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First Impression: Rise of Nations: Extended Edition (PC) ~ Apes With Tanks

21462-rise-of-nations-windows-front-cover.jpgOfficial website

Since my childhood I have been playing a lot of RTS games. From Rise & Fall Civilizations At War to Age Of Empires, I have played a lot of them. And I have to admit, I’m not great at them. Whenever I would play online against other players, I get easily defeated. Yet, I enjoyed my time with these games quite a lot. I love to play skirmishes or various matches against the computer. Now, one of the favorite RTS games is Rise of Nations. And that’s the game we are going to take a look at today. A game where you take your civilization from give or take the stone age to the modern times of today. So, let’s not wait longer and let’s dive right into my first impressions of this game. The reason the first impression is simply because I never finished the campaigns, so yeah. I haven’t seen all the content of the game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Apes with tanks

Rise of Nations has been developed by Big Game Studios, the studio that also worked on the second expansion of Age of Empires III. While this game has a “Conquer the world” campaign mode where you play as for example Napoleon conquering Europe, I haven’t played a lot of that mode. And that has a simple explanation, I already talked about in the introduction of this article. Now, for this article I have played parts of the first campaign of Alexander The Great.

Now, for this article I have played the extended edition of the game that is on Steam at the moment. The core gameplay of this game is extremely similar to games like Age of Mythology and Age Of Empires. If you have played a RTS game in the past, you will feel right at home in this game.

Some mechanics do work differently in this game. First of all, the way to claim land. When you start the game, a certain part of the map is colored in your color. You can expand this area by building more cities or defensive buildings. You are unable to build any other buildings outside of that area. It’s quite important that you plan out your city structure well, since it’s a factor in how much wealth you will earn from your trade route or the ability to build even better wood cutting or mining camps.

To increase the population limit or the efficiency of certain buildings, you will need to upgrade at the library. There are 4 trees you can update. The military level which allows you to create even better military units, the science level to have even better buffs to your economic output and military, the economics level to have your resource gathering be even more efficient and stockpile better and the civic level which allows you to build even more units and cities. On top of that, you have to worry about advancing through the ages. You go from the early stone age to the middle ages to finish in the modern ages.

The way you gather resources in this game is also quite different. In this game you don’t have to worry about re-seeding farms or finding now ore veins for your villagers. All the resources are infinite. Now, there are certain restrictions. You can only build up to 5 farms per city. The placement of the building is also quite important. For example, if you place a woodcutter camp in the middle of a forest, more villagers will be able to cut wood for you. If you place it at the edge, less villagers will be able to cut wood for you.

Now, with all of this, you need to keep in mind that if you enter enemy territory, your units automatically get attrition. So, if one of your camps or buildings falls into enemy territory, you will loose slots or loose that building entirely.

Another mechanic in this game are the merchants. Spread over the whole map are certain bonus items. Sometimes they can be presents like the relics you can find in Age of Empires III but without the guardians. And sometimes they can be rare resources that can give certain buffs. On this Wiki page, you have a list of all the different buffs you can get.

One of the mechanics I really love and miss in a lot of other RTS games is the automatic exploring. Seriously, I can let any unit automatically explore the map without me having to worry about it or me always giving it a path. The times I forgot to explore the map in other RTS games… Man, I’m unable to count that anymore.

As you can see, there are many layers on top of the gameplay. The game is very complex and expansive. And I haven’t talked about how you can conquer and take over cities, set the unit production to loop, the fact you can take out your enemies in many different ways, the ability to rename your cities, the unique wonders and their bonuses… The features that set this game apart from other RTS games are just amazing and make for a very unique experience.

Visual fluff

This game can be very challenging. Depending on the difficulty of the AI, this game can be quite easy or quite difficult. While I’m able to beat the computer on Normal, I always have trouble when the computer is on hard mode. Yet, the issue I have with this game is that the normal mode provides just a bit too little challenge for me and the hard mode provides a bit too much challenge for me. Whoops.

Something I really like about this game is the fact that the visuals change when you change through the ages. You see the building style change when you advance through the ages. And not only that, the sound design changes as well. For example, when you get to the industrial ages, you start to hear chainsaws in the lumber camps instead of saws.

Up close, the visuals can look a bit dated. But, that’s completely normal. Since near the end of the game, there are so many units on the screen, I’m glad that they aren’t too detailed. The ending of a game can be so extremely hectic, I can barely keep track of what’s going on. I remember a multiplayer session with my best friend. In the end of that session we neglected our economy and idle villagers because the warfare required most of our attention. At the end of a match, you are able to make 4 big upgrades. One of them is instant creation of units. With this upgrade, the warfare gets so crazy, you have to focus on it.

Some elements of the UI in this game can be expanded and collapsed. For example, when you expand the resource menu, you have quick access to the market where you can trade resources. You don’t need to click on a market to do that. You can also see if there are open spots for mining, farming, wood cutting… And when these get in your way, one simple button click and they are hidden.

Not only the visual presentation and sound design changes through the ages, the animation does as well. When you reach the industrial ages, the miners you jackhammers instead of pickaxes to mine.

The sound design is amazing, it really captures the enjoyable chaos that happens on screen perfectly well. On top of that, the sound effects for male and female units are different. Yes, when a female unit dies, you hear a woman scream. And guess what, you hear a male scream when a male unit dies. This attention to detail is just amazing.

Couple this sound design and amazing visual design with an amazing orchestral soundtrack and you have an amazing visual presentation. In the original version, I had issues with the soundtrack. It never played during gameplay. While playing the Extended Edition, I haven’t encountered that issue once.

Perfection?

Now, is this game perfect? No, there are some things I would change in this game. One complaint I have is that there aren’t too many differences between the nations you can choose to play as.

Due to the various amounts of game mechanics, this game can be extremely overwhelming. If you aren’t into RTS games, just don’t play this game as your first RTS game. This game isn’t easy to get into because the various amount of layers upon layers of complexity in this game.

Due to the length of some rounds, I honestly got a bit bored at the end. This game is a lot of fun to play but near the end, I found that the game became a bit too repetitive to my liking.

Also, compared the to original game and the extended edition, there hasn’t been a lot of additions. Thankfully, the community picks up the slack from the developers in the Steam Workshop.

Some achievements are rather grindy in nature. I have close to 60 hours of playtime in this game and I’m not even halfway to the achievement of killing 50K units. Yes, I have killed 8K units during my 60 hour playthrough.

And to be honest, that are all the negatives I can talk about. Maybe I discover a few more negatives when I’m trying out the campaign mode again soon, but I highly doubt that. This game is quite a lot of fun if you are into RTS games. Once this game has a hook on you, it barely lets go. This game is one of my favorite RTS games and I’m so glad that it’s available on Steam. And after writing this review (well, first impression) I can’t wait to boot the game back up again and start up a new round.

With that, I have said everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

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Review: Pokémon Diamond, Pearl & Platinium (DS) ~ Where Is Our Remake Nintendo?

pokemon_dppt

Bulbapedia entry

It has been quite a while since I talked about the Pokémon series. But today I noticed that I haven’t written an article on the 4th generation of Pokemon games. I think it’s high time to do something about that. Now, I want to tell the story how I acquired this game. Just when I got my DS, I only had one game. The Legend of Zelda – Phantom Hourglass. Not too long after, my sister and I went to buy new games. She bought together with me, Nintendogs since she was 10 € short. While I bought Pokémon Pearl. The nostalgic memories are quite extreme for this game. I played this game quite a lot, sometimes through the night while hiding my DS underneath my pillow to avoid getting caught. But, is the game still good or are my nostalgia goggles clouding my judgment? Let’s take a look at the 4th generation of Pokémon games. As per usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Where is our remake Nintendo?

pokmon_pearl_image10A lot of the early generation Pokémon games got a remake from Nintendo. The first generation, Pokémon Blue/Red and Yellow, has been remade on the Nintendo GBA and more recently on the Nintendo Switch. The second generation, Pokemon Gold/Silver and Crystal, got a remake on the Nintendo DS. The third generation, Ruby/Sapphire and Emerald, got a remake on the 3DS.

Fans are hoping for a remake of the Sinnoh region on the Nintendo Switch. The fully experience the story of this 4th generation all over again. Fans want to start in Twin Leaf Town again, together with your childhood rival, meeting the evil team in the first minutes of the game. Now, this game has your usual Pokémon story. If you have played any previous Pokémon games, you will know what to expect. Fight 8 gyms, defeat an evil team, save the world from destruction, defeat the Pokémon League and become champion of the region.

There are a few twists in the story, but overall it stays very normal for a Pokémon game. While I was playing the game for the first time, I remember quite liking the story. I found the characters quite enjoyable and I enjoyed myself following the quirky cast of characters I met on my journey. While I replayed the game for this review, I still enjoyed the story but I felt that there was more that could have been done with the story. Thankfully, in the following generations, the story gets more and more flesh out.

Something I found really great was the pacing of the story. In the previous Pokémon games, the evil team stays a lot on the background during the story and nearing the finale of the game, appears almost out of nowhere. In this game, you have several encounters with them and a lot of road blocks on your adventure are caused by them. This made Team Galactic more memorable compared to some other teams. Then again, I might be saying this out of my nostalgia goggles.

Now, does this game have a good story? In my honest opinion, sort off. If you are expecting a story with deep lore like Skyrim, you won’t find it here. The story has a lot of lore but not too in depth. The story of this game is quite accessible. And that fits the style and theming of this game better then a lore heavy game. It makes the game a lot of accessible for all ages and it stays true to it’s portable nature.

Unique mechanics galore

pokmon_pearl_image11

If you have played the previous generations, the gameplay will be quite familiar to you. Find and catch Pokémon in the wild to make a team to train and battle other trainers. Now, the usual formula gets enhanced by the Nintendo DS because of the added UI elements of the second screen. The Nintendo DS spoiled me, since from this generation the UI gets a lot of improvements.

Some key items like the Item Finder are now a lot easier to use thanks to the PokéTech on the touch screen. There are over 20 apps you can get for the PokéTech. Some are useful inside the game and others can be quite useful outside of the game. I remember that one time, a friend of mine forgot to bring his calculator to school and was allowed to use the calculator in the game for exercises. I used the coin toss app a lot for various situations.

Now, each generation has it’s own unique special mechanic. The second generation had two regions, the third has secret bases, the fifth has seasons… And this generation has the underground AND the PokéTech. Yes, two unique features. Man, the underground looks like so much fun. Sadly enough, I didn’t have a lot of friends (outside of the internet friends) I could play this mode with. I played this mode twice on the bus and it was quite a lot of fun. In the underground, the secret bases from the 3rd generation return. But there is more, there is a sort of capture the flag mode where you can earn points by raiding the flag of other players their bases. And on top of that, you can put traps in the various hallways. And on top of that, you can mine for various ores and sometimes very useful items. And yes, possible fossils to find several Pokémon. While I wasn’t able to play with the secret bases in the underground, I still spend countless hours just digging for ores and decorating my secret base.

Earlier I talked about the improvements to the UI. Thanks to the touch screen, the battling mechanics and bag management got a lot easier. When you look at the newer generations, it’s clear that these UI improvements work quite well since they got even more fleshed out in those generations. To be honest, I missed the second screen with my menu options and such while I was playing Pokémon Let’s Go.

Actually, there is a third unique mechanic in this game but it isn’t something that game changing. It’s a nice addition that helps with the atmosphere of this game. After some time, your badges get dirty and a bit rusty. So, you can clean them by rubbing on them on the touch screen to make them sparkle again. This is a nice small addition. And yes, as a child I regulary checked my badges to make sure they were still in sparking condition.

Depending on how skilled you are in optimizing your team, this game can be easy and sometimes quite difficult. I’m the more casual type of player and I have to say that I got frustrated with one of two gym leaders. I disliked the 5th gym a lot since I had to grind quite a bit to beat that gym. And if there is one thing I dislike, that’s grinding.

This adventure will take you roughly 40 hours to complete. But, if you want to fully complete this game and see everything that there is to see, you can spend close to 260 hours in the game. While I haven’t fully completed the game 100%, I think I playing this game give or take, 100 hours. Granted, over several save files since I have restarted the game two or three times.

The lakes

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Visually, this game looks amazing. Sinnoh still looks great in my opinion. The game is quite colorful and lively.

In terms of the animation, this game looks quite good. I had to get used to the static Pokémon sprites again while battling, but that was a small price to pay.

And the game also nails in it in the audio department. The music for this game is amazing. It’s one of my favorite soundtracks to listen too when I’m in a Pokémon mood and and the sound effects really add a lot of flavor to the game.

Running around in the world of Sinnoh is a fun experience. From a port town to the snowy tops of Snowpoint City, this region is one of my favorite regions in the series. Especially because there is so much variation in the region. It’s not themed in one giant theme like in Pokémon Sun and Moon where everything is based on Hawaii or in Pokemon X and Y where everything is themed like France.

So far, I have been praising this game quite a lot. But, are there things I didn’t like about this game. Well, yes. There are a few things I didn’t like about this game.

The first big negative of this game has to do with the fact that the Nintendo Online services have been closed down. Because of this, the online features of this game are inaccessible. Well, apart from the local features then.

Sometimes, I felt that the game was running a bit too slow. Now, I don’t mean that there were any frame drops or lag… I mean that there was a bit too much of the text boxes. Especially when certain weather effects where into play.

The best version to play this game is Pokémon Platinium. Apart from fixing some bugs, there are a whole long list of improvements to the game. NintendoEverthing made a very helpful list that can be found right here. And after playing Pokémon Platinium for a bit, I found that a lot of the minor nitpicks I had with the game, were fixed.

And yes, that was almost everything negative I can say about these games… And with that said, I think it’s high time for the conclusion of this article.

Conclusion

Negatives:

-Some rare moments of griding are required to beat the game.

-Nintendo Online being shut down.

-Pokémon Platinium improved the games so much that Pearl and Diamond feel inferior.

Postives:

+ Amazing audio visual design.

+ Several unique mechanics in this game like the underground and the PokéTech.

+ Fun story.

+ …

Final thoughts:

To be honest, I had a real hard time finding negatives for this game. Maybe it’s possible that I have too much nostalgic thoughts about this game or maybe it’s just that good. In terms of Nintendo DS games, this is one of the best Nintendo DS games I have ever played.

There is a reason why so many players want to see this game remade on the Nintendo Switch. They want to bring this game back to the masses so that a whole new generation can experience the amazing journey through Sinnoh again.

I highly recommend that you give this game a try if you enjoy Pokémon games and/or RPG’s. The main game can be easy for hardcore RPG fans but the post game and the side quests will give you a lot of challenge.

While this game has a few minor flaws, I find them not hindering my experience at all. Compared to the generations after this generation, this game can feel a bit lacking. For example, you don’t need to hold a button down to run and the menu is always accessible on the touch screen… But, then again, there are moments I really miss the PokéTech and the underground mechanics from this game.

And with that I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Score: 100/100

Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get of your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. In a matter of fact, she didn’t get of her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years she has to prove that she can run the alchemy shop and make profit. If she fails one of these challenges, the shop will be closed without any further question.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot on your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with get more character development.

Now, during my playthrough the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but over all I enjoyed the story quite a lot. The writing, the pacing and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

atelier-rorona-the-alchemist-of-arland-dx-screenshot-01-ps4-us-04dec2018

Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives of a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant in the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fair. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new area’s and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. On the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and the crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid up front. So, make sure you have enough gold in the bank to hire them.

During the exploration you can go to various locations. Each location has several area’s you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and area’s takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always paid attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high quality items. For some reason, I always found mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the craft menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that promt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients where at a certain location before I actually travelled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersions reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed into the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing while the clock ticked over would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is in my opinion a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. In here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese in the main menu, you can do that.

After you have finished the game, there is a postgame chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post game, there is no free roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during me writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people have been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girl’s their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spirit healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has it a weird charm. At one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding death bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason of the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have, is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul power fully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since, there is no other way to start from a certain chapter. The only option in the main menu are new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of the UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. In some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flash light.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives of eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you in every step of the way.

If you ask me, I think that this game is totally worth it’s price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Gamer’s Thoughts: NekoJonez’s Top 10 Played Games of 2018

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2018 was an extremely strange year for me personally. A lot has happened in the past 12 months both good and bad. I have graduated this year. I’m now a bachelor in Computer Science – Networking. But on the other hand, I have gone through a lot of personal rough patches that did quite a number on my mental health. I’m slowly recovering and the support I’m getting is motivating me even more to go forward and get better. That said, I also played quite a lot of games this year. I got a Switch this year and I enjoyed it quite a lot. I also finished and completed a lot of games I started in the past few years so I had a bit of trouble putting this list together. So, for those who are new here, this list contains my 10 favorite games I have STARTED playing in 2018. The release date of the game itself doesn’t matter, what matters is that I started playing it in 2018. Before we get into the actual list, reminder, this list is my personal opinion. So, feel free to discuss it in the comments and also feel free to post your own list into the comments. I’m rather curious. Anyways, this introduction is getting quite long, it’s time to get into the actual list.

Place 10: Angels of Death (Nintendo Switch)

angels-of-death

My review

At first, this game would have a higher place on this list. The story and theming of this game grabbed my attention so much, I felt the black hole after finishing this game quite hard. I wanted to spend more time in the world of this game and spend more time with the characters.

I think that my love for the Corpse Party series and the Zero Escape series made me enjoy this game so much more. If you are a fan of either series, I highly recommend that you check out this game.

In addition to that, this game might have one of the best soundtracks I have heard this year. How many times I have listened to it this year, I lost count already. And mind you, I found this game in late October.

Now, why is this game not higher on the list? I praised it quite a lot in my review and I might have given the impression that this game would be my game of the year… Well, it’s because I played another horror game this year that just did that bit more. Outside of that, the short length and gameplay; the game felt like a game I play in between big releases. So yeah. That’s why.

Place 9: Shining Resonance – Refrain (Switch)

Shining_Metal_SwitchLarge.jpgWikipedia

So, back in 2016 I played Stella Glow.I got quite into the story of music playing a big role in an RPG by giving buffs or debuffs. When I found Shining Resonance: Refrain on the Nintendo eShop on the Switch and read that music played an important role as well, I was sold.

When I started to play this game, I got flashbacks to Stella Glow. Even when this game plays quite a lot differently than Stella Glow. This game is more action focused and in real time while Stella Glow’s gameplay is more a big puzzle and turn-based.

While I haven’t even come close to finishing this game, I’m quite curious what else I’ll encounter in this game. I’m at the midway mark of this game but I have been rushing through it. I think that the next couple of playing sessions will be to catch up with various side quests and improving my characters and their equipment since I quite a lot of trouble while battling the last boss.

Now, this game is a port of a PS3 game released in 2014. It’s also a part of the Shining series. If the other games in the series are as enjoyable as this game, I think I might explore this series in the future. Too bad that a lot of games in this series hasn’t left Japan.

Place 8: Atelier Rorona – The Alchemist of Arland (Nintendo Switch)

Atelier Rorona

Wikipedia

So, not too long ago, a bundle of three Atelier games got released on the Nintendo Switch. These games are the Arland trilogy. After I figured out what was the first game in the series, I started playing Atelier Rorona.

I was very surprised with the game actually. The game is quite enjoyable to play but it can be repetitive. The game is about an alchemy workshop with a very lazy owner. You play as her pupil named Rorona. When the kingdom orders the closure of the workshop, you get three years to prove the worth of the shop and finish various assignments of the kingdom. If you fail one of these, the workshop closes right away.

Now, what I didn’t know is how replayable this game is. These are so many mechanics I discovered during my first time playing this game, I also found out that there are a lot of various endings to the game. Now that I have beaten the game once, I think I’ll first beat the other two games before I do another playthrough to get an even better ending.

I personally really liked this game but I have to say that this game isn’t for everyone. I recommend this game to everybody who enjoys a more laid back RPG game. This game does have a lot of depth, but overall I found this game a more relaxing experience. That statement might change if I try to go for the other endings, who knows.

In any case, I’m rather curious what the other two games have on offer for me. Since, I’m going to beat those next. And who knows, these games might convince me to further check out the Atelier series, of which there are many… many games.

Place 7: Resident Evil 4 (PlayStation 2)

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Wikipedia

When I started playing games like Corpse Party, Fatal Frame and Zero Escape; I knew that one day I’ll have to look into the horror genre. A long time ago, in one of my local toy stores, there was a PS2 booth where a demo of Resident Evil 4 was playable. I think I was 14 years old and while I enjoyed playing the game, I didn’t even know the title nor the impact that game was going to have in the gaming scene. I think I only played the game for like 10-15 minutes in total since the next time I went, the booth was replaced with a demo Gamecube with Donkey Kong Jungle Beat.

I actually forgot about the game until some of my favorite YouTubers started to talk about it on their channels. Back then, I was more into adventure and puzzle games, so I took note of the name and moved on.

Fast forward to this year. I was browsing the second hand games in my local game store and I saw a copy of Resident Evil 4 for the PS2 for only 10€. I didn’t hesitate twice. I bought this game and after I came home I started to play it right away. While I was afraid that I would suck at survival horror, I was able to finish chapter after chapter.

I also got quickly used to aiming and firing a gun with a controller. Since that was one of my biggest fears. I tried playing various shooters with a controller in the past and I always had a lot of trouble.

So, because I was highly surprised at how much fun I was having, I felt that this game rightfully deserved a spot on this year’s list.

Place 6: Project Zero II (Fatal Frame II) – The Crimson Butterfly (PlayStation 2)Fatal_Frame_II_-_Crimson_Butterfly.jpg

Wikipedia

So, due to Project Zero V – Maiden of the Black Water last year, I got quite into the Project Zero / Fatal Frame series. But seeing the pricing of getting other entries in the series ranging from 30€ to 60€, I had a hard time tracking down a copy.

To my surprise, around my birthday, somebody brought Fatal Frame I, II and III in to my local game store and I was able to buy the three titles for 20€ each.

I started playing all three games to test out if the games worked or not. Yet, when I was testing Fatal Frame II, I found myself not able to stop playing the game. The concept of the story where one sister is always looking for her sibling just spoke to me on a personal level. It was quite tricky to get used to playing this game on the PS2, since I always tried to move the camera while moving the PS2 controller since I was used it that playing the other game on the Wii U.

I enjoy playing this game the most, late at night while I darken my room and turn off the lights so I have only the glow of the TV and the disc spinning in the PS2 to keep my company. This makes the game and the experience that more enjoyable. I can’t wait to boot up my PS2 again tonight and try to make some more progress in this quite enjoyable game.

Place 5: Death Mark  (Nintendo Switch)

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Official website

It looks like I was on a horror rush this year. Death Mark is the 4th game on my favorite games of 2018 list. Now, when I wrote my Halloween special on Angels of Death this year, I actually completed the game before Halloween. So, I was looking for a new horror game to play on Halloween and that’s when I found Death Mark on the Nintendo eShop.

When I was looking at the screenshots and reading the description, it felt like a mixture of Corpse Party and the Zero Escape series. A visual novel horror adventure game that throws you in front of a lot of puzzles.

And that’s what the game delivers perfectly. An enjoyable story with multiple outcomes depending on your actions and one that gripped me to the end. While I was able to see some twists coming from a mile away, the pacing and writing the story more than made up for it.

The story is about a mysterious mark that appears on your body when you go to a haunted place and that mark spells death by dawn if you are unable to clear the grudge of the spirit that gave you the mark. So, if you enjoy a visual novel style horror adventure game, I highly recommend that you check out this game.

Now, Japan is getting a sequel/follow up to this game next year.  Now here is my call to the developers, please localize the follow up game as well. Looking at the screenshots and the teaser, I’m quite interested! And here is my call to everybody who is interested in horror, please give this game a shot and share it around. This game is highly underrated and deserves more attention and love!

Place 4: Blossom Tales (Switch)

Blossom Tales

My review

I often check the Nintendo Switch store for interesting and unique games. When I came across Blossom Tales, I was sold. The game looked like a well made 2D-Zelda clone and as a big fan of the Legend of Zelda… Let’s just say it was a no-brainier.

And I didn’t regret that decision once. I enjoyed playing this game quite a lot. I felt right at home as a Zelda fan. Also, this game reminded me a bit of the Fairune games. It reminded me how fun that 2D Zelda games are and how much I miss that style of gameplay. I wonder that if we are going to ever see a 2D Zelda game again after the massive success that was Breath of the Wild.  Only time will tell, but for now, I’m happy to see that there are indie game studio’s that will create games in that style so I’ll always have a game in that style to look forward too.

What I liked the most about this game was the unique way the story was told. A grandfather telling his grandchildren a story since they are bored. That’s one of the biggest strengths of this game. It gives off so much charm and character to the game, for that alone I would recommend that you play this game. And, since we are in the holidays period, the charm is even better!

Place 3: Fire Emblem Warriors (Nintendo Switch)

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My review

Raise your hand if you saw this one coming. This game is one of the reasons I bought a Nintendo Switch. I think the praise I gave in my review on this game made it pretty clear that this was one of the best games I have played in 2018.

Honestly, at first I was afraid that I wasn’t going to like the game. Since I had put so many hours into Hyrule Warriors, I was afraid that I was burnt out on the formula and gameplay.

But Fire Emblem Warriors brings a lot of new and fresh mechanics to the table to make me enjoy the game even more. The only criticism I have about the game is that some parts are a bit too complex and not well explained enough in-game. Everything else is highly polished. Even the trick that Drakalus gave me to improve the frame rate in multiplayer aided quite a lot.

Thanks to this game, I got back into the Fire Emblem series. I think that in the upcoming months, I will start tackling my huge backlog of Fire Emblem games I have in my collection. I have at least 6 Fire Emblem games that I have started but never finished. I think it’s time to change that. This game convinced me that the series has quite a lot to offer and I can’t wait to see which adventures the world of Fire Emblem will bring me.

Place 2: Dragon Quest Builders (Nintendo Switch)

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My review

When I saw a trailer for Dragon Quest Builders for the first time, I was hooked. I was disappointed when I learned that this game was going to release for the PlayStation 3, 4 and PSVita. At first, I was considering to buy a PSVita for this game (and Corpse Party Blood Drive before that got ported over to Android)

The game got ported to the Nintendo Switch, so I was able to buy it on the system I bought this year. And I’m glad I was able to play this game. I loved every moment of this game and I’m so extremely hyped for the upcoming sequel. The Japanese version released a couple of days ago. It’s quite tempting to look up let’s plays but I want to keep my experience as spoiler free as I can.

The only new negative is that I’m unable to play the Terra Incognita mode. Since I have to pay for a Nintendo Online subscription and purchasing that for only that and a few NES games is currently not worth it for me in my opinion. But hey, that’s my opinion.

Honorable mentions

Now, I have played a lot of games and some games deserve a mention but haven’t made it on my list for various reasons. So, before I reveal my “game of the year” / number 1, it’s time for the honorable mentions.
Cleopatra – A Queen’s Destiny (PC), Knights of Pen & Paper (PC/Switch), Darkest Dungeon (Switch), Kamiko (Switch), A Magical High School Girl (Switch), Grumpy Cat (Android),
Etrain Odyssey 5 (3DS), Zack & Wiki (Wii), Steamworld Dig 2 (3DS), Silent Hill 4 (PS2), Telsagrad (Wii U), DuckTales (NES), Age of Empires – Definitive Edition (PC), Devil May Cry 4 (PS2).

Now, I know that a lot of major titles released in 2018 didn’t make it on my list or on my honorable mentions. In any case, I think it’s time to reveal the game I was most hyped for this year and I enjoyed the most. Which game is MY personal game of the year 2018? Let’s. Find. Out.

Number 1 – Game of the Year – Shadow of the Tomb Raider (PC)

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My review

So, this experience. This game, is my game of the year in 2018. Shadow of the Tomb Raider. When I was planning the Tomb Raider – Writers Raid collaboration, I claimed this game right away. I wanted to write about this game.

While some fans in the Tomb Raider series aren’t a big fan of the reboot since it’s a more action focused and linear game; I enjoy the new direction of the series. Especially this game. The improved visual style, the improved writing, the improved quality of life features… The game is just an amazing way to finish this reboot trilogy.

I seriously hope that this isn’t going to be the final game in the Tomb Raider series. Since I enjoyed myself with this game so much, I can’t wait to see where Lara goes next. Besides that, this year a new Tomb Raider movie got released. That movie I personally enjoyed quite a lot. For a movie based on a video game, I find that they did an extremely good job. I’m not really a movie review but if I have to grade the movie, it would get a 75/100.

Now, why did I enjoy this game so much? Why did I pick this game as my game of the year? For several reasons, the first reason is that this game’s story is the best story out of the three games in the reboot series. I had several moments where I felt the emotions of the characters, the voice actors did that good of a job.

A second reason is that this game is just beautiful. The visual presentation is just amazing. There are various spots where you look out over a huge forest from on top of a mountain or you get other breath taking views. Now, a few moments had some minor visual glitching or some spots where the game could have look a bit better, but that might be because of my older GPU in my desktop. That might explain various lighting glitches I have in the post launch DLC.

A third reason why this is my game of the year is that the Tomb Raider series just means a lot to me personally. I’m a huge Indiana Jones fan and I see and I have always seen Lara Croft as a sort of “sister” to Indiana Jones. But Indiana Jones doesn’t get a lot of attention in the video game scene while Lara does get that. So, being able to play games like Tomb Raider… Well, it’s my favorite genre and style of games after all. A mystery adventure game mixed with action and platforming segments.

The only disappointing thing is that I don’t have a physical copy of this game. The PC version of this game hasn’t gotten a physical release. And I feel it would be a waste of money to buy a PS4 or XBOX copy of the game just to have a physical version. But, if you want to know my actual opinion on the game, I advise that you read my review. Since, I really detailed my opinion in that article.

So, if you will excuse me now. I think it’s time to wrap up this article so I can play the newly added tombs and story segments.

Wrapping up 2018.

Like I said in the beginning of this article, 2018 was an extremely weird year for me. I even got my articles stolen various times. Outside of that, I had 25,000 views on my blog. This is more than double compared to the amount of views I got in 2017.

This inspires me to continue and write even more articles in 2019. I have a few in mind so I hope I’ll be able to welcome you on my blog next year. Blogging is my biggest hobby since I’m able to share my opinion on the games I have played with the world. I’m quite grateful of everybody who reads my articles and leaves comments or talks to me on social media or even in person about my articles and/or the games I have talked about.

I also love it when developers contact me and give me various chances to play unique and fun games. It also helps me to expand my collection and takes makes me even more happy.

If I have to pick my favorite blogging moments of this year, I have to say how the community came together for helping me and other bloggers in fighting article theft, the Tomb Raider project and the various milestones I reached like 500+ followers on my Twitter. It’s still the best way to keep up-to-date with me.

2019 is going to celebrate the 9th year I have been blogging. Before 2013, I had a Dutch blog. That means that this blog will be 7 years old next year.

That will mean that 2020 will be an extremely special year for me. But, let’s focus first on 2019. Let’s not get ahead of ourselves. Speaking of 2019, I think I should talk about the games I’m looking forward to! That’s going to be (one of the) next articles on my blog. So, keep an eye out for that.

With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Fort Triumph (PC) ~ How To Move?

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Steam page

So, I recently bought a Switch. One of the games I want to play on it is Mario + Rabbits – Kingdom Battle. Due to budget constraints, I’m unable to play that game now. Thankfully, I found Fort Triumph on Steam. A game that plays similarly to that game. Now, is it a good replacement or not? Let’s find out in this first impression. Note, that I got a press copy of the game but the developers requested that I give 100% my opinion on this game. This game is also in early access and under very active development. Every week this game gets a patch. This review is written on v0.7.4.5 & v0.7.7 so any complaints or suggestions might be invalid later in time. So, let’s go to FORT TRIUMPH

How to move?

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In this game, you play as Liandra Pageturner (or whatever random name the generator decides to spit out) and her crew of various warriors. You start out in a prologue where you learn the basics after talking to your horse. I adore the names in this game of the characters. It fits the funny writing of this game really well. While this game isn’t “LMFAO”-funny, it can crack you up from time to time and makes you put a smile on your face.

It’s a story where things aren’t taken too seriously. Which is quite surprising for this gameplay-style, since they mostly have very in-depth stories. It’s a breath of fresh air actually. A suggestion for the future development is that, in the final version of this game, you give also prologue chapters to each other character. This fleshes them out a bit more and gives the player the chance to get used to other playstyles each character brings.

So far, I have only played a few missions of the first campaign and I have to say that I really enjoyed myself. I can’t wait to see where the story is going to take us. Storywise, they don’t need to make any improvements. The way it’s getting developed it perfect. Like I said earlier, a bit more introduction to the other characters would be neat.

I already mentioned this in my introduction, but this game is in early access. So, I can criticize it for bugs like freezing when you alt+tab out of the game during dialogues. These things get patched out since the developer is very active on the forums and listing to feedback from their players. It’s always a joy to see what will be changed after the next update. There is currently a built-in bug reporting tool which is extremely handy.

Now, this is a tactical combat game. At this point in time, I really think that it’s a good idea that you mention everything you think to the developers. Like, when the enemies almost never miss an attack and you seem to miss your long-range attacks all the time. There is a lot of polishing work that needs to be done. This game has a lot of potential but needs user input and playtesting.

Polishing with a cloth

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This game currently has 1 and a half campaigns. In the first “campaign” you get mostly introduced the basic mechanics of the game. The only issue I have is that most of this tutorial focuses on two characters. And not on the 4 characters you have at your disposal in chapter 1.

In the first chapter, the difficulty curve is a bit, wack. At this moment in time, the game isn’t that balanced. I’m quite certain that in the future, this game will be more polished and we might get difficulty settings.

Now, before I continue, it might look like I’ll be bashing the game left and right. That I’m finding negatives all over the place. But, keep in mind that this game is still under development. There is a lot here already, the only thing the developers now need to do is to polish the game up in something quite unique. I’m not hating on the game, nor am I saying it’s a bad game. With that said, let’s move on.

Visually, this game looks amazing. I really like the art style of this game. The levels you visit are detailed and the animation is amazing. I really like how long-distance shots give you a zoom in on the action as if you were watching an action movie. Maybe it’s a good idea to disable those to give the game more fighting power on older hardware?

The UI of this game needs some polishing. Things I would love to see is, in what order you are going to move your units and the enemy units are going to move like in Stella Glow. Also, I would love to see where you could move with your character. You do see the boundaries, yes. But, I would love to see a visual representation on the ground how far you can go.

Besides that, I would love to have a sort of mini-map. And on that mini-map, you would see where certain protective places are and maybe easier see if you are in the enemy’s line of sight.

The biggest issue with the UI right now is the level up system. It works just fine, don’t get me wrong. The issue with it is, that it doesn’t jump directly in the eye. I didn’t always notice that I couldn’t continue since one of my units leveled up. Maybe a sound effect and a bit more visual flair would be great.

Now, I’m not going to review the mechanics too much in-depth since they are subject to change. For example, the leveling up system gives you two random choices of new abilities. This makes leveling up unique and interesting. But, the stats don’t increase nearly as much. I barely notice any change in stats apart from a very tiny bit of additional health.

At the moment of writing, I really don’t like the difficulty curve in this game. I’m not saying that the game is too hard. I’m saying that this game gets way to hard, way to fast. For example, some enemies drop healing items, but you can’t store them.

In addition to that, you can’t save during missions. You will lose progress. This is something I wish they changed. Now, I could possibly rant about this, but the changelog said: “added basic save game information”. So, here is my hoping they will expand this feature. 🙂

Randomised subtitle.

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Now, I know that this game isn’t the easiest one around. And honestly, besides some tweaks, I don’t mind it at all. Stella Glow was also pretty difficult and I loved the challenge in that game.

After I got used to the controls in this game, I was trying different strategies and replaying missions in the hope I was able to beat it this time. This game is a lot of fun to play and should be played in longer sessions. In addition to the music, this game’s atmosphere is a joy to see. The sound effects are really well done too. There should be a bit more, for example, some grunts and moans during conversations would be pretty welcome.

Speaking about the controls, I really have to get used to them. The big issue is that I played more of my tactical RPG’s on the Nintendo (3)DS and those use a completely different control scheme.

Something I would love to see is a rebind option for the camera controls. Yes, you can control the camera to see the amazing detailed world from various different angles. Now, the controls don’t recognize AZERTY as AZERTY but as QWERTY. And in the version I played, there were no options to rebind them.

So, it’s quite clear that this game needs a lot of polishing work and besides that, more content. At this moment there is only one chapter, besides the tutorial. The game has a lot of potential but needs play-testers. Please, I urge you to go and take a look at the Steam store page and if that interests you, go ahead and buy it and give it a try.

The game didn’t disappoint me at all. It made me think about things to help improve this game and drew me into its world. I can’t wait to play more in the future and see where the developers will take the game.

You have two options if you enjoy TRPG’s. You either play the game and give feedback to help the game grow. Or you either wait until the game goes out of early access and play it then. Don’t let the cartoony graphics fool you. This game is good and it’s cheap, only 20€.

So, that’s everything I wanted to say about the game for now. When this game is in a more complete state, I’ll take another look at this but for now: thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: The Elder Scrolls V – Skyrim (PC) ~ Where do I need to go next?

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Official site

Skyrim, a game like Minecraft that’s being ported to every system under the sun. Now, this game has been reviewed to death. I know that I’m extremely late to the party. Skyrim is one of these games that has an extremely big and loyal fanbase. Otherwise, people wouldn’t be too excited for a portable version on the Nintendo Switch. Now, if you wonder, I play as a Khajiit, a beast man. Yeah, I play as a cat-man. Currently, I’m level 9 and I have started the first missions of the main story. Most of my time spent in this game is wandering around. Also, the three official DLC’s are installed. Also, there are no mods installed for this review. Now, that the context is set, let’s give my first impressions of this game. And as usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below. 

Where do I go next?

Now, you start off with your character being transported to a village with other prisoners. It doesn’t take long before you realize that you are on death row and you are about to be executed. Right before your execution, a dragon attacks the village and you manage to escape. Then, you discover that you are a Dragon Born. Somebody who can use the power of the dragons. What happens next, is for you to decide. If you play this game, you can create your own story like in Minecraft.

 

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The biggest complaint I have about the story of Skyrim is that in my opinion, you are a bit to free to explore around. What I mean with this is that every time I come around a new village or ruins, I’m afraid of defeating attackers. I don’t know if they are essential for a quest or for later in the game.

The story of this game is good but I honestly don’t like the overload of exposition in some areas. When some people are talking, I never know for sure what they are referring too. Maybe I need to get used to the world more, but honestly, I found the open world of Breath of the Wild easier to get into and learn the world.

Now, why do I feel so lost in this world? I love the exploration system in this game. Only the areas you discovered appear on the map. Areas that you discover through conversation and books do too, but you can’t fast travel to them. So, you would think that even with a map system, I wouldn’t get lost or confused where to go next in the world?

Well, I do. I find the compass pretty difficult to use. A mini-map would have solved this issue. I really like the minimap system in Breath of the Wild. Or, if a minimap is too much to ask, a button to get more quickly to the map screen would be very welcome.

The UI is something I really dislike in this game. I find it very annoying to use. This could have been streamlined a lot more. The inventory is a mess in my opinion too. I would have loved a screen where you can equip spells or weapons easier. Now, I have to go through various menus to get that equipped. So, if anyone who is reading this and knows some good UI-mods to make it easier to manage your inventory or have more map functionality, I’m all ears.

Click to fight.

20180506154416_1Now, let’s talk about the gameplay of Skyrim. The freedom in this game is amazing. But, it’s also a downfall of the game. To be honest, this game is a bit overwhelming. In my opinion, there is a bit too much going on from the beginning. I think it would be better if the game introduced all it’s main elements to the player a bit more before it threw you into the big world.

Now, at the other hand, it’s quite fun to discover and learn the elements of the game. How crafting and magic works for example. Or how cooking works. How you can optimize the whole system to easily get the best weapons and armor and how to get the best healing items.

It’s a balancing act, where you need to think if you would be able to go to a certain place or you need to find more items to progress.

Exploring the world is great fun too. Now, during the exploration, a lot of enemies will cross your path. The fighting mechanics could have been improved as well. The combat mechanics are fun, but the big issue is that if you want to switch between bow & arrow or magic or 2hand combat, you have to go clicking through those pesky menus.

That’s why I mainly focus on 2-handed combat weapons which make the combat unfair in some situations when you are up against some heavy magic users and they burn you alive in oil.

Now, I’m playing the game on an easy difficulty. This is my first time playing Skyrim and lets me tell you, I’m glad that I’m playing this game on easy for the first time. The game still is challenging in some areas but it’s an ideal way to learn the ropes of the game and later restart the game with a higher difficulty setting.

This game’s replayability is through the roof. So, if I replay this game on a higher difficulty setting, my playthrough will be completely different. This will be interesting. You can change the difficulty settings whenever you want in the options menu.

Speaking of the options menu, something I really like is when you run Skyrim for the first time, the game sets the most optimal visual settings for you. I notice the difference between playing Skyrim on my laptop and on my gaming desktop, but it’s a very helpful feature to have.

As well as the cloud save. Yes, if you play Skyrim on different devices like me, you don’t have to move save files between computers. You can download Steam, then Skyrim and voila, you can continue playing Skyrim.

One thing that I would add in terms of the save files is “save slots”. It would be amazing if I would be able to have different playthroughs with different characters without having to juggle between my save files of which character is which save file…

Mods and such

20180506164810_1.jpgVisually, this game is great. The world of Skyrim is detailed and very well made. There is even an HD-texture pack for people who want more details and better textures out of the game.

So far, I have seen only the tip of the iceberg in this game. Almost literally, since I have been mostly exploring the snowy areas of the game.

The controls of the game are great. I have been playing with a mouse and keyboard but I have played this game with a controller as well. It doesn’t matter that much, this game is optimized for both input devices.

Now, one thing is clear. This game asks to be modded. So, dear reader, I have a question for you. Should I mod my game before or after I have beaten it? Which mods do you recommend?

The music in this game fits the atmosphere as a glove. Together with the sound effects and great animations, it helps me to immerse myself in the world. The things that stop me from immersing in the world is the tricky UI like I talked about at the beginning of this article.

I really see the potential of this game and I really think that this game is something for me. But I feel that the UI is holding it back for me. Ever since I got interested in open world games since I played Breath of the Wild, I feel that some features in that game spoiled me. There are some features that I wish I could bring over to Skyrim.

Now, do I think that Breath of the Wild is a better game? Well, no. They are both completely different games and I think it’s unfair to compare them.

But, one thing is for sure. Ever since I started playing Skyrim, I want to give Oblivion and Morrowind a second chance. I got Morrowind years ago for my birthday and after playing it for a bit, I quit playing it. Oblivion I found at a garage sale.

That’s saying something. If a game makes you want to play the previous games in the series. This game makes me want to play more, even with its various flaws. I totally see where the high praise is coming from. Maybe if I continue to play this game, I might get more into it; but for now, I’m quite happy in playing this game between other games when I have the time.

So, that’s everything I wanted to say about this game for now. I’m leaving some things for the review if I ever finish this game. There is a 40 hours adventure waiting for me and I have only beaten the first act.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, take care and have a great rest of your day.

Publishing: Astounding Gaming Stats Revealed

If you’re a gamer yourself, or a gaming widow / orphan / parent, you’ll already be acutely aware of the amount of time and money games can sap from life. But, as recent research has shown, it’s not necessarily all bad.

According to statistics, laparoscopic surgeons who played video games for more than three hours per week made 32 per cent fewer errors than those who didn’t. Gaming has also been linked to a reduction in dementia risk, pain relief, overcoming dyslexia and even making us more motivated in real life too. If you’re an anti-gamer, this probably isn’t what you wanted to hear, but the fact remains that love it or hate it, gaming is here to stay.
Things sure have come a long way since the 8-bit entertainment of the 80’s, and today video games are a multibillion dollar industry. In fact, the largest gaming company today is tipped to become the world’s biggest company by 2025. That’s right, even bigger than Apple!

Here we’ll reveal some of the most astounding statistics about gaming in the 21st century, from who’s playing to how old they are and even how much they pay (or earn) through their gaming lifestyle. Shake off your preconceptions about gaming and let’s see what the truth is about this much-loved pastime worldwide.

Check this Infographic made by Filmora team and share your opinions with us!

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Publishing: NTales Grand Launch Comes Great Features!

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Updates to guilds, costumes & Challenging Coliseum!

Saviors are needed more than ever to keep the horde of monsters inside the Coliseum! Queen Laminia has released their latest research in Costume upgrade and enhancement to assist all Saviours in this challenge!

After a successful Global Launch; listening to feedback from players, and developing the much-requested features; comes the Grand Launch of 2D Pocket RPG NTales: Child of Destiny together with its biggest content update yet!

SOUTH KOREA — Queen Laminia is calling all Saviours to once again take up arms and save the Kingdom of Lancia as hordes of monsters amasses in the newly opened Coliseum! The Queen’s research team also released their latest Costume Upgrades and Costume Enhancements technology to assist all Saviours in their quest to save the world. These and more updates are coming as RuleMakr releases its biggest update to NTales to celebrate its Grand Launch! From the long-awaited guild features—increase in guild members, the availability of guild stores; too amazing costume updates; a challenging Coliseum to conquer; and plenty of powerful buffs!

With today’s major content update to NTales, guild members will be delighted to know that they can now change their respective Guild logo and clearly show everyone which powerful or coolest guild they call their family. In addition, Guild Masters can now post guild announcements and level-up their guild which grants an increase in their maximum membership and additional guild buffs!

What’s New in NTales Grand Launch

  • Much Requested Guild Features!
    • Increased Guild Levels
    • New Guild Medal and Guild Store
    • Change your Guild logo and post a Guild announcement!
  • Vital Costume Updates!
    • Costume Upgrade (2% increase in all stats), up to +10 upgrade
    • Costume Enhancement (15% increase in all stats), +10 upgrade max
    • Costume Dismantle
  • Conquer the Coliseum!
  • New Events with Awesome Rewards!
  • And many more!

NTales also announces the discovery of Upgrade Stones and Enhancement Stones which were found to give costumes 2% and 15% increase in all stats up to 10 grades! These upgrades and enhancements together with the new buffs, Saviours should be able to conquer the newly opened Coliseum full of mobs. The Queen has also declared rewards for those that vanquishes the most monsters and defeated the reigning Coliseum boss.

More Events and Awesome Prizes!

If that was not enough, the team prepared events for both new and old players. From daily login rewards to free costumes, and hot time rewards, players will surely have enough supplies for their mission to save the kingdom! Don’t miss out on these events and awesome prizes!

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There’s no better time to stop the evil encroaching on the borders of the Kingdom of Lancia than today! Get the latest NTales: Child of Destiny only at Google Play to enjoy these new and exciting features!

For more information on the Grand Launch content patch, players are invited to visit the official Facebook Page and join our PLUG Community.

Official Links

Download the game, TODAY!

Google Play Store: https://goo.gl/gtRo5s

NTales: Child of Destiny Official Website: https://goo.gl/tVf8r2

NTales: Child of Destiny Naver Plug Community Link: https://goo.gl/33Q4PE

NTales: Child of Destiny Official Facebook Fan Page Link: https://goo.gl/DYPa9D

NTales: Child of Destiny YouTube Link: https://goo.gl/29KdBE

ABOUT NTALES: CHILD OF DESTINY

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NTales: Child of Destiny is a complete take on MMORPG.

This new game offers the multitude of battles, exploration, and special features. Enjoy this new 2D Pocket RPG style! A linear storyline or get distracted with interesting sub-quests. NTales added twists of MMO by implementing Raid Parties, Guild War and PvP. Fighting along your side are adorable and powerful monsters with a PvP Mode of their own! A 2D Pocket RPG you surely can’t get enough!

Summon Pet, enjoy various PvE and PvP game modes! Classic hero classes to choose from but a wide variety of class builds to your preference.

Game Features:

  • Accomplish impossible missions and side-quests!
  • Gear up your class with great costume, wings, unique equipment and items!
  • Challenging Battle Modes – Boss Dungeon, Infinity Tower, Time Dungeon and Pet Island
  • Summon cute and powerful pets to fight along your side!
  • Tag along your friends to defeat Boss Dungeon, join guild and party with peer!
  • Choose from 3 Classic Hero Classes: Warrior, Magician, and Cleric!
  • Journey to over 200 Maps – Sharpen your skill to defeat the monsters!

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ABOUT RULEMAKR

RuleMakr is a Korean Development Company recently established and aims to bring forth quality and new games from Korea worldwide.

 

Gamer’s Thoughts: General tips to start collecting

20170228201533-nintendohero.jpegAh, game collecting. It’s one of my biggest hobbies and I love doing it. Thanks to my video game collection, I’m able to talk about so many games on my blog and have so many different experiences. While I’m not the most hardcore of collectors, I do want to share some stories and advice if you want to start collecting retro and modern games. If you have any questions or you have advice yourself, feel free to leave a comment down below, I’ll do my best to help and love to hear the advice of other collectors as well. Also, know that this is some general advice. If you want to start to get really into collecting, then this article can serve as a nice base but videos like this one from MetalRockJesus are a great help as well

You will need space!

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Do realize that you will need some shelving space when you want to start collecting. Personally, I wish I had more room in my room to build more cabinets and shelves to store my collection.

There are various interesting cabinets that game collectors use. If you look at various pictures of people showing off their collection, you get a great general idea of what sort of space you can use for your cabinets.

Something I personally do is, storing my cartridges in plastic containers. This is to avoid dust and other damage to them. I also sort my games per system. So, I have a PSP shelf, a GBA/GBC shelf, Wii (U) shelf… This makes it easier to find a game when I’m looking for them.

I can speak out of the experience of collecting games all my life, you will need a lot of storage space. Better workout a good storage system before you start collecting. Otherwise, you will regret it extremely fast.

My budget & thrifting.

If you are worried about the cost of collecting, well, know that thrift stores and garage sales exist.

Here are some tips at garage sales. I personally trained myself in the ability to spot games by just scanning the stalls. It can really help if you are able to recognize the shape and colour of the system you are collecting for. For example, I know that most PS2 boxes have are blue and/or have the name “Playstation 2” on top.

Another helpful thing to know is that resellers are a plague at garage sales. Here in Belgium, they arrive at the crack of dawn to buy every game they can get their hands on, while meanwhile, another person is setting up their stall.

The best way to do deals is to buy from people who sell from their garage or don’t have a lot of gaming items. Those people really want to get rid of the games and will let them go for a really cheap price. I have bought a ton of games for a really cheap price. For example, I was able to buy GTA 1 (PS1) for 1€ or Outlaws (PC) for 2€.

While you can haggle, don’t overdo it. For example, if they sell PSP games for 3€ a piece, I usually say, what if I buy 5 of them and pay you 12€. Try to check if they are willing to go below their asking price before you continue to haggle.

I ran the risk of looking around for a cheaper version various times at garage sales. Sometimes I get lucky, other times, I got unlucky and saw some nice games get sold before my eyes.

Since I personally collect Gameboy games, I always have a Gameboy Advance in my pocket with me. Do test your games, if possible, before you buy them. To avoid regretting buying a game.

If you are buying PC games and such, check if all discs are there and if they don’t have a lot of scratches. I always check the games for any damage or missing parts before I buy them. I haven’t done this in the past and had missing discs and discs that weren’t able to be read.

Also, keep an eye out on people trying to sell their physical copies of Steam games. Or any other online distribution platform for that matter. Since you need that key to be able to activate the game, but if you buy it in a thrift store or in a garage sale; you have high risks that the game is already activated and the disc will be worthless. Unless you bought it digitally and you want a physical copy to add to your collection.

What do I do when I go thrifting and/or to a garage sale? Well, I take a bag or two with my handhelds (charged of course) to be able to test the games, I bottle of water, my wallet with the budget I want to spend, something to eat and my smartphone. I also try to not wear much game related items on me. To avoid giving away that I know what I’m buying. I have seen too many items that people raise their prices because a gamer needs to pay a more fair price for their games…

I like to leave in the morning to do one round and I do another round around midday or in the afternoon. Why in the morning? The earlier you leave, the more chance you have to be before the resellers. Also, you will have the biggest selection of them all. Yet, you do miss a big advantage of something you have in the afternoon.

In the afternoon, some people are getting tired and sick of standing with their stall at the garage sale and start lowering their prices. Most of them are happy if they are able to leave the garage sale with less stuff then they started. So, take that into consideration.

Index your collection & how to collect?

While I have quite a good memory in which games I have in my collection already, it’s always a great idea to have an index. This way you can easily look up if you already have the game or not.

Do put this index file in an easily editable file somewhere in an online storage. Personally, I have the games I really want to find in a text document stored in my Dropbox. This way I can easily check while I’m walking at the garage sale which games I’m looking for.

Something I still have to do is make a huge list of all the games that are in my collection. Since I actually want to know how many games I own and how many games I own for each platform. It’s something that is on my bucket list for 2018. This will take quite a lot of time since I have big plans in mind.

Besides physical games, I do collect the merchandise. mostly figurines, clothing and various other pieces of merch. I have one big glass cabinet for all my figurines. I actually enjoy from time to time figuring out how to display them.

So, how can you start collecting? Besides going to garage sales and thrift stores, you can look at 2nd hand websites for people selling their games. Sometimes I buy “a lot”. This means that I buy a bundle of games that somebody doesn’t need anymore. In various cases, I buy games that I already own but I use these games to sell again or to trade.

Trading can be a great way to get rid of your duplicates and get new games into your collection. This is why networking is so important to collectors. I’m in a group of retro game collectors on Facebook and I follow various retro game reviewers on Twitter and YouTube. This way I learn from their experience and stories.

Do network! For real, almost all my coworkers know that I collect games and I have gotten so many games from coworkers who cleaned up their attic or their kids didn’t want their games anymore. One time, I actually was called up by a store that somebody brought in a lot of big boxed PC games and this way I was able to buy a game I always wanted to have.

Anyways, that’s all the general advice I want to give for now. I hope you that you learned something about the art of collecting games. While I can tell and teach you a lot more, I’m going to close off the article right here. Maybe I write a follow up article to this one with more advice and some stories of garage sales.

In any case, thank you so much for reading this article and I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Creative Christmas #9 – Holiday Gameplay

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Today in the collab with LaterLevels, I have to answer another question. A question in a series called “Creative Christmas” and I still don’t have a theme for my articles yet. So, what should I do? Should I just give up finding a theme or should I keep looking? Maybe I should sit down on the sofa and think about it… Perhaps a great idea will come to me. But, I think better if I play a game. So, it might be a great idea that I take this controller and start playing this game. What was the question today again?

 The presents have been opened and dinner has been eaten, so you’ve got a bit of time for gaming while Gran is snoozing on the sofa. What’s the best video game to play during the holidays?

wargamesSo, what’s the best game to play during the holidays? Well, I prefer longer games to play during holidays. Games that can take you a couple of hours or days to complete. If you would finish a game too soon, what else should you play during the holidays?

In the past, I used to play one game and fully devote my time to it. Even when I had such a big collection, I wanted to see everything that game had to offer before I went to the next one. Nowadays, I play a lot of different games in a week. That has two reasons, first of all, I like the variation in what I play in a week. One day I feel like playing an RPG game and another day I more like playing a puzzle game.

So, what game can hold you over during the holidays? Here is a list of games that can be great time wasters to play during the holidays.

One,  a sandbox game like Minecraft or Terraria. Since these games have a randomly generated world, there is always something new to discover. Personally, I prefer Minecraft over Terreria, since I enjoy the more relaxed focus of Minecraft compared to the bosses and such in Terreria. I’m not saying that Terreria is bad in any sense of the word, I enjoy Minecraft more.

817pmfOZsTL._SL1500_.jpgTwo, an RTS game like Age Of Empires III or Europa Universalis IV. I can enjoy myself a lot of rounds in RTS games. Every time I choose a different nation to play with, the game will go completely differently. Even when I choose the same nation twice. I really enjoy the gameplay of RTS games, even while I’m not the best in the combat system. I’m also unable to beat the AI at the harder difficulties. But, honestly, I don’t really care. I’m enjoying myself and that’s all that counts.

Three, an (open world) RPG. It speaks for itself that an (open world) RPG can give you hours upon hours of fun. I’m talking about RPG’s that have multiple endings like Stella Glow or Mass Effect. But, games where the focus is more on the open world also count in this category like Breath of the Wild or Fallout.

Four, party games like Mario Party or Mario Kart. I mean, do I even need to explain myself here? Games that you play while you are together with your family and/or friends?

I think I could make this list a lot longer, but the question is: “what’s the best game to play during the holiday season.” I thought about it for a while, and to be honest, I think there isn’t one single game that fits the bill perfectly.

I use the holidays as a way to either catch up with my backlog or to have long playing sessions of games I wanted to complete.

Also, the answer changes each holiday season I think. There are a few games I replay each and every year because the nostalgia is just too strong. Games like Phantom Hourglass, Indiana Jones and the Infernal Machine and the Zelda Oracle games are perfect examples.

You know, this will sound extremely cheesy, but I think it’s best that you play a game that you enjoy and can relax with. The holiday season is a time to be happy and relax. Even when it’s together with family and/or friends. Just make amazing new memories and perhaps you will be able to find that one game you can play during the holiday season. The game that can have that kind of a special meaning to you.

So, that’s my answer. Told you it would sound cheesy. I do hope you enjoyed this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

 

NekoJonez’s December 2017 Update

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It’s almost the end of the year, so it’s almost time to wrap up 2017 here in my blog. Quite an eventful year it has been, from getting a price for best gaming blog of 2017 to the Zelda project. Those are just two of the big things that happened to my blog. But, in today’s article, I want to let you know what’s going to happen for the rest of December and what I’m planning for 2018. So, it’s update time! 

Quick reflection on 2017

This past year was an eventful year for me. 2016 was an amazing year for me personally, a year that won’t be easily topped. But 2017 brought only more interesting things to my life and my blog, I can say that this was quite a successful year.

Thanks to the retrospective Zelda project and winning the prize for best gaming blog of 2017, according to MarketInspector; I can even prove the claim I made in my latest sentence.

Besides those two things, I wonder, what do you guys think were my best moments in 2017? I loved the collaborations I did with other bloggers and the games that the devs asked me to play. I’m not going to write a reflection post on 2017, apart from one article I’ll talk about later. Since I think that the picks for “my best moments of 2017” aren’t always what the people think what “my best moments of 2017” are. So, I’m asking you guys. What did you like the most about me and my blog in 2017? I’m curious about the answers already.

I got, even more, traffic to my blog this year when I compare it to 2016. But, I’m inching closer to beating my biggest traffic record so far. I got 13,000 views in 2015. This year, so far, I got 12,000 views. So, what am I planning to get the previous record broken; well, here are my plans for the remainder of 2017.

What can you expect from me?

If you aren’t following me on Twitter, @NekoJonez, then this is going to be news for you. If you are following me, some of these things might be familiar to you.

First of all, I’m going to write an article about my favorite 10 games I played in 2017. Remember, these are the games I played in 2017 and not perse the games that were released in 2017. The only big rule I have on my list is that I have to start playing the game in 2017. If I started to play the game in 2016, the game isn’t going to get on my list.

Unlike the previous times, I wrote this article, I’m currently thinking about making them one article instead of a two-parter. Believe me, I had a difficult time putting this list together. Since I played so many great games, I honestly lost count.

Apart from that, I have 6 requests planned for December 2017. What do I mean by this? Well, as some of you know, I do take requests from developers to test out their game and write an article about it.

There are also a few games I wanted to talk about before the year ends. Those are another 6 on my list.

In addition to the usual two articles at the end of the year, I think I can say that if everything goes right, I might be able to publish an article each and every day. Apart from when there are delays.

But wait, there is more! I’m doing a collaboration with LaterLevels for Christmas. In this collab, I will also publish an article daily starting from the 19th of December.

Yes, this means that you will get a double article each and every day of December apart from the 25th and the 26th where it will be only one article. Thank the lord that I have two weeks off from work otherwise I might not be able to pull this off.

If anything changes or when I get too busy in my personal life, I’ll post a tweet for sure. So, if you don’t see the articles appear on a day, check my twitter, I’ll say why I wasn’t able too.

That said, December will be quite busy and get a lot of content on my blog. But, what will have 2018 in store? Let me tell you.

Looking forward to 2018

In 2018, I’ll start a project where I “clean up my blog”. And what I do mean with this? First of all, from time to time, I’ll clean up broken images & links from my articles. In addition to that, I’ll take out typo’s in older articles too.

Secondly, I’m planning to merge a few of my categories and archiving categories I’m not going to use anymore. Like articles, I don’t enjoy writing anymore. This means that my overview pages will get an overhaul as well.

This will happen during my usual weekly article schedule. Speaking about that, it’s possible that I publish more press kits in 2018. Articles that I haven’t written myself have the word publishing in the title. I’ll try and do my best that these articles will never replace the article I write at the end of every week.

Besides that, I’m planning to do more collabs in 2018. I’ll always tweet out when a collab on another blog happens, so that will be another reason why you should follow me on Twitter. In addition to that, I’ll be working on an overview page where all content is displayed I wrote on other blogs.

I have a few special things planned for my blog and my personal life in 2018; so I can’t wait to talk about them. Buuuuut; I don’t want to reveal too much, so stay tuned for my update articles and my Twitter for that.

It’s possible that I take a week or two off from writing in the first week(s) of January since December is going to be so hectic.

Wrapping up

Thank you so much for visiting my blog in 2017. I hope you had a great time here and I can’t thank you and my other blogger friends enough for the support and experiences you all gave me in 2017.

I know it’s quite cliché to talk about this, but the recent growth I got and all the interaction with you guys is the reason why I keep doing this and I enjoy it an awful lot. If you ever have an idea/suggestion for my blog, just talk to me. I open to suggestions.

This article is going on for long enough. Thank you so much for reading and I hope to be able to welcome you in another article on my blog. Have a great rest of your day and until then, take care!

(Oh, and before I forget; HAPPY HOLIDAYS!)

Publishing: Hitbit, when design meets retrogaming

We decided to give retrogaming a new look, using quality design and new technology. Retrogaming is a new trend in the game industry, and many adults who used to be gamer kids in the 80’s are out there today waiting for a new old-school game machine in their living rooms. Playing retro games was easy and simple in comparison to the contemporary video games with their advanced technologies and over-complexities.

While those new video games keep attracting many people today, there is also some people who appreciate simplicity and “classiness” of the retro games like still many people today prefer music such as The Rolling Stones and Bob Dylan. That is why we decided to give retrogaming a new look with quality material and modern design, yet maintaining its vintage feel. And we powered it up with the newest hardware and wireless capabilities: HDMI, Bluetooth, WiFi and 2400 MIPS CPU. All of them with hassle-free configuration and the possibility of emulating thousands of classic games available in single/multi-player mode. It also integrates with modern wireless joypads.

You can find out more at their Kickstarter: https://www.kickstarter.com/projects/537956042/hitbit-when-design-meets-retrogaming

Official website: http://designofthings.it

Facebook: https://www.facebook.com/designofthingsmilan/

Instagram: https://www.instagram.com/designofthingsmilan/

Youtube: https://www.youtube.com/watch?v=Ou4PMoQMHpE&feature=youtu.be

Publishing: 50 Best Bows and Crossbows in Video Games – Precis 1

Over the years a good portion of the huge selection of video games available have included the good old bow and arrow and the trend is on the up. The bow is a weapon historian have found in settlements dating back to around 9000 BC. Pop culture loves the bow and arrow and there’s also a good slice of the movie that’s taken up the gauntlet with heroes like Hawkeye and Katniss Everdeen wielding them.

There are a comprehensive top 50 of the best bows (and crossbows) ever in video games over at targetcrazy.com and with their permission, we’ve reproduced the top picks here, but if you want to see the whole list, take a look at the article in the link.

Best Retro Game Bow – Kid Icarus – The Sacred Bow

The favorite bow from older games is the enhanced Sacred Bow wielded by Pit in Kid Icarus. While he starts out wielding a short-range bow, the Sacred Bow lets him fire arrow much faster and farther. Pit has an unlimited supply of arrows and can use Fire Arrows to deal more damage. By the time Pit returned in Kid Icarus: Uprising, the bow was only one of many weapons he used, but in the original two games, it was his primary weapon of choice.

The Best Crossbow – BioShock

Do crossbows count? They are bows, after all, some might say not really but the top pick for the crossbow in a computer game is BioShock. Not only is the crossbow in BioShock one of their favorite video game crossbows, but it’s also considered by many players to be the best BioShock weapon. It deals excellent damage with multiple types of ammunition, it is powerful at both short-range and long-range, and a headshot from the crossbow will kill a Splicer in one hit on any difficulty setting. If that’s not enough, its bolts can often be recovered intact (and you can upgrade it to make this more likely), which means it’s an incredibly powerful weapon with a ready supply of ammo. It doesn’t get much better than that.

Magical – Bayonetta 2 – Kafka

Some are magical some are just plain weird. Bayonetta is here to prove bows can be very strange. The Kafka, a new bow added in Bayonetta 2 and named in honor of Franz Kafka’s “The Metamorphosis,” has a dragonfly-like appearance and shoots poison arrows. According to its in-game description, the bow comes from a man who metamorphosed into an insect and lives on inside the weapon to fire arrows made of venomous bugs. Indeed, if you perform an Umbran Climax while wielding this bow, it fires massive, demonic dragonflies at the enemy. A bow that shoots demonic dragonflies instead of arrows? It doesn’t get much weirder than that.

SciFi! – Crysis 3 – Predator Bow

You can’t beat an auto-loading compound bow! The Predator Bow from Crysis 3 is a fan-favorite, with three draw weights you can switch between and four different types of arrows to fire: carbon-impact, electro/shock, airburst fragmentation, and super-thermite. In single player, it has its own weapon slot, and it is also the only weapon you can fire while Cloaked without using energy. In short, the Predator Bow is one of the best bows in video games–science fiction or otherwise.

Better Than Real? Best VR – QuiVR

QuiVr is a multiplayer wave shooter designed specifically to be a fun, accurate archery game. Your trusty bow will let you take down wave after wave of enemies, with physics designed to feel like actual archery. QuiVr isn’t the fullest gameplay experience out there yet, but if you want to feel like you’re wielding a bow and take down enemies at the same time, this is the VR bow we like the most.

The Top 5 Best Overall Bows in Video Games

Some of these bows are in games where archery is the main focus, while others just happen to have a good archery component, but either way, these are the top 5 bows in video games and some of the games you most want to seek out if you’re looking for a fun archery experience.

Middle-Earth – Shadow of Mordor – Azkâr  – Azkâr is a special bow originally made for Celebrimbor, but Talion can use it in Middle-earth: Shadow of Mordor when he enters the Wraith-world while in Ranged mode. This bow can be upgraded with Runes to gain special bonuses, and Shadow of Mordor is another game where archery is generally enjoyed by fans. You may not use it often, but between its gameplay and its connections to Lord of the Rings lore, we feel Azkâr deserves recognition.

Dark Messiah of Might & Magic – Bow of the Dragonhorn – The Bow of the Dragonhorn available in Dark Messiah of Might & Magic is one of the most powerful bows in the game (especially against undead enemies), but that’s not why it has such a high spot on this list. Instead, we picked it out because many players consider Dark Messiah to have some of the most realistic and satisfying archery in video games, with realistic aiming and physics.


Mount & Blade: Warband – Khergit Bow – Okay, the best bow is pretty divisive among fans, but whether you favorite the Khergit Bow or one of the others, Mount & Blade: Warband is a must for satisfying archery combat. Just the fact that so many different bows can be considered the best depending on your style and preferences points to how strong its archery is. Not only that, but it has fairly realistic physics and aiming. In general, using a bow in Mount & Blade: Warband finds a nice balance point between realism and fun.

Tomb Raider – Compound Bow – As of the Tomb Raider reboot, the bow has become Lara’s standard weapon. There are many different types of bows you can use, as well as various special arrows, but as long as you don’t mind its slower rate of fire, the Compound Bow is one of the best. It deals heavy damage and is a great choice for stealth. Tomb Raider and Rise of the Tomb Raider don’t have the most realistic archery combat, but they do make it fun, so give their bows a try.

Age of Chivalry – Longbow – Age of Chivalry is a free total conversion mod for Half-Life 2 focused on medieval combat between two fictional orders. The team eventually made a full game called Chivalry: Medieval Warfare. Archers in Age of Chivalry can fight with a longbow, a crossbow, or a javelin, and the longbow’s fast pace and long range makes it our pick. Not only is archery a strong focus, but it’s also fairly realistic–Age of Chivalry is another go-to game for players interested in bows that try to feel realistic.

For those that like pictures….

Here’s the whole list in a nice infographic for those of you who like that sort of thing!

20 of the Best Video Game Bows Ever
Source: targetcrazy.com

 

Gamer’s Thoughts: My favorite Zelda dungeons

ZEldaTo those who don’t know, I’m a huge Zelda fan. I pre-order every Zelda games that come out and I own almost all of the spin-off games. Not too long ago, a friend of mine commented on my blog asking if I’m willing to do a top 10 list of my favorite Zelda dungeons. So, here is my list of my favorite Zelda dungeons. Notice the “my” in the previous sentence. So, it’s my opinion. Also, I wasn’t able to rank these 10 dungeons, so they are in no particular order! In any case, I invite you to write leave your opinion on my list and/or give your own list in the comment section down below.

PS: I linked each title to the dungeon theme. Enjoy!

The Eagle – The Legend of Zelda

the eagle

This dungeon has to be on my list. The reason for that is an obvious one. It was my very first Zelda dungeon. I wasn’t able to play it on the NES when this game can out, but I did play the NES Classic GBA port of this game.

Just when I heard the theme of this dungeon, I remember playing this game for the first time before not too far from the fireplace and just enjoying the game. In a matter of fact, after I had beaten the first dungeon, I was reading the instruction manual and found the mini-walkthrough that helped new players towards the first dungeon.

The only complaint I have with this dungeon is that the theme is way too short. In-game, it doesn’t matter that much, but a loop of 1 minute of music can get annoying sometimes.

Thieves Hideout – A Link Between Worlds

Review of this game

Thieves Hideout

In this dungeon, we have a sort of escort mission. One that I enjoyed quite a lot.

When you fail to escort the girl out, you won’t have to redo the puzzles again to get her out of jail. This is a great bonus.

This dungeon is one of my favorite dungeons in the game. The biggest reason why I enjoy this one a lot is that I enjoy the final boss quite a lot. Seriously, when I think about dungeons from A Link Between Worlds, this one pops right in my head. It was also quite fun to replay this one while I was researching for this article.

Eagle Tower – Link’s Awakening (DX)

Review of this game

Eagle Tower

My favorite Zelda games are the portable Zelda games, to be honest. To be honest, the puzzle in this dungeon one I really like.

In order for you to progress in this tower, you have to solve some puzzles that don’t require you finding a key to a locked door.

This concept has been used by various other Zelda games, but I played with the mechanic for this first time in this game. And recently replayed it, in the DX-version of the game.

Forest Temple – Ocarina of Time

Forest TempleAh, Ocarina of Time. A game that is lovely by many, and also disliked by many. In any case, I’m leaning more towards the love side.

The Forest Temple is one of the best dungeons in the game in my opinion. The atmosphere, music, theming, puzzles are all great.

The twisting corridor and the Poe Sisters, I enjoyed it all. I finished it on a real N64 finished it on the 3DS version. Yup, both versions of the dungeon are great. Also, the dungeon item, the Fairy Bow is amazing to play around with in the 3DS version since you can all aim around you with moving the 3DS.

Snow Temple – Spirit Tracks

Review of this game

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The Snow Temple in Spirit Tracks is quite a lot of fun. Not only were the towns and the journey towards the dungeon a lot of fun and memorable.

I also really love how the boomerang is used in this dungeon. This time, it’s not only to hit far off switches or anything of that sort. Oh no, it’s something that bows can’t replace. It’s to create a temporary ice path to be able to cross the water.

In addition to that, the final boss was a fun fight as well. I know that the concept of the boss has been done before in the Zelda series, but it was executed pretty well.

Sand Ship – Skyward Sword

First impression article on Skyward Sword

Sandship

Let me be clear on one thing. I’m in the camp of  “Skyward Sword is a good but not great Zelda game.” So, that said it’s time to talk about why this dungeon is so enjoyable.

On this ship, you have amazing fights. One where you have to get a strong pirate off the ship like shown in the screenshot.

But what I enjoy the most is how the time stone mechanic is implemented here. While Fi ruins some of the puzzles, I learned that by pressing A quickly, I wasn’t able to read all her dialogue, so a lot of those puzzles weren’t spoiled me for.  Yeah.

Also, I was able to make great use of the guest jar, that brought back memories of another handheld Zelda game, the Minish Cap. Also, this dungeon gave me the bow and arrow, the proved quite useful in this dungeon.

I remember finishing this dungeon while I was in a big Skype call with a lot of my friends. We were waiting for somebody to fix his Minecraft server that went down. So, we all decided to play other games. The chaos of everybody talking about what happening in their game was hilarious and memorable at the same time.

Fortress of Winds – Minish Cap

Review of the game

Fortress_of_Winds

If it isn’t clear enough with my nickname, I’m a cat lover. So, the fact that the dungeon item is sort of cat claws (called the Mole Mitts, but they are Cat Mitts in my mind) is just amazing.

I love this dungeon a lot because it provided me with one of my favorite items in the game. I only wish I was able to use it on more spaces.

I also love how the final boss of this dungeon isn’t defeated by the dungeon item alone. You have to use your bow as well. But what makes the dungeon even more memorable is what happens right after you beat it. Yeah. That was something strange for a Zelda game.

Earth Temple – Wind Waker

Earth Temple

Medley is one of my favorite character in the Wind Waker. So, when we both tackled the Earth Dungeon in the Wind Waker, I was such a happy camper.

In this dungeon, you get the Mirror Shield. But the puzzles with it are more tricky than in Ocarina of Time. Since you have two mirrors now to work with.

The final boss is pretty interesting as well since you have to beat all the little ghosts to avoid them going back into one big ghost… I still have a déjà vû for that.

Jabu Jabu’s Belly – Oracle of Ages

Jabu-Jabu belly

Review of this game

So, do you remember the Water Temple from Ocarina of Time? I do as well, and I’m not that big of a fan of it. What I’m a big fan of is the 2D version of it.

One of the last dungeons you do in the Oracle of Ages game is inside Jabu-Jabu’s Belly. Thankfully, you don’t have to escort Ruto in this one. It’s the Water Temple with the Jabu Jabu Inside theming.

If you don’t know what you are doing, you can easily get turned around. But, the creativity in this dungeon is so much fun. Also, the final boss of this dungeon is such a great one. It’s one that tests your reflexes and I like that a lot!

Explorer’s Crypt – Oracle of Seasons

Review of the game

Explorers Crypt

At the beginning of Oracle Of Seasons, I found the beach area quite fast. So, I always wanted to continue right there.

So, when I had to dungeons left in Oracle of Seasons, I was so happy to finally tackle the Beach area.

The build-up towards the dungeon is great and the dungeon itself too. You also have to solve puzzles that test your reflexes and knowledge of the items you acquired. It’s also one of the longest dungeons in the game.

While the boss and mini-boss aren’t too difficult, I still had a great time in this one.

Final thoughts

I love the Zelda series and I can’t wait to play more. There are a few Zelda games I’m close to finishing but haven’t fully beaten yet.

Trying to rank my favorite X in the Zelda series is always a hard task, since every game has it’s amazing and memorable moments. I wasn’t able to put dungeons from Breath of the Wild or Majora’s Mask on here. And that’s a real shame.

Also, to avoid me making all the spots related to the handheld games, I also decided that I was allowed to pick one dungeon per game. So, yeah.

In any case, that’s everything I wanted to say for this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!