this game, you do have to try everything you can think of. Unlike the Steam version that has achievements that can help you a bit to steer you in the right direction, you are on your own in this game. You don’t even have some sort of map system or “to do” list that can help you remember what your next objective is. So, this game is a bit old school in that regard. Now, there are achievements in this game but they are less present than in the Steam version.

While it’s easy to die in the present, the respawn time is rather quick. So, if you failed to solve a puzzle, don’t worry, it doesn’t take long in order for you to give it another go. And because the game autosaves frequently, you don’t have to worry about losing too much progress.

Comic book?

perhaps1-800x400

Visually, this game is pretty amazing. Everything has this hand-drawn look to it and is amazingly detailed. Sadly, there were a few moments where I felt that some details were either missed or not clear enough. For example, in the metro station, you can’t pass through a door because it’s damaged. But, the visual damage on the door is only a few scratches on the door itself. That’s like saying that a bush blocks your way and you are unable to walk around it… Isn’t that right Pokémon?

The visual presentation is like you are playing through a comic book. It’s quite clear that a lot of work and thought has been put into the visuals and the backgrounds of this game. I have to compliment the artists on their work since they did an amazing job.

The animations on the other hand aren’t bad but aren’t good either. The jump animation could have been better for example. The character is a bit too static but strangely, a part of the suit does move.

The audiovisual presentation of this game is decent. The music fits the theming and atmosphere of the game like a glove. Now, there isn’t an option to adjust the volume of the music and/or sound effects in the menu. You can only change the master volume in the options.

When digging around in the options menu, I found out that the voice acting can also be in Russian. Apart from that, you can also choose to change the language of the subtitles and the menu system. I find it very strange that you can also change the language of only the menu system honestly. I think that it would have made more sense to merge the subtitle and the menu language option.

So, the UI of this game. Earlier I talked about the too-small interaction icons. The rest of the UI is good apart from some minor things I would have changed. One thing is that I think that the word “Areas” or “Sections” would have fitted better in the main menu instead of “Levels”.

And the second thing I would have changed is that I think that it would have been great that next to “Continue” the name of the area you were in appeared. But this brings me to another point. Why does this game have only one save slot? I mean, this genre screams to have multiple save slots. Especially when you share your Switch! Image that your sibling finished the game and you had to find the point where you were at.

Something that I personally find a huge negative in this game is the lack of an help section. Just image that you take a break from playing this game and you want to pick it back up. That means that you have to relearn all the different mechanics and controls of this game from scrath. That’s a pain in my opinion. It’s just a small feature that can save a lot of people headaches.

Now, I haven’t spoken about the controls. They are quite resposive and I didn’t had a lot of problems with them. Apart from the delay of switching back and forth between the past and the present. But, is this a problem with the controls or the gameplay? You can give arguments for both options.

When I’m reading back this article, you might think that this game isn’t the best or is mediocre. Well, that isn’t 100% true. This game is quite charming and you feel that a lot of care has been put into this game. But, it’s quite rough around the edges. If you are looking for a really polished game, I have to say that you should look elsewhere. If you don’t mind a game that’s a bit rough around the edges, I think this game can be for you.

If you enjoy adventure, point-and-click and/or puzzle games, this game might be an enjoyable time waster. With some additional polish, this game can get even better and then I wouldn’t say that it’s rough around the edges anymore.

And with that, I have said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to able to welcome you in another article but until then, have a great rest of your day and take care.