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Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people have been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girl’s their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spirit healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has it a weird charm. At one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding death bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason of the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have, is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul power fully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since, there is no other way to start from a certain chapter. The only option in the main menu are new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of the UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. In some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flash light.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives of eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you in every step of the way.

If you ask me, I think that this game is totally worth it’s price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

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First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

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In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Blossom Tales – The Sleeping King (Switch) ~ Cloned To Perfection

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Publisher’s website

I’m quite certain that since the success of The Legend Of Zelda – Breath Of The Wild, the next games in the Zelda series will be more open world. But, 3D-Zelda games aren’t even my favorite games. My favorite Zelda titles are the Oracle games. So, when I was browsing YouTube and saw a video of this game, I grabbed my Switch and bought it without thinking twice. Now, thanks to the Switch, the developer of this game has been able to stay afloat. That’s quite impressive I must say. It raised the bar quite high for me, so I had high expectations. So, in the end, how is the game? Is it worth playing or not? Let’s find out. As usual, feel free to leave a comment with your thoughts on the game and/or the article. 

Note: This game is also released on Steam. So, if you don’t own a Switch and you are interested in this game, you can play it on your PC. I haven’t played this game on PC so this review will be focused on the Switch version of the game.

Cloned to perfection

blossom-tales-2.jpgIn this game, you play as Lily. A character in a story that the grandfather of two grandchildren is listening too. I found it really charming that the heroine’s name is Lily since that’s also the name of the female grandchild. The boy is named Chrys.

At first, the grandfather wanted to tell the story of: “the brave elf boy who lived in a magical land called H-..” but the grandkids have heard that story a million times. So, that’s why the grandpa started to tell the above-mentioned story. During the story, the grandchildren don’t hesitate to intervene and give commentary, sometimes arguing between the two of them which enemy the heroine faced.

It also gives the game some minor replay value in some areas. Since you get the option to choose between which grandchild get his or her wish when they are arguing about the enemy you are facing.

I’m not going to talk more about the story since it would spoil the excellent humor and charm of the writing. The writing pokes fun at the original 2D-Zelda games and the tropes of telling a story like that. While the story isn’t THAT unique, it’s executed so well and with so much charm, I really enjoyed it. The references and pokes towards the Zelda series also made me smile and enjoy it even more.

At the start, you would be under the impression that this game is a clone of the Zelda series. Almost completely copying the gameplay of the Zelda series. But, this game is cloned to perfection. This game has a lot of elements from different 2D-Zelda games and they all work perfectly together. If you didn’t know, you would say that this game is a spin-off in the Zelda series.

The gameplay can be compared to every 2D-Zelda game like Oracle of Ages/Seasons, A Link To The Past, The original Legend of Zelda, Link Between Worlds… I felt like playing a “best of” from those games.

Exploring the open world, trying to find all hidden areas on the map, upgrading your gear to do more damage… It made me come back for more and more. Too bad that this game is short. According to HowLongToBeat.com, this game only takes you 9-ish hours to complete.

Wake up Grandpa, I mean King!

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It’s a shame that this game is so short. The dungeons are challenging to play through and the overworld is fun to explore.

I wanted this game to continue on for a while longer. Since, when I first started my journey, the visual design of this game gave me a wave of nostalgia. The game looks amazing. Vibrant and colorful, but most of all, nostalgic. The pixel-art feels almost like it would be possible on a Gameboy Color.

While exploring the swamp, I almost felt like my younger self again. When I was covered in a blanket, playing A Link To The Past at my cousin’s house on his SNES. The game mixes elements of fantasy and magic quite well.

Besides that the game looks amazing, the animations of this game are extremely well done as well. I really like the idle animation of this game since it fits the story so well. When you leave your Switch alone, the main character would nervously tap her foot. As if she is waiting to know how she needs to progress in the story. A small touch that would make this perfect is that sometimes the kids would yell at grandpa that “he fell asleep while telling the story.” But, that’s nitpicking at this point.

Now, you go on your journey to wake up the King. Now, the reason for that is something I will leave up to you to discover. During your journey, you get a rather big arsenal of weapons. Every weapon is quite unique and is used on various places in the overworld. So, experiment with your items.

There is also a collect-a-ton aspect to the game where you can pick up certain enemy drops. Enemies rarely drop coins or hearts; but they drop feathers, zombie brains, bee hives… and those can be traded in for coins or other great rewards. The game has a bit more depth besides the main quest. So, to tease the gameplay even more… I will mention that there are side quests like scroll collecting.

Now, this game has a great price. The game costs 12€, 15USD. It’s a great price for this game.

All of this sounds fine, amazing gameplay, great story, and excellent presentation. Are there negatives to this game or will I continue to praise it? Well, there are a few things that made me raise an eyebrow or two.

So close, so close.

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Something I didn’t like was that you were unable to choose the sword button. This might seem like a nitpick, but I found it impractical that it was the “A” button.

Now, I only discovered that this could be changed after I finished the game. But, when you change your sword button, it also changes the button you need to press to accept dialogues. So yeaaaaaaah… Nitpicking much here. So, check your control options when you want to change that.

While the controls respond quite well, there are a few other things that I didn’t like. Like when you aim your bow, you are locked in the position you started aiming in. There is also no way to cancel the bow aiming. This is a problem since it takes a chunk out of your mana bar. And without mana, you can’t use your special items leaving you wide open to attacks.

If you have read other reviews I wrote, you know that I find the music and sound design pretty important for a game. Now, the sound design of this game is decent. While I would have loved a bit more sound effects for the monster grunts and people talking, it’s pretty okay.

The soundtrack, well, it’s good but some tracks are too short. And there are one or two tracks that I really didn’t like. The track for the race side quests worked on my nerves. At the other hand, it’s a great way to hear how much time you have left, but it made me just even more nervous while doing an obstacle course quickly. That said, the rest of the soundtrack is really enjoyable and I have to say that Visager did a great job with the music.

Now, there are a few things that could make this game even better. The first thing is a completion percentage. There are a lot of side quests and things like that, I would love to see a completion percentage or a sort of quest log so I can keep track of them.

A second thing that would improve the game quite a lot is polishing up the teleport system. Now, you step on the teleport stone and you choose in a lost of teleport locations you have activated. It would be amazing if you would see them on the map as well and instead of choosing them from a simple list, you would pick them from the map.

A third thing that would be nice is that there is a different sprite or some sort of identification if you have activated a teleport stone or not. This is a minor thing, I know, but it would be a great minor change.

The difficulty of this game is good. This game isn’t too hard or too easy. While it would be neat if the dungeon bosses have some sort of health bar, I think that the visuals give the health of a boss away.

Now, sometimes I felt like there was a bit too much going on with the dungeon boss. The more I have to keep in mind while fighting a boss, the more frustrated I get. There were two bosses that almost made me throw my Switch one or twice. Something that would help is an easier way to find the red potions. If that’s in the game, I overlooked it.

So, that’s everything I wanted to say about this game. I think it’s time for the conclusion and my final thoughts (which act as a TL;DR most of the times) for this game.

Conclusion

The good:

+ Amazing story

+ Excellent visuals

+ Addictive gameplay.

+ ….

The bad:

– Way too short. It’s over before you know it.

– Some bosses have a bit too much stuff going on.

– Locking in one direction when firing a bow.

– The soundtrack could have been so much more.

Final thoughts:

So, is this game any good? Yes! I never expected that this game was this good. While it’s highly possible that the nostalgia for the Legend of Zelda series overtakes me and makes me look over some flaws, but truth to be told, this game deserves all the praise it’s getting.

As mentioned above, this game isn’t perfect. But, the positives highly outweigh the negatives. This game is a lot of fun for casual and hardcore players. And because I finished this game and I want to see more, I’m well determined to support the developer even more. I want to see more of this developer.

You really owe it to yourself if you enjoy 2D-Zelda or adventure/action games to play this game to the end. For now, this game is one of the best games I have played all year. Yes, I enjoyed it that much.

In addition to that, when I was testing out the Switch screenshot sharing feature, I tweeted out a picture where signposts still tell what’s on it:

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And yes, that’s the actual WRITER of this game replying to my tweet. The developers of this game are very active on social media! I love what you are doing with the fans and players of your game! Great work! Now, if you make another game; please notify me. I would love to see more of you guys. Even when it’s a sequel to Blossom Tales.

Thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

 

First Impression: Layton’s Mystery Journey: Katerielle and the Millonaires’ Conspiracy (3DS) ~ Miss Layton

layton lady katrielle mystery journey.jpgWikipedia page

To be honest, when I first heard about the release of this game, I thought that Level5 was going to port the Android spin-off Layton Brothers to the 3DS. Since it has a similar concept. A team that solves smaller cases as a detective and try to solve crimes. Yet, to my surprise, the story of this game goes about the daughter of the famous professor Layton, named Katrielle. While the game first released on mobile devices, I played the 3DS version. I’m used to be playing Professor Layton games on the 3DS, so why change that if I knew that a 3DS version was coming. Since I haven’t played the mobile version, that means I won’t be talking about it in my first impression here either. So, I think it’s time that I talk about this game, is it a good entry into the Layton franchise or is it a spin-off that should only exist one time? As usual, feel free to leave your opinion on the article and/or the game in the comment section down below.

It’s Miss Layton now

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-01.jpgIn this game, you play as Katrielle, Layton’s daughter. She just opened a mystery solving shop in London and she is awaiting her first mysteries to solve. Her motto is “any mystery solved”. Together with her assistant named Ernest, you come across a talking dog. Katrielle gives the talking dog a name, Sherl. Yes, as a reference to Sherlock Holmes. The strange thing is that not everybody can hear Sherl talking. Katrielle’s first mystery is trying to solve why that is. Yet, it doesn’t take long before the first case reveals itself and Katrielle gets distracted by solving that. Not too soon after, Katrielle, Ernest, and Sherl go on different adventures to solve cases.

The writing in this game is very lighthearted and a joy to read. I really enjoy how Katrielle does anything for food, how Ernest is the clumsy romantic and Sherl the dog that knows a lot about how humans live their daily lives. The story can take itself seriously when it needs to, but overall, this is a less serious entry into the series compared to the previous games in the series. I’m currently at the 5th case in the game, so it’s possible that it can change. But, we shall see. The voice acting on the characters is also amazing. I think that the cast did an amazing job voicing these characters and make them come to life. A gold star for that!

I do have one minor complaint about the naming of certain characters in the game. The word puns in some cases made me cringe a bit. They didn’t feel creative, they felt forced in. Like, there was a couple where the lady was called Vic and the male called Tim. There were a bit more names like that and it didn’t click with me. I felt that more day-to-day names like Marc, William, Sara, Marian would be fitted better.

The story is structured in such a way that it more resembles a Saturday morning anime. Each case doesn’t take too long to solve, but each case has a nice start, middle and finale. During the case, you gather clues, that you have to fit in a puzzle. While this puzzle is extremely easy to make, I think it’s a step up from the previous Layton games since it’s more than a button that unlocks in a menu.

I do have one complaint about the story actually. I feel like the focus on the backstory of Sherl is a bit too much pushed to the background in the first cases. For real, the twist the game starts with about Sherl didn’t go anywhere substantial in the first four cases. If it did, I must have missed it.

Layton at its core

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-02While this game has a different main cast, the gameplay of this game is still the usual Layton gameplay at its core. In this game, you solve brain teasers and puzzles to get information from people. There are over 150 puzzles in this game. While you don’t have to solve them all to beat the game, there are some points in the game where you need to solve a certain amount of puzzles in order to progress. In this case, the game will clearly state how many you need to solve.

As I said earlier, this game is all about solving mysteries and finding clues to solve that mystery. Like I said before, the game is pretty lighthearted, so the mysteries aren’t; well how shall I put it? A missing pet or a missing part of a movie, that is the two of the first four cases. Yeah, I think that explains itself. So, you have to explore the London to find clues to what happened and how to solve the case.

While you are exploring, you can go to various locations and each location has various things to do. Exploration is just traveling from screen to screen. Sometimes you will have to ride a bike to another remote location, but that is about it. Also, you can only go to screens you unlocked. What I mean by this is that when for example, a lady on street tells you that your client lives a bit more down the road, the map opens up to that location.

This is how exploration always worked in the Layton games. Yet, you can do a lot on each screen. You can find hidden collectibles or puzzles, hint coins, progress the story or get interesting commentary about the object you tapped on. I really advise you to look at each screen with a lot of attention since all those things can be handy in solving the future cases. Especially the hint coins, if you can collect them, that’s always a great idea.

If you have played Layton games before, most hiding spots of the hint coins won’t be a surprise to you. Otherwise, try to tap on everything and it won’t take long before you will start to understand how this whole system works. So, why are these hint coins so handy? Well, let me tell you. You can get a hint when you are stuck in solving a brain teaser. Believe me, some will get you stumped and make you think. A great advice from me is to have a pen and notebook handy and maybe a calculator too.

While you can take notes and draw on the touchscreen while you solve the puzzle, I always felt that this system didn’t work flawlessly. If you want to input an answer, you have to exit out of your notes. In addition to that, I love writing my thoughts more on paper or on a bigger screen than the 3DS’s screen to solve puzzles.

The puzzles that you can solve in this game will range from math riddles to mazes you will have to solve. If you are stuck, don’t hesitate to think outside of the box. Since a lot of answers will simpler then you think. Something I didn’t like about this game is something that Level5 stopped doing in the previous entry in the Layton series. In the first games in the series, they explained the answer. In this game, they don’t always do that. So, when I didn’t understand why I had to answer in a certain way, I was disappointed to see a simple screen saying “you do it!” and nothing more.

Compared to previous Layton games, this game has also some side quests you can perform. During your exploration, you come across various characters who give you a new puzzle that is saved in Katrielle’s trunk. Like a puzzle where you need to solve a maze with the least amount of steps and finding the perfect meal with a cryptic description. Actually, I wouldn’t call them side quests, I think a better name is a side activity or a side puzzle.

Each puzzle is worth a certain amount of picards. The side puzzles aren’t worth any picards. So, what do these picards do? Well, the more you earn, the more bonus material you unlock after finishing the game. So, try to gain as much picards if you can. Since, if you give a wrong answer to a puzzle, the number of picards you earn from that puzzle drop. Keep that in mind if you want to unlock everything.

Visual eye-candy

lady layton 2.jpgThe visual presentation of this game is just amazing. This game has some amazing artwork and is a real piece of visual eye-candy to look at. While the game doesn’t use 3D that often, or at all, I think I can’t decide which art style I like the best for the game. The overall game is 2D, but the character models are rendered in 3D. While in cutscenes, everything is in 2D. I think the screenshots will explain it better than I can with words.

But, there is one thing that I didn’t like about the presentation and that are the cutscenes. To be honest, most cutscenes are just too short. Some cutscenes aren’t longer than one sneeze and blowing your nose. This is a shame since the cutscenes look so well made. I really wish there were longer cutscenes to enjoy. I feel that they are just an afterthought, while they feel like a nice reward for finding a breakthrough or solving the case.

The music for this game is enjoyable as well. The soundtrack isn’t one where I would listen to when I’m doing other things, but it adds a lot to the atmosphere of the game and I have no complaints about that. The music really fits the Layton universe perfectly, if you didn’t know better, you would say that it’s a soundtrack from another Layton game earlier in the series. The sound design also feels right at home. While there aren’t too many sound effects in the game, when they are used, they are used to give the world a bit more life or the story a bit more punch.

Like previous Layton games, this game also has daily puzzles. But this time, I feel that the reward is better for solving them. As you might know, I’m a game collector and I love seeing artwork from the games I played. So, when you solve a daily puzzle, you will get museum points. If you get 100 museum points, you can unlock artwork from any of the previous titles. This is such a great feature since it pulls on my nostalgic strings so much. To be honest, I spend a lot of time-solving the daily puzzles. I really enjoy solving most of them and I wish that time went a bit faster so I could receive my puzzles a bit faster.

While most of the issues I have with the game are minor, I think this game is still a great game. Some issues I have with the game or some minor, they became a nitpick. For example, I really liked how in previous games, each save slot had a different character from the main cast presenting it. In this game, it’s Katrielle for all three. Yeah, major nitpick right there.

Another minor issue that I have are some parts of the controls. While you can use the “A” button, and strangely enough the arrow buttons, to continue dialogues; you can’t use the psychical buttons for anything else. Besides solving some puzzles. Everything is done using the touchscreen. I really miss some shortcut keys. Like using the circle button to move your looking glass around or the shoulder buttons to open the movement menu or a button to open the trunk like “Y” for example. That would be a great addition.

Then again, there are things in the game I really like. Like how you can decorate the mystery solving office to how you want. Changing the Fengshui if you want. Depending on how many puzzles you solve, you get a ticket to “buy” a new item to change up the decoration of your office.

That isn’t the only thing you can change, there are also outfits for Katrielle you can buy. Some even as DLC for a small fee. While they have only a visual purpose and nothing else, the ones you can buy as DLC have an additional puzzle for you to solve.

About the costumes, there is one minor flaw I have to bring up. You can change Katrielle’s costume at any time you want. Yet, I noticed that Katrielle wears special outfits during other chapters. For example, in one chapter she dresses up in a nice dress since she is going out to see a movie with Ernest. If you exit that case and go to a different case to find hint coins you missed, Katrielle is still wearing that special dress. This is a bit out of context in my eyes and shouldn’t happen. Oh well, only a minor complaint?

Oh yeah, you can go back to previous cases in order to find hint coins and puzzles you missed. The only minor complaint I have is that there is no indication when you missed another collectible in the case. Even an indication on the case brief screen would have been nice. Since, if you skipped over one collectible, have fun looking for it, since the game won’t help you there. On the other hand, I think it’s a great move that you can visit back and solve puzzles you haven’t solved or found and looking for hint coins you missed. The only tip the game gives you there is the screen you missed it on. So, have fun looking for what you missed.

So far, I’m enjoying myself with this game. While the game isn’t flawless at all, I think that the positives outweigh the negatives here. If you are still deciding if this game is for you, know that it’s a more lighthearted Layton game with the same atmosphere and gameplay but without Layton, Luke and the usual gang. This game has a completely new cast of characters. It’s a breath of fresh air for the series and I can’t wait to see where Level5 takes this. I would love to see Katrielle and Layton meet one day.

That is everything I wanted to say about this game for now. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

Blogger Blitz Round #1: Retail Rumble

blogger-blitz

What is this?

What is Blogger Blitz?

Basically, it’s a writing competition between bloggers we are doing for fun. I could explain everything in detail, but the organizer has written a very long blog post about it. In this post, you can find all other bloggers who are in this competition. So, feel free to read this post if you want more information.

https://adventurerules.blog/2017/07/24/blogger-blitz-round-one-match-schedule/

First Round!

So, I have the honor to start in the first round and start the first “battle”. So, today I’m presenting you with this:

BloggerBlitzround1.jpg

Basically, the goal of this round is to convince you and the judges that a certain iconic item of the character can be mass produced and sell the best. For example, Minecraft Steve can mass produce diamond tools and sell them at a high price.

Since I choose Indiana Jones as my character, I’ll try and convince you about what he could mass market and sell. Oh, if you don’t know a lot about Indiana Jones or want to read a bit about his background, well… here is a massive article from the Indiana Jones Wiki telling every adventure in order from all the movies, games, books and other media: http://indianajones.wikia.com/wiki/Indiana_Jones

If you want to read the argument that Lightning Ellen makes, feel free to take a read at her blog here: https://lightningellen.com/

Her character will be Lightning Farron from Final Fantasy XIII. If you want to read more about the character of my opponent, here is a link to her page on the Final Fantasy Wiki: http://finalfantasy.wikia.com/wiki/Lightning_(Final_Fantasy_XIII)

The results will be announced on Friday the 4th of August on the Adventure Rules blog, so we shall both check there! So, I hope you are ready since here comes my argument! Also, the rules state that the argument can only be 500 words long. Just a little side note. The rules can be read here: https://adventurerules.blog/2017/07/27/blogger-blitz-rules-and-regulations/

So, may the best argument win!

My argument

Dr. Henry Indiana Jones Jr. got a special phone call after he finished his classes at the Marshall College. It was his other boss, the one with the big ears and the big white gloves. The conversation was brief, but it made Indiana nervous.

He had to go to his office and pitch something new to convince him to not go for another project. He thought about it for a while and after he created a prototype, he went to the office of his boss.

When he was walking towards the office, a young girl with long pink hair walked outside. Then he realized, the other pitch was for Kingdom Hearts. He got even more nervous. There was only room for one more project and he wanted that spot.

Indiana’s plan was simple, to sell new merchandise to attract new fans and try to ease the pain of the disappointed fans that saw the Kingdom of the Crystal Skull movie. He had to make and present something good, otherwise, the release of the new movie in July 2020 might be a flop and that would mean possibly the end of his franchise.

After the young girl left the hallway, he knocked on the door. He knocked a few times in rapid succession. It didn’t take long before he could enter the office. But, this time, Indiana wasn’t alone with the mouse in the office, his wife was sitting in the office as well.

Indiana didn’t hesitate and started his pitch. He started to talk about how the merch sales are declining and they needed to come out with a new item so that they could hype up the 5th big movie. Indiana’s plan was simple. He wanted to make a new line of costume sets.

This would serve several purposes. It would be very handy for people that want to cosplay, act in theaters, make fan movies, collectors and so on and so forth. The mouse was happy to see something that iconic being pitched in front of him.

Yet, Indiana wasn’t done with his pitch. There was another layer to his idea. Since he was nearing his retirement, he also wanted to sell the costume set to create a great competition for his replacement actor. Since, that would make it easier to set up some sort of show, “Who will be the next Indiana?”.

The costume set would have everything, the fedora, shirt, jacket, pants, satchel and a prop gun and prop whip. Indiana didn’t want to limit it, so he created a female prototype. This made the wife of the mouse happy. She found it very cute and fell a bit in love with the design. She tried it on and she was convinced of the pitch. In her eyes, Indiana won. But the mouse, he had to speak to the judges. Since he wasn’t sure who had the best pitch. He both liked the pitch of the pink haired girl and Indiana. So, what now. What now?

Ending of my entry

So, that was my argument. To prepare myself for this, I replayed various Indiana Jones games and rewatched all movies I owned. Also, I wanted to present my argument in a way how I love to write, in a story.

I highly recommend you read the argument made by Lightning Ellen and decide for yourself who won. But, who will go to the 2nd round? Well, as I said earlier in this article, the jury will decide that and it will be announced on August the 4th. You can find the links for that earlier in the article.

As a little side note, for those who didn’t get it; I wrote about this event. Obviously, I took some creative freedom to fit it into a story only about Indiana Jones. This story has no ill intent to anybody or any company.

So, I want to close off this article with thanking you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then take care and have a great rest of your day.

First Impression: Dragon Quest VIII – Journey of the Cursed King (PS2) ~ Let’s Go Forward!

Dragon_Quest_VIII_Journey_of_the_Cursed_King

Wikipedia entry

So, I have something to admit, I actually wanted to talk about this game last summer. But, I wrote about other games and this game got on my “to review” list. Let’s fix that today. Let’s talk about the journey of the cursed king. A journey I own on two different systems. Yes, this game got a remake for the 3DS. But, I haven’t played a lot of the 3DS remake, so I’m going to look at the PS2 version. Oh, if you are wondering what the differences are between this version and the 3DS remake, RPGSite.net wrote a great piece about it. In any case, that’s enough rambling. Let’s get this first impression started since I haven’t beaten the whole game. For this review, I am give or take 25% through the story. And as usual, feel free to leave a comment with your opinion on the article and/or the game.

Direct story

153107-Dragon_Quest_-_The_Journey_of_the_Cursed_King_(Europe,_Australia)_(En,Fr,De,Es,It)-3

In most RPG’s I played, the story mostly starts with a peaceful setting and then something big happens and the world needs to be saved. Yet, this story starts out a bit more “humble”.

You start looking for a jester that cursed the king and the princess into a monster and a horse. If you want to know what happened before that, you have to read the manual. So far, the story is very enjoyable. The writing is great and the voice acting is really great. But for a better analysis of the story, I think I have to get further into the game.

The gameplay of this game is a good but it has some flaws. In this game, there are random encounters. In some cases, there is an overkill of random encounters. I had several times where each 5 to 10 steps I took, got me in a random battle. Thankfully, the 3DS version fixes this with showing the enemies in the overworld so you can avoid them if you want.

Yet, it isn’t a great idea to avoid them at all, at least all the time. Since not only does the game keeps a counter with how many times you fled a battle, you will need all the experience you can get. This game can be quite hard and you will have to grind if you want to survive.

So, you will have to get yourself a lot of healing items before you can fight bosses and enter into caves. I recommend that you at least raise 2-3 levels before you venture into a new area. Also, explore each area as much as you can. Since there are a lot of side quests that might help you on your journey and make the grinding less repetitive.

Orchestral

150531-Dragon_Quest_VIII_-_Journey_of_the_Cursed_King_(USA)-9

I want to touch upon a few things that could have improved the game. I seriously miss a run button. Sometimes, I feel that you walk so slow and getting somewhere takes a bit too long.

Another thing that I don’t really like about this game is the inventory system. For certain tasks, it takes too many steps to preform. Like moving an item from the central inventory to a characters inventory. At first, I wasn’t a big fan of the split inventories but after a while, I learned to appriciate it. It adds realism into the game, since you can give certain characters items to help them in battle, like your allies are carrying a bit of the resources on your journey. But it also adds a layer of strategy. To whom do you give healing items and such.

Something that didn’t need any improvement is the soundtrack. Why is the soundtrack in this game so good? I mean, running around the open fields exploring the world with an amazing orchestral soundtrack, what’s not to love. On top of that, visually, this game looks amazing. I had several times that I just stopped moving and looked around. This game looks amazing and still holds up today.

You venture through various locations that each have an unique feel. Not only that, in some cases, you can play as the pet mouse of the main character and let it run around in buildings to open locked doors or to get more information about a certain quest.

If you have forgotten what your main quest was, you can always ask your team mates when you press the “Start” button. With this, I think it’s a great time to talk about the controls. They are great, the only complaint I have is that the menu button isn’t the start button. But, this nitpick might be because my brain is hardwired by handheld games.

Spoiled by 3DS

Dragon-Quest-VIII-Screenshot-1

So far, I’m enjoying myself with this game a whole lot. Like I said, this game looks and sounds amazing. If you have any doubt, I also mean the animations too, they are great as well.

The only thing I lack sometimes is a sort of ingame map. Maybe I have looked over it, but there isn’t any map to speak off. I’m somebody who easily gets distracted and looses their way easily. So, I use the in-game map to navigate. Also, I’m bad in remembering names like street names, town names and things like that. It’s so bad sometimes that I forget the streetnames of the neighbouring streets of the street I live at. Yeah. So, an in-game map with names would be so lovely. That’s why I “cheat” sometimes and have an overworld map open on my tablet if I need to take a quick look at it. But only the overworld map.

Like I said various times in this first impression, I think that this game is great but the 3DS improved on a lot of things. It also added additional content. But, why don’t I play it on the 3DS then? Well, for two reasons. My first reason is that I owned this game on PS2 first and I gotten to far and didn’t want to restart. And my second reason is that I think this game looks a bit better on a bigger screen than the 3DS screen.

So far, this game has a high score in my book. But, due to the high random encounter rate, the need for griding and the sometimes slow flow of the game; I have to get in the right mindset but I can play this game. But if I do play the game, I have play sessions that clock in at 3 hours or more each time I boot this game up. That’s why I haven’t gotten too far in this game in over a year. According to some sources, you can get over 100 hours of gameplay out of this game, so I have a long away ahead of me if I want to complete this game.

That’s everything I wanted to say about this game for now. If I ever beat this game, I will write a review about it. But for now, I have to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review #033: The Legend Of Zelda – A Link Between Worlds (3DS) ~ Merged.

1382344384First Impression – Official site

Warning: This is a longer review. 

I know, I know. This game has been released for such a long time. I have only just recently beaten it. The reason for that is that other games distracted me and I was annoyed at one dungeon. But hey, now that I have finished it, I finally can take a look at this game. I already reviewed a Zelda game earlier this month, but I hope you guys can forgive me for two Zelda game reviews back to back. There will be one guy that will read my review for sure! Isn’t that true, Dark_Legend? Since I know you are looking forward to any content about Zelda. We are both big Zelda fans. Zelda is love. Zelda is LIFE! Anyways, enough with the randomness in this introduction. Let’s take a look at this game. And as usual, feel free to leave a comment with your opinion on this article and or your opinion on this game. Before I continue with the actual review, I want to say that this review has been written quite some time after the first impression article. So, it might be quite possible that my opinion changed quite a bit compared to the first impression. Hopefully you readers can understand that. 

Let’s start.

3DS_ZeldaLBW_ComicCon_ScreenShot_08

While I was playing this game, I was also playing the remake of Ocarina of Time on 3DS. The story has lots of similar elements. While the set-up is quite similar to A Link To The Past, the story takes it’s inspiration from Ocarina Of Time.

That doesn’t mean that the story isn’t unique. I’m a little bit disappointing to see that the story was created using two other Zelda stories with a new element in it. I don’t have any complaints in terms of story besides that. I just felt like I was playing through two quite similar stories. The medallions were the paintings in this game.

It’s by all means, not a bad story. I liked the characters and it was really interesting to see how this game throws a twist in the end. I can’t say it’s predictable, only a person with a lot of experience in the visual novel genre or in writing might see the ending of this game coming.

I can understand that this game is a remake of A Link To The Past, so I can forgive the story being mediocre. I’m actually glad that we got a different game then another remake of A Link To The Past, because it already got a remake on the GBA.

Also, because this game tries out a ton of new things with the Zelda formula, I can’t complain that much about it’s length. A complaint I read often is that this game is too short. I can agree. For veteran Zelda players, you can beat this game quite fast. I didn’t beat it as fast as I could because I didn’t like one dungeon. I’ll get into that later.

Not that good?

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I’m quite sure I’m going to get some hate for this, but I think that the scores this game get are quite high. Honestly, a bit too high. Let me explain myself. Before I look like a troll.

Graphically, this game left me with a “meh” feeling. I enjoy the style using in Phantom Hourglass and Spirit Tracks more. You won’t hear me complaining about the more realistic and detailed art-style of Ocarina Of Time. This game is a mix between the two styles.

It tries to have a realistic look on the characters while some enemies and part of the world have a more cartoon-like look to it.

I also didn’t like some character and enemy designs. My favorite race in the Zelda series must be the Zora’s. In this game they look like blown up frogs. So, long story short, I don’t think that this game looks all that good.

This game does make more mistakes then that. The final boss is way too easy. I was able to beat the final boss on my first try. I even didn’t need my 2nd health potion. The solution was way too easy for a veteran puzzle game player. It left me with a very disappointed feeling. The story might have a sweet climax, but the gameplay hasn’t.

What I’m trying to say here is that the difficulty is messed up. All other reviewers said the same. Because you can do the dungeons out of order, they programmed the game in a way that the difficulty is somewhat equal in all the dungeons. There is the big issue, since you get stronger through-out the game, it truly becomes a cake-walk. I haven’t played through Hero Mode, but the overall difficulty isn’t good throughout the whole game.

Good?

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Sadly enough, I’m not done yet with talking about the negatives of this game. A huge improvement is that you can put pins on your map to locations you want to visit in the future! This is quite a nice feature. I used it from time to time to be able to get to certain hart pieces later.

But I do have a problem here. All the locations of the dungeons have been marked. This is both a good thing and a bad thing. It helps the player not getting lost, but it kills the exploration. Now, it’s less fun to be able to say: “I found the entrance to that dungeon.”. It’s marked on the map. You can’t overlook it.

Let’s talk dungeon design then. Earlier in this article I talked about the issue I had with this game. In the forest dungeon, you are stalked by a wall master. While it’s a very original idea and it creates some amazing puzzles, it can be quite annoying from time to time.

In general, I think that the dungeons are very well designed. The ice dungeon breaks a Zelda tradition. You can get the boss key almost right away. In some dungeons you can find suits to upgrade yourself. You can even find the master shield in one of the dungeons. The dungeons are filled with challenging enemies and great puzzles. I might had to use a walkthrough once or twice because I wasn’t able to figure out a puzzle. It was one in the Ice Temple. The lay-out is a bit confusing.

You can do the dungeons in what ever order you wish. You can rent the items from a weird guy that invades your home. This is very unique and quite fun. Because you try to get to secrets early and things like that. You can also buy the items later on. And here is where the issue lies. The dungeons feel less rewarding to go through. At least for me, they do. Because you got the dungeon item in advance, you can easily go through it without an issue. There is less reason to try and find each and every item.

 I could sink into the floor… I mean wall.

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So, is this game really not worth playing? No, that would be the wrong thing to say and think. This game provided me with a lot of fun. The main mechanic really helps with that. In this game you are able to merge with almost any wall in the game.

I honestly think that the music is really well done. I love the touch that the music sounds more distant as soon you merge into a wall.

Also, you can be a bit more careless with your bombs and arrows. Thanks to the magic meter, you never run out of them. That saves a whole bunch of grinding, something that shouldn’t be in a Zelda game in the first place.

The side quest to find the baby squids (?)

The animation is extremely well done. This game really plays nice in 3D as well. While I’m not a big fan of the visuals, I think the 3D is good. There is a lot to do besides the main story line. The fact that you can upgrade your stuff, makes the side quests rewarding.

Maybe a little spoiler, but there is a “hero” mode in this game. With this mode you can replay the whole game but in a more difficult fashion.

Also, there is a multiplayer aspect to this game. It’s more spotpass related, but I think it’s really fun. You guys should check it out!

Anyways, I think I have said the most important things I wanted to say about this game. Let’s go to my conclusion.

Conclusion

The bad:

– Visually lacking in my opinion.

– The end game is extremely easy.

– The wall master hunting you down in the forest temple can be annoying 😦

– The map can be annoying to use.

The good:

+ Pins on the map!

+ Great soundtrack.

+ Great idea’s to change up the gameplay.

+ Amazing use of the amazing meter!

Closing thoughts:

This game isn’t perfect, it’s good. But it is anything but worth the big scores that big magazines are giving it. I’m a big Zelda fan, but I put this game down after I got annoyed by that wall master in the forest dungeon chasing you. There is even one in the first room of the dungeon. When I don’t play a Zelda game until I finish it, it means that there is something lacking.

The game was originally meant to be a remake of “A Link To The Past”, and that’s what this game is holding back. This is a reworked remake. Somehow I have the impression that the developers changed the main idea of the game somewhere mid-way development. They needed something simple to set this game apart, so they started reworking the game with the wall merging mechanic.

If I look past my fanboy-ism for the series, I see a game that has some issues but still provides a fun ride. This game isn’t an outstanding Zelda experience, but it came close. They only had to flesh out the game a bit more. To add a bit more difficulty to it. Yeah. That might have been better.

Score: 70/100

Gaming Music – Number 7: Moar good tracks

EletronicSuperJoy

More music articles

Oh yes, it’s time to write a new article for this series again. In this article, I didn’t look for artwork that has to do with game music but I used the first screen from Electronic Super Joy. A game that’s good because of the music. Anyways, I’m a huge fan of game music. I admit that I listen to it nearly all the time. Even when going to work. It’s just addicting to listen to the amazing tunes they create for games. The atmosphere is just so… amazing thanks to the music. Now, I do have some rules. I can’t pick two tracks of one game in each article. Also, I avoid picking two tracks from the same series in one article. I hope I never slip up and pick one track twice. If that happens, feel free to leave a comment. Oh, and do feel free to comment on my music picks for this article. Anyways, here we go!

#1: The Legend Of Zelda – A Link Between Worlds (3DS) – Lowrule Overworld Theme

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Such a shame that I haven’t finished this game. Yet, the music is amazing. I really enjoy the melody of this tune. Yet, I have written a first impression of this game.

You truly recognize the melody of the overworld from Hyrule. This theme gives a more acapella-remix, one where the major leading instruments are taken out.

To be honest, this was my ringtone while I was playing the game. It happens frequently that a track from a game I really like becomes my ringtone.

Something I dislike about this track is how it doesn’t fit the mood of Lowrule as I image it. I honestly think it should be a lot darker. Then again, this track might be in such a light mood since our hero is bringing light and peace to this realm.

Yeah, this must be it.

#2: Professor Layton vs Ace Attorney: Phoenix Wright (3DS) – Objection Theme

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Remember my extremely long review of this game? Or my first impression. The game is amazing in my eyes. It really deserved all the hype and it totally met all my expectations. As usual, I ignored the posts with new screenshots to avoid spoilers. This way I can totally hype up myself.

I’m still enjoying the additional content for this game. Maybe one day, I might write a game quicky about it. Who knows. I’m changing the formula of game quickies anyways.

But I really enjoy this theme, it’s one of the best in the series. I’m hoping they are making a sequel for this game in the future since it deserves one. This is one of those kind of games where you’re sad it’s over. And be sure that I put the music of this game on replay. Just like this track. No question about it.

#3:  Pokémon Ruby, Sapphire and Emerald (GBA) – Legendary Pokemon

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When this track played when I found the legendary Pokémon for the first time in Ruby, I was hyped. While I think that the second generation is the best Pokémon generation, the 3rd game is the actual game I really got into the series.

This track still stays with me until this day. I fondly remember decoding the braille marking on the stones on get the Reggies.

I love listing to this track when I’m riding my bike home through the rain. I get the same vibe then from fighting a legendary Pokémon.

What kind of memories do you have with this track? Please let me know in the comments. Since I’m really curious.

#4: DuckTales: Remastered (PC ~ Steam) – The Moon

DuckTalesSpritesLink (extended)

I haven’t played a lot of this game. Yet, this track got posted on my forum by one of my friends who finished the game. He says that they keep this track until the end of the game. And dayum, is this a track to close off the game.

I really liked the music in the original but the remix for the remastered version is really amazing. Thumbs up for the creator of this track, or the remixer. It’s really well done. It’s almost perfect. I feel a new ringtone coming up. Yeah, I think I might take this one as a ringtone for a while.

#5: Okami (Wii) – Giving Kushinada A Ride

Okami-wiiLink

Man, I’m so bummed out that I saved over my save file. I need to restart this game. Now, this game isn’t too hard so it’s no real pain. The biggest issue is that I have to restart. And this game is pretty long.

Strangely, I haven’t written any article about this game. Well, I have mentioned it in an article of games I want to finish. But that has been an article of last year. Now, I added this game to the list to write a first impression about in the future. Maybe you will see this game appearing on my blog in August.

This game has beautiful music. That’s why I’m mentioning a track in the article of course. The music is very amazing. You really can image giving somebody a ride (to safety). Through a beautiful painted landscape, this moment is really memorable.

The rest of the soundtrack is pretty amazing, but none is so memorable to me as this one. Yeah, when you play it and get to this moment… You will understand what I mean.

And yeah, this track is my alarm in the morning. When I need to wake up and go to work. It really wakes me up. (And my mother, who is in the room next doors.)

Final words

There we go, another music article. I hope you enjoyed this one. For my next article in this series I have an amazing idea. I’m listing the remixes and game-related music tracks I love to listen to.

I have a few great tracks in mind. And it might not be the only one of it’s kind. So yeah, keep an eye on my social media for more updates on the releases.

Anyways, I think I’m going to end this article here. Thanks for reading and until the next time!

Arpegi Exclusive: Liebster Award

liebsterAw yeah! I won another award. It’s the 4th award I won. I won one award before with this blog. A link to that article is well, there. Then I won two awards as a member of the ButtonSmashers group. I understand that this is simply a “chain letter award”, but as blogger, I look at it differently! This is an opportunity to promote people and it’s proof that there are actually people reading your blog. It feels special to receive any award. Okay, any good award. So, thank you so much for this nice trophy! But let’s get into the part that you need to do with each one of these sort of awards. Write something about yourself and infect… I mean give it to others. (Totally meant as a joke there.)

Details

Given by: World Of Harley

Received on: 27th January 2014 (Blame my exams for the late article)

Article: CLICK HERE.

Rules

Well, I know this is lazy but here is the rules copy pasted from World Of Harley

So basically you follow some predetermined rules. I’ll post the actual rules below. I have to answer some questions that Airlia put to me, then nominate a further 10 bloggers who have less than 200 followers. It’s a shame it’s only 10 really, there are a lot of bloggers who I’d love to promote.

So firstly, I’d like to thank Airlia warmly for her nomination. It means a lot. If you’d like to check out her blog, you can find it right here. I’d recommend it!

So next up, the rules of the Award are as follows:

1. Each nominee must link back the person who nominated them.
2. Answer the 10 questions which are given to you by the nominator.
3. Nominate 10 other bloggers for this award who have less than 200 followers.
4. Create 10 questions for your nominees to answer.
5. Let the nominees know that they have been nominated by going to their blog and notifying them.

Right, now for the questions. Hold tight!

Questions

1. Are you afraid of clowns? Why/why not?

I’m not actually. Do I like them? No, not really actually. To be honest, I don’t really care about clowns. I tend to be natural in this. I don’t mind if I go watch a show and a clown starts doing an act but it’s not that I would allow it to get close.

2. If you could learn any language you don’t currently know, what would it be and why?

Japanese. Because I’m a retro gamer lover and I’m a big fan of games that come out of Japan. I’m so bummed out that some games don’t get a proper translation.

3. Where do you see yourself in 5 years?

Hopefully still writing articles. My short term dreams are finishing my studies and having a job.

4. Where do you see yourself in 20 years?

My long term plans, well let’s see. I honestly think that I will be happily married and have children. I have a job and I write on some blog because I never got bored of it.

5. If given the opportunity, would you visit space?

Depends. I wouldn’t want to go to space to explore. But if it’s to live there since we destroyed to much of this planet… Well, I would go. But I rather have both my legs… paws, since I’m a Neko, on solid earth.

6. Who/What inspires you?

Other creativity. When I see something that was “out of the box” or “well made” or just creative in general, I tend to like it. I get new idea’s then myself since I’m shown other angles for things. I honestly believe that when you look at things from different angles you can write more interestingly.

So, mostly life experiences inspire me. If I see something that might improve myself, I try to implement it in my life. I have some game developers who inspire me. Mostly indy developers who do something different with for example their Steam description.

7. Would you rather be rich or famous? Why?

Though question. I don’t want to be rich since then I have friends that only are friends because of my money. While being famous sounds interesting, I’m afraid that I won’t have any privacy then. I rather would be a bit famous and have some money. Enough money to be happy with my life.

So, I would rather have a balanced and healthy mixture of the two. But if I really had to choose, well… Give me the famous then. I think it would fit my life style better then being rich.

8. Hot weather or cold weather? Why?

A big no to cold weather. I get sick too quickly in cold weather. And yes, hot weather isn’t my favorite either. I enjoy myself in warm weather that isn’t hot. Like the sun gives those lovely mild temperatures and you have a soft breeze. Love it.

9. What is your favorite genre of music and why?

I don’t have one genre that I can say is my favorite but give me melodic electronic music and I’m happy. I enjoy game soundtracks as well. So, any dance, techno, hardstyle, hardcore… that’s more based on a melody then simply a bass get love from me.

The genre I listen the most to is Hardstyle. Euphoric Hardstyle to be exact. I call it melodic hardstyle myself. Since it’s origins are here in Belgium and the Netherlands.

Other music styles I enjoy are chiptune, 8bit, 16bit, electro, drum&bass, rock, techno, hardcore (tech), Japanese, Vocaloid, dance, eurodance, soundtracks, keygen music ….

Music styles I’m not really a fan off: dubstep, metal, any kind of music where they scream instead of sing …

10. Tell us your quote of the day?

Is this the last question already? Awn! Anyways, let me tell a few of my life quote actually.

Life can’t be said in a line, since it branches off too much.

The past is your soul, the present are your brains and the future are your shoes. Use these three to walk forward.

If life was a shit, would you flush it?

So, let’s wrap it up here for the questions. Let’s go on to the next section!

I give the award too:

I’m so sorry that I’m going to bend the rules a bit on this one. I don’t read a lot of blogs that have less then 200 followers. So, I gave this award to any blogger that deserves more attention in my opinion. Since that’s the idea behind this award, to promote small bloggers.

  1. Beer and Joysticks: one of my first friends in the blogging world. It’s truly worth going to their website and follow!
  2. Allahweh’s Domain: because I think she is truly worth it! I don’t need to explain more I think.
  3. RetroNick: Retro gamer and collector. I recognize a lot of myself in you. So, you deserve this man!
  4. TheCredileHulk: I mean, why not? He promoted an article of mine in his weekly recap!
  5. Icesabel: Seeing her liking my posts on ButtonSmashers and reading her blog from time to time puts a smile on my face, she is worth it.
  6. AfterDarkGaming: Go visit it now! Or are you scared of the dark?
  7. Drakulus: Thanks for all the likes and having such an amazing blog!
  8. What’s Your Tag?: Mine is NekoJonez, what’s yours?
  9. Between Life and Games: He is a friend of a personal friend of mine. And he has a nice blog. Go and check it out!
  10. Ryu Sheng: Hi man, we still need to make that RPG podcast/article thing.

The ten questions for the winners to answer.

  1. What drove you to start blogging?
  2. What’s on your desk / writing area?
  3. What would happen if you mix a rhetorical question with a joke?
  4. Do you have or had pets?
  5. How would you describe your own writing style?
  6. What’s the most important thing in a game?
  7. What are a few things that break a game for you?
  8. Is there a story behind your gamertag?
  9. Do you remember any funny answers you gave on a test or exam?
  10. What’s your favorite style / genre of games?

Closing words

Now comes the time for me to inform everybody about this award. Thank you so much for reading and I hope you enjoyed. Take a look at the blogs I nominated and spread the love.

So, that was everything for this 2nd and last article for today. Thanks again for the award and I hope the future content I publish will still be interesting enough to show that I’m worthy of this award!

Top 10 games I played in 2013

masterengineeringtop10Alright, let’s do this. I have my favorite music playing in the background and it’s time to write some articles. 2013 is nearly over and I need to study. A lot even. But anyways, in this top 10 I’ll write about the games I played this year. There is one catch though. I’m not allowed to list games I have played before 2012. So, games I have finished and I’m now replaying don’t count. Anyways, I want for lay-out sake that this introduction is as long as the image here. And since that’s the case already, let’s start with the list. Leave me a comment from your thoughts of the games I have choosen. And try make a list yourself. I’m quite curious. 

#10: Delver (Steam)

imagesThis game. It took me by storm. I bought it on Steam because it caught my eye. And seriously, I don’t regret it in the slightest. I even wrote a review on it. I love playing this game because it’s simple.

You can pick it up from time to time and continue where you left off. I also get the feeling of freedom I get from Minecraft. It’s just mindblowing.

There is a similar game out on Steam, called Eldrich. Yet, I think Delver is clearly the better game.

#9: Pokémon Y (3DS)

3DS_PokemonY_pkg01Oh yes, this might piss off some people. Why is Pokémon X & Y on such a low spot. I think I might see a rage incoming.

Yet, while I haven’t written an article about it yet, I do think that this game has some flaws that made this game not the extremely nice title it’s supposed to be.

I have to give it to Nintendo. They did a lot of things right with this game. The improvements they made are well placed and work perfectly. Yet, there are some parts I think that they should have presented differently.

I’m not really done just yet with this entry in the series but when I’m done I’ll review this game. Although that the planned co-op won’t be happening since college got in the way and I was unable to finish the article in time and I delayed it and I started to be distracted by other games…

#8: Legend Of Heroes – Trails In The Sky

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This game is my favorite RPG on PSP. I’m so glad I discovered it. I’m nearly playing this game non-stop as soon as I start my PSP.

The writing in this game is excellent. The story is interesting and the gameplay is just great. The story comes close to a story I was writing on my forum in the past. I sometimes miss those days. Oh well, I’m glad I can write here on my blog and write for other things as well.

In the last months of 2013, I have been looking for games to play. And when I saw this game on the shelves, I was so glad I picked it up.

I even mentioned this game in my previous music article. The music is even worth listing to. Yet, it isn’t my favorite PSP game. I’ll talk about that one later.

It pains me to put this excellent game so low on the list, but oh well. I’m happy that I can include it. I would be ashamed if I forgot it.

#7: Broken Sword 5 – The Serpents Curse (PC – Steam)

gaming_brokensword5Okay, this game was fully fan-funded. And I haven’t beaten it yet. I’ll soon though. I’m trying to finish a lot of games now. And I’m replaying a lot of games to write an article on my blog for.

This game got some recent updates as well. Yet, there are some things that should still be worked on. Like I told in my first impression.

This point and click game proves that Revolution Software has still the making of these style of games mastered. Their way of coming out to their fans is just excellent. I love how they made this game happen.

I’m enjoying this game quite a lot and I’m ashamed that I don’t give this game the love it deserves. And I secretly hope that I get the collectors edition for Christmas so that my whole collection of this series is complete.

Next year, the second episode will be posted. When I finished that, I’ll surely write a full review about it!

#6: Tomb Raider (PC)

This game. It’s the game I used to come back at the world of blogging and reviewing. Read my review about it here.

I still play the game here and there to make sure I’ll reach the 100% one day. And I’ll also replay this game next year in order to try and beat this game on hard.

This game was such a blast from start to finish and I was so sad when I had beaten it. It went by a bit too quick for me.

But thanks to this game, I have discovered my love for a bit more creepy games and I learned to play games I thought I would have hated.

Still, my urge to replay some old Tomb Raiders is big now. And I might start playing some old classic Tomb Raiders in the near future.

#5: The Legend Of Zelda – Link Between Worlds (3DS)

The_Legend_of_Zelda_A_Link_Between_Worlds_NA_coverWow! Hold your horses. NekoJonez is such a big Zelda fan and he doesn’t put the latest Zelda title on the number one spot?

Yes, I don’t. Since there are some games that changed my gaming life for good and this game didn’t do that.

While it’s one of the best Zelda titles to date, I have my doubts about some things in this game. And when I beat it, I’ll talk about it in my review. But I talked about my opinion already in this article.

Still, this game takes the spot for best game that didn’t change my gaming life. And congrats on winning the award of “Game Of The Year” on Gamespot guys. It was such a surprise!

#4: Phoenix Wright – Ace Attorney 5 – Dual Destinies (3DS – eShop)

This game changed my gaming life. It changed my views on DLC for good. I might have talked about it in a bad way in my review and my first impression. Shame on me for thinking all DLC is bad.

The additional case really added a nice case that makes this game worthy of a higher score. I wish there is a new case in the make for this game. One where we don’t have Simon as the opponent. Please, another one would be great!

If you haven’t played this title, it’s a great way to start the series. I restarted Miles Edgeworth actually after playing this and I might just write a review of that game soon.

#3: Pokémon Mystery Dungeon – Gates To Infinity (3DS)

PMGTIThis game is just worthy of a review. Oh wait, I already wrote that article. I finished this game already. And I wrote that long review off it.

Yup, this game got a more lengthy review from me and I think it was worth it. It learned me how a sequel can be both disappointing yet fun as well. There were some parts I thought they shouldn’t have cut out but hey, they gave us some great other options as well.

I still have to finish the post game. But you know me, other games that start to distract me. But what didn’t distract me was the ending of the game. I succeeded in making me cry once more.

Even when I could predict the ending of this story, I still ran into the trap of the ending being such a hit on my “FEELS”. Aw man, I wish I could restart this game without knowing what happened to experience that feeling once more.

#2: Corpse Party (PSP)

cover_largeWithout a doubt, this is the best PSP game ever made in my opinion. Although I might have lazily placed the box-art of the sequel here, I think it’s worthy to mention it as well.

As I’m nearly done with finishing the last chapter of the sequel, the original game made me start my first impression series. The article is here. And I reviewed it as well. That review can be found here.

This game is surely worth of a playthrough. This text adventure is actually scary. And yes, it’s even a freaking 2D game. It’s written in such a way it’s pretty scary. And I even had moments where I regretted playing this in the dark.

Even playing this game in full light, this game has the power to make people piss their pants. It once came to a close encounter for me.

But the sequel is on the list to review once I finished it. Man, I have a lot of games I want to play but I kind of refuse to play this game since I don’t want to end my adventure with this game.

#1: Alan Wake (PC)

Alan-Wake-PC-_capaLooking back on 2013, I have played a lot of games. 2013 was such a weird year for me. I had new experiences and learned a lot. But there was one game that made me love my passion of writing stories even more.

Alan Wake. It’s simply one of the best PC games ever made. The adventure is extremely well made and it even made me reading books again. And what a blast it is to read the novel based on this game.

It made me want to play the game without stopping. I have written two articles about it. My first impression and my review.

I’m so glad that I got this game as a gift from somebody of my forum. And yes, that’s a reason why this game might got the first spot on my list.

I’m playing the sequel now and I’m curious how the story will wrap up. I’ll keep you guys up-to-date.

Final words

This may or may not be my last article of 2013. Busy times are ahead. I’ll try to write a few new articles. I have some planned. And I hope that they get past the planning stage this time.

Anyways, I am glad that I finally was able to write this article. Since it was such a challenge to write this list. I played so many games, I didn’t want to exclude some games, but I had to not list some of my favorites.

I’m quite sure that there are a lot of games you guys haven’t played or never heard of. I hope you enjoyed reading this article as much I had writing it. But before I leave, let’s list the games that just didn’t made the cut for the list.

Elebits (DS), Tales Of Monkey Island (PC), NickTunes Fight For Vulcano Island (PS2), The Stanley Parable (PC), The Novelist (PC), Animal Crossing – New Leaf (3DS), Ape Escape (PSP), Fragile Dreams (Wii) and various others.

Well, I might just wish you guys happy holidays. Since I’m sure that makes me cover everything you possibly could celebrate. And I hope to catch you in one of my further articles!