First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

re4_1

In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Publishing: Suicide Guy – Sleeping Deeply is now out on PS4!

“Suicide Guy: Sleepin’ Deeply” is a new Chapter from the original Suicide Guy game series.

suicide guy sleeping deeply logo

The game is a first person action-puzzle game set in a world of dreams. You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

  • 3 to 4 hours of pure gameplay set inside Suicide Guy’s subconscious
  • A whole new story with an unexpected plot twist
  • Physics based levels
  • Ultimate moves: able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • New Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers. Despite the title, the game is NOT at all about suicide or depression.

Link to the game on the PS4: https://store.playstation.com/en-gb/product/EP2659-CUSA14842_00-0000000000000000

More information can be found in the presskit: https://www.igdb.com/games/suicide-guy-sleepin-deeply/presskit

Link to my first impression of the PC version.

Writers Raid: Tomb Raider Level Editor ~ Lara Raided Fantombs

Tomb_Raider_Level_Editor

Today I want to take you on a journey. Together with various other writers, we decided to celebrate the Tomb Raider series. While a lot of people look at the early Tomb Raider games as games that didn’t age well, I don’t mind that much. True, the games aren’t the best to play nowadays, but I still enjoy them. I knew that there was a level editor as a child but I never taken the time to learn the ins and outs of the tool. In the past, I thought that it was a cheating tool that allowed you to edit levels to give you an advantage. Anyways, the level editor, that’s the theme of this article.

History

Now, what’s the TLRE? What’s the Tomb Raider Level Editor? Well, it’s the actual tool that Core Design used to create the first 5 Tomb Raider games. This tool was released to the public in 2000. Included in the package were beta versions of various levels and a couple of completed levels. A bit later, Eidos Interactive released another few levels. You can dig deeper on the details of those levels on the Tomb Raider Wiki.

If you want to mess around with the tool itself, you can find it here. Out of personal experience, I can say that the tool works on Windows 10. There are various tutorials you can find online. On YouTube and on various forums. Here are a few links you could use:

http://www.tombraiderforums.com/forumdisplay.php?f=16

https://tombraiders.net/stella/trle.html

http://www.trle.net

https://www.aspidetr.com/en/tools/tomb-raider-level-editor/

There is also an updated fan version of the tool called Tomb Raider Level Editor Next Generation. It’s quite a mouthful, but it has more features then the original tool. It also has widescreen support and various other features. More information can be found on this website: http://www.trlevelmanager.eu/ng.htm or you can read about it in detail on this forum thread: http://www.tombraiderforums.com/showthread.php?t=216848

Before I continue with this article, I have to admit that I’m not that good in creating levels with the tools. So, if you are looking for a review of the tools, I think you are at the wrong place. In this article I want to take a look at some random levels I played. Most of these levels are created by other people and the download link will be provided. If you want to play any custom created levels yourself, the best website to find them is: http://www.trle.net

Do keep in mind that all of these custom levels run on one the engine of Tomb Raider I, II, III, IV or V. So, don’t expect HD visuals or anything that the engine can’t handle. So, if you aren’t into the original Tomb Raider games, you might not get into these levels. But, if you are a Tomb Raider fan or enjoy retro adventure games, do give them a try. And don’t worry, there are reviews on almost every level on TRLE.net so you know if a level is good or not.

To play the custom levels you don’t need to have the level editor itself installed or any of the Tomb Raider games. The way how you play these levels is quite simple. After downloading a level, you unpack them and click on the exe file. In some cases, you can hold the CTRL key down to adjust some options like the visuals and things like that. Sometimes there is a readme file included by the author to aid you when certain problems occur. Do read them, since sometimes there is useful information in there. Uninstalling a custom level/game is quite simple. Since you didn’t have to install anything, you can just remove the files.

For beginners

Now, if you decided that you want to give these custom levels a try and you haven’t played Tomb Raider in the past or it was too long ago, let me give you some advice to better enjoy these custom levels. This might look like a lot to take in, but you will get used it to when you play more levels. Start with the highest rated ones. Those are really well built and rarely have cheap traps or overly difficult jumps in them.

First of all, if you run a level that’s made in TRI, II or III, you are able to change the controls from the main menu using the option with the arrow keys. If you are playing a custom level created in TRIV or V, you are able to do so using the “P” key during gameplay. Here is the basic lay-out for the keys:

TRLE1

Feel free to use these pictures as a reference in case the game is in a different language. The sequence of this list almost NEVER changes. To my knowledge, you are unable to rebind the keys in levels created in TR I, II and III. In other cases you can select the action using the arrow keys, press enter and press the key you want to bind it too. Pay attention while you are doing this since the game won’t complain if you bind two things to the same key.

Alright, now while playing this game, know that the game never autosaves. You can save by using F5 and load by using F6. You can save at any location you want, apart from when you are in a cutscene. You can’t pause the game using esc during cutscenes either.

Remember that Lara never automatically grabs ledges. You need to hold down the action button. So, if you jump towards a ledge, hold that button or you will fill. The same button is used to flick levers, pick up items, press buttons and so on and so forth.

You can save while hanging from a ledge, but press the action button right after the game loaded or you will fall. But, the action button is useful for so much more. From pushing boxes to opening trapdoors. If you are stuck, look for a place where the action button does something. Also, when you are trying to open a trapdoor, always try the action button while standing in the middle of a side. The final useful thing to know is when you press action in front of a keyhole and you have the actual key, your inventory will automatically open.

Do experiment with Lara’s jump, since she is quite acrobatic. Something I love using is backwards roll, when I press a button and quickly need to run away. This can be done by pressing the up and down key together while you perform a jump. In one custom level I have to jump back and forth between platforms to make it to the other side.

In some cases, Lara will be able to climb up. Whenever she needs to pull herself up in a tight spot, use the duck key while pulling yourself up. That way she will squeeze herself into the tight space.

Here is another hint. If you need to jump from a ladder to something behind you, don’t jump from the top. Lara will bump her head on the ceiling and loose height. You can jump from a ladder by pressing the down arrow and jump (while letting go of the control key), and then hold the up arrow and control. This technique will proof tricky at first, but practice makes perfect.

Now, I could keep explaining the whole move set Lara has. But that’s something you will learn when you play custom levels. Whenever you are stuck, simply google the name of the custom level and add “Tomb Raider Level Editor” behind it. 9.99 out of 10 chances you will find a walkthrough on it. Unless the level just released, in that case, you can either use the TRLE.net forums or wait a day or two.

Or you can experiment by downloading the level editor and playing the first two included levels. These have very easy levels that aid you in learning how the game is played. The download link can be found earlier in the article.

Oh, and it’s maybe handy to know how to exit a game. If you don’t find the quit button easy, just “ALT+F4” always worked for me.

Now, one annoying thing I want to mention is that “ALT+TAB” doesn’t always work. Be careful if you want to look at a walkthrough or something. Since, it’s possible that you are unable to open the game again. It might either crash or black screen. If that happens, use task manager to kill the process of the game and load it up again. That’s why I use the F5 key to quickly save before “Alt+Tab”. If you use “Alt+Tab” the safest way to get back to the game is to “Alt+Tab” into the game again. It’s possible that it has two open windows, the best best is choosing the window that has a title displayed. In most cases, that’s the name of the engine that’s used.

You can quickly load your game using F6, this is very handy. Since you can save everywhere, you can also save while on ladders or while hanging from a ledge. If you press the Action button (usually the CTRL key) during loading, you won’t fall off the ladder or edge. So, be careful with that.

With that said, it’s time for me to look at a few randomly chosen levels over at TLRE.net. I’ll give my opinions on the levels and a small score. If you know of some amazing levels, please do share them in the comment section down below. Footnote, every rating is on a max score of 10. Be aware, I’m not going to give these levels an in-depth review. Just some quick thoughts.

The Wolf Pack – Part 2

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Created by: JesseG

Created in: TR4

Rating: 9.25

Released: 23/08/2018

http://www.trle.net/sc/levelfeatures.php?lid=3065

This is at the moment of writing this article, the most recently released entry. This level isn’t beginner friendly since it requires some precise jumps from ladders. Especially backwards. To more experienced players, this level is a nice challenge.

In this level, the character model of Lara is replaced by a wolf model. This model is very nice to look at and the visual presentation fits the visuals of Tomb Raider 4 nicely. The custom music and sound effects are decent. It was quite unexpected to find more MIDI-sounding music in a Tomb Raider level.

At first, I found that the music didn’t fit the Tomb Raider universe at all, but the more I played the game and the more I heard the music, the more it grew on me. I’m adding the music to my game OST library since I like it that much.

This is quite a lengthy game. In a matter of fact, this game can take up to an hour to complete the three levels. In these three levels you play as two different playable characters. Yes, you have two playable characters. You can swap between them using swap points you find at certain places. Both characters have different unique abilities. This is something I rarely see in TRLE levels and was a pleasant surprise to see.

Since I have played the second part before the first, I think it would be handy if the creator included some sort of link to download the first part of these levels in the download.

The only points of criticism are as follows.  First of all, while almost all sound effects have been changed, I found it strange that the sound effect to falling to your doom hasn’t been changed.

Secondly, I found the first jump from a ladder you had to do pretty annoying. I think it would be better if the platform had a different color or a bit more identification that you are supposed to jump there.

Thirdly, I think that the levels were either too long or too short. The first level was too long and the two other levels were over before I knew it. I think it would have been better if the first level was cut into more levels and the 2nd and 3rd level were merged into one level.

Overall, very creative level pack but needs some minor polish to get perfect. This level pack does a lot of unique things in the TRLE community and is really recommended for veteran players or new players looking for a challenge.

Personal score: 9/10

Wolfpack screenie

Lost in Temple

Created by: Sal

Created in: TR5

Rating: 5.98

Released: 11/10/2015

http://trle.net/sc/levelfeatures.php?lid=2873

This custom level is according to the TRLE.net walkthrough a remake of Fenician Temple 4 from Tomb Raider 3. Something that I didn’t like for this model is the outfit Lara is wearing during this level. I felt that it didn’t fit the theming of this level at all.

Lost in Temple screenie

While this level impressed me at the start with some amazing camera angles and two big rooms filled with jump puzzles, the issues with this level became clear to me quickly. This level has quite a lot of backtracking.

This level honestly got a bit boring in my opinion. For example, to solve one block puzzle I had to run from one room to another so many times.

Also, I was unable to play this game in full screen. I had to fix the broken shortcut to the setup tool, which was easy to do. Just replacing the path where the EXE of the game is located. I had to play windowed. But, from the reviews I have read, this might be an universal issue with Tomb Raider 5 and Windows 10.

This level would have been better if there was a bit more direction as well. I had to consult a walkthrough since I didn’t find were I was supposed to go. It turned out that I was able to grab a wall. The thing is, it used the same texture as the bottom part of the wall where the wall isn’t grabbable nor climbable.

Also, I found the walkthrough of the actual author of this level. And he had to speed up some parts of his video. Looking at that video, this level goes on for quite a while. I have quit playing this level when I had to fight enemies in the dark. I just felt done with the level.

Looking at the reviews on TRLE.net, I’m happy to see that there were people who enjoyed this level. Since, I have seen much worse. This level is balanced and very detailed. But, it’s unpolished and isn’t fun to play in my opinion.

Personal score: 4/10

Poseidons Sanctum

Poseidons Sanctum screenie

Created by: Sarikman

Created in: TR3

Rating: 8.94

Released: 21/11/2011

http://www.trle.net/sc/levelfeatures.php?lid=2478

This level was quite a good one. This level is created in an unofficial editor called DXTRE3D created by Trubo Pascal. This level is also pretty tricky but it’s doable. You will have to think old-school Tomb Raider to find every secret and the way forward in these levels.

I had a great time playing these levels. If you decide to play these levels, I have a tip for you. At first, you might think that the camera does some weird things but pay attention when the angle changes. What is it showing you? Seriously, it shows some extremely helpful things.

Visually, this level looks amazing for using the Tomb Raider 3 engine as a base. I started Tomb Raider III right after playing this one to compare and I like the visuals a bit more in the custom level then in the original one. Sadly enough, there were some minor texturing issues here and there, but they weren’t too noticeable.

The music selection in this level pack is top notch. I really liked how the music went more silent when you were under water.

While this level pack has a few bugs, the author provided some screenshots and explanations on how to fix them or how to avoid these bugs. The author also provided a text file with some interesting advice for people who got stuck and not only that, it’s written in a way that Lara is talking to you. Very interesting and fun read.

I won’t talk too much more about this level since if you want to play an amazing example of what people can do with the level editor, just play this level. It’s one of the best I have played in a long while. I haven’t finished this level but I’m going to play this over my next break.

The only advice I could give to the author for this level is, if you create bug pictures and such, use more than an arrow to point out ledges. If possible, give them a color or make it a bit more clear which ledge you mean.

Personal score: 8/10

Final words

Thank you so much for reading my entry for the Tomb Raider Writer’s Raid series. I hope you enjoyed reading this article as much as I enjoyed writing this one. I play from time to time various TRLE levels. I enjoy them quite a lot. Seeing these new levels makes my retro hart happy.

While I completely understand that there is a crowd that dislikes the old Tomb Raider, I’m not part of that crowd. I enjoy playing retro games quite a lot and I’m always curious what adventures I’ll find myself in next.

I have been in various unique situations while playing Tomb Raider Level Editor. I wanted to write about this tool for quite a while now. It has been on my “to write about” list for three years now. So, the ultimate excuse was this project.

If you want to read some nostalgic articles from other writers about the Tomb Raider series, feel free to go to the hub article where various amazing writers talk about their experience of the Tomb Raider series. You can find a link here.

With that said, it’s time for my usual outro. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then take care and have a great rest of your day.

Tomb_Raider_raid
The logo for this project is created by The Well Red Mage

 

Publishing: Suicide Guy – Sleeping Deeply now on Nintendo Switch

CoverVideo10.jpg

New lunatic dreams are waiting for you!

In this new chapter of “Suicide Guy” you’ll be challenged with even more insane puzzles, generated by the surreal dreams of the Guy. You’ll encounter the weirdest of the living beings as you go deeper and deeper into his subconscious. This time, to wake him up you’ll need all your skills.

Release Date: Oct 25, 2018
No. of Players: 1 player
Category: Adventure, Puzzle, Action, Platformer
Publisher: Chubby Pixel

Read my review about this game here, the PC version.

Review: Angels Of Death (Switch) ~ Halloween Adventure

Wikipedia entry

Today I want to talk about a game that’s perfect for Halloween night. Since I played and fell in love with the Corpse Party series, I have high expectations when it comes to playing RPG horror themed games. So, what did I think of “Angels of Death”? Did it live up to the fun I had with Corpse Party or did it fall flat on it’s face? That’s what I want to talk about in this review. As usual, feel free to leave a comment in the comment section down below about the game and/or the content of this article.

“I saw a murder”

Fair warning for everybody who wants to play this game. This game is quite story based and try to avoid reading too about the story to avoid spoiling the whole game. To avoid ruining the game for those who want to play it after reading this article, I kept the spoilers to a minimum and the screenshots of the early game.

That said, in this game you take on the role of Rachael “Ray” Gartner. A 13-year old girl who claims to have seen a murder. She is taken to a hospital for counseling. However, she finds herself waking up in an unfamiliar basement. Now, she has to escape since she heard over a speaker that she is a sacrifice, what ever that might mean.

And that’s everything I’m going to say about the story. The story takes various twists and turns and it’s a wild ride. The writing and pacing is top notch. Personally, I loved the writing in this game. The characters are memorable and quirky. I loved every single one of them.

This game contains a lot of dialogues. If you aren’t into those games, I would recommend that you skip this one. Since none of the dialogues are voice acted. But, after I had finished the first chapter of the game, I watched the first episode of the anime and I have to say, that those voices just played in my head while I was playing the game.

The writing made me laugh and sit on the edge of my seat. It’s a great story to play on Halloween night. It’s a game that takes the horror route without using too much gore. The only sad thing is that this game is only 8 hours long. The game doesn’t have any replay value or multiple endings, so I felt empty after those 8 hours. Empty for more.

This game touches upon a few themes that could be a trigger for some people. From murder, a whole range of cuss words to religion. In my opinion, the game never went into offensive territory but if you are easily triggered about these subjects, keep an open mind if you are playing this game.

“Exploration of the basement”

At it’s core, Angels of Death is a puzzle game. If you have played Corpse Party or a game from the Zero Escape series, you will be right at home playing this game. The goal of each chapter is to escape the floor you are trapped on. In order to do that, you have to solve various puzzles while exploring the basement.

The game is quite linear, so there isn’t much room to explore the basement. I never got stuck in this game and I never needed a walkthrough. This game is quite easy to finish. It does provide some challenge but if you use the save system like I did, you won’t have any problems.

Don’t forget that this game doesn’t automatically save your game. You have to manually save the game. You can do that whenever you want, expect from a few special moments like chase sequences. When these moments happen, the game gives you the chance to save right before they happen. You have 99 save slots, so you won’t run out of slots. And yes, you can save over a slot.

This game has 4 chapters, so 4 puzzles for you to complete. To be honest, you don’t need to play this game for the puzzles. Some of them were too easy and I didn’t even notice that I was solving a puzzle. The flow of this game is a bit too streamlined. Yet, it didn’t pull away from the experience. Besides exploration, there are a few sections that provide some variation in the gameplay. There is even a section where you have to shoot something to clear out a room. These sections were too short.

This is the big issue I had with the game. The game is a lot of fun to play but it’s too easy. The story is amazing and has the right length and pace so more gameplay would have made the story unnecessarily longer. So, I’m a bit mixed on this.

During the various sections, the controls never failed me. I mostly played this game in handheld mode or in docked mode. The controls are easy to understand and quite quick to learn. I never had any issues with them.

In terms of the UI of this game, I think it’s quite good apart from one minor thing. In the “load” menu of the game, I wish there was a bit more info on the save slot. For example, in which room I saved. Oh well, that’s a nitpick.

“Zack’s laugh”

The visual presentation of this game is great. It’s quite clear that this game uses a version of RPG Maker for this game and it uses it quite well. Each map is quite detailed. The visual presentation really added to the atmosphere of the game. The animations as well, I really loved the animations during story segments. They made some characters come to live.

Some parts of this game are hand drawn like the character models. This adds a lot of charm to the game and they reminded me of the anime I still have to finish. My favorite character in this whole game is Ray. I can’t explain why, since that would mean I would spoil the whole game.

Something that adds quite a lot to the game is the soundtrack and the sound effects. The soundtrack of this game consists mostly of techno and orchestra tracks. I’m so glad that I also bought the Steam version so I could add the soundtrack to my library. It’s a joy to listen too.

The sound effects are amazing as well, to such a degree that a lot of people miss the sound effect of Zach’s laugh in some tracks. I have to agree since I always heard his laugh in the track while it wasn’t there. The story had such an impact on me.

My only complaint is that the music tracks are a bit too short. Some are only one minute long and I like them quite a lot. I wish they created an extended version that wasn’t looping the song three times over. Oh well, this again might be a nitpick.

This game has the perfect price in my opinion. You can buy this game for 15€ in the Nintendo EShop. So, that’s everything I wanted to say about this game. I think it’s high time we wrap this article up and go for the conclusion of this review.

Conclusion

The bad:

  • Too short & easy.

The good:

  • Amazing story.
  • Amazing soundtrack.
  • Amazing art & animations.

Final thoughts:

If you enjoy RPG-maker games that give you more of an adventure like Corpse Party or the Crooked Man, this game is for you. If you want to play a short and fun game during Halloween night, I can’t recommend this game enough.

Personally, I loved the writing in this game so much that I want to replay through the whole game while I even know how the game is going to end. I understand that this game isn’t for everybody. With the large amounts of dialogue, the easy puzzles and the short nature of this game, some people can get turned off this game. But, it didn’t stop me from enjoying the game.

I was glad that I had this game on the car trip during my family weekend. It was such a blast to play. My only regret is that I didn’t keep this for Halloween night. If you don’t own a Nintendo Switch, this game is also on Steam. So, go grab it and enjoy it!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great (spooky) rest of your day.

Score: 100/100

Review: Repentant (PC) ~ Life Goes On

Repentant Header.jpgSteam Store page

Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant-buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

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While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try get a review or first impression article out when this game released on the 9th of August.

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Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

Review: Blossom Tales – The Sleeping King (Switch) ~ Cloned To Perfection

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Publisher’s website

I’m quite certain that since the success of The Legend Of Zelda – Breath Of The Wild, the next games in the Zelda series will be more open world. But, 3D-Zelda games aren’t even my favorite games. My favorite Zelda titles are the Oracle games. So, when I was browsing YouTube and saw a video of this game, I grabbed my Switch and bought it without thinking twice. Now, thanks to the Switch, the developer of this game has been able to stay afloat. That’s quite impressive I must say. It raised the bar quite high for me, so I had high expectations. So, in the end, how is the game? Is it worth playing or not? Let’s find out. As usual, feel free to leave a comment with your thoughts on the game and/or the article. 

Note: This game is also released on Steam. So, if you don’t own a Switch and you are interested in this game, you can play it on your PC. I haven’t played this game on PC so this review will be focused on the Switch version of the game.

Cloned to perfection

blossom-tales-2.jpgIn this game, you play as Lily. A character in a story that the grandfather of two grandchildren is listening too. I found it really charming that the heroine’s name is Lily since that’s also the name of the female grandchild. The boy is named Chrys.

At first, the grandfather wanted to tell the story of: “the brave elf boy who lived in a magical land called H-..” but the grandkids have heard that story a million times. So, that’s why the grandpa started to tell the above-mentioned story. During the story, the grandchildren don’t hesitate to intervene and give commentary, sometimes arguing between the two of them which enemy the heroine faced.

It also gives the game some minor replay value in some areas. Since you get the option to choose between which grandchild get his or her wish when they are arguing about the enemy you are facing.

I’m not going to talk more about the story since it would spoil the excellent humor and charm of the writing. The writing pokes fun at the original 2D-Zelda games and the tropes of telling a story like that. While the story isn’t THAT unique, it’s executed so well and with so much charm, I really enjoyed it. The references and pokes towards the Zelda series also made me smile and enjoy it even more.

At the start, you would be under the impression that this game is a clone of the Zelda series. Almost completely copying the gameplay of the Zelda series. But, this game is cloned to perfection. This game has a lot of elements from different 2D-Zelda games and they all work perfectly together. If you didn’t know, you would say that this game is a spin-off in the Zelda series.

The gameplay can be compared to every 2D-Zelda game like Oracle of Ages/Seasons, A Link To The Past, The original Legend of Zelda, Link Between Worlds… I felt like playing a “best of” from those games.

Exploring the open world, trying to find all hidden areas on the map, upgrading your gear to do more damage… It made me come back for more and more. Too bad that this game is short. According to HowLongToBeat.com, this game only takes you 9-ish hours to complete.

Wake up Grandpa, I mean King!

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It’s a shame that this game is so short. The dungeons are challenging to play through and the overworld is fun to explore.

I wanted this game to continue on for a while longer. Since, when I first started my journey, the visual design of this game gave me a wave of nostalgia. The game looks amazing. Vibrant and colorful, but most of all, nostalgic. The pixel-art feels almost like it would be possible on a Gameboy Color.

While exploring the swamp, I almost felt like my younger self again. When I was covered in a blanket, playing A Link To The Past at my cousin’s house on his SNES. The game mixes elements of fantasy and magic quite well.

Besides that the game looks amazing, the animations of this game are extremely well done as well. I really like the idle animation of this game since it fits the story so well. When you leave your Switch alone, the main character would nervously tap her foot. As if she is waiting to know how she needs to progress in the story. A small touch that would make this perfect is that sometimes the kids would yell at grandpa that “he fell asleep while telling the story.” But, that’s nitpicking at this point.

Now, you go on your journey to wake up the King. Now, the reason for that is something I will leave up to you to discover. During your journey, you get a rather big arsenal of weapons. Every weapon is quite unique and is used on various places in the overworld. So, experiment with your items.

There is also a collect-a-ton aspect to the game where you can pick up certain enemy drops. Enemies rarely drop coins or hearts; but they drop feathers, zombie brains, bee hives… and those can be traded in for coins or other great rewards. The game has a bit more depth besides the main quest. So, to tease the gameplay even more… I will mention that there are side quests like scroll collecting.

Now, this game has a great price. The game costs 12€, 15USD. It’s a great price for this game.

All of this sounds fine, amazing gameplay, great story, and excellent presentation. Are there negatives to this game or will I continue to praise it? Well, there are a few things that made me raise an eyebrow or two.

So close, so close.

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Something I didn’t like was that you were unable to choose the sword button. This might seem like a nitpick, but I found it impractical that it was the “A” button.

Now, I only discovered that this could be changed after I finished the game. But, when you change your sword button, it also changes the button you need to press to accept dialogues. So yeaaaaaaah… Nitpicking much here. So, check your control options when you want to change that.

While the controls respond quite well, there are a few other things that I didn’t like. Like when you aim your bow, you are locked in the position you started aiming in. There is also no way to cancel the bow aiming. This is a problem since it takes a chunk out of your mana bar. And without mana, you can’t use your special items leaving you wide open to attacks.

If you have read other reviews I wrote, you know that I find the music and sound design pretty important for a game. Now, the sound design of this game is decent. While I would have loved a bit more sound effects for the monster grunts and people talking, it’s pretty okay.

The soundtrack, well, it’s good but some tracks are too short. And there are one or two tracks that I really didn’t like. The track for the race side quests worked on my nerves. At the other hand, it’s a great way to hear how much time you have left, but it made me just even more nervous while doing an obstacle course quickly. That said, the rest of the soundtrack is really enjoyable and I have to say that Visager did a great job with the music.

Now, there are a few things that could make this game even better. The first thing is a completion percentage. There are a lot of side quests and things like that, I would love to see a completion percentage or a sort of quest log so I can keep track of them.

A second thing that would improve the game quite a lot is polishing up the teleport system. Now, you step on the teleport stone and you choose in a lost of teleport locations you have activated. It would be amazing if you would see them on the map as well and instead of choosing them from a simple list, you would pick them from the map.

A third thing that would be nice is that there is a different sprite or some sort of identification if you have activated a teleport stone or not. This is a minor thing, I know, but it would be a great minor change.

The difficulty of this game is good. This game isn’t too hard or too easy. While it would be neat if the dungeon bosses have some sort of health bar, I think that the visuals give the health of a boss away.

Now, sometimes I felt like there was a bit too much going on with the dungeon boss. The more I have to keep in mind while fighting a boss, the more frustrated I get. There were two bosses that almost made me throw my Switch one or twice. Something that would help is an easier way to find the red potions. If that’s in the game, I overlooked it.

So, that’s everything I wanted to say about this game. I think it’s time for the conclusion and my final thoughts (which act as a TL;DR most of the times) for this game.

Conclusion

The good:

+ Amazing story

+ Excellent visuals

+ Addictive gameplay.

+ ….

The bad:

– Way too short. It’s over before you know it.

– Some bosses have a bit too much stuff going on.

– Locking in one direction when firing a bow.

– The soundtrack could have been so much more.

Final thoughts:

So, is this game any good? Yes! I never expected that this game was this good. While it’s highly possible that the nostalgia for the Legend of Zelda series overtakes me and makes me look over some flaws, but truth to be told, this game deserves all the praise it’s getting.

As mentioned above, this game isn’t perfect. But, the positives highly outweigh the negatives. This game is a lot of fun for casual and hardcore players. And because I finished this game and I want to see more, I’m well determined to support the developer even more. I want to see more of this developer.

You really owe it to yourself if you enjoy 2D-Zelda or adventure/action games to play this game to the end. For now, this game is one of the best games I have played all year. Yes, I enjoyed it that much.

In addition to that, when I was testing out the Switch screenshot sharing feature, I tweeted out a picture where signposts still tell what’s on it:

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And yes, that’s the actual WRITER of this game replying to my tweet. The developers of this game are very active on social media! I love what you are doing with the fans and players of your game! Great work! Now, if you make another game; please notify me. I would love to see more of you guys. Even when it’s a sequel to Blossom Tales.

Thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

 

Publishing: Suicide Guy now out for PS4 & Nintendo Switch

I’m writing to you to let you know that our new game “Suicide Guy” is out today on the Nintendo eShop and PlayStation 4!

Editor note: This is a press kit from the developer. I, NekoJonez, have nothing to do with the development of this game. I’m only here sharing information about it to promote it. 🙂

CoverVideo6

“Suicide Guy” is a first-person action-puzzle game set in a world of dreams.

You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

 

  • 25 levels set inside Suicide Guy’s mind
  • Story-driven game
  • Physics-based levels
  • Ultimate moves: be able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • An important mission to accomplish
  • Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers.


Despite the title, the game is NOT at all about suicide or depression.

eShop page: https://www.nintendo.com/games/detail/suicide-guy-switch

PlayStation Store: https://store.playstation.com/en-us/product/UP2796-CUSA11124_00-0000000000000000

Trailer of the game: https://www.youtube.com/watch?v=eUCki6EwCFw&t=4s

Official website: https://chubbypixel.com/games/suicide-guy/

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Review from my friend: https://overthinkeryblog.com/2017/11/06/roughly-an-hour-with-suicide-guy/

NekoJonez wins awards – Sunshine Blogger Award

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Today on 2nd April 2018, World Autism Day, I want to present the newest award I got for my blog. It’s another community award, the Sunshine Blogger Award. I received this award from Aivanther  over at TheDialyRager. Thank you so much for this! I’m flattered by the fact that I got another community award on top of all the flattering words that are being said about me. Like in this article by Sheikah Plate about “To Thine Own Self Be True.” . In any case, I think we should focus on the award too. So, it’s answering and asking questions time. 

The Rules of the award

  • Thank the blogger who nominated you and link back to their blog.
  • Answer the 10 questions the blogger asked you.
  • Nominate 10 new blogs to receive the award and write them 10 new questions.
  • List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.

Questions to answer

What is your name?

NekoJonez, that’s the easy answer. If you want my real name, it’s Pieterjan. But, if you can’t prounce it, I prefer that you say “Jonez” to me.

The “n” is said like the “n” in pencil. It isn’t said like the “m” in mother. That’s one of the biggest mistakes. Also, the “a” is long. The “a” is spoken like in Halo. Longer A.

What is your quest?

My personal quest is to enjoy life as much as I can. To be amazed and to experience everything I want to experience. But mostly it’s to entertain and support people I care about.

My quest on my blog is to educate and tell my story in the vast world of video games. A story about a casual retro game collector who enjoys playing casual games and games forgotten by the masses. Also, it’s to have fun with my blogging friends from over the world.

What is the air speed of an unladen swallow?

As fast as it’s body is allowing it to go!

Dysentery or Cholera?

For real? Talking about “pick your poison.” But, thanks to modern medicine, I don’t care that much since it can both be cured.

Why do you blog?

I don’t know where I told this story before, but let me start from the beginning. I’m part of a pretty small direct family. My parents, 2 uncles, 4 aunts, 2 cousins, my grandparents from my mother’s side and my sister. Oh, and my pet cat Sparta.

But since most of us work in education or in the social sector, our network of family friends is huge. Also, if you go look into my actual family, I have family living in the Netherlands.

So, at family parties I have to explain the same question all over again. What I was up to and things like that. I was so tired of that question 8 years ago, I started to blog about my life in Dutch and share it with friends and family. Here and there I wrote gaming articles and they actually took off.

Due to certain circumstances, I decided to delete my Dutch blog and take 6 months off blogging. This all happened in 2013. Yet, in May of 2013; I started to really miss being able to write about games. Since it’s my passion after all.

So, in may of 2013, I published my first English review of Tomb Raider. Now, I started my 5th year on this blog but in reality I have been writing blogs for 8 years. Now-a-days, I mostly write about video games because I know the most of that subject and I just enjoy writing about it.

It’s a great way to share experiences and stories. It’s an amazing way to talk about the games I played and to keep a sort of public diary about the games I have played and when.

What game made you wish you had brain bleach?

In terms of a good game, A Hat In Time. I wish I could experience that game all over again without any memories about it.

In terms of bad games, well, the games on this list say enough. In that article I talk about the 10 worst games I have played since then.

Where in the World is Carmen Sandiego?

That’s a trick question! In which game do you mean? I think you can find her in a bedroom with Waldo.

Bulbasaur, Charmander or Squirtle?

Well, for some reason I nearly always go with the grass types in Pokémon starters. Sometimes with the fire one and very rarely with the water one. And one random NPC dialogue from Pokémon Diamond and Pearl keeps sticking in my head.

In there, they say the people who choose for grass Pokémon are calm and laid back people. I honestly think that I’m that kind of person.

Worst game you have actually completed?

I rarely complete games. I even have trouble beating games to be honest. My collection spans over 2,000 titles and I keep expanding it. Each free moment of my time, I try to get a game or two closer to the beaten or completion status.

So, if I have to talk about the worst game I have actually beaten; I think I have to refer to the brain bleach question. I have beaten on some of the games on that list…

What’s your guilty pleasure game?

I don’t feel guilty at all playing games. There are some games not meant for my demographic, sure. Okay, there are some games in my collection I got from my sister like some Barbie, Winx Club and other “girl” games.

But, I honestly enjoyed some of them. Heck, I have reviewed one of the games back in 2014; Barbie Secret Agent for the GBA. As long as a game is fun to play, why would it matter if I’m the target demographic or not?

Look, there isn’t a game I feel guilty playing. If a game interests me, I play it. If you limit yourself in “oh this game is about some girl/boy show and I’m of the opposite gender so it’s going to be boring…” – thoughts, you are missing out! As a boy, I have played games that I enjoyed quite a lot which are meant for girls. And I can say with 100% certainty, that my sister can say the same things about the games where the player base is more male. Like she enjoys playing Age of Empires.

I adore when I can play a game in a genre or style I haven’t experienced a lot since that way I get introduced to a new style of games and more types of games to look out for to add to my collection. 🙂

My ten winners

  1. Sheikah Plate – I really need to try one of your recepies!
  2. Triform Trinity – My dude, my man! You deserve this one.
  3. Games With Coffee  – I drink mine with milk and sometimes sugar!
  4. Aluna – We should do another stream one day, brother!
  5. Reaper Interactive –  Love your stuff mate!
  6. Power Bomb Attack – I want to be on the podcast as a guest one day? May I?
  7. AdventureRules – When will be the 2018 Blogger Blitz event?
  8. LightingEllen – Let’s snow punch those blogging thieves together!
  9. Falcon Game Reviews – I wish I had more time to read your awesome stuff
  10. Anjim Plays & KillerRobotics – For your continued support my man.

Okay, I kinda cheated and put 11 on my list. In addition to that, I took 10 other people I really enjoy that weren’t on the list from Aivanther. A few of good blogging friends are on there!

So, now you need my ten questions I guess. Here we go:

  1. Explain as poorly as you can how either Minecraft or Pokémon works.
  2. Explain a game cryptically and let your readers guess which game or game series it is.
  3. Do you sell games you have completed/beaten or do you keep them in a collection?
  4. Which game/genre does interest you quite a lot but you are unable to get into the actual game/genre?
  5. Do you think it’s possible that there will be every an amazing video game movie?
  6. Would you ever consider blogging full time as a job?
  7. I haven’t gotten a Switch yet! Quickly, recommend me a game.
  8. If you had to choose between Sony, PC or Nintendo platforms and emulation DIDN’T exist, which platform would you choose and why?
  9. What is the platform you grew up on and tell us some fond memories.
  10. Tell here a random story you want to share with your readers.

Anyways, that’s everything for today! Thank you so much for reading and I hope you enjoyed reading this as much as I enjoyed writing it. Thanks again to Aivanther to give me this award! It means a lot to me to get my work recognized. I hope that the upcoming articles are going to entertain everybody! I hope to be able to welcome you in another blog but until then, take care and have a great rest of your day!

This post has been publish on Arpegi. WordPress. com at 9PM On Sunday 2/4. This is bot copy protection. Ignore this text if you aren’t a bot.

First Impression: Castlavania – Portrait Of Ruin (DS) ~ No Stars For Mario

castlevania portrait of ruin

Wikipedia entry

Back in the day, when I just got the Nintendo DS, I decided that I wanted to try out a horror game. Castlevania was one of the only horror game series I knew about so when I saw this game on the shelves, I decided that I had to have it. Now, I have never really beaten this game, but recently I returned to it. I wanted to beat this game. Now, did I just want to relive a nostalgic game or did I really want to beat this game since I was having so much fun? Let’s take a look at this game and give my opinion about it.

No Stars For Mario

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In this game you play as Jonathan Morris and Charlotte Aulin. They are childhood friends who are going on a journey to protect mankind from evil. When an evil vampire artist revives Dracula’s Castle, the duo springs into action.

There is also an interesting twist in the story. Notice that I started explaining the story with the last names of the characters. Now, look to the cover-art and you might notice that Jonathan wields the legendary vampire-killing all evil defeating, Master Sword… whoops, wrong series. I mean, the Vampire Killer.

But Jonathan is part of the Morris family, the son of John Morris from Castlevania: Bloodlines, and not a Belmot. So, he can’t fully use the abilities of the Vampire Killer.

Now, the story looks like your generic Castlevania story at first, but the more you go into it, the more complex it gets. Most of the story is told through in-engine cut scenes and dialogue boxes. The “voice acting” in the game are various grunts and sounds to give the story more “umph”. There are spoken lines in the game, but those are mostly sound effects or lines spoken by enemies during combat.

I actually don’t mind that the story isn’t voice-acted. The only thing I really miss is a sort of log. To keep track of what story elements happened. Since, when you pick this game up after a few months and don’t remember where you left off; well, you are going to have to spend a time to find out where you need to go.

Which is, on the other hand, not such a bad thing. The difficulty in this game is pretty high for people who aren’t used to this style of gameplay. So, exploring the castle is a great idea to level up Jonathan and Charlotte.

I find the story really interesting and it actually motivates me to try to beat every monster that comes my way. If you decide to play this game, I really advise you to put a lot of time into exploring and learning how each and every enemy works. Also, there is no shame in avoiding enemies, but do know; if you do that, you will have a lot of trouble with bosses.

So, I’ll go more in-depth about the bosses in a moment. But first, I want to talk about paintings. Since, the main antagonist is an evil vampire painter, you discover various paintings in the castle. These transport you to various locations where you can advance the story. There are no “missions” like Super Mario 64. When I played this game back when it was released, I was convinced that there was an easter egg where you could jump into a painting and come out in a sort of corrupted version of Princess Peach’s castle. Yeah, my childhood imagination is interesting to say the least.

“Charlotte” – “Jonathan”

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If you can’t tell from the screenshots, the game looks amazing. To this day, I find this game one of the best looking action/adventure games on the DS. The details in the background are what I find the most impressive in this game. The world really feels alive.

I find this game not that scary. There is a lot of gothic and mythic imagery, but the game doesn’t get under my skin. At the other hand, I wouldn’t give this game to younger kids. There are some bosses that can cause nightmare fuel to young minds.

Like the boss in Land of the Fools. I won’t spoil it, but I can see how this can become nightmare fuel. If you can stomach basic horror elements, you will be fine.

The atmosphere in this game is just amazing. I really like how all bosses are based on real life myths and various enemies have an interesting spin on them. Together with really nice looking animations and a rarely a dip in frame-rate, you can’t complain.

Personally, I like to have the map on one of the screens. The map is extremely handy to have. The blue squares are teleports, the red squares are save points and the yellow square are paintings or locations of extreme interest. The only thing I really miss is that you are unable to place any notes on the map. A feature where you were able to pin locations like in The Legend of Zelda – Link Between Worlds would be been such a blessing. Since some area’s contain loot that you can only access with a certain ability, and marking them would be a great way to support your mind.

Speaking off abilities, some require you to control both characters. With just a press of the button, you can switch between the two. When you are playing as Jonathan, you switch to Charlotte and vice versa. Now, for some reason I find it pretty enjoyable to switch between both characters. They shout each others names each and every time. I’m sometimes easily amused.

You can also have both characters on-screen. The AI to control the other character is decent, but sometimes makes some pretty questionable decisions. You can also use a support ability to avoid more damage. While this sounds overpowered, know that the damage to the 2nd character also counts! So, yeah. Be careful with that.

The castle and such

castlevaniaaa

If you have played games like Monster Tale and Metroid, you know what you are getting into. This adventure isn’t that long, it can be beaten in an afternoon if you really know what you are doing. Yet, I’m not that good with the combat, so I think it will take a bit longer.

Currently, I think I’m halfway done with the game. I have died quite a lot in this game, but each time I’m making a bit more progress. The biggest flaw in this game is how slow you go from the game over screen back into gameplay.

You get a “Game Over” screen with a barely readable font, that slowly fades into the main menu. Speaking about the main menu, you might find some interesting features there. The only thing I’ll say is that there is a boss rush mode that might help you in the main story line.

The music in this game is really good. When I want to listen to Castlevania music, I always listen to the soundtrack of one of the DS games. I honestly can’t pick my favorite but, all three are my favorite Castlevania soundtracks. Together with the sound design, this game is a joy to the ears. Playing this game without sound takes a lot of the atmosphere away.

Yet, there are a few things that aren’t that good in this game. First of all, you can only attack sideways. You don’t have an attack to hit smaller enemies easily. Unless, you use a weapon like a mace. You can’t attack on top of you either. This caused a lot of unneeded damage.

Actually, that isn’t really a flaw in a way. It’s choosing the right weapon for the job. Now, if only you could swap between weapons a bit more easy, this wouldn’t be such a big problem.

There are a lot of neat touches I really enjoy. The fact you can an opening and closing sound-effect when you open or close the DS is one of them. Another one of them is, how the interface changes to blue when you are equipping items and armor to Charlotte and to pink for Jonathan.

All-in-all, this game is really solid. If you are looking for a challenging Action/Adventure RPG on the go, I can’t recommend this game enough. I’m glad that I picked up this game again since with the skills I have now, I’m able to beat parts that I had a lot of trouble with as a child. This game is a blast to play, but can be very frustrating too when you die over and over again.

Before I close off, I hope one thing. If you are interested in this game; don’t let the publisher’s name scare you away. This has been published when Konami’s reputation was a bit better.

That’s everything I wanted to say about the game for now. I’ll go a bit more in-depth about the other aspects when I review this game. But, the review will only happen if I beat this game one day.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Publishing: NetherWorld: Kickstarter final countdown

logo_NetherworldNetherWorld embraces its last week on Kickstarter having raised more than 80% of its funding goal.

This dark and crazy adventure full of excesses and outlandish characters hopes to raise 5.000€ to finish its development. If Kickstarter campaign overcomes the initial goal, its developers (Spanish indie studio Hungry Pixel) will add a Nintendo Switch Port, among other new features such as new scenarios, characters and storylines.

With more than 220 backers and 5K Twitter followers, NetherWorld team faces its campaign home stretch looking for new supports, introducing NetherWorld physical edition and finishing the demo for Windows and Linux.
NetherWorld Kickstarter campaign ends on Tuesday, 20th March.

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THE GAME: NETHERWORLD

NetherWorld is a 2D horizontal side-scrolling pixel art adventure game, with an irreverent and sinister plot. Its protagonist will be involved in a surreal story after being abandoned by his wife and handling his misfortune with alcohol, drugs and lust.

The player will be able to discover the sinister land of NetherWorld; to explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.

From the beginning, the main purpose of NetherWorld developers was to create something different, an unusual story with deeply eccentric characters and a pile of -apparently- ridiculous situations.
This adventure will have multiple references to great videogames franchises such as Dark Souls, among others. However, some of them will be only visible for sharp players.

In NetherWorld, most of the fights will be against final bosses, focusing on the story progression, dialogues and relationships between the different characters.

Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our black squid-like hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. In broad strokes, NetherWorld’s dynamics can remind us of Shadow of the Colossus.

mothersuperior_screenshot

General features
• Dark, bloody and twisted world
• Large variety of scenarios
• Deep (and surreal) story
• NPCs with their own behavior and evolution
• Epic battles against huge and grotesque bosses
• Tons of weapons and accessories
• Humor

Kickstarter – Trailer – Screenshots – Official siteTwitterFacebook

Contact: info@netherworldgame.com

ADDITIONAL INFORMATION

Press reviews:
International media press:
• InfoGamer: http://infogamer.net/netherworld-irreverent-sinister-side-scroller-well-kickstarter/
• GumShoeGamer: (Interview) https://gumshoegamer.com/2018/02/25/signal-boost-netherworld/
• TGG: http://thegg.net/indie-games/the-brutal-2d-adventure-game-netherworld-has-launched-its-kickstarter-campaign/
• Miketendo 64: https://miketendo64.com/2018/02/21/netherworld-kickstarter-has-begun-aiming-to-come-to-switch/
• BigBossBattle: https://bigbossbattle.com/netherworld-grotesque-adventure-launch-kickstarter/
• EnomView: (3rd position) https://enomview.com/2018/02/20/indie-games-to-support-on-kickstarter-2/
• Retronator: https://www.retronator.com/post/171096092208/im-really-at-a-loss-of-words-here-netherworld-is
• Razors Edge Games: http://razorsedgegames.org/netherworld/
• Scorpzgca: https://scorpzgca.com/2018/03/05/check-out-the-kickstarter-for-the-upcoming-sidescrolling-game-nether-world/

Spanish media press:
• EUROGAMER: http://www.eurogamer.es/articles/2018-03-05-netherworld-el-juego-de-los-madrilenos-hungry-pixel-bsuca-financiacion-en-kickstarter
• Hobby Consolas: https://www.hobbyconsolas.com/noticias/netherworld-sexo-drogas-pixeles-indie-espanol-que-arranca-kickstarter-192116
• Alfa Beta Juega: http://www.alfabetajuega.com/noticia/made-in-spain-de-madrid-a-un-mundo-de-vicios-en-este-nuevo-proyecto-d-120374?page=0%2C0
• Nivel Oculto: https://niveloculto.com/netherworld-amor-grotesco/
• Isla de Monos: http://islademonos.com/estudio-madrileno-hungry-pixel-busca-financiacion-juego-netherworld/
• PCM Games: http://www.pcmgames.com/conociendo-juego-espanol-netherworld/

About Hungry Pixel

This mad idea came up from Daniel Barreno’s mind, creator and developer of NetherWorld. A short while after, Isabel Armentero joined the project to provide the game with her amazing art and design abilities. Together they founded the indie studio Hungry Pixel, where they work hard to make NetherWorld a reality.

HungryPixel_logo

Preview: Repentant (PC) ~ Has the Little Kite flown?

repentant_title.pngOfficial website

For those who remember Little Kite, I have talked about last year in December, I have some interesting news for you. The developer Anate Studio contacted me to announce the sequel called Repentant! Or is it a sequel? Let’s look at what’s released so far. As usual, feel free to give your opinion on the content of this article and/or the game in the comment section down below.

Information for the developer

It’s dramatic point & click adventure about a man who is trying to atone for the sins of the past.

The story in this game shows the events that took place after seven years after the events of the game Little Kite. The main character, Oliver, survived but suffers from pangs of conscience because of his behavior in the past. This led to the fact that his family left him and because he is obliged to continue criminal activities. But soon, he gets a chance to atone for his sins by helping another person.

Everything will occur in a small store with three characters. Oliver is a man who has a dark past. A shopkeeper decides to rob his own store, together with the help of a girl. This decision was made thanks to severe life circumstance.

Despite the characters and references to the previous game, this game can be played and enjoyed even if you haven’t played Little Kite.

The game will be available for Windows and Mac.

Video with gameplay demo:  https://www.youtube.com/watch?v=iJ2xPO78kx4&t=5s

Stay tuned for news of developing progress

Facebook: https://www.facebook.com/anatestudio/?ref=bookmarks

Twitter:  https://twitter.com/anatestudio

Developers site: www.anatestudio.net

Personal thoughts

I really enjoyed playing Little Kite. Because, some parts of the story stuck with me personally. So, when a mail arrived from the developer in my inbox talking about a new game and a possible sequel to that game, you can say that a hype train left the station for me.

Looking at the screenshots and gameplay demo, a few things can be concluded. In terms of art-style, atmosphere and gameplay, nothing much is going to be changed. And that’s a good thing! Visually, this game looks amazing and I’m a big fan of the style. It reminds me about games like Hotel Dusk and older Broken Sword games.

Gameplay-wise, it looks like this is going to be a point-and-click game. Why change a working formula? The previous game in the series was also a point-and-click adventure game and a highly enjoyable at that.

While you might notice some typo’s here and there in the preview video, I’m not too worried about that. Since, the developer said that the video only has a draft version of the text and the proofreading will happen later in development.

In terms of the story, I’m quite interested. I’m honestly expecting a story where betrayal and a mystery will be the central focus of the game. While the game will take place in one place, I’m curious to see how this place is used. There is a lot that can be done with only a few rooms, that fact is proven by all the “escape the room” games that exist.

Watching the preview video, I am even more hyped to play this game. I really like details like the names of the places showing up when you go from screen to screen. This makes it a lot easier to navigate in a point-and-click game.

The only thing I didn’t really like in the preview video was one minor thing. The looping of the sound-effects inside the store with not smooth enough. If you pay attention, you can hear when the sound effect starts and when it stops. That’s all.

Real talk now for a moment, the developer is planning to possibly release this game upcoming spring. If you can create an adventure game in a year with at this quality, I have a lot of respect for the developers. Creating games isn’t easy and I really hope this game succeeded. I can’t wait to see more from this game and I can’t wait either to play it. So, if you are as interested as I’m in this game, I urge you to follow the developer on Twitter and Facebook for more updates.

So, that’s everything I wanted to say about this game for now. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Publishing: NetherWorld: the sinister dimension of excesses shows up on Kickstarter

logo_Netherworld.pngMadrid, 1st March, 2018 Independent studio Hungry Pixel has launched a Kickstarter campaign, to fund NetherWorld, a dark and crazy adventure full of excesses and outlandish characters.

NetherWorld creators hope to raise 5.000€ to finish its development. If Kickstarter campaign overcome the initial goal, the studio wants to make this PC game compatible with other platforms as Nintendo Switch, among other new features such as new scenarios, characters and storylines.

In its first week on Kickstarter, NetherWorld has raised more than 45% of its main goal, and has exceeded 140 backers.

town_screenshot

THE GAME: NETHERWORLD

 NetherWorld is a 2D horizontal side-scrolling pixel art adventure game, with an irreverent and sinister plot. Its protagonist will be involved in a surreal story after being abandoned by his wife and handling his misfortune with alcohol, drugs and lust.

The player will be able to discover the sinister land of NetherWorld; to explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.

 From the beginning, the main purpose of NetherWorld developers was to create something different, an unusual story with deeply eccentric characters and a pile of -apparently- ridiculous situations.

This adventure will have multiple references to great videogames franchises such as Dark Souls, among others.  However, some of them will be only visible for sharp players.

In NetherWorld, most of the fights will be against final bosses, focusing on the story progression, dialogues and relationships between the different characters.

Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our black squid-like hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. In broad strokes, NetherWorld’s dynamics can remind us of Shadow of the Colossus.

concept_art

 General features

  • Dark, bloody and twisted world
  • Large variety of scenarios
  • Deep (and surreal) story
  • NPCs with their own behavior and evolution
  • Epic battles against huge and grotesque bosses
  • Tons of weapons and accessories
  • Humor

Kickstarter link: https://www.kickstarter.com/projects/1522665641/868540078?ref=417359&token=7f9332a2

Youtube trailer: https://www.youtube.com/watch?v=n8jjUg-zq04&t=1s

Screenshots / GIFs: https://drive.google.com/open?id=1v41r8tekQxir7GfB8j7H7nYd–yYE0Kn

Web: http://www.netherworldgame.com

Twitter: https://twitter.com/NetherWorldGame

Facebook: https://www.facebook.com/netherworldgame

Contact: info@netherworldgame.com

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International media press:

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Spanish media press:

 About Hungry Pixel

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This mad idea came up from Daniel Barreno’s mind, creator and developer of NetherWorld. A short while after, Isabel Armentero joined the project to provide the game with her amazing art and design abilities. Together they founded the indie studio Hungry Pixel, where they work hard to make NetherWorld a reality.