Gamer’s Thoughts: “Games are a waste of time”

gamedealsHappy Mothers day 2017! A phrase I hear my mom saying from time to time is: “I don’t understand why people enjoy games.”. That question actually made me think. Why do we gamers enjoy games? Why do people who don’t play games see them sometimes as annoying or time wasters? Well, in this article I’m going to give my two cents in the discussion. As usual, feel free to leave a comment about your opinion and/or my opinion in the comment section down below. 

Why do I play games?

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First of all, let me explain why I play games. In an article last year, I tried to explain why I play games. But in most of the article, I talked about why I collect games.

So, why do I play games? Well, I think it’s because of several reasons. The first reason would be because I grew up in a time where playing the Gameboy was the hip thing to do on the school playground. Pokémon was extremely popular when I was in elementary and I was hooked. Then my family took me to various garage sales and flea markets. I bought more and more games on the Gameboy and I got hooked.

The second reason is because it was a very easy conversation topic. When I was on a trip, I was able to talk to other kids easily thanks to games. Phrases like: “What are you playing?”, “Have you played game X” or “How far are you into the game?” are phrases that often crossed my lips as a child. I made so many friends thanks to games.

A 3rd reason would be that I was so interested in reading and telling stories. But why am I less addicted to movies or books then? Well, the interactivity is the biggest reason. The fact I can make a difference in the world the game is so important to me. That’s why I love games that have a great story.

So, in conclusion, I think due to nostalgia and the interactive nature of gaming, I got hooked on gaming and never let go. Nowadays, I even have a 4th and 5th reason. My 4th reason is that I’m interested in how people get entertained by games. If I had the right skills, I would have studied game design.

And my 5th reason is this blog, honestly. I love to share stories of games I played. And writing a blog about them is one of the best ways to share them. The best way is YouTube, but I burned out on making videos…

Why do people play games?

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I’m quite sure that gaming is here to stay. While some hardcore gamers won’t like the next sentence, but due to the casual mobile gaming market, there are much more people play games than ever before.

The fact that gaming is a national sport in South Korea and that people earn their living with playing games are more proof that gaming is here to stay.

I think that the reason why people play games is similar to why people watch Netflix all day or read books in their free time. It’s their way of entertaining themselves. To relax after a (stressful) day at school or work.

People will always look for a way to entertain themselves. Another reason is that the current generation is growing up with a culture where video games are everywhere. Speaking about that, games are becoming more and more accessible to young children. And look at me, when you do something since childhood, it isn’t easy to let go.

Why games can be annoying/uninteresting

5562ecfd-2740-4c50-b148-64b882408fa0 When I ask people who don’t play games, I sometimes get a reply like: “I don’t have the time for them” or “I’m not interested in them.” Which are both very valid arguments, in my opinion. But they aren’t good answers to why people can find games annoying or a waste of time.

Well, I have a few theories for why people think that games can be annoying. Keep in mind, this is just a theory. Why I think people find games annoying. Also, let me make on thing clear, I’m talking in very general terms in the following theories. I know that we as humans are a more complex race.

My first theory is that people don’t like the interactivity of the games. They enjoy TV-shows where they can sit down and just take in the content. Or you could replace TV-shows with movies, books, plays, concerts…

A 2nd theory is one I think makes a lot of sense of the older generation. The fact that they didn’t grow up with games but saw children and teenagers grow up with them. In their eyes, games would be a toy for children and for teenagers, so their interest fades away. “Why would something that’s meant for children is any use to me?” is a thought that summarizes this theory. A generation gap if you will.

A 3rd theory is because they don’t see the appeal to games. They don’t understand what can be so engaging in playing games. Also, they don’t understand what additional value games can bring to people since most games are entertainment games. There aren’t a lot of gamers who play educational games just for fun. And I mean, that their favorite genre is educational games.

A 4th theory is the loud toxic minority that gives us gamers a bit reputation. People who do violent things and then blame it on violent video games. I think that media outlets especially can be a problem in this case. Since they give non-gamers the impression that every game is so violent and that it taints people their brain. Maybe we just need to get past the phase that certain styles of music and movies went through.

But, I’m getting off track. What I mean with the loud toxic minority are the people who actually go out their way to make the gaming community look like a bunch of unwelcome jerks. People who won’t help others to play games. Thankfully, there are a lot of forums, websites, and networks that are meant to welcome new gamers with open arms. But sadly enough, it’s the loud toxic minority that sometimes gives communities a bad reputation. And people tend to generalize… So yeah, I think I made my point clear here.

So, that are a few theories I have. I wonder how you guys think about them. Feel free to leave a comment with your opinion on my theories. But please, keep it civil. I’m open to discussion, but I’m not open to flame wars.

Wrapping up

So, should we force people to play games? Well, no. We should ask them why they don’t like games and invite them to give games a chance. I accepted that members of my family don’t enjoy playing games. I don’t enjoy reading that much while my mom loves to read a lot of books.

Before I forget, this whole article has been inspired by the quote of my mother I used in the introduction of my article. So, thank you, mom, for this great idea! I hope you had a great mothers day today!

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: Bioshock Infinite (PC) ~ Columbia High

162247_front.jpgOfficial website

At the end of last year, I took a look at BioShock. A game that started an amazing series. While there are rumors of a 4th game in the making; I’m pretty excited. Look up BioShock Advent if you want to read more rumors. But for now, I think it’s time to take a good look at the last game in the series. BioShock Infinite and the Burial At Sea DLC. Also, this is my opinion. I know that this game is seen as a masterpiece by many. So, yeah. I played this game right after I finished BioShock 2. (Which is a fun game in my opinion). I tried to avoid spoilers in this review, so if you haven’t played the game yet; don’t worry, this one is as spoiler-free as possible. In any case, as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Pay off the debt

2013-08-03_00027.jpgIn this game, you play a man called Booker DeWitte. (Fun fact, when you translate this name from Dutch, it’s “TheWhite”). You are transported to a lighthouse to pay off your debt. When things go wrong, you suddenly end up in the city in the sky called Columbia, which is the Rapture in this game.

And that’s all I’m going to say in terms of the story. The story is one of the best-written stories in the BioShock series in my opinion. It stuck more with me than the previous games in the series. That’s because the interaction between the two main characters, Booker and Elizabeth, are just amazing.

To some people, the ending of this game is pretty confusing. I understand where they are coming from since the pacing in the end of this game isn’t that good. The last half hour of this game is a big exposition dump. It wraps up the story nicely, but when you don’t understand what they are saying… you get lost in the meaning of it all.

The story in the DLC, Burial At Sea, wraps up the trilogy nicely. Be warned, the plottwists in this game are extremely well done. You will get your money’s worth from the DLC’s.

The voice acting is pretty well done. I felt that the voice actors really loved to play their characters. This charm pulled me into the game even more. Even the voices for the enemy characters are pretty well done.

A side note for the people who loved the choice system from the first two BioShock games, there isn’t that much too choose in this game. So, be warned for that. This game has only one ending instead of various ones like in the first two games.

Same but different

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Plasmids return as vigors. Audio logs return as well but in more time appropiate. This game has a very similar vibe as the first two BioShock games but it stands on it’s own two legs as well.

Visually, this game is mind blowing. This game takes place in a very detailed city.

Each area is extremely well designed. This way, every fight feels different since there are so many options to take.

But what I really love in this game is the attention to detail. When you are at a point in the story you made Elizabeth mad, her expression shows that. Sometimes I even felt that she was a real person. It’s that well done in my opinion.

Each area you visit is varied and feels real. I didn’t notice many “this needs to be here since a player needs this to progress.” stuff.

The visual presentation and pacing of this game made the story come alive even more. When I hear a song of the soundtrack of this game, my mind wonders back to the city of Columbia and the memories I have playing this game.

Speaking of the soundtrack, this game uses various famous songs. Songs that were created in that time period. Anyways, the actual soundtrack to this game is very dynamic. In this game, you have sad songs and happy songs. Tense songs and scary songs. It all depends on the situation. There wasn’t any track I didn’t like.

Before I forget to mention this, I finished this game on normal difficulty. This game gave me a great challenge. When you die in this game, you loose money. And believe me, without money, you will have a very harsh time. The harder the difficulty, the more important money is.

There is also a challenge mode in this game. In this challenge mode you test your skills with this game. And the challenges it sets can be pretty tough and unique.

Almost there…

 bwbb_ONLINE_large._V376368071_.jpgThere are a few things I think this game could improve.

The controls of this game are pretty well done. They are very responsive and feel logical to use. But I have one issue with them. Why do you have to change the pick up buttons between the main game and the DLC? This is a real shame since it confused me an afwul lot when playing the DLC chapaters. When I’m used to press “E” to pick up items or loot… Why suddenly change it to “F” in the DLC chapters?

The menus in this game are pretty good, but some minor tweaks would have made them even better. When you have a list, there is no way to scroll up and/or down with your mouse. This is a shame, since this would have been useful. Also, when there is a list (like in the “Choose Chapter” option), there is no scroll bar. So, you have no idea where the list starts and where it ends.

One of the best features in the game is that Elizabeth searches for supplies during fights. This saved my skin serval times. But there is one nitpick that kind of ruins it for me. When Elizabeth wants to throw you something and the fight is over… You can’t receive it. I experienced this various times.

Also, there is only one autosave slot. This is a shame, but not a big deal in my opinion.

This one is a nitpick, but I really wish was possible. When you start an attack with your vigors, there is no way to stop the attack. So, if you use it at the wrong time, it’s lost energy for you.

In any case, this game is almost perfect but there are here and there some small issues. Issues that could be fixed with a patch. But I honestly think they shouldn’t be patched. Since this game is perfect with it’s minor annoyances. Since they don’t bother the experience of this game that much.

Anyways, it’s time for the conclusion of this review. Since I said everything I wanted to say about this game.

Conclusion

The bad:

-A few minor issues like no scroll bars or changing the controls slightly for the DLC’s are present.

The good:

+ Amazing story and voice acting.

+ Beautiful visuals.

+ Perfect attention to detail.

+ Fun gameplay with the vigors.

+ Enjoyable soundtrack

+ …

Verdict:

This game is a must play for people who like very story heavy shooters. This game has some amazing moments that will stick with me for a long time. I even boot this game up from time to time to play a random chapter. To try out a new strategy to finish the chapter.

This series and this game has me hooked. The praise this game gets is really well deserved. When this game hooks itself into you, it won’t let go.

I enjoyed myself with this game and I highly recommend it to everyone.

Anyways, I’m going to wrap up this review. I hope you enjoyed reading this as much as I enjoyed writing this. Have a great rest of your day and I hope to welcome you another time on this blog! Take care and game on :).

Score: 99/100

First Impression: Venture Forth (PC) ~ Alpha Peek

logoOfficial website

First of all, this is an impressive project. This game is made by a small indie developer and has been in development for over two years. They mailed me because they wanted me to take a look at this game after I wrote about Delver. Since this game is in the same style, they thought I might be interested in it. Indeed, I am. While it took me a while to take a look at this game since I was extremely busy, I finally found the time recently. So, let’s dive right into Venture Forth. This article is written on an unfinished build of the game, this is also mostly meant to hype the game a bit and give some feedback to the developers. Ready, let’s go! Alpha build of the 4th July, here we come!  (And as usual, feel free to give me a comment with your opinion of this game and/or the content of the game.)

Warning: This game is in one of my favourite genres. Also, I wasn’t able to make time to write this article, so I had to push it back for almost two months. And also, when I’m asked to write an article, I try to give the best feedback possible. So, prepare yourself for a longer article then you are used of me.

What needs more work?

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The developer said to me that some of the visuals are place holders. So, I’m not going to talk too much about that. While I honestly think that some items and 3D textures look mighty fine already, others like a potion is just an arrow in this current build.

Most likely, the fact that we are missing a menu for options like key-bindings, starting a new game and all that is something that is still in development. If it’s not, please would it be possible to give the player the option to change how they want to control the game? I live in one of those weird keyboard countries where the lay-out of my keyboard is not qwerty, but azerty.

An annoying bug I found in the game is that when you want to switch from full screen to windowed mode, it kept running in full screen. This game uses the usual enter+alt method, which is no big deal. But they might want to look into this bug. Hopefully it’s not because of my own made pc.

This is just a feature suggestion of mine. The map is set up quite interestingly, but what if you give each area a different colour on the map. Makes it easier to see which area ends where. Just a minor thing.

Something that’s not that minor is the lack of lighting in some areas. Don’t read me wrong, I think it’s nice that they went for the realistic approach and make the areas where natural light can’t come through, it’s extremely dark. But when you use a torch, it gives off barely enough light to even properly navigate the dungeon. The area “The Nest” was a perfect example of this.

Labyrinth 2014-10-22 02-49-56-15I could complain about the lack of a tutorial yet, the game controls and plays like any other typical dungeon game. One thing I think they should really change and that is the starting area. You start out having to jump down a ravine. Not once, but if I recall correctly, about three times, you loose some health and this will set off a handful of players to not play the game. It’s not really inviting and it gives the game the first impression of using cheap tricks. At least in my opinion.

Same with some puzzles. This game uses a few puzzles where you barely get any hints. Without spoiling too much, let me tell you. When you are stuck and have nowhere to go, try a staff. It took me way too long to figure this out. I’m not saying it wasn’t rewarding to find this out, but a subtle hint when you enter the area would be nice. But really subtle. In the current version of the game, it was a nearly see-through wall. Hinting that there is something at the other side. But before you got there, it was a long hallway. Maybe put in the rocks an image that looks like the staff somewhere in that hallway? That’s what I mean with subtle, something you wouldn’t notice or easily miss.

Before I move on to the more positive parts of the game, I want to talk about something that won’t help with the first impression as well. The first enemies you encounter are a bit too strong in my taste. Actually, that’s just a nitpick, since if you know what you are doing, the enemies can be quite the pushovers.

What is already good?

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I’m not going to give criticism on the music. Well, honestly, the ambient music that’s playing in the background. The reason is that it helps building the atmosphere quite well. That there is only one melody/track that plays, I can understand. It’s an Alpha after all. If they weren’t planning to add some more music, then a problem could arrive. Some players would get annoyed by the repetitive music and this would turn up as a negative in various reviews.

Earlier I talked about the map system. As a fan of these style of games, I could start complaining about the difficulty to see rooms and all that… Honestly, I think the map is one of the best features in this game. It’s a fully 3D view of the world you play in. It also shows some hidden things in the map, most likely put there from the developer to control the game. (read: spawning enemies or helping with the lighting of an area.) Which is a really cool touch.

That the enemies aren’t shown on the map is something I’m on the fence about. On one hand, you could say it’s annoying since you can’t plan your strategy. On the other hand, it really helps build fear into the game. You never know if an area is safe to cross or not.

The game runs quite smooth already. I got a steady 60fps, which is quite nice. The sound effects are actually perfect for this game. There weren’t many sound effects I would change. I would add a few here and there like for when an enemy switches equipment.

Yes, that’s a thing. Later in the game, the enemies will switch weapons. Long range combat, they will use a bow. Short range? Well, prepare for a sword fight. In this game, you can also prepare a few load-outs. Choose carefully though, since this game doesn’t offer an inventory system. So, that means, when you want to use your potions, you will have to use a load-out. You can also equip two items and armour. Logical, since we only have two hands. This is the reason why you need to plan out your strategy quite well.

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So, the actual controls are mighty smooth. While I think they should add a run button in the full release, the aiming and such is extremely nice for an alpha. Also, this game would benefit from a crouch move where you can’t fall off ledges, like in Minecraft.

I think I talked about everything I wanted to talk about so it’s time to wrap up this article.

Conclusion

I really love where the game is going. I understand that this game is still in alpha and needs some polishing. But truth to be told, the base game is there. The core idea is present and it puts a new spin on exploration. It’s not simply a clone or just an explorer game. It tries to do something new with the different load-outs you can easily switch between and the amazing map.

It can become a great game, if they worked on expanding the first impressions that the game gives you. If I would give it a score in it’s current state, while keeping in mind that it’s an alpha build, it would be around a 7/10.

Thanks for letting me play this game, I actually enjoyed myself. Don’t be afraid to send me a review copy when it’s fully released guys, I will for sure write a full review about it then.

Anyway, I think I will leave it at that for this article. I hope you enjoyed reading it as much as I enjoyed preparing and writing it. And please, give their official site a look, they deserve it.

First Impression: Lego City Undercover – The Chase Begins (3DS) ~ Mediocrity at it’s best

Lego_City_Undercover_The_Chase_Begins_box_artOfficial site

One of my favorite YouTubers made a let’s play of the Wii U version of this game. When he finished the game and when I saw this game sitting on the shelves, I picked it up. I didn’t do any research on this game so I went in blind. In the back of my mind I was afraid of a bad port of the Wii U version. When I started the game those worries were put to rest. The intro to the game is slightly different. I kept playing the game, and then I got distracted by some other games. Now that I’m trying to beat it for a review, I thought it was a great moment to reflect on my current experience with this game. Is this game a worthy alternative to the Wii U version or is it just a cash-in? Let’s take a look. As usual, feel free to leave a comment on the content of this article and or the game. 

Mediocrity at it’s finest

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This game is a weird one. The story has a similar vibe to the Wii U version, yet it’s different. Once I read that the 3DS version is actually a prequel to the Wii U game. If that would be the case, I would give the story a thumbs down. Since it doesn’t explain many things from the sequel.

The story is told through cutscenes. Some of them are movies and others are text boxes. Here the game already makes a huge flaw. Only some things are voiced. The 3DS can voice a full game. Virtue’s Last Reward is an excellent example of this. This was a big letdown for me.

The cutscenes are voice-acted. The voice acting has very high quality. The reason for that is simple. The voices are from the same people as the Wii U version. I’m glad that’s the case since otherwise I would be let down even more.

The problem with the story is that some things aren’t explained very well. As a hobby-writer I found a few moments where I sighed deeply. “How did Chase find that clue?” or “How does Chase know exactly where that is?” and many other questions often came to mind.

The story is worthless as soon as you put some thought into it. So, my advice is, just take it for what it is. A bland story based of the Wii U version.

Mediocre?

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The music of this game is rather enjoyable. But I can’t decide if it’s memorable or not since they just used the music wrong. Most of the game has barely any music to it. I had moments when I was exploring that this game was actually silent, apart from the sound effects.

But when the music does play, it plays the same music in the same events. That isn’t a huge problem, but it makes the songs go boring rather quickly.

Since it’s a thing lately, the game runs at a steady framerate. I never had any slow downs. While I’m on the subject, the game does have to load here and there. Sometimes the loading is a bit too long for comfort. I wish it loaded faster.

The game takes place in the various areas. From a prison to the woods,they are very varied. Unless you played the Wii U version, then you will recognize most areas. I started to have a feeling that they first wanted to fully port this game to the 3DS, yet they decided in the end to make something different with the source material. But I have a bigger fear. I’ll talk about that later in this article. First, let’s talk about some other aspects of the game. Like the visuals, difficulty and the gameplay. In the next section of this article.

Push that button.

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The gameplay is repetitive beyond belief. In each area you have to fight enemies, do a side quest and then fight even more enemies. The repetition makes the game go boring really quick. I started to play this game while I’m on the train since then I can listen to the announcer when my train arrives in the station I need to get off.

The controls, that’s something I have to address, they are just… flawed. To change costumes, you can use the D-pad. The circle pad is used to move, but it goes so slow. I always go from point A to B in a vehicle when possible. The game uses the motion sensor of the 3DS, and there is no option to change that. Why? I don’t want to look like a crazy dude on the train.

Visually, this game isn’t anything groundbreaking. There are some places you can see how they worked around the limitations of the 3DS, yet I haven’t seen any flaws with it. There are some animation flaws I noticed. Mostly flaws in how they show a location in a cutscene and how it appears just moments later.

I’m reaching the end of my article. I think some parts of this game should be explored more in my review when I have beaten this game. But before I close off this article, I want to talk about my fear of this game.

I think they were developing a port at first, but then changed to make a different game. But this game was developed together with the Wii U version. The team had to split it’s resources over the two projects. The Wii U version got the love, and rightfully so. They made a solid gem of a game on the Wii U. That makes the 3DS version underdeveloped in some areas, and it shows. At least, that’s my theory of this game. I have to dig a bit deeper on this.

Anyways, that’s everything for my first impression. I hope you enjoyed reading it as I enjoyed writing it. Thanks for reading and I’ll see you next week when I kick off my GB(C) month! Hopefully until then, take care.

Review #034: Barbie – Secret Agent – Royal Jewels Mission (GBA) ~ Girls Game?

Barbie Secret Agent GBAGamespot entry

I can smell the comments already. I’m going to put my reputation on the line here. Oh, this review is going to be so much troll bait. You know what, I’m not to give a single care. Not only do I want to open my GBA month with a blast of an article, I want to prove something with reviewing this game. Since I got it so busy, I’m saying that the GBA month will last until roughly the end of November. I’ll write a Tumblr update soon to update my shedule. Anyways, let’s get serious. I’m going to review a girl children game for the Nintendo Gameboy Advance. I’m going to make it even better. I have beaten this game in my childhood and I wasn’t ashamed of it at all. There is a reason why I approve my comments, to only accept the serious ones. Don’t worry, the troll ones on this one will be deleted. A moderated comment section has benefits. Yeah. As always, feel free to leave a relevant comment in the comment section underneath this article. 

Kids game

secret-agent-barbie-royal-jewels-mission-usaThis game was originally owned by my sister when she was younger. Back then we couldn’t buy so many games, so I played every game I could get my hands on. My sister and I were playing this game together. This game is memorable to me because I have such fond memories with my sister playing this game. ^w^

But why would I be interested as a boy to play a game clearly meant for girls? Well, the subject material does a lot here. Why do boys want to be a superhero? Because that’s something that interests a lot of boys. Being a secret agent gives you that vibe of a superhero and to me it doesn’t matter that it’s a girls toy.

The story isn’t anything to write home about, it’s as basic as a children game can get. But it does get one job done, it draws kids in. It gives a sense of purpose to the game. Thanks to the story we also visit different locations around the world and it gives some great variety in the locations you visit in the game.

Discs

1539Tutorials, it can be such a pain. But this children game got it actually right. The first level is amazingly designed that little children learn to play this game with ease. You first start with a couple of jumps. Then the game hides the game mechanic that will drive children to explore the levels. In each level there are a certain amount of discs hidden. Getting all the discs will unlock a secret.

It never gets explain what the secrets do. At first it looks like a simple costume change. But it goes much further then that. Do you want to know what, well give the game a try. It’s worth it.

The goal of each level is trying to look for the exit. There are several levels ranging from England to China. Each level has various stages. So, this game isn’t a short one either. It doesn’t have a saving system but it does have a password system. So, with this the developers avoid the flaw of having kids save over the progress of the file of their brother or sister’s.

In the later stages of the game, you will be asked to use your gadgets creatively. When I was replaying this game to give it a second look, I did get a challenging time here and there. Yes, even as a 21-year adult. When you aren’t clever, this game can catch you of guard quite easily.

A negative of this game that I remember are the minigames in the final levels. It are the mini games at the start but sped up to a crazy speed. So, you will need less skill and more luck. Oh yeah, I forgot to mention that this game has mini-games. These are used to open gates and locked doors.

The other thingies.

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This game controls pretty well. It’s fluid and responsive. You will need that because this is a stealth game. The controls are really straight forward. Logical, a kid needs to figure it out.

Visually, this game looks pretty nice on the Gameboy Advance. I have seen screenshots from the PC version of this game and the visuals of this version are quite better. They aren’t anything ground breaking but they do the job quite well.

Earlier I said that the controls are really good. A big part is the animation. Like I said for the graphics, it’s animated like a typical GBA would. This is actually a benefit of the game.

I want to address one final point of this game before I end this game, and that’s the music. Long time readers know that I can talk in great detail about the music of games. I even write a series about it. But there are low chances that the music of this game will appear on those lists. The reason for that is that it’s mediocre. It fits the mood and style of the game but it isn’t memorable. I have a hard time remembering tunes from the game.

And with that said, it’s time to go to the conclusion.

Conclusion

The bad:

– Mediocre soundtrack.

– Minigames are more annoying in the final levels.

– Weak plot, yet good enough to draw in kids.

The good:

+ Fun gameplay.

+ Rewards that are worth it to explore the level.

+ Different level styles. 🙂 (That’s something else for you to discover when you play the game.)

+ Great controls.

+ Password system.

+ Neat visual design.

Final thoughts:

So, if I haven’t proven my point yet; I think I will have to actually literally say it. This game is quite amusing. It isn’t the best game out there, but it’s better then you might think. It’s not just a game that you give your young daughter to enjoy herself. It’s a game that can be enjoyed by young and old.

While the younger audience would be more engaged by the story and setting of the game because they have the more child fantasy, the older audience can find their enjoyment in the great level design and fun game that is presented.

This game might have some flaws but the flaws aren’t game breakingly bad. When you put aside the “Barbie games are for girls” mentally and remember in the back of your mind that this game has some flaws but is very enjoyable, you won’t regret it. Give this game a shot and try to remember what I said in the review. Hopefully you will see that this game is actually well crafted.

Thanks for reading and I hope you enjoyed reading this first article of the GBA specials. I hope to see you in another article.~

Score: 70/100

First Impression: Nickelodeon – Avatar: The Legend Of Aang (PC) ~ A messy pile of junk.

Image from Spong.com
Image from Spong.com

Wikipedia link to the multiplatform game article.

I’m going to not mess with you guys. This game is a pile of junk. I saw scores of 5 out of 10 for this game but that’s way to much for this disaster. Honestly, I own also the PS2 and GBA version of this game and it’s a lot better then this game. The PC game nearly feels like an insult to the series, gamers and fans of the show alike. I’m even surprised that THQ published this train wreck.  Never have I seen this bad of production quality for a game released in 2007. Yeah, it made me facepalm several times. I bought this game as a free game along two other games and I kind of regret paying my hard earned cash as a student for this game. For any parents that want to buy an Avatar game for their kids, stay away from this game. I’ll fully play this game but it’s already clear to me that this game is going to get an extremely bad score. Let’s dive into my first impressions of this “game”. 

Signs of bad things to come.

I wished I had seen this at the store but the box-art betrays already that this game is actually a bad game. The first thing that betrays the bad state of the game is “Journey through 6 exotic locations.” Yup, six of them. And here is the cherry on the cake, it’s the very first sentence on the box after the expected: “Water. Earth. Fire. Air.” So, the game length must be short. But I can forgive that for a game based on a TV-show since they are mostly meant to milk money out of your pocket(s).

But then I look to the system specs. And this made me drop my jaw. What I saw may shock you. This game, released in 2007, can run on Windows 98/ME/2000 and XP. No mention of Windows Vista, that was released a year before this game. The low system specs really made me worry. avatar1

Then I opened the box. No instruction manual nor advertisements. Odd considering it’s from a TV-Show. But for whatever reason, the developers decided that it’s a good idea to put the installation instructions on the disc itself. I’m quite serious, it’s on the disc. What you need to do when the game doesn’t start automatically.

And it made me skin crawl reading it. Most computers have DVD drives for a while now, and they still use CD’s? Yes, this game is using a CD-Rom. It isn’t shy to hide it. It display this on the disc itself. I had to take other games to actually confirm that other games didn’t have this and some big games didn’t have the CD-Rom logo.

It gets worse.

Naamloos

The lack of (decent) screenshots, I can explain. I had to go and make screenshots myself. This game is actually skipped by a lot of reviewers and that’s another sign of how bad this game is.

In addition to that, the game has no option menu. So, you can’t adjust the controls, or change your screensize. Oh no, that’s too advanced for the developers of this game.

What’s also to advanced is creating an acceptable installation program. It’s as basic as you can get. Even the name is slapped with red letters, almost with paint. With annoying background music. The installation is annoying. Plus the disc spins so fast that I was afraid my disc was going to be damaged.

Then to the launcher. The game is even bad there. It has an option to re-install the game. Sigh, what’s the use? Let’s go to the actual game. Let’s not rant about the bad menu and the possibility to replay the introduction movie. And that the extra button doesn’t have an animation.

In game.

The controls are awkward. You barely use the keyboard. Walking goes extremely slow. The game plays like a point and click game. The dialogues are extremely cheesy and not enjoyable. The tutorial is basically in a conversation and it made me sigh extremely deep. Plus, you can’t click anywhere to go to the next lines in a dialogue. Nope, you need to click exactly on their arrow. Lucky us, that the space bar skips it too.

Above that, they don’t use the buttons on your keyboard. Nope, mostly everything is done with your mouse.

The graphics are a joke. It’s almost made for a portable system. The above view doesn’t help the game visually. But visually it’s even worse as some characters look the same.

The voice acting sounds bad. I even think that it isn’t the original cast that did the voices. And if they did, I’m confused and I can’t believe it.

Invisible walls are everywhere. Even on some places where it isn’t supposed to be.

Plus you can’t sit on an air cloud when trying to attack. Nope, not going to happen.

And finally, you don’t have any visual representation of when the game saves.

I’m going to leave it here. I’ll torture myself with finishing this game but I think I’m clear already, avoid this game. It isn’t worth your money. At all.