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First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

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In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Gamer’s Thoughts: How to play mobile games on your PC.

CaptureOfficial website

For some people, it isn’t easy to buy the latest and greatest phone to play the newest and greatest Android games on. Thankfully, there is a solution for that. It’s a solution I often use myself actually. There is a program called “BlueStacks” that allows you to play any Android game on your PC. I use this tool when I want to take screenshots for when I want to review an Android game. To my big surprise, the folks over at Bluestacks contacted me with more information about BlueStacks 4. So, that’s what I’m writing about today. Before I begin, feel free to leave a comment with your thoughts on the program and/or the content of this article in the comment section down below.

What’s new

Currently, BlueStacks got a huge update. In v4, a lot of work has been done to make BlueStacks an even better platform to play Android games on. In this infographic created by the developers, you can find an overview of the changes and improvements in this new version.

If you want to download the program for yourself, just go to the official website that’s linked higher in the article and install the program. The installation is extremely easy. Just follow the on screen steps and the installer does the rest for you. It gets even better, when you log in with the same account you use on your phone, you will be able to download all your purchased apps and install them in BlueStacks.

It’s quite impressive on how far this program has come. Back in 2011, the first version of BlueStacks was released and today it’s one of the best programs on the market to play Android games on. With this program, you can easily stream, record or create screenshots from all Android games. And you can even play them.

If you don’t like the Google Play Store, BlueStacks also has its own AppCenter. This center is a new skin for the Play Store. Each program takes you directly to the corresponding page in the App Store.

Here is the best thing of all, using BlueStacks is completely free. There are some ads in the program and you can’t customize your wallpaper. If you buy a premium account, you will be able to change your wallpaper and have no ads. You also got priority responses from the support team, if you need them. This subscription costs only 40 dollars yearly. The only annoying thing is that there aren’t too many payment options.

By doing various tasks, like loading up a game and returning daily, you earn BlueStack Points. With these points you can buy themes and various merch prizes. At the moment of writing, there isn’t a list of which actions award you points. You can also buy BlueStack Points as a sort of microtransaction. But, these points are totally optional.

Playing games in BlueStacks

Thanks to the developers over at BlueStacks, I already got the chance to play around in a development build of version 4. Since BlueStack now supports the mapping of joysticks to keyboard buttons, I decided to try it out in Corpse Party – BloodDrive. Thankfully, there are cloud saves so I can pick up from where I left off.

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When I first installed the game, for some reason, the game closed to the desktop twice. But, the 3rd launch, the game just works perfectly fine. After mapping the joystick to the ZQSD (WASD in AZERTY, since I’m from Belgium and use AZERTY.) and the other joystick to the arrow keys, I was surprised at  how accurate and fluent this works.

After that I tried to map my keyboard keys to my wireless XBOX360 controller using a program called XPadder. With this program you can map keyboard keys to one input on your controller. It’s quite a neat program actually. BlueStacks and XPadder works just fine together. While I wish that BlueStacks works with controllers like the wireless XBOX360 controller; then again, for how many games will you be able to only use the controller and not have to use the mouse to tap/click on a spot? So yeah.

If you want to set this up for yourself, you need to click on the keyboard icon in the righthand corner. This brings up a new menu where you can choose between controls for various actions. Currently the following things are supported: a tap spot, d-pad, zoom, aim/pan & shoot, Moba Skill Pad, Swipe & Tilt. You click on what you need and drag it to where the button is on screen. If you want to change the keymap, you click on the button and press the key you want. It’s as simple as that.

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After you click save, you can start playing. Now, you can hide those keys. If you click on the eye icon that’s next to the keyboard icon, have a slider to choose how transparent you want those keys to be. I have set them all as invisible for the next screenshots in this article. I usually play on BlueStacks with invisible controls actually.

The next game I tested was the port of Sword of Mana, I played this on my tablet a while ago and it’s a very great port actually.

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I quickly got used to the controls I set up for this game. While I could set up a whole lay-out for the menu system for this game, I found that the clicking through it with the mouse works just fine. Also, I found this game easier to play, since now my hand didn’t cover up parts of the screen. I think I’m going to switch to BlueStacks to finish this game since it’s a more enjoyable experience than playing this on my actual tablet.

The final game I tested was Minecraft Story Mode. At first, I was annoyed that I was unable to login to my TellTales Account. But, I quickly realized why. Since I used enter to confirm my password, I went back to the login screen. When I clicked “OK”, the login actually happened. Curious, I took my own tablet and tried the same thing on there, and I had the same problem.

Anyways, I was surprised at how quickly I was able to download and install the episodes on BlueStacks. I actually tested the download speed of episode 5 on my tablet and on BlueStacks and I found that the episode was downloaded and installed faster on BlueStacks than on my tablet.

The reason I wanted to test this game on BlueStacks is because I wanted to check if this game also has the graphical issues I experienced on my tablet or if it’s a problem with the graphics chipset of my tablet. Besides that, I wanted to test a game that didn’t have a d-pad for moving the character but relies on pressing the screen to move your character.

BlueStacks_ScreenShot

Surprisingly, this game works perfectly. I actually placed a hidden dpad and the game reacts perfectly to that. Also, I didn’t notice any graphical issues. But, the graphical issues happened so rarely on my tablet, I can’t say it’s totally fixed. Something I did experience was a small audio desync in the 5th episode. The voice acting started a second after the characters opened their mouths.

The quick time events where easily done with the mouse. It did require me to get a bit used to the new way of playing this game but it didn’t take long. It reminded me that I want to finish this game.

So, now that I tested 3 different games on BlueStacks, I invite you to test out different games. Please, tell me your experiences with BlueStacks in the comment section. What games work and where fun to play on BlueStacks and which games gave you issues?

And with that, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Gaming History: The Legend Of Zelda – Oracle Of Seasons ~ A Look Back

The_Legend_of_Zelda_Oracle_of_Seasons_and_Oracle_of_Ages_Game_CoverMy review of the game

So, today we take a look at the history that the game The Legend Of Zelda – Oracle of Seasons has. The Oracle games are my favorite Zelda games. I’m only going to write about Seasons. If you are interested in the article about Ages, you should go to AdventureRules, since it’s there. For this article, I took out my Hyrule Encyclopedia and started reading all over the internet. So, I can tell you about this game that originally started as a trilogy but got split into two games. Let’s go to Holodrum again, together and let’s take a look at how this game got created. As usual, feel free to leave a comment with your opinion on the article and/or if I have missed anything interesting.

First third party Zelda games.

I remember the time I first booted up this game quite well. This game got released in late 2001 here in Europe. I was introduced to the Zelda series, two years later. When the Gameboy Advance SP dropped. At first, I picked up an “NES Classics: The Legend of Zelda I” from my local video game store. When I played that game, I fell in love with the Zelda series. A month after that, I went to the seaside with my family.

presentation2There, I went to a garage sale and saw “The Legend Of Zelda – Oracle of Ages”. I didn’t think twice and I picked the game up. I finished the game a month later. That’s when I saw the “TO BE CONTINUED IN SEASONS”-screen. It took me several garage sales, but I could hunt my own copy of Seasons down in 2004. Sadly, it was a fake cartridge. But in 2005, a friend of mine sold his boxed copy of the game for 10€ to me and I had the original cartridge boxed. Now, I own both the cartridge and the 3DS eShop version.

That’s how I acquired my very own copy of the game. I don’t own the fake cartridge anymore since I sold it on a garage sale after I got the real copy. During my playthrough of the game, I always felt that this game could be part of a trilogy. I mean, how two Goddesses are represented in the Oracle games. So, I went digging.

I was right, this game was, in fact, going to be part of the trilogy. In fact, back in 1999, this game was called “The Mystical Seed of Courage”. Capcom made a demo for the Space World Expo. Wait, what? Capcom? Is this a mistake? No, actually it isn’t. Capcom created this game. The Oracle games are actually the first third party Zelda games planned to be externally created. The Zelda CDi games might be developed and published a few years earlier, but those weren’t planned by Nintendo.

Development Hell

I could talk a bit more about the development history of this game, but I think that the Zelda Wiki has covered it quite well. You can read about it here. So, if you want to know more about the development of this game, read that article. It has sources too. But here is a summary of what’s said on that page:

Capcom proposed to Nintendo to re-create the original The Legend Of Zelda I NES game. Yoshiki Okamoto pitched his idea to Shigeru Miyamoto. Yet, the development team said “NO!” to Okamoto’s ideas and started to create a new title in the series.

ZeldacourageThe subsidiary Flagship was tasked to write the story. This didn’t prove successful since they prioritized story over gameplay. Thankfully, Miyamoto’s help came to the rescue. Miyamoto had the idea to create the “Triforce Series”. The Zelda formula as we know and love would be split into three.

So, in 1999 the more action-based game was presented to the public. The subtitle the game got was “Mystical Seed of Power” and on the 1999 Space World Expo, it even had a different subtitle “Chapter of Power” or “Tale of Power”. The demo started with Ganon kidnapping Princess Zelda and the Rod of Seasons.  The demo itself has a lot of elements that made it into the final version of the game. There are some major differences though.

The first difference is that in the final game, Onox is introduced as the big villain who kidnaps the Oracle of Seasons, Din. The second difference is that the game doesn’t take place in Hyrule but in Holodrum. And the 3rd difference is that it’s not Hyrule Castle that sinks into the underworld, but it’s the castle of Holodrum.

So, why did we get two games instead of three? The reason for that is the game-linking system. You could interact with the other games via codes. But, this proved too difficult to develop, so only two games were to be developed. Everything from “The Mystical Seed of Power” got into the game we now know as “The Legend of Zelda – Oracle of Seasons”.

Yet, you can still see signs of the first Zelda game in this title. Remember, this game first started out as a remake of the original Zelda game back on the NES. Take the old men, several recurring bosses and the Gnarled Root Dungeon.

The Goddess that didn’t get her own game, the “Mystical Seed of Courage” which got canceled, appears in both Oracle titles. She is in the Hall of Secrets.

My personal memories

I said it before and I’ll say it again, the Oracle games are my favorite Zelda games. I have beaten them repeatedly. I enjoy them so much. I especially love the mechanic where you can transfer over some progress from one game to the other. I can’t choose my favorite game between both Oracle games.

To finish my article, I want to give 5 memories I have with this game. So, here we go.

  1. There is one dungeon boss I always have trouble beating. That’s the boss Manhandla in the 6th dungeon called Ancient Ruins. This boss is so difficult since you need to hit his head with the boomerang and getting to the boss door is such an ordeal. It’s highly recommended to get the LVL2 shield and sword to defeat this boss. I remember one time when I finally had beaten that boss, I shouted in excitement. But, I had forgotten that it was past my bed time. My parents weren’t too pleased when they caught me. My Gameboy was taken from me for a month.
  2. When I was 12, I used to make maps and write guides for all my games. I also wrote each level code I had down on a list. All these guides and such were bundles in a folder that set on my shelf. I still remember writing a complete step-by-step guide how to get the LVL2 sword. But, I did the quest so much, I can now do it in the game. Apart from the maze bit at the end, I always forget the sequence.
  3. To get access to a dungeon, you need to collect a certain number of gems. I found two of them before I knew what they were for. I was so proud of myself.
  4. I seriously love how the Natzu area differs from the animal buddy you get. But, I feel that Dimitri’s one is a bit useless. Since not too long after that, you get the flippers which make the unique ability of Dimitri useless. Since you can swim in the water now. The only thing you can still use him for is to eat enemies while you are in the water.
  5. I have beaten Veran, Oracle of Ages main villain, multiple times. But, I have only beaten Onox twice. I always have trouble in his boss battle. But, I have beaten Ganon on my cartridge of Seasons… but, disaster struck. The internal battery died and I lost my save file.

In any case, thank you for reading this article. I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog, but until then, take care and have a great rest of your day!

One final thing, if you enjoyed reading this look back on the development and my personal memories of this game and you would love to read more articles like this from other games in the Zelda series? Well, don’t think twice of reading the hub article! Since this article is part of a big collaboration I did with various other bloggers! You can check that out here.

The Legend Of Zelda Retrospective – A Bloggers Journey

abloggersjourneyOfficial website

The Legend Of Zelda series just got 30 years old in 2016. With almost 20 main games, several spin-offs and remakes under its belt, it’s time that we look back at the series. We start from the very first NES game back in 1986-1987 and continue through the more recently released Breath Of The Wild in 2017. But, I won’t do this alone. I think it would be more fun that we look at this series from different angles. That’s why I won’t go too much in depth on each game in this article but other bloggers will. This article will serve as a hub. So, you can go on an adventure through various interesting blogs and maybe discover new authors and blogs to follow! I hope you are ready since here we go!

The lovely logo for this project is created by ZoeF.

Introduction

In case you have never played a Zelda game, let me explain what this game series is about. The Legend Of Zelda is a game series developed by Nintendo and is the brainchild of Shigeru Miyamoto and Takashi Tezuka.

In almost each Zelda game, you must go on a quest to save a kingdom from destruction. In your quest, you meet different characters and go through various dungeons to get stronger. Each Zelda game has its own gimmick that makes the game stand out on its own. For example, in one game you have transformation masks and in another game, you ride throughout the kingdom on a train.

Each Zelda game takes the player on a journey throughout a game filled with action, adventure, puzzles and much more. It’s hard to explain what makes a Zelda game a Zelda game.

There are various elements that always return in almost each Zelda game. There is always a kingdom or kingdom to save. At the end of each game, you have a big boss battle against the big bad that is threatening the land. You go through dungeons to acquire new items and/or abilities to get stronger. You also go on a journey on your own, sometimes with a companion that helps you throughout the adventure.

If we would cover everything in this retrospective, we wouldn’t be able to ever finish this series. Since there are comic books, tv-series, concerts and so much more. That’s why we decided in this retrospective to focus only on the main series.

But hey, if we explained the Zelda series, we would be here all day. So, it’s time to look at the first game! Let’s get this retrospective started! Little note about the release years, I took the earliest release date, which is in most cases the Japanese release date.

Enough stalling, it’s time to hear what other writers have to say about the Zelda games. Let’s start with the beginning and let’s start with the first Zelda game!

1986 – The Legend Of Zelda (NES)

Tim talks about the start of the Legend Of Zelda

Zelda 1The first game in the series! So, in this article, you can read the memories of Tim with the first Zelda game.

Something that is very special about the first game is that there were broadcasted sequels of this game. You can read more about it here, BS Zelda.

1987 – The Legend Of Zelda II: The Adventure Of Link (NES)

Jessica takes us through Link’s adventure on the NES.

Zelda 2Creating a sequel isn’t easy. You can go in two different routes. One route is to create something so similar to appeal to the old fans. The other route is to create something completely new to try to draw in new fans.

In this game, they chose the 2nd option. They tried something new with the Zelda formula, but how did it go? Well, Jess will tell you all about it in her article about Zelda II.

1991 – The Legend Of Zelda – A Link To The Past (SNES)

The Well Red Mage shares his wisdom of the tale of the Link to the Past.

a-link-to-the-past-4In the article from the Well Red Mage, we learn about his experience with the Link to the Past games. He also talks about why the Zelda series has been able to survive for so long.

If you wonder if “A Link Between Worlds” was the first sequel to this game, well you are mistaken. The first sequel to this game is Zelda – The Ancient Stone Tables.

1993 – The Legend Of Zelda – Link’s Awakening (GB) – The Legend Of Zelda – Links Awakening DX (GBC)

OverThinkerY talks about the first handheld Zelda game, where Link wakes up…?

250px-LinksAwakeningDX.jpgAt first, I played the version on the Gameboy. I only played the DX version a few years ago, when it got released on the Nintendo 3DS eShop.

In the DX version, you have one additional dungeon, playing around with the colors that the Gameboy Color provided. But, in the article that OverThinker wrote, you can read about some interesting facts about this game. Things I didn’t even know. So, I’m quite sure you will learn a lot from this article!

1993 – 1994: Link: Faces of Evil / Zelda: Wand Of Gamelon & Zelda’s Adventure (CDi)

Jessica takes you through the CDi games, the Zelda games made by Philips.

The CD-I is such a strange console. Due to a failed partnership, Philips acquired the rights to some famous Nintendo IP’s. So, Philips created these three infamous games.

What happened? Are these games as bad as everyone says or do they have redeemable qualities? In Jess’ article about these three games, you will find it out. In her article, she takes a more in-depth look at these three games.

While we decided to focus on the main series Zelda games, we decided that the CDi-games should be included in this retrospective.

1998 – The Legend Of Zelda – Ocarina Of Time (N64)

LaterLevels Kim write about her experience with the game and her stepson

The_Legend_of_Zelda_Ocarina_of_Time_box_artSomething I would love to add is the fact that this game got a port to Gamecube. In that version, we also got Master Quest. A more difficult version of the main quest. But the master quest was absent from the Wii, Wii U Virtual Console ports. Shame really.

On LaterLevels, you can read a very enjoyable article with a view of the experiences that Kim had with this game and her stepson. It’s a very enjoyable read.

2000 – The Legend Of Zelda – Majora’s Mask (N64)

Zach is going to take us through Termina and tell us about Majora’s Mask.

The_Legend_of_Zelda_-_Majora's_Mask_Box_ArtAs a kid, I didn’t have an N64. I was so jealous of my friend who had one and was able to play this game. I had to emulate it back in the day.

Thankfully, I own the game now on Virtual Console and the 3DS remake. That’s why I love reading stories like Zach wrote about his childhood experiences with the game.

It’s a really heartfelt article and a great read. You wouldn’t be met with a terrible fate if you read this! Seriously, I think it would be a shame if you didn’t read this article.

2001 – The Legend Of Zelda – Oracle Of Ages / The Legend Of Zelda – Oracle of Seasons (GBC)

Adventure Rules takes us through Oracle of Ages and NekoJonez continues with a look at Oracle of Seasons

OOA OOSSo, in 2001 we got the first Zelda games developed by Capcom. Did they do a good job or did they fail? Well, AdventureRules and NekoJonez will tell you in their articles. The work of taking a look at these two games is split right in two, just like how the Oracles games split the Zelda formula right into two games.

2002 – The Legend Of Zelda – Four Swords (GBA)

2004 – The Legend Of Zelda – Four Sword Adventures (GameCube)

Jessica is taking us on a journey through the adventures where Link splits in four.

Personally, I own a copy of the GBA cart with Four Swords, but never got the chance to play it. I have downloaded the DSi/3DS eShop edition of the game. So, it’s quite interesting to read how these two titles play. Since these two titles are the only titles I haven’t really beaten nor really played in the Zelda series. That’s why I have to thank Jessica so much for writing this article. It combines the three games in the Four Sword subseries. Enjoy the read!

2004 – The Legend Of Zelda – The Minish Cap (GBA)

Here is OverThinkerY and he talks about Link’s encounter with the Minish Cap.

260px-ZeldaMinishCap_BoxArtThe first time I played The Minish Cap was a rental. Today, I own the game twice. I have a boxed cartridge version and I got the game again on the 3DS with the ambassador’s program.

OverThinkerY took a look at this game and talks about the history and impact of this game. It’s a great read! For those who didn’t know, this game is also made by Capcom just like the Oracle games.

So, I urge you to take a look at the article he wrote. Let’s fuse those Kingstones!

 2002 – The Legend Of Zelda – The Wind Waker (GameCube)

Lpgardian is talking about the tales of the vast ocean and the Wind Waker.

WindwakerboxWhen the Gamecube got presented to us, we got a very interesting tech demo at SpaceWorld 2000. Yet, not too long after, the art style of the Wind Waker got revealed.

That’s the story everybody knows about the development of the Wind Waker. So we shouldn’t focus on things you already know.

Lpgardian created an article where he talks about why he thinks that the Wind Waker is one of the best Zelda games ever. He talks about why he loves this game and what exactly he loves and enjoys it.

There are more reasons why you should read this article. Besides talking about his experiences, it’s also a nicely written review of the game.

So, go ahead and give it a read. It’s a great article!

2006 – The Legend Of Zelda – Twilight Princess (Gamecube – Wii)

Now Jessica will be talking about the tales of the Twilight Princess

The_Legend_of_Zelda_Twilight_Princess_Game_CoverReading about personal memories about a game is always fun to me. And this is what you can expect from the article that Jessica wrote about Twilight Princess.

In this article, she compares the place of this game in the timeline, how the game compares to other games.

What I love the most about her article is that she talks about how the game impacted her emotionally.

I have to admit myself, I haven’t finished this game yet. But, I have to agree with a lot of things that Jessica mentioned in this article. The dungeons in this game are amazing. This game was one of the sole reasons I bought a Nintendo Wii.

So, what are you waiting for? Go and take a look at Jessica’s article about Twilight Princess since it’s a great read!

2007 – The Legend Of Zelda – Phantom Hourglass (DS)

Takuto sends us seaward once again in Phantom Hourglass.

The_Legend_of_Zelda_Phantom_Hourglass_Game_CoverSo, 2007 came around and we got a sequel to the Wind Waker. Now, I have a lot of great memories with this game; I invited Takuto to tell his memories.

The memories he shares in his article are quite relatable. I remember another frustration with this game. There is this part where you need to stamp something on a map. You have to do something with your DS in order for it to work. I have spent too long to figure that out. In any case, I highly recommend that you read the article since Takuto shares his memories about the game in the first part…

2009 – The Legend Of Zelda – Spirit Tracks (DS)

And then Takuto traverses the Overworld, riding along the Spirit Tracks

The_Legend_of_Zelda_Spirit_Tracks_box_art… and in the 2nd part of the article, he takes you on another journey through Hyrule. When he wrote that this game has one of the best soundtracks in the series, I had to listen to the soundtrack again. To be fair, he makes a very good argument.

So, I hope you have your boarding passes ready since in the 2nd part that Takuto wrote is quite an enjoyable read. He compares it to Phantom Hourglass and talks about his own memories.

Also, Takuto, I feel the same way about these games as you said at the end of your article buddy!

2011 – The Legend Of Zelda – Skyward Sword (Wii)

The AmbiGamer takes us skyward with Skyward Sword

Legend_of_Zelda_Skyward_Sword_boxartSkyward Sword was a title that got a lot of praise and a lot of hate from the community. Personally, I enjoy the game to an extent. Thankfully, the AmbiGamer is here to tell her opinion of the game while having a great analysis of the game.

Something really interesting was that she also took a break from playing the game before finishing it. I did the same thing. Twice to be honest.

I still remember the first “leaked” images of this game. Like their one where you saw Link’s back and mysterious blue creature in the foreground. That creature turned out to be Fi, a new version of Navi in my opinion.

But I have introduced this article enough, it’s time for you to read the AmbiGamer’s article about this game.

2013 – The Legend Of Zelda – A Link Between Worlds (3DS)

OverThinkerY takes us between worlds. Is the Link there?

A-Link-Between-Worlds-Box-ArtIn 2013, we got a spiritual successor to Link to the Past on the 3DS. It’s called A Link Between Worlds. And in this title, OverThinker gives you a sort of review of the game while he points out the most interesting facts of this game.

The article he wrote is an interesting analysis of the game.

If you are curious what the opinion of OverThinkerY is about this game, you should take a look. But, you should take a look anyway, since he is a great writer.

2015 – The Legend Of Zelda – Triforce Heroes (3DS)

Sheikah Plate talks about the heroes of the Triforce.

triforce heroesUsually, you can find different recipes from Breath of The Wild on Sheikah Plate’s blog, but she is a big Zelda fan, like me.

She wrote an excellent article on Triforce Heroes. In the article, you will be able to read her own opinion on the game, the development history and much more.

The article is written like she is having a presentation on a stage or talking to you about the game. That makes this article so enjoyable to read.

So, what are you waiting for! I urge you to read about one of the only multiplayer Zelda games!

2017 – The Legend Of Zelda – Breath Of The Wild (Wii U – Switch)

KillerRobotics takes us through the wild. The Breath of the Wild can be felt already.

BreathoftheWildFinalCoverI still remember how disappointed I was each time I heard that this game was delayed. Thankfully, in March 2017 we got the latest entry in the Zelda series.

The name is Breath of the Wild. At first, I was rather hesitant since it changed so many things about the Zelda formula. I can get quite attached to gameplay so I can get disappointed when a sequel changes too much.

But, that’s enough about me. Now, I want to introduce you to my blogging friend Killer Robotics.

In his article, you will find his memories and experiences with the game. He also talks about how this game changed the Zelda formula and what stands out to him the most.

So, I highly recommend that you read KillerRobotics article to learn more about his opinion on the game. It’s a worthwhile read!

Word of thanks and wrapping up

So, now that we reached the end of the hub article, I want to thank every blogger that helped in this project. This article was one of the biggest projects I have ever done.

This project was so much fun to do and I can’t wait to hear what you think! Any feedback is welcome since we might do this project again with a different game series. But keep in mind, creating a series like this, is a huge undertaking and requires a lot of work.

I also want to thank you, the readers! Thank you for supporting us. Thanks to you, we get to do things like this and create more content to entertain you guys and girls. This wouldn’t be possible if nobody read our articles. This made this project totally worth working on! I hope you discovered some new blogs for you to follow since everybody who helped in this project is all great writers and deserves more people following them!

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed working on this! I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Just to close off this article, these are the Twitter links of the people who helped to write an article or helped to make this project a reality! And in no particular order, I want to thank everybody.

NekoJonez, Tim Bledsoe, Jessica Allaweh Erin Brown, Chris (OverThinkerY), Adventure Rules, LaterLevels, The AmbiGamer, Zach The Darklegend Auld, Qudduws Lpgardian Campbell, Takuto Anime Cafe, Killer Robitics, The Well Red Mage & SheikahPlate

First Impression: Ace Attorney 6: Spirit Of Justice (3DS-eShop) ~ Emotional Trip

ace-attorney-spirit-justice-logoAce Attorney Wikia entry

Of course! I was going to talk about this game. I kind of spoiled that on my Twitter. Actually, I was going to write about this game last week. Yet, my schedule didn’t clear up enough to be able to write this article. In any case, if you have read my blog before; you should know that I’m a big fan of the Ace Attorney series. It’s one of my favorite visual novel/adventure games ever made. I was hyped for this game. I tried to avoid the news about this game so I could go in without any spoilers. I’m currently mid-way the game. If you worry about spoilers, don’t worry. I tried to make this review as spoiler-free as possible. Oh, and as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Go and visit (trouble)

pwaa_spirit_of_justice_screens_06_bmp_jpgcopy_thumbIn this game, Phoenix goes abroad and visits the kingdom of Khura’in. Phoenix is goal is to visit his old friend Maya after she finished her special training.

But you guessed it, it doesn’t take long before Phoenix finds himself in a courtroom. But in the country of Khura’in, there is a lot of hate towards lawyers.

The plot of the first and second case are amazing. While it’s a shame that the killer is spoiled in the first case in the intro, the build-up is very good. I loved the set-up of the second case. And the start of the third case made me tear up. If you played the whole Ace Attorney series over the years and then play the third case, you will understand what I mean. The character reveal and the music that starts playing is just lovely.

The writing in this game is very good. If you like how the other Ace Attorney games are written, you will love the writing of this game for sure.

Compared to the previous game, there is a lot less voice acting in this game. The voice acting is mostly reserved for some small scenes, the “hold it”/”objection” shouts and the anime cutscenes. The voice acting is superb in this game. Yet, there is one voice that I didn’t 100% like. It’s the prosecutors voice of the first case. He sounds too feminine to my liking. But hey, that’s nitpicking. So far, so good in the writing and voice acting department.

Familiar yet fresh

20160512_005526_thumbThe soundtrack of this game is in my opinion good. It offers a lot of remixes of older tracks, but it also offers some new tracks. So far, there isn’t one track that I didn’t like.

I think I might try and hunt down the soundtrack of this game to add to my collection. It’s lovely to listen to while I’m writing or researching for articles.

The sound design of this game is top-notch. The music sounds great and all the sound effects sound great too. They both add a lot to the atmosphere.

If you play this game, I personally recommend headphones. Since it adds a lot to the atmosphere of this game and it makes the impact of some scenes even better in my opinion.

Something I have to praise this game for is the visual presentation. The characters and environment are just eye-candy. The animation in this game is very good as well. There are even little details in the animation that make it even better. I have played only a little bit with the 3D feature on, so I’m not going to comment about that.

The only thing I would have changed is that some text boxes display their text a little bit too slow. I was mashing the buttons of my 3DS to try and speed it up. Thankfully, there is a message log so I can read the text again if I skipped it too fast.

The controls of this game are almost perfect. I would only add an option to move the investigation cursor with the D-pad, but that’s a nitpick. The controls in the Ace Attorney game have been and are always great.

Is it this statement?

010330s007There are two sections to the gameplay. You have the investigation section and you have the trail section. This is like every other Ace Attorney game. The special abilities of every character return in this game.

I’m so glad that this game doesn’t force experienced players to read and sit through an explanation of the mechanic. You get the option to get a “refresher course” or not. I personally choose to have the refresher course each and every time. The way the writers wrote the tutorial in… well, it made some rather funny dialogue.

There is one new game mechanic. I honestly think it’s a great addition. It mostly helps to build tension in the story. I’m looking forward to play around with the mechanic in the rest of the game.

I have one nitpick with the investigations is that some spots are so tiny and easily overlooked, I got stuck once for almost an hour because I missed one spot. But hey, after I found it… I could slap me on the head for overlooking it.

The difficulty in this game is very balanced. Each case gets more complicated and each case gets more difficult. When you are stuck during the trail, you can get a hint. Your partner will tell you which statement contains a lie. It’s for you to figure out which piece of evidence proves that the witness is lying. And if you don’t want this feature, you can disable it in the option menu.

The last thing I want to talk about in this game is the UI. And it’s good. The only complaint I have is that I don’t find the option easily to apply the costume DLC.

To wrap up, I think that the things I would change in this game are rather minor. So far, this game has been a blast. But, this game is not for everyone. If you dislike reading long dialogues between characters; stay away from this game. Because it has lots of that.

So far, the game is amazing. I hope that the second part of this game doesn’t ruin it. But hey, if it does, I’ll complain about it in my review.

So, I think I said everything I wanted to say about this game. Thank you for reading this article. I hope you enjoyed reading this as much as I enjoyed writing it. I hope to welcome you at another article on my blog. But until then, have a great rest of your day and take care!

My favorite gaming music #17 – Jamming Tunes

video game illustrationMy previous lists

So, this week I have been playing a lot of games. But sadly enough, I haven’t gotten far enough in most of those games in order for me to write about them. But, I got caught in some music tracks and even hummed them while going to work. So, I think it’s time for another article about my favorite gaming music! Remember, in this series, I only talk about the track how it is in the game. I restrict myself that I can only select one track per series in each article.  And as usual, feel free to leave a comment with your favorite gaming tracks and/or your opinion on the ones I picked here. I look forward to see your selections. Oh, one quick note before we begin; in this list I only talk about games I have played. In any case, enough stalling! I hope you are ready since here we go!

Phoenix Wright – Ace Attorney (DS) ~ Logic and Trick

Phoenix_Wright_-_Ace_Attorney_Coverart

My review of this game

So, on the 6th of September, we get a new Ace Attorney game. I try to stay away from trailers and promotional material to avoid myself getting spoiled. But from what I have seen, I have been trying to puzzle together what the main focus is going to be in this game.

And believe me or not, this track was playing in my mind. This track plays when you are trying to build up the logic to disprove somebody in court or while investigating.

It’s a really amazing track that fits the mood well. You really feel like you are putting all the pieces together. I’m so glad a variation on this track returns in every game and here is hoping that it returns in the 6th main game in the series, Spirit Of Justice.

Stella Glow (3DS) ~ Battle (Amatsu)

SGCoverRGB

My review of this game

If I wasn’t clear last week in my review; I love the soundtrack to this game. I had truly a hard time picking just one track for this article. So I ended up listing to the whole soundtrack twice in order for me to pick just one track for this article. So, then I decided to pick this track since it introduced one of my favorite characters in the whole game.

I’m talking about Nonoka, she is a shinobi with a cardboard box on her head. You can see her in the middle of the right hand side on the box-art. Her personality and locality to her master is written so well. But not only that, her abilities in battle were a blessing to use.

On top of that, her voice actor (Cristina Valenzuela) did a pretty stellar job of voicing her. It brought the writing to live and made me fall in love with the character even more. And her introduction with this track was just amazing. Seriously, one memorable moment that will stick with me for years to come!

The energy of this track is just fantastic. The first time you hear this track is in battle in an Asian-themed town. It fits the setting extremely well. It makes me excited to win the battle and try to fulfill the special conditions of the battle as well. In all seriousness, go give the full soundtrack a listen, it’s truly worth it in my opinion.

Zero Time Dilemma (3DS) ~ Blue Bird Lamentation 2nd Mix

zero time dilemma box

My first impression of this game

The finale of one of my favorite visual novel series ever made did not disappoint. It’s sad to see the Zero Escape series go. I’m crossing my fingers we will see another game in the series or a new project by the mastermind Kotaro Uchikoshi.

The composer of this track, Shinji Hosoe, did an amazing job composing this track. The moments when it plays in the games is always spot on. It really made me cry in Virtue’s Last Reward. But this remake for Zero Time Dilemma made an even stronger impact on me. Yes, there were waterworks.

When I preparing, and again while writing, for this article I got distracted by all the people who played covers and remixed this song. It such an amazing track to listen in certain moments.

I truly am lost for words to describe this track. It’s one of the tracks I really advise you to play the games and enjoy. It’s really that good!

Bioshock Infinite (PC) ~ Will the circle be unbroken?

BioShockInfinite_Boxart_12012012

My review of this game

I don’t play a lot of shooters. But when a shooter comes around that present an amazing story, I can’t stop myself from giving it a try. The BioShock series took me by surprise. I remember reading a previous about it when I bought PC Gameplay. That was almost 10 years ago. I was around 13 years back then.

I started playing this series in 2015 and I finished the last DLC not too long ago. If I’m really honest, this game might be one of my favorite games I have played in 2016. I’m actually considering to replay the series from start to finish in the near future.

This song is one of the first songs you hear in the game. The scenery is just so strong that when I close my eyes while listing to this song, I’m able to see the scenery of this game. How the game starts.

At first, I thought this was an original written song for the game. But, while writing the review, I discovered that this version is inspired by a song made by Johnny Cash. And it’s just perfect for the setting of this game. I really love how the developers used famous music from the period this game has been set in. The game takes place in late 20th century. But hey, IGN made wrote an amazing article about the music in this game. So, I advise you read that if you want to know more.

Wrapping up

I want to keep this wrapping up short this time. Usually, I talk about some stuff here. But this time, it’s straight to my usual closing sentences. Here they come:

I hope you enjoyed listing and reading this article as much as I enjoyed writing this. So, I hope to be able to welcome you in another article on my blog. So, until then: have a great rest of your day and take care!

Review: The Legend Of Zelda – Minish Cap (GBA) ~ Easiest Zelda Game?

The_Legend_of_Zelda_The_Minish_Cap_Game_CoverZelda wiki entry

Ah man, I have a ton of memories of this game. I played this game when I didn’t have enough money to buy games myself. I was quite young. If I remember correctly, I was just getting into high school. So, I was 11 – 12 years old when I rented this game from the video game store. I almost finished the game before my rent time was over. So, after I returned it, I rented it the next weekend. As it turned out, somebody else rented it and saved over my save file. I was so let down, I actually didn’t play the game that much. After a year or two, my local game store stopped renting out games. They sold them all second hand. Then I bought this game and I finished it in a week. But how was my experience? Well, let’s take a look at it! And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game. 

Easy?

45103-The_Legend_of_Zelda_-_The_Minish_Cap_(U)(DCS)-6So, I claim in my title that this is the easiest Zelda game in the series. And I stand by that claim. This game is rather on the easy side. Not only that, it’s quite short. But more on that, later.

The story in this game tells the story how Link got his green hat. Once every 1000 years, there is a special festival for the Minish. A race that helped create the master sword. Link is the grandson of the blacksmith with the Princess Zelda as childhood friend.

You get asked to deliver a sword to the King. After you play a bit around on the festival, you see Vaati, the winner of the sword contest destroy the Master Sword and turn Zelda into stone.

That’s all I’m going to “spoil” from the story. (It are the first ten minutes of the game anyways.) The story is pretty well crafted. The characters are memorable and written pretty well. There is one thing that Nintendo implemented that I’m not a big fan off. That are the Kingstones.

These stones are pretty much the ways you open secrets in this game. You find them all over the world and your goal is to match your piece with somebody else. Then you open a cave or something along those lines. On paper, this can be interesting… But in theory, it isn’t. The two flaws here is that you see where the secret opens AND you have way and way to many Kingstones in the end. This gives the Kingstones less value and ruins the fun.

New items

zelda_minish_capGraphically, this game looks amazing. It gives off some Wind Waker vibes. The world is really colorful and bright. It’s really pleasant to look at.

The animations also give off this Wind Waker vibe. There isn’t anything I didn’t like about the visual presentation of this game.

What I really liked in this game was the world design. In this game, you can shrink down to a really small size, to the size of the Minish. This makes some locations that more memorable. When I replayed this game I often thought: “Oh hey, there are Minish living in this roof.” Oh, also, like in the Legend Of Zelda Link’s Awakening, this game also has references to the Mario games. Have fun looking for them!

In this game, you get some classical Zelda items like the boomerang and the bow and arrow. Yet, there are also some new items. The Mole Mitts you can use to dig your way in certain areas. A special cane that helps you flip over enemies and an upgraded Roc’s feather. You get a special cape to jump around. This cape also makes your jump longer. Oh yeah, and the vacuum cleaner… I mean the gust jar. This nifty item can suck up air and spit it back out. Guess what it’s used in a water puzzle.

The items are used very creatively. But one part that is introduced extremely well is the Four Swords. When you defeat a dungeon, you get a new element. With this element, you can create clones of Link in certain places. This makes the puzzles in some areas really well done.

Earlier in the review I said that this game was easy. To a seasoned Zelda player, this game can be easily beaten. When this is your first Zelda game, it will take you a bit longer. I felt that in some areas, the game could be a bit harder. It’s one of those games you play through because it’s a fun game. The atmosphere is there.

Music

 45103-The_Legend_of_Zelda_-_The_Minish_Cap_(U)(DCS)-16The music in this game is one of the strongest points in this game. When I listen to music from the GBA, I think that there aren’t that many soundtracks that sound as nice on the gameboy advance then this one. At least, as far that I played.

The soundtrack also has some remixed tracks from the previous games. This got a smile on my face.

The sound design is well done. There weren’t any sounds I thought were out of place.

The controls are responsive and spot on. I didn’t have much trouble controlling Link. Apart from some ice puzzles, I think the controls are perfect.

This game isn’t that long. Instead of the usual 8 dungeons and one final dungeon, this game has 6 dungeons. I wished there were a bit more dungeons then that.

In any case, I think I said everything I wanted to say about this game. It’s time for the conclusion! (Oh, for my new readers… Yes, I left some things out. Gameplay wise and such… Just because if you are interested I want that there things that you can discover.)

Conclusion

The bad:

 – Kingstones aren’t well implemented.

 – This game isn’t that difficult.

 – I wished this game was longer.

The good:

+ Solid gameplay.

+ Fun new story.

+ Nice visuals.

+ Great music and sound design.

+ Fun new items.

+ …

Final thoughts:

This game is quite well made. It came out near the end of the Gameboy advance’s life cycle… So, it’s a bit overlooked. While it’s not the best Zelda game out there, it’s a really good one. Apart from Zelda fans, I would recommend this game to any new Zelda player. This game is the perfect entry level Zelda game to start with the series.

While this game has some flaws, I think it doesn’t take much away from the experience. I didn’t find that much negative things to say about this game. That’s why I give it full marks. It’s one of the best games out on the GBA and it’s a must own!

Score: 100/100

Anyways, thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article sometime, but until then… Have a great day and game on~

Review: Ace Attorney – Miles Edgeworth – Investigations: Prosecutor’s Path (DS) ~ Not Guilty

AAI2CoverenglishAce Attorney Wikia entry

Some time ago, I wrote a first impression on this game. I know it has been way too long, but I finally finished this game. So, the readers who know me; know what that means! No need to shout an objection! Is it actually good or is it bad? Keep in mind, this game isn’t officially in English. I played a fan translated English rom. If you want to play this game as well, I won’t help you finding it. Piracy is something I don’t want to promote. In any case, let’s get this trail started! And as usual, feel free to leave a comment with your opinion on the game and or the content of this article. 

Objection!

uQFCT

Would it be wise of me to talk about the story when it’s translated by fans? I think it’s actually quite fair to do so. After all, the English players will most likely play this game using the patched rom. Like I (should have) said earlier, I won’t provide information on how to get it.

In any case, the story is written quite well. I actually enjoyed reading and experiencing it. The care and love put into the translation is mind blowing. I haven’t seen any typos as far as I can remember. (And that’s an impressive feet since the main games actually have typos in the game.)

The characters are quite memorable and they have a nice personality. Some old characters return and a few new ones are introduced. In Ace Attorney 5 – Dual Destinies, the actual character development happens mostly in the 5th and last case. But in this game, the character development happens in every case. More then in the 5th game.

Every case was fun to play through. At certain moments, it was tough to keep track of everything since the final case actually somewhat connects to the previous four. If you would play this game, either play it in one go or take notes so you can remember. Otherwise some parts of the story actually get a bit lost.

What really surprised me is that they actually replaced the Japanese voices with the English voices. The voice acting of Miles was simple to get I assume. Just from the previous Miles Edgeworth game. But for the other actors, well, congrats. You did an amazing job. The quality of the voices is also extremely well done. Almost as if they were made in a professional studio.

Gameplay wise, this game is almost the same as in the original. There is one addition, which is logic chess. This is a sort of logic battle where to try and get information out of somebody. It’s more fast paced and it’s the only thing that is timed in the game. Compare it to Phoenix Wright’s breaking of psyche locks or Apollo’s bracelet. The good thing is that it’s well used, but not overused in the game. Truth to be told, it are the most challenging parts in the game in my opinion.

A scoop of a story.

tumblr_m0io3nGjJA1qzp9weo1_540

Alright, visually this game is what you would expect from an Ace Attorney game. Nicely crafted visuals. Again, thank you to the translation team to actually put in the effort to photoshop the art and make it in English. The game is nice to look at. It makes the game that more memorable.

Animation-wise, this game is one of my favorites. While I know for a fact, some things won’t be possible in the real world, the creative approach that the designers took payed off. It really makes the game pop a bit more. It also felt a bit more alive and polished.

The controls, well, if you have problems or complaints in the previous game… They will be here too. If you got used to them, you will feel right at home here. They are responsive and I have nothing to complain about. Only one minor thing and that is in the translation, some controls get explained a bit too late. But that’s only a very minor nitpick.

The music and sound effects, well, they are in my opinion, the weakest link in this game. Don’t get me wrong, it is enjoyable music. But when I’m listening to music from the series, I rarely to go the soundtrack of this game. It just doesn’t want to stick with me enough like with the previous games. The sound effects add to the atmosphere and none stood out as a sore thumb.

No creativity anymore for subtitles.

R0ac2

Length wise, this game hits that rare butter zone. Apart from the 5th case which was a bit too long, I have no complaints about the length.

Until now, I have been praising this game. And in the end, apart from some minor text issues with the translation like the text that sometimes not appears when you load your game or open your DS or that you can already skip most of the dialogue that you haven’t read… Those issues might all get fixed when the patch isn’t in beta anymore.

The game is a bit on the easy side if you played a lot of Ace Attorney games. Even then, I got stuck on some parts and rethink everything. I could try the “save and try out everything technique” but that’s lame. If you find things out by yourself, its way more rewarding.

Before I go to my conclusion, I think the translation team did an amazing job. I would like to thank them for the amazing translation they did. They also added their names in to the credits. Which is a really nice touch.

If you know how to patch roms and find translations online, I really recommend patching this game to English and playing it. Hopefully, Capcom never does this again with any Ace Attorney game. In any case… I think I have said everything I wanted to say about this game. So, let’s go right on to the conclusion.

Conclusion

The good:

+ The visuals are amazing just like the last games.

+ Perfect translation of this game. The care and love put into this project really shows.

+ Lovely and thrilling story with a true unexpected end.

+ ….

The bad:

– The music is a bit so-so

– Some minor bugs in the translation.

– The game didn’t come over to the west. Such a shame!

– The 5th case was a bit too long to my taste.

Final thoughts:

So, I think this patch was really well done. They replaced all the voice work, the artwork and the text into English. Not only that, they made it bit more interesting to the Western audience. Besides from some minor glitches and one freeze, I think this game is really well crafted.

While I played the beta version of the patch, I didn’t encounter any major issues that would stop me from enjoying the game. Besides the things I mentioned in the article of course.

If only, they release this to the west one day. So, I can buy this game and that I can recommend this game to my readers. It’s really worth it! As any Ace Attorney game actually.

So, I think it’s time to wrap this one up. Thank you for reading and I hope you enjoyed reading this as much as I enjoyed writing this. And I hope to be able to welcome you in another article. But until then, game on!

Score: 90 / 100

Game Music: My Favorites – Numbero 9: Nintendo (3)DS Month Special!

KorgDS10NA

Read more gaming music articles.

Since this month’s theme is the Nintendo DS and Nintendo 3DS, in this new music article, I will list some of my favorite tracks of the system. New readers, in this series I talk about my favorite tracks in the games I have played. So, when I haven’t played a game, I won’t talk about it. I will explain also why I selected the track or I talk about the feelings and history it has with me. I have a few rules though. I only select original tracks. So, I don’t select remixes of the tracks. Also, to limit myself, I only select one track per game per article. So, if I want to talk about 2 tracks of the same Kirby game, I have to do that over two articles. My biggest fear is always that I might have talked about a track in the past. When you ever notice that I talked about a song twice, feel free to leave me a comment to let me know. In that case, I will add an additional track to my next article in the series to make up for it. You could leave other comments as well of course. Like what your opinion is on the games, music and or the article. Also, for anyone wondering, yes this game is real. There is really a synthesizer on the DS. 

#1: Time Hollow – Friends

Time_HollowLink

I recently reviewed this game. So, why not included one of it’s tracks in this article? When I publish everything according to how I planned it for this month, it should be the previous article!

So, this track is very lighthearted and pretty upbeat. I do have to admit that I sometimes place this track to the wrong game. Such a shame. One day, I confused it with another track from the game Lux Pain called Pumpkin Pon. It has similar elements.

From now on, I will try to avoid getting the two mixed up. Because I wrote an article on this, so I have to remember right?

I was planning to write something unique here, using the elements of the game. But when I read over it twice, I noticed that I might spoil a bit of the story. And I want to avoid that. Like I said in the introduction of my review. Anyways, give this one a listen. 🙂

#2: Suikoden Tierkreis – By the pride of the sword

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I was amazed when I found out that I haven’t talked about this track yet! I wrote an article about this game in the past, a first impression. Since I have been playing it again lately, it has been keeping me up at night. Yeah, I fell in love with this game. The concept, the story, the gameplay… I love it all.

The game does have it’s flaws though, yet the soundtrack isn’t one of them. Not at all actually! The soundtrack is one of the strong points in this gem of a RPG.

I used to RP in the past on my forum and I used this theme for my main character! I liked it that much. Up until now, I use to listen to this style of music when I’m writing a story about a hero that leaves on a journey. The music has inspired me to do all sorts of crazy twists in my stories.

Anyways, give it a listen for yourself. Since I’m blinded by pure love for this game.

 #3: Pokémon Mystery Dungeon – Gates To Infinity – Ending

PMGTI

Link

Let’s pick one of the 3DS library. And this track of the soundtrack is just amazing. You finally finished the game and you have beaten the final boss. Now, you see the story play out. Like I said in my review of the game, the ending of this game will make you emotional.

Listing to this amazing piece of music while seeing the credits roll feels so good. I felt rewarded when I heard this song. Honestly, I’m considering making this my cellphone ringtone or my alarm clock. I love it that much.

Lately, all games are going for a more orchestrated version of their soundtrack. It still blows me off my socks to hear that they do this also for portable games. This gives me hope in seeing more amazing adventures coming to my portable systems.

I just don’t feel as rewarded as I finish a game on a console. Maybe it’s the nostalgia for portable gaming or might it be something else? Who knows?

Anyways, I think I have said enough about this track. I encourage you to listen to this amazing piece of music. But this music is “stronger” when you hear it in-game.

#4: Okamiden – Preparing for action

Okamiden-titleLink

Remember how I talked a while ago about Okami? Well, there is a sequel of that game. On the Nintendo DS! And it works great! I’m even planning to write a review of this game in this DS themed month.

If I don’t write an article about this game this month, you may be sure that one day I will write about this! Since this is one underrated gem on the DS. I’m really hoping to see a 3rd game in the Okami series. So, Capcom, get to work please!

About the music, this is another case of “sounds better in-game”. The whole soundtrack of Okami and Okamiden is amazing to listen too. If you would ask what my favorite track is in the game, I wouldn’t be able to answer. Since I do enjoy them all. I have some that I love more then others, but there is no track that really stands out for me. Yeah.

 #5: The Legend Of Zelda – Spirit Tracks – Realm Overworld

The_Legend_of_Zelda_-_Spirit_Tracks_(Europe)Link

I do remember the hate and trolling this game got when it was announced. Link in a train? A lot of people made fun of it. While at first it looked like a strange idea for a Zelda game, in the end, it worked out in my opinion.

While the game was exciting, I honestly think they could have done a little bit more with the train mechanic. But, hey, this article isn’t mean to review the game. That’s for later this month. (Or I might change my mind and review Phantom Hourglass).

Anyways, I was hyped for this game. When I finally got my hands on this game, I enjoyed it a whole lot. This game has several winks to previous titles. Even in the music. The overworld track reminds me a bit of the ocean theme and the Hyrule field theme.

I think the soundtrack of this game is one of the best soundtracks in a handheld Zelda game. While it’s dangerous to say that, since you have Ocarina of Time on 3DS (remake) and that’s a remake of many people their favorite game.

Closing words

There we go, 5 tracks picked from the Nintendo (3)DS library that I consider as amazing tunes. It’s quite clear that I can’t pick a favorite piece of music in games. I mean, I nearly wrote ten articles about it.

Anyways, I hope you enjoyed reading and listing to the music. As I said in the introduction, feel free to leave a comment. I read them all! But this will do it for this article. I hope to see you in one of my next articles.

First Impression: Ace Attorney Miles Edgeworth Investigations 2 (DS) * Fan Translation * ~ Finally Finished!

80h6Wikipedia entry

Before I begin, I could link you to the translation patch. But that would involve piracy. While this is the ONLY way to play this game in English, I still don’t want to get my blog into trouble by providing you with links to the patch. For that reason, you will have to look up the patch yourself. You can find it quite easily and the instructions are pretty solid so if you never patched a game before with a translation patch, you won’t be lost! Anyways, I have waited for a long time with writing this article. That’s because the translation has only recently been finished. So, let’s take a look at the game. (All the screenshots are of the translation and the first case.) Feel free to leave a comment with your opinion on the game and or my article. 

Why no English release?

ss (2014-07-28 at 08.21.49)

The reason why this game didn’t saw an English release is because the first game didn’t bring enough profit. The first game was pirated too much. Now, we can debate this move. But in the long run, the pirates win here. In order to play the game you either have to learn to read Japanese OR play a rom translated to English.

Now, the patch that’s floating around on the internet is amazingly crafted. It’s more then just a patch to change the text. They went to the length of changing the art and even the sound into English. Now that’s dedication.

I have tested some beta versions of this patch and I have seen the patch progress and evolve. It’s very clear that they handled this with the uttermost care. It’s very clear that they wanted to release a patch without any bugs or mistakes. Seriously guys, my hat goes off to you. My Indy hat!

The story of this game is really interesting. We get a better look at who Miles actually is. That’s something I really missed in the first game. In the first game you only saw Miles in all his glory. Now you can see him from different angles. How he reacts to people from his past.

Because this is an Ace Attorney game, you can bet your law court that this is an amazing game in terms of story. It’s a visual novel adventure after all. The translation brought this game really to life. That’s what I love about the handheld communities, when they team up to help the devs to get their game out.

Now, if this is really helping out the devs in a positive way, that’s a subject for a whole other debate. So, let’s look at the game now. How much fun is this game to play? Was it worth translating? Let’s take a look!

Playing chess

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I was blown away by the new chess mechanic in this game. At first I was afraid that this would ruin the game. But it turns out very good. I only finished the first case and I’m halfway through the 2nd one. (I assume) and the mechanic really makes you feel like Egdeworth.

The mechanic is used when you want information out of somebody. And comparing it with chess is an amazing translation in the game. The clues and arguments you find in what the person says can indeed be used to corner him (or her) and get the information you need out of that person.

What I truly like about this mechanic is that it’s timed. This way the questioning doesn’t loose it’s feel of being just that. Don’t worry about running out of time since you get some time back if you break one barrier.

The rest of the gameplay is exactly the same as in the original. You can walk around one area to find clues or progress the story. The logic mechanic makes a great return as well. The game isn’t a boring game to play. I dare to call this game an example to other visual novels. The game has an amazing balance between gameplay and story.

One issue is still present. It’s a problem I have with the whole series. At some moments, you can possibly show more then one piece of evidence. But the game is programmed that only one piece of evidence is the correct piece. While this doesn’t happen very often, I don’t think this is a major issue.

Perfect game?

ss (2014-07-29 at 04.40.46)As a big Nintendo DS fan, I dare to say that this game is one of the best visual novel games that the system has to offer. But it’s not perfect. I have said earlier that this game sets a great example for other visual novel games.

But the game has some minor issues with the controls. The start button won’t always give you the ability to save. Now, that’s an irritant issue. It might possibly get fixed by the translation team but I doubt it myself.

After I have played two Ace Attorney games on the 3DS, I agree with the claims that the 2D games like a bit plain. But, it would be cheap to call this game ugly based on that. Actually this game isn’t ugly at all.

Graphically, this game is pretty well done. I have to admit that some of my favorite character designs of the series are in this very title. In addition with that, the animation is truly top notch! As we are used from Capcom.

And of course, I have to talk about the music. The music of this series is one of my favorite game music of all time. And in this game we find old and new tracks. They are a real joy to listen to and give that extra to the game which makes it even more fun.

Anyways, I think I’ll leave it here for this first impression. I hope you enjoyed reading this article as I enjoyed writing it. I will write a review of this game as soon as I beat beat, you guys may be sure of that. But for now, I hope to see you guys in another article!

First Impression: Okami (Wii) ~ Drawn.

Okami-wiiHD remake site

So, this game has been remade into a HD remake. Honestly, it’s one of my favorite Wii games. It’s also one of my favorite games ever made. Now, it’s a big shame that I never wrote about this game. In addition to that, I haven’t been writing about Wii games as much as I like. The console is pretty close to my heart. Since it’s the first console I owned AND I got it for finishing my studies at high school. This game originally came out for the PS2. I was really amazed that the PS2 could handle this kind of games. But I learned that later, since I felt like this game was made for the Wii. The motion controls truly blow the PS2 version out of the water. But, is this game as good as I’m claiming? Or am I blinded by nostalgia here? Well, let’s take a look to this game. Feel free to leave a comment on the game and or my article. But anyways, let’s start. 

Game of legends

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The story in this game is something special. The opening scene gives you a feel that the story is going to be one you have experienced already before with other characters.

But trust me, the opening of this game doesn’t show at all what this story has in store for you.

I nearly had beaten the game, but then a friend of mine saved over my save file by accident. So, I lost all my progress. I was really bummed out since this is a rather lengthy game. I peeked at the walkthrough, and while I was nearing the end… I had put around 40 hours into this game.

At it’s core, you can compare Okami a bit with the Zelda series. While that series focuses more on saving Zelda with a twist, Okami gives you something truly different. As good as everything in the game is based on Japanese lore. I’m not kidding you. At the end of this game, you have seen a lot of Japanese myths and stories, without even knowing it.

For this reason, I won’t go every in-depth with the story. It’s too beautifully crafted to have something spoiled for you. The only thing I will tell you is that you play a wolf god who travels with a bug-sized warrior-artist.

The writing can be funny at some times and I had times where the story nearly made me emotional. This story is one that takes your attention and doesn’t give it back until you have beaten the game.

HD graphics? No need for that!

okami wii fire

I use this game as an example to defend Nintendo when people are bashing them for not having a console that can render HD graphics. Now they do with the Wii U.

But this game in general proves a point. You don’t need amazing realistic graphics to have an eye-candy game. The art style truly looks amazing. You get the feeling that every character, scenery, animation… is drawn by hand. Well, not just drawn, water painted. Which is a lot more difficult then just drawing. Because when you mess up with paint, you can’t easily erase it.

The game looks stunning. You can truly feel the love and devotion the team put into this game. And every single place is memorable in it’s own right. Because this is an adventure (action) game, there is backtracking. But in this game, that’s not a bad thing. Since almost in each area, there are parts you can only access with certain powers you obtain later in the game. So, you can discover new things and find treasures even after the main story has already happened on that place.

I can honestly talk about the visual aspect of this game for a long time, but sadly, I have to mention a negative here. There is a rare bug that I experienced several times. There is this weapon you can use to attack enemies with. It’s a yellow magenta kind of thing; While it’s one of my favorite weapons to use, the graphics can go glitch out. You know that you’re affected by this when you don’t see the heads of the characters anymore, since they are stretched out. And I have even worse news, you will have to skip cutscenes then. Since they all glitch out. The glitch can only be fixed by running to a save portal and saving the game. When you restart then, the graphics are thankfully fixed.

Playing this game

okami-wii-ps2-screenshot-wiLong time readers of my blog know the drill by now, this segment is actually the part where I close off the first impression. But I have only talked about how beautiful this game is and how strong the story is.

Now, I can’t fit the gameplay, music, difficulty, controls and such in this final segment. It wouldn’t do the game justice.

Surely, I will talk about those things more in depth in  the review, if I ever write it, so don’t worry. You will hear my opinion on it.

Honestly, I truly think that you should play this game for yourself. This game is a game that benefits more playing blindly then reading up about it before you play it. A great tip that I give you is that you have a tablet or a laptop close to look up the actual myths and lore behind the game. Since you will find amazing stories.

To close off this article, let me get one thing clear. Is this game a clone of the Zelda formula? Well, yes and no. There are a lot of similar elements to the Zelda formula but it has it’s own unique elements that make it a very different game then Zelda. But, what I can tell you for sure is that this game is a blast to play for every Zelda fan! You would be a fool to let this game go under your radar and never play it.

Anyways, I think I’ll leave it here. Thanks for reading and I hope you enjoyed reading this as much as I couldn’t stop myself writing about this game. Hopefully I see you another time!

Gaming Music – Number 7: Moar good tracks

EletronicSuperJoy

More music articles

Oh yes, it’s time to write a new article for this series again. In this article, I didn’t look for artwork that has to do with game music but I used the first screen from Electronic Super Joy. A game that’s good because of the music. Anyways, I’m a huge fan of game music. I admit that I listen to it nearly all the time. Even when going to work. It’s just addicting to listen to the amazing tunes they create for games. The atmosphere is just so… amazing thanks to the music. Now, I do have some rules. I can’t pick two tracks of one game in each article. Also, I avoid picking two tracks from the same series in one article. I hope I never slip up and pick one track twice. If that happens, feel free to leave a comment. Oh, and do feel free to comment on my music picks for this article. Anyways, here we go!

#1: The Legend Of Zelda – A Link Between Worlds (3DS) – Lowrule Overworld Theme

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Such a shame that I haven’t finished this game. Yet, the music is amazing. I really enjoy the melody of this tune. Yet, I have written a first impression of this game.

You truly recognize the melody of the overworld from Hyrule. This theme gives a more acapella-remix, one where the major leading instruments are taken out.

To be honest, this was my ringtone while I was playing the game. It happens frequently that a track from a game I really like becomes my ringtone.

Something I dislike about this track is how it doesn’t fit the mood of Lowrule as I image it. I honestly think it should be a lot darker. Then again, this track might be in such a light mood since our hero is bringing light and peace to this realm.

Yeah, this must be it.

#2: Professor Layton vs Ace Attorney: Phoenix Wright (3DS) – Objection Theme

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Remember my extremely long review of this game? Or my first impression. The game is amazing in my eyes. It really deserved all the hype and it totally met all my expectations. As usual, I ignored the posts with new screenshots to avoid spoilers. This way I can totally hype up myself.

I’m still enjoying the additional content for this game. Maybe one day, I might write a game quicky about it. Who knows. I’m changing the formula of game quickies anyways.

But I really enjoy this theme, it’s one of the best in the series. I’m hoping they are making a sequel for this game in the future since it deserves one. This is one of those kind of games where you’re sad it’s over. And be sure that I put the music of this game on replay. Just like this track. No question about it.

#3:  Pokémon Ruby, Sapphire and Emerald (GBA) – Legendary Pokemon

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When this track played when I found the legendary Pokémon for the first time in Ruby, I was hyped. While I think that the second generation is the best Pokémon generation, the 3rd game is the actual game I really got into the series.

This track still stays with me until this day. I fondly remember decoding the braille marking on the stones on get the Reggies.

I love listing to this track when I’m riding my bike home through the rain. I get the same vibe then from fighting a legendary Pokémon.

What kind of memories do you have with this track? Please let me know in the comments. Since I’m really curious.

#4: DuckTales: Remastered (PC ~ Steam) – The Moon

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I haven’t played a lot of this game. Yet, this track got posted on my forum by one of my friends who finished the game. He says that they keep this track until the end of the game. And dayum, is this a track to close off the game.

I really liked the music in the original but the remix for the remastered version is really amazing. Thumbs up for the creator of this track, or the remixer. It’s really well done. It’s almost perfect. I feel a new ringtone coming up. Yeah, I think I might take this one as a ringtone for a while.

#5: Okami (Wii) – Giving Kushinada A Ride

Okami-wiiLink

Man, I’m so bummed out that I saved over my save file. I need to restart this game. Now, this game isn’t too hard so it’s no real pain. The biggest issue is that I have to restart. And this game is pretty long.

Strangely, I haven’t written any article about this game. Well, I have mentioned it in an article of games I want to finish. But that has been an article of last year. Now, I added this game to the list to write a first impression about in the future. Maybe you will see this game appearing on my blog in August.

This game has beautiful music. That’s why I’m mentioning a track in the article of course. The music is very amazing. You really can image giving somebody a ride (to safety). Through a beautiful painted landscape, this moment is really memorable.

The rest of the soundtrack is pretty amazing, but none is so memorable to me as this one. Yeah, when you play it and get to this moment… You will understand what I mean.

And yeah, this track is my alarm in the morning. When I need to wake up and go to work. It really wakes me up. (And my mother, who is in the room next doors.)

Final words

There we go, another music article. I hope you enjoyed this one. For my next article in this series I have an amazing idea. I’m listing the remixes and game-related music tracks I love to listen to.

I have a few great tracks in mind. And it might not be the only one of it’s kind. So yeah, keep an eye on my social media for more updates on the releases.

Anyways, I think I’m going to end this article here. Thanks for reading and until the next time!

Review #026: Professor Layton vs Ace Attorney Phoenix Wright (3DS) ~ This Puzzle Has An Objection!

250px-PLvsAA_BoxartWarning: this review is longer then my usual reviews! WAY LONGER. For reasons. 

Ace Attorney Wiki entry link

First Impression link

So, this game. After a month, I finished it. And honestly, I feel sad. I’m going to directly say that I think that this game is amazing. I’ll defend this game in this article. My newly ordered mind hasn’t arrived yet sadly enough. But I might write a longer review then usual? Why, since I find that this game totally deserved it. So, yeah! This game gets the longer review for a reason. I feel ashamed that you guys in America can’t play this game yet. So, I’m avoiding spoilers as much as I can! But before we start, the usual. Feel free to leave a comment on the game and or this article. 

Writer versus the story

largeIn my first impression I talked about how I can predict the ending of stories from games or movies. I was able to predict the ending of other Layton games and Phoenix Wright games in the past. Yet, this game has taken me by surprise.

I have to say, that the ending took me off guard. All the plot twists and how the story wrapped up, just was an amazing ride. If a story can do that to an experienced writer, then you can be sure you have a solid story.

At first, I would say that there are a few plot holes in the story. Yet, the unexplained plot holes in the main game will be explained in the bonus content you unlock after finishing the game.

The writing of the story is the best I have seen for a cross over from this format. It’s quite clear that each company has written his or her part. The parts where you play as Layton, feel like a real Layton game. And the writing in the parts of Phoenix, truly feel like you are playing an Ace Attorney game.

I didn’t expect that when both styles get crossed would work so well. The two styles blend in each other without notice.

One question people asked me is what meaning the “versus” has in the title. A minor spoiler, it has different meanings in the game. There is a part where you actually have a battle between Layton and Wright but you have moments where Layton and Phoenix work together to solve the case.

Do I have complaints about the story? Yes, thanks for asking. I have no complaints about the writing. It’s just spot on. Yet, it’s the voice acting. Now, don’t get me wrong! The voice acting is top notch. People who hate dubs of anime’s, you won’t be disappointed with the voices and the casting of this game. But there is a major issue with the voice acting.

The moments where the voice acting is used is a bit strange. There are moments where one person is voice acting and the others are just plain text. Or there are moments in the game where the voice acting just suddenly stops. You will have to play the game to understand what I mean but it’s truly annoying.

This menu has an objection?

largeA fair warning, it’s quite possible that the rest of the review might be nitpicking if I talk about the mistakes of this game.

Let’s take a look to the user interface. And here I have my first complaint, you can’t delete save files. While this is a minor annoyance, I don’t get why they didn’t program a feature in where you can delete a save file when saved by accident on the second slot.

The main menu, well, it’s good and bad at the same time. While I miss the options button, that you can find in game, it’s not cluttered. Only the bare essential buttons are in the main menu. This is actually good because you don’t need to waste a lot of time to the main menu.

So, let’s take a look at the in-game menu’s. Thank the lords they took a combination of both games for this! The lay-out of the menu’s in Layton is excellent but you have to operate it all with the touch screen. In the Ace Attorney games, you can open things with pressing the buttons. While you can’t do much, besides closing the menu, inside the menu with the buttons, it’s a neat feature!

Also, you have a notepad for the whole game. Yes, you have a memo feature for the whole game. That’s simply mind blowing. I admit that I haven’t used it but I think that the idea is simply great. Since some people aren’t that good at remembering and having a space where you can write notes is pretty good.

But with every good thing comes a bad thing. While it’s great that you have an items menu where you can look at the items you have, it’s so bare bones that it’s actually kinda bad. When you have a letter, you can’t read it’s content or when you have a book, you can only stare at the cover.

And if I may be extremely nitpicky, the mysteries. Okay, I understand that this feature comes from the Layton games but why is this ‘Layton exclusive’? Let me explain. The button for this option shows Phoenix and Layton with a speech bubble with a question mark in it. But in the whole menu, only Layton talks about the mysteries. Phoenix isn’t allowed to talk about the mysteries? That was a bummer. It’s clear now that I’m a bigger fan of Ace Attorney, I guess.

Also, the story button is a perfect addition to the game. With this you can somewhat relive parts of the story. What I mean here is that you have the “View Story” button when you press on an entry in the story menu. This games you a brief overview of what happened then. And it’s different then the entry itself.

So, I mentioned a bit about the controls of this game. How you control the menu’s. Now, the controls outside of the menu’s is just way better then the Layton games. One complaint I always have with those games is that the touch screen is used too much. But in this game you can use the buttons more. The controls, no real complaints there.

Now, let’s game.

large (1)Oh my, so much to still talk about and so far in the review we are already. But thankfully I don’t have a big limit for this review so I can still write a bit.

Let’s talk about the gameplay. The meat of the game. The bones is more the story. Anyways, the gameplay is just well balanced and fun. It’s quite clear that this game is aimed mainly at fans of both series.

The game switches between both gameplay types quite nicely. And they managed to blend the investigation moments with puzzles without them being annoying. I applaud the developers for that!

It’s quite fun exploring around in the town. Sadly, your are restricted to one area because the story forces you too but there are many opportunities where you visit every place in the game.

At first I thought that the area of the game would be too small. But as soon as you continue to play, you are proven quite wrong quite quick.

Something that helped me a lot is how the map shows how many hint coins or hidden puzzles are in the area. That way I was sure that I didn’t skip any hint coin or puzzle. But this concept needs some minor tweaks. One tweak they could do is show how many coins or puzzles are at the place you are currently at. Since that’s not possible. And another tweak they could have done was showing the amount of hint coin or hidden puzzles somewhere on the top screen maybe? So you know if you found everything in that area or not.

The difficulty, well, that’s something that this game has some trouble with. The game isn’t very easy but it isn’t very hard either. If you pay attention during the game or when you have played other games in the series, this game isn’t a big challenge. I had a lot of hint coins to spare at the end of the game.

In my first impression I have said that it’s strange that you can’t earn hint coins during trails. While I understand that it would be awkward trying to hide them in trails, I still found it strange. You can use hint coins in trails and thank the lords that they don’t “solve” the puzzle for you. They show which statement needs pressing or presenting, and if you need to present evidence, you can pick out of three options. Also, when you need to answer a question, one hint coin actually hides a wrong answer. And you can’t use more then one hint coin at one time.

The last part of the gameplay is the actual length. In the case of this game, we have to talk about how much each character is on screen AND how long the game takes before you have beaten it.

The balance between Layton and Phoenix, no complaints. Honestly, I enjoyed the parts more where they were both together. It just felt right.

And the actual length of the game, well… according to my save file you can beat this game around 30+ hours. Which is great length for the game. They provided enough plot twists so that there is never a dull moment and I think that’s one of the strong points of this game.

Reviewing the other parts.

Layton-vs-Wright-5So, the last part before the conclusion of this review. We have the music, design, sound, post game content, replay value and animation left.

Let’s begin with the easy one. This game has some replay value. It might be fun to replay to challenge yourself to get more points or to see what dialogue you get when you pick different answers. But since this is a visual novel, adventure game; the replay value is almost zero.

The post game content, well… ehrm… How to say it? It’s perfect. When you load a finished save file, you can either play the final chapter(s) of the game again or you can start at a part where you can look for puzzles you have missed.

Maybe I looked over it but the points you gain after completing a puzzle or finishing a trail aren’t used anywhere. Maybe something for the additional content?

Anyways, the additional content is great! You can download galleries where they show concept art and you can download bonus episodes. In those episodes some plot holes are explained or some background information about Layton or Phoenix is revealed and you get some additional gameplay. The writing is just beyond excellent.

The music and sound is next. The sounds, I have no complaints. No dull or overused sound effects. I’m glad that they used the sound effect library of both games. The fans feel right at home! But the soundtrack, if they ever release it on CD, I’m so going to buy it. I love listing to it and it has the right mood all the time.

And now let’s talk about the last part of this game; the design, graphics and animation.  Do I have complaints? Yes. Are they big? No.

As far as I know, I have one complaint. And that is in the animation area. The movement of the mouths is the weakest link. I found that the animation there isn’t as solid as the animation in the other parts of this game. But the rest of the animation, the graphics and the design… is extremely solid.

The anime cutscenes, the world this game takes place in, the animation of (nearly) everything… It puts this game so well together. You truly feel as a spectator of this game. In other words, the immersion of this game thanks to the visuals is perfect. It’s hard to put the game down.

So, I think I’m going to my conclusion. I talked about almost everything there is to talk about in this game. But don’t worry, I have still left some things as a surprise. Let’s wrap up this ‘journalistic review”

Conclusion

The good:

+ Amazing story line.

+ Eye candy graphics.

+ A solid cross-over.

+ Great length.

+ Beautiful soundtrack.

+ …

The bad:

– Some minor nitpicks with the menu.

– Some small nitpicks with the save files.

– The difficulty could have been better.

– The moments they used voice acting could have been improved.

Final thoughts:

So, I have written this extremely long review for a couple of reasons. As I said before, I wanted to give this game what it deserves! A great long review. Don’t worry, the length of this review won’t be my new standard. This review is twice as long as a normal review.

Another reason why I wrote such a long review is to challenge myself because I wanted to try writing a review as long as in a magazine or on a game website. I think I succeeded.

Anyways, my final thoughts about this game are simple. This game needs a sequel. Yes, this game is so well done, I’m hoping that they create a sequel. Nearly everything is solid and I the complaints I have are mostly nitpicks. It’s clear that this game is polished to near perfection.

If you are a fan of the genre, the series or the 3DS you owe it to yourself to play this game. I love how it’s clear that the cross over of this game is taken serious and that the final product we got was worth the wait. That’s why I give this game the points it deserves!

Score: 100 / 100

First Impression: Professor Layton vs Phoenix Wright – Ace Attorney (3DS) ~ I Already Placed An Order For A New Mind

250px-PLvsAA_BoxartAce Attorney Wiki link

So, let’s not be creative and mind blowing. Oops, too late. Yesterday I posted a picture on my Twitter with my holding the box of this game. My apologies of the blurry image but my webcam isn’t the best in my gaming laptop. After playing it on college breaks and today, I finally got far enough to write my first impression. And my honest apologies to my buddy who had to cancel his pre-order. I had to zip my mouth about it and not brag about it. Well, brag… It was more like me not shutting up about the game here and there. I didn’t spoil him. I didn’t tell him about the Story. Yeah, intentional cap there. Anyways, let’s get this ball rolling. The first impression I wanted to write for months. Feel free to leave a comment with your opinion about this article and or this game.

No creative article?!

Layton-vs-Wright-5I apologize if you expected me writing in a style where I mixed a mystery or a puzzle with a court. Nah, I’m adapting my usual writing style for this one. Why? Because in the game the story is like that as well. While the Layton and Ace Attorney series are written in two completely different ways, the game mixes the styles prefect!

Honestly, I have a special ability. Because I wrote so many stories and articles I’m kind of able to predict how a story or plot is going to end. I can’t predict each and every turn but I mostly see the outcome of a plot. But this game has me puzzled. While the game’s plot has some similar elements to a story I wrote once in my childhood, I can’t figure out how the story is going to go.

The point that I’m trying to get across here is that the story blew me off my socks. While experienced writers can see some plot twists coming at the start, the execution and the writing is so well done, it catches you off guard easily.

I won’t talk much about the story because I don’t want to spoil the fun. I’m mostly aiming this article at the people who need that last push to buy this gem of a game. And the story alone is strong enough to be a selling point for this game. The story isn’t weak or too far fetched for both universes and really fits nicely into the existing stories.

Play the game?

largeThis game, is just extremely good. First of all, I have to admit that the all puzzles in Professor Layton started to bore me a bit. Not that they are bad games, not at all. But I wasn’t pleased at the heavy focus on puzzles. I wanted to challenge my mind on another way.

And this game nails that. With a smart switching system between the formula of Layton and the formula of Ace Attorney, this game is a blast to play. It was hard to put down because I find it has barely any flaws gameplay wise.

But as a reviewer, I have to be fair and point out the mistakes they made on the gameplay front. First of all, the introduction of hint coins in the Ace Attorney system. This is a nice translation of Athena’s ability in the Ace Attorney – Dual Destinies game. But for now I can only see it as a way to spend your coins. I haven’t seen a moment how you can earn the coins in the Attorney sections.

And honestly, that’s the biggest and only flaw I have seen now in terms of gameplay. There are some other minor flaws or missed opportunities. Let’s talk first about a big irritation I have with the game.

Some lines are voice acted. While I would have done some voices with more emotion, this game has a big issue with deciding who’s line should be voice acted and which shouldn’t. There were parts at the first trail where only one character was voiced. Mixed with just dialogue boxes threw me off a bit.

And the saving menu is a bit, lacking. Let me put it that way. You don’t have a delete save option. And they adapted the way of saving in the Layton games. I always had a major issue with that way. Don’t display a list as save slots. I truly think the PSP had a better way for this. To avoid saving in slot 2 by accident.

large (1)Just wow.

So Layton’s puzzle addiction is finally integrated into the story. They don’t talk about “crack this puzzle and you can pass” things. They finally used “prove yourself with this test” and things like that. A huge improvement.

While that’s not the only thing that got an improvement. The way how you can recap a story is an extremely nicely done feature. You can recap parts of the story as you please. It’s played out in a short scene so you are up to date again.

And in the Layton sections, they “fixed” the controls. You can now explore the rooms with the d-pad and the circle button. Thank the lords for that change. Always having to use my stylus is not that handy when I’m trying to drink something. For example. It’s just convenience.

And you can see how many hint coins or puzzles there are hidden in one area. I slow clapped to this change. One they should have done a long time ago.

I read some articles about people not being so happy with this game. And I read some people who played the Japanese import. And I honestly disagree. This game is a blast to play. While this article is slowly coming to an end, I invite you to discover this game for yourself. I might not have talked about the music, controls, gameplay (bit more in depth), design, animation and difficulty… I promise that I will talk about those things in my review. I will say now that I barely have complaints about them.

Thanks for reading and I hope you enjoyed this article. And now, I continue to play this game. Laters!

Review #019: Phoenix Wright: Ace Attorney 5 – Dual Destenies (3DS eShop) review ~ How Do You Feel?

The Japanese box-art because we only got an eShop release.

The Japanese box-art because we only got an eShop release.

Ace Attorney Wiki entry

So, it has come to this. This case is the hardest to crack. I want to prosecute this game and get a “Must Play” verdict. Yet, I’m up against some serious competition. So, let’s see. What is in my court record? A lot— What? Oh, that’s great! You have the perfect man for this job? What’s his name? Reviewer NekoJonez? Okay. We will give this a shot! 

16 November 2013 – 9 PM

NekoJonez’s Gaming Room

Ahn, mister Introduction. What? You want me to review this new game on the eShop I just finished? Okay, I was planning too… What?! This review will decide your verdict? -Gulp- Okay. I hope that the comments will tell me how they liked this article and or the game…

Opening statement

download

So it has come to my attention that this game will receive DLC around the time the new Zelda game is going to be released. Yet, I have to study as well. So it’ll be a busy period for me as a reviewer. Yet after several years of absence, how ironic that Phoenix Wright was also absent from the story in the last games, Phoenix Wright is back. In this new game, he shines. Like I made clear in my first impression article of this game.

Now that I finished it, I’m going to review it. After looking to a disappointment in the first place, which is the DLC, I think I’m going to take that back. A totally new case is going to come and I’m rather excited for it. As usual, I’m trying to read up as little as I can about it. Here is Nintendo World Report’s article about the new case.

In this game, we get 5 new amazing cases. Each with their unique story like all previous Ace Attorney games. Capcom’s writing is again top notch here, and it’s surely a prime example to visual novels and adventure games. Yet, I have to point one thing out that kind of bugs me.

So, this game takes place 8 years in the future from all other games. But somehow the humans evolved to killing people using the “stab-y stab-y” method. Come on writers, I know you can be more creative! Gunshots, pushing people over the edge… are just examples of what you could have used. I just wish the DLC isn’t going to be a case where the victim is going to be stabbed. Another thing is that in most of the cases, the prosecutor is the same guy. While it does help get the personality of him very well explained, I felt like he was overused. And that the returning characters got underused. Like Pearls or Edgeworth. Such a wasted potential.

Yet, every returning character is presented in a beautiful way. The story is now supported with anime cutscenes which make the game as beautiful as -bleep-. I extremely enjoyed reading them all. And I do admit that I often presented some of the wrong evidence since the reactions can be so extremely funny.

Whilst you get more out of the game’s plot when you played the previous games, newcomers won’t be weirded out by it. Since they explain a lot of things with flashbacks or “This reminds me of…”.

It’s quite clear that the character development is quite up there. Yet, some people found Athena Cykes a boring character. I tend to disagree. She is a well-developed character. And the case where she is the attorney is one of my favorites in the game. Yes, in this title you don’t play the whole game as the same attorney. That makes up for the prosecutor flaw. But let’s leave it here for the story since otherwise, we are still here tomorrow. But let’s not forget several typos’s in the game. Hopefully, they patch this!

New yet not better

wright-dual

So, the new gameplay mechanics. The mood matrix is such an interesting idea. It adds to the game a lot. It’s less difficult than the locks from Phoenix or Apollo’s bracelet. It’s something I actually imaged coming to the series while playing the previous games.

Taking the lessons learned from the Miles Edgeworth spin-off games, the whole scene is now searchable. But this time in stellar 3D graphics. You can turn and move around easily and the controls are extremely nice.

The game presents beautiful locations in each and every game. And they are all really interesting since we haven’t visited them in the previous entries in the series. Like a murder in college. It blew my mind. Ugh, I’m talking again about the story.

I have to give credit where credit is due. The user interface is above amazing for this game! Now you have a save button right in front of your face. Also, you can skip the dialogue from the get-go. I do admit, this brings the possibility that you miss some dialogue. But Capcom has thought about that, they have a button where you can check on the past dialogue.

A change that has mixed opinions for me is the fact that you can “try again” right if your meter drained. But you get a full bar, and you start at the question you failed at. While this takes away the problem of spending too much time with re-playing the case, it does take away from the difficulty. Yet, I have to admit, I saved all the time before these kinds of questions. So, it’s like I said, a mixed feature.

I truly missed the feature where you can view the evidence in 3D. It’s not present in this version, only once or twice. But the features which are present are lovely. Like a notepad where they keep a sort of “To Do” list. So, getting stuck isn’t a problem anymore. Also, now they inform you when you are completely done with a scene. So, missing anything isn’t a problem any longer.

But enough about the gameplay mechanics and such, next!

B-E-A-UTIFUL

Phoenix-Wright-Dual-7If you play this game without the 3D slider set to max, SHAME on you. The new graphics are beautiful and aid a lot with the new feel of the game. While for some critics, it feels a bit too different from the old Ace Attorney games, it’s still top notch. What I am saying here is that it’s one of the best looking games in the series but not the best in terms of story.

In the cutscenes, the beautiful graphics continue. And the attention to detail is amazing. The animation of this game has blown me away. And how lovely that you can view the cut-scenes again when you 100% completed the game. So, you don’t have to play through the game to see the cutscenes again.

Speaking of the animation. It’s superb! The attention to detail is amazingly well done. And the game feels much more alive now. And the animation is so much better in 3D. You feel like you are really there.

The sound effects help an awful lot with it as well. They are tight and on the spot. And they feel new and not stolen from the best sound library around.

But the music is something you can applaud this game for. The Ace Attorney games always had amazing music and this game isn’t an exception. The tracklist has some new and old remixed tracks which make this game a blast to play.

So, the game’s length is extremely decent. Around 20 hours of play, you’ll get more than the crazy price they ask on the eShop for it. Which is at the moment of writing only 25euro’s.

So, let’s go on with the conclusion right here. Since this game deserved a longer review, and if I would write it to the length I wanted it to, I would be still writing till I go to sleep and we don’t want that right?

Conclusion

The bad

– Some spelling issues.

– Mixed “Try Again” feature.

– Underused characters.

– STAB-Y STAB-Y STAAAAAAAB.

The good

+ Extremely improved UI.

+ Great length.

+ Lovely music.

+ Great story.

+ Nice voice acting.

+ DLC is better than I expected.

+ Graphics that put the 2D ones to shame.

Final thoughts:

So, this game is perfect. Some minor flaws but we can’t rip a game apart for it right? It could have been a lot better story wise for me but it was still a better story than the last visual novels I played. (When I don’t count Corpse Party, that is.)

Let’s keep these final thoughts short. When you love Ace Attorney, play this game. Otherwise, play it. This is a must-have gem on 3DS! (And let’s ignore that I totally blew the theme of this article in the second part since I wrote this over two days).

Score: 95/100