Tag Archives: Alice

Publishing: Hissatsu Studios presents Space Outlaw Alice!

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Description

Space Outlaw Alice follows Alice, the main character, as she gets targeted by the corrupt government of the Earth Union and must also deal with mysterious extra-dimensional monsters that appeared out of nowhere. As she runs through the stages, the player will experience a classic platform action with jumping and shooting. However, each stage also contains segments where she will pilot Seraph, her giant robot, and the game will shift to a horizontal scroller shooter. Space Outlaw Alice is highly inspired by the classic games of the NES/Famicom console as well as the mecha anime genre. Its plot and characters are carefully presented through 8-bit cutscenes between the stages.

History

The year is 2378 A.D. Humanity is expanding into space, but its progress is being held back by the corrupt regulation of Earth Union. In addition to the inability to rely on its own government, both Earth and space are plagued by criminal activities and terrorist attacks. Alice, fearless outlaw and captain of the spaceship Valiant Gear, accepts a job to raid a military facility and gets caught up in a situation that will determine the fate of the world. Targeted by the Earth Union army and facing the coming of extra-dimensional creatures that threatens to exterminate all forms of life, she and her crew will need to make a decision. Run and mind their own business or join the battle and help everyone?

Features

  • Retro platformer action
  • Retro shoot’em up action
  • NES inspired pixel art graphics
  • Upbeat 8-bit inspired music
  • Six two-part stages
  • Hidden weapons and upgrades
  • Flashy special attacks
  • 8-bit cutscenes presenting an engaging plot
  • Fights against trained soldiers, monsters and robots

Space Outlaw Alice | Indiegogo Campaign
Crowdfunding campaign for Space Outlaw Alice. igg.me.

Space Outlaw Alice at Game Jolt
Space Outlaw Alice’s page on Game Jolt. Playable demo avaiable. gamejolt.com.

Space Outlaw Alice at itch.io
Space Outlaw Alice’s page on itch.io. Playable demo avaiable. hissatsu-studios.itch.io.


About Hissatsu Studios

Boilerplate
Hissatsu Studios is a brazilian indie game studio founded by Lucio de Godoy in April 2017. Its main inspirations are the 8-bit and 16-bit era videogames. Hissatsu Studios is currently working on its first project, Space Outlaw Alice, a pixel art game with distinct platformer and horizontal shoot’em up segments alternating in a single adventure. It is inspired by the NES/Famicom classics and some of their technical limitations.

More information
More information on Hissatsu Studios, our logo & relevant media are available here.


Space Outlaw Alice Credits

Lucio de Godoy
Game Designer, Artist, Programmer

Rafael Giordanno
Composer

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My favorite game music #6: Can’t stop writing these.

GamesIt’s that time again. Time to write another entry in my series of best game music ever made. Now, to be clear. This is my opinion. So, if you dislike a track, that’s good. It would be scary if we had the exact same taste. Anyways, give these tracks a listen and read the explanation I wrote next to the box-art. Maybe you find new music for your music library or maybe even new games to play. Apart from the story, I’m very into how a game draws people in and music is a big part in that. Generally, I’m look at content as an exterminator. I ask myself: “Why do people like this?”. I want to learn from that to bring even better content. Yeah. But before we start, let me say the usual again. In this article, only one track of a game for each article. If I like other tracks as well, that means I have to put them at another article. Feel free to leave a comment on this article with your opinion on this article and / or the tracks.

#1: Kirby’s Adventure Wii (Wii) – Super Ability

LinkPS_Wii_KirbysAdventure_nlNL

I have only started playing this game rather recently. I’m even planning to write a first impression on it rather soon.

This game is full of amazing tracks. Sadly, they don’t always fit the scenery quite well. It’s such a shame.

This adventure isn’t a simple remake of the gameboy classic under the same name. Well, nearly the same name, with the “Wii” dropped.

This track is very upbeat and energetic. You can feel the power in your remote. In a way. This track is one of the main reasons why playing with the super ability is so much fun!

So, if you want to know my opinion of the game, keep an eye on my blog when I post the first impression of it. Otherwise, when I don’t find the time, here is my opinion in short. It’s one of the best Kirby games I have played. But there are some minor flaws that take away from the game.

#2: Alice: Madness Returns (PC ~ Steam) – Combat Theme

AliceMadnessReturnsLink

Recently, I have written a first impression article about this game. I’m still quite surprised how this game has such a short OST from the results I get from Google.

Most likely, I was derping up when I looked for the full soundtrack. Why did I look for the full soundtrack? Well, I can’t fully decide which one of the tracks is my favorite one.

Most, if not all, of the tracks in the soundtrack of this game are good candidates for making it up on my list. They are just amazing and fun to listen to.

They draw you into the game without any problem at all. I want to finish this game for more reasons then the music alone.

I know that this is a sequel. Normally I always play the original first. But I wasn’t able to find the original. If somebody finds the original copy online somewhere, feel free to contact me. I’m quite interested to play the first game.

#3: Tetris (Gameboy) – Theme A.

Tetris_BoxshotLink

Some of you are having nostalgia right now for sure. I wish I put the music here from Tetris DX but that might be for another article. Since I have selected this track for this article.

And dayum, does this game have some big nostalgic memories for me. I have played this game to pieces. At one point I even had three copies of this game. I wanted to play this game with friends… so yeah, I got copies from garage sales and such.

This game is one of the first actual games I played in my life. For many, it’s Pokémon or Pac-Man… But for me it’s Tetris. Maybe that’s why I have such a big love for puzzle games. I started out with one of the biggest titles in puzzle game history.

And to close off this part, did you know that Tetris is one of the main reasons why the Gameboy was so popular? Yeah, look it up. Or I might talk about it in another article.

#4: Tomb Raider (PC) – Adventure Found Me!

Tomb Raider Survivor Box-Art.

Tomb Raider Survivor Box-Art.

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This short but sweet introduction track is one I played on replay when I was writing my notes for Alan Wake or my Tomb Raider articles. It just fits the mood of those kinds of games.

But I fell in love with this track when I heard this remixed into a hardstyle track. Kodex remixed this music, with the actual voice acting and such into their track.

And the quote, is actually one of my life quotes. Apart from the “Valour, for thy name is education.” … This is the quote I life by:

A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. In our darkest moments, when life flashes before us, we find something; Something that keeps us going. Something that pushes us.

Yeah, it inspired me to do great things. Like starting a blog and meeting new people. It has been quite an adventure!

#5: Pandora’s Tower (Wii) – 1st Master Theme

Pandoras_Tower_box_artworkLink

Now we didn’t get the Devil May Cry on the Wii, yet this game is extremely close. It feels like a clone of Devil May Cry but with some JRPG elements mixed in.

This game’s plot is leaning towards the “already seen before” area. Yet, it’s highly interesting.

Now, I have to stop myself, since I want to write a full article about this game in the near future.

I haven’t gotten far into the game just yet but what I have seen was amazing. I can only complement the game for that.

I totally enjoy the music in this game, it nails the atmosphere and it’s extreme fun to play. I’m currently playing this game together with “A Shadow’s Tale” on my Wii. These two titles are the perfect way to blow off dust of my Wii.

So, to close off the last game of this article, I advice you to keep an eye on my blog. Soon, there will be an article of this game.

Closing words

Well, that was another music article of mine. I hope you enjoyed reading it and listing to the amazing music I have picked out for you guys.

Don’t forget to follow me on Twitter, I post updates often there. Like how I almost broke my baby toe and that I was unable to write for a day because of that. Believe me, it stings quite bad. And then you are glad that some nice game music can take your head from the pain.

So, that might have been too much information for some. Anyways, I hope to welcome you at another article. Take care guys!

NekoJonez: First Impression: Alice: Madness Returns (PC ~ Steam) – What Happened?

AliceMadnessReturnsWikipedia entry

(Warning, this article is written in a special way. I’m done quite fine, it’s written the theme of the game more.)

Dear readers. My fantasy might be real. 75 articles published by myself on the ButtonSmashers Blog. I don’t need a doctor about that. But the negative imagery is taking it’s toll on me. It’s hard as a writer to  see people you love and care about turn in these horrid monsters. Now that I’m back fighting in this land, it’s time to set things right. Or do I want to go back? I don’t know. I thought this wouldn’t be a pretty sight. That the game would suck. But as soon as I started playing it, it blew my mind. It’s actually good that I’m doing this. Maybe I have to let go. I have no clue. Maybe this game might provide the answers for me. Maybe, if I take a look into this madness I might find answers. Yeah, it will return… the madness. And feel free to comment on this, your opinion on it or on the game. Return… madness…

Bad cover hides a good game

AMR-03_SCREENDid the intro creep you out? Don’t worry, I won’t continue to write like that for the rest of the article. It would be too hard to talk about a game like that. But I thought it would make for a nice introduction.

The tale of Alice in Wonderland is most likely not a strange or a new one to you. Although, it might be that it has been quite some time since you have seen or heard of it. This game takes a rather interesting spin on it.

From what I can gather, after several years, Wonderland got corrupted. Alice gets visions from it and goes back to Wonderland. I haven’t gotten more into the story yet since I was more focused on the game then on the story. More on that later.

From what gather from the story, it’s quite unique. If I’m right and this game shows the scenario: “What would happen to wonderland if Alice went crazy?”… Well, then the story is doing quite well.

So, the title of the part is bad cover hides a good game. What I mean with that is that EA found it needed to have a “right in your face” protection for this game. With serial keys and verifying servers and all that lame stuff. Also, at first glance, the main menu gave me a bit of “meh” impression. But it gets better once you play the actual game.

Madness… MADNESS. THIS IS SP- nope. 

70846_screenshot_07I have to admit something. I can’t judge on the keyboard controls. I saw that this game supports a controller. And when I see that, I don’t think twice about using it. Honestly, I sometimes prefer playing with a controller. It might have to do with the fact that I had keys popping off my keyboards…

Anyways, from what I can tell, the controls are smooth. I did had to adjust the default settings a bit to have better sensitivity but hey, that’s why there are options.

In this game, Alice had various power-ups. You get them through the course of your adventure. Up until now, I got a shrink power-up and a special sort of gun. And then the madness begins. Oh yes. It does.

This game offers you multiple paths with one being the correct one. But if you explore the hidden paths, you find collectables. While I have no clue in what these will be used for, it’s adds to the replay value and it’s a good thing that they implemented this.

Talking back about the controls, they are good. Nearly each button has a different feature. But thankfully it’s so straight forward, you learn which button to press after some time of play.

The gameplay consists out of various platforming puzzles. You need to kill all the enemies or find something to activate platforms. You know, the usual stuff. What’s unusual though is the fact you can’t really die. Well, I’m not 100% sure about that. When you fall off cliffs, Alice bursts into butterflies and you get right back at the platform you died at to try again. This is rather neat.

So, why is the title of this part “Madness”? Well, because of the various collectables and the very variation in the gameplay… There might be too much things going on at once. And it works for this game.

Must finish?

Alice-VistaSCREENThe game has an automatic save-feature. Thank the lords. Lately, I’m getting used to the auto-saving feature. This avoids that you are broken out of your immersion with the game.

Since I recently finished some games I was playing, I can now focus on this game. I want to finish this game because it caught my attention. The last time a PC game did that was Alan Wake.

The game has an amazing design. While it’s not going for the most detailed graphics and over the top visuals, this game shows off an amazing art style that really fits the story they want to tell.

You truly feel that you’re in a corrupted fantasy world based on the story of Alice. The animation, no complaints. I think it’s really well done. Maybe some of the PC elite may say that I’m wrong but I find this game to be quite the eye candy.

To finish this article, let’s talk about the music. It has been playing in another tab while I was writing this article. And while I haven’t heard a lot of the soundtrack yet, the music I heard truly made my fantasy go wild. What’s going to happen to Alice? How are they going to continue this game? It’s a mystery to me but once I’m willing to solve.

The sounds are fitting too. But I have to pay closer attention to give a more detailed opinion about it.

So, that was my 75th article here on ButtonSmashers. While I could have written something more special, I think that 100 articles is more fitted for that. Anyways, thanks for reading my article. I hope you enjoyed reading this as much as I did writing it. This game looks like an awful lot of fun and I can’t wait to see more.