Tag Archives: campaign

Publishing: NetherWorld: Kickstarter final countdown

logo_NetherworldNetherWorld embraces its last week on Kickstarter having raised more than 80% of its funding goal.

This dark and crazy adventure full of excesses and outlandish characters hopes to raise 5.000€ to finish its development. If Kickstarter campaign overcomes the initial goal, its developers (Spanish indie studio Hungry Pixel) will add a Nintendo Switch Port, among other new features such as new scenarios, characters and storylines.

With more than 220 backers and 5K Twitter followers, NetherWorld team faces its campaign home stretch looking for new supports, introducing NetherWorld physical edition and finishing the demo for Windows and Linux.
NetherWorld Kickstarter campaign ends on Tuesday, 20th March.

frontpage_Netherworld

THE GAME: NETHERWORLD

NetherWorld is a 2D horizontal side-scrolling pixel art adventure game, with an irreverent and sinister plot. Its protagonist will be involved in a surreal story after being abandoned by his wife and handling his misfortune with alcohol, drugs and lust.

The player will be able to discover the sinister land of NetherWorld; to explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.

From the beginning, the main purpose of NetherWorld developers was to create something different, an unusual story with deeply eccentric characters and a pile of -apparently- ridiculous situations.
This adventure will have multiple references to great videogames franchises such as Dark Souls, among others. However, some of them will be only visible for sharp players.

In NetherWorld, most of the fights will be against final bosses, focusing on the story progression, dialogues and relationships between the different characters.

Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our black squid-like hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. In broad strokes, NetherWorld’s dynamics can remind us of Shadow of the Colossus.

mothersuperior_screenshot

General features
• Dark, bloody and twisted world
• Large variety of scenarios
• Deep (and surreal) story
• NPCs with their own behavior and evolution
• Epic battles against huge and grotesque bosses
• Tons of weapons and accessories
• Humor

Kickstarter – Trailer – Screenshots – Official siteTwitterFacebook

Contact: info@netherworldgame.com

ADDITIONAL INFORMATION

Press reviews:
International media press:
• InfoGamer: http://infogamer.net/netherworld-irreverent-sinister-side-scroller-well-kickstarter/
• GumShoeGamer: (Interview) https://gumshoegamer.com/2018/02/25/signal-boost-netherworld/
• TGG: http://thegg.net/indie-games/the-brutal-2d-adventure-game-netherworld-has-launched-its-kickstarter-campaign/
• Miketendo 64: https://miketendo64.com/2018/02/21/netherworld-kickstarter-has-begun-aiming-to-come-to-switch/
• BigBossBattle: https://bigbossbattle.com/netherworld-grotesque-adventure-launch-kickstarter/
• EnomView: (3rd position) https://enomview.com/2018/02/20/indie-games-to-support-on-kickstarter-2/
• Retronator: https://www.retronator.com/post/171096092208/im-really-at-a-loss-of-words-here-netherworld-is
• Razors Edge Games: http://razorsedgegames.org/netherworld/
• Scorpzgca: https://scorpzgca.com/2018/03/05/check-out-the-kickstarter-for-the-upcoming-sidescrolling-game-nether-world/

Spanish media press:
• EUROGAMER: http://www.eurogamer.es/articles/2018-03-05-netherworld-el-juego-de-los-madrilenos-hungry-pixel-bsuca-financiacion-en-kickstarter
• Hobby Consolas: https://www.hobbyconsolas.com/noticias/netherworld-sexo-drogas-pixeles-indie-espanol-que-arranca-kickstarter-192116
• Alfa Beta Juega: http://www.alfabetajuega.com/noticia/made-in-spain-de-madrid-a-un-mundo-de-vicios-en-este-nuevo-proyecto-d-120374?page=0%2C0
• Nivel Oculto: https://niveloculto.com/netherworld-amor-grotesco/
• Isla de Monos: http://islademonos.com/estudio-madrileno-hungry-pixel-busca-financiacion-juego-netherworld/
• PCM Games: http://www.pcmgames.com/conociendo-juego-espanol-netherworld/

About Hungry Pixel

This mad idea came up from Daniel Barreno’s mind, creator and developer of NetherWorld. A short while after, Isabel Armentero joined the project to provide the game with her amazing art and design abilities. Together they founded the indie studio Hungry Pixel, where they work hard to make NetherWorld a reality.

HungryPixel_logo

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Publishing: NetherWorld: the sinister dimension of excesses shows up on Kickstarter

logo_Netherworld.pngMadrid, 1st March, 2018 Independent studio Hungry Pixel has launched a Kickstarter campaign, to fund NetherWorld, a dark and crazy adventure full of excesses and outlandish characters.

NetherWorld creators hope to raise 5.000€ to finish its development. If Kickstarter campaign overcome the initial goal, the studio wants to make this PC game compatible with other platforms as Nintendo Switch, among other new features such as new scenarios, characters and storylines.

In its first week on Kickstarter, NetherWorld has raised more than 45% of its main goal, and has exceeded 140 backers.

town_screenshot

THE GAME: NETHERWORLD

 NetherWorld is a 2D horizontal side-scrolling pixel art adventure game, with an irreverent and sinister plot. Its protagonist will be involved in a surreal story after being abandoned by his wife and handling his misfortune with alcohol, drugs and lust.

The player will be able to discover the sinister land of NetherWorld; to explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.

 From the beginning, the main purpose of NetherWorld developers was to create something different, an unusual story with deeply eccentric characters and a pile of -apparently- ridiculous situations.

This adventure will have multiple references to great videogames franchises such as Dark Souls, among others.  However, some of them will be only visible for sharp players.

In NetherWorld, most of the fights will be against final bosses, focusing on the story progression, dialogues and relationships between the different characters.

Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our black squid-like hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. In broad strokes, NetherWorld’s dynamics can remind us of Shadow of the Colossus.

concept_art

 General features

  • Dark, bloody and twisted world
  • Large variety of scenarios
  • Deep (and surreal) story
  • NPCs with their own behavior and evolution
  • Epic battles against huge and grotesque bosses
  • Tons of weapons and accessories
  • Humor

Kickstarter link: https://www.kickstarter.com/projects/1522665641/868540078?ref=417359&token=7f9332a2

Youtube trailer: https://www.youtube.com/watch?v=n8jjUg-zq04&t=1s

Screenshots / GIFs: https://drive.google.com/open?id=1v41r8tekQxir7GfB8j7H7nYd–yYE0Kn

Web: http://www.netherworldgame.com

Twitter: https://twitter.com/NetherWorldGame

Facebook: https://www.facebook.com/netherworldgame

Contact: info@netherworldgame.com

mothersuperior_screenshot

 

International media press:

frontpage_Netherworld

Spanish media press:

 About Hungry Pixel

HungryPixel_logo

This mad idea came up from Daniel Barreno’s mind, creator and developer of NetherWorld. A short while after, Isabel Armentero joined the project to provide the game with her amazing art and design abilities. Together they founded the indie studio Hungry Pixel, where they work hard to make NetherWorld a reality.

First Impression: Iubes 2 (PC) ~ Death To All Cubes?

iubes 2Official website

For this game, there is a death counter on the website that keeps track of how many iubes were killed in action. What are iubes? Well, these are intelligent cubes fighting against other intelligent cubes. So, you will start in one house without any allies and you will have to fight for yourself in this interesting online strategy game. It’s a game where you can’t micromanage your party, but you have to macromanage it. And if you defeat other players, you can become the new king. Interested? Good, I’m too. So, let’s dive right into my first impressions after playing a few matches in Iubes 2. As usual, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Survival of the cubes

Iubes 2 (1)So, this game doesn’t have a story to speak off. Well, if you can call the fact that there are 4 factions a story, then there is a story. But each faction has the same abilities compared to the others, so the color you choose only matters to which color you are fighting for.

Something I really like about this game is the UI. The humor put into the UI is really great. Especially the menu system. I really love the design. Also, I really love how there is a button to switch between windowed mode and full screen. This is a really neat feature.

There is one bug I have to mention, that might be fixed when I release this article but switching between monitors in the options menu crashed the game for me each and every time I tried. But, when I launched the game again, it displayed on the screen I had chosen.

The first thing I have to warn players about is the fact that the camera system is something you need to get used too. Since the world is spherical, the camera system is special. At first, it might be a bit disorienting. But don’t worry, you will get used to the camera system after messing with it for a bit in the tutorial.

The tutorial can be replayed whenever you want by going to the help menu and clicking the “tutorial” button. Also, the tutorial helps you get through a basic round of this game and explains everything in detail. But, it only has one opponent. So, you learn only the basics in this tutorial. The help feature isn’t far away if you need it.

RTS with a twist!

iubes 2 (2)At its core, Iubes 2 is a hybrid game between RTS, Strategy and an action game. The game plays like an RTS, but the benefit is that you don’t have to micromanage everything. Unlike games like Age Of Empires and Rise Of Nations, you don’t have to create a boatload of villagers to gather stone, food, wood… for you. The cubes are smart enough to do that for themselves.

This means you can focus on building the right buildings and preparing yourself for war in defeating the other players. While the gameplay is more focused on online play, there is also the ability to play this game offline.

I’m going to come clean and say that I haven’t played this game online yet. Since I’m not the best in online games and I enjoy playing my games more offline, to be honest. I did test out the online game for a bit and I have to say that I haven’t experienced any major issues. So, for this review, I’ll focus more on the offline side of things. If that’s fine with you.

After beating the tutorial, I played several rounds on the easy difficulty. I do have to say that after playing various rounds of other RTS games, this is something you need to get used too. If you enjoy RTS games and you want to play another RTS with some unique mechanics, look no further then Iubes 2.

The fact that I don’t have to micromanage is a godsend. This makes the game fast paced and fun. After I got used to the camera system and the gameplay, I was defeating the AI on easy without any care in the world. It’s true what they say in the Steam reviews and in the game itself. Matches between experienced players can last up to 25 minutes or less.

Visually round

Iubes 2 (3)So, the game is a very pretty game. I really like how the world is designed. The polygon graphics really pop due to the chosen color scheme. While all worlds are randomly generated, I really love the effect that you get when staring down the tube and seeing the hills and trees in the distance. It’s really impressive how optimized the game is too.

The game doesn’t require a lot of resources so it can be played on low-end devices. This gets a thumbs up from me.

Together with the amazing visual design comes an amazing soundtrack. For real, I wish I could buy this soundtrack. Sadly, that isn’t an option right now. I really love the techno-style soundtrack that this game has to go. If I was able too, I would love to add this to my day-to-day playlist actually.

The sound design is good. While I wish there were a bit more sound effects for when thunder would strike or your warriors would attack, I think that the sound effects that are already present in the game do their job pretty well.

So far, I have only been saying praises about the game. Are there any negatives about this game? Well, yes there are. The biggest complaint I have is, there is no save feature in the single-player mode. Yes, you can’t save a match and come back later. So, if your game crashes or automatic updates happen… tough luck, you will have to restart. I understand that this isn’t present since the games are pretty quick to finish, but an autosave from your latest games would be helpful to have the two example situations I talked about earlier.

A second complaint I have is that the tutorial doesn’t explain everything. Don’t get me wrong here, the tutorial is short and to the point, but only explains the usefulness of three buildings. I wish there were more tutorials to explain the other buildings. Or the tutorial could be expanded just a little bit longer to talk about what each building is used for. I feel that this is a missed opportunity. Like, the game has so many features but the tutorial only explains so little. On the other hand, I’m happy that the tutorial isn’t forced upon the players so you can explore and experiment with your heart’s content.

My 3rd complaint is something that can be fixed in a future update. A button to quickly go to your tower when you are either lost or you need to defend it.

And that is all my complaints really. I think that this game is pretty well developed. The game actually feels finished and polished up. I said it before, if you are a fan of RTS games, give this one a go. It’s RTS but with an interesting twist. If you are a fan of strategy and action games, this game is something for you. The game is currently 19€ on Steam. The game only works on Windows and MAC. Surprisingly, this game can run on Windows XP. Oh well, that’s just my nostalgic bone tingling.

In any case, that’s everything I wanted to talk about for this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: Egyptian Adventure Game Mirrors Recent Great Pyramid Discovery

MOSELLE (SAINT LOUIS), Missouri, Dec 4, 2017 — The recent Great Pyramid discovery mirrors hidden chambers already explorable in the historical fiction epic adventure game Riddle of the Sphinx, currently funding on Kickstarter (http://kck.st/2A7QUbY). 

National Geographic (http://on.natgeo.com/2z7CjiL) magazine stated that the mysterious void just discovered will not be explorable, since there are no known corridors connecting the Grand Gallery to this “void.” Coincidentally, the Riddle of the Sphinx adventure game has mirrored these staggering developments and allows players to freely explore these new chambers.

Old World Studios (http://oldworld.studio), the developers of Riddle of the Sphinx: The Awakening (http://riddleofthesphinx.com), conducted a tremendous amount of research, to make an adventure game that modeled all of the existing monuments and chambers to exact specifications. But they went even further by building access to the many speculated hidden chambers and corridors thought to be within the Great Pyramid.

Charlie Tobler, co-developer and lead programmer, said: “We took some artistic license, of course, but much of what you explore is true to life as if you were to explore the Great Pyramid and Sphinx in person. Now people can experience one of the seven wonders of the ancient world, without all the red tape and expense involved in an expedition of that magnitude.”

“Riddle of the Sphinx came about because Karen and I wanted to explore what lay beyond the existing tombs and chambers in the Great Pyramid. We started with actual archaeological discoveries and scientific speculation and turned those into virtual-reality in Riddle of the Sphinx,” said Jeff Tobler, original co-designer/developer.

A recent Facebook comment reads, “Thank you for Riddle of the Sphinx. As a kid playing this game was pure magic.”

Another player emailed with this father-son recollection, “I have played many adventure games over the years… but [Riddle of the Sphinx] is one of the best (maybe the best) ‘adventure’ I have ever played. The best part for me was… to have my five year-old son… eagerly waiting in anticipation what was going to happen next in the pyramid… I was also amazed at the accuracy of the Great Pyramid.”

The new version is currently funding on Kickstarter (http://kck.st/2A7QUbY) and is slated to be released in September 2018. But the development team is offering a limited release Ancient Egypt’s Mysteries Revealed eBook and the official game soundtrack before Christmas for those who pledge to support the project at the Graffiti level and above!

Kickstarter

If you are interested in virtually exploring the mysterious void found in the Great Pyramid, head over to https://www.kickstarter.com/projects/jefftobler/riddle-of-the-sphinx-awakening-discover-lost-tombs to get your hands Riddle of the Sphinx or more information.

Jeff and Karen Tobler founded Old World Studios (http://oldworld.studio) with the vision of allowing the exploration of real and fictional “old worlds” virtually through realistic and captivating adventure games. Now, with Charlie and Marta Tobler, their son and daughter-in-law joining the team, they have decided to take their epic adventures to the next level, allowing both new and veteran explorers to experience the wonders that have mesmerized players worldwide. Old World Studios is a subsidiary of LifeTree Games, a company with the purpose of providing exciting, yet wholesome, entertainment.

Publishing: The Riddle of the Sphinx: The Awakening in HD on mobile devices – Kickstarter

Explore the Great Pyramid and SOLVE the Riddle of the Sphinx: The Awakening in HD on mobile devices and more!

Jeff and Karen Tobler, along with Charlie and Marta Tobler, their son and daughter in law, are “rebuilding” the Giza Sphinx and Great Pyramid — one of the Seven Wonders of the Ancient World — in enhanced HD resolution in newly rendered, breathtaking environments. The adventuring family has turned to Kickstarter to fund their epic Historical Egyptian adventure re-make.

MOSELLE (SAINT LOUIS), Missouri, Nov 1, 2017 — Old World Studios announced the launch of Riddle of the Sphinx: The Awakening. Husband and wife teams, Jeff and Karen Tobler, along with Charlie and Marta Tobler, have turned to Kickstarter (https://riddleofthesphinx.com/kickstarter-launch) to fund this epic Egyptian adventure.

Riddle of the Sphinx is an epic adventure game that takes the player through the compelling archaeological ruins and history of ancient Egypt while uncovering age-old mysteries surrounding the Great Pyramid and Sphinx.  Players of all ages will have access to amazing life-like 3D environments in this larger than life archaeological adventure game.

Set within and around the ancient Egyptian monuments, Riddle of the Sphinx is backed by years of extensive research and painstaking recreation of the existing Giza Plateau, Great Sphinx, and Great Pyramid — one of the existing Seven Wonders of the Ancient World. Major levels of the game involve exploring real-life archaeological finds, then taking those discoveries to the next level. Players assume their role as close friend and confidant of famous archaeologist Sir Gil Blythe Geoffreys as he excavates the site of the Sphinx. The tale begins as Sir Geoffreys realizes he has unwittingly unleashed an ancient curse while translating a key scroll. Sir Geoffreys dies, and the scroll mysteriously disappears. The player’s task is to locate the missing scroll, finish Sir Geoffrey’s translation, and solve the time-worn puzzle before . . . well, we won’t spoil the intricately woven plot.

What took the ancient Egyptians half a million workers and decades of grueling manual labor to complete, Jeff and Karen originally completed in just under 6 years. But now, they are utilizing the latest in 3d rendering software to create absolutely stunning settings for the game’s epic storyline, bringing an even more realistic immersive experience to exploring the Sphinx and Great Pyramid, as well as the huge scope of historical discoveries including hidden corridors, lost tombs, and secret chambers that tie to a larger mystery… a riddle.

“One aspect of Riddle of the Sphinx that intrigued me was the age-range of players who were impacted. It surprised us that parents were playing with their children, older house-bound players could ‘escape’ through the game and even long-distance engaged couples played over the phone. It was really encouraging that Riddle of the Sphinx was the tool for people to share time with each other and create lasting memories. We are excited to see new relationships forged and more memories made with the new real-time 3d version,” said Karen Tobler, Co-Creator of Riddle of the Sphinx.

“Riddle of the Sphinx is the ultimate Egyptian adventure game with realistic megalithic monuments, lost tombs, hidden corridors, and sacred artifacts pointing to solving the Riddle of the Sphinx… it’s a game where everyone can become the adventuring archaeologist that we all secretly want to be,” shared Jeff Tobler, co-developer of Riddle of the Sphinx.

Old World Studios is offering unique Kickstarter pledge rewards to backers of the Riddle of the Sphinx: The Awakening.

For more information visit https://riddleofthesphinx.com/ or their Kickstarter campaign https://riddleofthesphinx.com/kickstarter-launch

About Old World Studios

Old World Studios is the adventure game division of LifeTree Group, LLC (originally Omni Creative Group, Int’l). In 1994, the husband-wife team, Jeff, and Karen Tobler began work on Riddle of the Sphinx, a project that started as a means to virtually explore the Giza Plateau, Great Sphinx, and Great Pyramid. The story grew to include the fulfillment of the many theories, lore, and myths of secret chambers, hidden corridors, and lost treasure associated with the Great Pyramid — the response was phenomenal! Riddle of the Sphinx and its sequel The Omega Stone continue to be sold and played worldwide.

Preview: Pillars Of History (PC) ~ Time for History!

poh_logo

Official website

Today, it’s time to take a look at a game that’s still in development. A game that interested me as soon as the developer emailed me about it. Tritan Studio presents an Action RPG in medieval Europe. And in this article, we are going to take a look at the game and I’ll tell you my wishes for the game as well. As usual, feel free to leave a comment with your opinion on the game and/or the article. 

Personal note

Before we start, I want to stress that this isn’t a paid article. This game interests me so much, that I decided to write an article about it.

Also, the studio is going to start a KickStarter campaign for this game. I advise you guys and girls to take a look at it. Since this game is going to be worth it from what I have seen in the trailers and screenshots they released on Facebook.

Check their website/facebook page on the 20th June 2017 for more information about their KickStarter.  The KickStarter will run for a bit more than a month. So, please support them. Game development is hard and costs a lot of money.

You can also follow the development on their YouTube channel and their Twitter.

What is this game about?

poh_scrnshot_04

So, you choose between one of seven characters that each have their unique storyline and background. Since this is an RPG, the actions you take decide the fate your character.

Your character development is based on your level progression. There will be also a class-system. Each class has its own basic stats, perks, and weaknesses.

But, you can also develop skills. You can improve these skills with skill points you earn from leveling up. So, you will have to choose wisely on which skills you spend them on.

POH 2.jpg

There will be an exploration system. Since this is an RPG, this is a given.

Remember, like I said in the introduction, this game is set in the Medieval times. What were we doing back then? Of course, we were exploring new territories, nations, acquiring knowledge and such things.  In this game, you will be able to explore settings based on the Balkans and Eastern Europe. And here comes the first interesting catch. When you treat somebody badly, he or she can be serious trouble if you enter their homeland. So, be careful who you anger.

Of course, since we didn’t have the same technology back then, then we have now, exploring is a risky business. You will have to take care of yourself, your horses and your stock. Also, you might have to rely on a pathfinder or other people. So, that will be interesting.

What would an RPG be without interactions? A boring one, no? Like I said before if you anger somebody, it’s quite possible that you aren’t allowed access to a rich town that sells strong weapons or great items. Also, it will be possible in this game that if you play the nice guy, you will receive great rewards and serious discounts.

You will also have to survive from the land. That’s why the Tritan Studio focused heavily on this aspect. There will be a stamina system that can be recovered by rest and food. Nowadays, this might sound easy, but remember, we are back in the time of castles and knights.

So, what happens when you die? Well, you get robbed. Sort of. You lose part of all of your belongings. It’s better than losing your life isn’t?

Finally, let’s talk about the equipment. This will be quite important to your quest. Since, what’s the point of putting so many points in a sword skill, if you aren’t carrying swords? That’s common sense. But be careful, since the class that you choose can change which equipment you can use. For example, priests can’t use the heaviest armor, since they lack the training for that.

My wishes

POH 3.jpg

So, this game has elements from games I really like. For example, the survival and stamina mechanics reminds me to the stamina and survival mechanic in The Legend Of Zelda – Breath Of The Wild. The losing of money and gear upon death reminds me of Pokémon Mystery Dungeon games. Other games that come to mind are the Elder Scroll games, FallOut, Europa Universalis IV and others.

The reason why I’m so interested in this game is that it mixes elements from games I like to play. So, I’m quite sure it will turn out quite fun.

Another reason is that I’m interested in the history of Europe. When I go on a city trip or on vacation, I love to visit historical sites. As a child, I often imagined living as a sort of superhero in those times. Yeah, those were fun times.

Because the concept of this game interested me when I read the mail, I wanted to write an article about this. But as soon as I saw the screenshots, development videos and other released material… Well, I think I’m getting somewhat hyped for this game.

So, here are something I hope that will happen in the game. The following things are my suggestions to the developers. This might or might not be in the game.

I think it would be amazing if there was mod support for people to create their own quests. This would be an amazing way to give the game some love and make it more alive.

Also, I think it would be great if there is a system to “sort quests”. The mechanic in The Legend Of Zelda – Breath Of The Wild is perfect in my eyes. You have a list of main quests, a list of side quests and such. And you can select a (side) quest and this will give you a marker on your map.

If there is a map system in place, it would be amazing if the map system looks like a map drawn on old parchment. Maybe even a feature where you can draw on the map. But you can’t erase your mistakes, since how are you going to erase ink in those times? So, that would mean that you have to buy a certain map again if you messed up.

A fast travel system would be interesting as well. But make it risky. I think it would be an interesting mechanic if you gave the fast travel mechanic seen in this kind of games a spin. For example, you might loose a horse traveling to a far off location in the mountains. Or, that you need a certain amount of resources to travel to a certain place.

The developer told me that this game will help you to learn a thing or two about history. I think it would be a great idea if you were able to play through some of those stories instead of finding scrolls of those tales.

What I have seen so far, the game looks amazing. The game will be playing in a 2,5 top down view. I can’t wait to play a demo build of this game. This game is certainly going on my wishlist.

Check out their social media and their website if you think that this game looks interesting. Help the developer out by sharing and giving a like if you like the content. I’m looking forward for more screenshots and maybe even a demo. All their links are at the top of this article. But, here they are once more:

WebsiteFacebookTwitterYouTube

So, that’s is everything I wanted to say about this interesting game. I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Demo: Bravely Second – The Ballad Of The Three Cavaliers (3DS) – First Impressions

bravelysecondSo, in the near future… A new RPG will release. One that I’m really looking forward too. It’s called “Bravely Second”. It’s a sequel to Bravely Default that I played a while ago. When Nintendo actually told me that there is a demo of this game, I directly went to the eShop and downloaded it. I’m just too hyped for this game. And as usual, I try to avoid any media that hypes the game to avoid spoilers or overhyping the game for me. In any case, in this article I’m going to talk about the demo and what my expectations are for the full game. As usual, feel free to leave a comment on this article with your opinion on the content and/or the game. 

Demo

The demo is only in English. The other languages will be available in the full game. The game starts out with an AR cutscene. While I haven’t seen this yet, I find this a very nice way to start the game. It draws you into the experience more then all the other methods.

The music, sound effects and presentation of the menu really gave a familiar vibe for me.

In the first cutscene, you can let it autoplay. Which is very handy for me at the moment. So I can listen to the story and write this article at the same time. Also, the skip button has a “Are you sure that you want to skip this” feature. This is really handy if you press the X button by accident. I only wish that this feature was also implemented with the party chat.

I have skipped the cutscene after a few lines because I wanted to experience the story in the full game. I hate it when a story gets interrupted because the demo comes to an end. I was surprised that some characters return.

bravelysecondThe voice acting is decent. It works fine in this game but I only wish it had more emotion put into it. It feels acted, which isn’t a bad thing. I prefer the voice acting more realistic as if you are in the situation itself.

Visually, the game looks great. Personally, I don’t like that the game zooms out when you don’t push any button. While this gives an amazing view of the first area, it doesn’t click with me.

A minor nitpick I hoped was fixed is that when the B button was shown to progress in dialogue or in tutorials, the A button works too until the final screen. Why is that? This is something minor that they can easily fix.

The combat system has some changes. At the start of the battle, the party can feel brave which gives you certain advantages. Also, the speed up feature is missing from the demo. I just wish it isn’t missing from the final version.

So, according to other articles… This demo is 10 hours long. And not only that, it’s an introduction to the full game. The most shocking fact to me is that this part of the story comes before the main game. So, this is sort of free DLC.

Best of all, it will unlock things in the full game when it arrives. I learned this after reading about the demo. Now, I’m going to restart the game in order to have the full experience and the cut scenes as well.

What I expect

bravelysecond2I haven’t fully beaten the demo so, I can’t give my full opinion yet. When I beat the demo, I might write a full review article about it.

From what I’m seeing after a small half hour of playtime… well, it’s pleasing me.

It’s going to be a great sequel. I just hope that they don’t make the same mistake that they made in Bravely Default.

In that game, there is a point where you need to fight the bosses again. The once you have beaten already. It wouldn’t be a big problem, but they buffed the bosses to such a high level, you have to grind.

Also, they managed to make a RPG more linear then usual. They closed off some areas with the characters saying that they don’t have any business there yet.

Those two things were the reason why I actually stopped playing the original. Which is quite a shame, since I was really into the story and the gameplay. So, I expect that this game is as epic as the original, with the same features but only with the two flaws I mentioned fixed.

Other things I expect is that this game has similar locations then the original but mostly new locations. I hope to see a grown world. If it could be at all possible, do something like Golden Sun Dark Dawn did. Were some exposition words are underlined and when you tap them, you get more information. This way, people who play it can quickly catch up with the events from the first game and it can also serve as a great reminder for those who played the original.

So, that are my initial thoughts of this demo after playing it very briefly. Next week, I’ll be able to pick up the full game. So, you will see more articles about this game in the (near) future.

I hope you enjoyed reading this article as much as I enjoyed writing it. Tell me in the comments how you experienced this marketing move and such. Since this gives me few ideas for some future articles. Okay, before I truly sign off… I have a question for you guys as well. Would you like more of these articles. Where I look to a demo of a game and talk about how I think the full game will be? I could do that for games that are going to release and games that are already released. Any feedback on that is welcome.

That said, I hope you guys and girls have a wonderful rest of your day and I hope to be able to welcome you in another article in the future! Take care and game on.