First Impression: Desperados III (PC – Steam) ~ Pimping Nostalgia

Official websiteSteam store page

I still remember when I first played the original Desperados back at a friend’s place. It didn’t take long for me to get hooked. To be very honest, I never really beat the original game. That’s mainly due to my playstyle. In action games, I love being more aggressive and “in your face” instead of being stealthy what that game more required. When the 3rd game got announced and released in 2020, I was beyond hyped to play it. But, a lot of different games just distracted me. I was also afraid that I wasn’t going to enjoy the game too much since… yeah my playstyle. But then, this month’s Humble Bundle got a key for Desperados III and I bought it. I started playing this game and yeah. I wasn’t wrong putting this game on my top 10 games I’m looking forward to in 2020 list. But, what exactly do I think about it? Well, I’ll explain in this article while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this article.

Pimping nostalgia

While this is the 3rd main entry in the series, you don’t need to have played the first two games to enjoy the story in this game. Since, this game is a prequel to the first game. Basically, the backstories of the main characters are set up in this game. While we see a few familiar faces to the originals two games, we also see two brand-new characters.

The pacing of the story is a little weird. Because, the main setup of the story is explained over the whole first chapter. You don’t want to know how many times I have rewritten this section to avoid spoiling something. Let’s just say that the story of this game is quite interesting and doesn’t disappoint for your typical Western story.

The story doesn’t overpower the game, since the star of the show is the gameplay. But, the story doesn’t disappoint at all. I love the voice acting of all the characters. The performances are amazing and fit their characters as a glove. I was surprised to learn that this game got a completely new cast to play the characters. If I hadn’t looked that up, for some characters I wouldn’t have been able to tell.

So, let’s move on from the story and characters and start talking about the gameplay. In this game, you have to complete several missions with a small group of characters. Each mission is different and not only in terms of the map you play on. For example, in one mission, you are trying to fight your way to the dock without any of your weapons and in another mission, your group is separated into two groups that start at the other side of the map.

Survival is awareness

If you want to survive in these missions, you have to be very aware of the characters in your crew. The main cast exists out of 5 characters. And all five of them have different weakness and strengths.

One character can throw a knife whilst the other is a sniper. Understanding their abilities and when you use them, is key. Something that this game does extremely well is that there are various ways of tackling each mission. So, you can play this game however you want.

The additional missions you can do in each chapter, give a clue on how different you can beat each mission. There are even missions where you can beat it without having to kill one guard. Whilst you are playing through a mission for the first time, the optional missions aren’t revealed to you. When you are playing through it again, then you can see the optional missions. You can earn badges for a more “perfect” score as well. On top of that, after beaten several missions, you can unlock new challenges where you can replay a mission with additional challenges and/restrictions.

The difficulty curve of this game is just polished extremely well. When a new character gets introduced, the mission is a sort of tutorial on how to use that character. I still remember that in the original game, after you rescue a character, you get a mission with barely any enemies where you learn how that character works. Not in this game. You get various “papers” you can pick up that show a short movie on how the mechanic works. This is such a breath of fresh air.

Something I adore in this game as well is the quick save and the quick load system. You might think that this mechanic is quite aggressive. Since, when you haven’t saved in a hot minute, you get a pop-up almost in the middle of your screen. But believe you me, it’s a great reminder. It makes this game way less frustrating when you make a tiny mistake or want to try something. Also, when you accidentally quick save in a situation that leaves you in a sort of soft lock, in the pause menu you always have your three last saves. So, you can roll back further when needed.

A big improvement compared to the first game as well is the speed up & the pause feature. With a simple press of a button, you can slightly speed up the gameplay. Which can be handy to speed up the patrol of a guard you are trying to sneak past. Now, the pause feature is something quite special. With this feature, you can pause the game and plan out a choreography to take down various enemies at once. You can cue up one character double shot while another character sneaks in to give a deadly shot to the third enemy. Once I was able to take out a patrol of five enemies with one pause and let me tell you how amazing it fells when it all goes to plan.

Apart from understanding how your characters work, it’s also quite important to understand your enemies. There are several groups of enemies that each have their unique traits. For example, you have Poncho enemies who don’t react to traps and distractions. And you have long coat enemies who are difficult to take out and need three hits to be taken out. And if you don’t take them out in one time, and they spot you, and they hit you… Well, instead game over.

With a simple right click on an enemy, you can make their view cone appear. As soon as you walk in their view cone, you can get spotted. When moving a character, you need to get out of the view cone before it goes red. Since, as soon as it turns red, an alarm is raised and nearby enemies come to help and track you down. But, you can also “view cone surf” where you sneak from one view cone to the next. Confusing the surrounding enemies can possibly be sneaking away.

Let’s do this again.

In the previous section, I mostly explained how the gameplay works. I only explained some of the more basic mechanics. The whole puzzle aspect of this game and the quick thinking you have to do in this game is quite addictive. While I’m playing through this game on the easiest difficulty setting, I still feel that this game is quite challenging.

I tried to play this game on higher difficulty settings, and it’s too brutal for my tastes. Thankfully, you aren’t punished with too many fewer mechanics or other penalties because you aren’t playing on the highest difficulty setting. The gameplay is still addicting. It’s a prefect example of “easy to play but hard to master”. Just like I said in the previous section, awareness of everything is key in this game. Awareness of where you hide your characters, how many enemies are around, who has which abilities, which opportunities you have to kill or knock out an enemy, blind spots …

Now, in order for this style of game to work, you’ll need a good set of controls. And this game controls amazingly. The controls are fast and responsive and apart from some minor moments I don’t have any problems with them. Something I struggle with sometimes is remembering that certain actions like throwing a torch required me to press an additional button. Or that when I want to retrieve the knife, I don’t have to pick up the dead body.

I rarely use the keyboard shortcuts for my characters to preform actions. But did you also know that you can totally remap them to however you want? It’s mind blowing that this game allows you to do that. It’s a great tool to customize and personalize the game to your liking.

So, the gameplay in this game is a blast. I rarely felt that the game cheated me out. And the quick save and quick load system makes this game a ton more fun. Something I can appreciate as well is how detailed this game is. Visually, this game looks stunning. For the low system specs that this game requires, this game is turning out mighty fine visuals. Also, I haven’t noticed any moments where the frame rate stuttered or went down to unplayable numbers.

Maybe it’s because of my playstyle, but I sometimes wish I took more time to enjoy the visual presentation of this game. The environments, the animations of this game… they look amazing. The run that the citizens do to get away from danger is just beyond funny. It’s a sort of Naruto run and I often have a hard time focusing on the mission when I see them running.

In addition to that, the music of this game is just pure ear candy. It’s very memorable but also a blast to listen outside the game. When I’m writing an article about a game, I usually listen to the soundtrack in the background. This article is no different and whilst listening to the soundtrack I was able to play the missions inside my head.

Add to that, the great sound effects that add to the atmosphere of this game, and you have a top-notch audiovisual design. I don’t have any complaints about them. They help me quite a lot during the game. Especially, they can be great to know if you are spotted or not.

So far, I have mostly been raving about this game. Are there actually things I didn’t like about this game? Well, to be honest, I don’t have a lot of negative things to say. There is one mission I disliked beyond belief, and I was stuck at for quite a long time. But, when I was passed it, I was able to play through this game and continue enjoying it. Later, I returned to that mission, and I was able to beat it more easily because I got more used to some characters.

The only thing I could criticize in this game is that the hint system isn’t flawless. Often times, I had it bug out on me and giving me hints to parts of the mission I had already completed. But, it’s a mechanic you can just set aside.

In conclusion, I personally think that if you enjoyed the original games, find the concepts I have explained in this article interesting, enjoy stealth/tactical gameplay and/or enjoy action-puzzle games… I seriously think that this game is worth checking out. I’d highly recommend this game on PC, since I don’t think you can translate the complex controls on a controller too well.

I have barely any negative things to say about this game, so I think it won’t be a surprise that I boot up this game again after publishing this article. It’s a thrilling ride from start to finish and really tests your skills that you learn through playing this game. The witty banter between the characters or the enemies you can listen in are such a blast or can even give you a hint on how to beat the mission.

And with that said, I think I have said everything that I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed playing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Review: Adera (PC) ~ Let’s Rescue Grandfather!

AderaSteam store page – Microsoft Store

During a spring cleaning, my mom found her old Windows Surface RT tablet back. She didn’t need it anymore but I saw some use in it. After I reset the tablet to its factory settings, I set the whole thing up. It would be a tablet I used to start writing articles while I was on the go and also to take notes during gameplay. I have an Asus Zenpad 8.0 S for that as well, but this tablet was bigger and had Word built-in. Now, this tablet can also play games. And that’s a second reason why I saw a use for this tablet. And a 3rd reason is that I just enjoy toying around with old hardware and tech. Now, one of the first games I started playing on this tablet was Adera. I recently finished this game and today I want to talk about it. Let’s go and have that adventure in the Adera. 

Let’s rescue Grandfather!

Adera - 1In this adventure hidden object game, you take on the role of Jane. Jane’s grandfather got himself into trouble and sent a distress letter to Jane. When Jane goes to try and find him together with her partner Hawk, their helicopter crashes in the middle of a desert. It’s there that Jane’s adventure starts. Together with the mysterious orb that she received from the package of her grandfather.

The story of this game is decent. The writing is well done and the pacing as well, but if you have played fantasy adventure games, the story won’t bring a lot new to the table. Now, I did still enjoy the story in this game. My biggest complaint is that it could have been so much more. The world and the setting have so much more potential to be explored.

Now, if you decide to play this game, I highly recommend that you play this game with the original voice acting. The English voice acting is quite well done in my opinion. But, most likely because of the region settings of my Microsoft Account, when I play this game on my desktop instead of my Surface, the voice acting is in Dutch. Now, I have nothing against the Dutch voice actors in this game but after I had experienced the English voices, I found the English voice over a lot better.

The following issue with the game is most likely because of the aging Windows RT hardware, but I had moments where the game’s text was sometimes in English and sometimes in Dutch. But, when the menu appeared in Dutch, some text was repeated several times. Take a look at this screenshot for example:

Adera-4.png

At the bottom left, it says “Rate Adera!Rate Adera!Rate Adera!”. And there are a few other sections in the game that have the same issue. So, to avoid visual messes like that, I highly recommend that if you are interested in this game, that you buy it on Steam. You won’t have the issue where the game tries to display in another language and you have the best voice overwork. I even bought the Steam version of this game for this review to do some further research.

But this review will mostly focus on the Windows Store version because that’s the one I played and finished. Now, something I can’t hold against the game was the fact that I played it on aging hardware. I played this game on the Windows Surface RT running Windows 8.1. Due to a bug in one of the updates, the Windows Store doesn’t work, so I had to reset the tablet multiple times. Each time, I had to download each and every episode. Now, the downloading and installing of these episodes took a long time. Maybe because the WiFi card and the hard disk inside the tablet are quite slow.

Thankfully, this game has an autosave in the cloud when you connect this game with your XBOX account. So, even when I had to reset my tablet to factory settings, download and install the game and the episodes all over again, I didn’t lose any progress. This is quite surprising to me and a very nice feature.

Now, I want to talk about something but I’m going to spoil something of the ending. If you are alright with that or if you have finished the game, feel free to highlight the following part. Otherwise, just scroll a bit down so you can skip the spoiler. So, here comes the spoiler: Something that really annoys me is the fact that there is a “season 1”. This implies that the game is going to get a season 2 or even 3. Because of the cliffhanger at the end and multiple unanswered questions, the game feels incomplete. Now, the game is released in 2015 and the social media accounts have gone silent. So, I don’t think we will ever know what happened to grandfather after he got kidnapped… again. Now, the game got a re-release on Steam in 2018, so there is hope that we get a continuation of the story in the future… Who knows.

Windows Surface RT

Adera - 2Now yes, I might have played this game on aging hardware, but I actually enjoyed the fact that I was able to make use of the unique feature of this game. I think this feature is also in the Android and iOS versions of the game but the fact that the game supports touch controls is just amazing. Also, the fact that there are gyro controls for this game is amazing. When I moved the tablet around, the in-game camera moved around as well. It was almost like I was controlling where Jane was looking by physically moving the tablet. The Steam version does not support this. Well, I might support it, but I don’t have a laptop has supported this kind of feature.

Anyways, because this game focuses on touch controls, the controls are a bit awkward when you decide to play this game with a mouse. Because you either swipe or physically move your device to look around in several areas in order to find items and solve puzzles. That’s something that isn’t easily done with a mouse. Now, you can simulate a swipe with the mouse, but it feels different. Yet, I was able to get used to it while playing around with the Steam version after a while.

Now, let’s focus on the gameplay of Adera for a moment. If you have ever played those adventure games with hidden object scenes, you will feel right at home in this game. There are a few types of puzzles in this game. The first type of puzzle is hidden-object puzzles. In these puzzles, you are tasked with finding a handful of items in the picture. There is a punishment when you spam click on the picture. The screen will “break” and you are unable to click for a certain amount of time.

The second type of puzzles has to do with the mysterious orb that Jane received from her grandfather. This orb can do some strange things but in order for it to do that, you have to solve different puzzles. Speaking of the orb puzzles, there was one style of puzzles I truly hated with a passion. There is a puzzle where you have to tap the symbols at the correct time. When you tapped them at the correct time, you were able to progress one space in the puzzle. But, if you tapped them too early or too late, that means one space back for you. Thankfully, you are able to skip these puzzles. This means that I’m unable to complete some achievements, but rather that then being frustrated at a puzzle. Now, why did I hate this puzzle? Because for this puzzle you need to have a certain sense of rhythm and that’s something I don’t really have. The puzzle itself works just fine.

The third type of puzzle in this game is the fact that there are a lot and I really mean, a lot of hidden items in the game. There are close to 180 optional items hidden all over the game.  From masks, pieces of clothing, coins, artifacts, butterflies to special items. There are even more items to collect. You can always see the items you have collected in the collection section of the main menu. These are separated in different sections giving you a hint in which episode you missed an object. And these items are truly hidden. After I had finished the game, I only found a bit over 80% of all the items. And I thought I was very good at finding these objects. To be honest, this is an interesting way to add a little bit of replay value to this really linear game.

The fourth and final type of puzzle is the fact that certain obstacles block your way. In order to progress you will have to find items. Some of these items are hidden in the hidden object puzzles and some can be found by exploring the area. The best way to compare these puzzles is with the gameplay of games like Broken Sword.

The game might be more on the casual side of things, but that doesn’t take away that the game is rather enjoyable. I really liked exploring the areas the game threw me in and finding the items to solve the puzzles. All the while I was looking around for hidden collectibles. I have played a lot of hidden object adventure games and this game is one of the better I have played. The fact that there are additional things to do like the hidden collectibles and the various achievements you can get is refreshing and great fun.

Something I really liked about the Windows Store version is the fact that I bought the collectors edition of this game. In this collectors edition of the game, there are various wallpapers and pieces of concept art. The whole soundtrack of the game is also included for your listing pleasure. In addition to that, there is a very short but quite humorous gag reel. There is also an ad for the eBook variant of the game.

These bonus additions are nowhere to be found in the Steam version. In addition to that, something that I found quite helpful was the fact that I was able to zoom in during the hidden-object puzzles. There is no way to do that in the Steam version.

Now, something that the Steam game does better is the fact that the game is really full screen. This is only an issue when you play this game on a Windows 10 computer or laptop instead of on a Microsoft tablet. If you play the game on a computer, blue bars will fill the top and bottom of the screen like in the screenshot here:

Adera 4.png

This is a shame since there is so much unused space and the game can run in full screen since this is something that the Steam version shows.

So close, yet so far

Adera - 3

It always pains me when I have to write in a review that a game is so close to being a good game. Adera has a ton of amazing elements but it also makes a few mistakes.

Now, this game will take you roughly 7 hours to finish. It’ll take you a few more hours in order for you to complete it. Yes, this game is somewhat short but when you compare it to other games in this genre, this game is actually rather lengthy. It also has replay value and for the price of 10€, you can’t complain in my opinion.

This game isn’t for everybody. When you dislike puzzle games or casual games, I don’t think you will enjoy this game. Which is a darn shame, since you will miss out on the lush environments and the amazing artwork. This game looks amazing. The animation is also pretty well done. You can skip most cutscenes, but you will miss out on the plot and the great animation. Now, the only thing that could have been improved as there was a bit more animation on the characters during gameplay. The characters are quite static outside of cutscenes.

The controls of this game do something unique. Usually, when you click or tap just above the middle of the inventory bar, you go to the previous location. This isn’t the case in this game. Because this game has a back arrow. This has its advantages. For example, now I don’t return to my previous location when I tap a bit too high by accident. But, this arrow works a bit inconsistent. In some cases, you are able to move to that location without the aid of that arrow and in some cases, you can only go to that location with the down arrow. It’s tricky to explain by text, but it will make more sense once you play the game. While I got used to the mechanic after an episode, it was annoying that the down arrow to move backwards wasn’t consistently used for the same thing and in the same way.

In terms of the UI of this game, it took me a while to get used to the Windows Apps interface style. Because I rarely used Windows 8(.1), I wasn’t used to the fact that you had to do certain swiping actions to bring up the menu system. This is something that the Steam version does a lot better. It was also confusing that the settings of the game were somewhat outside of the menu system of the game.

Now, in terms of the UI. Something I really disliked was when I replayed parts of the game on my PC to write this review, I noticed that the swiping doesn’t work in the menus. I had to use my scroll wheel. Another annoying “feature” of this game is that when you go to any menu during gameplay; to for example the collection menu, the back button in the menu system brings you back to the main menu. It would have been so much easier if this back button brought you back to the game to continue your playthrough.

While the game saves automatically and quite frequently, I found the load feature a bit lacking. Now, it works perfectly but when you continue an episode, you don’t know where your save file is at. When you finish an episode, the game saves right before the cutscene that plays as the cliffhanger for the next episode. Now, the thing is, the game uses cloud saves when you sign in with your XBOX account. So, when I clicked continue on the first episode on my PC, the end cut scene of the first episode started playing. It would be lovely if the load feature told you where the game saved. In addition to that, when you click on the “play now” buttons in the main menu with the episodes, the game directly loads your save file. So, if you want to start from the beginning because you think you skipped some collectibles, you need to go to the “episode” section of the main menu and start it from there.

It’s a shame really, the UI could be so much better. There are just bad design decisions. Thankfully, most of them are fixed in the Steam version where you don’t have the Microsoft App UI on top of the game. But, that version misses quite a lot of features of the collector’s edition.

Something I haven’t mentioned or talked about is the music and sound design. The soundtrack of this game is quite well done. The only complaint I have is that some tracks are a bit too short and because they are played quite often, the loop started to annoy me in some puzzles. Yet, the soundtrack is one that I’m going to add to my music library so I can listen to it while I’m writing or relaxing. It’s that good. It’s a relaxing but mysterious soundtrack that’s fully orchestrated. Together with amazing sound effects and sound design, this game really shines in its audiovisual presentation. Now, one nitpick is that I feel that the music for the main menu is a bit too quiet, a bit too mysterious. Sometimes I felt there wasn’t any music in the main menu.

Now, is this game difficult? Not really, this game can be extremely easy and quite challenging depending on the difficulty setting you to pick. There are three settings. Depending on how difficult you make the game, the more supporting features are disabled. On the “EASY” setting, active hidden object or puzzle locations are revealed with sparkles and the hint and skip buttons recharge quite quickly. On the “NORMAL” difficulty setting, the sparkles appear less frequently and the hint and skip buttons recharge slower. And finally, on the highest difficulty, also known as “EXPERT”, no sparkles and the hint and skip buttons are disabled. You can change the difficulty setting at any time while you are playing an episode.

Speaking about the hint button, I really liked the way this game gives you hints. When you click on the hint button the first time, you get a clue to what is the next step you could take. There is an additional button on the hint pop-up and if you click on that button, you get the exact solution you are looking for.

During this review, I have talked about various things that this game does better compared to other hidden object adventure games like for example the length, the back button, and the replay value. But, there is one thing that this game doesn’t have compared to newer games that would have been a great addition in this title. The custom difficulty setting. With these settings, you can adjust which supporting options you want to enable and disable or how long you want to the hint and/or skip buttons to recharge for. But, this might have been too tricky to program with the ability to change the difficulty settings on the fly. The other thing that this game doesn’t have is a map screen. Usually, in these map screens, you can see the locations you have visited and where actions can be done. This would have been helpful with some of the longer episodes.

With that said, I think it’s high time to close off this review. It’s time for the closing thoughts on this game!

Conclusion

Note: While I talked a lot in this review about the Steam version of this game. The conclusion applies to the Windows App Store version of the game that I played on the Windows Surface RT tablet.

The bad: 

  • The UI could use some more polish.
  • The Dutch translation has some text bugs.
  • There was no way to choose the language of the game.

The good:

+ Amazing audiovisual presentation.

+ Replay value in a hidden object game!

+ The collector’s edition has a lot of amazing bonus content.

+ Amazing artwork.

+ …

Final thoughts:

Man, this has been a tricky game to review. I have played parts of the Steam version and the Windows App store version. I’m certain that the versions for Android and iOS have some differences but will most likely play similar to the Windows Surface RT version.

While the Steam version has a better UI, it lacks all the additional neat features of the collector’s edition that can be found on the Microsoft Store. But, the version of the Microsoft Store has a lacking UI.

Now, this game isn’t perfect and isn’t for everybody. But what it does, it does very well. I highly recommend this game to fans of the hidden object genre or fans of the point-and-click genre. This game is quite underrated and should deserve more recognition. It was the first game I started playing on the Windows Surface RT and it was the first game I had beaten. Sometimes I replay a bit of the game in the hope I find the collectibles I missed.

The game gives you the impression that there are going to be more seasons, that the story of Adera will continue. With the game getting a Steam port last year, I have hopes that we will see another season in the (near) future. But, I highly doubt it will happen since there is no mention of seasons in the Steam version. Then again, it could be possible that the second season will start with episode 6 or something.

So, if you want to give this game a chance and you don’t mind a bit of messy menu UI, I highly recommend the Windows Store version. If you want a better menu UI, play the Steam version but know that you will miss out on the collector’s edition content.

Personally, I really enjoyed playing this game and I’m happy that I discovered it. Now, I’m quite curious to see if somebody who reads this article is going to pick up this game. If you do, please let me know in the comments which version you bought and what you thought of it.

And with that said, I said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, have a great rest of your day and take care.

Score: 70/100

Gamers Thoughts: From idea to article

BannerBlog3Today, it’s time to talk about something else. In the past, I have written a few articles on the gaming industry and the blogging world. Today, I’m going to tell you what before I click on the “Publish” button. Yup, let’s talk about the steps I take to create an article for this blog. This is my current process, so things might change in the future. But it might be interesting to share it, no?  Also, to avoid making this article too complicated, I’m only going to talk about how I write my gaming articles like my first impressions, reviews or game quickies. Feel free to leave your methods in the comment section below.

Phase 1: Picking the game

 

idealightbulb.jpg

So, how do I choose a game to review? Well, to answer that question, I should answer how do I choose which game to play?

Let’s get the easiest part of the answer out of the way first. Sometimes, I get a mail from a developer asking me to take a look at their game. Then, some emails happen. We discuss what the article should be about and what things I can or can’t mention. I have to stress that I hate censoring. If I’m not always to express my full honest opinion, I’m not going to write the article. Since I think that lying to the readers of the article is a bad idea. On this blog, I always express my honest opinion on the games I play, so that would be too much out of character.

So, the more difficult part of the answer is when I don’t get a mail from the developer to take a look at their game. So, what happens then? In my free time, I play a lot of games and when I find a game that interests me, I write it down on a list. It’s text document in my cloud storage so, I can access it at anytime and anywhere.

While I make schedules for my blog, I’m truly terrible at following them. The reasons for that are emails from developers that I want to first or games that interest me and that I want to write about that aren’t on the schedule. In very rare occasions, I choose the game that I’m going to write about on Sunday morning and then I play the game all day. That happened a few times already.

That’s why I rarely to never share my schedule. Since I know it can change at any moment. Not only thanks to emails from developers but you can never predict life. Also, I think I’m more creative when I don’t plan out my articles too much. Apart from deadlines or agreements with developers, I rarely plan a date for an article.

Phase 2: Playing the game & analyzing it.

This phase speaks for itself. I start playing the game and write down some notes on my phone or tablet. In the past, I wrote everything down. Each thing that could make it in the article was written down.

I stopped doing that. Since I noticed that I didn’t use all my notes to write the article. Also, it broke the immersion and my focus on the game when I had to take notes.

So, what I do for notes now, is write down the things that I shouldn’t forget about the game. And let me tell you when you do this for a few years like I have, you are able to write articles without taking notes sometimes. So hear me out on this, I think that a review or a first impression should be a reflection of your experience. If you are unable to remember some negative aspects like an annoying puzzle or two, a few boring levels or a strange dialogue… I don’t think it’s worth mentioning in an article. But, I’ll go more in-depth about that later in this article.

Last year, I wrote an article where I talked a bit more about this phase. I wrote about how I analyze a game. So, here are a few things I didn’t mention in that article. I’m very picky when it comes to UI. I love it when I don’t have to go through five different menus when I know it would be possible in two menus. If you have a clear menu system, it’s more inviting to the player.

I’m very picky when it comes to UI. I love it when I don’t have to go through five different menus when I know it would be possible in two menus. If you have a clear menu system, it’s more inviting to the player.

I honestly enjoy tutorials to a certain extent. What I mean is that I enjoy tutorials when it explains the basics of the game without holding your hand too much. For example, that the explanation of controls is a sign you choose to read. But, when you have already played the game in the past or when you understand the game mechanics already, you can skip them without an issue.

For how long should you play a game before you can write an article about it? Well, my rule is that when I have played the game for more than 4-5 hours, I can write a first impression about it. I only write a review about games that I have finished or beaten. But, wait, what if the game doesn’t have an end goal or is unbeatable like Tetris? Well, then I review the game when I think I have seen or experienced enough to review the game.

Phase 3: Research & Writing

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So, I have played the game and/or I have beaten it. Now, it’s time to research and write the game. Like I said in a previous article, I have a habit of listening to the soundtrack of the game I’m writing about. This helps me to write and sometimes it helps me to remember the experience.

Also, when I’m writing, I have the game open near me. For example, when I write about a 3DS game, my 3DS is in front of my keyboard while I’m writing. When I want to quickly test something or refresh my memory, it’s just a second way.

Things I always check are Wikipedia/Wikis & Metacritic. I check Wikipedia to check if there are any interesting facts of the game I didn’t know about like it’s development history or something similar. If there isn’t a Wikipedia page or doesn’t have enough information, I look for a Wiki on the game.

Why do I check Metacritic? Well, not for the score or anything of that nature. I just find it very handy to see other articles on the game. What did other people think of the game? What are their positives and negatives?

Another thing I do is the “searchability and presence test”. I enter the name of the game in different search engines and on different social media platforms like Facebook, Twitter, YouTube… to check what other people like or dislike about the game.

That test and the information I get from Metacritic help me to write. Now, I don’t copy somebody else’s opinion, but when you see sentences in my article like this: “A common complaint is …. and I (dis)agree because…” or something along that nature, well, that’s the consequence of that.

A very handy website is howlongtobeat.com. It’s very difficult to tell how long is a game is and this website helps a lot with that. This website allows me to talk about if the game is long enough and things like that.

When I start writing, I try to continue to write everything in one piece. So, when a link needs to be put in, I put it in before I continue with the rest of the article. What I do first is write the introduction and then the headings. After that, I insert the images of that article. Then, I put in brackets what part of the game I’m going to talk about in that paragraph. So, that way I know what I’m going to talk about in and give the article some structure.

So, how do I decide what to put in an article? Well, that’s a tricky question. To be honest, my answer to that is simple. I use my gut feeling. When something doesn’t feel right to mention, I don’t mention it. I also try to give my honest opinion what I think about the game and what I liked and disliked.

How do I decide the length of an article? Well, I try to have around 1000-1500 words. The reason for that is that I find it the perfect length to talk about the game with enough depth. If I make the review longer, it can be because of two reasons, either I have a lot to talk about or I got carried away while writing and I don’t want to cut out certain sections.

After I have written my article and the conclusion, I always go over the article with two spell checkers. I use Grammar.ly  for almost a year now to fix various spelling mistakes and after that, I copy the whole article into a Word document to double check. After that, I read the article myself and fix and/or tweak any other spelling mistakes I can find.

Then, the article is almost ready. I add all the tags and add it to the right category or categories. After that, I click publish and check if the post reached all my social media pages. After that, I update my overview page and go on with my day. I either start up a game that I want to write about next week or do something else.

Wrapping up

So, thank you for reading this article. I hope you enjoyed reading it as much as I did writing this. It honestly felt kinda strange writing down how I write articles. Honestly, this is my general workflow but sometimes it differs from article to article slightly.

My main goal with this article is to give a look behind the curtain on how I write articles. Also, I tried to give some tips and tricks if you are a starting blogger looking for some advice. Don’t copy my workflow, but try to improve your own.

I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day.

Gamer’s Thoughts: How do I write my first impressions and reviews?

Arpegi BackI have written a lot of first impressions and game reviews. In today’s article, I’m going to talk about how I create one of those articles. Consider this article as a sort of “behind the screens” look into my creative process. How I try to get an article ready every week. The focus of this article will be how I analyze a game. How I look at it’s nuts and bolts and how I translate that to words. In any case, feel free to leave a comment with how you prepare for your articles and/your thoughts. So, I hope you are ready since here we go! 

Preparations

380kvPersonally, picking a subject for the article is one of the hardest parts to me. I have a lot of ideas but often I change my mind at the last minute.

Quite common is that I write an article about the game I have been playing recently. It’s easier since the memories of the game are quite fresh in my mind.

Sometimes, when I don’t have an idea; I look around in my collection for a game to take a look at. And when I don’t feel like writing about a certain game, I try to find an interesting subject to write about. In most cases, I write an article in one of my series like Gaming Nostalgia, Gamer’s Thoughts or Gaming Music.

When I decided which game I’m going to talk about, I start playing it. I always have my tablet or a notebook close to me. Truth to be told, I don’t take many notes. Since I feel that writing an article with the impressions you have gives a stronger article.

So, my notes are mostly things that I don’t want to forget. Like certain moments or certain frustrations.

This way I find that you can give a more general impression of the game. This way I can focus more on the game instead of going too much in depth about one aspect.

The research part

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So, right before I start writing the article, I thinking of a good title and look up some other articles about the game.

I always give my own opinion on my blog. Even while other critics disagree with me. Besides, I’m not that good of a liar anyways.

But, it’s always interesting to see what other people write about the game. It gives me another angle on the game. It can also give me some ideas on how I should write the article.

It also gives me some background information about the game. This is rather helpful for finishing the article. To check if all my facts are correct. Also, I’m extremely interested in the history of gaming and the development. So, yeah…

The analyzing of the game

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How does one judge a story? Well, that’s very tricky. I used to write a lot of stories in the past. But nowadays, I write a lot about games.

So, I look at a story in a very different way. I look at how it’s written, how it’s structured, how it draws in the player and how it actually works. A good story must make you smile here and there and/or put you on the edge of your seat.

In my early gaming days, I used to never play games without a story. When a game didn’t have a story, I skipped it. With some exceptions like Tetris and Pac-Man of course.

The story is something that is the most important to me in a game. The better the story is, the more fun I have playing the game.

Presentation

The presentation of a game is something I can look past that, to a certain extent. I honestly don’t really care of some enemies are generic. I see it as a positive if they try to do something new with it.

Yet, there are two aspects of the presentation that I pay a lot of attention to. That are the menus and the controls.

A menu in a game should be easy to navigate. Also, a certain task shouldn’t require a “million” clicks before you can perform it.

And about the controls, it’s quite self-explanatory I think. Would you play a game with bad controls? Controls that work against you? Not a lot of people would enjoy themselves!

Difficulty

I love games that are challenging but aren’t too difficult. The more brutal a game is, the less fun I have with it.

Don’t understand me wrong here. There is nothing wrong with difficult games, I just don’t like them.

Truth to be told, reviewing the difficulty of a game is pretty tricky. Something that I find difficult in a game can be easy for somebody else. And it can work in the other way too.

Music and sound

The music of a game is quite important to me. The prove of that is the fact that I write a series about gaming music. Sometimes, some of my favorite songs are actually my ringtone.

At work, I listen to a lot of gaming music as well. Since it helps me concentrate. But in some cases, it can be a distraction since the memories come back from the game.

That’s why I listen to the soundtrack of the game while I’m reviewing or writing the first impression of a game. It helps me remember the game. 🙂

Closing off

So, yeah. I hope you enjoyed reading this article. I tried to give a general idea how I make my articles. If you guys and girls want to know more, feel free to leave me a comment. Maybe could turn in a new article.

While I love writing articles like these, I love writing about games more. This makes it quite hard to pin down exactly what I look at while reviewing or writing a “first impression” article.

In any case, before I ramble too much… I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it! I hope to welcome you another time on my blog but until then, take care! Have a great rest of your day.

Neko Vlog #25: Held back and behind the screens.