First Impression: Coromon (Switch) ~ Modern Nostalgia In The Making

Official websiteWiki

When you read my blog, it’s no real secret that I enjoy all types of games. But when a game promises to bring back the nostalgic feelings of old school 2D Pokémon adventures with a modern twist… You get my attention right away. It didn’t take me long to buy Coromon when I noticed it in the Nintendo eShop not too long ago. Today I want to talk about this game. Did this game take me back to my childhood nostalgia of grand 2D adventures or is this a game we should all pass upon? Or is it somewhere in between? Let’s find out in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

A journey through the world

When I was attending elementary school here in Belgium, we got the first three Pokémon generations. The 4th generation was right when I went from elementary to secondary school (For the Americans, it’s I mean high school). I can tell a lot of childhood stories about Pokémon. So, when I read the description of Coromon and read the official website and got the impression that this game was like the first Pokémon generations, I was intrigued. Now, Coromon has various different mechanics that make this game stand out from Pokémon. But I’ll talk more about that later in this article. First, let me talk about the story of this game.

In this game, you play as a new battle research in the world of Velua. It doesn’t take long before you get tasked to gather all the Titan Essences spread across the whole region. There are 6 in total, and you’ll to travel over the entire region to find and secure them. Why secure them? Well, there is an evil force going after them as well.

I could be very critical and say that the story doesn’t have a lot to it. But where the story lacks meat around its bones, it makes up for it with a lot of charm. There is no voice acting in this game, but there are emojis that can be displayed above the characters in their head. These are used quite sparingly as well, and they add so much charm to the game. You also don’t play a silent character!

The way the entire story is set up makes the game just quite charming and adorable. It doesn’t really go in depth or make you sit on the edge of your seat, but wraps a warm blanket around you on that cool winter morning when you woke up to watch that new episode of your favorite cartoon. It’s charming, familiar, and relaxing. You know what’s going to happen in the story and can see it from a mile away. But the execution and childlike innocent charm to it just makes it all work amazingly well.

Here, have some Zelda too

So, if you think that this game is only a Pokémon “clone” or Pokémon style game… You’d be very wrong. Sure, at it’s core this game is a creature collecting and raising game that hits a lot of the same beats that the first 3-4 Pokémon generations did. But, something that took me by surprise is that there is also a bit of The Legend of Zelda thrown in.

Yes, you read that correctly. This game combines old school Legend of Zelda & oldschool Pokémon to create something extremely unique in my opinion. First, let me talk about how this game compares to Pokémon.

As you can clearly see from the screenshot in this section of the article, the battle system is turned based. If you are familiar with the battle system of Pokémon, you’ll feel right at home with this one. The unique change in this game is that your Coromon don’t work with powerpoints but with SP for their attacks. Now, what does this mean? Well, each attack costs a certain amount of SP to execute. So, you’ll have to manage your SP quite well.

But, what if you run out of SP? Well, then you can use up a turn to recharge 50% of your max SP. And not only you have to do that, your opponents also have to do that. So, sometimes you’ll have to get lucky or hope that your opponent needs to charge their SP, so you basically have a free shot.

There are also healing items that can heal both HP & SP which makes things more interesting. Since, do you want to heal your health and magic or only one of the two… The strategies you will need to use in this game blow a breath of fresh air in the battle system that I’m really interested to see expanded upon.

Something that this game does better than Pokémon in my opinion is how the XP Share actually works. In modern Pokémon titles, after each encounter all of your Pokémon receive XP. This is something that breaks the game a bit in my opinion. It makes the game a bit too easy. In Coromon, they found an amazing solution. There are these gems you can equip your Coromon with that basically act like an XP Share. If you want all of them to also gain XP, well you’ll have to give all your Coromon a gem. There are different levels of gems as well, giving different amounts of XP. But oh wait, this means that your Coromon can’t carry berries or stat boosting items that can help in battles. So, do you choose to play it safe or risk it for XP?

Now, there is a mechanic made the strategy layers even more interesting. Just like in Pokémon, your Coroman have stats. Apart from gaining XP points after each battle or capture, your Coromon also gain potential. When that potential reaches a certain max, you’ll get three points you can use to increase in one or more stat. You can build your Coromon to your liking. It’s a highly simplied version of EV training in Pokémon but now built in to the core of the gameplay instead of being more reserved for the meta.

Something else quite unique to Coromon is how the four move limit is handled. Just like in Pokémon, each Coromon can have four moves to their disposal. When your Coromon wants to learn a new move after those 4, you’ll have to forget a move. Now, in Coromon this works quite differently. When a new move can be learned, you go into the move menu of that Coromon and set the 4 moves you want. This eliminates the need for a move deleter and a move relearner guy in the world. Since, you can choose the 4 moves you want at any moment outside a battle. So, when you catch a wild Coromon, and they don’t have good enough moves, you can look at their list and adjust it to your playstyle.

The side quest system is a lot easier. When you find a trade, it’s logged in your quest log. In there you can also see the status of your main quest, so you can get right into the game when you haven’t played for a while or when you get stuck.

You also get rewards for reaching certain milestones. These rewards give you points and after a certain amount of points, you level up. Each level has its own useful reward, and you can get to level 50. Currently, I’m going after the 5th Titan, and I’m level 37 out of 50.

The options menu is also a blast! This game actually implemented the difficulty system in a way that Pokémon fans are wishing for in modern Pokémon games. Also, you can change some default behavior of the game after catching a Coromon for example.

I’m certain that I can keep talking about this for quite some time. But all in all, this game is quite unique and charming. My bar was set quite high when I wanted to get into this game, but it’s blown out the water for me especially since it also has some oldschool Zelda mechanics mixed in.

So, the locations of the Titans basically replace your gyms in this game. But, each of those locations could as well be a full-blown Zelda dungeon. Some puzzles aren’t puzzles you expect in a creature collecting game. Sometimes you also need a unique item or gadget to open or get through the dungeon.

You also get a sort of “Shiekah Slate” armband that has several functions that can interact with the world. This armband can help you with quite a lot of things. Like making it easier to find the very plentiful hidden items (and store coupons) in the world to destroying rocks that block your path or even push fallen down trees.

Not only that, each Titan area is unique and has its own mini-story to tell. So yeah, I personally can’t explain it better than Coromon is a mixture of oldschool 2D Zelda and Pokémon with their own unique twist and modern inventions.

It’s so close

I find it very surprising the amount of layers this game has in its gameplay. If I want to talk about the other elements of this game, I think I better move on before this whole article is about the gameplay.

Let’s talk about the controls. This is something where this game shines again. Since this game is multi platform, this game can be controlled via the Joy Cons or even just with the touch screen alone. The controls are quite easy to master and learn and I rarely to never had problems with them. The only tricky thing to get used to is that some buttons have a different feature depending if you hold them down for some time or just press it once. This timing to be sure it’s a short of long press very occasionally tripped me up.

The music in this game is amazing. The music is composed by Davi Vasc, and it’s one of the reasons why I’m a bit sad that I didn’t buy the game on Steam. Since, I would be able to buy the soundtrack and add it to my playlist. The soundtrack of this game fits the game like a glove. While it reminds me quite a lot of the older Pokémon games, it also sounds modern. Just give it a listen, it’s really well done.

The sound effects are pretty good as well. I really got used to certain sound cues this game gives during solving its puzzles and battles. You know you did something right when the sound effects are easy to understand and learn without having a tutorial about it.

All in all, this game hits it out of the park with a lot of unique mechanics whilst combining the gameplay of old school Pokémon and old school Zelda. The fact that this game also has three save slots so you can have three separate adventures is amazing.

This continues to show in the visuals as well. The pixel art of this game add to the charm of the story. I honestly think that if this game would be turned into an anime, a bit of the charm of the pixel art would be gone. The animations of this game also don’t go overboard but help to make the game come to live.

The attention to detail in terms of the visual presentation is amazing. I mean, take this example. There are over 100 different Coromon in this game and each Coromon has their own unique shiny variant and ultimate variant. Tripling the amount of variantions you can have. And each time, the colorsheme of the Coromon just works to make it stand out from the default version. Another example of the great visuals is how each unique area also has unique visuals. It’s almost they created an unique tileset per region instead of recycling parts. It gets a thumbs up from me.

Overall, I have nothing but praising for this game. But is this game flawless? Well, not exactly. This game does make some missteps that can get in the way. The first thing I have to mention is that sometimes, you’ll have to either grind or get quite lucky to defeat a Titan or some trainers. Personally, I didn’t find the grinding in this game too much of a bother honestly. Especially since when my Coromon where to low level, I usually went back to previous area’s to re-explore area’s to battle trainers I have skipped or try to check if I found all hidden items. But, it can’t be avoided. You’ll have to grind sometimes.

Another annoying issue is how the cloud saves work. You can enable the cloud saves in the options menu and it is a “set it and forget it” option. Now, usually I play my Switch also on the train to work. But, on the train I can’t connect my Switch to the internet. So, then I get almost every 2 minutes that annoying error pop-up from the Switch not being able to connect to the internet. I wish there was a sort of check built in that gave a pop-up message so you could easly disable that without having to remember, oh yes… Cloud saves don’t work right now. Or even, when the game notices that it can’t connect online, just don’t do cloud saves or warn the player in another way then every 2 minutes with the default “can’t connect online” system pop-up. It’s a small annoying thing that can easily be fixed in my opinion.

Another small issue that there are almost no moves that can attack two Coromon at the same time. So, this means that when you encounter two Coromon in one battle, you have to take them out one by one. I also find it strange that I can’t fight with two Coromon. These battles feel like as if double battles were going to be implemented but the devs ran out of time and took the double battles out and left this in. It feels a bit unfinished, underexplored of a mechanic.

A small usability improvement that can be made is to show a spinner icon when you have caught a Coromon. It’s a small feature I loved in Pokémon but now that I miss it, I totally understand the usefullness of it.

Another very minor improvement that could have been created is to show the player’s name on the main menu before you load the profile. Would make things a bit easier for families with a shared Switch.

When I read about this game online, I notice that a lot of people are writing it off as a Pokémon clone and lazy. But honestly, I have to disagree. I look at this game from a different angle. It’s another take on the Pokémon formula with some interesting twists like the SP system or Titans instead of gyms. And lazy? I mean, you can use your save file across platfroms. Or there is a nuzlocke mode built in?

I can agree that this game looks on the surface a lot like the first few Pokémon games but what’s so wrong with that? It’s the execution that counts and this game does it amazingly well. What’s wrong with more content/gameplay of a formula that works? If the game followed the exact same path like also in the story and settings… Then it would be a different story. But, Coromon stands proudly on it’s own two feet. I’m happy that I gave this game a try since I’m quite enjoying myself with this game. While it has some flaws, they don’t really hamper the experience in my opinion.

So, if you enjoy old school Zelda or Pokémon, monster collecting games like Yokai Watch or Digimon, adventure JRPG games, I say, give the demo of this game a chance. Maybe you’ll also fall in love with the charm of this game.

And with that said, I have said everything I wanted to say about this game, I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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NekoJonez’s 11 YEARS of blogging

Has it already been 11 years? On in late 2010, I opened my Dutch personal blog. And now, that blog died due to personal reasons and I restarted my English blog on the 20th March 2013. So, I have been blogging for 8 years in English and quite close to 11 years if you count the years that I wrote articles in my native Dutch language. So, let’s have a retrospective look at my experiences as a writer, blogger and things like that. Let’s do a sort of celebration for this milestone that I reached with a simple hobby. But, first, feel free to leave a comment in the comment section with your thoughts and opinions on this article. Yeah, the usual ending of my opening paragraph.

The usual word of thanks

So, the fact that I’m able to reach around 10.000 people each and every year is amazing. Sadly enough, my numbers have been taking a big dive lately. While I can explain that away with the fact that I’m writing less, but way better, articles… It still surprises me that I get around 10-20/visitors each day. I know, I shouldn’t focus on these numbers too much or else I’ll burn out but still, when I compare these numbers with numbers from other people in the community, I honestly feel humbled.

If only I had more time to write more articles, I think I would be able to have even better numbers. I would love to reach as much people as I can since the people I have met over the years, is just mind-blowing. I have created friendships that will last a lifetime. Furthermore, I’m not going to list any names here since I want to avoid that people are going to feel left out, but you know who you are. I love talking to you guys and girls.

Apart from meeting so much other content creators, I also love to interact with the people that read my blog. From indie developers to people who are looking for their next game to play. It warms my heart that people like what I write, and I have to say. From childhood, I always wanted a way to share my experiences and my life stories with others and writing this blog allowed to make that dream become a reality. Because I don’t always play the latest of the latest games and I don’t always play the “most popular” retro titles, I had a hard time connecting to other gamers.

From the bottom of my heart, thank you for reading my articles. I’m still blown away by the support I get from others all the while I keep writing. As said earlier, I might be writing less than in the past, I still see a lot of people interacting with my blog and I always see huge spikes in my visitor graph whenever I publish an article. So, yeah. If only I was better at expressing gratitude and things like that without resorting to the classic speech is usually given by other content creators….

Highlights from the past 11 years

A typical question to ask when somebody celebrates a milestone like writing for over 11 years is what your favorite or most memorable moment was. To be quite honest, I don’t have just one moment. At first, I was planning to through each and every year and give you my best moment for each and every year, but even that wouldn’t do justice to the opportunities and highlights I had in the past 11 years.

This stats above, show how much I have written over the past 8 years while I’m writing this English blog. Let’s just say that I have written over 700.000 words in the past 560+ articles. That’s roughly 1250 words per article as an average. I write and publish around 40 – 75 articles each and every year. So, finding my favorite(s) moment(s) would be finding a needle in a haystack.

So, let me just name a few of them. A few memorable moments that stick out for me and that I currently remember from the top of my head. By all means, these just a few examples of moments I just adored and are the things that just make this blogging experience so memorable for me.

Reviewing Stella Glow

http://thebuttonsmashers.com/2016/08/game-review-stella-glow/

Back in 2016, I sometimes got requests from small developers to take a look at their game. But, when a good blogging friend of mine gave me the opportunity to write about a game I just played the demo off, and I was planning to go and pick up, I was over the moon.

When I started to play the game, I was amazed at the quality and polish that the game had. And not only that, the music and the atmosphere was so amazing. While it’s a shame to admit that I haven’t fully completed the game just yet since I didn’t grind certain characters enough to beat a certain fight, I’m actually planning to finish this game in the near future.

Now, you might notice that the link to the article isn’t on my blog. That’s because as a part of the agreement, I had to publish the article on his site. Which is only fair since he has provided me with the press key to this game. But, it felt so strange being able to write for a bigger company than all the indie developers.

Don’t get me wrong here. It’s not that I don’t enjoy writing for indie developers. But, the fact that even bigger companies trust their brand in my hands and I only do this as a hobby is such a special feeling for me. So yeah, thank you, Stella Glow for providing me with such an amazing opportunity and the memories that I created while playing this game and talking about it with family and friends while I was preparing the review was such an amazing feeling.

Retrospective collabs

One of my favorite memories in the blogging world is the fact that I was able to do 3 retrospective collabs so far. The idea started when I wanted to write a retrospective series on a game series, but I didn’t want to do it alone. So, the idea of the hub article was born.

The moment of the birth of this idea was actually in a Discord call with another blogger who wanted to start out and was looking for idea’s and cross promotion. Sadly enough, I didn’t hear from that blogger when I was working on the first hub article… But, I felt that the idea had so much potential, I kept the collab running. The end result was:

Not too long after that, The Well Red Mage, who was one of the writers for this collab started his own collab in the same style for the Final Fantasy series. He also did one for the Mario series. In the meantime, I did two other ones.

All three collabs have their own unique stories and memories attached to it. From being able to work with an actual journalist, YouTubers, being promoted by YouTubers, celebrating the anniversary of the series together and writing about the latest recently released game in the series, it’s just magical. I love doing these collab, but they are so extremely draining and demanding to do. But, the rewarding feeling you get when everything comes together, and you see everything get published and launch at the same time… And then seeing the community read and interact with the whole collab, it’s so lovely. And yes, here is a little hint… I may be thinking about the next game series to give it the hub retrospective look… Keep an eye on my blog and such if you want to be part of it.

And while I have only chosen two moments, I can keep listing a lot more amazing moments. From writing an article for HP, The Creative Christmas collab in 2017, those two weeks in 2017 where I wrote 2 articles every day for two weeks(!), the time I interviewed an internet friend who turned game dev, the time that a quote of mine made it on the Steam store page, being called the best tech blog in 2017 and being a part of the list of best gaming blogs on the Internet… those are just a few examples of my amazing ride. And yeah, I just noticed that 2017 was an amazing year for my blog, but strangely enough, it’s the year after that I got the biggest spike in visitors and such. Strange how things go.

Award questions

You know what would be fun as well? Let’s take a look back some previous award question posts I have written and let’s see if some of my answers would change today. How much have I changed in the past years? Let’s find out together. Meanwhile, it’s a fun trip through memory lane taking a look back at the various bloggers who think it’s worth it to follow and read my work.

What’s your earliest gaming memory?

So, my answer isn’t going to change from what I have said in that article. Rather, I’m going to add to the story. It’s true that the earliest gaming memories are playing Pac-Man on the Gameboy. But, one of my earliest gaming memories is also playing Tarzan on my parent’s computer. I still remember that when they bought their first computer, they called me into the office but instead of explaining me on how to properly use the computer, my mom took out a copied version of the PC game Tarzan. I remember playing it all afternoon and bragging to my mom how far I had gotten.

The copied version of the game came from one of her co-workers. I was so sad when the copy stopped working, I had one goal, buy my own copy. And, I’m proud to admit that I took my bike and rode to the toystore and bought a copy for myself. And yes, as a proud game collector, I still have that copy in my collection. It’s one of the games that will never ever leave my collection when I have anything to say about it.

Do you have a games room / corner?

Now, it might only be 4 years since that article, but I have to say, a lot changed. Not only do I live on my own but my games room/corner changed quite a lot. Currently, my retro systems and my computer is in my office and my more modern systems are in my living room. Compared to the pictures, I gained a NES and a Switch in terms of consoles and a few more retro game computers.

Of course, I also gained quite a lot of games to add to my collection. I don’t dare to count the size of my collection at the moment but I estimate that my game collection is nearing the 5K games mark. I really should start counting them one day. I feel like a project is coming up for this summer.

Oh, and if you want to see pictures of my current game room… Well, here are two.

Light theme, or dark theme?

To be honest, for writing I prefer my light theme. It reminds me more of writing on a piece of paper and I feel like I have a bit more control. For reading, I tend to switch between the two.

Now, most of the apps I use on my phone and the default setting on my computer is in dark mode. I just prefer those apps that way. But, I don’t mind interacting with a light theme. A big example is that I have my Microsoft Teams set in dark mode but when I help teachers or students to solve problems with Teams, I notice that the majority has still light mode on.

Now, my answer if I should choose a light or dark theme hasn’t changed… I rather prefer a gray/silver-ish theme since that’s my favorite color. The “bland” yet special color that can support so much while not standing out at all and being easy on the eyes… Yes please. (At least, that’s my opinion on the color.)

If a game based on your life was made, what would be the genre and title?

This is one answer that’s going to change completely. When I was writing that article, I was playing a ton of RPG’s, so it doesn’t surprise me. Also, action…? Well, let me put this into context. There are a lot of things that happen in my life, but it isn’t THAT eventful that you would say it’s an action game.

Lately, I feel that my life is more in the style of a visual novel/adventure game. One where an interesting story is told through the eyes of an IT-admin in an art school who has a lot of experiences in terms of having a ton of different experiences due to being involved in a theater group, speedrunning…

Then again, maybe a simulation like the Sims would fit my life as well. But then again, I think that would fit almost everybody’s life wouldn’t it? But, I think that if you would base a character on me, I think I would be either that helpful companion who helps to solve the problems or something along those lines.

What things do you do to relax?

So, I still love to explore cities but lately, I’m more into speedrunning one of my favorite childhood games. Also, I’m watching less anime lately. I don’t know why exactly, but lately I do enjoy reading more on the SPC-wiki. I just love the idea of a whole universe being created from everybody who wants to contribute to the universe. Also, the stories that are created can be so interesting and unique they can be their own film/movie or have such a deep meaning.

On top of that, I also quite enjoy contributing to open source projects. Especially WordPress lately. I’m not that good of a coder, so I currently help in translating plugins and themes into Dutch and Flemish.

Apart from that, I still enjoy playing games, watching anime/YouTube and writing. Something I also enjoy is going to theater. Which wouldn’t be a surprise if you knew that I also love acting on stage and/or being a part of the technical crew while preforming a play.

So, one of the biggest projects I did this school year was completely revamping my school’s website. I’m quite proud of it, but I’m not done revamping it. But, I have to admit that doing this project also made me discover that I also enjoy creating websites quite a lot. So, yeah…

Wrapping up time

I was planning to do something special last year with my 10 years of blogging milestone but my workload with my job and other personal things stopped me from writing something special. Now, a lot of my workload has to do with me being unable to be unproductive. I always want to do something to work on something. I think that’s just a curse of being a creator. My mind never shuts down. I always think about the next story/article to write or what I can do to help out others.

Like I said in the article I wrote in 2014, I sometimes have trouble enjoying certain things like games. Since I always think about: “How can I turn this into an enjoyable article?”. It’s not that I’m not having fun tho. I’m having quite a lot of fun. Yet, I’m so glad that I decided to listen a bit more to my mental health instead of pushing myself into writing each and every week. Sometimes it’s okay to skip a week (or two), as long as I keep the quality of my articles up.

Looking back to my first article and the articles I write today, I am quite amazed at the progression I made. When I read my older articles, I feel they are incomplete, and I want to edit them to make them more complete. But, I’m not going to. This blog is also sort of my portfolio, and it’s my life’s journey. And I’m so happy that I can share it with you all. It’s a journey that I love going on.

It might be extremely cliché, but I can’t thank everybody enough who helped me, supported me and been there for me in the past 11 years. But, I’m so grateful for all my readers and people who went into interaction with my articles. If you decided to buy a certain game because of me, I hope you enjoyed your time with it. Feel free to let me know if you did.

I don’t know what the future will bring for me and my blog. But you can be sure that I’m going to keep writing. At the moment, I don’t have any reason to stop doing this enjoyable hobby. And if you want to see your game or a certain game reviewed on this blog, feel free to reach out to me via my contact page. The best way to follow me is following my Twitter, since I’m that sort of person who can only maintain a few social media channels and Twitter is the easiest for me to share short updates.

And with that, I’m going to close off this ramble article. It might have been all over the place, but I hope you enjoyed reading it and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article and until then, have a great rest of your day and take care.

What do games mean to me? – Why do I collect games?

Arpegi BackFamily members, friends or people around me sometimes ask me: “Why do you play so much games?” or “Aren’t games for young(er) kids?”. This is a question I find really difficult to answer. I don’t really like the question because you don’t always know what the opinion on games is of the other person. Some people even judge me because I collect games and not play them all. I do play the games I collect but the games I finished are the ones I’m interested in. I admit that I have played some games just to learn more about a certain genre or why are a certain series is so popular. But hey, now I’m already answering the question I asked myself in the title. Time to start explaining! And as usual, feel free to leave a comment with your story in the comment section down below. (This is going to be a multi-part series of articles. So, in this article I will explain why I collect games)

Why did I start collecting games? 

Why do I collect games? It’s actually an end result of somethings that happened in my past. The first reason I started collecting video games is because of the fun trips I always took to garage sales as a child. I enjoyed seeing people selling the things they didn’t need anymore and with that money buy other stuff they could use. What was even more fun was selling the games I didn’t play anymore or wasn’t interested in anymore in order to buy some new and interesting games.

When I hear similar stories from people in other countries like America, I always hear stories of people reading Nintendo Power or any other form of media. But here in Belgium, the gaming market wasn’t that big back then. From what I can recall, there was a PC Gaming magazine that started in 1994, I would be one year old then. There was no magazine like Nintendo Power, there was [N]Gamer, that I had to wait for since it came from our neighbors, the Netherlands. My point is, that video games weren’t that big in Belgium compared to other parts of the world.

Talking about other people’s their stories, their first games are always something among the lines of Pokemon, DooM, Tetris or any similar big title. (Keep in mind, talking about my age group here. Early 20’s.) Yet, my first game wasn’t Pokémon. The earliest game I can remember is Pac-Man for the Gameboy. Where I couldn’t beat the first five levels. Yet, I adored playing it. Just seeing those little animations were adorable in my eyes.

How do I collect?

11878952_858379824210100_8307692500885735205_oIn the spring and summer time, I go to the nearest garage sale. I wake up pretty early to avoid that other collectors get to the interesting stuff before me. I save up some money to go snooping around. Most of the time, I go with my mother. It’s really fun to do since my mom collects certain plates that her grandmother had.

When she spots something, she always notifies me. She also learned me some tricks how to some games even cheaper. Since mostly last year, when a friend or a family member is on a garage sale, they call me to check if I’m interested in the games they find.

I think that most of my games come from garage sales. Here in Belgium, we don’t have a lot of stores that sell second hand games for old consoles. Game Mania, our video game store, sells games from previous generations but rarely older. Which is a shame really.

Another way that my collection grows are gifts from friends and family. When people clean up their attic, my family stops them from throwing away the games and the merchandise. This is something that makes me very happy. Receiving a bundle of games from somebody who didn’t need them anymore, it’s something that makes me happy. On Facebook, there is a group where people give away stuff for free. On occasion, there are games on there. My collection got bigger from that too.

Something that doesn’t happen a lot, but I do here and there is buying stuff for real cheap from stores. When something is on sale or when I find a big title for real cheap. I bought the BioShock trilogy for 20€. And I’m not regretting it at all. Oh, something I tend to do in game stores is looking for game bundles. When some games are sold together.

Something that really disappoints me in the current gaming market is that everything is going digital. When I don’t have a game box, cd, cartridge… I feel that I don’t really own the game in the first place.

Closing off

Back in 2012, I made a YouTube video showing off my collection. I’m not going to link it here since it’s really out dated. My room has changed quite a lot since then and my collection has even grown. When I find the time, I might make an update video… But that won’t be for the near future.

Collecting and researching games is something I really enjoy. Going to garage sales with family and friends is something that you could wake me up for any day. The big reason why I collect is because I just enjoy playing games. Getting lost in fantasy worlds or getting a relaxing experience. Games were a big part of my childhood. Now-a-days, I play games to relax, to enjoy my free time.

But games have an even bigger influence on me. I listen to gaming music when I’m at work. I read books based on games. Most of the sites, channels, Twitter accounts… I follow are mostly always game related.

In any case, I would love to hear the stories of my fellow collectors around the world. Feel free to leave a comment in the comment section down below. I reply to them all. So, thank you for reading and I hope you enjoyed this look into my personal life. In the future I will write more parts to this series so, if you have suggestions … Feel free to contact me. In any case, have a great rest of your day.

First Impression: Nicktoons – Spongebob and Friends – Battle For Volcano Island (PS2) ~ Thou Are Summoned

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(Little blog news: Sorry for not writing a lot. I’m extremely busy. Follow me on my Twitter for updates.)

Wikipedia entry

Back when the gameboy advance SP was the latest of the latest gameboy’s from Nintendo, I could rent out games from a local game store. The same one I buy most of my games at today. I love those guys. They are extremely friendly, talk with you about games, have an amazing helpdesk… Lot of advantages. For those who are interested in some Belgium culture while learning about my opinion of the games I play, here is the site of my game store. But be warned, it’s in Dutch. Game Mania is just awesome. I rented the latest Zelda game, which was the Minish Cap, and a few other games. The GBA version of this game was among them. Bummed out that I had to return the GBA version because it was so awesome I looked all over for this game. Sadly enough, I wasn’t able to find a copy for myself. Until one day I passed by and saw this in the 2nd hand PS2 games shelf. I was thrilled. Finally a copy of this game for myself. Not the one I wanted but hey, it’s a start. My expectations where high. I tried to set them really low to avoid a major disappointment but I was happily surprised. This game is pretty great. Why, I’ll explain in this article. But don’t let you get fooled by the fact it’s a kid’s game. Don’t judge a book on it’s cover, or a game on it’s box-art. Who knows, there might be a great gem inside. Anyways, let me know in the comments how I did in this article and your views on this game. Even when you didn’t play it. So, here we go. 

Open yet closed?

blaup2006Expect it, I’ll make a lot of references and comparisions to the GBA version of this game. Something I really liked in the GBA version is the fact you could walk around and pick the order of the levels yourself. Of course, parts where locked away until you reached a certain point of the game, but you didn’t had to finish all the levels in one section before you could advance to the next section.

If this game works with the same idea, I can’t tell just yet. From what I see now, it’s a tad bit more linear. But there is a central hub. And here is the neat thing, you are free to explore the whole thing. The restrictions from the GBA version aren’t there.

But what I really like in this version of the game is how the story is presented to you. It’s a big improvement above the GBA version where the story was somewhat absent. Your goal in this game was a bit unclear, since it was only explained at the start and the end of the game. The cut-scenes in this game really aids to bring character to the story and really makes the game more fun.

Damage?

hqdefaultThis game got a lot of marks from me. But one thing makes me doubt if this game is actually worth all my praise. The absence of a proper health display is worrying. You have to guess how many hits you can still take before you die. And the only thing that happens after a lot of hits is that your green behind the still image of the character changes into orange and then into red. In the GBA version you had a limit amount of hearts. And that provided a bit more challenge. With the actual amount of health you have in this game, it gets a whole lot easier.

Another thing where this game loses points is that the music is forgettable. Don’t get me wrong, it’s does it’s job but it’s actually not good enough to want to download the OST or get it stuck in your head. On the other hand, the voice work get a big thumbs up. I really like the sound effects and I think they add more then the music to the game. The voices really makes the funny story come to live. I also like the nods to previous games and to the series of the characters who are in the game.

Graphically this game is colorful and pretty. This helps a lot when you want to explore the world since it’s a blast to do. And here is where it gets even more interesting. Thanks to a whole ton of collect-ables and unlock-ables, this game’s replay value skyrockets. And then the possibility to take multiple paths helps a lot too. Exploring this colorful world is really fun to do. And this is backed up by a lovely short loading screen where great animations are displayed.

Speaking of which, the animation in this game is good. I really like the attention to detail in some parts. Patrick’s health display also changes the more hits you receive. I didn’t see it happening with the other characters though. I really like how this game all comes together.

Finish?

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I think I might finish this game in order to review this one. I actually think they deserve it for this game.

The level design is extremely well done. They added in spawners that pop out more enemies for you to fight until you destroy the source. The combat works great for a kids game but isn’t more then mashing the attack button.

The control scheme is alright. To my knowledge, there are two different settings. But I didn’t had any complaints about it while playing this game.

I also found out that this game might be short. After finishing two levels, the save file said I completed 20% of the game. Hopefully this is a mistake since if the game is extremely short, the marks will fall in the review.

Thankfully, the game is multiplayer too. You can play this game with two players. Or that’s what I can gather with the empty not used space and the mention of “player 1”. So, I have to check on that.

Anyways, that’s all for this game. Thanks for reading and I hope to catch you at a next read. But I’m now going to continue playing games to make new articles for you guys. Cheers!