Review: World’s End Club (Switch) ~ Child-friendly Horror?

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One of my favorite game developers is Kotaro Uchikoshi and when he and his team are working on a new game, my hype levels rise up. I loved his Zero Escape trilogy and his new series AI: The Somnium Files was amazing, and I can’t wait to play the sequel next year! Anyways, I was quite bummed when World’s End Club released as an Apple Aracade exclusive. Since I’m not an Apple user, I was unable to play the game and I didn’t want to buy an Apple product for just one game. Thankfully, the game released late May of this year on the Nintendo Switch. I have already finished this game for a few weeks now, but I wanted to let the game sink a bit before I wanted to review it since I felt that otherwise I wouldn’t be able to be critical enough. Now, is this game worth your time if you enjoy Kotaro Uchikoshi’s work or should we skip this one and wait for the sequel to AI: The Somnium Files? Well, let’s find out together in this review. . With that said, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article.

Child-friendly horror?

In this game, you take control over Reycho and his friends from the Go-Getters Club. On their school trip, they are waiting to a strange show about a murder game. In this murder game, you have to do preform a certain task to win. But, how do you know your task? Well, for that, you have a look at another person’s bracelet. Only one person can win, and death is on the menu when you fail this task.

Now, why am I explaining this TV-show? Well, because it doesn’t take long before the Go-Getters Club plays their own task game. Of course, things go horribly wrong since the tasks are interconnected and mayhem ensues. During this game, you discover that this game doesn’t really have “wrong ends” but rather game overs. These game overs aren’t that punishing, and you can restart quite closely from where you failed.

Now, after the task game took place, the Go-Getters Club escape and discover that very strange things are happening all over Japan. They quickly form a plan to get back to Tokyo, so they can try and piece together what happened during their task game, and maybe save the world in the process. All the while, strange things happen and people start developing strange and unique powers.

Most of this game is voice acted, and I think that the voice acting in this game is one of the strongest points of the game. It fits the atmosphere extremely well, and the additional emotional accents that the voice actors placed in their performance made me connect with the characters even more. Surprisingly, the writing is rather light-hearted all the while it’s dealing with various horror subjects.

If I have to judge this game on the story alone, I would have to say that it’s a 7/10 story. I think I mainly expected a darker storyline after watching the trailer, and while I didn’t get that in this game… The more light-hearted writing of the story and the structure, well it just worked nicely. I think, that if you go into this game with the right mindset that you are going to experience a story that’s more fit for a Saturday morning/afternoon cartoon than a horror game. So, yes.

While researching for this review, I wasn’t surprised to see that various other critics were ripping this game apart. While I think that some critics judged this game a bit too harshly, I have to agree that this game isn’t the best it could be. I think the story could have worked better if there was a bit more character development and that the ending wasn’t twist after twist/surprise after surprise. The pacing of the end was a bit TOO much.

Jumping over different paths

Since I want to keep this review as spoiler free as possible, I think I’ll keep the story analysis for another article. In summary, the story is good but flawed. It could have been so much more, but it tried things that made the story float between a child-friendly Saturday afternoon cartoon and a Zero Escape-style game. And it’s neither one.

Let’s move on to gameplay. This game is quite linear. In this game, you have to platform your way through various obstacles and go to the end of the level.

These levels are quite varied due to the different powers that the members of the Go-Getter Club have. This game is going to test your reflexes and understanding of each and every member’s abilities. During the levels, you get to know the in and outs of the abilities of each character so that at the ending of the game, you can be tested if you truly understand the abilities and finish the final challenge the game throws at you.

During these levels, you can also earn cards for 100% completion. Some of these cards are extremely trivial to get, but others are quite tricky and require you to backtrack a bit sometimes. Apart from adding some additional lore, I haven’t found another use for these cards then just being a collectible. And without really trying, I got 27/30 cards when beating the game. And if only I was able to quickly see in which levels I have missed a card.

Overall, these levels are quite good and enjoyable to play, but I feel that the game is a tad bit too easy. I rarely felt challenged, and I felt that I was breezing through the game without too many issues. And I even played the game on Normal mode so, I think, “I could play the easy mode without even trying”. Together with the controls, I didn’t have a lot of problems playing through this game. I did have to get used to the some things.

For example, the activation of the powers and actually using them has a bit of a delay… Which I didn’t always calculate in during battles or platforming sections. Another example is that seeing the death animation and the game over screen can’t be skipped… So, getting back into the action take a while.

But the biggest mistake that this game makes in terms of gameplay in the platforming is the lack of depth. You have this whole group of friends who can use various powers, but each level or section only focuses on one character. And if another character is using his or her power, it’s controlled by a CPU. I wish that the game did more than just scratch the surface on what’s possible.

In typical fashion for these games, the path splits at various places in the story. Surprisingly, you can only play the other paths when you have seen the normal (false) ending. So, when you decide, make it count since you won’t be able to go back.

The Journey in more ways than one.

The Go-Getters Club goes on a long journey back home, and during the game we visit various locations. Visually, this game looks quite well. While I felt that very occasionally, the 3D models and the 2D backgrounds didn’t match too well… Overall, the visual presentation is amazing.

I really liked the visual presentation of all the characters and the various locations we travelled through. At certain moments, I even felt that it was a real location. Although, I will for always wonder how this whole group is going to sleep in that small tent.

In terms of animations, I think this game is close to perfection. I didn’t have any moments that I felt that the animation could have been improved. Maybe a bit more clear loading screen? But, that’s a minor complaint. All in all, the effects and the visual presentation in this game gets two pats on the chest and a thumbs up from me.

In terms of the soundtrack, this game has a lot of amazing tracks. I would have to say that I love 99% of the soundtrack. There are a few tracks that I felt that really didn’t hit their mark or felt a bit annoying in terms of melody, but these moments are so few, I didn’t mind at all.

As usual, I was listening to the soundtrack while writing this article, and I was surprised to learn that the iOS version and the Switch version have unique tracks. And they are amazing. Yet, the sound mixing isn’t the best in some places. There were several stages where I had a hard time hearing the additional atmospheric sound effects due to the music being too loud. Thankfully, you can adjust that in the options.

It’s a shame, since the sound effects really add to the atmosphere of this game and make it that more enjoyable. But, the game recently updated, and I feel that it has improved a little. And that brings me to the UI. In terms of the UI, this game is almost perfect. The only thing I don’t like about the UI is that it’s a bit too tricky to get back to the map menu when playing a stage. You have to go around to the main menu first.

Another extremely minor gripe I have with the UI is that when you talked to everybody during the camping sights, I still get a notification box asking me that I’m sure that I want to skip talking to everybody. Maybe the wording there isn’t the best, but it confused me the first few times. I have played this game with the English (USA) translation, and I was pleasantly surprised to see that this game is playable in VARIOUS different languages like Dutch, French, Spanish, German…

Overall, this game runs at a steady framerate. Very rarely, I felt that this game lagged a bit. These moments nearly always happened during boss fights with big attacks that almost covered the whole screen. Speaking of which, sometimes I felt that the hitboxes were a bit janky. I had it in my notes to talk about it, but I struck it through since, after some testing, it’s a very occasional problem that maybe the recent patch solved. I didn’t have the time to test it again for this review.

Now, before I either ramble too much or go into spoiler territory, I think it’s high time that I write the conclusion of this article. I covered most of what I wanted to say, so, let’s wrap this one up.

Conclusion

The good:

+ Amazing soundtrack

+ Nice visuals

+ Charming story

+ …

The bad:

– Lacking depth in terms of gameplay. All the while, it’s an addictive game to play.

– While the story is charming, it could have been so much better.

– Unneeded collectables.

Final thoughts:

Reviewing this game was extremely tricky. There are some many things I liked, but there are various things where this game falls flat on its face. I totally understand the mixed reception this game is getting, since it’s a game that isn’t going to click with everyone.

Personally, I really enjoyed the game, but I always had a nagging feeling that this game could have been so much more. I think this game could have benefitted from a more tense story and more difficult puzzles where you could switch between characters.

Would I recommend this game? Well, I do. I do recommend this game to everybody who enjoys adventure games. I hesitate to recommend this to people who love platformers, since the platforming in this game isn’t “strong enough” when you compare it to games like A Hat In Time or Mario. I really feel that this game set a nice baseline of what’s possible and can be enjoyable for a potential sequel, spin-off or future game set in the same universe… Or a game with similar mechanics.

Scoring this game will be even trickier. Since if I score it high, it might give off the wrong impression that this game is flawless while it has obvious flaws. And scoring it too low, might scare players away, while I really think this game is worthy of being played.

So, I highly recommend that you give the demo a shot and if you like and enjoy what you see… Go ahead and play the full game. If you do have second thoughts, I’m glad you gave the game a shot, but I think this game might not be for you.

As a I said before, I enjoyed my time with this game, and I’m so glad I have seen it through to the end since the pay-off is truly worth it. And yes, the Go-Getter Club will never fall apart like how this game never falls apart, although it has flaws. Once this game hooks you in, you’ll go on an amazing journey through Japan… Sort of. Kind of Japan.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 75/100

Game Quicky: The Touryst (Switch) ~ Vacation With Adventure

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In the world we live in today, it’s not too advised to travel. To protect the risk groups from COVID-19 that is. So, that’s why I’m going to talk about a small indie game on the Nintendo Switch called The Touryst, where we can have a virtual vacation. But hold on, is this a holiday worth going on? Since, the holiday picture you see as cover art spells doom. It might go wrong pretty quickly. But, is that wrong as in, story-wise or wrong as in… a bad game? Let’s find out together in this game quicky article! And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

The good memories

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Just like in a vacation, the story of this game takes somewhat of a backseat. The story is there to explain certain things that the people of the island do. But what is the story of this game? Well, in this game you play as a guy going on a holiday. He discovers a way to enter a strange alien looking temple and when exploring that temple, his adventure is afoot.

While there is no voice acting in this game, the writing in the dialogue boxes is pretty good. Especially since there certain effects to some dialogue parts to put more character inside the dialogue boxes and on top of that, the characters of the game.

Something I really love about this game is the variety. There are so many things to do and puzzles to solve. While the main quest takes you on a journey through various temples and you solve various platforming challenges, the other puzzles and side quests take you on a journey through a beach party, jazz club, art museum and many other places.

It’s quite impressive that in a game that’s only 6-ish hours long, that there is so many different things to do. I have even seen speedruns of people completing this game in under one hour. So, this game is quite speedrun friendly.

The controls of this game are quite close to perfect. The are easy to understand and extremely responsive. I was able to understand all my abilities even after a month or so of not playing the game.

The UI and “TO DO list” is one of the best I have seen in a while. It logs almost everything and it’s easy to navigate and find. Per island you get a list of the tasks you still can do to progress either the main story or a side quest. The only minor complaint I have is that the load game feature is under the options menu. I just wish that this was it’s own menu with a sort of “save and quit” feature as the first save file or something.

The performance of this game is mind blowing. The game runs smoothly at 60FPS and I can’t tell you one spot where it dropped lower than 60FPS. Together with the impressive visual design, this game is a technical master class for other developers. The visual presentation of this game is something I really enjoyed. It reminds me of a sort of smooth Lego-ish vibe with the stunning voxel graphics.

The animations are wonderful to look at as well with the steady and high frame rate. To me, it was extremely immersive. I really loved going onto the islands and exploring around to see what the game had to offer. I loved how the footprints stayed in the sand or how the lighting of the sun changed when you moved the camera around.

Couple this with an amazing soundtrack and sound design together with the rather relaxing and sometimes tense atmosphere of this game and you have another reason why I feel that this game deserves a lot of praise. But, there is something… something dark lurking while I’m praising this game.

The bad memories

TheTouryst-IL1Sadly enough, this adventure isn’t perfect. There are some mistakes in this adventure that I think could have been better. The first thing that I found a big bummer is the fact that there can be only one save file in the game.

Speaking about saving, something I found a bit disappointing was the fact that when you choose save and quit in a monument, that you have to restart the whole monument. So, better put the Switch in sleep mode than choosing save and quit.

Now, something I talked about in this article earlier were the controls. Some of the controls still need some fine tuning like the aiming controls. I had to wrestle with the aiming controls more often then not. This is such a big shame in my opinion. Also, this might be just me but the ledge grabbing mechanic didn’t always work for me.

There were some mini games and platforming sections that were a tad bit too difficult in my opinion. Especially when some tricky jumps were involved. It was so annoying when I fell into a pit just because I jumped a bit too early. Thankfully, you do respawn quickly, but the whole room resets. So, yeah, if it’s a puzzle involving a lot of steps… Let’s just say it’s extremely irritating.

The fact that there is no real hint system is a bit frustrating. In some boss battles I had to find the solution by complete accident. There is some trail and error in this game. While I didn’t find this too big of an issue, I can see that this might be a turn off for some people.

With that said, I think it’s time we reached a conclusion. Don’t you think as well? Should you go to your nearest Nintendo eShop Travel Agent and book this holiday or should you avoid it?

Travel verdict

This game is a hidden gem. While it’s quite short, it’s a blast to play and explore the worlds that were created for this adventure. But, there are some cracks in this gem that might turn people off from playing it.

It feel like some parts weren’t polished enough and that made some sections a bit too frustrating. Thankfully, those moments aren’t too frequent and spread out quite a bit.

This game is a joy to beat but a nightmare to complete. I can only agree from what I have read from other reviewers, there are some (optional) sections like the surfing and soccer game that make this game almost a rage quitting affair.

Well, I think that this game is highly worth your time and money if you enjoy exploration games, puzzle games, platformers, indie games… There is a huge audience for this game I think. But, I wouldn’t be surprised if this game didn’t click with everybody. Since, this game can be frustrating but also a bit repetitive.

Thankfully, there is a demo. So, you can try before you buy. My advise is that you first give the demo of this game a try and if you feel that it’s your cup of tea (or coffee, or beer or …) then you buy this game. Since, it’s a joyful adventure with some weaker spots that’s a blast to experience.

And that’s everything I wanted to say about this game. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100

Publishing: Astounding Gaming Stats Revealed

If you’re a gamer yourself, or a gaming widow/orphan/parent, you’ll already be acutely aware of the amount of time and money games can sap from life. But, as recent research has shown, it’s not necessarily all bad.

According to statistics, laparoscopic surgeons who played video games for more than three hours per week made 32 percent fewer errors than those who didn’t. Gaming has also been linked to a reduction in dementia risk, pain relief, overcoming dyslexia and even making us more motivated in real life too. If you’re an anti-gamer, this probably isn’t what you wanted to hear, but the fact remains that love it or hates it, gaming is here to stay.

Things sure have come a long way since the 8-bit entertainment of the ’80s, and today video games are a multibillion-dollar industry. In fact, the largest gaming company today is tipped to become the world’s biggest company by 2025. That’s right, even bigger than Apple!

Here we’ll reveal some of the most astounding statistics about gaming in the 21st century, from who’s playing to how old they are and even how much they pay (or earn) through their gaming lifestyle. Shake off your preconceptions about gaming and let’s see what the truth is about this much-loved pastime worldwide.

Check this Infographic made by Filmora team and share your opinions with us!

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