First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

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Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

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In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Publishing: Suicide Guy – Sleeping Deeply is now out on PS4!

“Suicide Guy: Sleepin’ Deeply” is a new Chapter from the original Suicide Guy game series.

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The game is a first person action-puzzle game set in a world of dreams. You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

  • 3 to 4 hours of pure gameplay set inside Suicide Guy’s subconscious
  • A whole new story with an unexpected plot twist
  • Physics based levels
  • Ultimate moves: able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • New Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers. Despite the title, the game is NOT at all about suicide or depression.

Link to the game on the PS4: https://store.playstation.com/en-gb/product/EP2659-CUSA14842_00-0000000000000000

More information can be found in the presskit: https://www.igdb.com/games/suicide-guy-sleepin-deeply/presskit

Link to my first impression of the PC version.

NekoJonez’s looking forward to these 10 games in 2019

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The year of 2018 is almost history. The final moments are happening when this article was in the process of being written. Like each year, I want to take the time to look to the upcoming year. Since I’m writing a gaming blog, I especially want to take a look at 10 games I’m quite excited about that currently have a release date in 2019. If you want to know what the 10 best games of 2018 for me where, I have already written an article on that subject. Before I start talking about my list, remember that this list is my personal opinion. It’s quite possible that the games you are looking forward too aren’t on my list. In any case, feel free to leave a comment with your opinion on the article, my list and/or with your list. And now, it’s time for the actual list in no particular order. 

#10 – Minecraft Dungeons (PC)

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Announcement blogpost

To be honest, Minecon Earth passed me by this year. When I heard about “Minecraft Dungeons” I honestly thought that it was another skin pack for the console edition. I was very pleasantly surprised to learn that it’s actually a new game in the Minecraft universe.

From what I have read on the Minecraft website, the game looks like a dungeon crawler game like Pokémon Mystery Dungeon or The Binding of Isaac in concept. Now, it looks like it’s a multiplayer game, but I hope there will be a single player component to the game as well.

I have started playing Minecraft in late 2011 and I play the game here and there today. While I play less Minecraft today then I did in the past, I still hold Minecraft very near and dear to my heart. Now, I’m quite interested and hyped to see what the Mojang team has in store with this new game and how they are going to use the actual Minecraft mechanics in this new game or if they are going to introduce new mechanics. Maybe, the new game might link to the original game in a way… maybe. We shall see. Currently, there is no release date announced, apart from somewhere in 2019. The only thing we know for sure is that this game is going to release for PC.

 #9 – Desperados III (PC)

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Official Steam page

I remember the day I got introduced to the Desperados games when I visited a coworker of my mom. He introduced me to the game and actually made a copy of his disc for me to play at home.

Yes, I started to play this series illegally. Year later, I actually bought myself a legit copy on Steam and I bought all the other entries in the series. I really love the gameplay of these games. The game is extremely challenging and I haven’t beaten the games until this day. I have come quite far. I was in the final three levels of the original game.

When I was installing Desperados on my laptop, I suddenly noticed that the game got a new post in the news section. To my surprise, a new reboot/sequel got announced and to blow my mind even further, the game was coming in the summer of 2019!

So, I know what I’m going to do this upcoming summer. I’m going to play the first two Desperados games to refresh the story and lore of the series so I can get right into the new game. I’m quite excited to relive my childhood and finally beat the games I wasn’t able to beat as a child.

#8 – Fire Emblem – The Three Houses (Switch)

Nintendo.com Mini-site

H2x1_NSwitch_FireEmblemThreeHouses_image1600wI was playing Fire Emblem Warriors at the time this game got announced. When I saw this game during Nintendo’s E3 presentation, my mind was blown.

When I was watching the trailer, I got the impression that some elements of the Fire Emblem Warriors game actually made it into the actual main series, while staying true to their roots. It also looked like the game got a lot of new mechanics compared to the games I have played on the 3DS.

Now, apart from the Fire Emblem Warriors spin-off I haven’t finished any Fire Emblem game. And all the Fire Emblem games I have started playing were the handheld games. I have never tried a console Fire Emblem. Then again, the Switch is a hybrid; both console and handheld.

Nevertheless, when Spring 2019 rolls around, the game will finally hit the shelves. You can count on it that I’ll have some budget to spare to get myself a copy of this game and give it a try. I want to give this Fire Emblem game a try. Maybe this is the game that convinces me even more that I should finish all the other Fire Emblem games in my collection.

 #7 – Final Fantasy remakes (Switch)

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IGN article

I know for a fact that there are going to be people that are not going to like the following confession from me. I have never finished a Final Fantasy game in my life. I have started a few of them but I haven’t gotten into them at all.

I have Final Fantasy 7 on Steam and I have Final Fantasy X and X-2 on the PS2. I also played a few Final Fantasy remakes on my DS but I haven’t gotten further than the introduction chapters.

They are all extremely interesting and I loved my time playing them but I always got distracted with other games. So, I’m going to grab my chance to change that in 2019. A few of the biggest titles of the Final Fantasy series are getting a HD facelift and are coming to the Nintendo Switch. So, I can take these games on the go and finally finish them. Now, let’s hope I don’t get distracted by other games on my backlog or coming out in 2019.

#6 – Etrain Odyssey Nexus (3DS)

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It’s no secret that I’m a big fan of the Etrain Odyssey series on the Nintendo DS and 3DS. When I learned that Etrain Odyssey 5 was going to be last game in the series on the 3DS, I was disappointed yet I was very understanding. There isn’t a good way to actually re-create the gameplay on another system then on the DS or 3DS. Well, you could argue that tablets could work, but still…

Now, the gameplay isn’t unique at all. It’s a challenging dungeon crawler RPG like Pokémon Mystery Dungeon or The Binding of Isaac. What sets this game apart is the fact that you don’t have random dungeons AND you have to draw your very own map. This makes the exploration so unique and personal. It’s highly possible that you miss a pathway because you drew a wall in that place.

But, Atlus gave me two big surprises this year. The first one was that the series is going to get a new life on another platform. Possibly the Nintendo Switch. Only a teaser has been published but I haven’t found to much more information.

The second big news was that Etrain Odyssey X, a game which I honestly thought would stay in Japan for ever, is coming to the west. And sooner than I thought. The game is going to release a bit short of my birthday. On the 5th of February. Man, I can’t wait to play this new entry into the series. Now, I still have to finish all the other games in the series but I’m just so happy that I will have more Etrain Odyssey content coming my way pretty soon. And yes, I pre-ordered myself a copy for my birthday already, which is the 7th of February.

#5 – Animal Crossing (Switch)

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Nintendo.co.uk microsite

Often when I was video’s of Nintendo YouTubers, they all have a story about playing a version of Animal Crossing on either the Gamecube, DS or Wii. I haven’t spent a lot of time with the Animal Crossing series until Animal Crossing New Leaf got released in 2012.

When I started playing the game, I started to understand how people love this series so much. To be honest, I started to fall into love with the series myself. I have spent countless hours on my 3DS manging my town, running errands and doing favors for my towns folk.

This year, I was able to add Animal Crossing: City Folk to my collection. Well, here in Belgium it’s called “Animal Crossing – Let’s Go To Town”. While I didn’t have a lot of time this year to play a game like Animal Crossing, I’ll have more time in 2019 to give the new Animal Crossing title a go and explore the new town I’m going to build.

The reason I love the series so much is that it provides a more relaxing experience. It’s a game I can play to wind down after all the more action packed games or the events in my day. So, I’m looking forward to the version on the Nintendo Switch. And I’m convinced that I’ll see even more people playing their Nintendo Switch on the train once it’s released.

#4 – BloodStained – Ritual of the Night (Multiplatform)

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Yes, I know. This game was also on my list last year. But the game hasn’t been released this year. It’s going to be released in 2019.

We got a spin-off mini-game under the title of BloodStained: Curse of the Moon this year, which I haven’t finished nor played yet.

I have explained in the article from 2017 why I’m so excited to play this game. I’m really looking forward to a new game in the Metroidvania style, since it’s one of my favorite genres and I really feel that not enough games are released in that style.

Now, here is hoping that the game doesn’t get another delay and that I’m able to play this game in 2019.

#3 – Town (Switch)

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Teaser from E3 (Thanks GameExplain)

A new game from the developers who brought us Pokémon? Where do I sign up? While an exact release date hasn’t been announced, I’m sure we going to see more of this game in the upcoming year.

There isn’t too much known about this game. The only things we know are from the teaser that we got in the E3 presentation of Nintendo this year.

Now, I’m getting the impression that this is going to be a sort of tower defense style game. A game where you need to develop a village so you can get the right skills and equipment to fend of the monsters that are going to attack your village. To a certain degree, the game reminds me a bit of Ever Oasis. Now, we will have to wait and see how this game is going to play and more details of the actual gameplay. But, I’m already quite interested after seeing the 40 second teaser.

#2 – Pokemon (Switch)

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So, GameFreak released Pokémon Let’s Go Pikachu and Eevee this year. Personally, I’m a bit mixed on the games. I feel that they made it too accessible and a bit too stripped down for my liking. Now, I’ll save that for my actual review of the game.

But, we were warned that Pokémon Let’s Go Pikachu and Let’s Go Eevee were going to be stripped down versions of the games. In 2019, we are going to get the next generation of Pokémon. My biggest hope is the new game will be more like the Pokémon games of the past like Sun & Moon and less like Pokémon Let’s Go.

Anyways, I think we will have to “wait and see” on this one. While I’m still quite excited for the new Pokémon generation, I have a little bit of a bad taste in my mouth because of Pokémon Let’s GO! But, I have faith in GameFreak. Let’s hope they don’t shame it.

#1 – Dragon Quest Builders 2 (Switch)

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Dragon Quest Wiki entry

This game is already released in Japan, but the western version is going to be released in the future. According to Forbes, the release date of this game will be somewhere in 2019.

If you have read my review of Dragon Quest Builders 1, I think it shouldn’t be a surprise to see this game on this list. I enjoyed the original game so much, I wanted to play more. And, next year I’ll get more.

While not everybody agrees with me on this, but I find that Dragon Quest Builders mixes the Dragon Quest formula perfectly with open world building games like Terreria and Minecraft.

In the sequel, I’ll be able to play with even more features and mechanics then the original. From swimming and waterfalls to gliding through the air. While I’m extremely tempted to watch let’s plays of the Japanese version, I have decided that I’m not going to watch nor read anymore on this game until it’s released. I want to be as spoiler free as possible. But, you can be sure that whenever this game releases here in the west, I’ll be playing it as soon as I can get my hands on it.

Closing words

So, 2019 is almost here. To my surprise, there aren’t a lot of games announced for 2019. I’m rather curious to see what next year is going to bring. I have a gut feeling that 2019 will be a slow year for gaming that’s going to build up for a special 2020. There are a few games in 2020 I’m also really hyped for like Age of Empires IV and Beyond Good and Evil 2.

Then again, 2019 hasn’t started yet. It’s quite possible that a lot of games are going to be announced and that 2019 will still be an amazing year for gaming after all. Only time will tell.

In any case, I’m not going to ramble too much here. 2018 was an interesting year for me, but 2019 shows a lot of promise and I’m looking forward to the challenges that’s life going to throw my way in the upcoming year. Of course, I’ll still be playing games and you will still be able to read about my adventures on my blog. So, thank you for taking your time into reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez – The Versatile Blogger Award #2

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Every so often, I receive something what I call “a tag award”. These tag awards are a special way of other creators to show recognition to each other. It always puts a smile on my face when I get selected for these “tag awards” since I’m able to answer some interesting questions or talk about something interesting. This time, I got the Versatile Blogger Award from TwoTall4uFool. An award that I also got in 2013, and the rules haven’t changed since then. So, if you want to read up on the rules, you can read them in that article. So, it’s time to get into this award.

TwoTall4uFool

If you are interested in reading articles about newer games and various accessories, I highly recommend that you give his blog a read. His blog mostly focuses on the gaming and tech niche, like myself, but there are also articles on movies and other subjects. Here is a link if you want to check out the amazing writing of TwoTall4uFool:

https://twotall4ufool.com

The seven things about NekoJonez

So, I have to tell 7 things/facts about myself. To make it a bit more interesting to read, I picked 7 different things than in the 2013 article. So, here we go!

I enjoy wearing watches

A comment I often get is either: “As a tech guy, why do you still wear a normal watch” or “As a tech guy, why don’t you buy a smartwatch?”

Well, the reason I still wear a “normal” digital watch is because I find it easier to keep the time instead of pulling my phone out of my pocket and looking at it that way. Besides that, I’m rarely at my desk at work and just having a watch is handy when I forget my phone on my desk.

Besides that, I have been wearing a watch since I was a kid and I honestly never stopped wearing a watch. On top of that, the past few plays I was in, I was able to use the fact I had a watch. For example, I had to play an irritated and annoyed waiter in a tavern and I was able to use my watch pretty well then.

The reason I haven’t bought a smartwatch yet, well, that’s quite simple. I don’t find any benefits for it for me personally. So, just to buy a smart watch to use as a gadget… Nah, I rather spend my money on other things.

I call my gaming style: “Expert casual”.

In my collection, you can find a game in almost every genre. Even in the genres I dislike playing or in genres I’m not too skilled in. My least favorite genres are racing, rhythm and fighting games. My favorite genres are adventure, RPG and visual novel games. Besides that, I enjoy playing (grand) strategy games, tycoon games, action games, casual… You name it.

So, because of this, my play style is what I call the expert casual. I rarely play games to have the most efficient or the most challenging experience. I rarely to never play on the hardest setting. I just play games to enjoy myself and have a great time.

It really shows when you ask me to play multiplayer. For example, I’m a real push over when it comes to Pokémon battles to other players. I’m terrible at remembering meta gameplay. But, I don’t mind that I’m not that good in that. The actual experience is what counts for me, having fun with my friends talking about games and creating memories is what counts.

That is a big benefit of my playing style. Because my playstyle is “jack of all trades, master of none.”, I have played a LOT of games and had some many different experiences, I can talk about almost every style of game.

Evening person

I’m a very big night owl and an evening person. I feel more creative and productive in the evening. That’s why I always write my articles after 5 or 6PM. At those moments, I find that I can write more easily then in the morning.

I especially noticed this when I was writing the write up for my final project this year. I noticed that a lot of sections I wrote in the early parts of the day had more mistakes or had more structural issues than the parts I wrote in the afternoon or during the evening.

I also have trouble waking up. I always have several alarms programmed in my phone to make sure I actually wake up. And when I have to go to work, I wake up an hour before I have to go to the station, so I can wake up calmly and prepare myself without rushing myself. I hate rushing myself in the morning because I know that it’s something that makes me crancky for the rest of the day.

Other media

My biggest hobby is playing video games. Apart from that, I tend to write this blog and I’m also a hobbyist actor in one of my local theater groups. Now, sometimes I get the question to give my opinion on a recent novel or on a recent movie. More often than not, I have to pass on those questions.

As a child, I also loved reading books. But, since I discovered the power of visual novels, I have stopped reading books. I feel that I get more pulled into the story when I’m able to either interact or visually see the story. Something I hated while I was reading where the long, and in my opinion boring, descriptions of how people actually look like. When I write stories, I rarely spent time in describing how the world or the characters look like. I love leaving it up to the readers imagnation.

Now, I have periods of time that I play a lot less video games and I tend to be more interested in watching movies and series. I mostly watch anime when it comes to series. I feel that those more appeal to my style of humor than other shows. But, I also watch other series outside of anime; I love watching police series like CSI or other similar shows. A show I also adore is Relic Hunter, since it reminds me a lot of my favorite movie series Indiana Jones.

A TV-show I watch every year with my family is “Wie is de mol” (Translated: “Who is the mole?”). It’s a game show that is quite big here in Belgium and the Netherlands. I have linked the Wikipedia page of the English version if you want to read more about it.

Yet, I find myself mostly enjoying video games. I think it’s because in video games you can interact with the world and makes the experience more personal for me. The only difference in experience when you read a book or watch a movie is how you interprete it. Maybe that’s a bit of a weak argument but it’s what I think.

Motivation

Now, at the start of the year, I have been chosen as a creative director in a dream development team by LaterLevels. How am I able to work full time, write an article on a new game every week, be a part of an acting group, taking care of live stuff, collecting video games, improving my tech skills… without burning myself out?

Honestly? I have no clue to be quite honest. I just found a work flow that fits me and helps me to get things done. I also try to be as efficient as possible. For example, I never take notes during my play sessions to avoid breaking my flow and to avoid that I focus too much on the smaller details in my review instead of the overall game. Another example is that I play a lot of the games I want to review during my travel times to and from work.

Besides that, I mostly focus myself on the things I’m passionate for. It’s obivious when you read my blog that I adore playing games and that I seriously enjoy writing. The fact that people actually read my work makes me proud. Even when my article gets read by only 5 people, I’m happy.

Reading

An extremely strange fact about me is that I don’t read that often. Here and there, I read other people’s blog or various articles on things that interest me but I get bored easily if I have to read a lot of text on a screen. Something that makes this even stranger is the fact that I love playing through visual novels that have long bits of dialogue.

It has been a year since I actually started reading a book. It was a book about cybersecurity and how you can protect your network against malware and phising. The last time I read a novel was 4 years ago, I read a police thriller about a murder in an online roleplay.

If the text doesn’t catch my interest, I just stop reading. Even when it’s about a topic I’m really interested in. I do have moments where I sit down and read things but they are quite rare. And most of the times, they are other people’s blog posts of authors I know bring an interesting point of view on the subject.

Rapid fire facts

Let’s give a few facts that don’t need to have a lot of explanation/story to them:

My favorite color is the color that the metal silver has. I’m really drawn to that color.

I highly dislike swimming. When a pool uses chlorine, I get very itchy and sometimes even sick.

I use my right hand to write. My handwriting is a mess and it gets even worse with my left hand.

My mother tongue is Dutch (well, Flemish actually… But, not everybody knows the difference between Dutch and Flemish. It’s a bit like you have British and American English.), besides English I can also speak French. I also have a basic understanding of German.

Besides games, I also love collecting old computer software. I just love messing around with old computer programs to learn about the history of computers and just because it’s fun.

Something I have a love hate realationship with are the trackpads on laptops. I dislike using them but I love them whenever I’m somewhere that doesn’t have room for an actual mouse.

Nominations

Now, here are the 11 people I nominate for the award and invite to write an article about this. I’m so sorry to all the friends I leave out.

Reaper Interactive

Sheikah Plate

Triform Trinity

Ambi Gaming Corner

LaterLevels

Adventure Rules

Drakulus

The Well Red Mage

OverThinkerY

LividLightning

Games With Coffee

Wrapping up

So, thank you for reading this article. Thank you everybody for the support that my blog gets. I’m extremely thankful of everybody who talks to me about games that I have talked about on my blog. Thank you for leaving a comment and or liking a post. It really makes my day when I see that somebody enjoyed reading through my article or my blog and maybe discovered a new game to play.

I can spend hours thanking everybody, but I think I made my point. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then; have a great rest of your day and take care!

Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s a RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side, since adventure finds you really fast. You come across a village which has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters which will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini games, choosing when to use your spells and improving your character. Now, what do I mean by “mini games”? When your character takes on a quest, you don’t have to do anything. You play a small mini game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop were the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”… ? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes places automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There are a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary check point, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Each five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, you each time you want to heal, you have to play a mini game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easy farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini games and messing around in the town…

Vector mini games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini games are vector based mini games. The first mini game you encounter is a top down shooter that reminded me a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini game is one where you go downward and you aren’t allowed to touch the edges. I personally highly dislike these style of mini games. Now, this is something personal, but I have never been good at this mini game. Each mini game has 2 achievements. There is the “Good at” and “Great at” mini game. Each achievement is tied to your score.

The final mini game felt broken to me. For some reason, the mini game didn’t react on my inputs at certain moments making me loose it. But, that might be because it’s a rhythm-ish style mini game and I’m not that great when it comes to that.

Now the other mini games I will leave as a surprise for if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for an cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time wasting game.

The biggest issue I felt that this game has is that the game didn’t had enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s in my opinion the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

Review: Fire Emblem Warriors (Switch) ~ Tactical Warplay

Fire-Emblem-Warriors-369674-Detail.jpgOfficial website

Back in 2015, I reviewed Hyrule Warriors. A game I liked quite a lot. I have finished the game and I have been playing it here and there on the Switch as well. But, another similar game has been released on the Nintendo Switch with Fire Emblem characters. That’s the game I want to take a look at today. Fire Emblem Warriors, it’s one of the games why I wanted to buy a Switch. Because I wanted to play this game. Was it worth the purchase or should I try to get a refund? At first I was a little anxious since I haven’t played a lot of Fire Emblem games so I was worried that I wouldn’t get a lot of the references in this game. Let’s quit stalling and let’s take a look at Fire Emblem Warriors and give my honest opinion on it. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. Just one more thing to note: I played this game with all the DLC included. 

The Fire Emblem

Fireemblemwarriors

The story of Fire Emblem Warriors follows mainly Rowan and Lianna in their quest to restore the Fire Emblem after the attack on their kingdom. Like in Hyrule Warriors, the story takes you in a journey where you meet different characters from different games.

You learn how to restore the Fire Emblem pretty quickly. You have to find different heroes from other dimensions. Now, that’s a better story and explanation then how it happens in Hyrule Warriors.

Anyways, the story in this game is decent but if I may be very honest, extremely predictable. I enjoyed the story quite a lot but I was able to see the twists and turns coming from a mile away. Maybe it’s my bias for the Zelda series talking, but I felt that Hyrule Warriors had a better story.

Then again, the humor and writing in this game was quite enjoyable. I really liked the atmosphere between characters and the pacing of the game. While the story didn’t surprise me, it did entertain me. So, it was successful in it’s job. Now, something what I really loved was the voice acting.

After I finished this game, I really missed the voice acting in Hyrule Warriors when I started to play the HD remake on the Switch. The voice acting adds so much to this game. The characters came alive and I loved hearing their lines. While there is a Japanese voice pack in the eShop for free, I will stick with the English voice acting. Since I felt it added so much to the game.

Now, how does one cross the gameplay of the Fire Emblem series with the Dynasty Warrior series? Fire Emblem games are turn based and don’t mix too well with the action gameplay the Dynasty Warrior games are known for. Yet, the developers found a way to make it work. Before I talk about that, I would like to explain the gameplay of Dynasty Warriors first.

So, if you are unfamiliar with the Dynasty Warriors series or haven’t read my review on Hyrule Warriors, let me quickly explain how the game works. Know, that this are only the basics and that the mechanics go much deeper.

In this game, you take control of a warrior with specific abilities. The warrior is strong against some enemies and weak against others. Now, you control this warrior in the battlefield where you can kill multiple enemies at once with one attack. It’s a hack-and-slash game after all. On the battlefield, you have some important locations. These are called forts. If you conquer these forts, you can have a strategic advantage against your enemies. The more forts a player has, the more allies/army they can spawn and the better they can control the battlefield.

The game is lost when your main fort, your stronghold has been taken over. This happens when your general that defends the fort is killed. Of course you can also loose when all your heroes are dead or when the lose conditions are met. But that’s besides the point.

There is a second strategic point on the battlefield. Now, these are the outposts. There are little places between forts that spawn soldier for who controls it but doesn’t provide all the advantages a fort has.

So, in this game you go from one fort to the next until you are able to find the stronghold of your enemy and either take over their stronghold or defeat the main enemy general. This all happens in real time. Compare this to the slower gameplay of Fire Emblem, where you have similar mechanics of strengths and weaknesses but you take turns in attacking. You have a turn to move all your allies and attack and when everybody has moved, your enemy gets their turn.

The way that the developers combined this, is something I felt missing in Hyrule Warriors. you are able to order the other heroes to take over a fort, defend a fort, defend an ally, attack an enemy general or go to a location. And with the press of a button, you can swap between heroes. Something I felt that missed in this mechanic is that you are unable to order the AI to take over outposts. It seems that those aren’t important to conquer…¯\_(ツ)_/¯ … While conquering them actually gave me some benefits during some tense battles.

The frame rating

Fire-Emblem-Warriors-1

Oh dear lord, the frame rate. If you enjoy playing this game at a stable framerate, may I recommend that you don’t touch the multiplayer mode. I played this game several times with a friend and we both noticed the slowdowns.

Now, I don’t mind slow downs that much. After all, I enjoy playing old school retro games where some games only get 10-20FPS. If the game is still playable, I don’t mind at all. Yet, while playing this game in multiplayer, there were several moments where it felt that the game dropped in the single digits. Thankfully, this game runs quite smooth in single player and in docked mode. I rarely had slowdowns and when I had them, they fixed themselves in a matter of seconds.

Granted, I only tested the framerate on a couple of maps and one TV. It might be possible that the multiplayer frame rate is more stable for some people but beware of it when you decide to play this game in multiplayer.

That said, I love playing this game. I felt that I was playing through Hyrule Warriors all over again but this time with a Fire Emblem skin. I have put over 100 hours in this game and I haven’t completed this game at all. Now, you are able to play through the main story in a day or two. But if you want to unlock every character and get every upgrade for each character and finish all the missions and maps on every difficulty… Well, you have a game that can take over 200 hours.

During my summer holidays, I played this game quite a lot. All the different mechanics that this game has made the formula that I played over and over again in Hyrule Warriors new and fresh. I can understand that this game can get repetitive and boring for some players, but I didn’t have that issue.

Something I had an issue with is remembering all the different strengths and weaknesses of the characters. I knew that some characters where strong against dragons and other characters where strong against Pegasus characters but I wish there was a system where you could more easily see this. There are different symbols on the map giving you this information, but this can get quite confusing real fast.

For example, there is a certain sword that Chrom can equip that makes short work of Dragon enemies. In that case, those enemies appear with a red circle, white background and black “!” mark. Now, if I would check this for a character that’s weak against dragon enemies, this changes into a red circle. And to be honest, I’m not even sure it works that way.

I could look it up, but the point is that you shouldn’t have to look it up. You should be able to read it in a manual or in a tutorial somewhere in a menu. Now the tutorial that is in the game doesn’t explain everything. Changing the icon on the enemies you are weak against in a skull and crossbones would help quite a lot.

That said, a big positive of this game are the controls. I found the controls very responsive and easy to use. To a point that I even had trouble adjusting when I started to play Hyrule Warriors. Now, I played this game using the normal Joy-con combo, but the game also supports a lot of other controllers.

The controls are great. There is an overall control scheme for each fighter so you don’t have to remember special button combinations to execute a special attack of one character.

That sound

2017110623160300-3BE52CBB2C0B225168723895C1D1525Elarge

There is this mechanic I didn’t use a lot at the start but I learned in the mission mode was pretty strong, and that’s two characters pairing up. This helps to level up both characters and makes their special attack stronger. How it exactly works you will have to find out by playing the game.

Now, something I really liked in this game was the sound design and the soundtrack. I haven’t played a lot of Fire Emblem games but even I was able to recognize the various iconic sounds from the series like the level up sound.

The music also sounds like it’s a remixed version of already existing Fire Emblem music. The orchestral soundtrack has pieces that fight everything the story and setting throws at you while playing this game. From sad music when something tragic happens to melodic war music that encourages you when you are finally making great headway in the battle.

Another thing I loved in this game was a rather small thing but did quite a lot. One big annoying thing in Hyrule Warriors is that you had to wait and actually pick up special loot like weapons and materials that generals dropped. If you didn’t pick it up before the battle ended, you hadn’t collected it. In this game, you automatically collect it. This is such an amazing feature.

Speaking of the materials and special weapons, the UI to upgrade your characters in this game isn’t the best. Personally, I liked the UI of Hyrule Warriors a bit better. It gave a full overview of the whole tree so you could see more easily if there are any upgrades available. But, this is the only thing I can say that the UI does wrong.

A minor nitpick I have is that in the map screen, changing characters is a bit tricky in my opinion. It didn’t always work for me right away and I always had to search for the option. But, I quickly got used to it.

I’m glad I did, since this game is a visual masterpiece. The animations and the visual presentation of this game is really well done. The detail that went into some battlefields and animations is just jaw dropping. Personally, I love the map with the big bridge at the top. If I explain a bit more, I’m about to spoil parts of the story.

Now, there is a lot to do in this game. Outside of the story, you have the various maps where you can sort of replay famous scenes from the Fire Emblem series. I used these missions to try out all the fighters I didn’t use in the story mode and I also used it to level up certain characters. I have one negative about these and that’s the difficulty spike. On some maps, the level gap between some battles is too big. You have battles with enemies of level 30 and next to it, you have one of level 80. And when you finish the story on normal mode, you are give or take level 50. So yeah.

This isn’t representative of the difficulty. While the hardest difficulty really pushes your skills with the game to the limit, the easiest difficulty isn’t a cake walk on the later parts of the story and the later missions. This game can be challenging if you aren’t paying attention or if you don’t manage your resources right.

So, I could keep talking and talking about this game but I have said the most important things. It’s time for a conclusion, time to wrap up this article.

Conclusion

The bad:

-The framerate in multiplayer.

-Some UI elements could be a bit better.

The good:

+ Amusing story.

+ Great music.

+ Amazing visual presentation.

+ …

Final thoughts:

Now, I thought I would be burned out of the formula after Hyrule Warriors. But, that isn’t true at all. Fire Emblem Warriors brings a lot of new things to the table I kept enjoying the game until the final moments.

While I have beaten the story and a lot of the missions, I play the game from time to time to get myself closer to unlock the secret and hidden characters. Also, I enjoy hearing the music and getting myself through a lot of battles.

The biggest letdown is the frame rate when you play this game in multiplayer. The frame rate is so low, I felt it went into the single digits. Thankfully, this never happened in the single player game.

If you enjoy Dynasty Warriors or Hyrule Warriors, I can highly recommend this game. If you enjoy playing Fire Emblem games, I highly recommend that you check out this game. This game is one of the better games I have played on my Switch so far and I can’t wait to completely beat this game.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then, take care and have a great rest of your day.

Score: 99/100

Publishing: Heralds of the Order – A New Handdrawn Turnbased Adventure!

Heralds of the Order is a turn-based strategy game boiled down to the genre’s core principles. Utilize positioning and abilities with elaborate patterns to achieve victory! Featuring hand drawn art and over 20 story chapters.

Story

Maala, the realm without gods, finds itself on the verge of catastrophe.  Objects of ancient power resurface, triggering a race to claim them, one that promises to engulf the world in war. It is your duty as a Patronus of the Order to go forth and restore balance. Along the way you will find new allies and face countless foes, as the line between myth and reality shatters.

Key Features

  • Turn-based tactical combat boiled down to its core priciples.
  • A sprawling story that will take you on a gripping journey across Maala.
  • 8 party members each with their unique motivations and abilities.
  • Hand-drawn art and traditional rotoscoped
  • Over 20 handcrafted missions taking place in 6 unique environments.
  • Adapt your strategy! Customize your party‘s stats and choose from the numerous God Powers to overcome the challenges ahead of you.
  • Unique boss fights with devastating attacks.

Combat Features

  • Abilities with elaborate patterns.
  • Positioning, flanking and countering the enemy’s defences are the key to victory.
  • Elaborate battlefields with various boons and hazzards.
  • Unique energy management system that determines the ebb and flow of combat.
  • Devastating God Powers which can alter the course of combat.

Media

Videos

A video of me playing trough our free demoHere’s an interview we did with Eddie from Playing Indies

Character Art

Articles

“Let’s save the world of Maala in this new turn-based strategy game inspired by The Banner Saga. ” – TURN-BASED LOVER

“”Heralds of The Order” by @ArcheanGames promises richly detailed turn-based strategy. ” – CaptainD, Indie Game News

Downloads

GameJolt Archean Games Download

https://gamejolt.com/games/herald-of-the-order/366356

Itcho herals
https://archeangames.itch.io/heralds-of-the-order
IndieDB Heralds
https://www.indiedb.com/games/heralds-of-the-order/downloads
IndeExpo Heralds
https://www.indiexpo.net/en/games/heralds-of-the-order

About the team

archean games.png

We’re a three man team, consisting of two programmers and one artist, based in Plovdiv, Bulgaria. We spent our high school years dreaming of a career in the games industry, learning the basics of game-making. When we began university we decided that it was the perfect time to try our luck in the indie scene. And so we began developing Heralds of the Order – our first major project.

Twitter – FacebookItch.io

 

 

Writer’s Raid: Tomb Raider III – The Adventures of Lara Croft

Tomb_Raider_IIIWikipedia entry

I remember quite well buying a copy of Tomb Raider IV & V in one bundle. When I came home and placed the install disc for Tomb Raider IV in my PC, I was surprised that Tomb Raider III started installing. I didn’t mind so much, I found the files for Tomb Raider IV on the disc labeled Tomb Raider V. I already owned Tomb Raider V, so I got extremely lucky there. Since I took a look to Tomb Raider IV in the past, I think it would be more interesting for this project to take a look at Tomb Raider III. Now, what do I mean with “this project”? Well, a group of writers and myself took a look at the whole Tomb Raider series and like the Zelda project last year, there is a hub article you can find here if you want to read the other amazing articles.

The Adventures of Lara Croft

TR3-1In this game, Lara is searching for the Infada Stone. When she finds the artifact, she gets approached by a researcher from RX Tech, who informs her about a meteorite that landed in Antarctica millions of years ago. This meteorite was used by the Polynesians to create various powerful stones, one of which is the Infada Stone. So, Lara starts a quest to find all the stones before they fall in the wrong hands.

The story is quite interesting. The main arc of the story, I explained above. But the story takes Lara on several different journeys with their own story. It’s a bit like Tomb Raider V, but the big difference is that they aren’t remembering Lara’s adventures after her death.

So, compared to Tomb Raider II, what is new in this game? Quite a lot actually. The game was primary made for the PlayStation and was meant as a sort of next-gen Tomb Raider. Core Design created a totally new engine for the game and a lot more. If you want to read up on the development, the Wikipedia page I linked above has a lot more to talk about.

The game did rather well. The game scored an average of 7/10 from different publications. If you look on GameRankings.com, the PS1 version even got a bigger score than the PC counterpart. It’s a 5% difference.

Now, the version I have in my collection is “Tomb Raider III – The Lost Artefact”. This is a version with some additional levels included. With these 5 additional levels, the game takes a nice 25 hours to beat the game, making this the longest Tomb Raider game in the series.

The story of the expansion pack takes place in between of the story of Tomb Raider III. So, it’s no epilogue or prologue. Also, this expansion pack was only released for people who owned the PC or MAC version. Sadly enough, this game was sold as a standalone game. The previous two games also had an expansion pack which was either part of a re-release or free to download from the official website.

The game also provided quite a lot of new things and moves to play around with. Lara got some new abilities like using the monkey bars. The new things in this game include new swimming and water mechanics, quicksand and various other things.

I’m glad that I played this game on the PC, since on the PS1, the save feature is restricted. The save feature works sort-of like the save feature in the early Resident Evil games. Where you have to find Ink Ribbons for the typewriters to save. In Tomb Raider III, you have to find save crystals to use the save feature in the main menu.  Since I love to save often in the older Tomb Raider games, I would have been so frustrated if that was also the case on the PC.

During the game, you go to India, UK, USA and Antarctica. You can also visit Lara’s home in this game. If you are a first time player, I highly recommend that you explore Lara’s home first. This way you can get used to the controls and the mechanics of Lara’s jump in the gym. Also, yes, I have fond memories of locking Winston up in the freezer.

How does it hold up?

TR3-2For me personally, this game was fun to play through. The game tested my retro gaming skills quite a lot and I enjoyed walking around the levels. While I had my share of frustrations when missing a jump or not directly knowing where to go, I still had a lot of fun exploring this game.

Now, this game hasn’t aged like fine wine. This game isn’t for everybody. While I don’t mind the dated visuals, I can understand that some people would hate the visuals. The visuals are early PS1 visuals. Yet, I feel they still have some charm and still look better than Tomb Raider I or II.

This game has decent controls. The big issue I have with them is that you can’t rebind the keys easily. There is some trickery you can do, but it shouldn’t be this annoying. Also, since I use an AZERTY keyboard lay-out, some keys were in different places. Thankfully, I got used to the controls after a few levels and I was able to pull of great moves.

Something that did age quite well in my opinion is the music and sound effects. While the soundtrack is extremely short, it’s still a joy to listen too. The soundtrack really fits the mood of the game. It’s relaxing when you are climbing and tense when you are fighting a boss. The sound effects pulled me into the atmosphere of this game.

TR3-3I really enjoyed the puzzles in this game. The only thing I had issues with were the vehicle sections. But, that was mostly because I didn’t know you could speed them up. After I learned how to do that, I had less issues with them. While it’s quite possible to play this game without a walkthrough, I used BadAssGamez’s walkthrough when I was stuck. He finished this game without using any medkits and got all the secrets as well.

In his video’s he also shows tricks on how to skip certain fights or how to easily defeat enemies. If you aren’t used to old-school Tomb Raider games, I highly recommend that you watch his walkthroughs if you need some help in beating this game. If you are used to old-school Tomb Raider games, this game will provide you with various challenges. My favorite level was the 8th level, the Temple of Puna. Mainly because it had various moments that reminded me of Indiana Jones.

I think that this game is still worth a playthrough. If you enjoy playing retro adventure games, I can’t recommend this game enough. I do understand that this game isn’t for everyone. There are moments where the game clearly shows its age. Don’t expect a game with a more modern polish, expect a game that challenges you in various area’s that takes you back to when you were young and played games after homework on your parent’s computer.

If you want to give this game a try, it’s still being sold on Steam for 7€ and on GOG, you find Tomb Raider 1+2+3 together for 9€. So seriously, what are you waiting for?

That’s everything I wanted to say about this game. If you are interested in a full review of this game, please tell me in the comments. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Review: Shadow of the Tomb Raider (PC) ~ Trinity Awaits You.

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The logo for this project is created by The Well Red Mage

This post is a part of the Tomb Raider – Writers Raid collabarative project. In this project various bloggers came together to take a critical look on the Tomb Raider series. Mixing nostalgia and a critical look on every game in the main series. You can read more in the hub article here.

SotTR_HERO-1-heroWikipedia entrySteam Store page

I remember the day that the picture leaked of the guy working on a powerpoint presentation of Shadow of the Tomb Raider on the metro. I was so hyped for the 3rd Tomb Raider game. I quite enjoyed the reboot of the Tomb Raider franchise and I wanted to see how the trilogy ends. I pre-ordered the game as soon as I could. Of course I pre-ordered the collector’s edition and I was able to play this game 48 hours before the official release. Now that I finished the game, it’s time to give my honest opinion on it. Is the game any good or should you skip it? Let’s find out. Also, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Trinity awaits you

20180912191126_1If you are planning to play this game, I highly recommend that you play Tomb Raider (2013) and Rise of the Tomb Raider before this game. The story in this game continues on the story of those two games. While you will be able to understand and follow the story in the game without much problems in this game, the impact of the story will be stronger if you played the first two games.

To avoid spoilers, I’ll keep some parts a bit vague in my plot description. So, in this game, Lara and Jonah are exploring Cozumel in Mexico for a piece of the artifact that Lara’s rival gang Trinity is after. It doesn’t take long before the duo finds Trinity and they discover something huge about Trinity. This leads Lara to a nearby temple where she finds a dagger that sets off a chain of events that might spell the end of the world but this might help Trinity to succeed with their plans. Now, will Lara be able to stop Trinity and save the world? Since Trinity awaits you in this game…

The story of this game is your typical adventure movie story. Personally, I enjoyed the story in this game quite a lot. The writing is pretty well done. I grew attached to the characters in this arc and it kept me engaged. While I was able to predict some plot points and twists from a mile away, I was entertained by it. The pacing of the plot is so good, I was less distracted by side quests than in the previous two titles.

The story takes you on various locations in Mexico and Peru. There is one section of the game that will put a huge smile on veteran Tomb Raider players, but I won’t spoil that one. While a lot of the game takes place in the jungle, the scenery never gets boring. I totally loved exploring the world after I had beaten the main story and I can’t wait for the additional content that they are going to release in the upcoming months.

Something I would love to talk about is that this game had two different epilogues. In this article, I want to focus on reviewing the game in its current form but if you want to know more, Kotaku has a great write-up with developer commentary.

The writing and pacing of this game is excellent, but something I really liked in this game was the voice acting. I really felt that the actors where giving it their all while creating this game. When Lara gets mad, she really sounds mad. Something I think is amazing is that the NPC’s can either speak English or speak in their native language. This setting in the option menu is such an amazing immersion feature. It really adds to the charm of the voice acting.

Now with the reboot plot wrapped up, I’m quite curious to where they are going to take Lara next. Which adventures will Lara have next? Will they create a new game when Lara is older or will they create a story that takes place right after this game? Only time will tell.

Take a jaw dropping picture

sotr.jpgWhen I saw the minimum requirements of this game, I became worried. In order to play this game, you need to have an i3-3220 Intel processor or something similar of AMD. You also need 8GB RAM and a Nvidia GeForce GTX 660/GTX 1050 or AMD Radeon HD 7770 at the minimum. My computer has a i7-4820K, 16GB of RAM and a Nvidia GeForce GTX 660. So, my computer fits the requirements of the recommend system requirements besides my graphics card. I was so afraid that I would be bottlenecked due to my graphics card. I was afraid that I had to put everything at the lowest settings to even get a playable framerate out of the game.

Surprisingly, that wasn’t the case.  I was able to play the game at medium visual settings at somewhere between 25FPS to 66FPS. The framerate was quite stable as well. While I was playing, I ran MSI Afterburner on my 2nd monitor to keep track of the temperatures of my GPU and the usage. Since that caused issues in Rise of the Tomb Raider for me. In this game, I only experienced three game crashes in that 48 hour pre-launch period but a quick restart of the game fixed the issue. And since the patch released on launch, I never had those crashes again.

25FPS might be too low in some people their opinion but I don’t mind it that much. 30FPS is still an acceptable frame rate for me and I don’t mind it that much, I understand that a lot of people prefer 60FPS, but I’m just glad that I have the game at a playable and stable frame rate.

I’m happy that my computer can run this game since this game takes you on an amazing journey. You come across gorgeous landscapes that are begging you to use the photography feature built in this game. This is even a small basic editor included. I only used the photography mode once, to test it out. If I ever replay this game, I have some spots that I totally want to use this feature on and create some amazing wallpapers.

While the visual presentation is amazing, I did experience some tearing issues and I saw some clipping. But, this happened so rarely and fixed themselves so fast, they weren’t a big issue. Most of the tearing issues were just for a few seconds here and there in a cutscene. I have to admit that updating my graphics card to the latest driver made me have even less tearing issues. So, if you are experiencing them too, check if your graphics card is up-to-date.

Visually, this game is jaw-dropping. While exploring the packed jungle, hidden cities and various tombs; you get even more eye candy with the animations in this game. From Lara jumping down to make a stealth kill to two characters speaking to each other in a cutscene, the animations are extremely well done. One minor complaint I have is that some death scenes felt a bit reused from the previous two games, but some look even better than before.

Yet, there are a few things about the visuals I thought weren’t the best they could be. The first problem with the visuals is that sometimes when the game reloaded after I died, the visuals went to a lower setting. This happened to me 5 times out of nowhere. Yet, after a patch, I didn’t experience this issue so I guess that might be fixed.

A 2nd complaint I have with the visuals is that the liquids in the death scenes became see through. It might be a nitpicky complaint, but I felt that it was rather awkward. It didn’t feel quite right. It would have looked a lot better if the camera zoomed out with Lara’s scream fading away as if she drowned.

Now, let’s talk gameplay. Since the reboot, the gameplay of the Tomb Raider series changed quite a lot. There are more action sequences in between puzzle segments and the exploration of tombs. Lara has a few new abilities compared to the previous two games. Outside of the expanded moves with the grapple axe and the stealth mechanics, all these mechanics are underused.

For example, some enemies have heat goggles. These enemies appear so frequent, it’s a gimmick. Another example are the underwater creatures, like eels and phirans. These can provide for some unique swimming puzzles but they are rarely used or are quite easy to avoid. Also, there are some tripwires that can activate traps. But, these traps are always the same trap and the same way of disabling them. It’s sad to see these mechanics under used so much.

Something that really annoyed me is that when you used the explorer sense, Lara almost always gave the solution of the puzzle away immediately. She spells out what you have to move to where. Even this sense sometimes provided the solution to the puzzle. This made some puzzles in this game too easy. I preferred it when Lara didn’t gave the solution right away. It was especially frustrating when she talked over dialogue. In one tomb, Lara and Jonah were exploring. While they were talking about the room they were in, I pressed the explorer sense button. While Lara and Jonah were having their chat, Lara spoils the solution of the puzzle. That way I didn’t hear what Lara and Jonah said. It would have been much more fun to solve the puzzles when Lara didn’t give away the solution away so quickly. It should work like those special mushrooms in the latest Mario games, that it appears when the player keeps failing to solve the puzzle or is stuck in the room for some time.

It’s a shame, since the puzzles are very fun to solve. They are well crafted and I enjoyed solving them. Thankfully, the issue of Lara spoiling the solution doesn’t happen with the platform sections. These were amazing to play through. I can’t wait to see what the new challenge tombs will bring in the upcoming months. On the 14th of November, a new tomb will release. I can’t wait to explore it.

Anyways, when I changed the puzzle difficulty to hard, Lara didn’t do this. I wish I knew this earlier, before I had beaten the game. Since, I had chosen the “Rite of passage” difficulty. It would have solved one of my major gripes with this game. I did have to set it to the hard setting, and that took away a lot of things in the explorer sense as well… So, I’ll stick to normal and just not use explorer sense only if I’m stuck.

Something I really love in this game as well is that you have more than one indicator on the map and in the explorer sense. You have the yellow marker that guides you to the next story point, the green one for the side quest you are doing and the blue one for the marker you set in the map mode. This is so handy and helped me to keep track of certain things. Great feature!

Orchestral exploration

20180912191114_1This game has an orchestral soundtrack. The soundtrack has been composed by Brian D’Oliveira and he created something amazing. The soundtrack adds so much power to the cutscenes and the game.

I also added the soundtrack to my music library. It’s a great soundtrack for when I’m writing various articles or when I’m playing other games like Minecraft or Europa Universalis IV.

It was especially tense during the stealth sections. I’m the type of player who usually goes all out and doesn’t use a lot of stealth. In this game, I highly recommend that you are careful while you have enemy encounters. They can quite easily overwhelm you if you go out of hiding too quickly. Also, in this game, the traps like flaming bottles and smoke bombs are way more useful than in the previous games. They helped me quite a lot. The music is a great help in these combat sections, since it’s your guide if there are still enemies around or if you have defeated them all.

Together with the great soundtrack, the sound effects and sound design of this game is extremely well done. I played this game with headphones. If you play this game, I highly recommend that you use a decent pair of headphones or speakers. The sound effects and the music add so much to the experience and the immersion, it’s essential in my opinion. It made my heart pound at certain moments and I felt so relieved when I was finally able to beat that section that gave me problems earlier.

The controls in the game are good. I do have one complaint and that is that I find the controls for the crafting system a bit awkward to use. I got used to it, but I preferred the crafting system in the previous game where you were able to map the crafting of (special) arrows or ammo to a single button. Now you need to use two for them. Then again, I see the benefits of the current system, so I think it’s a personal complaint.

I never had any major issues with the controls. Maybe once or twice that Lara didn’t grab a ledge, but these things happen in games all the time. The checkpoints in this game are frequent enough that you don’t lose a lot of progress. The game also has an autosave so you never have to worry that you lose progress.

Earlier, I talked about the extended mechanics or the grapple axe. The grapple axe is an essential tool in Lara’s arsenal in this game. She uses it as a sort of whip to swing across gaps, Indiana Jones style. She also uses is it for stealth killing, climbing almost vertical walls and using it as an anchor point when she needs to go down. There are certain moments when you hang on a wall right above the entrance of a tomb and Lara has to lower herself to either safe reach the ground or to swing back and forth to create enough momentum to jump to the platform that leads to the entrance of the tomb. Rappling down was always a great joy to do.

Now, there is one mechanic that actually returns from a previous Tomb Raider game. In Tomb Raider Anniversary, there are certain sections while you use your grapple you run on walls. This mechanic returns in this game. It’s used in combination with the lowering down mechanic I described in the previous paragraph.

These mechanics were fun to use. Slowing going down and seeing the big temple appear in the distance were my favorite moments in this game. It really made me feel like I was exploring the area. Paired with the amazing visuals and soundtrack, I enjoyed myself quite a lot. Speaking about those visuals, sometimes your path blended in with the environment so well, it was fun to explore. Trying to find the path you had to take to find your way back from a tomb. Also, in some platforming sections, especially when you are escaping from a crumbling building, the visuals make it even better to play through. You have rubble falling just past you or poles you bending the right way for you to continue. The adrenaline in these sections was amazing for me.

Now, this game took me 20 hours or so to beat. On Howlongtobeat.com, there are people who have beaten the story in 13 hours. I think I might complete this game, so I have a few additional hours in this game. The difficulty of this game really depends on the abilities and outfits you use. The fewer abilities you unlock and if you don’t use the benefits of your outfits, the game gets a lot harder. But, I found this game not that difficult. There were a few moments that I had to redo, sometimes more than 3 or 4 times but each time I learned the patterns of the enemies or where I needed to go. The game provides some challenge but once you get the mechanics down, you breeze through this power fantasy.

Now, about the difficulty. There are a few different options. Something I really like is that you can set the difficulty for combat, exploration and puzzle. So, if you find something too easy and you want more challenge, just change that in the gameplay section of the option menu. The only nitpick I have about the menu is that there should be a “confirm” button. Since it felt kind of strange that the changes happen right away to me. Then again, that might be just me.

Also, if you are quite nostalgic like myself, there are outfits that even remodel Lara’s character mode to look like in the earlier Tomb Raider games. I think that I’m going to use those outfits to complete the game now that I have beaten it.

Personally, I enjoyed the combat in this game quite a lot. Outsmarting your enemies and silently killing them before they can group up on you to overpower you was enjoyable. I felt my heart pounding when I was finally able to beat that one section I had to do over and over again. These sections made me consider playing other more stealth focused games in the future.

A big plus in this game is the in-game store. In the two previous titles, ammo could become a bit too rare to find in the post-game. This is solved by merchants in the villages you visit. There you can buy gear and ammo. You can also sell your materials for coins. This is a great mechanic since you really need to think on what you can sell if you want to complete this game.

The final fight in this game really took me back to the old school Tomb Raider boss fights. I only wish that it was a bit more challenging. I was able to beat the final fight with only dying twice. This time it felt like a proper final fight and not a gauntlet of enemies. It’s the best final fight in this trilogy.

So, that was everything I wanted to say about this game. I think it’s high time for the conclusion of my review.

Conclusion

The good:

+ Good story, pacing and voice acting.

+ Amazing visual presentation.

+ In game store.

+ Great soundtrack & sound design.

+ Great final boss.

+ Nostalgic outfits.

+ …

The bad:

-Some mechanics are underused.

-Sometimes some minor visual issues like tearing and clipping appear.

Final thoughts:

As a veteran Tomb Raider player, I wasn’t disappointed in this game. While I completely understand that this game isn’t for everybody, it did click with me. I enjoyed myself while playing this game and I think that this game turned out amazing. The biggest flaw of this game is that some fun mechanics go underused. Maybe these mechanics might be more used when I up the difficulty in my next playthrough.

I enjoyed playing through this game so much that I’m going to play through this game again for sure. The visuals are extremely well done, the animations, soundtrack, sound design… it all pulled me into this game. If you really enjoy playing adventure games like the 3D Indiana Jones games, Uncharted, Tomb Raider (2013), Rise of the Tomb Raider or games of that nature, you owe it to yourself to give this game a try.

In my opinion, this is one of the best Tomb Raider games I have played in recent years. It reminded me why I enjoy playing through this series so much. The adventure is just so much fun and it reminds me of watching Indiana Jones when I was younger.

I can’t recommend this game enough. If you can, buy the season pass. I know that this makes the game more expensive but the additional costumes and the additional challenge tombs that will be released in the upcoming months will be more than worth it.

Thank you Square Enix, Eidos Montreal and all the other companies who helped develop this trilogy. I hope you continue creating adventures for Lara Croft. The quality of this game is amazing and I can’t wait to see what happens next. Thank you for the journey and I hope this won’t be the last stop. You thanked your fans in the credits, allow me to thank you and your team for this amazing experience! Keep on creating those tombs and we shall keep raiding if it’s this amazing of a game.

Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article where you can read more articles on the Tomb Raider series. More information is at the start of this article.

Score: 90/100

Writers Raid: Tomb Raider Level Editor ~ Lara Raided Fantombs

Tomb_Raider_Level_Editor

Today I want to take you on a journey. Together with various other writers, we decided to celebrate the Tomb Raider series. While a lot of people look at the early Tomb Raider games as games that didn’t age well, I don’t mind that much. True, the games aren’t the best to play nowadays, but I still enjoy them. I knew that there was a level editor as a child but I never taken the time to learn the ins and outs of the tool. In the past, I thought that it was a cheating tool that allowed you to edit levels to give you an advantage. Anyways, the level editor, that’s the theme of this article.

History

Now, what’s the TLRE? What’s the Tomb Raider Level Editor? Well, it’s the actual tool that Core Design used to create the first 5 Tomb Raider games. This tool was released to the public in 2000. Included in the package were beta versions of various levels and a couple of completed levels. A bit later, Eidos Interactive released another few levels. You can dig deeper on the details of those levels on the Tomb Raider Wiki.

If you want to mess around with the tool itself, you can find it here. Out of personal experience, I can say that the tool works on Windows 10. There are various tutorials you can find online. On YouTube and on various forums. Here are a few links you could use:

http://www.tombraiderforums.com/forumdisplay.php?f=16

https://tombraiders.net/stella/trle.html

http://www.trle.net

https://www.aspidetr.com/en/tools/tomb-raider-level-editor/

There is also an updated fan version of the tool called Tomb Raider Level Editor Next Generation. It’s quite a mouthful, but it has more features then the original tool. It also has widescreen support and various other features. More information can be found on this website: http://www.trlevelmanager.eu/ng.htm or you can read about it in detail on this forum thread: http://www.tombraiderforums.com/showthread.php?t=216848

Before I continue with this article, I have to admit that I’m not that good in creating levels with the tools. So, if you are looking for a review of the tools, I think you are at the wrong place. In this article I want to take a look at some random levels I played. Most of these levels are created by other people and the download link will be provided. If you want to play any custom created levels yourself, the best website to find them is: http://www.trle.net

Do keep in mind that all of these custom levels run on one the engine of Tomb Raider I, II, III, IV or V. So, don’t expect HD visuals or anything that the engine can’t handle. So, if you aren’t into the original Tomb Raider games, you might not get into these levels. But, if you are a Tomb Raider fan or enjoy retro adventure games, do give them a try. And don’t worry, there are reviews on almost every level on TRLE.net so you know if a level is good or not.

To play the custom levels you don’t need to have the level editor itself installed or any of the Tomb Raider games. The way how you play these levels is quite simple. After downloading a level, you unpack them and click on the exe file. In some cases, you can hold the CTRL key down to adjust some options like the visuals and things like that. Sometimes there is a readme file included by the author to aid you when certain problems occur. Do read them, since sometimes there is useful information in there. Uninstalling a custom level/game is quite simple. Since you didn’t have to install anything, you can just remove the files.

For beginners

Now, if you decided that you want to give these custom levels a try and you haven’t played Tomb Raider in the past or it was too long ago, let me give you some advice to better enjoy these custom levels. This might look like a lot to take in, but you will get used it to when you play more levels. Start with the highest rated ones. Those are really well built and rarely have cheap traps or overly difficult jumps in them.

First of all, if you run a level that’s made in TRI, II or III, you are able to change the controls from the main menu using the option with the arrow keys. If you are playing a custom level created in TRIV or V, you are able to do so using the “P” key during gameplay. Here is the basic lay-out for the keys:

TRLE1

Feel free to use these pictures as a reference in case the game is in a different language. The sequence of this list almost NEVER changes. To my knowledge, you are unable to rebind the keys in levels created in TR I, II and III. In other cases you can select the action using the arrow keys, press enter and press the key you want to bind it too. Pay attention while you are doing this since the game won’t complain if you bind two things to the same key.

Alright, now while playing this game, know that the game never autosaves. You can save by using F5 and load by using F6. You can save at any location you want, apart from when you are in a cutscene. You can’t pause the game using esc during cutscenes either.

Remember that Lara never automatically grabs ledges. You need to hold down the action button. So, if you jump towards a ledge, hold that button or you will fill. The same button is used to flick levers, pick up items, press buttons and so on and so forth.

You can save while hanging from a ledge, but press the action button right after the game loaded or you will fall. But, the action button is useful for so much more. From pushing boxes to opening trapdoors. If you are stuck, look for a place where the action button does something. Also, when you are trying to open a trapdoor, always try the action button while standing in the middle of a side. The final useful thing to know is when you press action in front of a keyhole and you have the actual key, your inventory will automatically open.

Do experiment with Lara’s jump, since she is quite acrobatic. Something I love using is backwards roll, when I press a button and quickly need to run away. This can be done by pressing the up and down key together while you perform a jump. In one custom level I have to jump back and forth between platforms to make it to the other side.

In some cases, Lara will be able to climb up. Whenever she needs to pull herself up in a tight spot, use the duck key while pulling yourself up. That way she will squeeze herself into the tight space.

Here is another hint. If you need to jump from a ladder to something behind you, don’t jump from the top. Lara will bump her head on the ceiling and loose height. You can jump from a ladder by pressing the down arrow and jump (while letting go of the control key), and then hold the up arrow and control. This technique will proof tricky at first, but practice makes perfect.

Now, I could keep explaining the whole move set Lara has. But that’s something you will learn when you play custom levels. Whenever you are stuck, simply google the name of the custom level and add “Tomb Raider Level Editor” behind it. 9.99 out of 10 chances you will find a walkthrough on it. Unless the level just released, in that case, you can either use the TRLE.net forums or wait a day or two.

Or you can experiment by downloading the level editor and playing the first two included levels. These have very easy levels that aid you in learning how the game is played. The download link can be found earlier in the article.

Oh, and it’s maybe handy to know how to exit a game. If you don’t find the quit button easy, just “ALT+F4” always worked for me.

Now, one annoying thing I want to mention is that “ALT+TAB” doesn’t always work. Be careful if you want to look at a walkthrough or something. Since, it’s possible that you are unable to open the game again. It might either crash or black screen. If that happens, use task manager to kill the process of the game and load it up again. That’s why I use the F5 key to quickly save before “Alt+Tab”. If you use “Alt+Tab” the safest way to get back to the game is to “Alt+Tab” into the game again. It’s possible that it has two open windows, the best best is choosing the window that has a title displayed. In most cases, that’s the name of the engine that’s used.

You can quickly load your game using F6, this is very handy. Since you can save everywhere, you can also save while on ladders or while hanging from a ledge. If you press the Action button (usually the CTRL key) during loading, you won’t fall off the ladder or edge. So, be careful with that.

With that said, it’s time for me to look at a few randomly chosen levels over at TLRE.net. I’ll give my opinions on the levels and a small score. If you know of some amazing levels, please do share them in the comment section down below. Footnote, every rating is on a max score of 10. Be aware, I’m not going to give these levels an in-depth review. Just some quick thoughts.

The Wolf Pack – Part 2

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Created by: JesseG

Created in: TR4

Rating: 9.25

Released: 23/08/2018

http://www.trle.net/sc/levelfeatures.php?lid=3065

This is at the moment of writing this article, the most recently released entry. This level isn’t beginner friendly since it requires some precise jumps from ladders. Especially backwards. To more experienced players, this level is a nice challenge.

In this level, the character model of Lara is replaced by a wolf model. This model is very nice to look at and the visual presentation fits the visuals of Tomb Raider 4 nicely. The custom music and sound effects are decent. It was quite unexpected to find more MIDI-sounding music in a Tomb Raider level.

At first, I found that the music didn’t fit the Tomb Raider universe at all, but the more I played the game and the more I heard the music, the more it grew on me. I’m adding the music to my game OST library since I like it that much.

This is quite a lengthy game. In a matter of fact, this game can take up to an hour to complete the three levels. In these three levels you play as two different playable characters. Yes, you have two playable characters. You can swap between them using swap points you find at certain places. Both characters have different unique abilities. This is something I rarely see in TRLE levels and was a pleasant surprise to see.

Since I have played the second part before the first, I think it would be handy if the creator included some sort of link to download the first part of these levels in the download.

The only points of criticism are as follows.  First of all, while almost all sound effects have been changed, I found it strange that the sound effect to falling to your doom hasn’t been changed.

Secondly, I found the first jump from a ladder you had to do pretty annoying. I think it would be better if the platform had a different color or a bit more identification that you are supposed to jump there.

Thirdly, I think that the levels were either too long or too short. The first level was too long and the two other levels were over before I knew it. I think it would have been better if the first level was cut into more levels and the 2nd and 3rd level were merged into one level.

Overall, very creative level pack but needs some minor polish to get perfect. This level pack does a lot of unique things in the TRLE community and is really recommended for veteran players or new players looking for a challenge.

Personal score: 9/10

Wolfpack screenie

Lost in Temple

Created by: Sal

Created in: TR5

Rating: 5.98

Released: 11/10/2015

http://trle.net/sc/levelfeatures.php?lid=2873

This custom level is according to the TRLE.net walkthrough a remake of Fenician Temple 4 from Tomb Raider 3. Something that I didn’t like for this model is the outfit Lara is wearing during this level. I felt that it didn’t fit the theming of this level at all.

Lost in Temple screenie

While this level impressed me at the start with some amazing camera angles and two big rooms filled with jump puzzles, the issues with this level became clear to me quickly. This level has quite a lot of backtracking.

This level honestly got a bit boring in my opinion. For example, to solve one block puzzle I had to run from one room to another so many times.

Also, I was unable to play this game in full screen. I had to fix the broken shortcut to the setup tool, which was easy to do. Just replacing the path where the EXE of the game is located. I had to play windowed. But, from the reviews I have read, this might be an universal issue with Tomb Raider 5 and Windows 10.

This level would have been better if there was a bit more direction as well. I had to consult a walkthrough since I didn’t find were I was supposed to go. It turned out that I was able to grab a wall. The thing is, it used the same texture as the bottom part of the wall where the wall isn’t grabbable nor climbable.

Also, I found the walkthrough of the actual author of this level. And he had to speed up some parts of his video. Looking at that video, this level goes on for quite a while. I have quit playing this level when I had to fight enemies in the dark. I just felt done with the level.

Looking at the reviews on TRLE.net, I’m happy to see that there were people who enjoyed this level. Since, I have seen much worse. This level is balanced and very detailed. But, it’s unpolished and isn’t fun to play in my opinion.

Personal score: 4/10

Poseidons Sanctum

Poseidons Sanctum screenie

Created by: Sarikman

Created in: TR3

Rating: 8.94

Released: 21/11/2011

http://www.trle.net/sc/levelfeatures.php?lid=2478

This level was quite a good one. This level is created in an unofficial editor called DXTRE3D created by Trubo Pascal. This level is also pretty tricky but it’s doable. You will have to think old-school Tomb Raider to find every secret and the way forward in these levels.

I had a great time playing these levels. If you decide to play these levels, I have a tip for you. At first, you might think that the camera does some weird things but pay attention when the angle changes. What is it showing you? Seriously, it shows some extremely helpful things.

Visually, this level looks amazing for using the Tomb Raider 3 engine as a base. I started Tomb Raider III right after playing this one to compare and I like the visuals a bit more in the custom level then in the original one. Sadly enough, there were some minor texturing issues here and there, but they weren’t too noticeable.

The music selection in this level pack is top notch. I really liked how the music went more silent when you were under water.

While this level pack has a few bugs, the author provided some screenshots and explanations on how to fix them or how to avoid these bugs. The author also provided a text file with some interesting advice for people who got stuck and not only that, it’s written in a way that Lara is talking to you. Very interesting and fun read.

I won’t talk too much more about this level since if you want to play an amazing example of what people can do with the level editor, just play this level. It’s one of the best I have played in a long while. I haven’t finished this level but I’m going to play this over my next break.

The only advice I could give to the author for this level is, if you create bug pictures and such, use more than an arrow to point out ledges. If possible, give them a color or make it a bit more clear which ledge you mean.

Personal score: 8/10

Final words

Thank you so much for reading my entry for the Tomb Raider Writer’s Raid series. I hope you enjoyed reading this article as much as I enjoyed writing this one. I play from time to time various TRLE levels. I enjoy them quite a lot. Seeing these new levels makes my retro hart happy.

While I completely understand that there is a crowd that dislikes the old Tomb Raider, I’m not part of that crowd. I enjoy playing retro games quite a lot and I’m always curious what adventures I’ll find myself in next.

I have been in various unique situations while playing Tomb Raider Level Editor. I wanted to write about this tool for quite a while now. It has been on my “to write about” list for three years now. So, the ultimate excuse was this project.

If you want to read some nostalgic articles from other writers about the Tomb Raider series, feel free to go to the hub article where various amazing writers talk about their experience of the Tomb Raider series. You can find a link here.

With that said, it’s time for my usual outro. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then take care and have a great rest of your day.

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The logo for this project is created by The Well Red Mage

 

Publishing: The Fur in Me

Logo

In “The Fur in Me”, you play with a young member of the Fur race in his quest to save his own world from the mad Fearflies. To do so, you’ll have to smash your enemies while matching your color with theirs.What makes this game challenging is the fact that, not only you have to avoid the traps, but also make sure you change your color fast enough or you lose.

Game Features

  • Genre: 2D platform match color ;
  • Gameplay: run, jump, smash and change colors (at the moment there are 3 colors but there will be 6 ) ;
  • Story: find out how the Fearflies invasion started by collecting the missing images spread throughout the world ;
  • Aesthetics: 7 different and colorful worlds ;
  • Audio: joyful sounds and music ;

Modes

  • Main Story ;
  • Challenges
    • 6 different levels of difficulties :
    • Normal mode : Match same colors ;
    • Hardcore mode : Match different colors ;
  • Achievements : In game achievements (medals) :
  • Timer ;
  • Number of deaths ;
  • Number of images collected ;
  • Assist Option : Tweak attributes to adjust the gameplay to your play style :
    • Number of Jumps ;
    • Invincibility ;
    • (You can turn Assist Option ON or OFF whenever you want but if you turn it ON, you won’t receive achievements for the current level) ;

Other Features 

  • Target Audience : Fans of games like Super Meat Boy and Rayman ;
  • Localization :
    • English, French, German, Italian, Portuguese, Spanish.
  • Control options :
    • Gamepad : Xbox 360, Xbox one ;
    • Keyboard ;
  • Platform : Initially, the game will be developed for PC. After launch, it will be ported to Nintendo Switch, PlayStation 4 and Xbox One ;
  • Stores : Steam at the moment but considering others like itch.io, gog, humble store…

For more information

Website – Youtube/Trailer – Facebook – Twitter – Instagram –  Steam

A bit about the developer

Hey! My name is João Ladeira, I’m 26 years old , Portuguese and have a degree in electronics and computers.

Despite having played games all my life, I never had an interest in creating them. That changed 2 or 3 years after I entered university and started learning Unity at home. Then I got a job as an AR developer and worked in AR and VR for about 1.5 years (with Unity too) . During that time, aside from the job, I made several game prototypes and published 2 basic android games in the store.

Although AR and VR are very interesting technologies, my passion for games became bigger and I decided it was time to create a game whose goal wasn’t just to learn about the engine (Unity). So I decided to create a JRPG with a slightly different combat. My idea was to have a really good looking demo and use Kickstarter in order to gather funds to finish the game. At the time I had a 2D artist friend with me but he ended up not having time and I ended up realizing that the scope of my project was too big to be accomplished alone.

After reality hit me in the face, I stayed 2 days wondering what I was going to do. I decided to gather all the assets I had from the store and when I looked at what I had, I realized that I could create a platform game.

I am no illustrator nor musician. The only tangible skill I have is programming . But I really wanted to create a gorgeous looking game with great sound and story. So, I turned myself to the asset store and free images/sounds I could find on the internet.
The real challenge here was : how am I going to make a great game with beautiful and coherent visuals and cool mechanics with assets that have “nothing” to do with each other?

I took this challenge and, one year later (filled with lots of testing and experimentation) I think I’m on the right track to tackle it and to show that you can create a great game using only assets already made. It’s all about how you use them and the little changes you introduce in them.

The curious thing is that, in the process of creating the best game I could with what I had, I ended up creating the game I wanted to but didn’t know.

Now that I have everything aligned, I decided to start marketing it to make sure I build a community around the game and get good visibility.
João Ladeira (John Ladder)

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Publishing: Thousands dead in LostHero, new souls-like hardcore RPG

Prague, November 11th – LostHero public alpha strikes hard, with casualties reaching into the thousands. Body count rising each day.

“The recently released Public Alpha of the hardcore action RPG, LostHero, has been smashing all cherished institutions like no game before,” reports a T’grank informer with connections to the game. “We’re loving it. Instead of players smashing dozens of enemies with a single sword swing, they’re finding LostHero hopelessly difficult, dying left and right as they try to reach the end of the level. It’s glorious.”

losthero_artwork

The informer reports that the difficulty levels in LostHero are creating multiple hardships for players, but that the game itself has kept them foolishly coming back for more. The non-stop slaughter would appear to be an addiction, though independent sources confirm that’s likely not the case. The game is simply fun to play.

“We’ve been watching this very closely,” says the T’grank informer, “and our statistics don’t lie. We show that it takes more than 50 tries to reach the end, and this is just the beginning! Imagine the misery and chaos that will come with the Early Access release planned for December. And, God help these miserable players, imagine the final release!”

losthero_underground_chambers_screenshot

The informer, unofficial representative of the T’grank, went on to suggest someone, anyone, must step in to stop the madness before their cemeteries overflow with bodies. According to the informer these so-called LostHeroes are in control of the power of reincarnation, so no real damage is done to their souls, but the smell of the bodies has become overwhelming. “Who could withstand anything like it?” he was heard to lament.

After almost three years of development, GoldKnights studio has started a Public Alpha of LostHero – a hardcore souls-like RPG with a sci-fi twist and co-op mode for up to 4 players. The Alpha is free to play to anybody who subscribes. Players can register and subscribe at the official LostHero site.

In case you are interested in becoming a fodder for this brutal campaign, please visit LostHero.com to learn more. There you can also find a complete presskit with all the necessary resources.

Let us know if you need anything else and hit us with an e-mail if you’d like to check out our Early Access prior its launch – we’ll put you on our preview list. Also note that our currently available Alpha build will be undergoing huge improvements in upcomming week or two.

losthero_youdied_screenshot

Contact: Viet Tran – Junior PR Assistant @ LostHero.com – m.tran@lostherogame.com
Twitter @MarekTV

PS: December Early Access is coming and our goal is to attract as many players as possible to the free Public Alpha prior to that date. It is available now, and ends before the Early Access launch. We appreciate any line you can drop about us and our Alpha program. We’re also looking for media coverage for the December release.

ABOUTLOST HERO: LostHero is about an outcast hero, a mercenary of a secret order, who fights against the dark forces of chaos in a world fractured by eternal war. Three dominant races set the stage for his journey. The game can be played alone or in 2-4 player co-op mode. Traveling the dark worlds, players destroy their enemies in a complex skill-based action combat system, collecting resources along the way to craft and improve their arsenal. The more deadly players become, the more successful they will be. And the longer they will survive.

 ABOUT GOLDKNIGHTS: LostHero is developed by GoldKnights. Founded in 2015, we are a small indie studio of 10-20 people situated in Prague, Czech Republic. LostHero is our first comercial title, although majority of team members has a previous game development experience, especially RPGs, dungeons and adventures. Some of us also have a background in medieval swordfighting techniques, which we use to give the fighting system more realistic look and feel.

Publishing: Suicide Guy – Sleeping Deeply now on Nintendo Switch

CoverVideo10.jpg

New lunatic dreams are waiting for you!

In this new chapter of “Suicide Guy” you’ll be challenged with even more insane puzzles, generated by the surreal dreams of the Guy. You’ll encounter the weirdest of the living beings as you go deeper and deeper into his subconscious. This time, to wake him up you’ll need all your skills.

Release Date: Oct 25, 2018
No. of Players: 1 player
Category: Adventure, Puzzle, Action, Platformer
Publisher: Chubby Pixel

Read my review about this game here, the PC version.

Review: Angels Of Death (Switch) ~ Halloween Adventure

Wikipedia entry

Today I want to talk about a game that’s perfect for Halloween night. Since I played and fell in love with the Corpse Party series, I have high expectations when it comes to playing RPG horror themed games. So, what did I think of “Angels of Death”? Did it live up to the fun I had with Corpse Party or did it fall flat on it’s face? That’s what I want to talk about in this review. As usual, feel free to leave a comment in the comment section down below about the game and/or the content of this article.

“I saw a murder”

Fair warning for everybody who wants to play this game. This game is quite story based and try to avoid reading too about the story to avoid spoiling the whole game. To avoid ruining the game for those who want to play it after reading this article, I kept the spoilers to a minimum and the screenshots of the early game.

That said, in this game you take on the role of Rachael “Ray” Gartner. A 13-year old girl who claims to have seen a murder. She is taken to a hospital for counseling. However, she finds herself waking up in an unfamiliar basement. Now, she has to escape since she heard over a speaker that she is a sacrifice, what ever that might mean.

And that’s everything I’m going to say about the story. The story takes various twists and turns and it’s a wild ride. The writing and pacing is top notch. Personally, I loved the writing in this game. The characters are memorable and quirky. I loved every single one of them.

This game contains a lot of dialogues. If you aren’t into those games, I would recommend that you skip this one. Since none of the dialogues are voice acted. But, after I had finished the first chapter of the game, I watched the first episode of the anime and I have to say, that those voices just played in my head while I was playing the game.

The writing made me laugh and sit on the edge of my seat. It’s a great story to play on Halloween night. It’s a game that takes the horror route without using too much gore. The only sad thing is that this game is only 8 hours long. The game doesn’t have any replay value or multiple endings, so I felt empty after those 8 hours. Empty for more.

This game touches upon a few themes that could be a trigger for some people. From murder, a whole range of cuss words to religion. In my opinion, the game never went into offensive territory but if you are easily triggered about these subjects, keep an open mind if you are playing this game.

“Exploration of the basement”

At it’s core, Angels of Death is a puzzle game. If you have played Corpse Party or a game from the Zero Escape series, you will be right at home playing this game. The goal of each chapter is to escape the floor you are trapped on. In order to do that, you have to solve various puzzles while exploring the basement.

The game is quite linear, so there isn’t much room to explore the basement. I never got stuck in this game and I never needed a walkthrough. This game is quite easy to finish. It does provide some challenge but if you use the save system like I did, you won’t have any problems.

Don’t forget that this game doesn’t automatically save your game. You have to manually save the game. You can do that whenever you want, expect from a few special moments like chase sequences. When these moments happen, the game gives you the chance to save right before they happen. You have 99 save slots, so you won’t run out of slots. And yes, you can save over a slot.

This game has 4 chapters, so 4 puzzles for you to complete. To be honest, you don’t need to play this game for the puzzles. Some of them were too easy and I didn’t even notice that I was solving a puzzle. The flow of this game is a bit too streamlined. Yet, it didn’t pull away from the experience. Besides exploration, there are a few sections that provide some variation in the gameplay. There is even a section where you have to shoot something to clear out a room. These sections were too short.

This is the big issue I had with the game. The game is a lot of fun to play but it’s too easy. The story is amazing and has the right length and pace so more gameplay would have made the story unnecessarily longer. So, I’m a bit mixed on this.

During the various sections, the controls never failed me. I mostly played this game in handheld mode or in docked mode. The controls are easy to understand and quite quick to learn. I never had any issues with them.

In terms of the UI of this game, I think it’s quite good apart from one minor thing. In the “load” menu of the game, I wish there was a bit more info on the save slot. For example, in which room I saved. Oh well, that’s a nitpick.

“Zack’s laugh”

The visual presentation of this game is great. It’s quite clear that this game uses a version of RPG Maker for this game and it uses it quite well. Each map is quite detailed. The visual presentation really added to the atmosphere of the game. The animations as well, I really loved the animations during story segments. They made some characters come to live.

Some parts of this game are hand drawn like the character models. This adds a lot of charm to the game and they reminded me of the anime I still have to finish. My favorite character in this whole game is Ray. I can’t explain why, since that would mean I would spoil the whole game.

Something that adds quite a lot to the game is the soundtrack and the sound effects. The soundtrack of this game consists mostly of techno and orchestra tracks. I’m so glad that I also bought the Steam version so I could add the soundtrack to my library. It’s a joy to listen too.

The sound effects are amazing as well, to such a degree that a lot of people miss the sound effect of Zach’s laugh in some tracks. I have to agree since I always heard his laugh in the track while it wasn’t there. The story had such an impact on me.

My only complaint is that the music tracks are a bit too short. Some are only one minute long and I like them quite a lot. I wish they created an extended version that wasn’t looping the song three times over. Oh well, this again might be a nitpick.

This game has the perfect price in my opinion. You can buy this game for 15€ in the Nintendo EShop. So, that’s everything I wanted to say about this game. I think it’s high time we wrap this article up and go for the conclusion of this review.

Conclusion

The bad:

  • Too short & easy.

The good:

  • Amazing story.
  • Amazing soundtrack.
  • Amazing art & animations.

Final thoughts:

If you enjoy RPG-maker games that give you more of an adventure like Corpse Party or the Crooked Man, this game is for you. If you want to play a short and fun game during Halloween night, I can’t recommend this game enough.

Personally, I loved the writing in this game so much that I want to replay through the whole game while I even know how the game is going to end. I understand that this game isn’t for everybody. With the large amounts of dialogue, the easy puzzles and the short nature of this game, some people can get turned off this game. But, it didn’t stop me from enjoying the game.

I was glad that I had this game on the car trip during my family weekend. It was such a blast to play. My only regret is that I didn’t keep this for Halloween night. If you don’t own a Nintendo Switch, this game is also on Steam. So, go grab it and enjoy it!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great (spooky) rest of your day.

Score: 100/100

NekoJonez’s October 2018 Update

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Dear lord, is it already October? This year has been flying by and it was extremely nuts. So, I think it’s time to update you guys and girls on what’s going on in my life and what you can expect for the future of my blog. This is quite a lot to talk about so, here we go. Also, feel free to leave a comment in the comment section down below. 

Personal life stuff

In a previous update, I talked about a few things. Let’s first start with my final project. That’s currently in full swing. Researching and writing this out takes up a lot of my time. For those who don’t know, I’m a college student and I’m doing Computer Science. I have finished all my subjects and now I have my final project to write. I’m taking the networking classes. My final project is upgrading and monitoring a school network. It’s quite a challenge and I’m learning quite a lot.

Because of that, I don’t always have the time to play new games to write about on my blog. In addition to that, I sometimes feel burned out on writing and then writing something for my blog is just a bit too much. So, if I skip a week, I’ll always announce it on my Twitter.

Besides my final project, my theater group started in the new season. Currently I’m working on some things for our open stage next week. It will be quite a lot of fun and I can’t wait to see it when it all comes together. But that has been eating my free time as well.

Troy and Dobby.jpg

On top of that, my family and I are raising two adorable little fluff balls. Since Sparta died in July of 2018, I really missed having a cat around to hold me company. In August of this year, we adopted these two little kittens. They are brother and sister. The left gray one has been named by my sister and this lady is called Dobby. The right brown one has been named by me. I named this man Troy. His name has been chosen as a reference to Sparta. Our bonds are slowly but surely forming. Currently, they have grown enough to learn to explore outside. That’s fun. It really melts my heart when Troy starting to meow when he doesn’t see me for a few minutes when we are outside. They rarely sit still, so I won’t be flooding my Twitter with pictures of them, but I’ll try.

So, it’s quite clear by now that I’m quite busy. I’m still working full time as well. In my last update I also talked about my bad mental health. Currently, the situation hasn’t improved a lot. But, huge changes are happening. Because of privacy reasons, I won’t be talking about them in public.

Before I start talking about the blog related things, I want to talk about the games I’m playing. Currently, I’m playing a lot of games I have reviewed in the past. Games like The Legend of Zelda – Breath of the Wild, Europa Universalis IV, A Hat in Time amongst a slew of others. I mostly want to wrap up those games so I can cross a few games of my backlog list. But, I’m still playing some other games want to review or talk about.

Blog stuff

So, something strange is going on with my blog. For some reason, my views are all over the place. While I have days that my blog is doing very good, I have also days that I barely get any visitors over.

Opera Snapshot_2018-10-07_200020_wordpress.com

That said, if anyone can explain me why my views are so low, that would be welcome. Any feedback on my work is welcome. Also, if you ever have a suggestion for a review or a topic you want me to talk about, feel free to contact me on my Twitter or contact page.

A project I have currently running on my blog is the Tomb Raider project. Currently, we are extremely close in finishing it. I have to finish two articles, which I might do next week. I’m aiming to release it somewhere this year. I’ll update you guys on the release date on my Twitter.

In almost every update I talk about wanted to update my blog with new categories and updating older articles (Mostly removing typo’s, fixing broken links and images). For now, I won’t be doing that. I’ll mostly be focusing on the current running projects. The whole restructuring and updating of my blog will be for 2019.

What else can you expect from me in 2018? Besides the Tomb Raider project I don’t have any crazy plans. I have a few games I still want to talk about on my blog before the year ends. There are a few Switch, PC, PSP and PS2 games I still want to review.

I do have some plans for 2019. I have a few ideas for collaborations and other projects. But, I’ll only be able to work on them when the new year starts. Simply, because I don’t have the time for them now.

And that’s everything I wanted to talk about for now. This article has been a summary of my tweets in the past few months, so, if you want to know these things hot from the press; you should follow me on Twitter.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.