A list of 10 games I’m looking forward to play in 2023

Let’s continue my yearly tradition with a 2nd top 10 list at this time of year. After my top 10 games of 2022 list, let’s take a look at the games I’m looking forward to playing in 2023. Now, for this list I only focused on games that are releasing in this year. Since, it would be insane if I’m able to predict which retro games I’m going to play this year and I don’t want to force myself to play certain retro games in a year. Also, creating this list is a great way to keep up with more recent releases. In this list, I’m taking a look in no real order at 10 games I’d love to play in this year. And I’m also curious what you all think of my list. Did I miss any games or do you agree with the games on here? Feel free to leave a comment in the comment section with your thoughts and/or opinions.

#10 – The Legend of Zelda – Tears Of The Kingdom (Switch – May 12th)

In last year’s list, I talked about how I’m a big Zelda fan. How I miss the top-down 2D Zelda games, but how Breath of the Wild grew on me.

As expected somewhat, this game didn’t get a 2022 release but is getting a mid 2023 release. In the middle of May, I shall be able to play Tears of the Kingdom on the Nintendo Switch.

I’m trying to avoid reading too many articles about it and ignore all other trailers then the ones I have seen in Nintendo Directs. Since I want to be surprised as much as I can while playing this game.

I’m really curious to see what they are going to do with this title… Will they continue more the trend from Breath of the Wild or if they bring more old school Zelda gameplay back, like longer and more in-depth dungeons? I just hope that there are a lot of new area’s to explore, and this sequel isn’t an “expansion” / “DLC” for the original game.

#9 – Fire Emblem Engage (Switch – January 20th)

Later this month, a new Fire Emblem game is coming out on Nintendo Switch. While I own a handful of Fire Emblem games, I haven’t beaten any Fire Emblem game. Yet, I still have a lot of fun playing these games.

I can’t really explain why, but when I saw the trailer for this game… I got really interested in this title. Because I felt that there are features that are really going to help me. For example, there is a training mode for the characters. So, I can grind up the characters if I can’t pass a difficult battle.

Also, we can create our own battle maps and share them online. This game has a sort of Fire Emblem Maker lite in the game! The trailer and the additional “Welcome to Somniel” video really sold me on the game.

Like Fire Emblem Three Houses, there is more to do outside of battles and that’s something I’m really looking forward too. And who knows, maybe this game will get me interested in playing all those Fire Emblem games in my collection that I still have to finish.

#8 – Spirit Hunter: Death Mark II (Also known as: Shinigami: Shibito Magire) (Multi-platform – Fall 2023)

Five years ago, I gave Death Mark a chance. A horror visual novel where you have to fight spirits to save your own life… Oh, count me in. The game was created by a small Japanese indie team called Experience Inc.

To my surprise, later the next year we got a sequel to that game called Spirit Hunter – NG. Both were amazing games and I replayed them last year to prepare myself for the 3rd upcoming game.

This game started development with a crowdfunding campaign in Japan. And for a long while, it was unsure if this game was going to come to the west. But, thankfully, we got confirmation that this game is coming to the west in the Fall. Most likely, we are going to see the 3rd entry in the Spirit Hunter franchise around Halloween. That’s my guess at least. And you can bet on it that I’m going to review this game on my blog when I have beaten it.

This game is going to play somewhat different compared to the first two games, but I simply can’t wait to experience it. It’s going to be interesting, and I’m so glad to see that this game series is getting the recognition it deserves.

#7 – Tintin Reporter: Cigars of the Pharaoh (Multi-platform – 2023)

For those who don’t know, I live in Belgium. A famous comic book hero from Belgium is also Tintin. In Dutch, we actually call him after his hairstyle. Kuifje is his Dutch name. So, when I learned that there is a game in the works about him, I bookmarked the website for a release date.

This game looks right up my alley. An adventure, puzzle game set in Egypt and various other places that also promises to be faithful to the original material. I simply can’t wait. The only thing I’m a bit disappointed about is that this game isn’t going to be translated into Dutch. But, then again… It’s going to be translated into French, which is the original language of Tintin anyway.

I just hope to see a release date in the near future. Since, I want to play this game and with the release date, I can fit it in my schedule for sure.

#6 – Suikoden 1 & 2 HD Remaster Gate Rune and Dunan Unification Wars (Multi-platform – 2023)

After I played Suikoden Tierkreis on the Nintendo DS, I always wanted to play the other entries in the series. But getting a copy of the games is pretty expensive on eBay for my tastes.

Now, an HD remaster of the first two games is going to be released this year and I can’t wait to give the original two games a try. Are they as good as the DS game or are they going to show their age? In any case, this is a wait and see thing.

Who knows how this remaster is going to turn out. But one thing is for sure, I’m going to give it a shot. Since, two JRPG’s in one package? Count me in!

#5 – Alan Wake II (Multi-platform – 2023)

Is it a surprise that Alan Wake, a series about an author whose horror story comes to life, is a series near and dear to me? As a blogger who enjoys writing stories himself from time to time…

In any case, after 13 years, we are finally seeing a sequel to Alan Wake. Of course, we got American Nightmare, but that game was more of a glorified DLC since it contained idea’s and a story that they wanted to implement in the original game.

There isn’t too much known yet about this game, so I’m afraid that this game might be a 2024 release… But who knows? Maybe this game has been in development longer than we think, and the game is going to be released this year. So, let’s see what Remedy has cooked up since I want to see what happens to Alan next.

#4 – Tales of Symphonia Remastered (Multi-platform – February 17th)

I enjoy watching YouTube quite a lot. I watch quite a lot of content on YouTube. Something I adore watching are gaming channels who have their own gaming review shows like Caddicarus, NitroRad, Austin Eruption amongst various others.

So, I have heard about the Tales series from them quite a lot. One of the games I really wanted to try from that series after playing Tales of Vesperia is Tales of Symphonia. And now I have the chance to play it without having to hunt down a copy.

I’m really curious to see if that this game is going to pull me into the Tales series. Since, after playing Tales of Vesperia… I just might. And maybe, after playing the game, I’m going to hunt down the spin-off sequel to this game on the Nintendo Wii and play through that. Oh dear, it might already be starting. But let’s first wait and see if I enjoy Tales of Symphania enough to want to continue the story since my free time is rather limited, and I don’t want to spend it on games I don’t enjoy.

#3 – Rise of the Triad: Ludicrous Edition (Multi-platform – Early 2023)

If we list all the big influential shooters from the ’90’s, it would be a crime if Rise of the Triad isn’t on there. You have DOOM, Quake and Duke Nukem as other examples of course.

But, early this year we are getting a remastered version of this game with new and restored content. Rise of the Triad is a shooter that’s on my backlog for quite a while and with this remaster I have the best excuse to jump into the game.

It’s coming out SOON(tm), so I know what to do. Refresh the page every so often to see if the “buy now” button is there. I’m so ready to make them EAT LEAD and burry them in my LUNCHBOX.

#2 – Minecraft Legends (Multi-platform – Spring 2023)

This game is being developed by Mojang and BlackBird Interactive. Now, why is this so important to mention? Well, BlackBird Interactive is a studio founded by former Relic Entertainment employees. Also, BlackBird Interactive is well known for their RTS HomeWorld.

So, that means that this game is going to be some sort of Action RTS game set in the Minecraft universe which is going to provide some additional lore to the series.

One of my favorite genres is RTS games. I’m not good at them, but I love playing them. So, I’m quite curious to see how an action RTS game in the Minecraft universe is going to look like. And how it’s going to set itself apart from the other spin-off Minecraft Dungeons.

From what I have seen in the trailers, it also reminds me a bit of the Overlord games. Yes, the one where you have to gather up minions for your tasks. And that makes me simply more excited. Since, I have played through the Overlord games and those had some amazing gameplay. So, in Spring of this year, I’m going to fight the Nether and save the overworld.

#1 – Master Detective Archives: Rain Code (Switch – Spring 2023)

When you watch the trailer of this game, it’s quite obvious that the people from Danganronpa are behind this game. The music, the gameplay… It all feels like a sort of Danganronpa 4. Surprisingly, this game is going to be a Switch exclusive.

I honestly can’t hide my hype for this game. I wouldn’t be surprised that this game is going to turn up as a review on my blog and maybe even in my top 10 games of the year. Yeah, I’m so excited about this game.

It’s even written by the writer of Danganronpa and the music is composed by the same composer. It’s almost like it’s the introduction of the next trilogy by the developers of Danganronpa and I hope it becomes as big as Danganronpa. Since, the idea’s behind shown in the trailer are a naturual evolution of the Danganronpa formula and gameplay.

But, I’m trying to keep my hype in check. So, that I’m not overhyped and that I don’t have unrealistic expectations of this game. Since, it’s a new IP and we have to wait for it to come out first. Let’s not judge this book by it’s cover too fast, while it’s pretty difficult to not do so.

Conclusion

There are a lot of games coming out in 2023, I simply can’t wait to play. I had to honestly stop myself from looking on schedulded games lists because I fear I’ll run my wallet dry.

Games like Octopath Traveler 2, the port of Kirby’s Return to Dream Land, Fatal Frame: Mask of Lunar Eclipse, System Shock remake, Pikmin 4, Slime Rancher 2, The Settlers: New Allies… Man, it’s going to be a great year for gaming. The only big annoying thing is that we don’t have a release date for a lot of them. The list of “To Be Announced” is so long.

Which is a good and bad thing. Since, that means that there is no date set in stone yet and developers can create a polished title instead of rushing it and bringing us a buggy or unfinished mess.

Sadly, 2023 is going to be a busy year for me because a lot of personal things are going to happen. But, I’m totally looking forward to the upcoming year. I have a lot of games to look forward too and I have a lot of games I want to review on my blog. Also, I have a few things planned in terms of live streams with my friends and speedrunning as well. So, if you want to keep up-to-date with me, I highly recommend to follow my Twitter where I post updates when I’m going to publish an article or when I’m taking a break. Or when I just want to share something short with you all.

Anyways, the year has already started and I’m so ready to get into this year. It’s time to play some games from my backlog and start writing on some games. But, I’m going to wrap up this article with my usual outro. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care.

Advertisement

The Top 10 Games NekoJonez played in 2022.

It’s that time of year once again. The year is coming to a close, and it’s time to look back at what I played in 2022. This year has been an extremely busy year for me and that’s why I didn’t write as many articles this year as I usually do. Also, I started spring-cleaning on my blog and working on things behind the scenes to make my blog even better. Besides playing “new” games, I have been focusing as well on finishing unfinished games and also improving my speedrunning records. Anyway, before I forget to mention this… My top 10 games of the year list is special. In this list I talk about the games I enjoyed playing through the year, and it doesn’t matter if they were released this year or earlier. The only thing that matter is that I started playing it this year for this first time. Otherwise, it doesn’t count. That way I’m sure I can talk about ten new games every time at the end of the year. It’s both to challenge myself and to make the article more interesting for you to read since you never know which games will appear on here. So, what’s your top 10, and what do you think of my list? Feel free to leave a comment in the comment section down below with your thoughts and/or opinions. And yes, this is my personal list, so yours’ll be different.

#10 – Wolfenstein – A New Order (PC ~ Steam) (May 2014)

Sometimes, all that I need is a good shooter that’s just fun to play. The new Wolfenstein games were on my backlog for so long and this year I decided to give it a go. And I’m so glad I did. The new Wolfenstein games are amazing to play and are what I’m looking for in a shooter.

While a military shooter like a Call of Duty can be a lot of fun as well… I do like games like Wolfenstein or Outlaws, where the gameplay is more than shooting alone. I love exploring the environment and solving puzzles. And that’s something I sometimes miss in more modern shooter games. It’s almost always going from one shooting room to the next.

Something I adore in this game as well is the “what if” scenario and how the game embraces its weirdness without a second thought. I mean, the machines and everything that the Nazi’s are using in this game are just silly.

It’s a game that gave me a breath of fresh air and showed me again that I don’t need to play the newest and latest games to enjoy myself. Even a game I skipped 8 years ago can be a lot of fun to blast through then a game released a week ago. Now, I still have to finish the game… Maybe another round after writing this article won’t hurt?

#9 – Powerslave Exhumed (PC ~ Steam) (February 2022)

A second shooter on my top ten games of the year list? Well, yes, my friend. And in this shooter, we visit Ancient Egypt to fight our way to victory. And on top of that, it also has great puzzles and is just a real blast to play.

Lately, I don’t always have the time to find the right retro game for me, so when a remake/remaster or a modern port gets released… Yeah, I have the perfect excuse to play “retro” games. One thing I really like in this game is the fact that in terms of health and ammo, there are only two pick-ups. One for your health, and one for your ammo. But, not all guns drain the same ammo pool. So, when picking up ammo, you have to be careful to have the right gun equipped.

This game is an amazing balancing act between an old school 3D shooter, puzzle game and strategy game. The Egyptian setting is more than just set dressing. You really go through old temples of gods and pharaohs like it’s almost real. I always get the feeling that I’m Indiana Jones running around in these tombs trying to find the next artifact to progress in the story.

The only thing I dislike about this game is that when you put it down for a while, it’s a bit unclear what the next level is. Thankfully, you can get a hint when you go through the intro level again… But, this could have been handled a bit better. But, overall, that’s a nitpick about an amazing game I can’t wait to find more time for. So, I can finish it and put it out of my backlog and finally give it a full review on my blog.

#8 – Gas Station Simulator (PC ~ Steam) (September 2021)

My review

So, if you had told me a few years ago that a simulation game about gas stations was going to be in my top ten games of the year list… I mostly likely declare you crazy.

Yet, here we are. Gas Station Simulator gets the number 8 spot in my 2022 list. Simply because it was the perfect wind down game for me.

While I wrote my review, the big performance enhancing patch hadn’t dropped. But, now that it did, and some additional features were added, the game is even more fun. I’m oh so curious what the developers have in store for the next patches and DLC, but that’s something that we shall see next year. I’m mostly curious on how they are going to combine the other games they have announced to work together. Games working together is something I have only seen in The Legend of Zelda – Oracle of Ages & Oracle of Seasons and I found it really underused back then. Now, I hope they didn’t bite off more than they can chew… But, that’s something we’ll find out when it’s released, most likely. But for now, I have seen the first great stepping stones for an amazing tycoon universe. Here is to hope they don’t overcomplicate it!

I also wrote a review about it, so if you want my opinion… Feel free to check out my review. But know that it was written before the big preformance patches.

#7 – The Last of Us Remastered (PS4) (July 2014)

I’m such a big fan of the Tomb Raider & Indiana Jones games… I just love a big adventure game where you go from place to place, to find an ancient artifact. Now, we have confirmation that a new Tomb Raider game AND a new Indiana Jones game is in the works. But when will they release? We don’t really know yet. We don’t even know on which platform(s) they will release.

Now, with that kind of intro… You’d expect an Uncharted game to fill this spot. But, no. It’s another amazing series from the same developers. The Last of Us surprised me in many ways. It scratched that itch of exploring a world, trying to survive and find a way forward.

While I’m not too big on zombie or infection stories, I’m so happy that this game doesn’t focus too much on your cliché things that those stories usually focus on. Expect, you get a game about a bond between two people in an apocalyptic world.

Currently, I’m quite close to the end of the game. There is this one section I can’t get passed, but one of these days I’ll. And then, I can start working on the review for this game. But, the fact that I’m almost done with the first game makes me a bit sad since it’s such a nice experience to go through. But, I think I’m going to save my full opinion on this game for when I eventually review this game.

#6 – Coromon (Switch) (March 2022)

My article

I totally understand that 2D Pokémon games are something from the past. But, I still miss them. So, when I started playing Coromon… I got such a nostalgic wave over me.

Finally, I was able to play a totally new Pokémon-ish adventure in the style of my childhood with more modern things.

On top of that, I was blown away by the unique mechanics in this game. Also, the unique puzzles and style of this game made me appreciate this game even more.

I really think that this is one of the better indie games I have played all year, and I can’t wait to see what the developer of this game does next. But, maybe I should take a look at Coromon in a few months, since in various articles the developers said there might be new content added via patches. So yeah, if you want to know what I think about this game… I have written a nice review of the game and I highly recommend you check it out.

#5 – Silent Hill 3 (PS2) (May 2003)

In February, I’m turning 30 years old. And in the past years, a lot of people recommended the Silent Hill franchise to me. Currently, I only own the first 4 Silent Hill games and Homecoming. In 2018, I gave Silent Hill 4 a chance. Yet, it was so close to getting a spot in my top ten games of the year list.

Now, I do enjoy playing horror games once in a while and while I have been more “distracted” by games like Fatal Frame and Resident Evil, this year I finally gave Silent Hill 3 a chance. And man, I’m so glad I did.

Silent Hill 3 is one of those games that is exactly what I’m looking for lately. A horror game that’s less focused on combat but more on puzzles and world building. Something I really love is how there are different difficulty modes for the actual game and the riddles in some Silent Hill games and this is one of them. So, you can tune the game to how you want. Do you want to a more combat-focused run or a brain teaser… Or both? That’s totally up to the player. And best of all, these difficulties don’t gatekeep endings.

Anyways, I still have a lot to play and go through before I can even write a first impression of this game. But, I’m so glad that I’m giving this game a chance. I can’t wait to see how this game is going to impress me next or what twists and turns it will take. And because of that, it gets a well-deserved fifth place on my top ten games of 2022 list.

#4 – AI – The Somnium Files: Nirvana Initiative (Switch) (June 2022)

My review

Kotaro Uchikoshi is one of my favorite game directors. He is one of the minds behind the Zero Escape series. A series I love and still quote to this day.

After the Zero Escape trilogy, Kotaro started work on his next big project which is the AI: The Somnium Files series. And this year, we got the 2nd game in the series, the Nirvana Iniative.

While this game isn’t as strong as the original game, it’s still an amazing game. I felt that this sequel played it a bit too safe in certain areas. But, maybe I’m judging it too harshly because I loved the first game so much. Like how fans of the game always expect something bigger and better then the first game for a sequel but are then angry if it’s too different or not different enough.

Something that did this game also no real favors is that the first game’s story had no real loose ends. So, what could a sequel build on apart from throwing in a lot of new characters? Surprisingly, this game also re-uses some of the background characters of the first game and gives them more depth.

I might expected a bit more for this sequel, but it’s an excellent game in its own right. It also has a built-in spoiler filter to avoid players who start with this game, to not spoil the original game. So, that’s something I love to see in these kinds of games. Especially since there isn’t anything in title to indicate that this game is a sequel.

#3 – Danganronpa V3: Killing Harmony (Switch) (December 2021)

I remember that at the end of 2015, I started the Bioshock trilogy. And then, in 2016, I played Bioshock Infinite. And the final part of that trilogy was such an amazing part of the trilogy, it even scored a spot as my most favorite game of that year.

Late 2021, I started playing the Danganronpa games. Last year, the original Danganronpa scored game of the year for me. And this year, I played two Danganronpa games. I have only played the start of Another Episode, but I have finished the amazing 3rd entry in the series in January.

Apart from some major slowdown issues in some parts, this game is fantastic. Explaining why would ruin so much of the story. Let me just say, it’s a worthy ending of an amazing series that I didn’t want to end just like the Zero Escape series.

So, thank you Kazutaka Kodaka and your team for creating this amazing franchise and porting it over to the Nintendo Switch. I heard so much about it and always wanted to try the whole series and now that I finished the original trilogy, I have to say that if you enjoy the Zero Escape series, these games are a must play. Now, to finish the two spin off games and I’m … finished … with the series. Wait.

#2 – Persona 5 Royal (PS4) (October 2019)

This year, I tracked down a PSVita and a PS4 Pro. Mostly, because there were various exclusive titles for those systems I wanted to try and play. One of those was Persona 5 Royal. So, I buy a second hand PS4 Pro just before the summer and I buy myself a copy of Persona 5 Royal… Not knowing that in a port of Persona 5 Royal released in October of this year. But, that’s totally beside the point. It’s easy to judge ourselves in the future for actions in the past.

I expected to enjoy Persona 5, since I already bonded with the characters in Persona 5 Strikers last year. But something that I didn’t expect is how Persona 5 made me fall in love with the Persona and Shin Megami Tensei series. After beating Persona 5 and close to beating the extra chapter, I went onto a spree playing various other Persona and Shin Megami Tensei games in my collection.

But, Persona 5 really clicked with me. This game was my summer jam. While I bought a whole load of other games that summer for my PS4, I always went back to Persona 5. I don’t want to know how many hours I already spent in my two playthroughs of the game. Especially, since this game is over 100 hours long.

Yeah, not joking about that. This game is anything but short. You’ll get your money worth out of it and then some. I especially love going through the game after I have beaten the story to try and unlock even more and see everything. Since, it’s close to impossible to see everything on your first playthrough unless you have a great guide and you aren’t playing this game casually.

The big issue is that I’m still looking for an angle to review this game. But, I have a feeling that in 2023… A Persona 5 Royal review will appear on my blog, where I can take you more in depth on my thoughts and opinions on this gem of a game. Since, I highly recommend this game to everybody who enjoy JRPG games. This should be a must play.

Honorable mentions

It would be weird if I only played ten new games this year or if all the other new games I played this year weren’t in the running for this list. So, here are the honorable mentions that didn’t make the cut this year. All of them are amazing games, but for one reason or another… They didn’t make the cut for this list. Also, if a game I played and isn’t on these honorable mentions list, it’s by no means a bad game. I have to limit it somewhere.

Shin Megami Tensei V (Switch), Soul Hackers 2 (PS4), Pokémon Scarlet & Violet (Switch), Pokémon Arcues (Switch), Danganronpa – Another Episode (PC ~ Steam), House Flipper (PC ~ Steam), Sherlock Holmes – Crimes & Punishments (XBOX360), YuruKill (PS4), Turok (PC ~ Steam), Stanley Parable Ultra Deluxe (Switch), Evil Within (XBOX360), Shin Megami Tensei: Strange Journey Redux (3DS), Mary Skelter: Nightmares (PSVita), Uncharted – The Lost Legacy (PSVita), Kirby and the Forgotten Lands (Switch)

#1 – Desperados III (PC ~ Steam) (June 2020)

My review

When I finished this game, I was left in awe. Desperados was one of my favorite childhood games but I found it a bit too difficult sometimes.

While Desperados III had some moments where I almost pulled my hair out, I kept sticking with it. The quick save and load feature of this game is a godsend. While, this feature was in the previous games as well, I felt that the implementation in this game is just perfect.

Also, the unique mechanics in this 3rd gem of a game are fantastic. No more endless bullets to corridor shoot down the enemies. You have to be wise and use all items and mechanics at your disposal. Something that’s tested more in depth in the additional challenges you can do.

I can talk for quite a while about this game. While writing my article about this game, I had a real hard time coming up with negatives for the game. Apart from some big difficulty spikes, this game made me want to play even more Desperados. I’m so planning to replay this game next year to try and improve my score and try to do some of the harder achievements.

Also, I still have the original games to play through. I find them too difficult as a kid and maybe with my current skillset these games might be a bit easier and maybe I’m able to finish them. In any case, Desperados III is an amazing game that I kept playing on and off this past year and a game I didn’t want to beat. Since, I knew that I wanted to keep playing it and discover new maps, new content and new things. But everything must have an end, even this year. And I’m glad that Desperados III, the gem of a game, was in my 2022.

Conclusion

2022 is a beast of a year for me. To be brutally honest, I’m so happy that the year is almost over. The amount of things that were packed into this year were simply a bit nuts. A lot of amazing things happened like me getting a fixed contract for my current job which is my dream job…

But, a lot of other things happened in my private life as well. Sometimes I really had to do a balancing act to stay on top of things. Sometimes I wasn’t even able to write for my blog or do other things. But hey, a lot of things are coming to their conclusion and 2023 has a lot of amazing things to look forward too.

But something that’s surprising to me is that, even with the drastic drop in amount of articles this year, I still grew a slight bit in 2022. Yes, the amount of views/visitors in 2021 was 7,3K and now I’m getting close to 9,5K. After so many years in the blogging world, I still enjoy being a part of it and with the plans I have for the upcoming year, I can’t wait.

I just hope that next year, I have more time for writing and my blog since I really missed that this year as my creative outlet. If you want to stay on top of things, I recommend that you follow me on my Twitter. I post the latest updates on there and I also post on there if I’m doing something else like spending time on my speedruns of Indiana Jones, streaming with friends or other things like that.

Besides all that, I still saw a lot of amazing games this year and as usual… It was far from easy to put this list for me together. I have moved games so much around and there are a lot of amazing titles that aren’t on this list. For some strange reason, I’m always afraid that I’m replaying too many games instead of playing new games and that the list is way too small. But, I’m always surprised at the amount of games that are on my list each and every year.

I’m quite curious to see what you all think about my list. And with this being one of the final articles for this year, I want to wish you all an amazing new year and with that said, I have said everything I wanted to say about this year for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day/year and take care.

Speedrunning Indiana Jones and the Infernal Machine GBC – Level 2 – Babylon

In May and July, I have written about how the speedrun of Indiana Jones and the Infernal Machine for the GBC works. I wrote about the Any % route and the All Treasures route of the first level Canyonlands. Today, I want to take you on a journey to the second level Babylon. So far, we are following the levels of the N64 and PC version. But later in the game, we’ll have some differences. Anyways, before I get right into talking about the route, I want to mention that I’ll be talking certain terms and techniques that I have explained in the previous articles. If something is unclear, feel free to leave a comment in the comment section. Also, feel free to leave a comment in the comment section with your thoughts/opinions on this article! Anyways, let’s get right into it… Here I go explaining the route of the second level.

A small update

I have a few announcements to make. The first announcement is that two weeks after I published my write-up on the All Treasures route of Canyonlands, I decided to run the level again. With the possible time saves I have talked about in the article. And wouldn’t you know it, I have lowered the record from 4 minutes 41 seconds to 4 minutes and 36 seconds. Yup, I lowered the record by 5 seconds. I’m convinced that with a bit better movement and a bit more luck with RNG, the record might even go lower.

The second announcement is that all GBC categories are currently filled. What I mean by that is, that each category has at least one run. The only category that didn’t have a run was the full 100% run of the game. Where all treasures were picked up, almost all healing items (and sold) to play the full game including the secret level Return to Peru.

This run is stressful and not a lot of fun to do. Since, one or two mistakes in a level can cost you the whole level and in certain levels that can be a major time loss. In my run, I made a lot of mistakes, and I’m convinced it can get lowered, but that’s not for today. After trying for over three months, I finally got a run that I felt happy with, that made it to the end. And to my surprise, the end time was only ~25 minutes longer than my All Treasures run without Peru. The run took me 2 hours, 25 minutes and 56 seconds.

The final announcement is that I lowered a few other records. I lowered the time on Palawan Volcano and Infernal Machine. But, I’ll go more in detail about that when I get to the write-up of those levels.

With that said, here are the current stats of the second level.

Link to Speedrun.com page (All Treasures)Link to Speedrun.com page (Any %)
The current world record at the time of writing is owned by:

for Any %: the_kovic who ran this level in 4 minutes and 19 seconds on January 29th 2022.
for All Treasures: me who ran this level in 6 minutes and 44 seconds on February 28th 2022. (Note, my ILS is part of my All Treasures – No Peru record. That’s why the video time is so different.)

Editorial note: when I haven’t given credit to screenshots, it’s taken from my runs.

ILS = Individual Level Speedrun. A speedrun of only one level.

Good to know: when I talk about a “two block gap” or “a tile”… the size of a tile is give or take half Indy’s sprite.

The route

You would think that the route is quite different in the two categories due to the almost 2 minutes and a half-time difference between the two. But, let me assure you, that’s not true. The route is almost the same but only some differences that add up some time on the clock. So, I’ll mention these “side paths” in cursive when the time comes. So, the cursive text is something additional for the All Treasures route. Text in cursive should be skipped and ignored when you go for the Any % route.

The first 30 seconds of the level is the exact same for both categories. As soon as the level starts, you’ll have to mash “A” to get the text box out of the way and move to the right.

Run from the_Kovic
Run for the_Kovic

You’ll quickly reach a part of the structure where you can jump on. Jump on top of the lower brick and try to stay at the right edge of it while moving up. Here is a screenshot from the_Kovic’s run that has amazing positioning.

The reason that you have to be as close to the right edge as possible is that it saves a few frames on the jump to the right you’ll have to do when on the top.

Also, the_Kovic also discovered during making the TAS of the Any% of this game… That when you are on the edge of a block, the actual edge… You can make jumps further and higher than you expect. This’ll come in handy in the next screen. So, after the jump to the right, you’ll have to do some jumping up a “staircase” to exit the screen.

Run from the_Kovic

When you enter the next screen, it’s important that you land on the block that’s sticking out. The reason is that otherwise, you’ll lose a lot of health. Health that you’ll need later in the level.

Granted, there is a herb really close by but grabbing that herb in Any% is out of the way and makes you lose more time than landing on the block. If you are certain of your abilities, this block can be skipped when you go for the All Treasures route, but the time gain is as good as lost with picking up the herb. So, yeah. I usually try to avoid taking damage here.

Now, next is moving towards that movable brown block. In the current world record by the_Kovic, he actually lost time. Remember how I talked about the discovery he made during the creation of the TAS? Well, you can make two gap jumps and land one block higher when you jump from the edge of the block. It’s something you can see in action in my All Treasures run at the 6 minutes mark.

Sadly, this is quite a precise trick and being able to do it saves ~ 2 to 3 seconds. Yet, failing it… Well, let’s say it can cost you ~ 5 or even more seconds. Depending on if you move the block or not. This jump can be implemented in more spots, but it’s not too beginner-friendly. Since, the edge of the block almost looks like Indy isn’t touching the block anymore at all.

Anyway, after you made this jump you’ll have to jump on the building. Be careful when you jump since almost the whole back tile is blocked by a wall. So, don’t jump too early. When you land on the building, a small cutscene plays with a door opening. And here is where the first route difference happens. After the cutscene, you’ll have two options.

The blue arrow points to the all treasures route and the red arrow to the Any % route. Now, this door goes to a location where you only pick up one treasure and only has one entrance and exit. So, after picking up that treasure, you’ll have to jump on the building again and continue with the Any % route.

Now, let’s pick up our first treasure. To enter the door, you can either drop and run or jump from the block.

Jumping is a few frames difference since jumping is a tad bit faster compared to first having the dropping down animation. Anyhow, it can also be a mental thing… It feels faster to me. Now that we entered the room, we have to do something that I always call… Dancing with the guard. The treasure is in the top left corner of the room. In the top right, a guard spawns. This guard is annoying and can decide if you lose time or not.

The fastest way to get the first treasure is going to the bottom of the tent and picking up the treasure, like the purple line shows. Now, the faster you do this, the less far down the guard goes. If the guard is at the position from the screenshot, you are safe to leave in the exact same way you came. Otherwise, you’ll have to go around via the top of the tent and lure the guard a bit away from the exit. Since, his hit box otherwise blocks the exit if you take the bottom route. Going via the top route looses a second but is safer. Also, if you lost too much health, don’t take the herb from the other screen… There will be a herb that’s a bit later you can grab that’s less of a time loss. Now, take the route with the red arrow before the cursive text began.

So, when you jumped over the gap and moved down to the next screen. Here, you’ll enter a room with two treasures and this room is a pain for the All Treasures %. But, for the Any %, you’ll have to just drop in the water… Or when you know the right spot, jump into the water to save a few frames.

Now, picking up these treasures is a pain in the behind. It doesn’t matter to which way you jump first. But it matters from where. The safest is jumping from inside the purple squares. The best thing that can happen when you jump wrong is that you hit the wall. The worst thing that can happen when you jump wrong is that you drop into the water, and you’ll have to go around to get another chance. And that time loss, is way too high when you want to beat the ILS. This can only be a back-up strat in full game runs. In any case, after picking up the two gems, drop down in the water, so we follow the Any% route again.

After dropping into the water, you’ll have to swim up. Now, for the all treasures route of this level, you’ll have to make a small detour. The quickest way to exit the water for the Any% route is like the black arrow, hugging all the way to the left. For the All Treasures route, let’s go with the red arrow. You’ll enter the same room but for the all treasures route, swimming all the way to the right avoids one scorpion to pick up the treasure. Also, there is a herb in the middle of the path. Something good to know is that this herb also cures poison stings.

So, let’s pick up our fourth treasure. For this treasure, you’ll have to avoid some scorpions in narrow hallways. After exiting the water, go up right away until you hit the well and then go to the left. You’ll find a blue gem. Be careful with jumping to avoid the scorpions on your way back to the other side of the wall where you picked up the blue gem… Since, jumping too far means, back into the water with you.

When exiting the water following the black arrow, avoid the sting when going up and exit the screen via the left exit. When you are following the All Treasure route of this level, the room you enter in might look familiar. It’s on top of the room with the tent where the first treasure is picked up. When you missed picking up the second and/or third treasure… Those gems, you can drop down here to get another shot.

Depending on how good your lines are, you won’t loose too much health in this screen. Go around the bend and jump on the ladder when there is one tile between you and that will make Indy grab almost the top of the ladder. After climbing up, go left right away, with a bit of luck, the guard won’t shoot you. After that, go down when you can’t go left anymore. But don’t hug the right most edge of the pathway down since the screen transition to the next screen won’t happen.

In the next screen, go to the left and drop down in the section without the guard. To get to the next screen, run on the left most line of the sand. Walking on the tiles won’t transition you to the next screen. On the next screen, hug the left wall and when it bends to the left, go left as well all the while hugging the wall. Now, you’ll come into an open area.

Let’s go a bit to the right to pick up the treasure we saw when entering this screen. When you jump up the block via the right edge to reach the right edge of the platform… You’ll be able to grab the golden coins without the guard being alerted.

Now, go left a tiny bit to enter the door. You’ll enter a small room with a lever. Try to flip the lever as early as you can. This’ll open a bigger door to the left. Exit the room and go to the left to the newly opened door. Now, it’s time to dodge some guards. Also, don’t get distracted but this is one of the few rooms where you’ll notice some slowdown, it looks like this room isn’t optimized and in the long corridor, you’ll notice it… If you don’t hug the wall that is.

In this office space, there are three guards. Now, not taking damage here is almost impossible. So, dodge and weave boys. Go up, go left (don’t forget to pick up the treasure in the first office room, to the left) and go down. Go to the right. Now, in the one to last room, you’ll see a David Star with a hint to solve a block puzzle later. Since we are speedrunning, we shall ignore going into that room since the solution is easy and will be shown later in the article.

When you go up after the room, you’ll see the last guard. If you lost too much health, feel free to pick up the herb. If you have at least half your health, you are safe to continue. Shoot the two barrels so they explore and you can continue to the next screen.

The way forward is quite clear, it’s going down. This will make Indy drop down into a pool of water and now we get to the water maze. The biggest reason why there is such a big time difference between the Any % route and the All Treausures.

Now, allow me to me to use a diagram from the walkthrough by Jeff H. to explain the next parts. The red line is how the fast way in the underwater maze is. Always hug the walls, since that saves frames. Also, there is a small mistake in the diagram. The part before the last bend is a bit higher than shown on the diagram. Don’t waste too much time, since it’s a thight squeeze otherwise. When you go for the all treasures route, do pick up the first treasure in the first swim. After picking up treasure one, exit the water maze and let the breath meter fill before you go to pick up treasure two. This additional swim is one of the biggest reasons for the time difference. We have collected 8 treasures now. Be careful to not press A too soon to pick up the treasures, since Indy’ll swing his machette and this is a small timeloss.

After exiting the water maze, you’ll notice two pressure plates to the edges of the room. First go for the left one and then for the right one. This’ll activate an elevator down in a small cutscene. Then, from the right switch, go up to hit another pressure plate. Hit this switch three times by going on it and off it and on it again. The faster you do this, the more time you save. Then, press the pressure plate one of the left also three times for a small door opening cutscene. Enter that door.

Now, you will enter the room with the David Star where you saw the clue earlier. Move the right block to the most bottom spot on the star. Move the left block to the second spot if when counting anti-clockwise. A door should open. A visual aid:

We are almost at the end of this level. Let’s pick up some tablets. Now, remember this moment for a bit later in the article. Go to the left right away to find a small platform with a yellow L looking thing on it. This is one of the four tablets you’ll need to finish this level.

The red circle in the screenshot is where the tablet was. Now, the next jumps are a bit tricky if you aren’t too used to diagonal jumps in this game. Of course, in the all treasure route, we pick up the treasure. Doing this jump to the ladder saves some climbing time. And like I explained in the Canyonlands write-up, climbing in this game is extremely slow.

When you reach the top of this ladder, you’ll see another L-tablet. Of course, pick that up. Then use your whip to reach the platform to the right. On that platform, pick up the tablet and use your whip to go to the right again to go pick up the final clay tablet.

Now, on the last platform, there is an extremely tricky ladder snipe you can do. The ladder at the bottom is extremely close and it’s extremely easy to over or undershoot it. Feel free to try it since it save a few seconds, but missing the snipe means game over. I usually play it safe and jump across the gap on the right to slide down. This is one of the main reasons why I said you’ll need some health, since if you keep pressing down to go faster on this slide down, you’ll take a considerable amount of damage.

The next step is exiting the room. Now, remember that moment when I said to remember that moment? Well, if you know this room well and practice it… You’ll be able to finish this room in 45 – 50 seconds. The most annoying bit is the whip part since if you aren’t at the right spot, Indy swings his whip in the air and this is the biggest possible time loss in this room. Also, don’t forget that the SELECT button swaps faster between your inventory than actually going in it. The clay tablets don’t appear while using SELECT.

So, now you will need to head to the elevator you activated earlier. Activate the elevator by pressing A whilst having the hand icon at the bottom. This room is the final room of the level. Don’t forget to pick up the final treasure. Since, you won’t be able to pick it up as soon as you place the final tablet! I usually pick it up before doing anything else in this room.

You’ll see a cog and something that looks like a button/switch. Go stand right in front of it, facing it. Open your inventory and select the cog item. This will open the location where you need to place your four tablets you picked up.

Now, when you face the tablet placing spot… Keep calm whilst navigating the inventory. Know that the cursor goes a bit slower then when you press or hold it. The amount of time I lost by doing horrible inventory navigation, it isn’t funny anymore. After placing the 4th and final tablet, a map will be revealed and the end of the level jingle will play.

Wrapping up

This is one of the levels I rarely have trouble with. While I did make some silly movement mistakes in my All Treasures ILS, I did have the route down. I think I can shave off at least 5 to 10 seconds with a lot better movement.

Also, the current Any % world record can be beaten when the at the start, the block isn’t pulled to get on the building and the ladder snipe at the end is implemented. It would bring the record a down by a few seconds. But, you’ll need to play the level close to perfect to beat it. I tried it once and I thought I got it, but due to a bad jump, a bad lever flip to open the office area and no ladder snipe, I lost too much time.

Both records are close to fully optimized. Like I said earlier, my All Treasures has some bad movement and the_Kovic’s Any% doens’t have all tricks implemented. But, you’ll need to practice to be able to beat the times. Unless, there is something I’m overlooking or a new strategy is found or route optimization.

The biggest thing of this level is that it’s a longer level to run sandwiched between three shorter levels. Especially for the Any% runs. I mean, Canyonlands is beaten in a few seconds, and the two next levels can be beaten in give or take 2 minutes. Actually, think about it, the comment doesn’t really count if you go for the All Treasures route.

Anyways, that was the write-up for Babylon. It would be a bit silly to create two parts for this level since almost all treasures are on the Any% route or a bit besides it. But, it made for an amasuing article to write and I hope to read as well. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Speedrunning Indiana Jones and the Infernal Machine GBC – Level 1 – Canyonlands (Part 2)

Introduction to this miniseries

A while ago, I wrote an article about speedrunning one of my most treasured childhood games. One of my yearly traditions is playing through this game and ever since last year, I wanted to have a new challenge. That challenge I found in speedrunning the game, and now when I’m playing the game, I try to challenge myself to try to beat my PB. In this miniseries, I’m going to talk about the current route, tips, and tricks of the Game Boy Color speedrun of this game. So, let’s grab our hat and whip and let’s dive right into the first level… again? Well, yes. It’ll soon become clear. Also, feel free to leave a comment down below with your thoughts and/or opinions on this article, the content, the game and/or the route.

Introduction to All Treasures

In the first part, linked higher, of this miniseries… I talked about the Any% route. Basically, the goal in the Any% category is to finish the level as quickly as possible. Now, there is another category we have and that’s “All Treasures”.

So, in each level of this game, 10 treasures are hidden. The Game Boy Color version is an exception to that, since it has two levels with no treasures. This exception doesn’t even apply to the PC nor the N64 version.

The treasures are meant to buy supplies at the “IQ store” in between levels. In the PC & N64 version, you can buy more varied health items and ammo but in the GBC (Game Boy Color) version, you can only buy either a health kit or a poison kit. And you can have a max stock of 5, which is also different compared to the PC & N64 version.

Now, all treasures is a tricky run to do. Since, in the GBC version, you need to play close to perfection if you want to unlock the final “secret” level Peru. In a full game all treasures run you can choose between two categories. You either go for “All Treasures (No Peru)” or “2055 IQ”.

The tricky thing about “2055 IQ” is that you basically can’t close to anything, or you won’t have enough points to go to the Peru level. And in the run, you aren’t allowed to cheat and after beating the game enter the level code and skip the challenge. But, the tricky thing is that some levels require you to use a health pack for the quickest route. It’s a puzzle I currently haven’t attempted and plan to do one day.

But, I’ll focus on full game runs in their separate article. For now, let’s focus on Individual Levels Speedruns or ILS for short. So, how is the current route of the “All Treasures” of Canyonlands? Let’s explore!

The category rules as of writing this article:

Link to Speedrun.com page
The current world record at the time of writing is owned by me who ran this level in 4 minutes and 41 seconds on April 17th 2022.
The previous records I had were: 5m25, 4m58, 4m53.

Feel free to follow along while waiting the run.

Note: in this article I talk about time marks of the run. Since there is a failed run in the upload, the video time doesn’t match the run time. I’m sorry about that.

Note 2: when I say “current record”, I obviously mean my current record at the time of writing this article. So, I hope to clears up confusion when this record is beaten and/or improved by me or someone else.

The run explored

So, unlike the Any% route… We avoid the ladder snipe down directly. Since this snipe would make 4 out of the 10 treasures impossible to collect. So, we go left.

Now, the movement of this scorpion on the other platform is an RNG fest. In most cases, if you hug the upper wall, you can avoid it without any problem. When I get bitten by the scorpion, I reset right away. The lost health from the poison makes gathering the first treasures way more risky.

So, the sequence of events here is:

  • Jump over the safe pit
  • Huge the uppermost wall and go left
  • Jump over the unsafe pit
  • Ready Indy’s whip by mashing select twice while running left
  • Jump at the last second, so you jump over the waterfall.

If you do this sequence perfectly, you’ll be right in place to whip over the gap. Yet, this is easier said than done. The sequence of inputs I just described are close to frame perfect in some places. All these actions take place in give or take two or three seconds. When I don’t reach the other end and climbing the ladder when the timer hits 11 seconds, I know I can reset the run.

Why do I see that as a reset point? Well, because I know myself. If I allow my timer to be higher, I’ll go in a slight panic mode since I feel like I’m unable to beat my record and make too many silly mistakes sometimes costing me the whole run. So, it’s to keep myself calm. Anyway, you might have noticed that yellow coin looking thing in the 2nd screenshot. That’s one of the four treasures here. That’s the treasure you should get last. If you take this as your first treasure, you’ll lose a lot of time since there is no easy way to get back to the area with the first three treasures, and you’ll have to do the whip swing again which costs around a second or two.

Oh yes, you can save some time if you jump up right after swinging with the whip. This saves half a second in climbing, but it’s tricky to do, and a bad jump can land you either lower or just at the bottom of the ladder losing the time save. But, as far as I know, there is no real danger in trying to attempt this trick.

Now, after you climbed up… I highly suggest that you press select once so Indy’s hand is the tool you are using. Now, there is something you need to know about doors in this game.

I enter the treasure room in my current world record around 16-17 seconds. If you watch the run, you might notice that Indy looks like he is entering the wall.

Now, here is the thing about doors in this game. The hitboxes are wider than they visually appear. So, in other words, visually it looks like you can enter where the aqua line is. Yet, you can enter where I drew the white line.

Trying to enter a door as soon as possible saves a few frames, but these add up quickly in this level.

Now, this is a moment where you can make a choice. I haven’t tested it which route is faster. The first choice is that you go for the two treasures above and the second choice is that you go for the treasure at the bottom. Both have their dangers but all three need to be collected.

The sequence of collecting these three depend on me if I’m able to enter the door behind the stone you can push. Usually, I go to the right of the stone and push it to the left while hugging the wall. I let go of left at the end of the push animation to push up and usually Indy goes in the door right away.

Yet, in my current world record run I decided to do things a bit different. I decided to jump up right away and get the two treasures on top. Without pushing the stone at all. Which is a dangerous and risky move.

Usually, when you push the block to the left… You can jump up on the left side and grab the red jewel. After that, it’s easy to avoid the bastard of an enemy and grab the green jewel. Oh, jump over those tiles with the crack in them. Since, if Indy is full on that tile… He’ll fall down below in the water without any way out. Loosing your chance to pick up the treasures in this area.

If you go up right away, the chances of that enemy poising Indy is a lot higher. But if you go up, you’ll need to first go for the green jewel. Since going for the red first will make you a better target for the enemy and corner jumps are quite tricky, and I landed so many times on those unstable tiles during attempts, it’s not funny anymore. Also, I find that when you drop down after the red jewel, it’s easier to line Indy up to push the stone without having to re-orient him.

So, let’s push the stone, so we can pick up the final treasure in this treasure room. After going up, there is a very ideal way to move in this room to have the fastest time.

Yes, I’m taking screenshots of the YouTube upload

The blue and purple lines show the way towards and back from the treasure. Depending on the movement of the scorpion, it’s easier to line yourself up. While you can walk pretty close to the water… It’s a reset when you fall in. Since, you lost your chance to pick up two treasures now. In my current record, I chose to go down & around since the scorpion was a bit too close to the ideal route and I didn’t want to risk it.

And also, it’s best that you pick up the treasure on the first few frames on your way back. Since, you’ll be able to keep your momentum which saves a few frames. You can see how I do my controller inputs for this around the 37 second mark in the run.

On my way back, I noticed that the scorpion was down below, so I was able to get closer to the edge with the water. But, it’s possible to get even closer, but remember… This is quite risky since falling into the water makes you unable to obtain certain treasures. Since, unlike the PC/N64 version, there is no way to get back up here and obtain these treasures. Even in casual play.

So, around the 48-second mark… I have left the treasure room. With a bit better movement and not being poisoned by the enemy I think I can shave a second off here. Yet, it would be extremely tricky to do and risky. After leaving the treasure room, it’s time to go to the right to go down, jump over the waterfall and pick up the coins we saw earlier to pick up the final out of 4 treasures on top here.

During my current record, I lose a bit of time here as well by hugging the upper wall.

Now, comes something risky. After collecting the coins, you’ll need to jump down and try to line Indy up the closest edge of the waterfall. The goal is to land in the pool down below closest to the exit point. But, when you jump down too early… You might let Indy miss the pool and die. Jump too late, and you lose a second or two in the water since Indy swims so slow in this game. My drop/jump around the 53-second mark isn’t perfect. I was too center. I had better but I also had worse. After dropping into the water, exit it as soon as you can at the top right-hand side.

After exiting the water, you might notice that enemy and want to jump over or away from it. Don’t. Since, it’s somewhat easy to avoid and you are risking loosing time by either dropping back into the water or jumping too early/late and getting poisoned. Just move a bit down around the spot in the screenshot above. I actually moved down perfectly in my current record. Since, you need to avoid a wall and go into the door a bit behind it. This is what you see me do around the 1 minute 4 seconds mark.

Now we enter a “puzzle” room where I hate the movement with a passion. If there is one thing I’m not too good at… that’s precise movement.

The solution to the puzzle is that you need to walk on the sun tiles in a certain sequence. First, you hit the 3rd tile counting from the left. Then, go to the first tile without walking over the second tile and just walk over the rest. So, from the left the sequence is: 2-3-1-4.

The issue here is that the hitboxes of these tiles are a bit off. The tops are quite sensitive and the bottoms aren’t. So, when you try and walk from tile 3 to tile 1, it’s easy to trigger tile 2 when you go overtop. Now, it’s highly recommended that you go overtop since the treasurees will drop from the totempole you see on top this room. So, yeah, this room is tricky and might require some “training”.

Now, after the treasures drop: go for the left most treasure first! Since, the right most treasure is perfectly in line with the door. Mixing these up might cost you a few frames. After exiting this puzzle room, you go to the right. There is another stone which needs to be pushed down once and then left once. It’s possible to jump from there to ledge above the door. Yet, I find it safer and more consitent to push it left twice so the gap is only one block. For some reason, I have a hard time making those two block jumps from a lower to a higher platform. While it is possible as you’ll see in the next level.

Now, hug the wall and jump at the last second as shown in the screenshot below here. If you do it right, you’ll grab the ladder and skip a part of the climbing animation. This is one of the minor optimisations you can do to save a few frames. Yet, be careful with trying this one. If you push Indy too much to the left, you will not grab the ladder and miss the platform and have to go back on the ledge.

After this, it’s a bit of climbing we need to do. Jump earlier to the ladder to skip climbing it when you can. This is an easy trick to master which can shave so much time off your runs. After the 2nd ladder, be careful since there is a scorpion quite close to the part where you accend from the ladder and being poisoned there is real easy. That’s why I usually jump forwards once to avoid that and get closer to the door.

Be sure you are at least more half health now since there are some parts coming up that will require you to be able to tank/take some damage. If needed, there is a herb in the hallway. Herbs are faster to heal compared to going into the menu, going to a medkit and then going out of the menu. You see me pick up the one outside of the hallway around the 2 minute 2 seconds mark.

There is a reason why I take out the pistol around the 2 minute 18 seconds mark. Because there are some enemies coming up which are difficult to avoid when you exit a door. I rather shoot them to be safe. Now, it’s possible to save a bit of time to do a corner jump from the ladder platform as shown with the purple line. But, it’s a tricky one and might cause you to loose your run. Corner jumps are in general not easy in this game. Usually, I take the safe route wit the lightblue line. Which looses a few frames, but it’s safer and more consistent.

Now, after this, you can make another choice. Go right into the closest door or go for another treasure. There are 4 left we still need to get and it doesn’t really matter which one you go for first. I usually go for the bottom one last. If you want to go for the bottom one first, be my guest. This will be the last treasure talked about in this article.

So, I go into the closest door right after killing that enemy. In that case, don’t put your revolver away. Since, scorpions have this nasty “”feature”” where they can poison you during the whipping across animation. So, shoot the scorpion dead when you enter the room and go left to whip across. Remember to use select to switch between your tools to save time. Opening & closing the menu adds so much additional time.

Now, don’t make the same mistake as me here. When you need to whip across, you shouldn’t be right at the edge since Indy’ll whip in front of him then. And this’ll cost you a second or so. Stand a bit more back. When you are swinging across, you might notice the next treasure.

If you pick it up now, it’s fine. If you want to pick it up on your way back… It’s fine as well. The time to pick up this treasure is the same either way. In my current record, I chose to pick it up after the two treasures after whipping across again. So, don’t forget to pick this one up if you skip it now. But, after whipping across… Shoot the enemy, for a similar reason as before. Now, after that, you’ll see two doors at the bottom.

You can choose the sequence of the two here. Since I have the gun equiped, I prefer the left door first. So, I’ll explain the right part later.

The gun is equiped and we go in the left door. The gun is needed since there is a nasty troll scorpion that you will encouter right after exiting the hallway after the door. Either move to the right, right away, or shoot it. If you shot it without getting poisoned, count yourself lucky since that will make the upcoming part way easier.

Now, the treasure is at the bottom of this section. Drop down as quickly as you can without taking too much damage. Since, you’ll need the health to tank scorpion poison since they are so nastly placed. Be sure to switch back to the hand to pick up the treasure box. I started my decent on the 2 minutes 47 seconds mark. The decent was quite clean. But, my ascend. Oh boy. From 2 minutes 56 seconds you see some messy jumping and me getting screwed over by scorpion poison twice. It’s something to costs me so much time and doing the ascend propely is somewhat stressful.

So, after the hallway, equip your gun again to kill the newly spawned scorpion and now, it’s time to explain the right door. For that door, be sure you have the hand equipped. Since, right after exiting the door, you’ll have to drop down.

If you drop down on the corner edge of the platform, you reach the hitbox when Indy is in that landing animation and when you mash “A”, you’ll pick up the treasure. Go left and swap to the whip to swing across.

Jump across the death pit and be VERY careful trying to do a ladder jump here. It might save you a few frames into the climbing animation but missing the ladder means certain doom and dead run. I rarely to never risk it here since I desipe loosing a run to a silly mistake near the end of the run.

After the ladder, go to the right, up and over jump across and get back into the door. After that, swing across the two gaps and get into the door again. Now, we come back to one of the choice spots. Since I started to talk about the “top” door first, let’s go down and to the left now for the final treasure.

In here, there is the final treasure of this level. Be careful to not step on the cracked tiles since they drop you down lower in the level. And when you don’t have enough health, they are deadly.

Now, it’s time to go to the right the whole way after exiting this door. Go towards the ladder we climbing up, where I said you could save time with that risky corner jump. And now go to the right instead of the left. And then, it’s basically the Any% run route after the ladder snipe. Be careful, since now there is an extra scorpion for you to avoid. But, I use that one to jump at the right time to speed up the first long climb.

My ending was a bit messy but hey. That means more time can be shaved off this run. Since we played the full level, we see Sophia actually walk up to Indy. When you do the ladder snipe of the Any% run, Sophia won’t show up but the textbox will play.

Don’t forget to push “A” to skip the textbox faster. And yeah, that’s the whole route.

Looking back on this run, I’m certain that a run of 4 minutes 38 seconds is totally possible. Especially since I saw a lot of potential improvement while looking through this run to write this article.

Now, this level has one of the biggest differences between the Any % route and the All Treasures route. A 4-minute difference even.

After writing this article, I’m quite hyped to try and beat my record. So, I’m going to try and do that during my summer holidays. Keep an eye on my Twitter since I’ll post there when I have beaten my time.

But oh boy, was this a long article yet a fun one to write. Next time in this miniseries, I’m going to take a look at the second level Babylon. Maybe I might write only one article about that level since most of these treasures aren’t too far off the main route for Any%, yet they do cost a lot of time to grab.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

First Impressions: Sherlock Holmes – Crimes and Punishments (XBOX360) ~ Hipster CSI in Ye Olden England

Wikipedia entry

I can’t really explain why, but sometimes I really like to play detective games and trying to solve a crime. That’s why I’m really into the CSI games. Now, when one of my neighbors in our yearly local garage sale started selling his XBOX360 and PS4 collection, I saw he had Sherlock Holmes: Crimes and Punishments. While I’m well aware that this game got a port this year onto the Nintendo Switch and Steam, I chose to play the XBOX360 version. Mainly since it was €4 at the garage sale and the Switch version would have set me back way more for just a bit of visual upgrades? Well, I wanted another excuse to boot up my XBOX360 once more. But, did it stay on, or did I start looking toward other games and/or consoles? Well, let’s talk about it in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of the game and/or this article.

Hipster CSI in Ye Olden England

It’s no real surprise that you take on the role of Sherlock Holmes in this game. Together with your trusty best friend Watson, you are solving strange cases left and right in London in the Victorian era. This game takes place in 1893. In the first case, you investigate the murder of an old captain with a vile reputation. Explaining any more of the plot would ruin the story.

The cases in this game aren’t that long, and they are somewhat unrelated. So, if you are looking for a game with character development or growth… This isn’t the game for you. The writing in this game is more aimed at players who want to relax and enjoy a fun murder mystery like an episode of CSI. With some familiar characters, but each episode is a different case.

The writing itself is quite enjoyable. I really feel that I’m in a Sherlock Holmes story, and I’m enjoying every minute of it. The story really scratches that itch, I have to play some more detective games but only this time, it isn’t with modern technology.

The voice work is also quite good. They made the atmosphere of this game come to life. Every line of dialogue and thoughts are voice acted. Now, there is one thing I’m a bit on the fence about in terms of the voice acting. Maybe it’s because I have been reviewing games for so long and know a bit about developing games as well, but I had times when I felt like some lines were a bit generic.

For example, when you are searching in Holmes’ archives and find the piece you are looking for… It’s always the same line. Sometimes recording more than one line, and randomizing it, helps with the immersion of the game. Otherwise, you are running the risk of it all blending together and making some mechanics feel a bit boring. Or why does doctor Watson nearly always ask where to go next. It’s as if they didn’t record other lines for him. Maybe some fun banter or remark about the location. Like, in the first case, about the well-kept garden. I wouldn’t mind it looping, but something more than “Where to go next, Holmes” and Sherlock not even replying. Since, now, the line feels a bit out of place to me. Thankfully, these moments didn’t bother me too much and are overall quite rare.

I’m well aware that perfection doesn’t exist, and thankfully so. Thankfully, this is the only problem I have with the writing. Very few lines are a bit generic or out of place. And maybe I really notice them because I wanted to review this game and the overall quality is quite high, and I wondered if there was something to critique about the story.

Pop! Here I am!

Visually, this game looks good. The environments are quite detailed and look amazing. But, it isn’t perfect. This game suffers from popping issues sometimes. Especially when you go from a cut scene to gameplay, where some textures just take a bit longer to load, and it just looks weird. I had one especially bad case of this when Holmes’ case book didn’t load the correct texture for like 30 seconds. And I was wondering what the text was on the book.

This happened to me while I was in the “load screen” wagon between two locations. During the loading screen, you can view your case book or enter your thoughts’ menu. And, to be honest, I highly advise you do, since the background scrolling during these wagon scenes don’t always look great. I even saw moments where the background suddenly restarted. And the backgrounds are such lower quality compared to the rest of the game, it’s a shame. Just like the small screen tear issues this game sometimes has when exploring around.

The animations of this game are good as well. They make the game come to life that much more. Yet, sometimes I feel that some characters move a bit too slow or lack a few frames of animation to make it look like the game it’s dipping in frames. But that isn’t the worst issue I have with the visuals and animation. That dubious honor is for the fact that sometimes when exploring, Holmes can “raise up in the air” on an object and when you move the camera just a tiny bit immediately snap down to earth. This happened more than once, but thankfully it didn’t cause any game breaking bugs by for example placing me out of bounds.

Maybe I’m being too harsh on the game. I mean, image the amount of work the developers had to put into the visuals. Especially when you are able to chose if you want a first person camera or a third person camera by the press of a button. This goes so seamless it’s a surprise to me that this works so amazingly well.

Also, you can dress up Sherlock Holmes as you want. The amount of different variations is just silly and adds to the impressive visual possibilities that this game has. Dressing up is just one of the mechanics this game has. You’ll need it sometimes to trick a character into talking.

Now, what exactly is it that you do in this game? Well, you investigate a crime and you look at the crime scene for clues. Sometimes you go back to Baker Street to preform experiments or the search in your archive. While you are exploring the locations, you can also talk to suspects to gather more information about the case.

During your research, you’ll find a lot of clues. Some of these clues need to be interacted with. In your notebook, those clues have a special icon so you know that you need to research in your archive or preform certain experiments with them. Also, the task list is quite handy to keep track of what you still should investigate.

During your research, you’ll be able to use your imagniation. This is a sort of “recreation” button for some scenes in the game. Or when a clue is quite hidden, you can use the strong observation skills of Holmes. To avoid these mechanics becoming a needle in a haystack story, you’ll notice those icons at the top right when you need to use those skills.

Another important mechanic is what I call the “connect the logic dots” mechanic. Here you need to connect two clues to form another clue. It reminds me a bit of Time Hollow which has a similar mechanic, but explaining that would spoil parts of that game. When you connected all your loose clue’s, you can try to make sense of them all. Connecting the right dots will lead you to a conclusion. But is it the right one? Who knows? Be sure to think it over more then once. Since, seeing if your theory is correct is a lot of fun to see play out.

Something that this game does a lot better compared to the CSI games is that this game gives you some freedom. You can actually explore the area the crime took place and look for clues. Some of these areas are huge but expertly crafted, making it a breeze to explore them.

The responsive controls make it quite fun to walk around and explore those areas. Thankfully, Holmes has infinite stamina, so you can also run around when you find his walking pace too slow. And when you forget how to control the game, you can just press the two joysticks of your controller to bring up a handy chart of the games’ controls.

There are two things that controls a bit awkward at first and that’s searching in the archives and searching in your case book, but it doesn’t take long before you can get the hang of it when you know that almost every button has a different purpose, and you look at the buttons that are displayed on the screen.

Skipping the skip

One big difference compared to the CSI games is that there is no hint system in this game during your case. If you are stuck, you can’t get any hints from somebody. This is something that some people like and others aren’t really fond of. But, just like the CSI games, this game has mini-games and puzzles.

Now, you can skip most of these puzzles and mini-games by the press of a button. It barely has any influence on the game if you played or skipped the puzzles, but it’s a nice addition that it’s there. When you just want to get on with the game instead of figuring out one stupid puzzle that otherwise would have locked you out the rest of the game. Something that would make it even more perfect is that in the end of the case, you can see how much puzzles you have skipped. That way you can make it an “honor” thing where people who completed the game without skipping any puzzle get an achievement or something.

Speaking about the ending of the cases, you can come to the wrong conclusion. If it has consequences or not, I won’t reveal to not spoil the game, but it’s great to see that you are able to redo it when you want to see the other endings OR want to correct yourself. You can also choose between either reporting the criminal or letting the criminal go. And that’s also everything I wanted to say about that mechanic. It leads to some quite interesting things.

This game isn’t too difficult. The biggest difficulty in this game is when you overlook a clue and reach the wrong conclusion. If you are stuck, I highly advise you to go over your case notebook and imagination. Since, you might have missed a clue. Only once I had to look up the walkthrough, and it turned out that I was doing two things in the wrong order. Apart from one puzzle in the 3rd case, this game doesn’t have any “moon logic” puzzles. The puzzle in the 3rd case isn’t hard, but it takes a while to click with some people what the idea behind the puzzle is.

This game has achievements. And it’s quite a lot of fun to go for the achievements in this game. They don’t add a lot of replay value since this game doesn’t have a lot of replay value. Unless you decide to start speedrunning it to see the endings you missed since you didn’t start over when you choose your moral stance.

Usually in my reviews, I write about the audiovisual presentation right after the visual presentation. But, since I had some more things I wanted to talk about in the visual presentation department, I’m talking about the audiovisual presentation later. And I can be very short about it, it’s nothing special. Don’t get me wrong, the music is good and fits the atmosphere like a glove… But, it doesn’t stand out to me. I find the music a bit to the generic opera side of things, and I would have a hard time matching it with Sherlock Holmes outside the game. I think the main issue is that it doesn’t feel like a “song” or “track” but more like a 10 or 20 second melody that’s repeating in somewhat different tones for 3-ish minutes.

Now, the sound effects are used amazingly well. While exploring, it really adds to the atmosphere sometimes. Really listen while exploring that one area at the end of the 3rd case, and you’ll understand what I mean.

Before I go to the conclusion, I want to talk about the game’s preformance. A big complaint is that the load times are quite lengthy sometimes and honestly, I have to disagree. I have played games with longer load times and the load times in this game didn’t bother me at all. It was the ideal moment for me to sip of my drink or to think about my theory of the case.

The game ran always at quite the stable frame rate (apart from some small moments in cut scenes). But, there is one thing that should have worked differently. I find it a strange decision that when you are waiting for a door to open since the game needs to load the area behind it… You can move away from it. It gave me the impression at first that my input didn’t register. Locking Holmes in place would communicated that a bit better to the player.

Anyways, when you read this article you might think that this is a very flawed game. If you got that impression, you reached the wrong conclusion and didn’t see all the evedince I left in the article. You might want to think it over and you might reach the intended conclusion (which you can always see at the press of a button when you have beaten the case once).

I fell in love with this game. I totally understand why so many people see this game as one of the best Sherlock Holmes games. It does so many things right that it’s still so much fun after 8 years later, this game is still a blast to play through. Of course, the XBOX360 release has some issues. Especially in the visuals department where the preformance can be spotty sometimes and in some places the game really shows its age.

But did those problems bother me? Oh heavens no. I still enjoyed myself and I was quite happy that I was able to pick up this game for quite a cheap price. It also made me quite curious to play the other Sherlock Holmes games in my collection and that’s perfect since my summer break just started.

So, if you enjoy mystery adventure games like Professor Layton, CSI or Ace Attorney AND/OR if you enjoy point-and-click adventure games like Deponia or Broken Sword or Monkey Island… I think you owe it yourself to check out this game. Since the port earlier this year, this game is on so many platforms and quite easy to get so if you want some better preformance, I highly suspect that the PS4 and Switch versions’ll outpreform the XBOX360 version. But hey, the XBOX360 version is still worth playing!

And with that said, I have reached my conclusion about this highly enjoyable game and where shall we go next–

Thank you for reading this article so much. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Speedrunning Indiana Jones and the Infernal Machine GBC – Level 1 – Canyonlands (Part 1)

PC game reviewGBC review

In the past, I have reviewed the two versions of one of the biggest games in my childhood. Ever since I saw Indiana Jones – Raiders of the Lost Arc, I was hooked. When my cousin showed me that he had a 3D PC adventure game starring Indiana Jones, I kept playing that game until the disc actually broke on me. Yes, that frequently. Also, I didn’t have a lot of access to the internet and also my native language isn’t English, so navigating the early internet was a challenge. So, beating this game without it being well known… Was a challenge. It was no Pokémon where you could ask things to other kids during recess. I played this game over and over again, and a while ago I started speedrunning it. And in this new series of articles, I’m going to talk about the routes/tips & tricks on speedrunning this game. I’m going to focus on the GBC version, since that’s the version I mostly run and know best.

Some background

Foremost, I want to give some additional background. Especially since this is the first article in a series. When I got the GBC version for my birthday one day, I was unable to beat it. I was unable to finish Shambala for the longest time. There are some unlogical things you have to do if you haven’t played the PC version or if you don’t try everything.

Fast-forward to last year in April. After re-playing the game for the “I lost count how many times” time on the PC, I wanted to challenge myself. So, I thought, why not speedrun the game. And then I started running the PC version. I started the “All Treasures category” in the PC version since the “Any%” category is quite optimized.

If you are already lost in what I’m saying let me quickly fill you in. A speedrun is a challenge you can do in a game where you have to beat a level or the full game as quickly as possible without cheating. Now, abusing game mechanics or glitches is allowed. Well, depending on the category and/or game. Some terms that speedrunners use are:

  • ILS: a term used when only one level is ran.
  • Any%: a term that’s used to indicate that the goal is beaten as fast as possible by skipping as much as possible.
  • Category: an example of a category is Any% or ILS. It’s a type of speedrun, basically. You either have the complete the whole level/game 100% as fast as possible or collect all X or not take damage or not abuse a certain glitch… It explains itself basically.
  • TAS: Tool Assisted Speedrun. This means that certain tools were used to create the run. For example, using save states to create the perfect run. (A save state is “save” that saves the current state of the game at the moment the save state is made and can be loaded by the press of a button). Tools like emulators to have better quality footage of the run aren’t always TAS runs, depends on the game/community.
  • Strats: just a sort of strategy/technique.
  • PB: personal best time.

Now, I’ll try to explain terms in my article. When you don’t understand a certain term or something written in this article, feel free to leave a comment in the comment section, and I’ll do my best to answer it. Anyways, let’s start with explaining the starts and such are used in the first level of the Game Boy Color version of the game.

Any%

The official rule set at the moment of writing:

Link to Speedrun.com page
The current world record at the time of writing is owned by Molotok who ran this level in 29 seconds.
My current best at the time of writing is 30 seconds, which earns me the second place.

In the Any% route of this level, you get directly introduced the one of the biggest tricks in this game and that’s ladder sniping.

You’d think that runners are jumping to their impending doom here. Yet, this isn’t true. In this game, when you jump down, and you grab a ladder, all movement and fall damage is canceled. After Indy slides down the ramp, almost directly to the right, you can find the ending of the level.

Sadly, there are some annoying parts of this ladder snipe. For of all, take this image. On there, I have drawn a blue line and a green line. Stating the obvious I know, but go with me.

When Indy slides down at the start of the level, he stops somewhere in the blue zone. Well, more in the middle of the ramp. But the annoying thing is that when you go directly to the right then, you’ll hit a wall.

If you want to beat the WR in this level, and you hit that starting wall, you might as well reset. This ladder snipe is so optimized that the world record hasn’t been tied yet. Even master PC/N64 runner the_kovic with his 30 second run has trouble matching that 29 seconds.

After falling down, you need to grab this ladder. Grabbing the ladder when falling down is dubbed a “ladder snipe” in our community. The following image is the frame I grabbed the ladder in my PB.

This is how Molotok got the ladder snipe:

A few pixels higher and a bit more in the middle. This meant he saves some milliseconds there and actually goes faster.

After that, it’s climbing up and going to the right:

Taken from Molotoks video of his 29 second speedrun.

See the green line? Well, that’s a jump. It’s a few frames faster than walking close to it and then jumping. After that, we walk diagonally and give or take at the black X, we jump.

Why a jump towards the ladder there? Well, climbing ladders in this game is extremely slow. The fewer time spent climbing ladders, the better. In this game, you don’t need to start at the bottom of the ladder to climb one. In this game, there are a few moments where you need to drop from the top of a ladder to the bottom of another one. This means, that as soon as Indy hits a ladder, and you hold up, the game’ll cling Indy to the ladder, and you can start climbing. The game automatically centers Indy into the middle of the ladder when you grabbed the sides while climbing upwards. This little jump (ab)uses on how the ladders work to shave off a few frames.

When climbing up the ladder, a trick comes which I have a hard time mastering. And that’s when you reach the top of the ladder, you can go a bit to the side to save a few frames. For some reason, I go too much to the left and fall off. So, that’s why I don’t do it in my run but other runners and the TAS of the Any% of this game does.

It basically looks like this, done by Molotok

After that, we go a little to the left and do two jumps in quick succession.

Still taken from my 30 seconds PB.

The second jump is basically to lower the climbing time.

Comparing my PB to the world record, I notice that it’s mostly movement based. The fact that my snipes usually a little lower, and I don’t do the trick at the top of ladders. This costs me a ton of frames, making my 30 seconds run a bit slower compared to the world record.

After reaching the top, you have give or take 5 seconds of a small cutscene. I highly recommend you mash the A button at that time, since the faster the text box goes away, the better.

Now, when you do this ladder snipe and go for any%, the ending of this level is a bit different. The final scorpion isn’t present at ladder and Sophia doesn’t appear in the end credits scene. I honestly don’t know why, but it’s a unique difference between the Any% route and the “All Treasures route”.

Feedback requested

Now, before I get into the “All treasures” route of this level and the differences in a full game run and an ILS, I want to wrap up this article here. Because I want to hear from you all what you think. Would you want more articles like this? Where I talk about the route, techniques and all that? Do you want it in a different structure or in a different way? Is everything clear or are some parts confusing?

Writing about my speedrunning experiences is something I wanted to do for quite a while. Especially since this blog is a sort of diary of my gaming life and beside in update articles or on my Twitter, I haven’t really talked too in depth on my speedrunning. And since the PC & N64 routes are quite well documented, I thought it would be fun to do that for the GBC as well in my unique way.

I thought writing an article on my blog, giving the game more exposure would be way more fun than; how I wrote that guide about the locations of all the treasures in the PC version you can find on the resources page on the Indiana Jones and the Infernal Machine speedrun page. So, this is really an experimental article and depending on your feedback… I’ll continue this series and/or improve it accordingly.

Thank you so much for reading this article and I hope you enjoyed it. I know it’s something else besides my usual game reviews and such, but I felt refreshed writing about something different and still have it game related. I enjoyed writing this so much, and I can’t wait to see, hear and read the reactions. If you all enjoy this, this’ll become another series on my blog until I have talked about every level in the game and talked about the full game runs.

And with that said, I think I have to say goodbye for now. I hope to be able to welcome you in another article about speedrunning this game and/or me talking about another game. But until then, have a great rest of your day and take care.

My favorite gaming music #28 ~ Trackin’ time

Photo by Joseph Redfield on Pexels.com

Ah, video game music. I think I’ll never be able to pick my favorite tracks ever created so that’s why I’m already 28 entries into this series. A series where I talk about amazing gaming music, only the originals and one game per franchise per article. I invite you all to enjoy listing to the tracks and allow me to talk about games I have already written about and/or games I’m going to write about. Well, want or should are better verbs there at the end of the previous sentence. To close off my intro as I usually do, feel free to leave a comment in the comment section with your thoughts and/or opinions on the chosen music, games and maybe suggestions. Anyway, it’s time to start blastin’ with music!

Danganronpa v3: Killing Harmony – Scrum Debate

Review of the first game

The soundtracks for the Danganronpa series are just something else. The series is sort of a physiological horror – mystery game, but it doesn’t have only your typical tense music. It also has amazing dance music like this.

When I first heard this music in the game, I was blown away. This music plays at extremely tense moments in the game, and it’s such a ‘misfit’ for the situation, that it actually fits extremely well. I sometimes just paused the game during these sections, so I could listen to the track one more time.

Also, the actual gameplay during these sections are one of the best in the entire game. But, talking about that I’ll leave for my review that’s going to come later this year. So, that’s why I’m not going too much in depth about the music and this game for now. But I couldn’t help myself to leave out this banger of a track in one of these music articles.

Kirby and the Forgotten Land – Running Through the New World

I was so ready for this game when it finally dropped in my mailbox. A totally new Kirby game and not only that. It’s finally more than a 2D platformer and has an interesting gimmick.

The last entry in the series, Kirby Star Allies really didn’t do it for me. And I was afraid that the series wouldn’t return to the amazing style that we saw in Kirby Triple Deluxe or Kirby Planet Robobot.

While I’m still going to write an article about this game, let me tell you this now. The orchestral soundtrack is just out of this world. To the point that I’m either playing this game docked or with a headset, so I can get the best sound quality.

Especially because it’s such an amazing nostalgic feeling to hear these tracks with some hints to past games in them. Just try to convince me that you don’t hear some hints of Green Greens in this new track.

Nightmare Reaper – Deceased Diagnosis

My article about this game

If you didn’t know yet, this game finally released its final chapter and v1.0 update quite recently. On March 31st to be exact.

I have been playing the final chapter at least a month in advance via the beta program and helped to get rid of some bugs before the final release was dropped.

I love playing this game from time to time and I think it’s slowly becoming one of my favorite shooters ever. This game nails that “one more round” so hard, it’s not even funny. It’s a shooter with heaps upon heaps of replay value. And not only that, the amount of Easter eggs and references to other games… The passion, the love, and everything just shines through. This game is made by gamers, for gamers.

If you enjoy games like Dusk, Amid Evil or games of that sort… Do yourself a favor and play this game. You won’t regret it and enjoy an amazing rouge like shooter that might also hook you in, in playing this game.

Desperados III – Main Theme

Let’s talk about this game.

If this game doesn’t appear on my top 10 games of 2022 list, I’d be extremely surprised. I knew in advance that I was going to enjoy this game and now that I have played it and almost completed every mission, I want more.

I have to admit that I have never really beaten the first three games as a child but after beating this game, I’m going back to the first three games and playing through them. And I’m having an easier time than before. This game just learned me the ropes of the genre, and I’m hooked. I’m also crossing my fingers so hard that we are also going to see a Desperados IV one day. Since, this series is so underrated.

I’m so glad that I bought the soundtrack to this game as well since it’s such a blast to add this to my playlist while working. Now, after this article I think it’s high time that I try to get closer to completing this game 100%. I think I’m up for the challenge. Or maybe not 100%, something close to that maybe.

Powerslave Exhumed – Track 1

I don’t know if I have mentioned this before, but I have a weak spot for games that cover mythological history. When I found out about a remake of this shooter, I feel in love right away.

The old Egyptian setting is something you see quite a lot in games about mythology, and it uses the mythology perfectly.

This game is a blast to play, and the music fits the game like a glove. Just like with Danganronpa V3 in this article, I don’t want to talk too in-depth about this game and music for now since, I want to write a more in depth article about this game later this year. But, for now, please enjoy this amazing Egyptian themed track from the original DOS version of the game that’s preserved in the remake amazingly well.

Ending this article

So, apart from two tracks, I have already given a preview of the games I still want to write about this year. I do have a lot of other games still on my “to write list” but those’ll remain a secret until I have published the article about them.

In any case, I always have trouble finishing these articles. I rarely know what to write at the end here. Now, I could write some generic stuff and wrap up the article that way, but that isn’t too much fun. So, how do you want to see these articles end in the future? Just some generic ending like this one or write something in general why I have chosen the tracks or games? Do you want more theming in these articles like only shooters or only RPG’s? Or only a certain music genre? Feel free to leave your feedback in the comment section down below!

And with that said, I think it’s high time to wrap up this article. I want to thank you all for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care!

NekoJonez March 2022 Update

It’s time to write a new update article, since a lot is changing and happening. Especially on my blog! I have done a lot of work and changed a lot of things around. Apart from that, I have several things to talk about that I want to share with my fellow readers as well. So, allow me to update you all on what’s going on. And as usual, feel free to leave a comment in the comment section with your thoughts and/or opinions on this article.

Big blog updates

A few weeks ago, I started to work on my new overview page. If you read back in various older update articles, I always mentioned I wanted to rework those pages to merge them into one or have them better structured. Currently, I’m slowly moving all my content over to the new structure. If you have any feedback on the structure/lay-out or content of that page, feel free to contact me or leave a comment here. The main idea is to have one overview page where you can easily see and find all the content I have written. It’ll be a sort of big hub page basically.

While moving over all the content of the old overview pages to the new page, I noticed a lot of old articles that don’t serve any purpose anymore. For example, articles talking about when I used to create let’s plays on my blog or articles which not really belong on a personal gaming blog. So, I have, and I’m doing some spring-cleaning. I’m either editing these articles to update them or deleting them if they don’t need to be a part of my blog anymore.

Talking about editing old articles… If you didn’t know, my native language isn’t English. It’s actually Dutch. Now, I’m currently 29 years old, and I have been writing this blog since 2013. Let’s ignore me writing a personal blog since 2010 for now. Anyway, I noticed that in my old articles… my English has a lot of grammar mistakes and typo’s.

Besides my English improving, I have also learned quite a lot about how to market articles and make them easy to find. That’s why I’m also doing a lot of SEO work for my blog. From removing old numbering systems to making titles and such more searchable. On top of that, I’m also removing “dead links”, like links to websites that aren’t around anymore or removed store pages. Also, I’m trying to fix every broken image on my blog.

So, basically I decided to clean up my blog by removing old unneeded articles, fixing typo’s & grammar mistakes, fixing broken links & images… and letting this all come together in a new overview page. That’s the long and short of it.

This new overview page and the spring-cleaning is something that I’m unable to complete in a few days. Until it’s complete, I’ll have the “BETA” tag there and a note on the old overview pages that I’m moving the content.

You might notice that I have deleted the Tumblr blog that was connected to my blog. That’s because I notice barely any visitors coming from Tumblr to my blog or any interaction on Tumblr itself. On top of that, because of the spring-cleaning… I don’t feel like tracking down the deleted content on Tumblr as well. And since I don’t maintain my Tumblr… I felt I had enough reasons to just delete it.

And finally, I have updated my blogroll and links everywhere. I have deleted links to old platforms I’m not using anymore, and I have added links to platforms I’m now quite active on. To avoid dating this article too much, I’m not going to list them here, but you can see them on the sidebar of my blog.

If you notice any strange things during my spring-cleaning, feel free to DM me on Twitter or use my contact page to contact me. I’m a human being and overlooking things is totally possible.

Personal things and such

Besides that spring-cleaning, I have a few other plans for my blog but let’s first start with that spring-cleaning and finishing that before I even start on my other plans. Anyway, what’s keeping me busy outside the blogging world? Well, first, I got my hands on a PS Vita! I always hesitated if I should buy a PS Vita or not and when I saw one for quite cheap a month ago on a second hand website, I didn’t hesitate for a second. This means that I’m also in the market for hidden gems on the PS Vita. If you know of any, feel free to let me know. And maybe, I’m going to talk about that game in the future.

I might have talked about this earlier, but I finally got a fixed contract for my dream job now. And not only that, I got it full time! I work as an IT admin for two big Belgian art schools in Ghent. Since I was young, I always wanted to do something with computers and IT. Also, most of my family were teachers or did something education related. So, it’s the perfect combination.

Since I love my job so much, a lot of my time and energy is going towards that. That’s one of the biggest reasons I’m writing less lately. To balance writing and my job to avoid burnout.

Outside of writing articles and playing games, I do have other hobby’s. I’m also a speedrunner for Indiana Jones and the Infernal Machine. Quite recently, I improved a lot of my records of the “Any% category” and the “All Treasures (No Peru)” full game runs of the Game Boy Color version. From time to time, I’m doing attempts to try and lower my records.

I’m also still quite active on the Polyglot side of WordPress. I help to translate WordPress theme’s and plugins to my native language. Furthermore, I’m also an editor for all themes and plugins for the nl_NL locale (Dutch – Netherlands) and a global editor for the nl_BE (Dutch – Belgium) locale. I love translating and helping to improve WordPress to make it an even better blogging platform.

For the release of WordPress 5.9, I have also submitted my first piece of code to WordPress itself. It is mainly translator notes, so other translators don’t mistranslate certain sections of WordPress. I also helped with some UI related things.

So, that’s how I’m filling my free time outside of playing games, writing articles and maintaining this blog. And that’s also everything I had for this update. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another one but until then, have a great rest of your day and take care.

Game Quicky: Invincible Cleopatra: Caesar’s Dreams Collectors’ Edition (PC) ~ Mummy’s At Work

Steam linkBigfish Games (Collectors Edition)

It’s no secret that I enjoyed playing casual games. If a game looks interesting to me, I want to give it a try. It doesn’t matter to me if the game is from a big studio or a small indie team of 1 or 2 people in their bedroom. Today, I want to talk about a game set in Ancient Egypt. Something I really have a weak spot for. Games set in old mythological settings like Ancient Egypt, Rome, Greece… Sing me up! But, is this game worth your time as well or is this a guilty pleasure of mine? Let’s take a look at this game while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game.

Who let the mummy’s out?

In this game you play as Cleopatra. You are trying to save Egypt from an attack from the Romans. You have to collect resources and find your way to the next area, so you can confront Caesar to try and save Egypt before it’s too late. And how are you going to do that? By invading Caesar’s dreams of course by trying to find a special mysterious amulet. It’s inception levels of peace talks. The story is quite silly and I love it. While it’s not a story that’s going to bring you to the edge of your seat, it’s still a nice addition.

If you just look at this screenshot, you’ll have a rough idea on how this game works. I call these type of games: “Free the pathway puzzlers”. So basically, you have to free a way to the end of the level by sending your limited amount of troops to gather the various resources. Removing obstacles cost a certain amount of resources, so you have to think fast about which resources to gather first and which obstacle to remove first.

I bought the collectors’ edition from Bigfish Games. In this edition, you have an additional chapter with more challenging levels to enjoy. It also includes a strategy guide that you can use when you want to beat the game 100%.

But I find it more fun to use that guide when you are 100% stuck. It also doesn’t hold your hand in how to beat the game but gives very good advice and basically explains the strategy on which section you have to focus on. There is a bit more in the collectors’ edition like the complete soundtrack, some developer art and some wallpapers.

Now, I haven’t played a lot of these type of games, but this game is managing to make me interested to play more of these type of games. I just hope they are as high quality as this one. I especially enjoy the hidden gem in each level that is a small distraction if you are waiting on your mummies to return to base camp.

The visual and audiovisual presentation of this game is great as well. It doesn’t take long before you learn all the little things that the developers put in place to aid you. The visual indication when you are trying to do something impossible; the way it shows how the path is blocked. Or the little sound cue that plays when you haven’t beaten the developers’ time.

The difficulty curve of this game is excellent. It eases you into the game, and you learn the mechanics and the small details quite easily. I never really had a moment where I didn’t really understand a mechanic. The bulk of the challenge in this game is trying to remember and optimize everything you learned in the later levels.

The visual design of the level map is great. You can quickly see how many stars you have earned in a level and if you have found the hidden gem as well. Thanks to the minimalistic UI design, it’s extremely easy to understand and use. To the point that English doesn’t need to be your first language to enjoy this game. You’ll miss out on the story, but that isn’t the biggest strong point of this game.

This game isn’t too difficult. While it’s a big challenge to beat the developer’s time, you aren’t punished too hard when you don’t beat the time. There is no real “game over” screen. Which can be seen as a negative as well. But, I honestly see it as a positive. It gives something for completions to aim towards while more casual players can just relax and enjoy the game.

Who let the mummy’s out??!!

This game is best played in short bursts if you aren’t really into these types of games. Since the repetitive nature of this game can become boring if you keep playing it without a break. The core mechanics never really change and so far, 25 levels in… I haven’t seen a lot of variations on the formula.

Some achievements are quite unclear. There isn’t even a hint in the build in strategy guide. Which is quite a shame in my opinion. Especially since you don’t know if you need to play at a certain difficulty level to unlock it or not.

Especially when you can collect two types of stars. You have the yellow stars, and you have the green stars. I’m currently halfway into the game and I still don’t understand how to get those green stars. I even played several easy levels on the highest difficulty and I still didn’t receive green stars. Most likely, I’m overlooking something, and it’s easier than I think.

Something I find a bit disappointing is that you can see the complete strategy guide from the main menu. So, you can spoil yourself on all the boards of the game. But, this isn’t such a big deal since the strategy guide is quite lacking. It explains the steps is extremely basic terms. It’s not really a strategy guide but more of a hint system. Especially, because like I said before, it doesn’t explain how to get certain achievements.

While there is a tutorial, there isn’t a “help feature” in this game. So, when you haven’t played this game for a while, and you forgot what certain buildings do, you are out of luck. You either try to understand it from context clues or replay the first few levels in the hope you find the correct level. Thankfully, this isn’t such a big problem, since in most cases, the context clues gives you the right hints but still. Maybe it would have explained how to get the green stars?

There is one mechanic I wished they handled differently. And that’s the “skip level” feature. You can skip levels as soon as the level is loaded. This makes the game way too easy. I wish you were able to use that button after for example three failed attempts or finding the hidden gem in the level.

The final negative I wanted to talk about is how silent the game is. When I placed everything on max volume, I still was able to hear my Groove play music in the background. I totally forgot to close my music player when I started playing this game a bit while writing this article and I noticed that Groove was only at 10% of its max volume. I continued to test, and it turns out that this game is just quite silent. Which is a shame since the soundtrack is enjoyable and the sound clues are important during gameplay.

Conclusion

This game got quite close to being an amazing casual game. But the rough edges it has, can be a dealbreaker for some players. Thankfully, the rough edges aren’t such big dealbreakers that make this game unplayable.

I really enjoy playing through this Egyptian adventure. I’m happy that I gave this game a try, and I’m quite curious to see other games of the same genre. How different are they and are they as fun to play as this one?

If you know of any good games like this one, feel free to leave a comment. I do have a few in my collection. Maybe you’ll see a few of them on my blog in the future?

So, if you enjoy casual games or just want a relaxing game… This game might be up your alley. Maybe even this article convinced you to take a look at this game. Who knows?

And that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 4/5

It’s almost there! 2022. It’s TOP 10 TIME!

It’s that time of the year again, it’s time to create lists. For the 11 years I have been blogging right now, I have created a tradition of writing two lists at the end of the year. A list of my favorite games I have played in the past year, and a list of the games I’m most excited about in the upcoming year. Today, it’s time to talk about what I’m so hyped to play next year. Since some amazing titles are coming out next year and I can’t wait to play them and/or review them on my blog. So, this is going to be my top 10 list of games I want to play in 2022. What’s your list? Feel free to leave it in the comment section down below, and let’s see how much better we are going to be playing in 2022.

#10 – Sports Story (Nintendo Switch – TBA)

I’m a huge fan when it comes to playing RPG/adventure games that put a spin on your typical “fight the enemy” or “save the world”. Now, when I learned about this game, I was hyped right away.

The reason I placed it so low on my list is that I’m afraid that a lot of the sports gameplay is going to be rhythm or reflexes based, which are two things that I’m not too good at in games and that might ruin it a bit for me. But, then again, looking at the trailer and the promotional material, this game looks quite promising.

Now, I know that this game doesn’t have a release date set in stone yet, so it might be not for 2022… But hey, if this one comes out in 2022, you can be sure that I’m going to play it!

#9 – Yurukill: The Calumniation Games (Nintendo Switch, June 10th)

I wish I could put this game higher on my list. But, the bullet hell gameplay worries me a bit. I easily get frustrated by bullet hell games, but I still enjoy playing them.

But, this game is an escape game that gives off a lot of Zero Escape and Danganrompa vibes and I love it. Also, it’s being developed by the creators of Death Come True and World’s End Club.

I’m quite curious to see what’s going to become of this game. How much they are going to blend the escape-the-room style of gameplay with bullet hell… It is two very different gameplay styles that don’t fit at all, and this might be crazy enough to work.

And even when I’m afraid that the bullet hell sections might frustrate me, since I’m not that good at them… Still, I want to see the end result. And who knows, maybe by playing this game, I might become interested in bullet hell games… We’ll have to wait and see.

#8 – The Cruel King and the Great Hero (Nintendo Switch, March 31st)

You know that moment when you see a trailer, and you fall in love with the art style, setting, and atmosphere right away? This is one of those games to me.

This game looks like a simple, charming RPG game that’s going to have a coming-of-age story.

At first glance, it might look mediocre and a game you might skip. But I think that would be a shame. Since this game looks adorable and charming, and it reminds me how I fell in love with Fantasy Life on the 3DS. A game can also be charming, enjoyable, and relaxing to be fun. And I’m sure this is going to be one of the games I’m going to play next year to wind down after a long day at work. And that’s one of the biggest reasons I’m looking forward to this game.

You know what, it also reminds me off? Like a storybook game. Where you go from location to location and stories are told to children to teach them life lessons. A bit like the core story concept of Blossom Tales.

#7 – Mario + Rabbids – Sparks of Hope (Nintendo Switch, TBA)

Throughout this year, I have been slowly chipping away at the Mario + Rabbits game. I have been distracted by so many other games, I didn’t finish the original.

But, then out of nowhere in a Nintendo Direct, this game got dropped. And I’m so happy to see this happen. The original game is an amazing mash-up of both worlds, and it would be a shame if it was a one-time spin-off.

And now we are getting a sequel. I feel it’s more than well deserved. The passion and love put into the first game… So, I have some time to finish the first game, so I can dive right into the next game next year. So, I know what I’m going to play right after this article is published.

#6 – Advance Wars 1+2: Re-Boot Camp (Nintendo Switch, Spring 2022)

The amount of times I wanted to start playing Advance Wars 1/2 or purchase my own copy via a second-hand website, is just crazy. I always wanted to give this series a try after I heard so many amazing things about it from other people I follow and YouTubers I watch.

But, next year is going to be my chance. I’ll be able to play both games and more in the remake. A big turn-based strategy game that started on a handheld that helped shape my childhood, the Game Boy Advance, is going to come to the Nintendo Switch.

And maybe, with a subtitle like “Re-Boot Camp”, it might mean we get an Advance Wars 3… It might be the reboot we are waiting for. So, I’m ready to enter the tanks in the Spring of 2022 and fight alongside Andy and the others.

#5 – The Stanley Parable – Ultra Deluxe (PC – Early 2022)

This game has been delayed since 2019 till early 2022. I honestly think that each and every time, the developers had more ideas and wanted to improve the game even more.

Now, as a writer and a gamer, I’m in love with the concept of the Stanley Parable that turns the story-telling in games on its head. So, the promise of seeing more of this, well, you don’t have to tell me twice.

So, I already wishlisted the game on Steam. The only thing I can do now is wait… Right Stanley? Did I follow the correct path? I think so, I haven’t taken a wrong turn anywhere…

#4 – Kirby And The Forgotten Land (Nintendo Switch, Spring 2022)

The last mainline Kirby game was Kirby Star Allies, way back in 2018. We got two spin-off games in the meantime, but Kirby is going to be back in 2022. And not only that, it’s going to be one of three open-world games from Nintendo in the upcoming year.

Yes, I couldn’t believe my ears. An open-world Kirby game. And yes, one of three. Anyways, I always wanted to play an open-world Kirby game. Well, honestly, I wanted to play a 3D Kirby game where you can explore the whole world.

And with this entry in the Kirby series, my wish came true. We shall be able to explore the forgotten lands and together with Kirby we shall uncover the secrets of the Forgotten Land.

#3 – Pokémon Legends Arceus (Nintendo Switch, January 28th)

I honestly think I don’t have to explain myself why I’m so crazy hyped about this game. It’s what Pokémon fans have been asking, begging GameFreak and Nintendo for years. Ever since the first generations, we always wanted a 3D Pokémon game where you can run around and catch Pokémon. Something more than what the main series is offering. Something where you can explore a world freely and maybe use Pokémon to your advantage.

And Pokémon Legends Arceus promises to deliver that. A sort of Breath of the Wild version of Pokémon. I’m really avoiding all released press materials, so I can go into this game as blind as possible. The only thing I have seen is the initial trailer and I also read the news that new materials have improved the frame rate of the game.

While I’m fully aware that we all have an extremely high bar set for this game… I’m going to play it with an open mind. I’m going to try and silence my critical voice in my head while playing this game and let this game’s atmosphere do the work. Since, I’m also silently hoping that this style of Pokémon will be a spin-off series or maybe… Even more. The next generation of gameplay.

#2 – The Legend of Zelda – Breath of the Wild 2 (Nintendo Switch, TBA 2022)

I’m crossing my fingers so hard that this game doesn’t get another delay. Since, I really want to play this game. It’s the 3rd open-world game scheduled for 2022 by Nintendo, and it’s one of the most anticipated games of Nintendo so far.

While I personally miss the top-down Zelda gameplay and first, I wasn’t too fond of the changes in Breath of the Wild, I have to admit that the game grew on me. It added so much more freedom to explore the unique mechanics and gameplay, instead of some items being under-used.

And from what we have seen from the sequel, this game is going above and beyond. From going through floors, skydiving and rewinding time… Man, the possibilities for puzzles and challenges is just huge. I can’t wait. But, if a delay is needed to polish up the game and/or iron out bugs… I wouldn’t mind a delay but on the other hand…

#1 – AI The Somnium Files – Nirvana Initiative (Nintendo Switch, Spring 2022)

Creating this list, and especially the top 5 was extremely difficult. There are so many good games coming out in 2022, I’m afraid that I won’t be able to play all the games I want to play.

Now, why did I put this game on top? Well, since I have the feeling that this game is going to be one of my favorite games I’m going to play in 2022.

When I played the original game, I was so impressed and blown away… I mean, it was almost my favorite game of 2019.

I’m a huge fan of Kotaro’s Uchikoshi’s work. Especially after the Zero Escape series, which I tend to quote in real life sometimes. And seeing a new game from him, made me extremely happy.

Which mysteries is this game going to bring? Since, you would think that the original game wrapped up everything with a nice bow on top of it. But nope, our beloved cast of characters is coming back and we are going to have a new adventure. I’m so ready!

Final thoughts

You might have noticed that my whole list is almost only Switch games. That’s because due to my busy personal life and events, I mostly play on my retro consoles or on my Switch. Currently, I have no major interest in buying an XBOX or PS5, since there aren’t enough games for me to justify buying those consoles. The same with PC games, the new PC games don’t grab my interest enough for me to upgrade my setup.

Maybe the ports of God Of War and Uncharted might be the games that make me consider upgrading my setup… But then, you have a sequel to Blossom Tales or Coffee Talk and then I get even less interested in upgrading my setup.

Then again, you have the Vampire: The Masquerade sequel… But that’s also coming out on Switch. And I also keep forgetting that huge pile of retro games I still have backlogged. 2022 will be a big year in gaming and for me personally, and I can’t wait to see where it will take me. So, 2021 is almost over and it’s time to wrap it up in the next article(s) and prepare ourselves for 2022. Since, it’s going to be big.

With that said, I want to thank you so much for reading. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.