Tag Archives: build

First Impressions: Ion Fury (PC) ~ Is it “Hail to the Queen” now?

Ion_Fury_logo

Official websiteSteam Store page

Once upon a time, there were a game engine. It was called the “Build Engine”. With that engine, a lot of masterpieces like Duke Nukem 3D, Blood and Shadow Warrior were created. Around 1999 – 2000, no new games came out that were made in the engine and the engine was sad. The King Duke Nukem had moved on to other projects. Well, sort of. It took FOREVER for his next game to come out. But, this year, something happened. A prince kissed the sleeping engine awake and it transformed into a new game. Wait, this isn’t working at all. Writing this introduction as a history lesson and a fairy tale isn’t working at all. Maybe we need a breath of fresh air. One were a Queen shows the ropes of the game instead of the king. So, shall we look if Ion Fury is successful in that quest or if it crashes and burns? This article is being written after I played the pre-release version until v1.02a. And as usual, feel free to leave a comment with your opinion on the game and/or the content of the article in the comment section down below.

Editorial note

Before I talk about the game, I want to acknowledge that I know about the controversy of this game. That the developers possibly made some trans phobic remarks and there are some homophobic jokes. Personally, I don’t want to spend too much time on this controversy since a lot has been said and written about it.

My personal stance on the whole matter is simple. I’m under the impression that some things were taken out of context or provided with the wrong context and cancel culture did the rest. Also, let me be clear on one thing. I think that you should decide for yourself. Take a step back and take a look at both sides of the story before you make a decision and come to a conclusion.

About the homophobic jokes, one of them is a word pun that fits perfectly in a 90’s throwback game. The other homophobic joke is something that you have to go out of your way for to discover. Where you have to enable a cheat and go out of bounds to a developer room where a slang is displayed. So yeah, is this something you should take offence over or not…? That’s up to you to decide.

And that’s everything I wanted to say about the controversy. I’m here to review and talk about games. I’m not here to write long articles about drama or controversies. My mental energy is best spend elsewhere, like on all the positive things in the world.

Bombshell, the next queen?

IonFury1In Ion Fury, you plays as  Shelly “Bombshell” Harrison who earned her codename defusing bombs for the Global Defense Force. Then everything changed when the fire squad attacked. The fire squad of evil cybernetic cult robots made by the equally evil transhumanist mastermind Dr. Jadus Heskel. Now, Shelly has to clean up the Streets of Neo DC that she knows so well.

The story brings up in several locations and area’s. While this game sort of works with different levels, the world is still interconnected. It feels like you are playing on one huge map instead. Speaking of the levels, each level is quite huge. Currently, the main story takes around 15 hours to complete. Now, this is the perfect length for a shooting game. But, that doesn’t mean that you are done after those 15 hours. You can still find a lot of secrets and easter eggs in the game. And on top of that, the Steam version will have Steam Workshop support which opens the floodgates for custom weapons and even custom levels.

While you play the game, the story takes a backseat. The story doesn’t take a lot of twists and turns or isn’t anything to write home about. Yet, the personality of Shelly is amazingly done. Her one-liners and personality is almost a carbon copy of Duke Nukem in female form. It’s great.

I love the voice work done in this game. The voice work for Shelly is done by Valerie Arem, who also did voice work in Final Fantasy 15, Zero Time Dilemma, Sailer Moon and many other series. She nailed it in this game. On top of that, Jon St. John, the original voice of Duke Nukem voiced the antagonist. It’s almost like the game is poking fun at the similarities between Shelly and Duke.

The charm of the voice acting and the one liners is amazing. It was one of the reasons why I got so drawn into the atmosphere of this game. Even the enemy grunts are well done. So, this brings me to the sound design of the game. I have no complaints about the sound design at all. Everything sounds amazing and there aren’t any sound effects I would change or tweak. The sound mixing is great as well, I never had trouble with it.

Old game design

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Let’s talk about something you might have noticed already. While this game released this year, it looks and feels like it was released in the late 90’s. For some people, this might be a turn off, but to me, it’s a breath of fresh air.

The game has this amazing retro vibe to it and makes me quite nostalgic to the times when I first played games like DooM or Heretic. Yet, the game manages to still look amazing. Every area is quite detailed and decorated. The color pallet is extremely varied and this makes the game easy to navigate while giving ample opportunity to hide secrets in various spots.

The gameplay of this game is quite simple. Like the old school shooters of yesteryear, you have to explore the level to find keycards to open doors in order for you to progress. When you reach the end of the level, you get promoted with a message that: “are you sure you want to leave this area? You haven’t found X amount of secrets.” This is an amazing feature and made me go back several times to look if I haven’t missed any cracks or holes that might hide a secret.

The gameplay of this game is quite simple. While you are exploring the map, you have to shoot through various waves of enemies. Some of these fly and other move around. Currently, the AI of this game isn’t that smart but that doesn’t make the easy. The game provided me with a lot of challenge on the medium difficulty setting.

I had to redo some sections over and over again because there was just an overload of enemies. At first, I was annoyed by this. While the weapons are easy and fun to use, I found it annoying that I didn’t see how many bullets I had before I had to reload. But, after a while I got used to the flow of the game and I was defeating these hoards of enemies. When you prepare yourself and really pay attention, the game isn’t that difficult. But, yeah, you will need to do some old school trail and error.

Something that I really liked is the fact that this game has an autosave and a manual save system. So, whenever you are faced with a difficult section, you can save in advance and have a point to return to when you need to retry. The save menu provides all the information you might need and is a perfect example of an UI done well.

I like the way you die!

Earlier in this article, I talked about the visual presentation of this game. Now, the animations of this game are amazing. Some of them are a little bit gory, but they are over the top gory. Bodies can explode when you hit them with a rocket launcher, and the added sound effects are amazing. The fact that some parts of the world are destructible is great fun too. You can blow up some walls.

Now, speaking about blowing up walls… Something I found a tad bit annoying were how bombs were handled. You can throw them with the left mouse button, but you only light and throw them with the right mouse button. The reason I found the annoying is simple, in the heat of a battle I keep clicking my left mouse button to shoot and use my scroll wheel to quickly and easily select the weapon I need for the situation. But, because I’m so drawn into the game, I keep clicking the left mouse button and waiting for an explosion that never comes.

This is the only issue I have with the controls of the game. All other controls work flawlessly. Now, sometimes it’s a bit of a struggle to jump into gaps while crouched, but I quickly got used to that. These controls are quite helpful to explore the expansive levels to find the keycards, items and ammo on the map. Some levels have a straight path forward but other levels have some branching paths with rewards for exploration.

It comes with the territory but there is some backtracking in the game. Once or twice I got lost in the level because I thought I picked up a keycard or found a keycard while I actually hadn’t done that. Oh well, these are things that happen in these old school 3D shooters. I think I have to pay better attention to the UI since it displays quite well which items you have.

Maybe that would help me to save up more ammo. Since sometimes I felt that I didn’t had enough ammo and other times I had

Speaking about items, this is were Ion Fury dropped the ball a bit. While the game is inspired on Duke Nukem 3D, the game doesn’t have a lot of items. In Duke Nukem 3D, you have a lot of different items to experiment with, like the Holo Duke and the Jet Pack. The two items that I found in this game are a radar and a portable med pack. If only this mechanic would be expanded in a DLC or an update, that would be amazing. Also, I found the radar item quite useless and barely used it. But, that might be because I don’t fully understand the purpouse of the item.

Everything comes together in a well designed game with expansive maps and fun challenges to blast through. Together with a great soundtrack, this game can be an rush from start to end. Now, the soundtrack of this game is more electronica/dance than the either rock/metal/orchestral focused soundtracks of the other games in the engine. I can totally understand why some players didn’t really enjoy the soundtrack, but that’s not the case for me.

While this game isn’t that long compared to other games I have played recently, I love to replay this game several times. Due to the updates changing the map layout since the pre-release, I love to find the added details since the updates or play through the game with the new mechanics and all the fixed bugs. And, as soon as I know the maps better, I might even play through the game on a higher difficulty setting.

Apart from the main game, there are also some additional gameplay modes. One of these is an endless mode where you have to survive wave after wave of enemies. This is quite fun since the better you do, the better drops you get to defend yourself. This is a fun distraction from the main game. The other modes are something that you will have to discover when you play the game for yourself. And let’s not forget to mention that in a future patch, we will have multiplayer!

In conclusion, this game is a well crafted throwback 3D shooter. Apart from some minor issues, I don’t have anything negative to say about this game. If you enjoy playing shooters or retro games, you should do yourself a favor and check this game out. Feel free to support the developers by leaving feedback on their forums. Personally, I think this game is that good, I might even buy the big box collectors edition for my collection.

And with that said, I think I’m going to close off this article. I might talk a bit more in depth about certain things or mechanics if I ever write a review but for now, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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First Impression: Dungeon Kingdom – Sign of the Moon (PC) ~ Moon Time

DK sign of the moon.jpg

Steam store page

Official site

A few weeks ago, I got a press key for a game sent to me. I’m so glad that the developer reached out to me since this game looks amazing. This game is being created by a small team based in France. It’s still in early access so a lot of things can change between what you read here and what is in the final game. I have played the June 2017 build in order to write this review.  While I got this game for free, the developer wanted that this article is 100% my opinion. I hope you are ready to dive into a new fantasy world since we have the sign of the moon and have to save the land. As usual in my articles, feel free to leave a comment with your opinion on the article and/or the game. 

The sign of the Moon

dungeon-kingdom-sign-of-the-moon

So far, I haven’t gotten too far into the game. I have only been through the first few areas of the game and been exploring and testing out different set-ups and just learning the ins and outs of this game. I could write a whole paragraph to talk about the story, but the press kit sums it up quite nicely.

At the dawn of the Fourth Age… You, a poor young man struggling to make ends meet, have been summoned by a strange man claiming to be a member of the prestigious Mages’ Guild, to join him on a great quest. In the hope for a better future, you accept his request, for who could refuse to follow such a seemingly eminent member of the Mages’ Guild?

A feeling in the back of your mind tells you that this is related to the strange symbol of a moon on you hand… Your quest will require you to explore the Dungeon Kingdom world, to uncover hidden treasures, solve puzzles and battle dangerous creatures in many areas, from dark dungeons to snowy mountains.

The story sounds quite interesting, so I can’t wait to see where the developer takes it. So far, I haven’t experienced the story too much. The writing is good. There isn’t a lot of world building at the start. You are thrown into a fantasy world and you expect to understand everything. While this could be seen as annoying to some people, I like it. Since you learn about the world in various scrolls and books scattered around in the world. I highly recommend that you read them since they might be useful to solve some puzzles.

The good exploring

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Let’s talk about the things I think were really good in this game. The visual presentation of this game is really well done. The game looks amazing.

I loved to walk around in the dungeon and towns since they just look amazing. I really love the fact that you can hold the left mouse button down to look around at the position you are standing. The only minor complaint I have is that there is no button to quickly snap the camera back into place. Apart from taking one step. This snaps the camera back in the right place.

The music and sound effects are really quite well done. While there isn’t a lot of music in the game, the sound effects and sound design more than make up for it. You really feel that you are in a dungeon or palace and it helps to add to the atmosphere. There is one sound effect I didn’t like, and that is the sleeping sound effect. It didn’t click with me. I think something that would add to it is a sort of “waking up” sound where you hear a tent zipper go open or something along those lines.

Something that adds to the immersion is as well the voice acting. It’s really well done. The dialogue also changed depending on your course of action.

The only nitpick I have when it comes to the presentation is that the game doesn’t use its own custom cursor. It would be amazing if the game uses some sort of custom glove/hand icon instead of the white arrow that Windows uses. It would fit a bit more into the visual presentation of the game.

Something I found really impressive is the dynamic light system. You can pick up candles to light up your way. And they do, in a very pleasing visual manner. Something I didn’t like here is that when a candle runs out, it looks like you can still light it. I didn’t find a way to do that. Also, it would be amazing if you can light candles in the environment that have gone out.

The tutorial does an excellent job of teaching you the basic mechanics of the game. I highly recommend that you play through this at least once. The tutorial is really short and sweet. Also, it doesn’t hold your hand too much, it lets you explore at your own pace. And if you want to read the last explanation again, you click a button and it’s explained again.

The dungeons themselves aren’t randomly generated. They are all handcrafted and all the loot is placed everywhere. If you look around enough, you can equip yourself with all the weapons and armor you will need. The game also allows you to tweak the stats to each character in your party to your liking. When you have enough stat points to do so that is.

The gameplay itself is amazing. You explore and fighting through various locations. There are also various secrets to discover in each area. Those secrets will be really beneficial to you on your journey. It’s also wise to keep some items that at first serve no purpose since you can use them to leave them on pressure switches. You can throw items to anywhere you want.

While this game has permadeath, you can save and load anytime you want. There is also an autosave.

Something personal and minor I really like in this game is the fact that there is a feature to change the controls to an AZERTY layout. 🙂

The automap system is amazing. The only thing I miss is to be able to put notes on the map. Maybe I’m too much spoiled by games like the Zelda DS games and Etrain Odyssey.

The RPG elements in this game are great. There is realism in this game thanks to the hunger and stamina system. You need to give your characters a rest and a meal or otherwise they won’t be able to survive.

Things that need improving

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Something that I didn’t like was how slow you were able to attack and how quick your enemies were. I died various times when I discovered the first secret to some enemies. There is a cool down time before you can attack again.

At first, I hated the controls of the combat. I had to use the right mouse click on the hand to attack. I thought this was the only way to attack. But then, I looked at the “Help & Shortcuts” menu and learned that there are buttons to attack. I think this would be really handy to mention in the tutorial.

I also think that the early game enemies are too strong. It just takes too long for you to be able to either counter-attack or use a spell against enemies. I lost two characters before I was able to slay one enemy. The combat system needs some polishing up in my opinion.

Speaking of shortcuts and controls, I think it would be lovely if you can rebind them. While the current control scheme does work for some people, some controls don’t work for me.

This game could use some polish here and there. This game could benefit from a lot of tweaks that seem minor but would go a long way. Like a bit more sound effects, like when you open a door. The game is good, but with these minor improvements, it would be great. But, I think that this is something they are working on since it’s still in early access.

While it’s challenging that you need to find your weapons in the wild, I find it very odd that when you hire an adventurer, he or she doesn’t have a weapon at their disposal. I think it would be an improvement if they have a basic knife or a basic weapon at the start.

Final thoughts

In conclusion, this game is amazing. I fell in love with the amazing visuals and the gameplay that this game has. I’ll follow the development of this game for sure. I also think that this game is worth your money. The asking price is perfect in my opinion.

The game is still in early access and the developer listens to the feedback that it gets. If you have ideas and suggestions on how to improve the game, open a topic on the Steam forums or write them an email.

I can’t wait to see where this game goes. I can’t say it enough, but I have to say that this game is worth your time if you enjoy dungeon crawlers. I do have to warn you that it’s still in early access, but report each bug or oddity since I think this game will become better because of it.

When this game leaves early access, I’ll surely take another look at the game and write a full review here on my blog. But for now, I enjoyed my time in the early access and will continue to play it. Before I repeat what I said too many times, it’s time to wrap up this article. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Preview: Spinnortality (PC) ~ Immortal Empire

spinnoralityOfficial website

Today we are going to take a look at a game that lets you build a huge empire. A game where you can become immortal and conquer the world. The game currently isn’t released to the public, but I got the chance to play the development version. The game will also release on Steam, since it got greenlight. I also want to stress that this article isn’t a paid review or promotion. In this article, you will find my honest opinion on the game. Also, beware, since this game is still under ONE MAN development, things I mention here might change and/or improve in the final version. But enough introducing of the game, it’s time to give this cyberpunk tycoon adventure a start.

The current planned release this is 31st August 2017, but this is subject to change.

Control it all

spinnortalityThe goal of this game is to become immortal and conquer the world with your empire. In this game, you can control everything that your mega-corporation does.

Want to get a special law passed in a country? This game has it. Want to control media? Yes, this feature is in the game! Want to rig elections? Guess what, this is also a feature in this game. There is a lot more to do in this game, so it’s advised that you play through the tutorial.

In the press build, I think the tutorial could use some improvement. Since there is a lot you can do in this game, I honestly think that it would be better if you were able to replay certain tutorials. Basically, that you have a list of missions. Each mission is a tutorial. This way a player can replay a tutorial if they want more explanation about a certain part of the game or when they forgot how something worked.

After I played the tutorial sections, one thing was clear to me. This game isn’t for casual players. There is a lot of things you need to keep track of. Since this game is turn based, you could argue that you could play this game in short bursts, but I wouldn’t recommend that.

The gameplay of this game is simple on the surface but it’s very in-depth. The only thing you will need for this game is a mouse. You rarely need the keyboard, only to input your name at the start and/or the name of your save file.

Too much for me

spinMy first few playthroughs of this game left me confused. I honestly think there is too much to do from the start in this game.

After some time, I got used the mechanics of this game. I learned how the game worked after replaying the tutorial for a few times. Again, read the tutorial carefully. I think this game would be improved if there is a “Help” button, where certain things are explained that were explained during the tutorial or like a “What does this thing do?”-sort of button. Where you need to click on and then you click on another button to get some explanation.

Basically, I think the biggest issue in this game is that the game is a bit overwhelming to new comers. If you don’t play a lot of management games, you will get lost in everything you need to keep track off in this game. The game is fun and well put together, but like I said, it isn’t newcomer friendly.

Also, you need to take your time to play this game. If you click on everything just to advance your turn, you will lose all your money before you know it. Take your time and think everything through while playing this game.

In the press build, there were a couple of bugs. But, I’m not going to hold this against the game since I told them all to the developer so he can fix them before the game launches. Most of the bugs were minor things that could be improved.

Spin that globe

spinnySo, now that I have talked about the gameplay, I think it’s time to talk about all the other aspects of this game.

I love how you can save and load your game at any time. This is very handy since when you made a wrong move, you can easily load an older save file to try and fix your mistake.

Visually, the game nailed its theme. The game looks quite good for being created by one man. I really liked the animation of the moon going around the globe, very well done. While there is a lot to keep track off, the UI is very well built too. All icons give a great representation of what options you could find where. The only thing I would improve is to make sure you can easily see what’s a clickable feature and what not.

Personally, I’m not a fan of the music. I really enjoy melodic music, and this game doesn’t have that. Is the music bad? No, I have heard and played games with much worse music. The music adds a lot to the theme and presentation of the game, but it isn’t my cup of tea. Some tracks were enjoyable like the menu theme, but some tracks used in this game weren’t to my liking.

During my play sessions, I had one idea I would love to see implemented in the game. When you start a new game, you can choose a region where you start. This will also decide your currency. You could take this idea even further with making it more tricky to change laws in other parts of the world. For example, a European based country has it more difficult with changing a law in the North America.

But, that’s everything I wanted to say about this game. It’s time to give my final thoughts.

In conclusion, at its current state, I don’t think it’s ready for release just yet. It needs some polish to be “easier” for non-management gamers to understand the game. Apart from some minor bugs, everything works pretty well.

The game is interesting and unique. Would I recommend this game? Currently, I would recommend it to people who enjoy games like Europa Universalis IV and games of that nature. Otherwise, this game isn’t for you and you might not enjoy this game at all. This game truly has potential to become a great game, but it still needs some work.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Note: The developer told me that he will work on making the experience better for newcomers when the game is released.

First Impression: Venture Forth (PC) ~ Alpha Peek

logoOfficial website

First of all, this is an impressive project. This game is made by a small indie developer and has been in development for over two years. They mailed me because they wanted me to take a look at this game after I wrote about Delver. Since this game is in the same style, they thought I might be interested in it. Indeed, I am. While it took me a while to take a look at this game since I was extremely busy, I finally found the time recently. So, let’s dive right into Venture Forth. This article is written on an unfinished build of the game, this is also mostly meant to hype the game a bit and give some feedback to the developers. Ready, let’s go! Alpha build of the 4th July, here we come!  (And as usual, feel free to give me a comment with your opinion of this game and/or the content of the game.)

Warning: This game is in one of my favourite genres. Also, I wasn’t able to make time to write this article, so I had to push it back for almost two months. And also, when I’m asked to write an article, I try to give the best feedback possible. So, prepare yourself for a longer article then you are used of me.

What needs more work?

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The developer said to me that some of the visuals are place holders. So, I’m not going to talk too much about that. While I honestly think that some items and 3D textures look mighty fine already, others like a potion is just an arrow in this current build.

Most likely, the fact that we are missing a menu for options like key-bindings, starting a new game and all that is something that is still in development. If it’s not, please would it be possible to give the player the option to change how they want to control the game? I live in one of those weird keyboard countries where the lay-out of my keyboard is not qwerty, but azerty.

An annoying bug I found in the game is that when you want to switch from full screen to windowed mode, it kept running in full screen. This game uses the usual enter+alt method, which is no big deal. But they might want to look into this bug. Hopefully it’s not because of my own made pc.

This is just a feature suggestion of mine. The map is set up quite interestingly, but what if you give each area a different colour on the map. Makes it easier to see which area ends where. Just a minor thing.

Something that’s not that minor is the lack of lighting in some areas. Don’t read me wrong, I think it’s nice that they went for the realistic approach and make the areas where natural light can’t come through, it’s extremely dark. But when you use a torch, it gives off barely enough light to even properly navigate the dungeon. The area “The Nest” was a perfect example of this.

Labyrinth 2014-10-22 02-49-56-15I could complain about the lack of a tutorial yet, the game controls and plays like any other typical dungeon game. One thing I think they should really change and that is the starting area. You start out having to jump down a ravine. Not once, but if I recall correctly, about three times, you loose some health and this will set off a handful of players to not play the game. It’s not really inviting and it gives the game the first impression of using cheap tricks. At least in my opinion.

Same with some puzzles. This game uses a few puzzles where you barely get any hints. Without spoiling too much, let me tell you. When you are stuck and have nowhere to go, try a staff. It took me way too long to figure this out. I’m not saying it wasn’t rewarding to find this out, but a subtle hint when you enter the area would be nice. But really subtle. In the current version of the game, it was a nearly see-through wall. Hinting that there is something at the other side. But before you got there, it was a long hallway. Maybe put in the rocks an image that looks like the staff somewhere in that hallway? That’s what I mean with subtle, something you wouldn’t notice or easily miss.

Before I move on to the more positive parts of the game, I want to talk about something that won’t help with the first impression as well. The first enemies you encounter are a bit too strong in my taste. Actually, that’s just a nitpick, since if you know what you are doing, the enemies can be quite the pushovers.

What is already good?

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I’m not going to give criticism on the music. Well, honestly, the ambient music that’s playing in the background. The reason is that it helps building the atmosphere quite well. That there is only one melody/track that plays, I can understand. It’s an Alpha after all. If they weren’t planning to add some more music, then a problem could arrive. Some players would get annoyed by the repetitive music and this would turn up as a negative in various reviews.

Earlier I talked about the map system. As a fan of these style of games, I could start complaining about the difficulty to see rooms and all that… Honestly, I think the map is one of the best features in this game. It’s a fully 3D view of the world you play in. It also shows some hidden things in the map, most likely put there from the developer to control the game. (read: spawning enemies or helping with the lighting of an area.) Which is a really cool touch.

That the enemies aren’t shown on the map is something I’m on the fence about. On one hand, you could say it’s annoying since you can’t plan your strategy. On the other hand, it really helps build fear into the game. You never know if an area is safe to cross or not.

The game runs quite smooth already. I got a steady 60fps, which is quite nice. The sound effects are actually perfect for this game. There weren’t many sound effects I would change. I would add a few here and there like for when an enemy switches equipment.

Yes, that’s a thing. Later in the game, the enemies will switch weapons. Long range combat, they will use a bow. Short range? Well, prepare for a sword fight. In this game, you can also prepare a few load-outs. Choose carefully though, since this game doesn’t offer an inventory system. So, that means, when you want to use your potions, you will have to use a load-out. You can also equip two items and armour. Logical, since we only have two hands. This is the reason why you need to plan out your strategy quite well.

Labyrinth 2015-05-10 05-04-07-93

So, the actual controls are mighty smooth. While I think they should add a run button in the full release, the aiming and such is extremely nice for an alpha. Also, this game would benefit from a crouch move where you can’t fall off ledges, like in Minecraft.

I think I talked about everything I wanted to talk about so it’s time to wrap up this article.

Conclusion

I really love where the game is going. I understand that this game is still in alpha and needs some polishing. But truth to be told, the base game is there. The core idea is present and it puts a new spin on exploration. It’s not simply a clone or just an explorer game. It tries to do something new with the different load-outs you can easily switch between and the amazing map.

It can become a great game, if they worked on expanding the first impressions that the game gives you. If I would give it a score in it’s current state, while keeping in mind that it’s an alpha build, it would be around a 7/10.

Thanks for letting me play this game, I actually enjoyed myself. Don’t be afraid to send me a review copy when it’s fully released guys, I will for sure write a full review about it then.

Anyway, I think I will leave it at that for this article. I hope you enjoyed reading it as much as I enjoyed preparing and writing it. And please, give their official site a look, they deserve it.