Tag Archives: Alice

First impression: Sanator: Scarlet Scarf (PC) ~ Who wears that scarf?

Steam store page

Hi, NotThatAlice here. NekoJonez asked me to review this game and I gladly agreed. Unfortunately, due to bad mental health, I put off reviewing this game until the last moment… Today I’ll be talking about a visual novel game called Senator: Scarlet Scarf. For this review, the developers provided me with a review code. As requested by the developer, you will be able to read my 100% honest opinion in this article. As usual, just leave a comment with your opinion on the game and/or the content of the article in the section down below.

The story

The story of this game is based upon the legend of the Plague Maiden, a Norse mythological creature. A woman can become a plague maiden when she didn’t get a proper burial after she was murdered on her wedding day. Now, this legend is also used in German-speaking regions when the bubonic plague was happening.

In this game, you explore the world that has fallen twice and has an unclear future. You dive right into the mystery of a dying city with the fate of the Senator in your hands. Are you able to stop the calamity before it’s too late? Because this is a big story-based game, I’ll keep spoilers to a minimum in this review.

Now, if you are a fan of text-heavy games, you will absolutely love this game. Personally, I prefer action-packed games more but I believe that everyone has its own favorite game style. One of the great things about this game is that you can use your imagination, you don’t have to do what the game tells you to.

One thing you need to play this game is patience, it takes a while before you can decide something in the game. This also means that the game can have more than one end so it has some replay value to find out what the other decisions have as an outcome.

The game sometimes uses unknown wordings, that something to get used to. It has some kind of codex but not every word is explained. On the other hand, they are talking about a plague that is killing tons of people, that is a real thing from the middle ages. I also recognized the crow mask as a mask that was used in the middle ages by doctors in times of the plague. (I totally didn’t learn this from watching Beauty and the Beast, Disney-fan talking :p )

A little side note, something that NekoJonez didn’t like was the fact that some text was extremely close together. This can be seen in the codex. He said that sometimes an enter or two could have helped.

The text settings in the game are quite simple. You can choose to remove the text from the screen so you can see the full picture, you can change the text shading,… I would’ve made the text a little bigger though, it kinda made my head hurt a little.

Even though the game is read-through, you can enable voice assistance. This means you can still read the text but it is also read to you. One thing I would maybe change to this feature is that the text is only read to you when everything is on the screen and not while the text is written. This means you have to wait a while before you hear what is being written. It is also all in the same voice, which means you have to concentrate on who’s talking. If only the text and dialogues were color-coded, that would help quite a lot.

Technical thingies

I really liked the visuals of the game, even though there isn’t a lot of animation. The style of the game is like it is painted on your screen, with paint strokes and darker colors. This makes the game a little extra special since it isn’t just an average animated game.
The background music gave me chills. The music is kinda monotonous but at the same time, it gave me the feeling that something was about to happen… The music also kinda resembled that of the Zero Escape series, which made it even scarier to me.

While playing through the game for the review, it really made me want to play on and on. The beginning may be a little slow but it you keep going until Syl tells her story you might be as restless to advance as me. This makes me admire the writer of the story a lot. I have read a lot of books, but if a book started slow, it makes me stop reading it. This game doesn’t have that problem at all.

One thing I accidentally did while first starting the game has put the game in Russian. I kinda was impatient and just pressed the first thing I saw. Maybe it’s easier if the language settings on the screen instead of only lighting them up if you move your cursor over them. I had to look up how Russian was written in Russian to find out where I had to click next. Now I kinda think it’s funny that it happened though.

Something I think that could have been improved was how the demo was handled. The demo of this game is a stand-alone package. But here is the thing, it’s a bit unclear that the demo is a prequel to the story. I think it would have worked better if the demo was implemented into the full game as a sort of the first chapter. Maybe as a sort optional chapter for those who already played the demo. What I thought when NekoJonez started playing the game at his place was that the demo actually looked like the beginning of the actual game. I don’t know if that was intentional or not.

I think that the price of 8,19 euros for the game is a good price. If the game only had 1 ending it would be a bit much but the game can be played several times, as I said earlier. There is some replay value in this game.

If you play the game, always remember to save your progress. The game doesn’t autosave, and when you exit, it doesn’t give you a prompt to save. This means all unsaved progress will be lost. Also, I found it a bit annoying that you can’t name your saves. The name of the save is simply the date from when you made the save. So, if I wanted to go back to a certain point, I had to remember which save file it was.

The settings of the game are quite simple, you can choose between windowed and borderless mode, you can change the volume of the music and sound and, which I thought was a nice extra, you can change the mouse cursor in the game. There is also an option where you can easily listen to the whole soundtrack that the game has. Besides that, you can also choose to darken the text that isn’t part of the current paragraph or on which side of the screen the text will appear on. I could nitpick that the arrow buttons weren’t the best symbol for this since it almost gives you the impression you can move the text window to your heart content… to the middle for example.

And that’s everything I wanted to say about this game for now. When I have fully finished the game, I might write a more in-depth review of this game. I want to thank the developers for the opportunity of reviewing this game. I also want to thank you, the readers for reading this article. Feel free to let me know if you enjoyed reading this review as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then have a great rest of your day.

Publishing: Hissatsu Studios presents Space Outlaw Alice!

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Description

Space Outlaw Alice follows Alice, the main character, as she gets targeted by the corrupt government of the Earth Union and must also deal with mysterious extra-dimensional monsters that appeared out of nowhere. As she runs through the stages, the player will experience a classic platform action with jumping and shooting. However, each stage also contains segments where she will pilot Seraph, her giant robot, and the game will shift to a horizontal scroller shooter. Space Outlaw Alice is highly inspired by the classic games of the NES/Famicom console as well as the mecha anime genre. Its plot and characters are carefully presented through 8-bit cutscenes between the stages.

History

The year is 2378 A.D. Humanity is expanding into space, but its progress is being held back by the corrupt regulation of Earth Union. In addition to the inability to rely on its own government, both Earth and space are plagued by criminal activities and terrorist attacks. Alice, a fearless outlaw, and captain of the spaceship Valiant Gear accept the job to raid a military facility and gets caught up in a situation that will determine the fate of the world. Targeted by the Earth Union army and facing the coming of extra-dimensional creatures that threatens to exterminate all forms of life, she and her crew will need to make a decision. Run and mind their own business or join the battle and help everyone?

Features

  • Retro platformer action
  • Retro shoot’em up action
  • NES inspired pixel art graphics
  • Upbeat 8-bit inspired music
  • Six two-part stages
  • Hidden weapons and upgrades
  • Flashy special attacks
  • 8-bit cutscenes presenting an engaging plot
  • Fights against trained soldiers, monsters and robots

Space Outlaw Alice | Indiegogo Campaign
The crowdfunding campaign for Space Outlaw Alice. igg.me.

Space Outlaw Alice at Game Jolt
Space Outlaw Alice’s page on Game Jolt. The playable demo is available. gamejolt.com.

Space Outlaw Alice at itch.io
Space Outlaw Alice’s page on itch.io. The playable demo is available. hissatsu-studios.itch.io.


About Hissatsu Studios

Boilerplate
Hissatsu Studios is a Brazilian indie game studio founded by Lucio de Godoy in April 2017. Its main inspirations are the 8-bit and 16-bit era videogames. Hissatsu Studios is currently working on its first project, Space Outlaw Alice, a pixel art game with distinct platformer and horizontal shoot’em up segments alternating in a single adventure. It is inspired by the NES/Famicom classics and some of their technical limitations.

More information
More information on Hissatsu Studios, our logo & relevant media is available here.


Space Outlaw Alice Credits

Lucio de Godoy
Game Designer, Artist, Programmer

Rafael Giordanno
Composer

My favorite game music #6: Can’t stop writing these.

GamesIt’s that time again. Time to write another entry in my series of best game music ever made. Now, to be clear. This is my opinion. So, if you dislike a track, that’s good. It would be scary if we had the exact same taste. Anyways, give these tracks a listen and read the explanation I wrote next to the box-art. Maybe you find new music for your music library or maybe even new games to play. Apart from the story, I’m very into how a game draws people in and music is a big part in that. Generally, I’m look at content as an exterminator. I ask myself: “Why do people like this?”. I want to learn from that to bring even better content. Yeah. But before we start, let me say the usual again. In this article, only one track of a game for each article. If I like other tracks as well, that means I have to put them at another article. Feel free to leave a comment on this article with your opinion on this article and / or the tracks.

#1: Kirby’s Adventure Wii (Wii) – Super Ability

LinkPS_Wii_KirbysAdventure_nlNL

I have only started playing this game rather recently. I’m even planning to write a first impression on it rather soon.

This game is full of amazing tracks. Sadly, they don’t always fit the scenery quite well. It’s such a shame.

This adventure isn’t a simple remake of the gameboy classic under the same name. Well, nearly the same name, with the “Wii” dropped.

This track is very upbeat and energetic. You can feel the power in your remote. In a way. This track is one of the main reasons why playing with the super ability is so much fun!

So, if you want to know my opinion of the game, keep an eye on my blog when I post the first impression of it. Otherwise, when I don’t find the time, here is my opinion in short. It’s one of the best Kirby games I have played. But there are some minor flaws that take away from the game.

#2: Alice: Madness Returns (PC ~ Steam) – Combat Theme

AliceMadnessReturnsLink

Recently, I have written a first impression article about this game. I’m still quite surprised how this game has such a short OST from the results I get from Google.

Most likely, I was derping up when I looked for the full soundtrack. Why did I look for the full soundtrack? Well, I can’t fully decide which one of the tracks is my favorite one.

Most, if not all, of the tracks in the soundtrack of this game are good candidates for making it up on my list. They are just amazing and fun to listen to.

They draw you into the game without any problem at all. I want to finish this game for more reasons then the music alone.

I know that this is a sequel. Normally I always play the original first. But I wasn’t able to find the original. If somebody finds the original copy online somewhere, feel free to contact me. I’m quite interested to play the first game.

#3: Tetris (Gameboy) – Theme A.

Tetris_BoxshotLink

Some of you are having nostalgia right now for sure. I wish I put the music here from Tetris DX but that might be for another article. Since I have selected this track for this article.

And dayum, does this game have some big nostalgic memories for me. I have played this game to pieces. At one point I even had three copies of this game. I wanted to play this game with friends… so yeah, I got copies from garage sales and such.

This game is one of the first actual games I played in my life. For many, it’s Pokémon or Pac-Man… But for me it’s Tetris. Maybe that’s why I have such a big love for puzzle games. I started out with one of the biggest titles in puzzle game history.

And to close off this part, did you know that Tetris is one of the main reasons why the Gameboy was so popular? Yeah, look it up. Or I might talk about it in another article.

#4: Tomb Raider (PC) – Adventure Found Me!

Tomb Raider Survivor Box-Art.

Tomb Raider Survivor Box-Art.

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This short but sweet introduction track is one I played on replay when I was writing my notes for Alan Wake or my Tomb Raider articles. It just fits the mood of those kinds of games.

But I fell in love with this track when I heard this remixed into a hardstyle track. Kodex remixed this music, with the actual voice acting and such into their track.

And the quote, is actually one of my life quotes. Apart from the “Valour, for thy name is education.” … This is the quote I life by:

A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. In our darkest moments, when life flashes before us, we find something; Something that keeps us going. Something that pushes us.

Yeah, it inspired me to do great things. Like starting a blog and meeting new people. It has been quite an adventure!

#5: Pandora’s Tower (Wii) – 1st Master Theme

Pandoras_Tower_box_artworkLink

Now we didn’t get the Devil May Cry on the Wii, yet this game is extremely close. It feels like a clone of Devil May Cry but with some JRPG elements mixed in.

This game’s plot is leaning towards the “already seen before” area. Yet, it’s highly interesting.

Now, I have to stop myself, since I want to write a full article about this game in the near future.

I haven’t gotten far into the game just yet but what I have seen was amazing. I can only complement the game for that.

I totally enjoy the music in this game, it nails the atmosphere and it’s extreme fun to play. I’m currently playing this game together with “A Shadow’s Tale” on my Wii. These two titles are the perfect way to blow off dust of my Wii.

So, to close off the last game of this article, I advice you to keep an eye on my blog. Soon, there will be an article of this game.

Closing words

Well, that was another music article of mine. I hope you enjoyed reading it and listing to the amazing music I have picked out for you guys.

Don’t forget to follow me on Twitter, I post updates often there. Like how I almost broke my baby toe and that I was unable to write for a day because of that. Believe me, it stings quite bad. And then you are glad that some nice game music can take your head from the pain.

So, that might have been too much information for some. Anyways, I hope to welcome you at another article. Take care guys!

NekoJonez: First Impression: Alice: Madness Returns (PC ~ Steam) – What Happened?

AliceMadnessReturnsWikipedia entry

(Warning, this article is written in a special way. I’m done quite fine, it’s written the theme of the game more.)

Dear readers. My fantasy might be real. 75 articles published by myself on the ButtonSmashers Blog. I don’t need a doctor about that. But the negative imagery is taking it’s toll on me. It’s hard as a writer to  see people you love and care about turn in these horrid monsters. Now that I’m back fighting in this land, it’s time to set things right. Or do I want to go back? I don’t know. I thought this wouldn’t be a pretty sight. That the game would suck. But as soon as I started playing it, it blew my mind. It’s actually good that I’m doing this. Maybe I have to let go. I have no clue. Maybe this game might provide the answers for me. Maybe, if I take a look into this madness I might find answers. Yeah, it will return… the madness. And feel free to comment on this, your opinion on it or on the game. Return… madness…

Bad cover hides a good game

AMR-03_SCREENDid the intro creep you out? Don’t worry, I won’t continue to write like that for the rest of the article. It would be too hard to talk about a game like that. But I thought it would make for a nice introduction.

The tale of Alice in Wonderland is most likely not a strange or a new one to you. Although, it might be that it has been quite some time since you have seen or heard of it. This game takes a rather interesting spin on it.

From what I can gather, after several years, Wonderland got corrupted. Alice gets visions from it and goes back to Wonderland. I haven’t gotten more into the story yet since I was more focused on the game then on the story. More on that later.

From what gather from the story, it’s quite unique. If I’m right and this game shows the scenario: “What would happen to wonderland if Alice went crazy?”… Well, then the story is doing quite well.

So, the title of the part is bad cover hides a good game. What I mean with that is that EA found it needed to have a “right in your face” protection for this game. With serial keys and verifying servers and all that lame stuff. Also, at first glance, the main menu gave me a bit of “meh” impression. But it gets better once you play the actual game.

Madness… MADNESS. THIS IS SP- nope. 

70846_screenshot_07I have to admit something. I can’t judge on the keyboard controls. I saw that this game supports a controller. And when I see that, I don’t think twice about using it. Honestly, I sometimes prefer playing with a controller. It might have to do with the fact that I had keys popping off my keyboards…

Anyways, from what I can tell, the controls are smooth. I did had to adjust the default settings a bit to have better sensitivity but hey, that’s why there are options.

In this game, Alice had various power-ups. You get them through the course of your adventure. Up until now, I got a shrink power-up and a special sort of gun. And then the madness begins. Oh yes. It does.

This game offers you multiple paths with one being the correct one. But if you explore the hidden paths, you find collectables. While I have no clue in what these will be used for, it’s adds to the replay value and it’s a good thing that they implemented this.

Talking back about the controls, they are good. Nearly each button has a different feature. But thankfully it’s so straight forward, you learn which button to press after some time of play.

The gameplay consists out of various platforming puzzles. You need to kill all the enemies or find something to activate platforms. You know, the usual stuff. What’s unusual though is the fact you can’t really die. Well, I’m not 100% sure about that. When you fall off cliffs, Alice bursts into butterflies and you get right back at the platform you died at to try again. This is rather neat.

So, why is the title of this part “Madness”? Well, because of the various collectables and the very variation in the gameplay… There might be too much things going on at once. And it works for this game.

Must finish?

Alice-VistaSCREENThe game has an automatic save-feature. Thank the lords. Lately, I’m getting used to the auto-saving feature. This avoids that you are broken out of your immersion with the game.

Since I recently finished some games I was playing, I can now focus on this game. I want to finish this game because it caught my attention. The last time a PC game did that was Alan Wake.

The game has an amazing design. While it’s not going for the most detailed graphics and over the top visuals, this game shows off an amazing art style that really fits the story they want to tell.

You truly feel that you’re in a corrupted fantasy world based on the story of Alice. The animation, no complaints. I think it’s really well done. Maybe some of the PC elite may say that I’m wrong but I find this game to be quite the eye candy.

To finish this article, let’s talk about the music. It has been playing in another tab while I was writing this article. And while I haven’t heard a lot of the soundtrack yet, the music I heard truly made my fantasy go wild. What’s going to happen to Alice? How are they going to continue this game? It’s a mystery to me but once I’m willing to solve.

The sounds are fitting too. But I have to pay closer attention to give a more detailed opinion about it.

So, that was my 75th article here on ButtonSmashers. While I could have written something more special, I think that 100 articles is more fitted for that. Anyways, thanks for reading my article. I hope you enjoyed reading this as much as I did writing it. This game looks like an awful lot of fun and I can’t wait to see more.