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Preview: Saint Kotar: The Yellow Mask (PC – Steam) ~ It’s A Holy Sin.

capsule_616x353Developers’ siteFull game websiteKickstarterSteam page for the prologue

Ah, point-and-click adventure games. One of the best game genres that there is in my opinion. I do love myself a good point-and-click game. Now, you could start a debate if games like Ace Attorney, Corpse Party, Zero Escape series are also point-and-click games. I know that they are visual novels but I find that there is a lot of overlap between both genres. But that might be an interesting topic for a gamer’s thoughts article. Now, today I want to talk about a game that Red Martyr Entertainment is developing called Saint Kotar. They have launched a Kickstarter to raise more money to develop this game even further, you can find the link to the Kickstarter at the start of this article and it’s ending this Friday, July 24th, 2020. So, if this game seems interesting to you, feel free to take a look at that page. But, how would you know if this game is interesting? Well, by playing the free prologue on Steam of course. In this article, you will find my 100% honest opinion on this prologue, as per request of the developer. So, let’s dive right into it. And per usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below. 

Reviewed version: v1.3.

It’s A Holy Sin

fisherman_wallpaper.jpgWhen you start a new game in this prologue, you get introduced to the main character of this game. Just by the opening quote, you know which themes this game will tackle. The game is advertised as a dark psychological horror adventure game talking about religion. The story starts in what looks like a hellscape or limbo. The main character feels that he is being punished for something is he is unable to remember.

I don’t want to give a more in depth explanation of the story in this game since the demo is 2 hours long and otherwise I might easily get into spoiler territory. But, if you are interested in games about the exploration of trauma and sins, I think that this game won’t dissapoint you.

The whole prologue is completely voice acted in English and only English. Now, the game got translated to German, Russian, Polish, Turkish, Brazilian, Czech, Spanish, and Chinese. Anything but the voice acting is translated and localized. Since I understand a small bit of German, I replayed the first section with German subtitles and I have to say that I’m quite impressed with the quality of it.

Before I continue to talk about writing, I want to talk about the voice acting. The voice acting is quite well done but it’s on the edge of overacting in my opinion. I can’t really put my finger on it but I felt that some lines weren’t natural enough. But, the fact that I have played in several theatre productions might have something to do with it, since I can get quite nitpicky in details when it comes to delivering lines.

The writing in this game is quite impressive. It strikes that fine balance of creepy and being realistic. Now, something that destroys the immersion a bit for me is the animations, but I’ll talk more about that in a later part of the article. To avoid spoilers, I don’t think it’s a good idea to talk more about the writing. But before we go on to the next section, I do want to talk about this. The pacing is sometimes a bit off. Sometimes there is some downtime where the game looks like it’s soft locked and doing nothing. Most likely, it’s loading the next voice line in the background, but it feels a bit off.

Where is my Bible?

20200719134642_1The artwork in this game is amazing. The enviroments this game takes place in are amazingly detailed and feel realistic. The only complaint I have about the visuals is that it’s clear that somethings stick out a bit. The best example I can give are the charater models. Now, they aren’t bad but 3D characters on heavily detailed 2D image? It somehow doesn’t fit in my mind.

One advise I can give you is to set the brightness to max. There are some sections of the game I thought the game froze but it was playing an animation. That reminds me, I found it quite strange that when the screen went black to load the next scene in, there was no animation on the screen. It was just black with the sound and music where playing in the background. Anyhow, when I set the brightness to the maximum, I was able to see more of the game and some parts didn’t felt too hidden anymore.

When talking about the visuals, we also have to talk about the animations. Now, remember that I said earlier that it broke the immersion for me? Well, let me explain why. In the prologue, the animations feel unfinished and they are inconsistent. Let me give an example of them being inconsistent. In this prologue, you play as different characters. During the game, you meet Nikolay. Nikolay’s mouth moves when he speaks yet for some strange reason, the mouth of the main character doesn’t move while he is speaking. Maybe I’m overanalysing this since it’s quite possible that most of it are inner thoughts, then again, the mouth doesn’t move during dialogue…

What do I mean by unfinished animations? Well, it feels like there is so much more that can be done by adding more animations to the characters while interacting with things. The characters feel a bit to static, locked in their idle frames of animation. Now, I’m not saying that the animations are horrible or bad. Far from it. But, when I’m saying is that they aren’t there quite yet. Just let the character move a bit more and the game will feel a lot better.

It’s getting there

cottage_exterior_wallpaperThere is some minor pixel hunting in this game. This could have been avoided when sometimes hotspots just sprakled or something in that nature. Maybe this could be a difficulty option like a lot of hidden object games do. This could help people when they feel stuck. And then I looked at the “Help” section of the pause menu. This feature is in the game, but it gets never explained. Just press the space bar.

Also, I found it quite strange that when you started the credits from the main menu, you get a message as if you had beaten the game. This is quite strange, since I just wanted to check out how big the team as research for this article.

Overall, this game is really getting there. There are a lot of detailing and polishing work to be done. Thankfully, the developers are quite responisive and open for feedback so I think the full game will be a lot better compared to the prologue. But don’t misunderstand me here, I’m not saying that the prologue isn’t good. I had an amazing time while playing this game.

I’m very impressed by the quality of this game and I’m crossing my fingers for the Kickstarter to reach it’s goal. Since I honestly believe in this team and from what I can see in this prologue, I think this game is going to become quite interesting. So, that’s why I might come over quite harsh in this article in certain sections. I just want to see the game get even better then it currently is. Sometimes, it are just some small details that need to be changed.

For example, the color of the buttons in the main menu are too similar to the colors in the background. The “Options” and “Exit Game” buttons almost blend in with the background for me. Speaking about the UI, it’s extremely well done but it would be bettter if some sound effects would play and if the “ESC” key also exited you out of menu’s.

Speaking about sound effects, they are pretty good. They set the tone and atmosphere quite well. Including the soundtrack of this game, it sells the whole atmosphere without a lot of issues.

In conclusion, this game is pretty decent. I’m seriously impressed with the quality of the game so far. If this is the baseline level of quality that the team can deliver, I’m very excited to see the full game in the future. The game is scheduled to be released in the summer of next year when you look at the deliverly time on the Kickstarter page.

Thank you Red Martyr for this oppertunity and introducing me to this project. I’m going to follow it for sure and whenever the full game is released, you may be sure that I’m going to write an article about it. So yeah, if you are into point-and-click games, horror games and/or adventure games…. I can recommend this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Archaica- The Path Of Light (Switch) ~ Pointing Lazers

Archaica

Steam store pageNintendo.com pageOfficial websiteDrageus Games page

It’s no big secret that I love to play various types of games. From shooters to more relaxing games like Forager. Now, I enjoy playing casual games like the ones on Bigfishgames.com. So, when Drageus Games sent me a press release about Archaica and I saw it was based on one of the classic light and mirror puzzles you have to do in those games, it grabbed my attention right away. So, I took the press code I got and I started working on this first impression/review article of the game that will have 100% my own opinion. So, without further ado, let’s see how well Two Mammoths game got ported to the Nintendo Switch. And as usual, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. 

The good

Archiaca

The story in this game is pretty relaxed. The story is about you discovering the acient secrets of an old and long forgotten civilization. Yet, since this is a puzzle game and in most of the puzzle games the story can be a bit… mediocre, the developers focused more on the atmosphere and tying the puzzles into the lore.

This is something they did quite well. The story is being told through various hidden collectables and it’s a joy to play through a puzzle game that way. The only “ehrm” thing about it, is that it’s a bit ruined by the fact that there is no real “log” of the things you discover. So, if you want to read previous entries, you are out of luck.

Now, the gameplay is quite easy to understand. You have to place mirrors on the right location on the grid and get them in the right oriantion for them to bounce the light right into the crystals. The really responsive controls make this game easy to pick up and play.

While this game can be fun in short and longer play sessions, the thing that kept me going was the atmosphere. The lore building storytelling combined with the amazing visual presenation and animation, it’s really good for a first indie game project. Together with the mysterious Aztec-themed music, the sound design is pretty well done as well.

The difficulty of the game can be a bit frustrating, since it’s the answer is always a bit tricky, but the satisfaction of finally figuring out that level you were stuck on is such a great feeling.

The game autosaves your progress. It’s a joy, since it also saves the collectables you have found in uncompleted levels.

The bad

ss_d871b37b8608ef3297d35735f074f0efe593847c.600x338

So, I don’t know who is to blame here but on the official Drageus website, they claim that this game has an unique hint system and that it has dynamic boards.

I’m sorry but this is a bit of false advertising. Let me begin first about the “dynamic boards”. Since it’s a term that I didn’t find anywhere else, it’s a bit up for whatever we make of it. And that can cause some expectations that aren’t realistic like randomly generated puzzles.

But the publishers aren’t navite English speakers so I can forgive that to an extend. Something I can’t forgive and found quite dissapointing is the actual lack of a hint system. I’m sorry, but I was unable to find this “unique hint system”. Now, if they meant with “unique hint system” the fact that you get more explanation about a certain type of mirror when you find the three glowing pedestals hidden in the level, then I don’t call that a hint system but a tutorial.

Sadly enough, there are some other things I can’t let off the hook either. The menu UI, especially the method to return to a previous menu is a bit cluncky. You have to hold B to go to a previous menu. But, the annoying thing is that there is no indication of the game registering your input.

Also, the options menu is a bit unpolished. You don’t go to the top option when you scrolled down to the bottom, and the game doesn’t tell you that the options autosave when you exit. So imagne my surprise when my game was suddenly in a different language because I was looking at the different options for this review.

The option to replay the intro is just filler. I’m sorry but the intro is just a few seconds long and has just one textbox with a bit of the story.

So yeah, with that said, I think I have said everything I wanted to say about this game. Apart from my conclusion here. What is my actual conclusion? Let’s find out.

The conclusion

This game is a strange beast. While the game is really enjoyable to play and I had a lot of fun with it… There are some things that just ruin the experience to a degree. From the lack of a promised hint system to unpolished UI.

I’m under the impression that this game tried to be something it isn’t. It could have been so much more when the story was more fleshed out and you had some sort of log you could read previous entries. Or when you had a hint system and a reason to actually collect those shine glowing orbs.

I really wanted to like this game since the audiovisual design and the gameplay are excellent. Especially the audiovisual design is exceptionally well done for an indie title. But alas, it isn’t meant to be.

I can recommend this game to casual and hardcore fans of the puzzle genre. If the premise of lazor and mirror puzzles interests you, I think that this game might be worth your time but don’t expect the next Talos Principle from this game.

I might sound a bit harsh in my conclusion and I do have a reason for that. I find it such a shame that such a beautiful game is pulled down by such simple mistakes. This is something the developers can fix through patches and content updates. So, please. Just polish up the game a bit more and it can be a real gem. But for now, I think I’ll just enjoy my unpolished rough diamond.

Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope I’ll be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

NekoJonez’s May 2020 Update

NekoJonez176p_(long)Hello, there my dear readers. I think it’s high time to write an update article to talk about a few things that are going on behind the scenes. Since there is a lot going in the world and in my personal life. This update article might be brief, but I hope you will still enjoy reading it. Anyways, let’s get right into the news!

The amazing GIF has been made by the amazing Gao Li.

Personal life

So, due to COVID-19, the world is in a strange place. Currently, in Belgium (where I live), we are in the process of exiting our lockdown. The schools are going to somewhat resume, the companies will restart their production, stores will reopen… Of course, step by step.

During the lockdown, I didn’t sit still at all. I’m working on a ton of projects and putting in a lot of effort into my job. Speaking of my job, something amazing happened! My dream job since childhood has always been working in a school. When I started to develop my passion for computer science, I wanted to become an IT guy at a big school. In December 2019,  I started working in a school in Ghent parttime as my dream job. But, after the week after the Easter Holidays, something magical happened. I got that job full time now. So, yes. I’m now working full time in my dream job. I can’t honestly believe this happened to me. Thank you!

So, I have been spending quite a lot of time on my job. Since a ton of schools now switched to online classes, the IT staff has a ton of support work. There were days that I helped teachers from the early morning until late in the evening. That means that I sometimes didn’t have time to prepare and/or write an article for my blog.

On top of that, my theatre group started something quite unique. We are acting out our version of a popular TV game show here in Belgium called “De Slimste Mens Ter Wereld”. Freely translated, this means: “The Smartest Person on the Planet”. Sadly enough, there isn’t an English article to be found of the show, so I can’t link it to explain the whole format.

Now, the original person who was editing the whole show wasn’t able to continue working on the show. That means that somebody else has to take over. And I’m one of the only people in the group who has the skills and the expertise to actually edit the show. The show airs on Monday – Wednesday, and Fridays. Now, I work to give or take 10 – 15 hours on each episode. So guess what that means, even less time to prepare articles for my blog.

On top of that, there are a few things happening in my private life that makes my life even busier. Things like me studying a new programming language and developing a tool for some friends of mine. So yeah, I haven’t sat still these days.

Blog news

Now, besides working on all the personal projects mentioned above, there are a few things that are blog related as well. Currently, I have 3 developer requests in the pipeline and I have some friends who wanted me to look at their game to help them out in the next projects.

I’m going to try to write these developer requests first before I write about any other games. That means I have to remake my whole schedule. But that isn’t such a big deal.

Currently, I want to focus my time and energy on my job and my theatre group. I think that this isn’t going to come as a surprise, but I think that May might be a big light on articles. Since I’m working on so many things, I don’t always have the time, creativity, energy, and/or motivation to work on an article each week. With a bit of luck, I might be able to publish two articles this month instead of four, but we shall see. It’ll all depend on the time I can put into my blog and prepare myself. Honestly, I prefer delaying an article instead of rushing one out of the door.

To give you an idea to show you how busy I have been, I have published over 500 articles by this point and I haven’t written a special article about it yet. On top of that, I have been blogging for 10 years now! So yeah, there will be a special article for that in the (near) future!

Besides that, I’m also working on fixing a ton of things on my blog. From typos to fixing dead links, broken images, and things like that. Also, I’m toying around with the idea to move my website to a hosting service. But, I’m not 100% sure about that, and undertaking that project will be for the summer holidays at the earliest.

Apart from that, I currently own an XBOX360 now. One of my friends sold his one and I bought it from him. So, that means I might be able to write reviews and articles about XBOX and XBOX360 games in the future. Are there any games I should check out? Feel free to leave a comment about that.

And with that, I have said everything I wanted to say. I’m sorry for the shorter length of the article but that’s all I have time for now. I hope you still enjoyed reading this article and I hope to be able to welcome you to another article in the future. But until then, have a great rest of your day and take care!

First Impressions: The Hive (Steam) ~ War With And Of Bugs

thehiveSteam Store page

One of my favorite game genres is RTS games. The satisfaction that you get from building up your empire, setting up an economy, and preparing yourself to defeat the enemy. It can be such a rewarding feeling. Games like Age of Empires II, Rise of Nations, or Rise & Fall – Civilizations At War are just three of the amazing games I have played to death when I was a kid. Now, when I got a mail from the fine folks over at Skydome Entertainment with a press code for The Hive and full freedom with my article, I was extremely excited. This game has been under development for several years now. The first development blog posts on the Steam Store page date all the way back to December 2014 and the latest patch has been released on March 9th, 2020, which is version 1.203. This is the version I’ll talk about in this article, so if this game got an update, it’s possible that some things in this article or no longer relevant. So, without further ado, I think it’s high time that we take a look at this game and it’s worth your time or if you should skip this game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article down below.

War With Bugs

TheHive2Something happened to the world. The story of this game starts off in 2175, where our planet Earth got attacked and destroyed. Humanity was able to build a ship and leave Earth before it was completely destroyed and went off a journey to look for a new planet to life. After a human lifetime of searching, a new planet in a new solar system was found. The humans were taken out of their cryogenic sleep to start-up life anew in the harsh climate. But, something is alive underneath the crust of that planet. Something awakens in the City Of Ancients that might prove a big issue for the humans and the catch is, it’s you that takes control of the new species and try and help to find it’s old glory.

You play as The Hive and you are the leader of bugs living in The City Of Ancients. The story gets more interesting in the further chapters but I’m not going to spoil it. To be honest, I got some Overlord vibes from the story. Maybe because both games are about minions you control and have their own unique abilities. The atmosphere is similar to a certain degree. The plot of this game is quite enjoyable and it didn’t disappoint at all.

One thing I should mention is that this game has no skirmish mode as far as I know. So, that means if you finish the 12-ish hour-long campaign, you basically have beaten the game. You could try to beat it on a higher difficulty to challenge yourself but outside that, the game has no real replay value after defeating the campaign.

Now, this game also has voice acting. The voice acting in this game is quite impressive. The production value is impressive for being an indie title. It feels that the voice actors put their heart and soul into the characters and gave them a nice personality. I especially liked the effects they put on the voice for the Insect Advisor.

While this game takes place in a magical universe, there isn’t a lot of technobabble. For those who don’t know that term, it means that everything has its own name and there are a million exposition dumps. If you have played an RTS game in the past, you will know right what to do and the war of the bugs can begin.

War of Bugs

TheHive1So, the gameplay loop in this game is that you have to explore the caves underneath the planet to find a way up. You learn a lot about the War and the fight against the other species that took place. While most levels use the usual RTS gameplay loop of build city, build the economy, build an army, find enemy, attack the enemy army, destroy enemy base; a few puzzles and unique twists are thrown into the mix.

In terms of gameplay and mechanics, I have a mixed feeling. There are things that I enjoyed quite a lot and there are things that baffled me. Let’s do a round of good thing – bad thing to sum a few things up.

So, while building your empire, you can not only rotate around the camera but the buildings as well. Man, I love features like these. It makes it less awkward when I placed a barracks in a corner and my units spawn out of a wall from the building. Alas, the building of buildings has one thing that I found frustrating. I have gotten so used to the fact that you can cue up buildings to build, but that doesn’t work in this game.

The gathering of resources works in a unique way. Food doesn’t rot away and workers don’t have to walk back and forth to the hive. A special cart rides out from the nearest gathering point to collect the resources. So, your workers put all the gather resources on a pile and these carts come and pick it up. The resources don’t even rot away and you don’t have to do anything for it to collect it. The only “downside” is that you can only use one worker per resource gathering point. Now, what’s the bad thing here?

Well, there is a soft-lock potential. The resources aren’t infinite. Now, imagine this scenario in the Age of Empires II. There is no more wood on the map but you need wood for your archers. What can you do? Well, you can build up a ton of farms and trade that food over for gold to buy wood at the market. This avoids the issue that if everything of one resource is gathered, it’s impossible to get. Now, in The Hive, there is no such thing as a market or a farm. Meaning that every decision counts. Thankfully, you really have to make bad decision after bad decision in order for you to soft-lock yourself but the fact that the potential is there always worried me.

The UI of this game is pretty impressive. The options menu is something that I can only praise. An explanation of what key does what? It’s a feature I’ll miss in other games. If only, a similar explanation appeared for the graphic options, but hey, that would clutter the UI of the graphics options a bit too much. Yet, I have two things that I disliked about the UI. First of all, if I may nitpick, I found the text on the buttons on the pause menu a bit hard to read since the text color and the color of the buttons are somewhat close to each other. And second, the visual design of the menu’s that you open using the pause menu are so different in design… I mean, the pause menu has a sort of cave theming like the UI in-game, and suddenly, a more space / modern UI appears for the options menu.

The fact that your vision cone appears on the mini-map is a great feature and it even rotates with you when you rotate the camera. Yet, I do have a complaint. It doesn’t change size when you zoom and/or out and especially, it always appears a bit underneath the place where you click on the mini-map. I can understand why this happens since the location of the camera isn’t where you click but a bit underneath that spot. But, it gave me a feeling I wasn’t able to click where I wanted on the mini-map.

It’s great that you can skip cutscenes and even have subtitles. But why aren’t both possible in the opening cutscene? A minor nitpick is that there are some minor grammar errors in the game (“Click of the paintings” instead “Click on the paintings” in the second level)

There is this unique mechanic where you can find treasures to upgrade your units to dissolve them for DNA points to unlock special upgrades for your units. It’s a perfect balancing act since you need to decide if you are going to dissolve the treasures and get an upgrade or use them to improve your unit(s). If only that would be explained in some sort of tutorial, which the game somewhat lacks.

Just a bit more

giphyIf you read the previous section, it might look that I’m ripping this game a new one. That there are so many things missing or wrong with this game, that it’s not a great game to play. Well, then I think you got the wrong idea. I loved my time with the game and I found it a bit disappointing that some features I expect weren’t there.

Also, the price for this game is only 15€. So, it would be wrong of me to compare this game to big titles with way bigger budgets behind it. The thing is that I enjoy this game so much, that it frustrated me that the potential that this game has is unused.

Take for example the visual presentation. The artwork, unit design, level design… they all look amazing. You really feel like being in an abandoned cave where an old civilization used to live. The animations really make the world come alive. It’s so adorable that your workers dig into the ground to create a building and that it rises up like a sort of mole hole.

The audiovisual design is outstanding as well. This game has an orchestral soundtrack that reminds me of the reboot Tomb Raider games, Rise & Fall – Civilizations At War, and other similar games. It sounds familiar on one hand but new and fresh on the other hand. It’s a blast to listen too. The sound effects only add to the great atmosphere. The audiovisual design is so well done that I can excuse that some things don’t have sound effects or voice lines like when you click on an option where you don’t have enough DNA points for or certain interactions in your inventory are silent.

This game is a blast to play but you have to take into account that there are some things that don’t really work or work in the way you expect them to work. I have given several examples in the previous section, but here is another one. Why does your cursor not change when you hover over a resource or why don’t your worker acknowledge that interaction is going to happen?

This is why I said earlier in the article that I feel quite mixed about the gameplay. I enjoy playing this game but the final touches are just not there in certain cases. Now, I’m not saying that this game is unpolished or anything since there is a lot of attention to detail in most mechanics but not in all of them.

I think that this game could use another major content update or update that just focusses on making the game a bit more accessible. I think if a tutorial is added, something to avoid the soft lock potential and the functions that miss sound effects or voice lines are added; that this game gets even better.

So, I can’t wait to finish the final 5 levels I still have left to play. Since I really enjoyed my time with the game. I highly recommend this game to everybody who enjoys sci-fi games, RTS games, and even to people who enjoy adventure games. This game is quite enjoyable to play and experience. It’s an enjoyable RTS experience that I won’t soon forget. Congrats to the small Finnish team of 6 people who put their heart, soul, blood, sweat, and tears into this game since I have to say, the end result is something to be proud of and it shows a ton of potential for future games and/or more adventures in the world of The Hive.

And with that, I conclude my first impression. I want to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: Silicon Dreams – A New Kickstarter Release

CWB final front page img_cog aligned_wide.png

Hello there, dear readers. Jonez here. Before I let you enjoy the presskit of Silicon Dreams, I want to give you some background information. This game is under development by Clockwork Bird. This studio is the studio that also brought us Spinnortality. A game I took a look at in the summer of 2017. Today they are presenting their new game and the Kickstarter to fund the development. At first, I wanted to write an article about it but due to the lack of time, I was unable to get an article out before the end of the Kickstarter. That’s why I’m publishing the press kit for now. But don’t worry, you will get an article on this game later down the line since the idea behind the game interests me and I’m looking forward to telling you what I think about it. But in any case, without further ado… Here is the press release!

SDLogo_Now on Kickstarter.png

Short pitch

Interrogate androids in this cyberpunk conversation sim. Question androids, manipulate their emotions, gain their trust. Will you expose their secrets to the company, or risk everything to help them achieve independence?

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Long pitch

Artificial intelligence: it’s never been more advanced, more convincing or more affordable! Believable humanoid androids are as common as smartphones. A lawful and subservient android will be treated fairly. Renegades and non-conformists, or those that glitch too often, will, of course, be terminated.

It is your job to tell us which is which. Company policy encourages:

  • Investigation: delve into an android’s life story to truly understand them.
  • Emotional manipulation:  if an android trusts you it is more likely to share its secrets; if it’s angry, it may let something slip; or, perhaps it could be frightened into obedience?
  • Diagnosis: does the android conform to manufacturer specifications?
  • Action: should this android be wiped, or is it fit to return to service?
  • DO NOT allow glitched androids to escape. Our top priority is easing customer anxiety about “rogue androids” and “liberation movements”; we cannot afford to feed into that panic.

Company note: sympathizers who throw around words like “exploitation” and “slavery” will be terminated.

Kickstarter:
https://www.kickstarter.com/projects/1870604859/silicon-dreams-interrogate-androids-in-a-cyberpunk-future

SDLogoFinalv5_KS_centred

Demo: https://clockwork-bird.itch.io/silicon-dreams

Trailer: https://youtu.be/X7tOQh3r7ao

Praise for Spinnortality.png

Screenshots

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Community Award: Real Neat Blog Award from Frostilye

real-neat-blog

I have won an award with my blog. Well sort of. Remember the time you got those chain emails where people ask “send this to X amount of people to…”? In the blogging community, we gave this concept a unique spin. We have community/tag awards. The idea is that bloggers promote each other by passing an award. In March, I got tagged with the “Real Neat Blog Award” by Frostilyte (who also created the picture you see at the top of this post). Man, I’m always so thankful when other bloggers tag me in these kinds of posts since I find it amazing to see how we as bloggers stick together and help each other but also recognize each other. So, it’s time to follow the rules of this kind of posts where I thank the tagger, answer the questions and ask my own questions for the people I tag. Oh, also feel free to leave a comment with your opinion on the content of the article and/or maybe your own answers on the questions if you want to. 

1) Have you ever been really excited about a game only to be disappointed by it?

I think the way I select the games I want to play actually helped me to avoid being really disappointed by a game. When I start a game, I’m always going in with an open mind and telling myself that it’s possible that the game isn’t going to be my cup of tea.

Of course, there are games that I’m extremely excited about and weren’t the best they could be. But, let’s be honest here, there is always something in a game that you find disappointing and it can range from a small or minor thing to something that affects the whole game.

For example, I really enjoyed The Legend of Zelda – A Link Between Worlds but I’m not that big of a fan of the art style. Yet, there are a lot of people who really liked the art style of that game.

Another example is Etrain Odyssey IV, the thing that I found disappointing is that there wasn’t any voice acting. Yes, no voice acting. Now here is the thing, usually, there is no voice acting in the franchise apart from 4 out of 10 games in the series. So yeah, it’s an extremely silly reason since I loved playing Etrain Odyssey on the DS and that game doesn’t have voice acting either.

Or, The Legend of Zelda – Breath Of The Wild. I was beyond excited about the game, but when I played it, I found that the game shifted a bit too much from the usual Zelda formula, but after a while, I really started to grow on me.

I could talk way more in-depth about this topic, and maybe I should in another article. But I think that I have to answer the question with “no, I haven’t or I can’t remember.” Since there are always aspects of the game I enjoy and aspects I’m not that fond of.

2) Is there any aspect of your life, big or small, that you’re not completely content with and that you frequently think about changing?

It’s a cheesy answer but I’m going to give it. Life is far from perfect and there will be always things you want to change.

I know that my English isn’t perfect and that I often write mistakes. It would be easy for me to hide behind the fact that English isn’t my native language. My native language is Dutch and I also know French and a small bit of German. But, I’m always content when people point out mistakes. It helps me improve my writing and my English skills.

I know that I tend to procrastinate a lot. Sometimes a bit too much. From small to big projects, for some reason, I love to do things at the last minute for some reason. There are moments in time that I don’t procrastinate that much, but that’s not always the case.

Then again, when I’m really honest with myself. I find that myself quite content with my life and where things are going. If I keep up the good work I’m currently doing, I think I will be able to realize my dreams.

3) Can you tell me a joke?

You know that I love to tell stories, so let me tell you an amusing story. I think I was around 10 years old and my family and I were on our yearly trip to the seaside. In the vacation park, we were staying at, there is a football field (I mean for playing soccer. Not for American Football.). Well, more like a farmers field since it was quite uneven and you were able to see puddles when had rained. Keep that in mind, the field is anything but even.

There was this guy, let’s call him Dave,  who always got angry when we were playing with a leather football since it was extremely dangerous. His reasoning, you were able to kick out a window with them. So, in the summer evening, there were a lot of kids and teenagers playing football.

Dave was playing tennis on the road next to the football field together with his brother. Everything went fine until one of the kids brought a leather ball. When Dave saw that leather ball, he got so pissed that he pointed at the ball with the tennis racket he was holding. But, his grip… oh man, his grip. I think you might see what’s coming next.

Dave swung his arm with the racket towards the leather ball and lost grip of the racket. The racket went off flying with some speed towards the football field. The metal side of the racket hit an uneven part of the football field and almost crashed into a window. And yes, it was the window of his front door.

Yes, that was extremely funny to see. I remember that moment extremely well. I wish I had a smartphone that day to record the whole event but back in those days, we all had those PDA-type phones. Those old-school Nokia’s. So, yeah. The moment will live on as a memory instead of a movie.

4) I recently read how evil a company directly correlates to how honest and heartfelt the company tries to appear in its advertising. Do you think there is any truth to this?

That’s an interesting question. But, I think there is an issue with the question. For starters, try to define “evil”. On top of that, find me one company that creates advertisements that present their brand or company in a negative way.

The statement/conclusion doesn’t sit well with me. I feel like I’m missing context. So, it could be that there is some truth to it, but it could also be that there isn’t any truth to it.

5) We all have post styles, or series that we create on our blogs. What is your favorite post style/series on your blog?

I try to use the same or a similar writing style on my works and posts. I just love talking about games and giving my opinion on it. Now, I’m quite proud of The Legend of Zelda – Bloggers Journey. It started off as a simple idea and now that this style of post happened for 3 different series: Mario, Final Fantasy and Tomb Raider; I’m just so happy to see what it has become.

The thing I love to see the most is the change in my writing style. I love to see how my writing style evolved over the years. I’m really interested to see how my writing style is going to be in a few years. Am I still going to explain why certain things or mechanics don’t work, pointing out flaws in games? Am I still going to talk about games? Only the future will give an answer to that question.

6) Light theme, or dark theme?

When I have the option to pick a theme, I prefer to fiddle around with the options to fit my personal needs. Now, my favorite color is gray/silver and the dark theme fits more to that. Apart from that, I feel that the dark theme feels easier on the eyes when looking to a screen for a long time. And since my job involves a lot of computers, I’m quite happy with the recent trend of adding dark modes everywhere.

7) What’s something you accomplished in the past several months that you’re really proud of?

The simple fact that I was able to find my dream job. I always dreamt of working in a school and helping teachers and students to have the best time possible. I also love to work with computers and technology. I’m part of the IT Staff in an art school and I love it.

I’m really proud of myself that I was able to land the job and that I’m able to work in my field of passion. Since it’s something that I adore doing, and to be honest, sometimes it doesn’t feel like work to me. My tasks include maintaining the website, fixing problems with the IT equipment, explaining how tech works to teachers…

Maintain a website, well just look at this blog. I already do it as a hobby, so yeah. Fixing problems with IT equipment is something that I already did on the side for friends and family. And explaining how tech works to teachers feels extremely rewarding when you see teachers being able to use the tech to improve their classes and make life easier for them and the students. Could you ask for more?

My questions

  1. If I start a new retrospective collab project like my Zelda and Tomb Raider project, which series should I pick and why?
  2. What’s the most difficult part of being a blogger according to you?
  3. With YouTube being so big, do you think that written articles still have a place in the current entertainment industry?
  4. Did games become easier or have we as gamers become more skilled?
  5. What are your favorite (gaming related) April Fool jokes?
  6. Which series/game would you love to see revived?
  7. Do you think there is still a place in the gaming market for handheld gaming or did the smartphone market take it over? Or are those two the same market?

And the people I tag:

Matt from NormalHappenings

Robert from AdventureRules

Kim from LaterLevels

Shelby from FalconGameReviews

All my mage buddies over at the WellRedMage

Omar from Pete’s Corner

KillerRobotics

And with that said, I have left out a ton of amazing video game bloggers. I highly recommend that you check out everybody linked here since they all write amazing things and have interesting viewpoints on the gaming world.

But, I also want to thank you all for reading. I’m always so happy when people read my articles and interact with them. It makes my day. I’m writing this blog as a hobby and being able to review games from indie developers and being recognized by other bloggers for the work I put in my blog is such a rewarding and great feeling. Thank you!

Thank you again for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

 

Game Quicky: The Touryst (Switch) ~ Vacation With Adventure

H2x1_NSwitchDS_TheTouryst.jpg

Nintendo.com micrositeWikipedia entryOfficial website

In the world we live in today, it’s not too advised to travel. To protect the risk groups from COVID-19 that is. So, that’s why I’m going to talk about a small indie game on the Nintendo Switch called The Touryst, where we can have a virtual vacation. But hold on, is this a holiday worth going on? Since, the holiday picture you see as cover art spells doom. It might go wrong pretty quickly. But, is that wrong as in, story-wise or wrong as in… a bad game? Let’s find out together in this game quicky article! And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

The good memories

NSwitchDS_TheTouryst_01

Just like in a vacation, the story of this game takes somewhat of a backseat. The story is there to explain certain things that the people of the island do. But what is the story of this game? Well, in this game you play as a guy going on a holiday. He discovers a way to enter a strange alien looking temple and when exploring that temple, his adventure is afoot.

While there is no voice acting in this game, the writing in the dialogue boxes is pretty good. Especially since there certain effects to some dialogue parts to put more character inside the dialogue boxes and on top of that, the characters of the game.

Something I really love about this game is the variety. There are so many things to do and puzzles to solve. While the main quest takes you on a journey through various temples and you solve various platforming challenges, the other puzzles and side quests take you on a journey through a beach party, jazz club, art museum and many other places.

It’s quite impressive that in a game that’s only 6-ish hours long, that there is so many different things to do. I have even seen speedruns of people completing this game in under one hour. So, this game is quite speedrun friendly.

The controls of this game are quite close to perfect. The are easy to understand and extremely responsive. I was able to understand all my abilities even after a month or so of not playing the game.

The UI and “TO DO list” is one of the best I have seen in a while. It logs almost everything and it’s easy to navigate and find. Per island you get a list of the tasks you still can do to progress either the main story or a side quest. The only minor complaint I have is that the load game feature is under the options menu. I just wish that this was it’s own menu with a sort of “save and quit” feature as the first save file or something.

The performance of this game is mind blowing. The game runs smoothly at 60FPS and I can’t tell you one spot where it dropped lower than 60FPS. Together with the impressive visual design, this game is a technical master class for other developers. The visual presentation of this game is something I really enjoyed. It reminds me of a sort of smooth Lego-ish vibe with the stunning voxel graphics.

The animations are wonderful to look at as well with the steady and high frame rate. To me, it was extremely immersive. I really loved going onto the islands and exploring around to see what the game had to offer. I loved how the footprints stayed in the sand or how the lighting of the sun changed when you moved the camera around.

Couple this with an amazing soundtrack and sound design together with the rather relaxing and sometimes tense atmosphere of this game and you have another reason why I feel that this game deserves a lot of praise. But, there is something… something dark lurking while I’m praising this game.

The bad memories

TheTouryst-IL1Sadly enough, this adventure isn’t perfect. There are some mistakes in this adventure that I think could have been better. The first thing that I found a big bummer is the fact that there can be only one save file in the game.

Speaking about saving, something I found a bit disappointing was the fact that when you choose save and quit in a monument, that you have to restart the whole monument. So, better put the Switch in sleep mode than choosing save and quit.

Now, something I talked about in this article earlier were the controls. Some of the controls still need some fine tuning like the aiming controls. I had to wrestle with the aiming controls more often then not. This is such a big shame in my opinion. Also, this might be just me but the ledge grabbing mechanic didn’t always work for me.

There were some mini games and platforming sections that were a tad bit too difficult in my opinion. Especially when some tricky jumps were involved. It was so annoying when I fell into a pit just because I jumped a bit too early. Thankfully, you do respawn quickly, but the whole room resets. So, yeah, if it’s a puzzle involving a lot of steps… Let’s just say it’s extremely irritating.

The fact that there is no real hint system is a bit frustrating. In some boss battles I had to find the solution by complete accident. There is some trail and error in this game. While I didn’t find this too big of an issue, I can see that this might be a turn off for some people.

With that said, I think it’s time we reached a conclusion. Don’t you think as well? Should you go to your nearest Nintendo eShop Travel Agent and book this holiday or should you avoid it?

Travel verdict

This game is a hidden gem. While it’s quite short, it’s a blast to play and explore the worlds that were created for this adventure. But, there are some cracks in this gem that might turn people off from playing it.

It feel like some parts weren’t polished enough and that made some sections a bit too frustrating. Thankfully, those moments aren’t too frequent and spread out quite a bit.

This game is a joy to beat but a nightmare to complete. I can only agree from what I have read from other reviewers, there are some (optional) sections like the surfing and soccer game that make this game almost a rage quitting affair.

Well, I think that this game is highly worth your time and money if you enjoy exploration games, puzzle games, platformers, indie games… There is a huge audience for this game I think. But, I wouldn’t be surprised if this game didn’t click with everybody. Since, this game can be frustrating but also a bit repetitive.

Thankfully, there is a demo. So, you can try before you buy. My advise is that you first give the demo of this game a try and if you feel that it’s your cup of tea (or coffee, or beer or …) then you buy this game. Since, it’s a joyful adventure with some weaker spots that’s a blast to experience.

And that’s everything I wanted to say about this game. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100

Gaming Nostalgia: Mario & Luigi – Bowser Inside Story + Bowser Jr.’s Journey (3DS) ~ It’s inside me, Mario!

Wikipedia entryNintendo Microsite

Remember the Zelda project, Final Fantasy project, and the Tomb Raider project? Well, today a new project drops all about Mario! The mad man, The Well-Red Mage found over 100 bloggers to write about the Mario series in the style that I found several bloggers for talking about the Zelda series and the Tomb Raider series. In any case, of course, I’m a part of this collaboration of fine bloggers! Now, you can find the hub article where you can find links to all the other articles here: [LINK TO ZE HUB BABY!] And in this article I’ll talk about my adventures and thoughts of Mario & Luigi’s Inside Story + Browsers Jr.’s Journey. So, let’s go with this Mario RPG!

It’s a me, a remake!

This game tells the same story as the original Nintendo DS game released in late 2009. From what I can see, most of the changes in the game are focused on the graphics. While the original game has a more 2D look to it, the remake has a more 3D look to the visuals. You can see a great comparison in the video created by aWiibo where both versions are set side by side.

On top of that, this game has an additional story mode telling a story about Bowser Jr. This mode adds 7-ish hours of playtime if I compare the times on howlongtobeat.com. But, the game almost doubled in playtime for people who want to play the game to its full completion.

There is another writer taking a look at the DS version of this game, but I’m focusing on the remake of the game. While I haven’t finished the game for this article due to time constraints, I did some research to make this article interesting in another way.

Some random facts

So, did you know that this game is one of the final games released by Nintendo for the Nintendo 3DS? It wasn’t the last Nintendo published game on the 3DS however, that honor goes to another remake: Kirby’s Epic Yarn a bit later in March of 2019.

The title of this game in development was Mario & Luigi RPG 3!!!. Since it was the 3rd Mario & Luigi game. Before this game, we got Mario & Luigi: Superstar Saga on the Gameboy Advance and Mario & Luigi: Partners in Time on the Nintendo DS. So the title makes a lot of sense since it’s the 3rd game in the series.

For some reason, Nintendo skipped over remaking Mario & Luigi: Partners in Time and remade this game. Partners in Time is the only one of the three first games that didn’t get a remake on the 3DS.

Something that I found quite strange is that there are a lot of leftover sound effects from Yoshi’s Story and Mario & Luigi: Partners in Time in the rom for the original DS version. This isn’t the case in the 3DS version.

This game got two updates. The first update fixed an issue where you could soft-lock yourself with Luigi. In the second patch, a sound issue was fixed in the Music menu under records.

According to the TCRF (The Cutting Room Floor), there are various test rooms left in the final version. You can read about them in more detail on the page of this game.

After releasing this game, the developer AlphaDream filed for bankruptcy protection. Which is a shame since we might not see a Mario & Luigi RPG on the Switch. Maybe Nintendo can get the IP to another developer?

My thoughts

So, apart from those interesting facts about the development of this game; let’s give my opinion on this game. I won’t give my full opinion on this game just yet since I haven’t finished the game and I’m planning to write a review about this game in the future anyway.

Now, the tricky thing is that I had almost finished the DS version. I was close to reaching the final area. But then disaster struck. I lost my save file and I felt a bit too discouraged to restart the whole game to get to the point I was at.

It’s a darn shame since the game is quite a lot of fun to play. If you have played the two previous games, you know what to expect here in terms of gameplay. It’s an RPG where you play as Mario & Luigi, where the A button controls Mario and the B button controls Luigi. This is also the case in the battle mechanics where you have to rhythmically time your button presses to do more effective attacks.

The annoying thing is that I’m anything but rhythmic. So some battles took longer for me since I wasn’t able to do all the attacks at full damage. I did improve the more I played the game, but I rarely got consistent.

Yet, I did enjoy the game for silly and unique storytelling. In this game, something strange happens with the toads. They swell up like a balloon getting the nickname “The Blorbs”. After some investigation, all the affected toads act a strange mushroom created by the mad scientist Fawful. So, Princess Peach orders Mario & Luigi to set out and try and find a solution. But, then Bowser tries to kidnap Princess Peach. When this fails, Fawful lets Bowser eat a vacuum mushroom and this sucks Mario, Luigi and various other characters from the mushroom kingdom inside Bowser. Mario & Luigi have to help Bowser to regain his strength in order to escape and find a cure for the Blorbs.

The multiple layers of the story are something I truly love. The writing is rather humorous and lightweight. There isn’t a lot of voice acting, but the voice clips that are used help a lot to understand which emotion is in that certain part of the dialogue.

Bowser Jr.’s story takes place during the events of the main game. So, the additional story is a bit of a side story. Currently, I’m playing through it and I’m going to keep my opinions and this quite interesting side story a secret.

Now, I much prefer the visual upgrade from the remake over the original. I have looked at various screenshots and video comparisons of the original game and the remake. I think that the remake’s visuals feel more alive and pop that much more. It makes the original look more like a sort of Saturday morning cartoon from a decade ago.

Anyways, I think I’m going to end off this short look back at Mario & Luigi’s Bowser Inside Story + Bowser Jr.’s Journey. That’s a mouthful. That said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Wahoo! You are a Super Reader! But the adventure doesn’t stop here… There’s more of this project in another castle! This article is just one level in an entire Super Mario Multiverse, a galactic collaboration between writers around the world sharing a bit of our hearts and memories about our favorite Mario games. Visit the Center of the Multiverse to see more:

https://thewellredmage.com/2020/03/10/center-of-the-mario-multiverse/

First Impressions: Wrath – Aeon Of Ruin (Steam) ~ Shall We Shoot Some Demons?

Wrath

Steam Store pageWikipedia EntryOfficial website

Well, well, well. Look at what we have here. A new 3D shooter published by 3D Realms of all companies. Last year, I took a look at Ion Fury, a game that emulates the atmosphere of a Duke Nukem game. Today, I’m taking a look at a game from KillingPixel called Wrath – Aeon of Ruin, a game that reminds me of Quake. Now, is this game worth your time or should you skip this game? Let’s take a look together at this tense old school looking 3D shooter and let’s try to answer that question together. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article down below. 

Editorial note: This game is still under development and early access. I’m basing myself on the game before and after the major update of February 25th, 2020 and the minor hotfix of February 27th, 2020 got released.

Shall We Shoot Some Demons?

20200308191332_1When I started this game for this first time, I felt like I started a sort of a cross between DreamKiller and Quake. Now, in this game, you play as an Outlander. You were adrift upon the Ageless Sea but you arrive on the shores of a dying world. This world is under attack from darkness. A strange figure cloaked in white robes called the Shepherd of Wayward Souls tasks you with finding the remaining Guardians of the Old World and save the world.

Now, from where did I get this story? Well, from the store page of course. Currently, the story isn’t really that present in the game.  I’m always a bit mixed with stories of shooter games. Sometimes they are really interesting and a joy to follow like DreamKiller and then you have games where the story doesn’t matter at all like Ion Fury.

But, the atmosphere of the game tells you the story of this game perfectly. The atmosphere of the game is quite dark and scary. A similar story is told through gameplay, but my only wish is the world gets a bit more fleshed out when the game fully releases and goes outside of “Early Access”.

Anyways, let’s focus more on the gameplay than on the story in this article. Since that’s what I was most excited about when I decided to purchase this game. I want to play a shooter game that took you on a sort of H.P. Lovecraft adventure and that’s what this game delivers in spades. You encounter various nasty demons that each have their own attack patterns.

This game isn’t the easiest of them all. This game can be quite challenging. If you don’t pay attention, you can be quickly overwhelmed and you will see the game over menu really quickly.

Forgotten Mechanics

20200308192511_1

So, I was quite bumped out when I was unable to use my save file when the major content update happened. But, I completely understand why. The reason for that is that a new enemy has been added that changes up the gameplay quite drastically.

Now, there isn’t an autosave feature in this game. In order for you to save, you have to find and use Soul Tethers or find Shrines. These Soul Tethers are scattered around the game and with the press of a button, you save your game and create a respawn point. But, be careful when you use them since it sort of makes a save state. So, that means that every enemy and every projectile is also saved.

But, when you use them, a problem appears. The game hangs for a few seconds. At first, I thought I crashed the game. But, I haven’t had any crash with the game apart from one major annoying issue. During the loading screens when you go between locations, for example between a level and the hub area, the game can somewhat freeze. Do not click during the loading phase or your game can completely crash. And on top of that, don’t alt/tab out of the game during the loading phase since when you go back into the game, it freezes up and crashes.

Now, there is one very unique mechanic that I often forget that is in the game. And that’s the mechanic that you can extend your jump with your blade. When you charge your blade with the right mouse button and let it go, you fly forward for a bit at the height you let go. That means, when you let go during a jump, you can go over bigger gaps than usual. This mechanic is quite helpful to find secret areas.

But, how does this gameplay? What do you need to do in this game? Well, if you have played games like Ion Fury, Shadow Warrior, Wolfenstein 3D, DooM or Heretic, you know what to expect. The minor difference is that you have to find ruins instead of keys to open doors.

So, you start in a hub world where you can choose which level you start with. While that freedom is quite tempting, please be careful. Choose the first portal as the first level, since that gives you easy access to weapons. I first got stuck in the game since the later levels have a rough enemy placement.

Horror

20200308173113_1

This game is still under development so sometimes you experience some glitches like the floating enemy in this screenshot. But, I feel like the visual presentation is finished.

The weapons are extremely fun to use and pack a great punch. I especially love the spike gun that shoots fangs as if it were a machine gun.  The animation that accompanies it is also lovely.

The visual theme of this game is quite gothic, H.P. Lovecraft. I even dare to say that some monsters give off a sort of Silent Hill vibe. Some monsters are especially creepy. I really get freaked out when those fang enemies are chasing me, those buggers are extremely fast and can throw you off your game. Especially when you are doing some crowd control and those buggers spawn.

Yes, spawn. When you step into an empty room it’s always possible that enemies spawn all around you. My advice is that you get used to the controls and mechanics as soon as you can since they will be put to the test. Thankfully, the controls are quite responsive so you can walk around quickly in these spooky areas.

So, it’s possible that when you enter an area or pick up a certain item that enemies spawn. You see the portals appear and the enemies drop. Sometimes they even spring from behind fake walls or from coffins. Those moments get on the edge of being a jump scare but for some reason, I don’t get as spooked. Most likely because I expect there to be enemies all around me.

The music and sound effects are amazing. I really like them all. Not surprisingly, it’s from the same guy who created the soundtrack from DUSK. His name is Andrew Hulshult and my dude, thank you for making this amazing soundtrack. It really adds to the tense atmosphere and makes the game even scarier.

I have already talked about the fact that this game is in early access. So, what are my wishes for the future? Which things would I love to see improved?

First of all, a sort of map screen would be lovely. Since I got lost a few times because I was running in circles.

Secondly, I think it would be a great help if you were able to see which weapon was next when you were scrolling for the next weapon. I love the system that Ion Fury used.

Thirdly, please polish the water mechanics. It’s quite unclear how low the ledges need to be in order for me to jump on them. I had situations where I was unable to get out of the lava and I had to wait until I was fully dead to restart my game. But in the level, the Mire, I had major frame drops when a ton of enemies spawned and later when I was swimming around in the underwater maze.

And lastly, have a better options menu layout. Don’t be afraid to use submenus. Since it feels like everything is crammed onto one screen because screens are bigger nowadays, but it feels a bit chaotic. On top of that, hide the resolutions that the computer and monitor can’t handle.

And that’s everything I wanted to say about this game for now. I’m quite excited to see what the future is going to bring with this game since I have been playing this game for a while now and it looks extremely promising.

I highly recommend this game to people who are interested in games like the old school 3D shooters or even modern shooters. Or modern old school shooters like Dusk and Ion Fury. It’s an amazing action 3D shooter that is only going to get better from here on out.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

NekoJonez’s Top 10 Games of 2019

my personal top 10 games of 20192019 has been a very special year for me. A lot of things happened in my personal life like job changes and meeting the love of my life NotThatAlice94. Now, I might have written fewer articles compared to 2018, I still have a top 10 games ready for you! If you haven’t read my top 10 games of the year lists before, let me explain something to you. I’m not that big of a fan on top 10 lists where all the games came out that year because you nearly always get the same games on that list. Besides that, I’m a retro gamer and I play a lot of retro games and I find that those also can be my pick for game of the year. So, that’s why I can pick ANY game for my game of the year. The only rule I had to start playing the game in 2019. Games that I started in 2018 or earlier don’t count. So, I can’t pick games like the Zero Escape since I replayed them with my girlfriend this year because I played those games in the past. So, what games did make my top 10 list and which games didn’t make the list? Let’s find out together! Also, remember that I haven’t played every game that came out and that this list is my opinion. So, if you disagree, feel free to leave a respectful comment. But, in all other cases, also feel free to leave a comment with your opinion on the games, the list, the content of this article and/or your own list.

Editoral note: Some of the games I have already reviewed, if that’s the case, the link will go to my review or article. If that isn’t the case, the link will take you to a store page.

Number 10: Degree of Separation (Switch) (2019)

degreeofseperationI have only started to play this game at the start of December. But, the mechanics and gameplay made such a big impression on me that I decided to place it on my top 10 games list I played this year. While I know you can play this game as a single-player game, I’m going through the adventure together with my girlfriend. We started to play this game right after we finished Tick Tock: A Tale For Two. We wanted to play another co-op game.

This game is a co-op game where you have to help each other to reach the end of the section. Meanwhile, you have to solve various puzzles to collect scarfs. One player plays as an ice prince and the other player plays as a fire Princess. Both characters have very different abilities that you have to use together to solve the challenges of the game.

The mechanics that there is a separation and a bond between the characters are just amazing. I’m tempted to finish this game in single-player but I’m holding myself back from doing that since it’s such a great game to play with my girlfriend that I want to fully complete the adventure with her. It helps me to create amazing memories with her and I can’t wait to create even more. Speaking of which… one of the other co-op games is one of the honorable mentions.

Number 9: Etrain Odyssey Nexus (3DS) (2019)

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The most likely final entry in the Etrain Odyssey series has been released around my birthday. I’m a huge fan of the series and whenever I have the time, I’m trying to make progress in one of the Etrain Odyssey games I own.

I haven’t gotten around to writing a review or an article about this game just yet, but I’ll make sure that next year will see an article about this game.

Since it’s bittersweet knowing that no new games will come in this amazing franchise. The reason is that the gameplay was created with the DS and the 3DS in mind. On the top screen, you were exploring the brutal dungeons and on the bottom screen, you were creating your very own map.

This game is an amazing finale to the series. It combines all the amazing aspects of all the previous games and it’s a great way to finish the series. Personally, I don’t recommend this game to a newcomer to the series since it might be a bit overwhelming.

On top of that, it’s one of the final big new games on the 3DS. While I’m totally not done with playing games on the 3DS just yet, this swansong feels even more strange because of that. So, thank you Nintendo for the amazing memories with the DS and 3DS. I’m so grateful that you developed this hardware and made it possible that this amazing series got created.

Number 8: My Big Sister (Switch) (2019)

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So, this game is an RPG Maker adventure game created by Stranga. While the gameplay isn’t anything too special since the game isn’t too difficult nor it is it quite long… The game’s story is quite well written.

The charm of this game reminded me a lot of Angels of Death, which was one of my favorite games last year.

The story tells a tale about a special bond that two sisters have while going through some troubling times. It has quite a lot of symbolism and after it was finished, I needed some time to let it all sink in. Recently, I have started one of the other games from this developer and I’m quite enjoying my time with that game as well. So, thank you for this game for introducing me to an amazing indie developer that I’ll be following from now on.

Number 7: Uncharted – The Lost Legacy (PS4) (2017)

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So, I can’t hide the fact that I’m a huge fan of the Tomb Raider series. So, I knew that the Uncharted franchise existed but I have never played any of the games.

Now, my girlfriend owns almost all of the games and one of the first times I came over her place, we played Uncharted – The Lost Legacy together. She was stuck at a puzzle and I wanted to help her out.

It didn’t take long before I was hooked at this game and I finished the remainder of the game. Not long after that, we went on holiday together and after that, I lent her PS4 for a short while. During that time, I finished the campaign I hadn’t played yet and I knew one thing for certain. That this game will be on my top 10 games of 2019 list.

While I enjoyed the modern Tomb Raider games a little bit more, I still think that the Uncharted games deserve recognition. Now, I can’t wait to start playing the other Uncharted games. So, maybe next year you might see a review or two from other games in the series…

Number 6: Horizon Zero Dawn (PS4) (2017)

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Ever since I heard about this game, I wanted to give this game a try. This game looked extremely interesting to me. Now, I don’t own a PS4 but my girlfriend does.

So, when we saw the base game on sale in our local game store, we bought it right away and started playing it. And I fell in love with the game right away.

The story and atmosphere reminded me to the amazing time I had in games like Shadow of the Tomb Raider and Breath of the Wild.

While I haven’t played a lot of this game, I can’t wait to play more and actually finish this game. It’s one of the best games I have been playing on the PS4 and it made me want to buy my own PS4. If only I had the budget to do that…

So, thank you Horizon Zero Dawn for taking me on a journey that reminds me of two of the best games I have played in the last two years. I can’t wait to see where the adventure is going to take me next since the world is calling me back in.

Number 5: Ion Fury (PC) (2019)

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If you look through my blog, I’m quite a big fan of retro titles. When one of my favorite YouTubers introduced me to this game, I was quite interested.

Yes, I bought the game right after watching that review and I was unable to put the game down for a few weeks. It was almost the only game that I played during that time. The old school shooter games were back in business!

Now, the game gets frequent updates that add improvements and even new content. So, that’s why I’m currently putting this game a bit on hold. I’m going to give this game another shot really soon to see what has been changed and try to beat this game again and find even more secrets. And I’m also thinking to dip my feet into the mods that the community is creating for this game since I have seen some interesting things that might make this game even more enjoyable.

Number 4: Bloodstained – Ritual of the Night (Switch) (2019)

H2x1_NSwitch_BloodstainedRitualOfTheNight_image1600wYes, yes,  I haven’t played the best version of this game. I know that the other versions have a better performance. But, honestly, I still think that this game is a blast to play.

I really missed playing a great Metroidvania game ever since I had beaten Monster Tale on the DS.

And this game just exceeded my expectations. I was really worried that this game would crash and burn like Mighty Number 9. But thankfully, this Kickstarter game delivered on its promises and turned out great.

I have talked more in-depth about this game in my review, so when you want to know more, I advise you to read that article. Currently, I’m considering if I should start over or not since a big patch is coming soon to the Nintendo Switch version. Now, that’s up to me to decide when the patch comes out in a few weeks.

Number 3: Dragon Quest Builders 2 (Switch) (2019)

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Well, well, well. Here is a surprise. One of my most anticipated games of 2019 is only number 3 in my Top 10 games of 2019 list.

After I had beaten the original game last year, I was really hyped for the sequel. I was waiting to see a release date appear on various outlets and when it got announced, I pre-ordered it right away through my favorite local game store.

The game didn’t disappoint at all. It was an extremely enjoyable ride from start to finish. While I still have a ton of postgame content left to do, I’m currently on a break from this game. I have spent over 100 hours in this game, so yeah…

Now, I have been playing this game with my girlfriend as well and while the multiplayer is somewhat limited, it’s quite a lot of fun. Maybe one of these days I might return to this game with her and start playing the post-game content and improving my Ilse of Awakening even more to have a better-looking island. Since now it’s a huge construction zone…

Number 2: AI – The Somnium Files (Switch) (2019)

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This game came out of nowhere for me. After the amazing Zero Escape series, I didn’t expect that Kotaro Uchikoshi was writing a new horror-themed visual novel game with its own unique twist.

So, I was counting down until the release date hit and I even patiently waited until I could start this game with my girlfriend since she is a big fan of Kotaro’s work as well since we had beaten the Zero Escape series together this summer. Well, she finished the games since I was replaying them with her.

When the game started, we noticed all the little nods to his previous work. The subtle references in the story and the sound effects being reused. It was an amazing feeling.

At first, the story was a bit mediocre. But, then a sudden plot twist changed everything. My girlfriend wasn’t interested in the game after a few play sessions but when I told her the twists the game took, she wanted to see them.

I remember the time we finished the game during my week off in November. A few times, I had to put the controller down because the story just blew my mind. It’s an amazingly written story if you let yourself get drawn into it. Now, a ton of people argues that it’s not his best work. I see where they are coming from, but that doesn’t mean that the story in this game is bad at all.

The issue is that when you know Kotaro’s style of revealing plot details and that even small details mean quite a lot, you can see some twists coming from a mile away. But, it didn’t bother me that much. The suspense then is, how are the characters going to find out the truth you knew all along. And that’s where this game shines in the story department. If only this game didn’t wrap up the story so nicely, then we might have some sequel potential. The whole dream concept of this game and the gameplay is just amazing. But, I’m equally as hyped for the next games of Kotaro. Keep on creating my dude! I fell in love with your games since the Zero Escape series and now I want to play even more games from you and your team.

Honorable mentions

Before I reveal my number 1 of this year, my game of the year if you will… I think it’s time we talk about honorable mentions. Games that I loved playing this year but didn’t make the top 10 for some reason. Also, keep in mind that this isn’t a complete list of games that I played this year that fit the rules of this top 10 but it’s more a list of games that I want to mention that fit the rules but didn’t make the top 10.

Keep Talking And Nobody Explodes (Switch), Fire Emblem – Three Houses (Switch), Resident Evil 7 (PC), Silence (PS4), Peggle 2 (XBOX360), Halo 3 (XBOX360), Call of Duty – World At War (XBOX360), Resident Evil 1 (PS1), Life is Strange (PS4), Adera (PC), Chrono Trigger (Android), Forager (Switch), The Legend of Zelda – Links Awakening (Switch), Wii Sports Resorts (Wii), Mario + Rabbits: Kingdom Battles (Switch), Atlantis (PC), Pokémon Sword & Shield (Switch), 2048 – Read Only Memories (Switch), WarioWare Gold (3DS) and Asterix and Obelix – XXL 2 (PS2).

Man, I do have to say that choosing my top 5 this year was extremely difficult. Usually, I start putting this list together by either late October or early November. I have a text file with the games and I change the order around in November and December and add games I really enjoyed during those two months if that is needed. I start writing the article in middle December and I finalize the article in the last week of the year. So, this article went through a ton of revisions.

Last year, it was an extremely easy decision which game should be number 1. This year, I had to choose between 5 games I enjoyed it quite a lot. It’s quite possible that I want to change the order around the top 5 in 2020. But, I’m not going to change the order around in this article, after a lot of careful consideration, I decided which game should be my number 1. And I’ll explain why right now:

Number 1: NG – Spirit Hunter (Switch) (2019)

81EBL2k3XTL._AC_SL1500_So, why is this game my game of the year? Out of all the games I could have chosen, why did I choose a rather niche Japanese horror visual novel adventure game. Well, let me explain. One of the big reasons is the story. The story is about a guy taking care of his sister. Well, technically, she isn’t his sister but his niece. But, she addresses him as “big brother” so I think it counts. I care a lot about my younger sister. So, the story spoke to me emotionally.

Both my numbers 2 and 1 have amazing stories in my opinion. But, the story is one of the reasons that made my decision. My 2nd reason for picking this game as my game of the year is simple. The different endings are just amazing. There is a chance that there is going to be a sequel to this game and I’m really curious which ending the 3rd game will take to build upon. The good or the bad ending, since both have amazing story potential to continue the franchise.

I’m crossing my fingers that the crowdfunding campaign is going to be successful for the next entry in the series. At the time of writing, it’s extremely close to its goal. More information about the sequel can be read in this Siliconera’s writeup.

So yeah, this game didn’t only improve on the mechanics of the previous game Death Mark, it blew that game out of the water. Sadly enough, the performance issues on some platforms kept the game a bit back, but those were quickly fixed by the developer. Thank you Experience for this amazing game, the amazing experience. If only I could understand Japanese so I could play your other games. Then again, most of your games got localized, so I know which studio I’m going to keep an eye on next year.

Conclusion

Like I said before, this article was extremely difficult to write. It was extremely difficult to choose between NG, AI, Dragon Quest Builders 2, Ion Fury and Bloodstained. These 5 games were the most memorable games for me this year.

Now, this list underwent a ton of changes. I have looked to the number of revisions in my Dropbox of the draft document of this article and I have around 20 revisions where either the order of the games changed or I swapped out a game from the top 10 for another one.

So, most of the games I played in 2019 took me on an amazing story journey. Almost half of the games on this list, I fell in love with the story and/or the world of the game. And some games even pulled some emotional strings.

I can’t wait to see what 2020 is going to bring and what games I’m going to play. I have seen a lot of games that I’m looking forward to playing next year but lately, I’m finishing a lot of games that I started. Mostly because I’m enjoying my collection quite a lot.

Anyways, thank you for taking the time out of your day to take a look back at 2019 with me. I’m quite curious about what you people think about the games I have chosen for this year’s list. Do you agree or disagree with my list? I would love to hear it in the comments.

Thank you for all the support for my blog in 2019. Due to a lot of personal things going on, I haven’t written a lot of articles but I feel that the quality of my writing improved quite a lot. I can’t wait to keep on writing and improve my skills and entertain you guys and girls with new content.

Before I write my usual ending phrases, I have a question for you, the reader. What games or series did you discover through my blog this year or in the past? I’m really curious about that. Anyways, here is the usual ending of my articles:

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Spirit Roots (Switch) ~ Two Halves Make A Whole

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Nintendo micrositeDrageus Game pageDeveloper website

Today I want to talk about a game that I got a review code for from the people over at Drageus Games. In this article, I’ll give my 100% honest opinion. For this review, I’m reviewing the Switch port. The original game was created by FireArt Games and released on mobile platforms and Steam. More information can be found on the developer’s website. But for now, let’s dive right into Spirit Roots and let’s take a look if this game is worth your money or if you should skip this game. And as usual with these articles, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Editorial note: this review has been written for v1.0.0

The good

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In this game, you play as the unnamed main character on a journey to save your planet. For the purposes of this review, I’ll call him Jos. That’s the name my girlfriend chooses to name characters and she is out of inspiration. Now, Jos’s task in this game is simple. He has to save his planet that’s at the end of the stellar system.

This planet has a unique cirque. Because the planet had several hundred years of conflict, the two remaining parts of the fighting planets got stitched together to form one huge planet. Now, peace rains on the planet because both parties agreed to never cross the border. Well, that’s going to change. Otherwise, you wouldn’t have an interesting setup for a game, wouldn’t you?

The story is just amazing. The whole concept is lovely. There are so many things you can do with this idea. You can explore the concepts of who rightfully owns the land because the planet has been stitched together. Or you can explore the idea of two nations that had years upon years of conflict living together. But, more on the story later.

The audiovisual presentation is a blast to hear and see. Visually, this game looks amazing. It looks quite cute and impressively detailed. The world looks alive and quite colorful. It was a blast to play through it. The soundtrack of this game reminded me a bit of Fantasy Life on the 3DS, a soundtrack that I really enjoyed.

The levels are quite enjoyable. The game can be pretty challenging if you aren’t careful. Thankfully, the game is pretty generous with checkpoints, so you don’t have to lose a lot of progress when you die. The game also comes with three difficulty settings, that increase or decrease the challenge of the game. The game is also available in 7 languages.

The game is also quite lengthy. There are 50 levels divided over several worlds. In each level, you have a certain goal to gather all the souls. You can keep track of that goal by watching the counter at the upper left of the screen.

You don’t need to complete all the levels. When you are stuck on a certain level and have enough golden souls, you can move on to the next world and try your luck there. In order for you to reach the last world, you have to gather 44 of them. So, you have to finish around 15 levels completely before you can reach the final world. This allows you to continue the game without being frustrated because you are stuck on one level.

It’s quite clear that the game took some inspiration from games like Rayman Legends. The souls remind me of lums and the art style looks quite similar too.

The bad

NSwitchDS_SpiritRoots_02Now, I said earlier that I wanted to talk about the story again. Sadly enough I have to do that in the negatives section. You want to know how I learned about the interesting story? Not through the game, but through the information that I found on the microsite of Nintendo. Even the developer’s website is quite sparse with information. It’s a big missed opportunity. I would have loved to see how the story was used in this game. But alas, when you start the first level, you are dropped right away in the first level without any explanation.

That’s one of the biggest drawbacks of the game. But sadly enough, I found a few other problems with the game that I would like to address in this review. The first one is the jumping. Sometimes when I’m on moving platforms, I fell through them. Also, after using your slash attack, the jump doesn’t always work. This lead to various deaths that could have been avoided.

The game’s use of the term “health points” is a bit misleading. There is a 1-hit system in this game like in the Mario games. So, the health points just mean how many retries you have from the checkpoints. When you have to retry a stage, well, then you lose all your progress since the last checkpoint. But, that isn’t too big of a deal in my opinion.

Something that I found extremely silly is the fact that you have to wait for three seconds when you open the pause menu to resume playing.

Apart from that, the game lacks some minor polish. There a few animations and little things that are missing. It would be a bit too much if I sum them all up one by one but here are a few.

  • When you reach a checkpoint, only the arrow disappears. No real fanfare. In the village. The ones in the swap have an animation. But only barely, the light just switches on.
  • When you die closeby an enemy that throws projectiles, the projectiles land at the other side of the enemy, even clipping into walls.
  • The sound can hang when a tutorial appears on the screen. Especially when you slash open a change.
  • On some levels, like the 3rd one, you can see the top of the level… And it looks quite flat.
  • The texture of a door you can slash through and one you need to flip a lever for are too similar.
  • When you shoot a bullet, it keeps traveling until it’s off-screen. It doesn’t break on the walls.
  • The death animation is a bit too long in my opinion. It would have been better if you were able to get back into the action more quickly.
  • When you choose to exit a level, it tells you that it will take you to the main menu yet it takes you to the level select.

Due to these things, the game feels a bit unfinished to me. Like it’s in a state where it’s almost finished and ready to go but it’s not there yet. If the developers would put some finishing touches on the game, it would have been perfect.

But, something that I really missed in this game is a system where you can somewhat move the camera. Various times, I died to a moving spike that I wasn’t able to see coming because it came from off-screen. It would have been a big help if a similar system was implemented to avoid things like that.

Conclusion

Spirit Roots isn’t bad nor is it a good game. During my research on this game, I came across a video review by Defunct Games. I have to agree with almost the whole video. Due to some pretty major negatives, this game isn’t the best it can be.  The same goes for the review by PocketGamer.

This game shines in the audiovisual department but lacks some major features in the platforming department. So, I have a hard time recommending this game. If you enjoy B-grade platformers, I think you might enjoy this game.

But, I think that a remake or a remaster would better suit this game. It’s just a bit too stiff, a bit too rough around the edges. While I did enjoy my time with the game, I don’t think I’m going to finish this game in the near future. Maybe when I have some downtime, but we shall see.

Anyways, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

Game Quicky: One Person Story (Switch) ~ Reflexes At Work

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Official Nintendo subsiteDrageus Page

Just like the title of this game, this blog is mostly a one-person story. Most of the articles you can read on this blog are written by NekoJonez, now with that said, I think it’s high time we focus on the game that this article is going to be about. It’s One Person Story by Lampogolovii Leric and ported to the Nintendo Switch by Drageus Games, who provided me a review code for free for this review. This article will have me 100% honest opinion of that game and feel free to leave your opinion about the game in the comment section down below about the content of this article and/or the game.

The good

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This game is a puzzle game where you have to guide a square through a pathway. The only control you have is switching between two states of the level. While there isn’t a lot of interaction with the game, the game is rather calming and relaxing to play. It’s a perfect game to wind down or to relax.

Visually, the game is pretty basic but pretty nice to look at. The visuals don’t get too much more involved than what you see in the screenshots but it does the job perfectly. It adds to the atmosphere and the relaxing feeling of the game.

Together with that, you have rather calming music and sound effects. The audiovisual presentation has been nailed in this game. It’s a joy to play and listen too. The music doesn’t restart between levels, which is a great plus. I have seen games that have a similar price point that makes that mistake.

The UI and options menu is just perfect. While you have only one other language to play around with, you can adjust the music and sound effects. The is no way to enable or disable the voice acting, but that’s no big deal. Since the voice acting is pretty decent. I’m able to overlook the fact that there is only one other language in this game, which is strangely enough: Russian. Adding too many different languages would increase the scope of the game and the amount of work as well.

Now, there isn’t a lot of story in this game. It tells the story of how life is. The moments when life is painful, joyful, blissful, annoying, irritating… Losing friends and working together. It’s quite relatable even when my life is far from the same as yours.

It’s amazing to see that this game barely needs any time to load. Thanks to that, you can easily restart a level when you died. You restart right away like in games like Super Meat Boy.

The bad

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Now, this game is a rather pleasant game but I don’t think that the Switch is the correct platform for this game. This game is rather repetitive and it would be better suited for the mobile market.

That said, the game also introduces unique mechanics that would be quite interesting for more complex puzzles, but the developer only chose to use them for one or two levels. After that, new or other mechanics get introduced. There is barely any depth in this game or anything else besides pressing the button to move the obstacles out of the way at the right time.

I’m under the impression that this game could have done so much more with the concept but choose to stay this minimalistic. It stays true to the atmosphere and the feel of the game but the game became repetitive and dull for longer play sessions.

There is a sort of level select in this game but it’s rather limited. You can only choose to start at a chapter. It’s quite unclear when a chapter starts and ends. To make matters worse, when you choose to start at a certain chapter and you leave the level… Well, you are in for a nasty surprise. It overwrote your autosave file! I was at level 33 and I was messing around with the chapter menu for this review. When I choose the beginning; before the level even started, I left the level. Then I choose “Start”, fully expecting that I would be able to resume my level 33 progress. But nope, it started me at the beginning.

I can be pretty short about this, but I find this a minor negative worth mentioning. The credits just list the name of the original creator and then that the port has been created by Drageus Studios. But who developed that port in that studio is unknown.

Conclusion

This is a decent game on the wrong platform. This is an excellent game to play in short bursts since the levels can be solved quickly and easily. It’s a perfect relaxing game to play on the bus to school or on the train to work. But, I don’t think that the Switch audience is the correct audience for it.

The game is just too basic, too repetitive for my liking on the Nintendo Switch and that makes it quite difficult for me to recommend. If you enjoy casual games or games that tell a unique story in an easy way, I think that this game might be right up to your alley.

If the game interests you after reading this review, I would say: give it a go! It’s only a few bucks, so it isn’t that expensive. If you didn’t get interested while reading this review, I would skip this game.

Personally, I’m glad that I gave this game a chance since this game pleasantly surprised me. But, I’m quite sure that not everybody will be able to tolerate this kind of casual games. Even while the game shows a lot of promise and just needed a bit more mechanics and polish.

And with that said, I have said everything about this game I wanted to say. I want to thank you for taking the time out of your day to reading my blog! I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care!

Score as a Switch game: 60/100.

Score, ignoring that its on the Switch: 70/100

Community Awards: The Real Neat Blog Award – December 2019

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WordPress Community Awards are always amazing. It’s a great feeling to get various community awards since it feels like recognition of other bloggers for your work and it also allows you to create interesting articles. Today I have the pleasure to receive the Real Neat Blog award from Sanato1 over at his website. He writes amazing pieces on anime, music, games and many other things. Here is a fun fact, we both started blogging around the middle of 2013. Well, I was writing since 2010, but I only started to write in English a few months before he did. Something that’s quite cool is that he’s an attorney and writes about al those various subjects. It’s a really interesting read. Anyways, let’s get into the actual award and the Q&A that’s attached to it. 

The usual stuff

Here are the rules once again:

1. Display the logo
2. Thank the bloggers for the award.
3. Answer the questions from the one who nominated you.
4. Nominate 7 to 10 bloggers.
5. Ask them 7 questions.

The questions

1) Is there a game, book, or other work that you’d like to experience but that you can’t because it’s untranslated, not ported, or otherwise inaccessible?

That’s an interesting question. It would be extremely easy to look at various animes or games that didn’t get translated into English.

Of course, various works got subtitles but I’m too slow of a reader to follow subtitles and I honestly prefer works in a language I can understand since I feel that native jokes almost always get lost in translation. For example, if they use in a clever Japanese wordplay in an anime, they have to either translate it in the subtitles or let it slip by.

But, after some searching, I found something that you might not really suspect from me. There was this publisher in Belgium called Transposia. They used to localize games like Freddi Fish, Spyfox, Pyjama Sam, Putt-Putt amongst various other games to Belgium and the Netherlands. One of these series is Skipper & Skeeto which is originally called Magnus og Myggen in it’s native Danish language.

hqdefaultSadly enough, Transposia wasn’t able to localize every game into Dutch. Various games only got realized in Danish.

Besides my native Flemish/Dutch language, I can speak French and English but I can’t speak Danish. While one of my blogging buddies is Danish, I think it would be a hassle to fully translate the whole game just to be able to play the game.

Surprisingly, some of these titles got translated into English, but those aren’t the adventure games. The translated titles are the edutainment games. But, they would be nice to add to my collection as well. But, that’s for when I have the budget to let them ship overseas from the UK.

2) What’s one work that really affected you or stuck with you in the last year, and why do you think it did?

If you mean 2018, well, to be honest… I have played so many amazing games, I can’t say one single game. Games like Death Mark or Shadow Of The Tomb Raider are two games that come to mind. Most games that stick with me have either an interesting story mechanic or have a really strong message.

Now, if you mean 2019, I honestly think you’ll have to wait until I reveal my top 10 games I played in 2019. But, if you have been reading my articles, I think I have given various hints about the games that are big contenders for the top spot.

If we are talking outside of games, that’s going to get tougher. Then I think I could say the Death Parade anime. Just the whole concept of the show is mindblowing and well written. The ending really touched my emotional strings. I also started watching it around the time that my pet cat Sparta passed away last year.

That was for 2018. If we are talking about 2019, I have to say Anohana: The Flower We Saw That Day. It was the first anime I watched with my girlfriend from beginning to end and it was an amazing coming of age story. It was quite enjoyable and reminded me a lot of my past and the things I used to do when I was younger.

3) If you could revive one series of works that’s been abandoned or dropped by its creators for any reason, what series would it be and why?

That’s a tricky question and for several reasons. Sometimes it’s better left in the past to let the series or work end on a high note. Sometimes they ran out of ideas and it’s better to end it.

I could talk about animes like Log Horizon and No Game No Life. These animes have a lot of source material to create new season(s) but due to various reasons, haven’t gotten a new season. Now, I could also talk about my wishes for a new Indiana Jones game or a follow up to Time Hollow, Monster Tale, Stella Glow or Etrain Odyssey. But I’m not going to.

There are so many things that could be revived but they might never live up to expectations. I don’t want a sort of Duke Nukem Forever situation on my hands with the franchises I adore.

Besides, there are so many games, shows, music… out there, it’s getting insane. So, I’m the sort of guy the tries to experience as much as I can instead of trying to revive or keep a show alive. Yes, I vote with my wallet on what I want to see.

4) When it comes to music, do you prefer songs with vocals and lyrics or instrumental pieces, or do you have a preference at all?  If you prefer one type over the other, why do you think that is?

I don’t have a preference. But, I do notice that a lot of my favorite pieces of music have vocals and lyrics. Yet, I also have a lot of instrumental tracks that I adore as well. In most cases, these are tracks from shows or games that are quite nostalgic for me.

But, I think I’m going to talk a bit more in-depth in a future music article on this subject.

5) When was the last time you bought a magazine, newspaper, or another form of print media?

Now, if we also include physical copies of games; then I have to say the day of writing this article. I ordered two retro games for quite cheap online. If we are talking about things print on paper, then I have to say; past summer. When I bought an art book of a Wii U game and a strategy guide on a garage sale.

I used to buy gaming magazines often but my budget doesn’t allow that lately. So, I decided to save some money by not buying them anymore. It’s a shame since now that they are dying out, I might not be helping the cause by not supporting them.

6) Is there a holiday you don’t get to celebrate/take off because of family or work reasons but that you wish you could?

Luckily, I don’t have that issue. Since I work in schools, most of the holidays fall either on weekends or during school holidays.

And my family is rather small so we are able to celebrate almost every holiday together. And since this year, I can celebrate Valentine’s Day due to my meeting my soulmate this year.

7) If you had to create a new holiday, when would it be and what would it involve?

I would have a holiday to celebrate godfathers/godmothers and their godchildren. As a godfather myself, I find it a shame that a holiday doesn’t exist for that. Since I find the tradition and relationship extremely beautiful. Because it’s a sort of 3rd parent to the child.

Now, what would it involve? Something similar to Mothers or Fathersday? Where godchildren could make a small present for their godparents? And that the godparents could create/buy a present for them?

I tag and ask:

Now, as the rules state. I have to tag 7 to 10 other bloggers.

So, here we go:

  1. LaterLevels
  2. TriformTrinity
  3. Well-Red Mage
  4. NormalHappenings
  5. BearedGamer82
  6. LividLighting aka Lighting Ellen
  7. KillerRobotics
  8. VideoGamesNebula

And the 7 questions I want to ask you:

  1. Did your view or look at games change since you started writing a blog?
  2. Is there something you miss in the current gaming industry?
  3. What’s your favorite part about writing a blog?
  4. What’s something you wish you owned?
  5. What’s something unique about your hometown?
  6. Do you think that these kinds of tag questions should be themed?
  7. How much time do you put into your blog daily, weekly, monthly, yearly?

I’m also looking forward to the answers of the other bloggers! While I could nominate a ton more of them, I think I’m going to leave it at those eight. Each of these blogs is an amazing read and I highly recommend them!

So, thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: WarioWare Gold (3DS) ~ Minigame Short

WarioWareGold_HOLLarge.jpgNintendo microsite

For those who don’t know, I live in Belgium. Around late November – beginning December, we have a special holiday.  Depending on the region you are in, you either celebrate Sinterklaas or Sint Maarten. Both days are basically the same thing, but Sint Maarten takes place in late November and Sinterklaas in early December. Now, what is this? Sinterklaas or Saint Nicholas Day is a sort of 2nd Christmas day/Santa Claus celebration. I could explain the whole celebration, but I think I’m just going to link to a Wikipedia page that explains it better than I can: https://en.wikipedia.org/wiki/Sinterklaas. Now, why am I mentioning this? Well, during this celebration I usually give my godchild a gift and I get a special gift from my godmother. This year she gave me WarioWare Gold for the Nintendo 3DS. Now that I have finished the game, what did I think about it? Let’s take a look at it! Oh, and before you say: “Don’t look a gift horse in the mouth!” Well, I just want to review this game… Anyways, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

warioware-gold-screenshot-1

While the story isn’t anything special, the voice acting is just amazing. It’s one of the best performances that Charles Martinet as Wario. The voice acting actually gives the story the charm it needs.

The theming of the minigames is perfect. This game is sort of a compilation game of all the previous WarioWare games, the 300 mini-games it has are a blast to play. Especially since you have games where you need to use the microphone, gyrosensors and the touch screen.

There are quite interesting extras in this game like recording your own voice in the cutscenes and the mini-games. There is also a lot of Nintendo history in this game that made me quite nostalgic.

So, the gameplay is amazing. If you played WarioWare games in the past, you’ll feel right at home with this game. If you have never played a WarioWare game, the game works like this. You get challenged by a character that sets the theme of the mini-games. In these mini-games, you have to quickly perform one action to complete a goal. For example; shave three hairs for a chin or blow, blow out a candle, raise a bridge on time… All of this with a simple action or button press. It doesn’t matter if you win or lose, you go to the next round. The consequence is if you lose, you lose one of your 4 lives. Logically, you need to restart the whole chapter when your 4 lives are lost. The mini-games speed up at a certain point and after a couple of rounds, you’ll face the final challenge of that character.

The visuals of this game are amazing. The game looks colorful and vibrant. The artwork is sublime. There are a lot of amazing references to other Nintendo games and to earlier WarioWare series. I especially loved the nods to WarioWare D.I.Y. with some mini-games having crudely drawn visuals like a casual player would create on the Nintendo DS.

I had a really hard time deciding where to place the soundtrack of this game. I’m personally a bit mixed on it. While the soundtrack has a lot of great tracks, there are a few that didn’t click with me. Now, when I replayed these sections, I noticed that the tracks didn’t click with me outside of the game. So, I can’t fault the game too much for that. So, that’s why I decided to mention the soundtrack in the good section.

The bad

CI_3DS_WarioWareGold_13

So, let’s talk about the story in this game. While the voice acting is amazing and adds a lot of charm, it doesn’t fix the mediocre story of this game. The story just feels incomplete, storylines that go too quickly to their conclusion. There is barely any arc.

I can totally understand that the story needs to be short and bite-sized for the WarioWare games, but I feel that there is a lot of wasted potentials here and that this story could have been more interesting if it was more fleshed out for a Wario platformer.

While collecting the collectibles is a fun distraction and a nice post-game objective, most of them are just useless. In previous games, most of the unlockables had some sort of interesting function but in this game, a lot of them are just images of previous Nintendo products with a little bit of explanation. That’s a major let down.

Conclusion

This game is an interesting one. While I highly enjoyed my time with the game, I felt that there were a few things lacking. I felt that a bit more polish might have improved this game to be even better. But, on the other hand, there are a lot of things that this game does right and nails in the process. Like the voice acting and the visuals.

Personally, I highly recommend this game to everybody who enjoys playing mini-game collections, puzzle games, Nintendo games, and other WarioWare games. Personally, I wouldn’t pay full price for this game and wait for a discount. But, I wouldn’t skip this game at all. I think it’s worthy to be in your 3DS collection or library.

Since this game is one of the only games that use almost all the features of the 3DS and I think that’s just great. Thankfully, they didn’t use the 3D feature or I would be in trouble because I use a 2DS XL.

With that said, I have said everything I wanted to say about this game. And yes, I have left a few things out for you to discover… I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 75/100

NekoJonez’s November 2019 Update

Hello there, dear reader! Thank you for checking out my blog and taking time out of your day to check out this post. 2019 is coming to a close but not only that, a new decennium is going to start soon as well. I’m quite excited about it and I have a couple of plans for the future. But, I think it’s best that I mention a few things in an update article to keep my readers up to date. So, that’s why we are here. Let’s dive right into the updates about my personal life and my blog. And as usual, feel free to leave a comment in the comment section with your opinion and/or suggestions.

Blog updates

Something I have been promising in a lot of update articles is the fact that I’m proofreading my blog and trying to get rid of as many typos as I can. Now, I understand the argument that there shouldn’t be any, to begin with, but I’m human and spell checking isn’t my strong suit.

Now, I’m happy to say that since writing this update article, I have updated every article that I published in 2019 and a part of 2018. I’m also fixing broken links and broken images.

So, whenever you see a typo or a sentence that doesn’t make sense, feel free to hit me up on Twitter, in the comments, on Discord or on any place you catch me. I’m always happy to receive feedback and even when it’s a small typo that I have overlooked. I’m also going to do my best in the future to avoid as many mistakes as I can.

Apart from that, I have also started working on various other things like improving the overview pages, updating outdated information on the about me page and various other pages. I’m planning to somewhat merge a few pages and I have started working on that as well.

Besides that, I’m also thinking about creating new artwork and new logos for my blog. On top of that, I’m trying to work out a new theme for my blog as well. I have been using a similar site theme for so many years now, I think it’s high time for something new. But, before I do that, I want to finish reworking all the pages, categories and fixing the typos and grammar mistakes.

Lately, I’m quite busy with my personal life. I’ll talk a bit more about that in a later part of this article. This means that I’m running behind on developer requests and I even had to scrap a few. But, I’m going to try and catch up. Instead of publishing them on the weekends, I’ll publish them whenever they are done.

Now, I have a few major plans for December. Of course, I’ll publish the usual end of the year spiel but besides that, I have a few games in mind that I want to write about. In January 2020, I’m planning various nostalgic posts to look back at the past 10 years in gaming.

Before I got to the updates about my personal life, I think it’s time for the usual “update”. That is: I’m quite active on Twitter. So, when I have to skip a week or when I have updated a page or when I want to share something, you can follow it on Twitter. Most of these updates in this article are tweets I have posted in the past few months.

Personal life stuff

So, one huge piece of news is that my girlfriend @notthatalice94 started her own personal blog. You can find her on NotThatAlice’s Creative Space. On that blog, she will be mostly writing about her creative projects like photography or sewing but also about things that happened in her life. If you enjoy lifestyle blogging, be sure to check her blog out. Sure, the blog is still a work in progress, but I’m helping her out. And maybe, I’ll be writing a few guest posts on there. These posts will be mostly about things that have nothing to do with games. Of course, NotThatAlice might still write gaming-related articles on this blog as well.

So, 2019 was an extremely crazy year for me. My mental health wasn’t the best during this year but thanks to amazing friends and family I have been improving slowly. I’m also recovering from a major writing burn-out which caused me to skip several weeks. This means that I wrote fewer articles this year and my stats really show that. Last year, I had over 25k visitors to my site. In 2019, I currently have 13k. Which isn’t bad, but it’s a major decline in readers. Yet, it is better numbered then the number of people who read my blog in 2017, which were just over 12k people and we still have a month and a half to go.

Since I met NotThatAlice in March of this year, my schedule became filled pretty quickly. We have been doing so many different activities together and I have been enjoying my time quite a lot. I could write a very long love letter, but I don’t think this is the right article for it. Anyways, the reason that I mention this is that in the future my reviews might have her viewpoint as well.

Something else I have been doing is a major cleaning in my collection and my gaming room. I noticed that I had a lot of unused cables, broken handhelds, empty batteries, books I don’t read anymore… Because of this, I have a lot more room in my gaming area but this also means that I came across a ton of games I haven’t written an article on and I want to replay.

In the past few months, I have also been playing games I have started in the past but never finished. A lot of games I have written a first impression article on but never a review. So, maybe I’ll write a few follow up articles on games I have wrote first impression articles on. I have an interesting format in mind, so that might be fun.

And that is everything major that’s been happening in my life. I’m sorry for the shorter article this week, but there are a lot of events going on in my personal life and I have been reorganizing and decluttering my life. And I think that this made my last few articles even better.

In any case, thank you for reading this update article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.