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Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s a RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side, since adventure finds you really fast. You come across a village which has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters which will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini games, choosing when to use your spells and improving your character. Now, what do I mean by “mini games”? When your character takes on a quest, you don’t have to do anything. You play a small mini game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop were the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”… ? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes places automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There are a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary check point, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Each five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, you each time you want to heal, you have to play a mini game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easy farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini games and messing around in the town…

Vector mini games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini games are vector based mini games. The first mini game you encounter is a top down shooter that reminded me a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini game is one where you go downward and you aren’t allowed to touch the edges. I personally highly dislike these style of mini games. Now, this is something personal, but I have never been good at this mini game. Each mini game has 2 achievements. There is the “Good at” and “Great at” mini game. Each achievement is tied to your score.

The final mini game felt broken to me. For some reason, the mini game didn’t react on my inputs at certain moments making me loose it. But, that might be because it’s a rhythm-ish style mini game and I’m not that great when it comes to that.

Now the other mini games I will leave as a surprise for if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for an cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time wasting game.

The biggest issue I felt that this game has is that the game didn’t had enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s in my opinion the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

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Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

First Impressions: Suicide Guy (PC  – Steam) ~ How Do I Die This Time?

Suicide Guy 1Steam page

In most games, your goal is to accomplish a goal alive. Yet, there are a few games that challenge you to do the exact opposite. This is one of these games. Your goal is to try and die in your dream to hopefully wake up and catch the beer you dropped. So, will this guy be able to drop his beer before it hits the ground? Full disclosure, I got a review code for this game. So, with that said, it’s time to talk about this game. As usual, feel free to leave a comment with your opinion/thoughts on the content of this article and/or the game.

Note: for this review, I haven’t fully beaten the game, that’s why it’s the first impression. Also, I have played v1.2.1 released on September 18th.

The tavern hub

Suicide Guy 2Like I said in the introduction of this article, the goal is to die in each dream to try and wake up so you can catch your falling beer. The story is basic but it fits the theme rather well. This game is a hybrid of a puzzle, action, adventure and platform game. The story takes a backseat for most of the game and honestly, I’m glad for that.

I expected much worse things when I heard the title. I expected the story to be about a highly depressed man who wanted to die as quickly as possible. But the story is lighthearted and that makes the game even more enjoyable.

So, after the first dream that acts like a tutorial, you get sent to the hub world. The hub world is a big tavern with all the tables a separate level. The level you have to beat will have a light shining on it, all the beaten levels will have their icon without said light. I really like the hub world since on the monitors you still see your main objective, wake up and catch that beer.

The hub world also helps build the character you play as a bit more. I’m under the impression is a somebody who owns his own tavern at the side of the road who is on holiday watching TV. Or perhaps, I might be looking way too much into this.

The icons you see on the tables is also a quick representation of what the level is going to be about. You can also see if you have collected the statue of that level. When you have found the hidden statue in the level, it will be displayed on the table. I really like the design of the statues, since the pose has always something to do with the level theme.

I have two issues with this hub world and that is the in some occasions, the sound effect for the level doesn’t start playing when you quickly walk between levels.

The second issue I have is with the placement of the levels. Levels 1 to 7 are placed in such a strange order; levels 1,2,3 and 7 are placed on one row and 4,5,6 are placed on the other row. I personally place them in a more linear order. The reason why I talk so much in-depth about this is that from level 7 to level 25, it’s all placed in a linear order. So, why not the first few levels.

How shall we beat this level?

Suicide Guy 3The goal of each level is simple. Find the end of the level to try and commit suicide. Like I said before, in each level, you have a statue to find too. This is optional as far as I know.

Once you collect the statue, it stays collected. So, if you didn’t find the statue the first time, you can enter the level and find it. You don’t have to beat the level to keep the statue. Most of them are in plain sight and if you explore just a little bit, the statues are easily found.

I really love the theming of each level. Some levels are even a reference to other popular games or movies. There is even a level based on Indiana Jones, my favorite movie series!

Visually, this game is very pretty. I think it’s a quite impressive display. The only thing I don’t like about the visual presentation when you crouch and you look up, you see what I think are the tops of the arm models. I have seen this for the first time in the 8th level.

The animations are also great. You can see a big visual difference between the graphical settings. I ran the game on high settings since the normal settings had some elements that I didn’t like too much. The shadows for example where too blocky. If you can avoid it, don’t use the lowest graphics settings. The lighting engine goes banana’s then and makes the levels too bright. The game has rather low system requirements, so I think not a lot of modern computers will have trouble with it.

There are a few areas that could some polish visually. Some parts of decorative walls aren’t solid and sometimes the skybox is shown in-doors. Most of the times, these problems are quite minor and will only annoy you if you look for them. I have notified the developer of all instances I found.

Shall we catch that beer?

Suicide Guy 4This game has controller support. I haven’t tested it out with my controller, but I have played the game using a mouse and keyboard.

One annoying thing about the controls is that you can’t rebind them. This isn’t such a big issue if you use QWERTY-keyboards. Sadly enough, here in Belgium, we use AZERTY keyboards so I was annoyed that I had to change my keyboard language to QWERTY to easily play the game. If this could be fixed, I would be a very happy camper.

The UI of this game is pretty good. I have only one complaint, I think that the “select level” button in the main menu is not needed. The hub area covered that already.

The biggest problems with this game are the awkward items and jump controls you must get used to. The problem with the item controls is that the “pick up items” button is a physical button and the “use items” button is the left mouse button. I think it would be better if either both are buttons or both actions use the mouse.

The problem I have with the jumping is that you don’t always know if the character is going to grab and climb up a ledge or not. Maybe a bit more of a visual indicator would be helpful. In most levels, there isn’t a lot of jumping that you must do. So, it isn’t that big of a problem since you get used to it quickly.

Each level isn’t too long. If you know what you are doing, some levels can be beaten in 1 or 2 minutes. In addition to that, if you screwed up and got stuck somewhere, you can easily restart the level without losing too much progress.

If you commit to it, you can beat this game in an afternoon. The game doesn’t take longer than 2 and half hours to beat. This makes the game ideal for speed running. I think that this game would be better if there is a “speed running mode”, where there is a timer in the bottom of the screen and after you have beaten the game, you see a results screen that you could possibly share online, on how fast you beat each level and the entire game.

One thing that I missed in this game is a sort of hint system. One time, I was really stuck on the Mario level. I didn’t want to look up a walkthrough, but I did want a hint. It took a bit too long to figure out what I had to do to climb up to the second ledge.

The soundtrack of this game is excellent. You also can get the soundtrack for the game data folder. If you enjoy the soundtrack, you can listen to it everywhere you want. Something quite unique is the fact that the music plays through the radios scattered around the level. You can pick up those radios to take the music with you or shut them off if you don’t want to hear the music. Pretty great mechanic.

This game isn’t too difficult, once you figure out what you should do, it’s straightforward. This game can be challenging when you don’t see the solution, but overall, it’s quite simple.

There are also Steam Achievements and Steam Trading Cards for those who are interesting in those.

So, that’s everything I wanted to say about this game. I can’t wait to fully beat it myself. Currently, I’m halfway done. If I had to give a score of what I played so far, I would give the game a 7/10. This game is a very fun game but it’s rather short. It’s ideal for casual players or gamers who want to play something quick and different. Also, for the cheap price tag of 5€, you can’t complain. This game has a lot of polish and soul put into it and it’s a bargain for that price.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, take care and have a great rest of your day!

Review: Bioshock 2 (PC) ~ Daddy, please!

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Wikipedia pageOfficial website

Back in late 2015, I wrote an article on Bioshock. Then, in middle of 2016, I wrote my review of Bioshock Infinite. Now, today I want to talk about the 2nd game in the series, Bioshock 2. It’s no secret that I love the Bioshock series. It’s one of my favorite game series. Weirdly enough, this game is pretty well received by the press, yet some Bioshock fans and gamers hate this game. Now, in this review, I’ll tell you my honest opinion. Is this game good or is it bad? So, let’s go to Rapture again to try and crack this case. As usual, feel free to leave a comment with your opinion on the game and/or the content of the article. 

Footnote: for this review, I played the original version. I have beaten the original but I haven’t beaten the remaster yet.

Daddy, please!

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8 years after the events of Bioshock, Subject Delta is woken up by little sisters. You thought that all little sisters were saved in the original Bioshock? Well, some things happened and now, you play the role of Subject Delta and you have to save the day. Not only that, you are a Big Daddy without a Little Sister.

This time, the plot is quite different from the original Bioshock. Personally, I think it’s well written. It touches on some subjects that make the story quite interesting. There is also a section where you play through the eyes of a little sister. This was a great idea. It made the setting of Bioshock more real to me.

The voice acting was, to be honest, hit or miss. There were moments that the actors delivered the line perfectly. But some lines could have been directed better. In those moments, the voice acting missed the soul of the character or the game. But, this problem might be because, like many others, I compare it to the original Bioshock. The voice acting in that game was exceptional.

The biggest issue with the story is that it’s bland at some points. I remember the introduction and the ending part of Bioshock 2. But, I don’t remember a lot of the middle section of the game, in terms of the story that is.

A bit more of Rapture

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In this game, you discover a bit more of Rapture. You visit locations that you haven’t visited in the first game. Some locations are quite memorable. Yet, like I said before in this review, I don’t always remember what happened in those sections of the story.

One thing I don’t remember is multiplayer. Simply because I haven’t played any match online. But, when I read on the Bioshock Wiki, it sounds interesting. The only thing remember is that there aren’t a lot of players online though.

Visually, this game still looks great. If you find that the game needs a visual upgrade, the remastered edition. But be warned, the remastered version of this game lacks the multiplayer.

The animations in the game look amazing. The animation quality of the original Bioshock has returned and still looks as great as ever in this game. If it works that is. What I mean here is that sometimes, the animation bugged out for me and repeated three or four times before ending. Especially when the Splicers opened a door with a blow torch. In various occasions, the animation kept playing where it ended.

Overall, the visual presentation is pretty great. If you can stand the occasional visual glitch, that is. I especially love the design of the Big Sisters. This is a new type of enemy that you encounter in this game. They are pretty scary enemies to deal with since they are even more powerful than the Big Daddy’s. They can hurt you pretty bad.

If you want to beat this game, you will have to give or take 15 hours of game time. If you rush this game, you get 11 hours. This game has some replay value since you can explore various areas for missed tonics and plasmids.

Gameplay-wise, this game plays very similarly to the first Bioshock.  This game is a shooter as well. You will have various tonics at your disposal to play around with. There is also a new gameplay section in this game. Since you play as a Big Daddy, you can drop off your Little Sister at “an angel”. At this moment, you drop off your Little Sister while she collects ADAM. Then this game turns into a “defend the point” shooter. A lot of enemies come in various locations and attack you. If they reach the girl, she doesn’t continue to gather the ADAM. I think this would have been better if you had the possibility of losing your little sister then. That would make this section tenser.

You are a Big Daddy now

433323-bioshock-2-windows-screenshot-hacking-a-vending-machine-for

There is one gameplay change I like but hate at the same time. I’m happy that they changed the hacking mini game into something else. But, I hate what they changed it into. They changed it into a reaction based

You have to press a button while the arrow is in the green section to continue hacking the machine. The issue I have with it is that the landing areas get so small, it gets very hard. I don’t have the best reflexes or rhythm and I tripped more alarms than necessary.

In this game, you also play with a lot of new weapons compared to the original game. Of course, you are a Big Daddy in this title.  The same counts of plasmids and tonics. I loved the “Hypnotize” and “Electro Shock” plasmids a lot. I have used them the most.

The “Decoy” plasmid was pretty handy as well in the sections where you needed to protect your Little Sister. Switching between plasmids and weapons is pretty great. Like the controls of this game. I didn’t have any issues with them.

Something I didn’t need to complain about was the UI of this game. Every option was easy to find and everything that needed to be displayed was displayed. You can also disable parts of the UI if you want a more immersive experience.

The difficulty curve in this game is pretty good. There were some sections that were pretty tense, but I enjoyed the gameplay a lot. While the adventure itself might be short, there are so many different ways to kill your enemies making it a somewhat unique experience each playthrough. You can also research Little Sisters after you killed the accompanying Big Daddy.

Sadly enough, the whole ride isn’t enjoyable. Some moments of the gameplay are quite boring. There are sections where you need to go from point A to B under water. I hated those parts since they felt as filler gameplay. But, I can understand the inclusion for two reasons.

One, the add to the character of a Big Daddy. You saw them repairing broken parts of Rapture in the original game in the ocean.

Two, they can be used as what developers call a “Loading Gate”. These moments give the game time to unload the old part of the game and load in the new part of the game. This is a trick to save resources.

The soundtrack of this game is pretty decent. Personally, I’m not a big fan of the music from the time period that Bioshock takes place in, but the themes played during the combat and exploration sections are lovely.

The sound-effects of this game are pretty well done as well. I played this game with some gaming headphones and I have to say, that they really helped to immerse me into the game. Thanks to the sound design, I jumped out of my skin quite a few times when I didn’t see an enemy coming or when I was battling with a Big Sister.

Also, this game got a DLC with one additional story. It’s called Minerva’s Den. This DLC adds a 5-hour campaign to the main game and it’s pretty decent. I have seen and played worse DLC’s. I haven’t completely beaten it yet, but I’m near the end of the DLC. If you are planning to buy and play this game; I highly recommend that you buy the DLC as well. You will get more out of your game.

That said, I have said everything I wanted to say about this game. It’s time to get to the conclusion.

Conclusion

The bad:

-Sometimes the game can be pretty buggy. Mostly the animations suffer from this.

-The voice acting is not good.

-The new hacking minigame is just bad.

-Parts of the story aren’t memorable, which is a shame since it’s an interesting story.

-The multiplayer is removed in the remaster.

The good:

+ Addictive gameplay with the new plasmids, weapons, tonics and Little Sisters.

+ The game looks still pretty great visually.

+ Amazing sound design and a great soundtrack.

+ Longer than your typical shooter.

+ …

Final Thoughts:

Is Bioshock 2 a bad game? Not in my opinion. Let me explain it this way, Bioshock 2 isn’t like Half Life 2. The sequel isn’t better than the original game.

Sidenote: let me be clear with calling Half Life 2 better than Half Life 1, I hear more praise for the second game compared to the first. That’s all.

Bioshock 2 has problems, it lacks polish in some areas and you can hear that in the voice acting and see that in the various minor bugs left in the game. On the Wikipedia article, you can read an interesting development history of this game. The developers had quite a big task ahead of them. How are you going to follow up the amazing Bioshock?

I personally think that this game is an amazing sequel that has some flaws. If you enjoyed Bioshock, there is a chance you might enjoy the sequel. Give it a chance, since this game has some amazing moments. And if you want the best visual experience, you can play the remastered version. About the remastered version, Drakulus wrote a pretty interesting article on the remaster of the original. You can read it here.

That’s everything for this review folks! I hope you enjoyed reading it as much as I enjoyed writing it. Thank you for reading and I hope to be able to welcome you in another article. But until then, take care and have a great rest of your day.

Score: 70/100

First Impression: Europa Universalis IV (PC ~ Steam) – Thank you Mizari.

EuropaUniversalisIV_Packshot_editedLink to the official website

For the people who read my blog often, they might know that one of my best friends is Mizari. I often call him MiseryLC or anything among those lines. One of his favorite games is Europe Universalis IV. Recently I decided to give it a try with him myself. The gameplay and the genre looked interesting to me, so I bought it while it was on sale. After playing almost 40 hours in about a week or so, I think it’s safe to say that I’m having quite a lot of fun! So, shall we take a look at this game and what first impressions it left on me? The issue is, in order to write a review for a game, I have to beat it. While you can “beat” this game, you can restart it with and play it in another way. So, I think I’ll write a review after I played around 150+ hours of this game. So, that said, it’s time to start talking about this game, and as usual, feel free to leave a comment on the game and or the content of this article. 

Age of Empires?

2015-03-09_00001

When it comes to games where you need to build your own empire(s), I prefer the gameplay of Age of Empires and Age of Mythology. So, when I first started to play this game, I was quite confused. I might have looked over the tutorial but I haven’t seen one. Thankfully, Mizari is showing me the ropes. It’s quite handy to have a friend to play this game with.

When you start to get the hang of the game, it gets quite interesting. There isn’t any story in the game as far as I have noticed, since it’s one that you can make yourself. In our multiplayer sessions I play as Russia and he plays as the Ottomans. I don’t think that the Russians and the Ottomans ever formed a friendship.

 Numbers game.

2015-03-08_00001At first, I thought that most of this game would be a number game where higher stats would mean a better country. Let me tell you that it isn’t the case. Your goal is not only to manage a country but also you need to manage the relationships with other countries and such. When you don’t improve it at frequent intervals, you could get into trouble.

In my early multiplayer sessions, I regularly got attacked by other countries. I wasn’t that careful in managing my military points so I got attacked. But when countries that were afraid of MiseryLC’s empire also started attacking me, all I had to do was improve the relationship with his country and the attacks stopped. This makes it more then just a numbers game. It gives a realistic vibe to the game where time is just indicated by numbers.

The big issue is, that when you are just a beginning player there is way too much to play with. I found the tutorial when I wrote this part of the article, and only seeing three lessons, made me facepalm. The depth of this game, you can’t really explain that in three sessions. Well, you could but you might risk that you overflow the new player with too much information at once.

If you want to start playing this game, I highly recommend that you first play the game with a sort of guide. Don’t play in IronMan mode, since you can’t “roll back” choices. Speaking about that, there is one thing that is disappointing to me. You can only unlock achievements in IronMan mode. I think it would be better otherwise. I might be looking over a logical reason for why it’s ‘Ironman only’… but I hope that isn’t the case.

Nitpicking

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This game updates a lot, which can be annoying sometimes. During my play sessions I had a few nitpicks. Recently, MiseryLC and I started a new game where we would play content from the quite recently released DLC “El Diablo”. It’s kind of neat that somebody who doesn’t own the DLC is able to play the game and it’s content then as well. But you play with a very unstable game then. My game crashed 3-4 times in 20-ish minutes.

I was able to fix it by buying the DLC myself and then play with him. While there is a lot of DLC for this game, various ones are simply cosmetic. Now that I think of it, a handful are just music packs.

Talking about that, the music for this game is outstanding. In my previous (music) article I actually talked about a track that I really liked. But often, I had moments where my country was in war and relaxing music was playing. This actually took me out of the experience. But a neat kind of hidden feature is that when you hover over the date, the title of the song actually is shown.

So, this game is amazingly polished and I already lost various hours to it. I plan to play it for even more and probably write a more in-depth review of game. But there is so much to cover, the length of my usual “first impression” articles don’t quite cut it.

Apart from some irritating bugs, that sometimes get patched a few hours after they have been found, and some odd things here and there… The game is quite fun. Also, the search option to look for provinces is such a god send. Without it, I would had more rebels in my country then there are M&M’s in a M&M bag.

Anyways, I think I have said most of the things I wanted to talk about this game. I hope you enjoyed my first look at this game and if you are interested in the game, I advise you to not buy it with the DLC included. Since those can add some new gameplay layers that might make the already quite overwhelming game even more overwhelming. But once you get used to how the game plays, the hours can fly by really quickly. Just giving you that warning.

Review #032: 999: 9 Hours 9 Persons 9 Doors (DS) ~ Zero Escape

999Wikipedia entry

How can I forget to write a review about this game? I have reviewed the sequel, Virtue’s Last Reward quite some time ago. I might have talked about this game here and there, and I might even have selected a track or two for my favorite music tracks ever in games. But, I never wrote a full review on it. Let me fix that. The reason why the title says “Zero Escape” is because this game is the first game in the Zero Escape series. I’m truly crossing my fingers that there will be a third entry into it. I remember that they are actually working on it. So, to support this series and to celebrate this month’s theme: (3)DS games, let’s take a look at the game that started this series. And feel free to leave a comment with your opinion on this article and or your opinion on this game. Warning, this game is a visual novel puzzle-adventure game. Because of the game being very plot-driven, I have posted screenshots and wrote this article with avoiding spoilers as much as I could. 

Numbers

gfs_174053_2_60The story in this game is simply the best part in this game. I already said in the introduction, that this game is very story driven. So, I will only give you a brief introduction. You play as Junpei, who is kidnapped and trapped in a room. As soon as you wake up, you have to solve a puzzle to escape your room. When you run into the main hall, you discover that you are trapped with 8 other people. You are able to be part of the Nonary game. And if you break the rules of this game, you will die or rather, explode. Oh, and don’t forget, the actual mastermind behind all of this is one of the group.

If you read the intro, you might have a lot of questions. But do yourself a favor and don’t look up more of the story then what I just told you. The story is really tense, memorable and a blast to read through. The best part is that this game is replayable. Since you will need to make crucial decisions that will change the ending of the game.

When you have a certain ending, it’s quite possible that you get some sort of cryptic bonus video. But, here is a small tip. That video is more then just a bonus video. Analyse it well, and you will understand what I mean.

What can I say about the story without spoiling it? I already said that it was very thrilling and a blast to read through. The characters are really memorable and there will be some you will start to love and others you will start to hate. The most fun thing in this game is trying to discover who Zero is. Since you have to play through this game multiple times, you will have more information then Junpei, but I have to admit, that I was off when the actual conclusion came around.

The game in a game.

51427-9_Hours,_9_Persons,_9_Doors_(U)-5

So, the gameplay. This is how escape games on Android should be. In each room, you will be presented with a puzzle. In this puzzle, you will be challenged to escape the room. Even when you played through this game several times, it’s quite possible that you can get stuck on a puzzle you solved earlier. Because there might always be that one item you look over each and every time.

I had a lot of fun playing through this game when it was released and I had a lot of fun playing through this game when I was replaying it for you guys. The puzzles keep being challenging. They are one of the best puzzles I have seen in a visual novel game in quite a while.

The major issue, that was thankfully fixed in the sequel, is that when you want to try and go for another ending. Then you have to replay the whole game. The story tree of the sequel is an amazing help. Since it’s a bit confusing because some routes end up at the same ending.

I do recommend playing through this game to unlock all endings. Even when you have seen the true ending. I have heard people reaching the true ending on their 2nd or 3rd try. I have my doubts that’s possible, but I think I’m wrong on that. Thankfully, there is a handy way to keep track of which endings you have already seen in the game on your save file. That’s a handy feature.

Perfect?

999_screenshotYes, this game comes so close to be a perfect game on DS. I already talked about how the game has some issues when playing through for each playthrough beyond the 2nd.

The final puzzle of the true ending is very anti-climatic. I won’t spoil what it is, but the build up of this puzzle is just lame. If you see it, you will totally get what I mean. I actually face palmed when I saw it.

What shows that this game is nearly perfect is the music. I totally love the soundtrack of this game. It’s really tense and it builds the right atmosphere. When I hear it today, I get the chills. The memories of what happened in the game. Man, it’s nice. If the music of a game can be that strong.

The game can be a chore for people who don’t like to read long dialogue parts. If you are somebody who skips cutscenes or goes to the bathroom while a dialogue happens, this game might not be for you.

Also, when maths isn’t your strong point, you might want to use the calculator that’s build into the game often. Since various puzzles require solving a math problem.

Anyways, I have said everything I wanted about this game. Let’s get on with the conclusion.

Conclusion

The bad:

– Replaying through the whole game just to get the other endings.

– The final puzzle is very anti-climatic.

(- The voice acting in the sequel just builds the atmosphere that much more.)

The good:

+ Memorable soundtrack.

+ Epic story.

+ Fun gameplay.

+ They made a visual novel replayable!

+ Memorable characters.

+ ….

Final thoughts:

Since I listen often to the soundtrack of this game and I look forward for more news on the Zero Escape series, I think it’s well deserved that this game gets the highest score. Since all the flaws are crushed by the positives elements of this game! You owe it to yourself to pick up a copy of this game and give it a try. Any good gameshop now-a-days has warranty on their products so if you don’t like it, you can give it back.

The story, the music, the setting, the puzzles and the design. These things just all fit together to make an excellent visual novel experience worth every penny.

I can understand that people find the game repetitive in some areas or that the game is too full of talking, but I honestly think that the game is one of the best games ever made on the Nintendo DS.

Score: 100/100

Publishing: The Wild West just got wilder.

high-noon-2-600x292Hello there cowboy! Thanks for tuning in at my blog! I hope you enjoy the content I put out! If you think the wild west got boring, I think I got the solution. Do you remember that game High Noon 2 by HappyLatte? Well, I think I have great news. They just sent me over this press release for me to publish. It talks about a major update. I read it already and I’m really interested. Read it for yourselves, if you don’t believe me. And feel free to leave a comment with your thoughts and this release. It might help HappyLatte out! 

Feel the adrenaline with Happylatte’s latest update to High Noon 2.Be like Billy the Kid or Annie Oakley from the Wild West with a new feature that allows upgrading your favorite weapons, then shoot the shit out of your opponents in a duel!

In the Old West, people spoke with their guns and a duel at High Noon was one way to settle a score, fair and even. Having the most powerful weapon, the quickest draw and the best aim was not always enough to stay alive. It took nerves of steel with bullets whizzing by, to take an opponent down and become a true gunslinger. For the first time in the High Noon series, players can now decide on their favorite pistol, which upgrades and evolves together with them. To unlock the gun enhancement, players need to master their weapon first. How to do that? Simply by shooting; the more duels, the quicker way to change your revolver to its ultimate model.ss (2014-06-09 at 12.39.43)

In addition to the weapon changes, very popular Indian Items that boost a character’s XP, are now available free for every single player.The last, but not less awesome, major change in this update allows getting precious Wampum with popular Silver. Blow your savings and buy everything you ever wanted!

Available both on iOS and Android, number of downloads for High Noon’s titles now exceed 13 million. High Noon 2 is a real-time shooter where the player fights with people from all around the world to become the most wanted outlaw! Feel the Wild West atmosphere by tilting your phone to aim and shoot your opponent to win the duels.

High Noon 2 is free to play, download now version 2.0:

iOS: https://itunes.apple.com/us/app/high-noon-2-multiplayer-fps/id654941133?mt=8

Android: https://play.google.com/store/apps/details?id=com.happylatte.HN2

About Happylatte

Founded in 2008 in Beijing, Happylatte is on a mission to build great mobile game classics for the world. Games that pack intense social experiences into tiny screens and deliver virtual worlds into your hand. Our current games, Days of Crime, Pee Monkey and the #1 chart-busting title High Noon, are a “newfangled” blend of free-to-play and massively multiplayer social games for Android and iOS smartphones.

First Impression: The Walking Dead – Season 1 (PC) ~ Overhyped?

TWD-game-cover

Official website

Deep breaths, Jonez, deep breaths. I might have to hide after this first impression or a horde of fanboys might come and attack and bite me. I’m scared to talk about my first impression with this game. I just finished the first chapter out of five from this game and it’s not what I expected. I’m going to warn you, this game might shock people, and this first impression might give me tons of bad comments. But please, keep in mind that this is my opinion on it and if you want to discuss my opinion, do it in a civilized manner. We have to stick together when we try to survive the horde of bad games lately. I got this game a week ago for an extremely low price. And it’s an adventure game from TellTale, a company that made the excellent Tales Of Monkey Island. And point-&-click / adventure games are my favorite genre ever. But does this game live up to the hype I created for myself or was this a big mistake to hype? Well, let’s make the harsh decision and let’s take a look at it. Feel free to leave a comment with your opinion on the game or / and this article. 

The story, such a weird thing. 

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Indeed, used a screenshot from GameSpot

Yesterday, I recorded a podcast with Q about this and I already talked about this. Because I was able to verify my fears, I think I can talk about this with more comfort. The story of the Walking Dead game isn’t as good as people claim it to be.

Don’t get me wrong. The setting and idea behind it is pretty nice but there are a few things that made me shake my head pretty bad. There are some major flaws with the story.

The first thing were this game falls flat on it’s face is the fact that you know that there is going to be a victim. Sometimes you have the illusion that you can choose while in reality, the outcome doesn’t change.

Some choices just give you a different dialogue part while the main storyline is pretty much the same.  I can be wrong on this but from what I have played, my impression isn’t the greatest in terms of story.

Most characters die a bit too quickly as well. You barely get any connection time and a poof, they are death. And that is just lame in my opinion.

The second thing that makes me not really like the story is the fact that it exists out of some cliche things. Arguments and zombie attacks. Some things happen to have some gameplay but don’t make sense story wise. There is a moment were you are a in heated argument, somebody collapses and you are allowed to take charge. Ehrm, is it just me or did we make an awkward jump in terms of story here?

Something else that bugs me quite a lot is the fact that you are on a quick time limit. I understand the idea behind it, in real life and at those moments you wouldn’t have time to think about it as well… But when you play through the game for the first time it’s just a annoying thing. Since you barely get any time to read each option. And by the time you have read them, you have to decide quickly before you stay silent or do nothing.

Is the story bad? No, it isn’t bad. It has it’s memorable moments. The writing is nicely done but the execution isn’t the best for a game. I always feel that some main story is taking place and that you simply decides which character is going to die now or later on the road.

And the rest?

The-Walking-Dead-Game-Dev-Wants-Suggestions-for-Potential-Second-Season-2Usually I keep my story segment short, but for this game, I made an exception. Honestly, I think that the story isn’t the strong point of the game. The gameplay is. The last thing I’m going to say about the story is that for what I have seen now, the characters are a bit … well, paper thin. Like in episode two, suddenly another guy popped up out of nowhere. No explanation at the start. Just poof, he is a part of the group.

Anyways, enough “ranting” about the story. Let’s talk controls. And they are awkward at best for adventure game veterans. The simple fact you need to scroll when you want to talk or use an item on somebody is unnatural. Nearly every adventure / point-&-click game have a handy inventory where you can drop and drop the items from.

It’s possible to get used to the controls but with some animation flaws, they aren’t pretty good. Try holding the arrow keys and walk into the wall. Yes, the old shacking screen is there. TellTale, you disappoint me here. I know you guys can do better!

Do I have different complaints about the Walking Dead? Yes, yes I have. I’m under the impression that this game is quite short. A normal adventure game takes you on a lengthy adventure that takes you in tons of different places. But after a small 1,5 hours I was done with the first out of 5 chapters. Hearing from a close friend of mine, who has beaten the whole first season, each chapter is around 1,5 hours long. And trust me, veteran adventure gamers won’t get stuck easily. So, a short 5 – 10 hour game. That’s something I finish in an afternoon, and that’s not such a good thing for an adventure game.

So, this first impression sounds extremely negative. It’s almost like I’m about to say that this is a bad game. And trust me, it isn’t. This game suffers from too much hype. Everybody talks how awesome and amazing this game is and don’t look at the flaws this game has. While this game has flaws, it doesn’t make this game a bad game. The charm of the game is that the flaws get hidden behind a well crafted game. I have to give TellTale that.

The story has good voice acting and is graphically extremely well done.

Thinking about it, this game is actually more meant to be discussed with friends. Also, watching to a let’s play of this game is a tad bit more enjoyable then actually playing it. Since the surprise of what’s going to happen is then lost. I’ll finish this game for sure and I’ll write a full review about it. By then my opinion might have changed. And then I will also talk about some other things I didn’t had the time to put in this article.

Thanks for reading and I hope you enjoyed this article. I’m working on a few new articles and I hope to see you guys there. Be sure to also check out the podcast I did with Allahweh! It’s the previous article.

Review #001: Tomb Raider – Survivor (PC) ~ Dark game about the sun.

Tomb Raider Survivor Box-Art.

Tomb Raider Survivor Box-Art.

Link to the official site. (For more details of this game).

“A famous explorer once said.” is the very first line that you hear in this game. The opening of this game is beautiful enough to keep your attention but is it good enough? This series got a reboot after the negative reception of Underworld, which is still in my eyes a darn good game. In this reboot you play as, who else, Lara Croft. Yeah, only younger this time around. I realize that I’m late with this review, and that many played this game already. But I have only recently gained interested again in reviewing. So, yeah. Messy introduction is messy.

“Not who we are.”

Hardcore Tomb Raider fans will actually feel right at home with this game. There are many tombs to explore and raid, all in a nice package of amazing graphics and the athletic Lara. But there is a difference this time around. You can’t go shooting all you want. Ammo isn’t unlimited.

Many call give this game the subtitle of “Survivor”. Since it’s a survival game. Well, partially. Okay, not at all. There is a mission to collect food, but that only gives XP. You can hunt on animals but all she does is slice them open. And before you tell me that it would be too “cruel” to animate her eating her prey; well, think again. This game is Dark, with a capital d. Some scenery isn’t for young eyes.  So I see a missed opportunity there.

The only survival part about this game is that you need to find ammo since in the battles where you need to survive, you’ll quickly run out. You don’t have a health bar. Nope, this is replaced with the “Call Of Duty” style of health bars. Where the screen becomes more red when you take hits. What’s nice in this game is that the screen becomes gray when you are one hit away from death.

“Adventure found me.”

TRSscreen1

The most early design sketches that where posted featured a lot of content that didn’t made the final cut. So which adventure did Lara find? Like I said, the game looks amazing. The graphics are really neat. For the most part. Some area’s of the game will feel a bit unpolished. It could have been my graphics card but some pits their textures where too big.

And the water isn’t all that great. Since sometimes it stops caring. I had several times that in the game the water texture was glitched up and looked more like boiling mud. Or that a 9 year old discovered a distortion filter in Photoshop.

The game is said to have an open world. What an empty promise that is. The world is “open”. The game is extremely linear. And yes, even backtracking to old locations appears in this game. The level structure might be gone, or that is what you think at least. It’s simply replaced by area’s.

In each area you have several secrets, treasures, food plants… to find. This is lovely since it makes me coming back even after I finished the game. The replay value is high in this game. Sometimes you have even enemies who respawn so that you have something to shoot with your collected ammo.

The gameplay is pretty neat. Again, for the most part. Like many other reviewers will tell you, get a sturdy keyboard to play this game. Since there are a lot of quick time events. They break the pace of the game often and are in some cutscenes rather unwelcome. I even think that in some of the cutscenes the quick time events are responsive. And in some your timing needs to be better as in other cutscenes. Hrm, great to be consistent.

Bomberman Croft

TRSscreen2

There is no area without an explosion. Really, the game is on a deserted island and there is sure a lot of bombs, explosive material and other stuff that can go boom around. The developers got a tad bit lazy and made the area’s where some cutscenes of the story is triggered unreachable after you passed it. Either by a ladder that broke down or a building that goes boom.

Even the very first puzzles require you to blow up parts of the cave where Lara is held. But why is she held there? Good question to introduce the part of the review where I talk about the story.

The story is mediocre at best but gets extremely “meh” at the end. The Tomb Raider games never really got me into the story. And this game is no different. Don’t get me wrong, it’s a unique story that I enjoyed but it didn’t left an impression on me. I skip the cutscenes in my 2nd playthrough since I didn’t wanted to be bothered by the story and just play. Some RPG or big story driven games can smell the plot twists from miles away.

But the disappointing story actually gave me hope of something else. Voice acting. I loved the voice acting in this game. It’s top notch. The sound in this game is amazing. I really advice playing this game with a good headset. I played this game with a headset and it makes the game way more intense then with speakers. The music is amazing. I truly enjoyed the music in this game. Although, I felt that the silentness of some area’s was a nice choice too.

Steam

TRSscreen3

For a long time, I didn’t have steam. But thanks to this game, I got an account. I am glad that I di since I got easily access to the updates for the game.

In the game you can collect salvage to upgrade your weapons. It’s possible that you can finish the game without upgrading all your weapons.

You can also get new skills with skill points. You get a skill point when you have enough XP after killing enemies, emptying out tombs, being a meanie to a rabbit ….

The animation in this game of the characters is amazing and well done. Even with my weak laptop, I had to put this game on low settings, I really saw that a lot of work went into this game’s animation. Some death scenes may be disturbing, but it adds to the game.

Before we go to the overview, a quick rant. Why do the bodies of the enemies despawn so quickly?

Oh yeah, multiplayer. Didn’t care much for it. I’m not that good in multiplayer. Sorry guys.

Overview

The good:

+ Good length.

+ Replay this game, sign me up.

+ Great voice acting.

+ Strong animation.

+ Amazing music & sound.

+ Good gameplay.

+ Visually an eye-candy.

The bad:

– Mediocre story.

– Some graphic tweaks are needed.

– The enemies may respawn but too few to be of any danger.

– Framerate issues.

Conclusion:

Do you need to buy this game? Why are you asking me this question? Yes! Yes, you should. It’s a great game and I found this game very enjoyable. The flaws of the game might get a bit in the game, and the multiplayer is decent.

But for the great gameplay and the amazing visuals, the game is worth of a playthrough. Even if you have to sit through annoying quick time events.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80 / 100