First Impression: Accident (PC – Steam) ~ Let us Learn About Saving Lives

Steam store

For those who do not know yet, I work as an IT Admin in a big art high school (secondary school) in Belgium. Also, I have a lot of games in my PC collection that are part of the “edutainment” genre of games. So, when Duality Games offered me a free press copy of their newly released “Accident” game, I was extremely interested. As usual, the developer asked me to give my full 100% honest opinion, so that is what you are going to get in this article. So yeah, does this game hold up while being reviewed by somebody who is working in the education sector for 7 years now? Let us find out and let us find out if it is fun to play as well as a game. Personally, I want to find something out as well from you, the reader. I want to find out what your thoughts and opinions are on the game and/or the content of this article so feel free to leave them in the comment section down below.

Reviewed version: Build 1.05

Let us Learn About Saving Lives

In this game, you play a nameless person who is working for a nameless company that started a new project called “Roadside Heroes”. In this VR-experience, you are set in the shoes of a person who encountered a traffic accident and it’s to you to make sure that the people in the accident make it out alive.

In terms of story, this game is a bit lacking. Since it’s unclear if you are working for a game company who is working on a VR-game about traffic accidents or if you are a part of your police training or if it’s for the emergency workers or if it’s part of a recreation program for reports and journalists… It is all a bit vague. On one hand, this can help to insert yourself in the game and make the story whatever you want but on the other hand, I felt a bit disconnected from the game since the story didn’t immerse me. (Now, I am going to completely ignore the fact that the store page gives more story since I mostly focus on these articles on what is told to the player through the game itself.)

While writing this article, I was asking myself: “Should this game even have a good story?”. And this is a tricky question to answer. For reasons I will explain later, this game can be a perfect teaching tool to help people what to do in the event of a traffic accident. It can also be a great “shock game” for people who feel that traffic laws are only a suggestion. So yeah, in that case, the fact that this game does not have a too in-depth story is a good thing since it does not get in the way of the actual intention of the game.

Most of the story is being told through your phone on your desk. After completing a case, you get a text from Mark telling about the next case. A neat detail in this game is that the clock on the mobile phone matches the real-time of the system clock.

In terms of writing, this game is decent even for a “lacking story” (which again, is not a negative for this game for the reason I explained earlier). There is some minor voice acting and voice work but most of it is nothing special to write home about.

So, this game starts off with a tutorial case. In this case, you learn the basic operations and mechanics in this game. It teaches you the controls and the steps you should take during the other cases. The tutorial is a little bit hand-holdy, but I noticed that this only happens during the tutorial since you are mostly on your own during the other cases. You do have objectives to complete, but it is up to you to find out how to complete these objectives with what you learned during the tutorial. So, let us dive right into some cases and start saving lives.

Teaching tool?

Each case starts the same way. You drive towards the site and you call the emergency services. The reason why I feel like this game can be a great teaching tool is that in various moments, a non-intrusive box appears on the top in the middle of your screen with the reason why you would do such actions in real life. For example: “Turning off the engine will stop the chance of engine fires in real life.” This can be very helpful advice and maybe save lives in the real world. This is not the only occasion that this happens.

This game can teach you a lot of things but there is no backend for the teachers. So, there is no way to see how your students reacted or if they had to redo certain cases or how they failed… Honestly, if this would be added to the game, it would make this game a very powerful teaching tool for those traffic lessons. But teachers can be creative and maybe this can be used in group work.

Before I ramble too much about that, let us put the focus on reviewing this game as a game. This game has been localized in different languages. You can play this game in English, French, Chinese, Polish, German, Spanish, and Russian. Since I know some French, I tried this game in French and I can tell you that the translation is done extremely well.

So, what do you have to do in this game? Well, you play the role of the guy or girl who was the first person that intervened when the accident happened. You must call the emergency services and provide first aid to the victims if needed. After that, you must piece together what happened and why the accident happened.

There is something unique about each case. In one case, you are knee-deep in the Russian winter, and in another case, you are in the extremely hot desert. If I have to give a genre to this game, I would say that it’s a puzzle game since you need to find out what the right steps are to finish the case with the least amount of deaths. Sadly enough, when you did not provide the correct aid and somebody died, it is game over.

On one hand, I dislike this mechanic and on the other hand, I don’t mind the mechanic too much since you can rewind time at any moment to redo a certain part in case you can do it better or faster. When you press “R”, you can rewind time to a previous decision point. The longer you press “R”, the further you go back.

Sadly enough, this means that there is only one way to complete each case. I silently hoped that this game would have worked with some sort of rating system where you could see if your actions saved the most lives or were the best way to handle the situation.

The whole package

If you look at the credits of this game, most of this game is created by Paul Dyvel apart from the music and the 3D art in this game. I must be honest, for the result is rather impressive. Let us first talk about the controls of this game. Thankfully, I was able to rebind them since this game does not recognize the keyboard layout “AZERTY” from Belgium and France… But that is a nitpick I have in almost every game.

Sadly enough, I do have to complain in terms of the controls. The first complaint has to do with putting out fires. I feel that this is a bit too pixel perfect. I had to redo the tutorial several times because I was unable to put out the fire. I honestly do not understand how to put out the fires since there is not enough feedback to the player in my opinion to tell them if they are actually putting out the fire or missing it completely.

The second complaint is about CPR. It took me a while to get into a correct rhythm for the chest compressions but when I learned that the heart rate graph is a nice indication to get in the correct rhythm, I didn’t have problems with chest compressions anymore. But here is the most annoying issue. It is the breathing mask and its controls. You must drag your mouse up and down. But that dragging up and down… Well, I know I have a small mousepad, but I almost must drag it all the way up my desk. It is a bit much. Also, as soon as you let go of dragging up, you must restart that breath… It is a bit too finicky. Apart from those two issues, the controls are quite responsive and easy to learn.  

Let us talk about the audio-visual design. In this game, the music is created by artists over at SoundStripe.com. It is extremely kind of the developers to list in the credits which artists were used. But I am unable to track the actual tracks down. It is a shame since I really enjoy listing to the tracks, and I would love to hear more from the artists. In terms of sound design, I think Paul did a very nice job. I have to say, I highly recommend that you play this game with a headset since it enhances the sound design and the music so much more.  

Something else I would like to talk about is the difficultly of this game. This game rides that fine line of being too easy and too challenging. Some scenarios are a bit too easy in my opinion. The scenario in America was over before I knew it while the two other unlocked scenarios were trickier to finish.

It is time now to talk about the visual presentation of this game. This game looks amazing for being created by such a small team. The models look extremely detailed and they are nicely animated. I love that there is some attention to detail like the chest slightly moving when you check if the victim is breathing or not.

It pains me to say that in some cases, I noticed that some corners were cut. For example, the textures for the clothes look less detailed than the other parts of the game. Another example is the car mirrors, it is quite clear that a less detailed version of the road is playing in it.

While this game has high attention to details, there are a few mistakes in terms of details that can break immersion. For example, the Wi-Fi symbol on the phones while there is no Wi-Fi access point nearby. Or the fact that the kilometers per hour do not make any sense on the dashboard of the car, I have even seen it go into the negatives several times during the Russian case. And let us not forget to mention that you can enter cars while holding victims without an issue.

Thankfully, these are small little things that are not a big deal breaker in terms of immersion and gameplay. Since overall, the atmosphere and the visual design of this game are good. The environments like quite real and apart from what I mentioned above, I barely have any complaints or suggestions to improve.

This brings me to the final part of this game I want to talk about. And that is the UI. There are a few things I would like to say about the UI. Overall, the UI is pretty good apart from several minor issues that give the game an unpolished feeling. Let me give you a few examples. Granted, some of these examples are visual issues combined with UI things.

Number 1: the “return” button can clash with the feedback button. This results in being able to return from the accident screen and opening the feedback screen.

Number 2: the feedback screen is strange. You do not get a message if your feedback has been sent or not and you have to select a thumbs up or down when you want to report a bug…

Number 3: you are unable to open the pause menu during the rewinding of time.

Number 4: there is no “reset to defaults” button in the video settings of the options menu.

Number 5: the credits text is a bit hard to read. Speaking about the credits, they do not wrap. So, you must scroll up to restart them. And the strange thing is, that this does not always happen… Sometimes I can easily read the credits. I think it depends on the resolution.

Number 6: when you complete a case, the complete sticker appears over the name of the case. Making you unable to read it.

Number 7: you are unable to skip the intro to each case.

Number 8: you are unable to scroll in dropdown menus.

Number 9: you do not get an error message when you try and double-bind keys.

Number 10: you are unable to save during a case. You must do them in one sitting. But after finishing the case, it autosaves.

So, in general. What do I think about this game? Well, I honestly think that this is an enjoyable game and a nice concept. I think it would be a shame if this game does not get more cases or some sort of a sequel. Thankfully, there are high hopes for that! Since this game is in early access now. There is a demo version available but reading from the reviews, that’s less polished than the final product.

Would I recommend this game? Yes, I would. I think this game is a great adventure/puzzle game that also teaches you several things about car accidents. While the game takes some liberties on how to save people, the game always tells you when the game and reality conflicts. Also, each country works quite differently… But that is a whole other can of worms where I do not have the right knowledge and specifications to discuss. So let me say this, always call the emergency number when you come across an accident and ask what you should do and follow their instructions. 

So, I am quite curious about which improvements this game will get when it is in its final state. There are going to be more cases, tweaks, and improvements. If I have the time, I will write a follow-up article and review this game but for now, I have said everything I wanted to say about this game. So, with that said: thank you so much for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

 

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