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Gamer’s Thoughts: Gaming Style & Reviewing

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The question I’m asking today is: “Does the gaming style influences the reviews of the games a reviewer played?” and more importantly, should that influence the review? How subjective or objective do you have to be to write a good review? Let’s have a chat about this topic. While I won’t be able to cover everything, I invite you to a discussion down in the comment section and who knows, a part 2 of this article might be written. So, let’s try and answer these questions. 

Gaming style & reviewing

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I recently finished Super Mario Odyssey. While it’s on my “write about” list, I haven’t written a review about it yet. Because I do have a big problem with it and that is the jumping controls.  Don’t get me wrong, they work amazingly, but I can’t for the life of me do those jumps using Cappy to go over further distances.

I have always been terrible at platforming. For my birthday, my best friend gifted me a copy of the game Celeste on Steam. A sort of Super Meat Boy inspired game where you climb a mountain while doing tricky jumping.

I didn’t get too far into the game before I got too frustrated with the game. I did enjoy myself and had a great time, but I haven’t played it too much since I closed it.

Now, how would I describe my gaming style? Well, I’m a jack of all trades. Since I’m a retro game collector, I play puzzle, racing, fighting, adventure, action, shooter… But, I don’t have a lot of genres I excel at. The genres I struggle the least with are puzzle & adventure games.

I also rarely to never play a game on hard mode. I can’t explain why, but I like to play games on normal mode and if I want more challenge, I play the game on hard mode. I think this is because I don’t want to get stuck in the game. I’m always afraid that when I play on hard, I get stuck on a part that I have to do over and over again. I know that’s the point I’ll get frustrated and stop playing the game.

These are things that influence my review. Now, before we break open the whole Cuphead Demo thing again, where a reviewer was so bad at controlling the game; he was unable to get past the tutorial, I’ll always do research. For example, I wouldn’t criticize the Super Mario Odyssey controls too harshly because I wasn’t able to do the Cappy jump while almost every other reviewer was able to do it without an issue.

The gaming style influences the review for sure. That’s why I dislike reviewing games of the genres I rarely play. I only review games in genres I know I enjoy playing. Now, do I think that you need to be good at the game to review it? Well, that’s a tricky question. A very tricky question. More on that later in this article.

Objective vs subjective

maxresdefault.jpgShould you be objective or subjective in a game review? To be honest, I think you should be both. At least, that’s what I do in my reviews.

If I would be writing the Super Mario Odyssey review now, I would say something along the lines of: “While the jumping controls are excellent and work well, I wasn’t able to figure out how you do the dive and/or double jump with Cappy. Maybe I should look through the excellent list of tutorials again. Since I feel like I’m the only one who is unable to do that jump.”

If you stay 100% objective in a review, I dislike reading it. These reviews are playing it safe and don’t have any personality. I love reading and watching reviews because I want to know how somebody felt about a game.

Now, when does a review become a bad review? Well, I think I can explain my point with this example. What if I wrote this about the Cappy jump in Super Mario Odyssey: “The Cappy jump is too difficult to execute if you aren’t a master with the controls of the game. So, if you want to get these moons, you will have to make some frustrating jumps or grind for coins and buy them in the shops.” This is something nearing the edge of being a bad review.

I always recommend that you look up other reviews when you are creating your own. You can agree or disagree with what the masses are saying, but don’t assume things like: “you need to have mastered the controls of game X to execute Y.”

Now, does a reviewer need to be good at a game in order to be able to review it? Here are my two cents: sort of. I have seen various reviewers make the mistake of saying: “A game is easy or you can do X and Y to make things happen.” if they are very skilled with the game. This is a mistake because of one simple reason, not everyone has the same skill set as you.

256px-Indiana_Jones_and_the_Infernal_MachineToday I have been comforted by a perfect example. I showed my godchild how 3D adventure games work like Indiana Jones and the Infernal Machine. An amazing game that I know inside and out. A game I even dare speedrun here and there. Something that comes extremely naturally to me is running around in a 3D space and using Aa running start to jump over big pits. My godchild wasn’t able to make that jumps and had to try several times. Yet, she still enjoyed playing the game and wanted to see more of the adventure. And before you ask, I was 11 (or something like that) when I had beaten this game for the first time and my godchild is 15 at the moment of writing.

Now, would my godchild write a bad review of this game? Well, yes and no. She would complain about how strange the controls feel and how the enemies scare her in a 3D-space. I think those kinds of reviews aren’t bad reviews per se, to be honest. I don’t think that a reviewer needs to be able to be one of the best players to review the game but they shouldn’t be one of the worst players. I have actually declined a few review requests because I wasn’t able to even beat the first levels. I didn’t want to review those games since I felt I couldn’t do the game justice.

You should at least be able to perform all basic mechanics of the game before you should review it. Otherwise, I think you shouldn’t review the game. Even when you write the review based on the input of other people who are good at the game or know more about the genre, you can have a malformed article, since the soul of the review isn’t there.

You can still enjoy a game even when you aren’t good at playing the game. Another perfect example is Pokémon. I just catch the Pokémon I like and use the same six throughout the whole adventure. I rarely swap my Pokémon for another one. When I have a water type in my party to beat the ground and fire, I’m happy. Even when it’s the weakest water type. This isn’t the best strategy and I always have a lot of trouble defeating the elite 4 or my friends in battle. Yet, I still enjoy Pokémon quite a lot. That much, that I still play it to this day. Pokémon Ruby & Sapphire and Gold & Silver are my favorite Pokémon games ever.

There is one huge thing that I haven’t mentioned throughout this whole thought exercise and that’s the goal of the review. In my opinion, you have two main types of reviews. One is the review to entertain and the other is the review to inform. Some people read reviews of games because they want to know if a game is good or not and/or if it’s something they want to play. Others read reviews because they enjoy reading them. I mostly fall in the latter category and I try to write for both categories.

Does the goal change the fact you need to be subjective and objective? No, not at all. The balance of the two changes. If you write a review to entertain, I feel like you can be more subjective. If you write a review to inform, you should be more objective.

Now, what’s a review to entertain and what’s a review to inform? That depends on the reader and which audience the writer is aiming at. I like people reading my content and coming back for other articles, so I try to make it as entertaining as possible. While I have seen reviews in the newspaper which are written to inform parents if the game is too violent or something of that nature. And the reader’s taste plays an important role here as well. I think that is self-explanatory.

Now, this was an interesting thought exercise. Should reviewers be good at a game? Well, the shouldn’t be the best player in the game but they shouldn’t be the worst. Should you stay 100% objective? No, some subjectivity in the article is good. So, what do you think? Let me know down in the comments. I’m rather curious what you think and what you think about my opinion.

Thank you for reading my article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

 

 

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Gamer’s Thoughts: Remakes & Reboots ft. Get Good Gaming

So, today I want to take you on a different journey through my thoughts. Not too long ago, the people over at Get Good Gaming invited me to be on one of their Get Good Talks. A 30 minute long podcast talking about a certain subject. In this episode, we talked about reboots and remakes, a topic I wanted to cover in the past on my blog. Here is the actual podcast. I’m sorry for the connection issues you can hear at my end. 

It has been quite a long time since people heard my voice. But doing this podcast made me do more. So, if there are any YouTubers/podcasters reading this that do podcasts, feel free to contact me. I would be interested in doing some more podcasts.

In addition to that, I would love to expand on this topic in the future. Thanks to my friends, I have a whole list of games I could cover that are remakes or reboots.

Also, if you are interested in videos about gaming, be sure to give the channel from Get Good Gaming a look. They guys behind it are pretty nice people and I wish they get more recognition. So, go ahead and take a look, okay?

First Impression: Corpse Party Blood Drive (Android) ~ Let’s go 3D.

corpse-party-apk.jpgGoogle Play Store link

I love the Corpse Party series. It’s one of the first horror games I ever tried and I wasn’t disappointed. I’m terrible when it comes to horror games and movies, but the story and writing of this series kept me interested throughout the whole series. In my opinion, it’s a ghost story done right. Now, when I saw in magazines that the 3rd game in the series was going to come out on the PS Vita, I wanted to play it. But, PS Vita’s were disappearing from shelves here in Belgium so I wasn’t able to play the game. But, one night, I was browsing the Google Play Store and suddenly this popped up. I have never bought a mobile game quicker before. So, was this a 35€ well spend or did I throw my money away? Let’s find out! As usual, feel free to leave a comment with your opinion on the game and/or the content of the article. 

Note: to avoid major spoilers, I have chosen screenshots from the first chapter.

Note: for those interested, this game is also on the iOS store, but I’m playing it on Android so, this review is about the Android version.

The story warning

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I have two big pieces of advice to give to you before you play this game. One, do not play the games out of order. Play Corpse Party: Blood Covered, then Book of Shadows and then Blood Drive.

Do complete them, since this game picks up a little bit after the actual ending of Corpse Party Book Of Shadows. Otherwise, various plot points won’t make sense in this game. If you are looking to get into the series, this isn’t the right game to start.

I’m glad that I’m able to play this game since Book of Shadows left on such a major nasty plot twist, I can finally see what effect it has on the characters. The writing in this game is in my opinion excellent. But, I can understand that it might be boring for some people. This game is a visual novel game with adventure elements. The novel sections are quite long and might drag on from time to time.

I think that two things could have improved the novel section. One, add a skip button that let you skip to the first bit of gameplay or important decision. When you are replaying the game to get to a certain ending or a name tag you missed, this would be a blessing.

Two, I think it would be amazing if they added an ability to save during the novel sections. Since this game is on mobile platforms, it’s going to be played by people who don’t always have the time. I was once on the train and when I had to get off, I was right in the middle of a novel section and I was unable to save. Some story sections can drag on for quite a while like a book. If only we were able to also use a bookmark, aka save, when we had to stop playing, that would be nice.

Those two things are actually my biggest complaints with the game. I have another one, but this doesn’t always happen. Sometimes I notice that after long play sessions, my tablet becomes quite hot but when I put it in the protective sleeve, it doesn’t always become hot.

Return to form

Corpse Party Blood Drive

In terms of gameplay, this game plays more similar to the Blood Covered game but with the novel sections of Book of Shadows.  I really enjoy the gameplay in this game outside of the novel sections.

To avoid spoilers, I’m going to talk a bit vague about the scenery, but the areas you visit feel familiar yet new. The puzzles in this title are good. There are some very tense horror moments that are neatly woven into the gameplay that crawled under my skin.

Now, you might have noticed an “Endless off/on” button in the screenshot. This was actually an interesting story behind it. When the game was released in Japan, the feedback on the flashlight mechanic was so bad, the developers actually patched an endless mode in. Why didn’t they remove it you might ask? Well, to give players still the ability to get a certain trophy/achievement. An interesting story isn’t?

Still, you keep picking up batteries throughout the game to power your flashlight. Now, like various others online, I do have a question. Since when do we use double A batteries to power our smartphones? It would a little bit of sense if they used a power bank that is powered by double A batteries.

So far, I’m at the 4th chapter of the game. I’m really enjoying myself. While I can understand that the visuals like the character models might put some people off; I think they still have some charm to them. They are well animated and I don’t mind it too much. The visual presentation of the whole game is just amazing. I love how you can move the beam of light your flashlight makes with the right “joystick”. It really helps with the immersion for me. The only thing that the developers should fix is that it doesn’t default to “off” when you load the game.

The atmosphere man. The atmosphere.

Corpse-Party_10-05-15Something that this game has nailed perfectly is the atmosphere of the game. Besides the gore and creepy visuals, the voice acting does a lot to make you scared at the right time.

The atmosphere is built even more thanks to the use of sound effects and the music. The audio in this game is as good as the previous game if not better in some areas. Apart from the soundtrack. Don’t get me wrong, this game doesn’t have a bad soundtrack. But, I think that the soundtrack of the other games in the series is better.

In terms of the controls, this game nails it right on the head. The controls are pretty smooth in this game. And you will need them, since in this title when you get chased by ghosts, you can hide in cupboards amongst other things. Oh, and there are many traps littered around so you will have to avoid them.

In this game, the health meter has more meaning than in the two previous titles. Due to those traps, you can actually get a wrong end from dying on a trap. So, keep an eye out for cracked floors and other things like that. Also, you can find bandages in various spots to heal yourself back up.

There are other new game mechanics in this game, but I’m not going to talk about them to avoid spoilers and I want to keep some things a secret so you can find out for yourself if you decide to play this game. Let me say this: so far, I haven’t got anything bad to say about a game mechanic.

Something I really like about this game is the quick save button. You can quick save during exploration. A feature I wish was implemented in the previous games, to be honest. It makes redoing certain parts a bit easier. You can only have one quick save.

From what I read, if you want to fully complete this game, you will have to play give or take 25 hours of it. This means that there is a lot of gameplay for a visual novel. If you rush through the game, you will have a playtime of 15 hours. So, that means I’ll have a lot to enjoy in this game.

A bug I sometimes experience is that the text flies by without me touching anything. Thankfully, you have a message log and you have a button so you can replay the voice acting. But those moments fix themselves as soon as I swipe down and bring the message log up. I have no clue what caused it.

In my honest opinion, I think that this game has a lot to offer for Corpse Party fans and horror fans. I wouldn’t recommend this game as an entry into the Corpse Party franchise. Besides, I think it’s unfair to critique the 3rd game in a visual novel series that’s very plot-heavy that isn’t accessible to first-time players.

The Android version also has the achievements you have in the PS Vita version. This is quite neat. But, something very neat is the fact you can back up your save in the cloud and download it again if needed.

In terms of the difficulty, I can’t really judge the game quite yet since I haven’t beaten it. So, I will expand more on that in the review when I have beaten the game.

The load times in this game are quite short. This really surprises me. It doesn’t break the flow of the game one bit.

While the game has some flaws like too long novel sections, the inability to save during those novel sections, the overheating and the endless mode; the game has a lot of strengths like an amazing visual presentation, a lot of twists left and right and is pretty immersive.

I’m really enjoying myself with this game and I’m thankful that the developers ported this game to Android. While I can understand that some people won’t enjoy this game, I’m enjoying it. Again, the game has some flaws but it doesn’t outweigh them to not enjoy the game.

If you are looking for a way to play Corpse Party Blood Drive and you don’t have a PS Vita, don’t wait to pick this game up. I honestly think this game is worth the asking price. You get a lot of game for your buck and the Corpse Party fan in you won’t be disappointed. At least, that’s how I think about the game.

I could ramble on about this game for a while longer, but I think I’m going to leave it here. Thank you so much for reading and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then have a great rest of your day and take care.

Review: Bioshock 2 (PC) ~ Daddy, please!

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Wikipedia pageOfficial website

Back in late 2015, I wrote an article on Bioshock. Then, in middle of 2016, I wrote my review of Bioshock Infinite. Now, today I want to talk about the 2nd game in the series, Bioshock 2. It’s no secret that I love the Bioshock series. It’s one of my favorite game series. Weirdly enough, this game is pretty well received by the press, yet some Bioshock fans and gamers hate this game. Now, in this review, I’ll tell you my honest opinion. Is this game good or is it bad? So, let’s go to Rapture again to try and crack this case. As usual, feel free to leave a comment with your opinion on the game and/or the content of the article. 

Footnote: for this review, I played the original version. I have beaten the original but I haven’t beaten the remaster yet.

Daddy, please!

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8 years after the events of Bioshock, Subject Delta is woken up by little sisters. You thought that all little sisters were saved in the original Bioshock? Well, some things happened and now, you play the role of Subject Delta and you have to save the day. Not only that, you are a Big Daddy without a Little Sister.

This time, the plot is quite different from the original Bioshock. Personally, I think it’s well written. It touches on some subjects that make the story quite interesting. There is also a section where you play through the eyes of a little sister. This was a great idea. It made the setting of Bioshock more real to me.

The voice acting was, to be honest, hit or miss. There were moments that the actors delivered the line perfectly. But some lines could have been directed better. In those moments, the voice acting missed the soul of the character or the game. But, this problem might be because, like many others, I compare it to the original Bioshock. The voice acting in that game was exceptional.

The biggest issue with the story is that it’s bland at some points. I remember the introduction and the ending part of Bioshock 2. But, I don’t remember a lot of the middle section of the game, in terms of the story that is.

A bit more of Rapture

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In this game, you discover a bit more of Rapture. You visit locations that you haven’t visited in the first game. Some locations are quite memorable. Yet, like I said before in this review, I don’t always remember what happened in those sections of the story.

One thing I don’t remember is multiplayer. Simply because I haven’t played any match online. But, when I read on the Bioshock Wiki, it sounds interesting. The only thing remember is that there aren’t a lot of players online though.

Visually, this game still looks great. If you find that the game needs a visual upgrade, the remastered edition. But be warned, the remastered version of this game lacks the multiplayer.

The animations in the game look amazing. The animation quality of the original Bioshock has returned and still looks as great as ever in this game. If it works that is. What I mean here is that sometimes, the animation bugged out for me and repeated three or four times before ending. Especially when the Splicers opened a door with a blow torch. In various occasions, the animation kept playing where it ended.

Overall, the visual presentation is pretty great. If you can stand the occasional visual glitch, that is. I especially love the design of the Big Sisters. This is a new type of enemy that you encounter in this game. They are pretty scary enemies to deal with since they are even more powerful than the Big Daddy’s. They can hurt you pretty bad.

If you want to beat this game, you will have to give or take 15 hours of game time. If you rush this game, you get 11 hours. This game has some replay value since you can explore various areas for missed tonics and plasmids.

Gameplay-wise, this game plays very similarly to the first Bioshock.  This game is a shooter as well. You will have various tonics at your disposal to play around with. There is also a new gameplay section in this game. Since you play as a Big Daddy, you can drop off your Little Sister at “an angel”. At this moment, you drop off your Little Sister while she collects ADAM. Then this game turns into a “defend the point” shooter. A lot of enemies come in various locations and attack you. If they reach the girl, she doesn’t continue to gather the ADAM. I think this would have been better if you had the possibility of losing your little sister then. That would make this section tenser.

You are a Big Daddy now

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There is one gameplay change I like but hate at the same time. I’m happy that they changed the hacking mini game into something else. But, I hate what they changed it into. They changed it into a reaction based

You have to press a button while the arrow is in the green section to continue hacking the machine. The issue I have with it is that the landing areas get so small, it gets very hard. I don’t have the best reflexes or rhythm and I tripped more alarms than necessary.

In this game, you also play with a lot of new weapons compared to the original game. Of course, you are a Big Daddy in this title.  The same counts of plasmids and tonics. I loved the “Hypnotize” and “Electro Shock” plasmids a lot. I have used them the most.

The “Decoy” plasmid was pretty handy as well in the sections where you needed to protect your Little Sister. Switching between plasmids and weapons is pretty great. Like the controls of this game. I didn’t have any issues with them.

Something I didn’t need to complain about was the UI of this game. Every option was easy to find and everything that needed to be displayed was displayed. You can also disable parts of the UI if you want a more immersive experience.

The difficulty curve in this game is pretty good. There were some sections that were pretty tense, but I enjoyed the gameplay a lot. While the adventure itself might be short, there are so many different ways to kill your enemies making it a somewhat unique experience each playthrough. You can also research Little Sisters after you killed the accompanying Big Daddy.

Sadly enough, the whole ride isn’t enjoyable. Some moments of the gameplay are quite boring. There are sections where you need to go from point A to B under water. I hated those parts since they felt as filler gameplay. But, I can understand the inclusion for two reasons.

One, the add to the character of a Big Daddy. You saw them repairing broken parts of Rapture in the original game in the ocean.

Two, they can be used as what developers call a “Loading Gate”. These moments give the game time to unload the old part of the game and load in the new part of the game. This is a trick to save resources.

The soundtrack of this game is pretty decent. Personally, I’m not a big fan of the music from the time period that Bioshock takes place in, but the themes played during the combat and exploration sections are lovely.

The sound-effects of this game are pretty well done as well. I played this game with some gaming headphones and I have to say, that they really helped to immerse me into the game. Thanks to the sound design, I jumped out of my skin quite a few times when I didn’t see an enemy coming or when I was battling with a Big Sister.

Also, this game got a DLC with one additional story. It’s called Minerva’s Den. This DLC adds a 5-hour campaign to the main game and it’s pretty decent. I have seen and played worse DLC’s. I haven’t completely beaten it yet, but I’m near the end of the DLC. If you are planning to buy and play this game; I highly recommend that you buy the DLC as well. You will get more out of your game.

That said, I have said everything I wanted to say about this game. It’s time to get to the conclusion.

Conclusion

The bad:

-Sometimes the game can be pretty buggy. Mostly the animations suffer from this.

-The voice acting is not good.

-The new hacking minigame is just bad.

-Parts of the story aren’t memorable, which is a shame since it’s an interesting story.

-The multiplayer is removed in the remaster.

The good:

+ Addictive gameplay with the new plasmids, weapons, tonics and Little Sisters.

+ The game looks still pretty great visually.

+ Amazing sound design and a great soundtrack.

+ Longer than your typical shooter.

+ …

Final Thoughts:

Is Bioshock 2 a bad game? Not in my opinion. Let me explain it this way, Bioshock 2 isn’t like Half Life 2. The sequel isn’t better than the original game.

Sidenote: let me be clear with calling Half Life 2 better than Half Life 1, I hear more praise for the second game compared to the first. That’s all.

Bioshock 2 has problems, it lacks polish in some areas and you can hear that in the voice acting and see that in the various minor bugs left in the game. On the Wikipedia article, you can read an interesting development history of this game. The developers had quite a big task ahead of them. How are you going to follow up the amazing Bioshock?

I personally think that this game is an amazing sequel that has some flaws. If you enjoyed Bioshock, there is a chance you might enjoy the sequel. Give it a chance, since this game has some amazing moments. And if you want the best visual experience, you can play the remastered version. About the remastered version, Drakulus wrote a pretty interesting article on the remaster of the original. You can read it here.

That’s everything for this review folks! I hope you enjoyed reading it as much as I enjoyed writing it. Thank you for reading and I hope to be able to welcome you in another article. But until then, take care and have a great rest of your day.

Score: 70/100

Game Quicky: TuboCity (Android) ~ Rolling Through Tubes

TuboCityIconOfficial website

Today we are going to look at a recently released game for Android & iOS called TuboCity. No, that’s not a typo. The name of the game is TuboCity. It will all make sense when you see the screenshots. It’s not uncommon that the name is mistaken since the developer recently was at a convention where they had to put a post-it note on their sign telling people that’s it’s TuboCity. Ah well, funny anecdotes aside, we are here for a game review. In this game quicky, I’ll talk about what I like and didn’t like in this game. After that, I will wrap up my thoughts in a conclusion. So, ready… set.. HERE WE GO! As usual, feel free to leave a comment with your opinion on the game and/or the content of the article.

The game

In this game, you fly with your ship through space. Your goal is to reach the end if there is an end. So, you are flying through a tube in space. See, I told you it would make sense why the game is called TuboCity.

The bad

I think that there could be some improvements made with the tutorial. Usually, when I TuboCity1play these style of games, I love to test out the tutorial. Is it going to make me repeat the tutorial when I don’t finish the objective? That’s the question I ask myself.

And the tutorial does continue. I died at the last ring in the second tutorial, and it let me continue to the jumping bit. I died at the second ring, and the tutorial lets me continue.

Maybe it’s just me, but I always had a hard time doing the jumps. I never knew when to time it right. Maybe I should replay the tutorial a bit, to train for the jumps. Sometimes I got lucky and made a few, but I died more at the jumps then I passed them.

But, then I found something out. You can also double tap or tap with two fingers to make your ship jump.

Also, there is an option to change the way how you want the jumping to work. You have swipe, double tap, and two finger tap. I prefer double tap the most, to be honest.

You could just make a screen where you put the controls on for players to refresh their memory if they haven’t played your game for a while. I missed that.

I also think that the difficulty curve is a bit too steep. It’s great fun that the game puts you through a randomized tunnel, but I think that the first 10-15 hoops should be easy to do ones. In various runs, I encountered very difficult obstacles that I had a hard time avoiding. Also, I think that the rings are too close to each other. This is a big problem when you timed your jump just a bit too late, you land right when you need to make that vital turn to avoid the next ring.

The good

TuboCity2This game looks visually amazing. The effects and the presentation are all amazing. The visual tube effect is pleasing to the eye. The colors also complement each other and the different ships look great.

Also, I love how they used another color for the rings that you need to jump over. They make them easier to see and give the player a fighting chance.

While this game has ads, they are placed at good spots. They are placed right at the top of your screen. I don’t mind those ads in the games I play. Since they don’t force you to watch them or they aren’t in cheap places that your finger touches them easily.

While this game has just released, I see a lot of potential for future game modes. Like a bonus stage where you must jump through 5 rings in a row for some bonus points.

The music in this game is good. It’s very enjoyable in my opinion. I loved listing to it while I was playing the game.

The controls were responsive. If I went to the right, my ship went to the right. If I went to the left, my ship went to the left. If you don’t enjoy that style of gameplay, there is also an option to invert your playstyle.

I think it’s a great touch to add the contact info of the developers in the app. This way people can easily find your social media to follow the development of your game and contact the developer when needed.

There are microtransactions in the game for new ships, but they are crazy cheap. Thumbs up for that. Seriously, no ridiculous overpriced microtransactions here. And here is the best part of it all, they are optional! You don’t have to pay for them to win the game or to get a high score, it’s just a way to support the developers for their free game.

Yes, did I mention that this game was free? This blows my mind since if they would ask 2,5€ for this game, I would say that you get your money’s worth.

Conclusion

This game is a lot of fun to play. But, due to the tricky jumping, I didn’t enjoy my time with the game. If they made the game a bit beginner friendly and polished the jumping mechanic, I think I would have more fun with the game.

It’s a shame since there are three things I didn’t like about the game. The tutorial needs some work; the difficulty curve makes the game uninviting and the jumping is a bit too tricky. All the other things like the presentation, music, controls, UI… It’s all so well put together.

Maybe the developer will fix this with an update, and then my complaints in this article will be invalid. I wrote this review for version 1.08.

Thank you WhitePot Studios for asking me to look at your game. It was great fun to do. I also must stress that this isn’t a sponsored article. The developer asked me to give my honest opinion on the game, so here it is.

So, that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Review: Pokémon Mystery Dungeon – Explorers Of Time / Darkness & Sky (DS) ~ Expansion Dungeon?

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Wikipedia entry

So, remember when Nintendo released an enhanced version of each generation? Games like Pokémon Yellow, Crystal, Emerald and Platinum come to mind. Well, they also did that once for their Pokémon Mystery Dungeon series. When Explorers of Time and Explorers of Darkness released, a year later Nintendo released Explorers of the Sky. I have beaten Explorers of Time but I haven’t beaten this updated version yet. Why did I decide to write a review then? Well, the core mechanics haven’t changed in this version. In any case, it’s time to take a look at this game, what do I think about this entry in one of my favorite game series? As usual, feel free to leave a comment with your opinion on this article and/or the game. 

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Note: In this review, I will focus mostly on the Sky version of the game. But my thoughts in this review apply to all versions of this game except the exclusive stuff in the Sky version.

Note 2: To avoid mentioning the full title of the game every time, I refer to the games by only using the last word in the title.

Let’s form a guild

Pokemon mystery dungeon explorers of the sky 2

So, you start up a new game and you get a personality quiz. This will decide which Pokémon you will be during the whole adventure. For some reason, I love doing this quiz. I have played it various times and I always end up with the same Pokémon.

So, the story of this game. You play as a human that got turned into a Pokémon. You meet your partner on the beach. After your partner gets his special artifact stolen from some rival gang, you and your partner go and reclaim the stolen artifact. After you have helped your partner, both of you team up and go join the local guild.

When you join the local guild, you learn that somebody is stealing the time gears and which controls time in that given area. So, you set out on an adventure to stop this madness and restore peace to the land.

And that’s just the basic part of the story. This story goes much deeper. You go on various quests and adventures, it’s great. The writing in this game is great, but some jokes are more aimed at the younger audience. In the Sky version, there is additional backstory added to the game. There is also a longer epilog added to the game. I still have to finish the epilog, but I love the added stories so far.

The visual presentation of this game is, as you would expect from a Nintendo game, excellent. I can understand that the visuals might turn some people off since they aren’t upgraded too much from the original GBA title. Still, the detail in the artwork is well done. Also, the gorgeous full-screen pictures are an amazing touch. A common criticism of this game is that

A common criticism of this game is that the dialogues go on and on for too long. I honestly didn’t mind this too much, but I do understand why people complain. This game could have benefitted from some cutscenes, even when it’s just a big picture that goes over the two DS screens.

Was this needed?

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The expanded Sky version has a very mixed reception. While some reviewers hated this version, some reviewers loved it. The biggest issue is that the things that were added in this version were somewhat minor at first. Why do I say minor at first? Well, this version has much more polish than the original versions.

Why do I say minor at first? Well, this version has much more polish than the original versions. Also, there are some many things added like: new dungeons, new story, more starters, new places and shops… But most of them appear after a bit of playtime or is post game content.

I think that this could have been handled better. I think that the Sky version should have been the only one that got released. It’s the superior version of Time and Darkness. So, if you haven’t played these games yet, don’t bother with Time and Darkness, play the Sky version.

Another interesting idea would be a sort of “save file transfer” feature. So, that you transfer your save file from either Time or Darkness to Sky and you get direct access to the new features without having to replay the whole game.

If you have played Pokémon Mystery Dungeon Blue or Red Rescue Team, you know what you can expect in this game. You go through randomized dungeons while fighting various other rogue Pokémon. Your goal is to reach the end of the dungeon so you can continue to the story.

Sometimes you have sentry duty over at the guild. Then you have to guess which 250px-MD_Darkness_EN_boxartPokémon wants to enter the guild. I think this mini game would be pretty tricky if you aren’t familiar with Pokémon. But, if you are familiar with Pokémon, this shouldn’t give you too much trouble.

When you aren’t exploring a dungeon, you can go and visit the local town to buy items and upgrade your Pokémon. You can also go on various side quests and/or hunt after wanted criminals.

The core gameplay can be repetitive, yet enjoyable. If you play this game more an extended amount of time, it might get boring. But, if you spice things up with some side quests and trying to progress the story, the game stays enjoyable.

In Sky, there is a new Spinda Café added, which adds some new mechanics into the game. But, I’ll leave that for you to find out. One of them is a recycling mechanic and another is the lottery mechanic. That’s all I’m going to say about that. Check it out since it will help you in your journey.

When you die in a dungeon, you get kicked back to the start of the dungeon or the mid-way checkpoint. The catch is that you lose some items and almost all your cash. So be careful what you take with you since you can loose it when you aren’t careful.

The music for this game is excellent. There is one song that almost every time hits a cord with me. That song’s name is “Don’t Ever Forget – I don’t want to say goodbye…” and it plays near the climax of the whole game. To avoid spoilers, I’m not going to say too much about it, but it still gives me goosebumps while writing this part of the review. And I’m not the only one. Just go on YouTube and read the comments. Yeah, you will understand what I mean.

The music adds so much to this game. There are so many memorable moments that are made so much more powerful with the soundtrack. So, I highly recommend playing this game with a good pair of headphones. Thank me later.

A quick note about the sound design, it’s great. But honestly, due to the amazing soundtrack, it didn’t pay too much attention to the sound design to comment too much about it.

Snatch that jewel

Pokemon mystery dungeon explorers of the sky 1

This game can be pretty difficult in some places. But, most of those moments can be defeated with some grinding. Yet, sometimes you have or can get lucky and finish a difficult dungeon by finding the stairs on each floor.

In Sky, there are various tweaks at the difficulty. But the random monster houses can be so cheap. I died more than once because of this.

The controls for this game are great. I didn’t have any problems with them. The only annoying thing is that you attacking diagonally is a nightmare. I had to struggle with the controls more than once to do that. Also, attacking at a corner doesn’t work. Your attack always misses. This is fixed in later entries in the series.

Due to the randomized nature of the dungeons you enter, there is a lot of replay value in this game. But, you will miss a skip button for skipping the story bits.

Speaking about that, something that annoyed me was the end of the day after you finished your missions. You go through dinner with your guild and it takes a bit too long. I honestly think that a skip button for this would help. But, that would be tricky since sometimes at night time, you get important story bits. So, I can understand why it isn’t added.

This game’s length is great. If you play through the game to just beat the main story, you will have 30-ish hours of gameplay ahead of you. But, I have read that when you want to complete this game, you have over 150 hours of game time ahead of you.

So, that’s everything I wanted to talk about in this game. I didn’t talk about some parts, but hey, that means there are still surprises for you to find when you decide to give this game a try. So, it’s time to wrap up this whole review in the conclusion.

Conclusion

The bad:

-Some minor issues like not being able to attack at corners aren’t fixed from the previous entry in the series.

-The bad reception for the Sky version is understandable. Due to the release of Sky, the Darkness and Time versions look unpolished.

-This game could have benefitted from some cutscenes.

-A skip button for the story isn’t here. This would benefit 2nd playthroughs so much.

The good:

+ Great story and writing.

+ Great visuals.

+ Amazing music.

+ Fun, yet sometimes repetitive, gameplay.

+ …

Final thoughts:

If you want to give this game a shot, I highly recommend playing the Sky version. If you think the games are worth a replay, you might give the Time & Darkness a chance. But remember, like I said in the review, the Sky version is better since it has much more polish than the originals.

This game is excellent. This game is one of my favorite games in the series and I can’t wait to finish the additional content. I have beaten this game at least 4 times, so that’s why I wrote a review instead of a first impression.

I can understand people who are let down by the Sky version since they played Darkness and/or Time first. But, don’t let it discourage you to not play this game. You would miss out on a great Pokémon spin-off that is slowly growing into an amazing series.

This game doesn’t have too many flaws, but the flaws it has aren’t too big of a deal in my eyes. They didn’t stop me from enjoying the game and having a great time.

In any case, thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 95/100

First Impression: Golden Sun – Dark Dawn (DS) ~Sunny Weather

Goldensun3.jpgWikipedia entry

It’s time that I talk about a Golden Sun game. I have been putting this off for way too long. After I listed it in my favorite DS games ever made, I never talked about it. Apart from some music tracks here and there. It’s time to correct that. This week we are going to take a look at a game, I honestly thought I talked about before. In any case, the title and the box art here already gave it away.  It’s the 3rd game in the series, Golden Sun Dark Dawn. And as usual, feel free to leave a comment with your opinion on this game and/or the content of this article. 

(Note: to make this article more readable and understandable for everybody, I didn’t to use the lore of this game and used a generic term.)

Special powers

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The story of this game takes place a few years after the original two games. The story starts out simple with two children getting into some trouble with a sort of magical hang glider. But rather quickly, this story changes into your typical “save the world from doom” story.

While the story is your typical RPG story, it’s the journey and the writing that makes it memorable in my eyes. Each main character and side character has his or her own personality.

But what I really like about the story is how all the lore is explained in a non-intrusive way.  As you may have guessed, this game is a JRPG and because it’s the 3rd game in the series, there is a lot of lore.

But instead of the characters explaining the lore in some dialogue or some boring exposition dump, it gets underlined. When you tap that word, you get an explanation on the top screen to get you up to speed. Also, all those words go in your encyclopedia so you read them at your own pace. This is something that all other RPG’s should do! That way, there can be more focus on the story instead of explaining everything so newcomers can enjoy the game. This mechanic can also serve as a nice reminder for hardcore fans when he or she has forgotten the meaning of a word.

Fighting like on the GBA

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The gameplay, in general, hasn’t changed a lot compared to the GBA games. But in this game, some mechanics are tweaked for the newer hardware.

First of all, I want to talk about the exploration part of the game. The world this game takes place in is huge. I love exploring in this world. Since each town has it’s own unique feel to it.

The puzzles in this game are amazing in my opinion. The puzzles use the special powers you have in creative ways. I had to think outside of the box sometimes. And when you are stuck, one character gets a special power which allows you to see what objects you can interact with and which powers you should use.

Secondly, the battles are quite interesting as well. Since you have three possible attacks. You can fight with your weapons, use your magic and/or Djinn. Djinns are special creatures you find all over the world.

The mechanic of Djinn is one of the most interesting things in this game. I love trying to find them in towns, dungeons and in the overworld. But after you found them, a rather tricky meta-game starts. Depending to who you equip which Djinn, you can make a character even stronger or even weaker. Not only that, which magic powers they can use will also change. This makes for an interesting balancing exercise to make sure you have the perfect build to advance the plot.

When you use Djinn, they go into, what I like to call, the summing pool. When you have enough Djinn of a certain type, you can summon a more powerful creature. But beware, when a Djinn is in the summoning pool, the character it’s attached too, will lose its perks.

If this sounds interesting to you, this page on the Golden Sun wiki will explain it in more depth.

This world is golden

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The presentation and design of this game are top notch. While some animations take a little bit too long, I have no other complaint.

The world looks colorful and really pops out. The visual presentation in this game is one of the best I have seen on the system.

There is one issue I have with the design. And that’s that the menu system can sometimes be very annoying. It’s difficult to explain, but I felt that could have been done a lot better with more traditional menus. An example is the inventory system. It’s quite messy in my opinion. When you are looking for example for some herbs and you forgot to which character you have given them too. But it’s something I got used to.

The music and sound design of this game are excellent. The sound design gives this game the right charm it deserves. And the music, well, I have the soundtrack in my music library and I play a track here and there. It’s a very nice soundtrack.

The controls are great as well. Since you can use both buttons and the stylus. So you can choose and use the playstyle you prefer.

This game isn’t easy but isn’t difficult. But, I will give my final verdict on that when I finish the game. Since I know that there is another DS game that is rather easy but the final boss is extremely hard.

Something that could have been improved in this game is the frame rate. In some parts of the game, I saw some great frame rate drops. It mostly happens when there is way too much happening on screen at once. But it doesn’t happen very often thankfully.

Something I have to mention is that I had this game crash on me twice at the same spot. In the first cave you visit, I had this game crash on me. It was a great lesson in saving this game often. Also, thumbs up for having three save slots. Really helps!

In any case, I think I said everything I wanted to say about this game for now. When I beat this game, I might write a review. I hope you enjoyed reading this first impression as much as I enjoyed writing it. I hope to welcome you at another article on my blog, have a great rest of your day and until then: take care and game on!

Review: Rise Of The Tomb Raider (PC) ~ Sequel of the Reboot

2000900263Steam store page

I have to talk about this game. It’s the sequel to the game I started this blog with. On the 20th of March 2013, I reviewed Tomb Raider. Now, three years later in 2016, the PC port of the sequel finally arrived. I would have reviewed this game sooner, but due to the patches, my performance was going down the drain. The weakest link in my PC is my graphics card. My CPU, RAM and all other parts of my PC are up to speed with this game, but my graphics card gave me issues. So, after experimenting and trying out different things, I was finally able to play this game with a fluent FPS. Thanks to windowed mode and normal graphic settings. In any case, that’s enough of the behind the scenes stuff! Time to rate this tomb, is it really worth the adventure or is this one better left forgotten? And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

The divine source

Riseofthetombraider.jpgAt the center of the story, is the divine source.  Something that Lara wants to find to prove that her father wasn’t crazy. The story uses a lot of cliches this time around. Also, some people can see some plot twists coming from a mile away.

That’s why the story wasn’t all that interesting to me. It was enjoyable but bland. In my opinion, it could have done a lot more with the story. My biggest issue with the story is that some characters didn’t get any development. Thankfully, the writing is very well done which makes up for the middle of the road story.

Something that was truly lacking, in my opinion, was the ending. The ending didn’t convince me why Lara wanted to spend her life raiding tombs. Another thing I didn’t like about the story is that at the start, it jumped around. When I got used to the desert area, I was back in the snowy area. That was a let down for me. Mostly because I feel that I’m unable to go back to check the area out after I finished the chapter. (Just found out, you can fast travel there. Odd thing, when you play the chapter… You have unlimited ammo. When you fast travel there, you don’t have unlimited ammo. That’s a strange issue)

Something that’s even better is the voice acting. The voice acting made some characters come alive! Guys and girls, if you are ever to make a sequel to this game, more of this top notch voice acting, please.

Look at that!

rise-of-the-tomb-raider-pc-scr-image-4173.jpgI have explained in the introduction of this article that my graphics card wasn’t strong enough to run this game at it’s highest settings. But, at the normal settings… This game looks jaw-dropping.

The visuals have improved an awful lot from the previous game and drew me even more into the world the developers created. Yet, I do that to point out that I had some visual glitches with the hair and bow. Here are some screenshots I took of these visual glitches:

2 arrows and the bowSnow forgot to render/how it worksLet’s shoot that climbing axe

But I have to say, that in the latest version of the game, I rarely saw these odd things happening.

The design and the animations of this game are amazing. Yet, this game had issues with performance. Between the release of the PC port in late January and today (mid-May), there have been 6 big patches to the game, mostly all to improve performance. Strangely enough, each patch, my performance wasn’t improving. But, since then, I didn’t have any PC/game crash. Yes, this game crashed so badly that it shut down and rebooted my PC.

Anyways, I’m not going to let this become a long rant about performance. The game is visually stunning and looks great. The animations are amazing as well. Also, the game feels bigger and bigger than the reboot.

There is one thing I didn’t care about in this game and that is the card collecting thing. It bugged out on me several times and I stopped caring. Why do I bring this up now? Since it’s the only negative when it comes to menu design. Such a shame, since we got such a great menu system. I really like how the game reloads your textures while you are playing when you set the visual settings higher and/or lower. It’s fun to see in my opinion. Also, I have to applaud the fact that everything is explained on the side when you tweak your options.

More of the same?

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In this game, most of Lara’s abilities return from the previous game. Apart from some differences, every weapon in this game is the same.

One huge difference is made in this game. And that’s the health system. You can speed up the regen. Well, you can heal yourself. This eliminates the waiting to heal up and makes the combat a bit more intense.

This game has a very similar gameplay to the reboot. Which is great, since I really loved the reboot. But in this game, there are side quests and challenge tombs. While I have beaten the main story, this game has still a lot to offer. The main game is around the 20-hour mark, but in my playthrough, I got 60% completion. So, it’s time to go looking for the things I missed.

Also, in this game, you can learn foreign languages. So, sometimes you can’t decipher a scroll since you aren’t strong enough in ancient Greek. This little mechanic makes the game even more fun.

This game can be pretty difficult from time to time. I remember one area, I had to redo a couple of times. I have to mention, that I didn’t play on the hardest difficulty. If you are looking for a challenge, this game can give you one.

Before I forget, this game has an additional story DLC. I haven’t beaten it yet, but from what I have already played, it’s very interesting and fun to play through.

The controls of this game are excellent. Lara controls fluently and I didn’t make many changes to the default control scheme. I only had minor issues in the menus, but after I got used to them, it didn’t bother me too much.

To close off this review, I have to talk about the music and sound design. In last week’s article, I have already talked and praised the music. The music in this game is amazing. It really sets the mood for the game. Also, the sound design is nice as well. I have nothing to complain.

I played this game with a headset and sometimes I felt like I was really there. The visuals and the sound design are that good in my opinion.

In any case, I think I said everything I wanted to say about this game. Time for the conclusion.

Conclusion

The bad:

-Minor visual glitches

-Annoying performance issues with weaker graphic cards.

-Game crashes can cause a PC reboot.

-The story uses a lot of cliches this time around.

-The card game part. WHY?

The good:

+ Amazing visuals.

+ Great music and sound design.

+ The game is a good challenge. Both in combat, puzzle solving and feeding goodies.

+ …

Final thoughts:

This game is so close to being perfect. There are some parts of the game I haven’t reviewed. Like the 2nd game mode. The expeditions. That’s because I haven’t played enough of it to review it. So, that’s a surprise for you if you are interested in this game.

If the story was a bit more fleshed out, I would have given this game full marks. Most of the visual issues I had were fixed in the various patches this game got.

I recommend this game, but check before you buy since this game requires very high PC specs. And when you buy and play this game, be ready for a thrill ride from start to finish!

Score: 95/100

First Impression: CSI: Crime Scene Investigation – Fatal Conspiracy (PC) ~ Ah, CSI.

csi-crime-scene-investigation-fatal-conspiracy-megjelenes-dobozkep-5f1e286a56874898ba77-largeWikipedia entry

Lately, I’m getting quite a lot into the series of CSI. I’m currently watching the original series to the end. Then the spin-offs. But the games, oh man, the games are something special. Published by Ubisoft and developed by TellTale Games. This game has mixed reviews all over the board. I have seen reviews ripping this game a new one and I have seen reviews praising this game. This is the latest PC game that came from the series. I have beaten the first two cases and I just started the 3rd case. Is this a good game in my opinion? Is this a game made for fans of the series or can it be played by everyone? Well, I took a look from both angles. So, I won’t get the criticism that I gave this game a positive review because I’m a fan of the series. So, let’s dive right into this game. And as usual, feel free to leave a comment with your opinion on the content of this article and or the game. 

TellTale made this

maxresdefaultIt’s quite clear that TellTale games made this game. The formatting is just like their other series. The game is 5 cases long. During the game, you get another partner every time. What seriously amazed me is that the characters from the show actually did the voice acting for this game.  This give me goosebumps. One of the goals of these games is trying to give you the feeling that you are part of the team. The voice acting helps a lot with this.

The writing is done on a very clever way. Some lines are left out. Information your brain can easily fill in. Questions you would ask if the game was voice controlled. This helps draw you in a bit more too.

Storywise, this game starts off quite interesting. The idea of having a storyline over the whole game instead of having five separate stories makes it very interesting. The only minor complaint I have here is that the pacing is a bit off. It distracts a bit from the case in my opinion. Truth to be told, you can’t avoid it.

 The individual cases are quite interesting. But they aren’t my favorite cases from the series. They are good but my favorite cases are from the second game in the series.

Why is it bad?

CSI Fatal Conspiracy Screenshot 4Visually, this game doesn’t look that well. This game has been released 5 years ago. I know for a fact that visually, games can look way better then this. Tomb Raider Legend, which released 4 years prior, looked way more cleaner then this game.

So, I played a little bit more of the game and found some blurring issues. It would surprise me if my computer is at fault here. I’m extremely sure it can run this game three times without slowing down my computer.

But for a licensed game, visually this game looks quite fine. Some things could have been animated to look a bit better. So, after closer inspection (see what I did there) the issue with the visuals is that some things like hair aren’t animated which giving the visuals a bad impression to a PC gamer. Thankfully, in an adventure game the graphics aren’t the priority. The actual adventure is a bit more important.

One thing I find a negative in this game is that you can’t walk around. In a previous installment, you were allowed to walk around on the crime scene. I was hoping they implemented this again. But now, it’s back to the old point-and-click interface. Which is quite fine by me, expect for one flaw. In the game you are scored on how thorough you are. A visual indication for this would be nice, there have been various times that I was searching on a spot that was actually clean. They did this in the previous installments.

Another thing I don’t understand is that they cut the lab into two area’s. It’s rather annoying when you need to switch between the two places. Also, it’s annoying to see a number showing with the evidence. I can understand that it’s to help you remember that are is something that needs your processing, but you have no visual indication which item you still need to take a closer look at. That number also doesn’t decrease when you investigate it with the proper machine.

Oh, I talked a bit earlier about the lab. Some instruction videos actually didn’t work and it played part of the intro for this game. This is the weirdest bug I have seen for quite a while.

The GUI (graphical user interface, the menus and such) in the lab is a bit lacking. In the past it was easier to switch between evidence. Now, you need to restart before you can continue.

Yet, the worst two issues is that you can barely alt+tab out of the game. Your screen will show some weird bars like a smashed LCD screen. And related to that, sometimes the sound cuts out on a scary way… as your headphones just popped.

What is good…?

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Apart from the visuals, I find barely any major flaws, apart from some nitpicks here and there, in the game. The soundtrack in this game feels a lot like the series. Music that won’t go to your music library but is perfect to set the mood.

The design of the crime scenes and the locations you visit are well thought out. The “hiding spots” for the evidence are sometimes so well hidden, it’s easy to look over them. This is very lovely, since this gives the game a more challenging nature.

Also, there are achievements in this game. For the people who want to 100% this game, this is some replay value. You can try to avoid making the mistakes you made in the first playthrough.

The tips system is more streamlined. Sometimes you get mails from the night shift supervisor telling you what you should do or might overlook.

Is this game perfect? Hell no, it has some flaws that might hinder the experience. Is it good? Yes. Is it for everyone? Not really. I would recommend it to fans of the series and adventure gamers. I would also recommend it to people who like to solve crimes, virtually or in the real world.

If you are able to look past a few minor issues, this game is quite well crafted. When the developers had a bit more time, this game could be a bit better polished. That’s all I have to say about this game in my first impression. If I finish it, I might write a review about it and go a bit more in depth about certain area’s of the game.

In any case, I hope you enjoyed reading this as much as I enjoyed writing this for you guys (or girls). I hope to welcome you at another article. But until then, have a nice day and game on~

First Impression: Glass Wings (PC) ~ Lesson in how not to design a game

8znpyeSteam store page

I found out about this game thanks to a forum friend of mine. I will sure send this article to him. The game got me interested. I like adventure games like this, but when I played this game… I was seriously disappointed. I’m terribly sorry Priom, but I think I need to rip this game a new one. Yet, how bad is this game? I did some digging about this game. I got some very interesting results. I found a lot of empty review pages all over the internet. I found one positive review. The website looks unprofessional. Okay, I think I’m running ahead of myself. Let’s take a look at this game as an objective critic. How is this game? Why did it leave such a bad taste in my mouth? What can improve and what doesn’t need improvement? Let’s take a look. And as usual, feel free to leave a comment with your opinion on the content of this article and/or this game.

Problems everywhere

the_game_is_done__by_saijeehiguchi-d7gqb2oYou could argue that I’m being too hard on a 5 bucks game made by three people. Well, I think I’m not. Because when I look at their website, it looks like this isn’t their first game. So, they have some experience.

First of all, let’s take a look at the story. It looked interesting after the first dialogue part. The voice acting was decent. It missed some emotion but it was all right for a three man team.

But two major flaws ruin the story presentation. Some visuals look less crisp than other. But the animation and the lack of sound effects are the two biggest issues. You see the main character struggle the whole way trough. There is no sound effect for that. Also, at the end of the cut scene… The main character is able to slip away. This came from nowhere since the visuals didn’t indicate that you were able to escape.

Then the dialogue itself. Well, it’s fine to create a fantasy world. If you explain things to the player. If you talk about “humans” and “demons”… You could explain a bit more how people have glass wings, what their goal is and things like that. In the introduction, the main character got the main objective. To get her (or his?) glass wings back.

Signs to older/other games?

last_three_days__level_designing_by_saijeehiguchi-d7g6ic9It’s rarely a good sign when a game has a separate .exe file to change the buttons for the game. It’s an even worse sign if it has a major flaw. The controls, are responsive yet flawed. There are some buttons assigned to some functions. There are TWO pause buttons. If you rebind one of those pause buttons, believe me, it won’t work… It still pauses the game.

Oh, and you can zoom in and out. Interesting and unique feature. But why can’t you run when you are zoomed in or out?

Okay, the subtitle said… signs of an older game. Well, the “load” option is actually you jumping into a warp pipe. Some people might praise a game for this, I’m more in the camp that doesn’t like this at all. It feels cheap and lazy. It feels like a trick to draw you into their game because you remember that mechanic from other games.

The menus aren’t well designed. When I booted the game, I was greeted by a sort of options menu. Some text overlapped some options. Also, the game settings can’t be changed once you are in game. And that’s a big issue in my eyes. If you notice that you want to change one setting, you have to shut down the game and boot it once again. There was also an option to do an “Alt boot”, which is for so far I can see, just an alternative costume.

Both in the graphical and music department, I think this game lacks a lot of polish. Like I said in the part about the introduction cut scene, some textures look smooth while others … well, just look ugly. The animation was lacking some serious polish. Another issue with the graphics is that the area around the doors looks unfinished. I also had some animation glitches, which worked out in my favor, where a jump landed me miles ahead from where I should land. Oh, some animations look also like they are missing some frames. The camera can clip through walls, the visuals of the levels look uninteresting among other things. Oh, and let’s not forget that all the traps look the same. Just a paint smudge on the floor. (And let’s not forget that you emit red light on the ground for some reason.)

The sound of this game, well, it gives me a vibe of “stock” music and sound effects. While the music sounds decent, the sound effects sound quite out of place. Some sound effects really don’t feel right.

The final negative I have with this game is the fact that there is a reset button. It just doesn’t sit with me well.

Positives?

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So, I think I made myself clear… This game left a bad taste in my mouth. Are there positives? Well, actually, there are. The main menu is quite interesting. With the bridges being the save slots and all. If only they polish this idea a bit up, it would be a bit better.

Well, this whole game can be more enjoyable if they polished up this game a bit more. Play tested it and didn’t only look at the parts that didn’t work but the parts where regular gamers would try to do things you didn’t intend. Things that might confuse a gamer that is interested in this game.

The premise and gameplay felt fun, yet a sloppy execution made this game feel short. Extremely short. Would I recommend this game? Honestly, I wouldn’t recommend it. If you are interested in what you saw from the screenshots, you might be better off watching a let’s play episode or two. Or even try the demo.

This game had potential. It’s quite a bummer to see that this was the end result. If this game would be in early access, I wouldn’t give it such a rough time. While I can understand that people would enjoy this game… I don’t think it’s a good game. It lacks some polish but it doesn’t lack the love of the developers. I’m sorry From Soy Sauce, while I enjoyed the gameplay, I couldn’t look passed the other issues in this game. So, I think it’s highly unlikely I would finish this game. Maybe I might check later since I see that you recently released a patch for this game. Maybe in the future, most of these issues are resolved. Who knows…?

In any case, thanks for reading and I hope you enjoyed this article as much as I enjoyed writing it. I know, it’s something different from what I usually write. But hey, I felt like not writing about a good game for a change. I hope to welcome you at an other article, but until that time… have a great day and game on~

Quick Thoughts – Unacceptable Remaster

This will be very quick, as all I want to do is link to a different article. As I mentioned before in my previous posts here and here, part of what I think is wrong with the current generation of consoles, is the over abundance of remastered games.

Fresh of that same line are the Prototype remasters. Frankly, this is utterly unacceptable to be released. Eurogamer explains it in full, but in short, all they did to this “remaster” for the Xbox One is up the resolution from 720p to 1080p. No other visual enhancements. No better textures, lighting or LOD, nothing. And as evident by the videos, framerate is also unacceptable.

Please give it a read.

 

Cheers

First Impression: Tomb Raider IV – The Last Revelation

600px-Tomb_Raider_4_coverTomb Raiders.net entry

The year is 1999 – 2000. Young NekoJonez was 8 years old. I only had a gameboy and quite an old pc. It could run old dos games and such just fine but as soon as I started to play games that were released after 2001, my computer freaked out. So, I grew up with handhelds. Although, there is one game I played as a child while not being 100% allowed. I played Tomb Raider 5. A game I picked up at a local toy store for a few bucks. I heard quite a lot of rumors of an Indiana Jones style game on the PlayStation, and that they were able to take a peek when the big brother or parent played the game. So, curious Jonez is curious and when I played TR 5, I was kinda disappointed. The controls really threw me off. Years later, I get myself the Tomb Raider bundle after having so fond memories of Legend, Anniversary, Underworld and it’s latest reboot. So, the last few weeks I gave TR 4 a try… Did it change my opinion when I was a child? Let’s take a look at the game. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game.

Editoral note: The reason I linked to Tomb Raiders.net their informative entry of this game instead of my usual habit to link to WikiPedia or the official site is because I used their images for this article. They deserve the credit. 

Tutorial

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I choose this game since it’s one that I wasn’t able to play as a kid. When I bought two TR games, they actually messed up and put TR III on the disc where IV should be. And they put TR IV on the one which needed TR III. I still own that copy, so I might show it in a video.

TR III and TR V worked just fine. Until I tried to run TR IV. The game crashed as soon as it wanted to boot. And because I didn’t knew a lot about computers back then, I wasn’t able to fix it. Then Steam came around and offered me this bundle of all the Tomb Raider games. So, I bought it. I was surprised when I saw that my 64-bit beast of a gaming machine was able to run the game just fine.

The game opens like how I remember the other old school Tomb Raider games open. With an introduction screen with ‘new’, ‘load’,’options’ and ‘exit’. In the background you have an animation of a few levels you will encounter in the game. I adore these title screens since they give the game that much more charm.

Yet, I wasn’t pleased with the first level. Not at all. With little to no backstory, you are dropped into the tomb and you have a guide with you that explained all mechanics of the game to you. The voice acting is a bit off. There are sometimes small moments of silence between lines and the young Lara has barely any emotion put into it. (At least, that’s my opinion).

I wanted to explore the level, yet, out of the dialogue of the tutorial I felt that it wasn’t really allowed. What really made me annoyed is the fact that you don’t have a weapon in this level while there are enemies.

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Truth to be told, it actually let me get used to the controls. The controls that threw me off and stopped me from playing the Tomb Raider games in the past. So, this brings me to one annoying thing in this game. The menu to configure your controls. While it works fine, it doesn’t recognize azerty keyboard lay-outs. It isn’t the biggest issue though, it’s that you can barely “read” the menu. It’s quite hard to actually make out what key does what unless you take out a ruler and put it on the screen. It’s a nitpick I know, but it’s rather annoying. … Oh, I actually lied. There is an even bigger issue. You can bind one key to more then one action.

The controls are responsive yet they are outdated. Playing old games like this really proves to me how hard wired my mind is in using the controls in a game now-a-days. Yet, after you get used to it, you will be able to pull off some nice moves. Yet, there are two major issues I have with the controls… and that is how picky the game can be of your location to be able to pick up an item or pull a lever. The second issue I have is how awkward the controls are for swinging on a rope. At least to me. Maybe I’m too used to the control scheme Indiana Jones and the Infernal Machine used.

 Gameplay

scenery1I think it would be unfair to judge the game on graphics and animation, in a way. They are quite outdated and on modern systems they then to glitch out a bit. Yet, I don’t think it’s an issue. The presentation brings an amazing atmosphere. It really feels you are exploring a tomb.

After the tutorial level, there is little to no explanation on what to do. Thankfully, after you solved a puzzle, a small cutscene plays showing you the general direction you need to go in.

It actually blows my mind how well designed this game is. You can explore around and find hidden areas and I rarely got the feeling of being lost. While I was thinking about what I wanted to talk about in this article, I wanted to mention the lack of an ingame map… Actually, it isn’t an issue. Since it helps to build the feeling that you are exploring a location nobody has visited for quite some time.

So, let’s talk about the music. This is actually difficult for me since I feel that the soundtrack of later games are better then the old soundtracks. Before you write angry comments trying to explain to me what is wrong with my opinion here, let me explain. What I mean is that the more action packed soundtrack fits the atmosphere more then the more calm, bit creepy soundtrack of the old school games.

Actually, I like the soundtrack of this game. From what I have heard, it adds to the creepy atmosphere you would get when you are really exploring tombs. It fits more to the style of the old school Tomb Raider games.

In any case, I think I’m going to wrap up this article for now. I know that I talked a bit too much about the controls in this game. If you didn’t get the clue, I’m quite enjoying this game. If I finish it, I’ll surely write a review article about it. I wanted to focus in this article more on the issues I have now-a-days with the controls and why they actually made me stop playing Tomb Raider as a kid. I think I should return on that topic.

Thanks for reading and I hope you enjoyed reading this article. I wish you an amazing day and I hope to meet you another time. Take care, NekoJonez.

Rant: Tetris, mobile versions and the dreaded square block

Tetris is one of my favourite games ever. It’s a practically perfect game. You can play it for hours or just for ten minutes. It’s brilliant in its simplicity and simply brilliant. Everyone knows Tetris. Only mention the name, and the soundtrack will be stuck in your head for the rest of the day.

Now you’d think a game like this would be great for mobile platforms. There’s a plethora of Tetris clones on the Google Play Store, but looking through all of them, I can’t seem to find a good one. I must’ve downloaded fifteen different versions. Either they take up 50 to 100MB (Seriously? For Tetris?) or they play horribly. Most of them use a poor algorithm that doesn’t randomise the blocks well enough and/or often give the same blocks three or four times in a row. That, or they speed up way to quickly.

Tetromino - screenshotThey often don’t show what block is next, have horrendous controls or just “feel” wrong. The “best” version I found so far is called Tetromino, but it’s a looooong way from perfect. Putting that aside and talking about the game itself right now, I abhor the square block. Some people hate the Z and S-shaped blocks, but I don’t. You can rarely actually use the square block and when you do, most of the other blocks can deliver the same effect. Often, when given the square block, you have no choice but to create holes. And I HATE holes.

Rant: Let’s go mobile – please no.

Mobile-Gaming-600This rant might come as a surprise. I also write articles about mobile games and now I’m going to actually talk bad about it. I read an article today and something snapped inside of me. Something just made me sigh so hard, I almost blew over my nearly empty can of soda. I just realized something that will be a grave danger if we didn’t talk about it. Even if this might seem nonsense to you, I’m quite afraid it might happen. Feel free to discuss this in the comments, I’m kind of curious what you guys think. Warning: this rant has been written when I was a bit angry and disappointing by the news I open the next paragraph with. Just a heads up, m’kay. It might be not written as good as I usually write. 

Layton and Fantasy Life sequels go mobile.

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Thank you Kotaku for sharing my opinion. I simply can’t believe that Level5 is making this idiotic move. I have a lot of respect for Level5, since they made some amazing titles. But jumping on the mobile cash train is just making me sad. Extremely sad.

Apart from that, Nintendo is also moving mobile after a lot of complaints. I’m extremely afraid that they might do something stupid as well.

I could rant about how disappointed I am about this, but it might be better to explain why I feel like that actually. There is something going on in the mobile market that is really not good for us gamers.

Moving to mobile

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When I browse the app store lately, I notice that big titles like Final Fantasy and Fifa are appearing on the mobile market. This business scheme is just insulting in my eyes.

Why? Simply because those games don’t belong on the mobile market. At all. Since mobile games are meant as timewasters at the doctor’s office or waiting for a bus. Games that work well on mobile are games that are easy to understand and play. Games that have a simple idea behind them. That’s why Candy Crush is doing so well.

I’m quite sure that some people will disagree with me on this. They will try to prove that I’m wrong with examples of games that did well on the mobile platform. A game that actually did well on mobile platforms is Minecraft Pocket Edition. But then again, it’s a game you can enjoy in short bursts and it’s something excellent to do while you are waiting on something.

Why don’t triple A games belong on the mobile market? One reason is, that a tablet and phones aren’t meant to have long gameplay sessions on. Tablets where originally a decent alternative to a laptop for business men. But phones, they just aren’t meant for it. Think about it, you can’t call somebody because your battery died because you played too much games on it.

Also, because people want to use their phones more and more to do stuff on, where actually a tablet or a laptop is made for, the sizes of a phone gets… just out of proportion. I have seen phones that barely can fit in a pocket.

Target groups

My biggest issue is the fact that the people who play games on their mobile phones are a different group who play games on their consoles, handhelds and/or computers. When I see people play games on Facebook and their phones, I rarely see them play games on a handheld. Also, when I look to most of my friends who play games on consoles and other devices, I rarely see them play games on mobile phone. It’s because most people who play games on their mobile phones aren’t that interested in games to begin with.

I could try to explain it, but let me prove my point. When I went to Minecon a few years ago, the people who played Minecraft Pocket Edition had a separate room. Most of the people there were young mothers, males that did a lot of sport or very young children.

Or another example, the more popular games that started on mobile, get their way onto Steam, handhelds and/or consoles. Weird isn’t it?

Before I forget to mention it, the fact that you have no buttons to play with feels so awkward to me. Not only that, what you see on the screen then depends on the size of your fingers as well. Not only that, when you are in a situation where you need to do some sort of quick action, buttons are just better. Since you can press them and it’s harder to press them by accident.

No tablet for me

So, I’m already seeing some comments in my head. But if it’s on a tablet, it might be better to play on since your fingers take up less space or you can plug in a keyboard.

1379515873Hold the Android there. (Little phone pun, sorry.) First of all, I agree with the argument of the tablet being a better size to play games on. I honestly think that mobiles shouldn’t be powerful enough to play games like Delver or Fifa on.

But the argument of being able to plug in a keyboard or a controller is just, well, it makes for a whole different experience. Out of that idea we got tablet-laptop hybrids and a console named the Ouya.

I actually own a tablet. I use it to watch video’s on when I’m on a trip or in bed and I can’t sleep. It makes less noise and it’s lighter to carry then a laptop. In the end, I actually prefer a laptop.

Anyways, I think I’m going to wrap this one up. It felt quite nice to blow off some steam about this. It’s possible that I look back at this article later and my opinion might be different, but I think that the big triple A games shouldn’t go towards mobile platforms. If anything, they should rename it to “tablet platforms”. Since then my arguments about phones have less meaning.

So yeah, I might write more about this subject but in any case, I hope you found this interesting. While I could have written this when I was more calm and collected about the subject, I feel that, as a writer and creative person, you should allow yourself to publish something you created when you were in a different mood. But that’s a whole other subject. Take care and until the next article. I already have something in mind. ~

What games do you play?

Arpegi Back

A friend of mine asked me recently when I was showing him my collection: “What games do you play?”. That question was followed by the most annoying question for me as a blogger, “What is your favorite style of games?”. After thinking about it for a bit, it actually gave me the idea for this article. It’s part a rant and part a gamer’s thoughts. So, yeah. Typically me, trying out new things. Just a side note, this article might be a bit longer then my usual stuff, and it also contains links to previous articles if you are interested in my opinion of the game I mentioned. Also, feel free to leave a comment on the subject with your opinion and or the answer to the questions.

Reply – part 1

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So, what games do I play? The easy reply is anything that catches my interest. But hey, let’s not be lazy here. If you scroll through my blog you see clearly that I play a lot of different sort of games. From adventure games like Monkey Island to strategy games like Europe Universalis 4.

In the past I said that I play games that have a deep story and take you on an adventure. On second thought, that isn’t always true. Since I’m not a big fan of the Walking Dead series which would be a game that would fit my fancy easily.

But I also play other games that haven’t anything close to a story. Like Minecraft or the RollerCoaster Tycoon series.

One thing is pretty clear, I play almost every genre of games. There are few genres I actually don’t like. The two biggest of them are racing games and fighting games. The reason for that is that I don’t really enjoy racing that much. Since I’m not interested in cars at all, I feel that a lot of content and such is… Well, not understood by me.

Fighting games, I don’t tend to play them since I have a bad memory when it comes to sequences. I rarely remember button combinations. When there is a certain order to complete a task in a game, I “program” my brain for it. So, my fingers do the job without thinking. Besides that, I have two other “issues” with the genre. I feel that it’s repetitive to me. Yes, to me. If there are fighting games that offer some variety from nearly always having to battle, feel free to tell me. The other issue I have is that my reaction time is more set to RTS and tycoon games. I can react more quickly in those games instead of fighting games.

That doesn’t mean I hate or don’t play those genres. As a kid, I played a lot of Mario Kart and I have fun memories of me playing Mortal Kombat in a store and a crowd of children gathering around me because I was able to beat opponents that they had trouble with.

A genre I don’t like as well are those games that are either meant to be a joke or have these clumsy physics like Octodad or Goat Simulator. I simply can’t stand them. They are just a novelty thing. As soon as the joke starts to fall flat, the game starts to show it’s flaws. So, I avoid those games like the plague.

I got distracted from the subject, didn’t I? The games I play are games that look interesting to me. Games where you get the feeling that they could be a distraction from life. Ugh, this is such a hard question to answer.

Reply – part 2

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What is my favorite style of games? There is also an easy answer to that. I could argue that my favorite changes from time to time depending on the games I’m playing at that moment. But in reality, there is always a genre that will get more love then others.

Surprisingly, I’m actually able to give a proper answer to this question. I have two genres that get a whole boatload of love from me. If you haven’t guessed it yet, let me tell you.

I adore adventure games like Alan Wake, Tomb Raider, Zelda and so many others. I have a soft spot in my heart for them. I grew up with Pokémon and Zelda. I can’t forget the point-and-click adventure games! Broken Sword and Monkey Island being my favorites.

My 2nd genre has to be the visual novel. Corpse Party, Virtue’s Last Reward or Ace Attorney are just some examples. My biggest hobby is writing. It’s quite true that writers actually read a lot as well. I don’t read books, but I read almost all of the text a game presents me. The visual novel genre surprised me countless times with deep stories, memorable characters and an unforgettable experience.

Kinetic novels, no thank you. Those novels are a cross between a comic, anime and a game. I just miss the interaction. To me, it’s just a story with a skin. I’m not saying that these games are bad, don’t misunderstand me here. I’m just saying that kinetic novels aren’t my thing, at all.

 So, why those genres then? I actually replied to it already. Because the games from those genres had the most influence on me in the past and they haven’t let me down ever since. If I’m writing an article about a game that comes from those genres, it has always an advantage.

s35009_wii_9What where my first interactions with my favorite genres. My first adventure game has to be Zelda – Oracle of Ages. I think, I’m not a 100% sure. Depending if you count Pokémon as an adventure game, I think that it was my first adventure game.

My first point-and-click game has to be the Freddi Fish series. Aw yes, I love those games a lot. When I found out that the studio that made them are still in business, I’m hoping that they create a new entry into the series. In the Freddi Fish series or in any series that they developed, since they are masters of child entertainment.

My first visual novel was Ace Attorney. After I read so much references online, I gave it a try. Man, I wasn’t prepared for that. I played all the games without getting distracted by another game once. Yeah, that rarely happens!

 Ranting

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So, the annoying side effect of this question is that people assume you like or play every game in a certain genre. I had people who actually said bad words to me because I wasn’t that good in a RTS.

You shouldn’t be judged on the games you play. I admit that I even play games meant for children. As long as it provides me a fun experience, why shouldn’t I be allowed to play it. I actually have a great excuse myself. My blog and my younger relatives are a great way to not make a fool out of myself.

Honestly, I think that the question “what kind of games you play” is actually a bad question. It should better be: “What kind of games you like to play?” Since then you can explain what you look for in a game. If somebody asks me the question what games do I play, I actually use a trick that I learned while I was still studying to become a teacher. Replying with the correct question. I reply, “What games do I like to play… well…”

And now, I can actually give them a link to this article. To explain that I play all sorts of games. From platformers to puzzle games, from sandbox to RPG’s. From adventure games to visual novels. I even play mobile games. Wait, talking about mobile games…. There is actually something that needs to get off my chest about mobile games.

I hope you enjoyed reading this article as much as I enjoyed writing it. I think I went over everything I wanted to say about this subject, so now I can focus on something bigger. Something that is starting to annoy me to no end. The mobile market needs some good bashing. Prepare yourselves, because next time on my blog, I’ll actually try to explain why I think that the mobile market is going too far…