Review: Blood: Fresh Supply (PC – Steam) ~ He lives AGAIN.

Blood_logoWikipedia entry – Steam linkSteam link
The Build Engine. One of the biggest game engines ever created in 3D shooter history. Three landmark titles have been created in that engine called Duke Nukem 3D, Shadow Warrior and today’s topic: Blood. Back in the day, I used to download a lot of old archived shareware or demo versions of old DOS games. In one of these adventures, I downloaded the demo for the legendary Blood, and I was hooked. At the time, things like Steam weren’t what they are today and I still was in secondary school (high school for you Americans) and too young to start a holiday job. Then, on one summer Steam sale, I found this game for a rather cheap price and I thought: “Why not.”. So, I bought the game for €1 and moved on with my day. Then, COVID-19 happened last year, and I was looking through my game library to play after work. I booted up Blood, and it got my top 10 games of 2020 list. Why did I give this game a spot on my top 10 games list? What did I like so much about this game to place it on that list? Let’s find out together while I invite you to leave a comment in the comment section down below with your thoughts/opinions on the content of the article and/or the game.

He lives AGAIN

Blood 1In this game, you take on the role of Caleb. Caleb has a reputation for being a merciless gunfighter from the Midwest. Caleb is a servant of the god Tchernobog and his minions called ‘The Cabal’. Now, for some reason, our “friendly” god kills Caleb and his fellow chosen for whatever reason and dumps Caleb in a grave. Caleb rises up from his grave several years later, and he is looking for vengeance of course.

Like your typical old school 3D shooters, the story isn’t the main focus of this game. Most of the story in this game is told through cutscenes at the start and end of a chapter and the environment that you are going through. Speaking about which, there is are  a lot of moments like: you start on the train you that you crashed in the previous level. The whole game feels interconnected due to small details like that.

There are a few cutscenes in the game that enhance the story by a little. The reason I’m saying only a little is that the total runtime of these cutscenes is give or take only 5 minutes. Which is a shame, since the cutscenes really added to the atmosphere of the game. On the other hand, I think that if this game had more cutscenes, it would overpower the gameplay and the environmental story telling.

There is voice acting in this game. Of course, you have your typical enemy shouting that is as immersive as the cowboy shouting from Outlaws. You also have your wise-cracking main character Caleb voiced by Stephan Weyte. Stephan also did voice work for one of my favorite edutainment companies Humongous Entertainment. He voiced several side characters in the Pajama Sam and Freddi Fish games. Before I start rambling about unrelated things for this review, I have to say that Stephan killed it with his performance in this game. His delivery is extremely memorable, and I love his voice work for this game. A fun fact is that the voice acting for our evil god has been done by the executive producer Jace Hall.

Should you play Blood for the story? Oh, heavens no. Don’t misunderstand me here, the story of this game is fine, but it is far from the best story you can experience in a shooter. The story is there to set the mood and set up the atmosphere of this game and to help you immerse yourself in the game. But, nothing more nothing less.

Now, if we check on the Blood Wiki on the amount of different versions and ports that this game got we learn that there are two versions of this game on Steam. You have Blood – Fresh Supply and Blood – One Unit Whole Blood. At the moment of writing, the “One Unit Whole Blood” version has been removed from Steam and the “Fresh Supply” version is still up for sale. I found a nice forum post about the biggest differences on the GOG.com forums between the two versions. As the title suggests, I played Fresh Supply for this review.

Crazy cultists

Blood 3I don’t think I have to explain what you have to do in old school 3D shooter games. You have to fight various enemies, find keys to open doors, do some platforming and solve some puzzles. Personally, I compare this game in a way to games like Heretic and Duke Nukem 3D. It’s an old school 3D shooter with amazing weapons and power ups to aid you in your battle against your enemies. There are a lot of different enemies with their own attack sound, strengths, and weaknesses.

Most of the weapons in this game has a secondary fire mode. For example, the double barred shotgun secondary fire shoots both bullets at once or the Tommy gun’s second fire let out a burst of bullets where you swing the weapon back and forth. You can even use one weapon as a turret and another weapon is a voodoo doll.

But the most iconic weapon in Blood is the dynamite. There are big differences in terms of the dynamite you can use. You have your normal dynamite, proximity, and dynamite you can remotely detonate. Depending on the chosen difficulty, the skill to use your weapons and especially dynamite is essential to your survival. I can’t count how many times I had to resort to dynamite to “thin out the herd”.

Speaking about the difficulty, if you aren’t too familiar with all Blood’s mechanics and secrets and different routes, I don’t advise the higher difficulty settings. I have to admit that I’m not the most skilled player when it comes to shooters and I had an extremely hard time with the medium setting. Get used to the mechanics of this game before you play on the highest difficulty settings and thank me later. The game is otherwise too frustrating for newcomers.

Earlier, I said that this game feels quite interconnected due to the level design. That start of the level represents the previous level. Most of the levels have a sort of linear design. You have to backtrack quite rarely. Yet, I found myself stuck in a few levels and the map system, while impressive, was far from helpful. Now, in terms of map systems, I think I might be spoiled by the more modern design methods where the key door locations are marked on your map.

Sadly enough, there are some moments that the level design wasn’t the best. For example, I found one or two spots where you can get soft locked. But more annoyingly, I found some monster rooms quite annoying since the exit gets locked, and you have to go switch hunt. I think these moments could have benefitted from Caleb saying: “Where is the switch” when interacting with the door.

This game is controlled through mouse and keyboard. While this game has controller support, I only played this game through mouse and keyboard. I didn’t have any problems with the controls and felt they worked amazingly. After a minor bit of tweaking to fit the AZERTY lay-out better that we use here in Belgium, I was able to master the responsive controls.

Visually, this game still looks fine. The visual improvements you can choose to either enable or disable are a great way to choose between the vanilla textures and the newer “more modern” visuals. Of course, this game really shows its age in the visual department but, that isn’t a bad thing for this game. I still find that the visual atmosphere is created amazingly, and I feel that the world still feels somewhat real and alive.

Something that truly impressed me are the animations. The animations in this game are a masterclass in how animations should look in shooter games. Enemies that get shot in the legs crawl towards you and keep shooting, enemies set on fire with a flare run around crazily… And that are just two examples.

Very rarely, I found some visual glitches. In one level there was some Z-fighting with a pillar switch. (Z-Fighting is when two textures overlap and the game can’t decide which one to show, so it flickers in between them.) In some spots, the shells of the Tommy gun vanished. These moments were thankfully rare and didn’t impact gameplay too much.

Dynamite

Blood 2The sound design in this game is extremely important. If you don’t pay attention to the well crafted sound effects, you might miss some important enemy cues especially from the zombies. Since those don’t die right away from the weaker weapons. So, yeah, heard of hearing and deaf people are disavantaged when it comes to this game.

Sadly enough, the soundtrack could have been better. I feel that it’s too short and for some reason, it bugged out during my playthrough and it didn’t always play. While I was writing this section of the review, I was listening to the soundtrack on YouTube and I heard some tracks I haven’t heard in the game. While the music in itself is quite good and adds a lot to the atmosphere but it being only around 30 minutes, I felt that the soundtrack is too short for the game’s length.

This game has the perfect length for a shooter game like this. This game packs all the expansion packs so that means that a casual playthrough might take you around 10-ish hours. If you want to go for 100% you might be able to double that. But, this game gets so much more challenging and rewarding when you play it on higher difficulty settings so you might be able to get a lot more hours out of it than that.

Now, there is one thing in terms of the UI I really didn’t like. That’s the weapon wheel / ammo system. Let me explain. In the bottom center, you can see how much ammo you have for your weapons. Just like in other shooters from that time period, you have no idea which number corresponds with which weapon. It still shows “0″ even when you don’t have that weapon. The weapon wheel also doesn’t really show well to which weapon it’s going to switch since, it’s a wheel. When you pass the last weapon, it goes back to the first.

There is one thing I feel that the game totally dropped the ball on. And that’s the saving system. It’s not that the saving system doesn’t work, but it’s extremely bare bones. This game uses manual saving. There is no checkpoint saves when you enter a new level, but that isn’t such a big problem. I don’t mind manually saving once in a while I enter a new level or passed a difficult section. What I do mind is that the load system doesn’t give you ANY information in which level the save is. On top of that, you only have a limited amount of save slots and no visual information when you successfully saved the game. I worked around it by naming my saves with the level name like: “E1M3” (Episode 1 Map 3) and some additional info, but it shouldn’t be such a pain. Thankfully, we have a way better system now-a-days.

A minor thing that I really didn’t like in this game is the respawn mechanic. Of course, when you die, you are going to respawn at the start of the level with only your pitchfork. No problem there. But, the issue is in my opinion that the reloading just take a bit too long for my liking. It’s always faster to load your save from the pause menu then waiting on the game to respawn you. It might also save you some frustration since “pitchfork starting” isn’t always the most enjoyable way to play some levels.

This game also has Steam Achievements. These were a whole lot of fun to try and get. After I had beaten the game, I got 6 out of the 20 achievements. I could have gotten more but for some reason, my game glitched out and some achievements are still locked. Oh well, all the more reason for me to play through the game again at a later date.

There is quite a long list of references in this game. While I was 5 years old at the time of the original release, I had to admit I was able to pick up on several references. Maybe my love for retro games and retro media might have helped me out quite a lot there.

Oh, before I forget, there is a multiplayer mode in this game. I’m sorry but I haven’t played it at all so I’m not going to comment on it. But, from what I have read and seen, you both have your typical death match gameplay and a way to play through the campaign in a co-op fashion. That is sounding quite interesting for when I can let friends come over again.

And with that said, I think it’s high time for me to wrap up this review. I have said almost everything I wanted to say about this game and before I ramble on and on, I’m going to wrap up this article in a neat conclusion like I usually do for my review articles.

Conclusion time

The good:

+ Amazing shooter with replay value.

+ Easy to learn but oh so difficult to master.

+ Still good looking after all these years.

+ Amazing audio design.

+ …

The bad:

-The save and load system isn’t the best.

-The weapon wheel is a bit broken.

-Some softlocks / switch hunting moments.

Final thoughts:

Blood is a game that came out in 1997. This game is almost 25 years old and I have to say that this game still holds up amazingly well. The visual improvements that the Fresh Supply remake brings to the table are amazing. It gives a breath of fresh air in an already amazing game.

While I was researching this game, I found several video’s by one of my favorite YouTubers Civvie11. The release of this remake wasn’t the best. Thankfully, through the years, the game got various patches and updates that improved the game quite a lot to the point that I barely noticed the points that Civvie gave in his original “Blood: Fresh Supply is broken” video.

Apart from some flaws, this game holds up amazingly well. I knew that Blood had a high reputation when I started playing it and I was so happy when the game didn’t dissapoint me at all. Of course, I encountered some jank because this game isn’t the newest but that’s to be expected.

Would I recommend this game to people who enjoy shooters? Absolutely. This game gets an easy recommendation from me. The game costs only 8,2€ here and let me tell you, you can play a lot worse games for that price. The few issues this game have can be taken care off and they won’t hinder your playthrough too much. Is Blood one of the best retro game shooters? Easy answer, yes. Yes, it is. It’s as good as the original Doom, Heretic, Hexen, Duke Nukem and if you enjoy retro games and especially shooters it should be a crime to not at least give this game a try.

And with that said, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

Score: 95 / 100

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First Impressions: RollerCoaster Tycoon (PC) ~ Build Those Parks

RCT 1 (1)Link to Wikipedia entry

So, lately I have been playing Rollercoaster Tycoon on my old Windows 98 machine. This was one of the games I played as a kid over and over again. I couldn’t get enough of it. I remember that I didn’t have the patched version and I didn’t have the expansion packs. So, I didn’t get all the content and I got one nasty bug. I was unable to load save files. And to make matters worse, my sister and I were only allowed a limited time on the computer. We always asked our parents to not shut down our computer so the scenario was able to finish. Meanwhile we were hoping that nothing happened so we wouldn’t lose the scenario. Because everything can happen. While I was playing the game the other day, I was so close in winning a scenario… When just before the deadline, one of the most reliable and oldest rollercoasters crashes and I lose the scenario. Anyways, enough stalling. It’s time to take a look at this game. But for this article, I will take a look at the whole package. So, the two added expansion packs and patches are installed. “Loopy Landscapes” and “Added Attractions Pack”. As per usual, feel free to leave a comment with your opinion on this game and/or the content of this article.

Build, build and build some more

RCT 1 (3)So, in this game, there isn’t a story to speak off. Well, some missions provide some minor backstory to the park you are going to play. But it doesn’t go very in depth about it. This game is about building parks. You have to build the attractions, roads, stalls, manage staff and prices and etc.

In the original game, there were 20 missions. But, if you install the expansion packs, you more than double the amount of missions. Surprisingly, both expansion packs add a lot of content. Here in Europe, the first expansion pack is called: “Added Attractions Pack”. In the USA, you will know this game as: “Corkscrew Follies”. Which is a way better name in my opinion, since it doesn’t mislead the player. Since the “Added Attractions Pack” adds more then attractions alone.

In any case, each mission is more difficult than the last. I have currently finished 4 missions and I liked them. The first park is a nice small park to get used to the mechanics and the last park was a tiny beach side park I had to build. So far, each mission brings something unique to the table. I wonder how far they took this, since I fear that this might end up in similar ideas with different skins.

This game was originally released in 2000. Sixteen years later, this game still looks wonderful. It aged pretty well. The attractions looks colorful and bright. The only thing I would have changed is that some guests had a more female look.

When you aren’t happy with the colors of the attractions, you can choose from a pretty wide color pallet. Want to paint the supports white? Well, you can. And the best part is, it changes in real time. And you can change the color of almost everything. When you get the color drop down, you can make it the color at your heart’s content.

The animation in this game is top-notch. It makes the game come truly alive. The walking animation of the guests are really adorable in my opinion. The visual presentation and the animation of the rides and guests of your park give a certain charm to the game.

Learn on your own

RCT 1 (1)While the missions have a set goal to reach like for example, have a rating of X and X amount of guests in your park before the end of month X. And then it’s up to you. This makes the replay value of this game extremely high. I’m quite sure, that no two parks are exactly the same. Every playthrough is different.

Here and there, there is some down time. When you are bored in the game. Mind you, that happened quite rarely with me. You can click the balloons the guests let fly to pop them or click the ducks to make them quack. Lovely attention to detail.

 

The most important thing you will need to play this game is a mouse. Everything is done in the UI. I really like how simple everything is set-up. The UI is so well designed, that I can pick up this game every time and I don’t have to look where everything was. There are a few keyboard shortcuts, but honestly, I rarely use them.

Play how you want

 

RCT 1 (2)

The game is can be unforgiving. When you fail your mission and you haven’t saved often, be ready to restart the whole mission. Some missions can take several hours to complete. A golden tip from me, save every few months. It will be easier when you need to roll back when you made a stupid mistake.

Something I really like is that even when your mission is finished, you are allowed to continue to play in the park.

I could talk for hours and hours about the gameplay of this game. Let’s just say that this game is pretty in-depth and has a lot of variety to offer. When you are bored with managing your staff, you can go build some attractions. Bored of managing the finances of your park, you can go and landscape your park. And so on and so forth.

But this game has a few problems in my opinion. The music is pretty nice to listen too, but I remember that when I played this game in the past without the expansion packs, I couldn’t let the rides play music. So, I ended up listing to my own music instead. The expansion packs added the feature to let any attraction pack a nice selection of music. Yet, some minor bugs stop me from enjoying it. When you let two rides play the same music, they play out of sync. And I had some music cut out on me when I just moved the attraction one pixel off screen.

Also, sometimes the game doesn’t save my settings or change them without asking me. Out of curiosity, I started up the tutorial and it changed the screen resolution. And I have to set the option: “Use real name of guests” each and every mission.

Oh, and there is not an easy way to go to the options from the main menu. You have to be in a mission before you are able to change any settings.

Something bugs me about the message to raise my entrance fee. When my entrance fee is already 30€, and some guests come only with 60€… Well, he spends more than half of his budget. Then, when I read the thoughts of my guests, I get complaints that rides and such are too expensive.

I also wished that there was a sign to stop my staff from entering an area. You have only a sign to stop from doing that.

Something I truly disliked was that, even when I put a security guard in the area; I still got broken benches.

In conclusion, I think that this is a very nice game is truly worth playing. I enjoy myself a lot while playing this game. It’s very well put together and challenging. There were a few things that could have been polished up a bit more. But the game we got is a real classic. This game is on Steam for 6€. It’s truly a steal for that price!

So, that’s everything I wanted to say about RollerCoaster Tycoon for now. When I ever finish all the missions or come close to it, I will write a review of the game.

I hope you enjoyed reading this as much as I enjoyed writing this article. I hope to be able to welcome you in the next article, but until then; have a great rest of your day and take care!

Rant: First Impression: The Angry Video Game Nerd Adventures (PC/Steam) ~ Major Letdown.

AVGNAdventures_Header

Steam Store link

As a big fan of online video of gaming like AVGN, I was really looking forward to a game of him. When I pre-ordered it on Steam, I tried to not hype myself up. This way I could go in with an open mind as possible. And when I saw that one of the YouTubers I follow posted a screenshot on his Facebook fan page, I knew the game released earlier than it was planned. And man, that’s maybe what the letdown of this game is. Perhaps I don’t get the humor that hold up this game, but this game has various flaws that really break the game for me and make it a whole let less fun. I’m even doubting if this is a game, rather than an ode to James Rolfe. With the game next to me, I’m going to do the article in a sort of “First Impression” style. But list it under rants. Let me as a Neko Nerd rant about this will ya?

Overload of AVGN.

steamworkshop_webupload_previewfile_136246834_preview

I wouldn’t be surprised that many people will disagree with me and like this game. But hey, let me remind you that opinions differ. I might hate a game you like. But let me know in the comments what your thoughts are on this article and the game. The first issue that I have with the game is the terrible scripting.

If this is a game to honor the work of James Rolfe, I think they made a serious design flaw. But it was a difficult thing to do. Do you make a terrible game like the one James always reviews? Or do you make a great game with terrible games in it? They went for the last option but clearly, the execution is more leaning to the first.

I get that James is sucked into a shitty game, but that doesn’t excuse the  overuse of bad words that public television has to censor. Each one-liner is in this game. And without the voice of James Rolfe to give it character, the annoyance factor kicks in fast.

The first issue is already present at the option screen. This option screen is terrible to work with. Also, this game doesn’t offer any setting to customize your keyboard settings. And the lay-out is laughable. It’s a shame to admit that I have an AZERTY keyboard and I promise you, the lay-out of the keys makes the game even harder than it’s already now.  In addition to that, I have something to nitpick. “Clear Save DataX”. What in the name of game design is that “X” doing there? And why are the stats on that same page? -Sigh- This is going to be harsh.

Unpleasant feelings

AVGNAdventures_MushroomKingdom

It didn’t take long, or I finished the tutorial level. One thing I have to give this game credit for is the fact that this game is wonderful with its source material. But like I mentioned before, they gone way too much overboard.

Graphically, the immersion in the game isn’t really working. While this game gives off an 8/16 bit vibe, the exploding enemies and various other animations are more modern. Also, many things are changed as a reference towards a review of James.

This game is extremely difficult. I love myself some challenge, and I often play a platformer, but this game just isn’t my slice of cake. You barely have any room to move around or carefully plan your strategy. Everything goes way too fast. And the instant death blocks are just a pain in the ——! There are ways to many of them.

There is something I like though is the music. The is extremely well done. I love the soundtrack to this game and in some levels I even want to rip it from the game and put it in my music library. And the sound effects and all that are pretty great too.

But then I go back to the other stuff. While the controls are pretty responsive, the pause menu is a bit frustrating. When you open the menu, you can continue with the same button you opened it. But when you want to exit the level, you need to go to the option for it and press the action button instead of that menu opening key.

Dirty game

steamworkshop_webupload_previewfile_136246834_preview (1)Be warned! There is a nudity level in this game. And it’s shamelessly using the games James reviewed in that one Atari episode. Playing it just made me feel unpleasant. Like the level design. It’s great yet way too full of enemies. Not clear which one you can kill and which ones you can’t.

And I was sometimes even able to kill an enemy and later in the same level, it couldn’t be killed. Like the bubbles. Well, that brings me to a major level design flaw in this game. This might maybe be just me but remember what I said about overdoing it? Well, the levels are named after some popular reviews of AVGN. That’s great. Just, you see more Mario type things suddenly appearing in a Castlevania level? What happened here? A game cross over?

Another plus is that the game doesn’t go back to the desktop when I clicked here on my browser to continue writing the review. I’m so glad they added that feature.

Also, I’m disappointed in the fact that everything is a platform level. At least, every 10 levels I played. There are other characters, but I have yet to unlock them. And I haven’t used the power-ups since I barely find them. Possibly that’s because I’m playing on a certain difficulty. At least there is level selection and check points so that makes my pain a bit less hard to bear.

In conclusion, I can say this. This game is a mediocre game. It’s not worth the current price. Nearly 15 bucks is a bit too high. The game isn’t that good quality for that. A price like 7,5 would be way better. This game needs some polishing. Like adjustable controls and a revision of the level design. Is a worth a play? Yes, it’s not terrible, I’m enjoying it, but even with the low expectations, I’m disappointing. I feel that they could have done a lot more than what is in the game. It feels lacking in terms of content. Since it’s only platforming. Also, the high difficulty might be a turn-off to some. But I’m sure that the nudity level is one of the biggest turn-offs! There is nothing wrong with nudity but a whole level and presented like that is just overboard.

Thanks for reading and I hope you enjoyed this little rant of mine. I’ll do my best to finish and beat this game, so I can fully review it. But this game’ll not be beaten soon since I have a minor disliking for it like shown. But I’m starting to add to something I finished. Jonez out.