Review: Resident Evil 8 – Village (PS4) ~ Putting Together Rose.

Official websiteWikipedia entry

One of my favorite genres is action adventure games. The Indiana Jones, Tomb Raider and Uncharted games are just a few examples. And I don’t mind when you sprinkle in a bit of horror like in Fatal Frame or Silent Hill. Now, I have played Resident Evil in the past and I have gotten quite far in Resident Evil 4. So, at the start of 2023, I decided to pick up Resident Evil Village on my PS4, since it was on a massive sale, and I was able to grab it with all the DLC for €10. So, was that a good decision? Or should I have skipped this one? Is it a bad thing that I haven’t finished Resident Evil 7? These are all interesting questions that I’m going to answer and maybe you too. Because, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. And just before we start the article, I want to mention that this game was played on my PS4 Pro and I have only played the single player campaign on the default difficulty. I haven’t played a lot of the other modes and I haven’t played a second of the VR mode in this game.

Putting together Rose

This game is a direct story sequel of Resident Evil 7. While I own Resident Evil 7, I haven’t finished the game yet. In a matter of fact, I’m still at the beginning of the game. I didn’t finish that game because I got distracted by other games and I haven’t made the time yet to finish the game.

Now, if you dislike spoilers, I’m afraid to say that the intro to this game spoils the whole ending of Resident Evil 7. Thankfully, you don’t have to have played Resident Evil 7 to understand the story and what’s going on in Resident Evil 8. I’m sure that some references and story beats went over my head, but I take that.

One thing is for sure, now that I have finished Resident Evil 8, I want to finish Resident Evil 7 as well. How did Ethan Winters get in this mess? Ethan Winters is the character you play as in this game. After being kidnapped in your own home and the car being attacked, Ethan lands in a strange village filled with monsters. The opening story beats are in a way similar to Silent Hill 1’s opening if you squint and ignore a lot of details. But I’m going to explain it like that to avoid spoilers of this game.

Let me just say that the world building and overarching story in this game is amazingly put together. The mystery in this game is great, and it leads to an ending that I didn’t see coming at all. The ending leaves so much open for a potential sequel or continuation of the story, it’s insane.

Now, you can experience this game in various modes. I played this game in 3rd person, since I feel that’s the way how Resident Evil games should be played. And it’s a decision I don’t regret at all. Since, the voice acting in this game gets so much more powerful when you see Ethan’s full character model in cutscenes. Not only is the voice acting of the voice actors extremely well done, the sound design of the voices adds so much. The amount of times I was able to hear an enemy crawl up to me and take the right action during combat… I lost track of counting.

I was very immersed in the story of this game. The world building, the story, the additional notes scattered around, and the voice acting are just a few examples of things that this game does really well. The only thing that this game isn’t, is a survival horror game. Maybe it gets more tense when you play on the higher difficulty settings but on the default difficulty, this game isn’t too difficult. And it’s a shame, since I feel that the easier difficulty in this game drags it down a bit.

It’s not that the game holds your hand, but it’s that the game is a bit too easy. There are a lot of signs and moments where the game tries something unique to spice up the gameplay like having a big vampire hunting you down in one section… But by then, that section is reaching its conclusion, so it’s over before you know it.

But, how is it?

I think it’s fair to say that the 8th mainline entry in the Resident Evil series takes some inspiration from the 4th entry. This game feels a lot like Resident Evil 4 in core concepts. Which isn’t a bad thing, but it might not be what Resident Evil fans expect from the series.

I’m just thankful that this game doesn’t overfocus on action like in Resident Evil 5 and 6. In this game, you are having an adventure trying to find answers to various questions.

I’m going to describe the next section for avoid spoilers reasons a bit vague. But, the gist of this game is that there are, depending on how you count, 5 main area’s in this game. One hub area and 4 other sections.

Each of these sections have their own theming and puzzles. You have to explore each one of those sections, trying to find the next puzzle piece to progress. All the while you avoid enemies and loot your environment for supplies. You mostly use these supplies to craft more ammo since some of these enemies you fight either come in mass quantity or are anything but push overs.

Overall, most of the puzzles in this game aren’t too difficult when you pay attention. Only once I looked at a walkthrough because I totally forgot about a mechanic that actually held the solution. Now, something I really liked in this game is how the map system gives you a clue if you got everything in a certain room or not. When the room is colored red on your map, there is still something of value to be found in that room. If it’s blue, you got it all. I really enjoyed looking in every corner to try to find some more items or treasure to get more cash. Do know, that this only counts for rooms, so outside areas don’t follow this mechanic.

The map system is a really great tool to aid you in puzzles. It’s filled with handy notes to quickly find certain locations back when you got the required item. Or it’s a hint on which item you need to find to progress or open that location. So, if you are stuck… Keep an eye on your map. It saved me a handful of times.

Usually, I’m really hesitant when it comes to shooting weapons while playing on a controller. I feel that you can’t aim as well as with a mouse. Of course, there is aim assist but still… Somehow it feels strange in my mind. But, in this game I didn’t have a lot of trouble during combat. I enjoyed the tense moments in combat. The weight of the weapons and trying to find the correct weapon for the situation felt quite rewarding.

While playing this game, I often felt like I was playing the newer Tomb Raider games. The story takes a little backseat in during the campaign but it ramps up near the finale. Also, near the finale it gets more clear that this game is a more cinametic experience then an action adventure game. I have read reviews from other players who call this game a walking simulator. While that’s extremely harsh, some moments do feel like that sadly.

Visually, most of this game looks quite stunning. The enviroment and character models look mighty fine. There were a few textures here and there that felt last gen like dense grass. Granted, I saw that drop in some textures when I disabled HDR in my PlayStation since I think my fan isn’t supporting HDR. But, besides that tall grass texture, this game looks amazing. There are even a lot of throwbacks and easter eggs in the visuals and animations for long time Resident Evil fans to enjoy.

Speaking of animation, the animation in this game gets an A+ from me. The only nitpick I have is that the death animation of some enemies is a bit too long so it gets confusing if you have downed an enemy or if you have killed it. But, apart from that, the animations are so immersive. To that point that I sometimes had a hard time knowing when a cutscene starts or ends. Not only that, sometimes I really felt the punches I threw or the gun being shot.

Survival with a handbrake

The soundtrack in this game is also well crafted. It adds to the creepy and spooky atmosphere of this game. The score for this game feels like a more orchestral version of the Zero Escape soundtrack. When it’s not tense and making you nervous that there is something behind you, the soundtrack is loud and proud. It made me sit on the edge of my seat sometimes.

The only thing I regret is that I didn’t play the whole game with my bluetooth headset on. I only played the finale with my bluetooth headset and let me tell you, it makes the soundtrack that much stronger. It also helps with the sound design. The growls of the enemies are that much creepier when they are creeping up on you.

The controls in this game get a chef’s kiss from me. They all felt really natural and responsive. I only had some occasional janky moments when trying to run and duck underneath something. Since clicking the left stick once is going in or out of a crouch and pressing and holding the left stick is actually running. And in tense moments, the game didn’t always recognise that correctly.

In terms of UI, the only complaint I have is that the map screen and the inventory are two seperate menu’s. This is something that tripped me up multiple times. But, that’s the only complaint I have about the UI. The UI is perfectly designed and everything is easy to find and navigate. So, I was able to tweak the settings in the option menu to my liking. Since, I felt that the sensitivity of the aiming wasn’t fast enough.

The amount of things you can change in the options menu is just perfect. You even unlock some interesting stuff after you have beaten the game once which you can toggle on or off. Something I liked as well, was the fact that you get a warning before you an buy an attachment to a gun you don’t own.

Sadly, there are some glitches in this game as well. Thankfully, I have only experienced a few, but I have seen some strange things online and especially with the speedrun of this game… This game has some crazy out of bounds glitches. I even found one in my playthrough. Thankfully, you have a restart button in the pause menu to go back to your latest save, but the fact that it is there…

Apart from that, I mostly had a glitch free experience. I did have some graphical pop-in in the late game but that might be because after I had beaten the game, I discovered that my HDMI cable was going so that take with a grain of salt.

I do have one nitpick I have to mention as well. I find that the credits’ text didn’t had the best contrast to the background and I was unable to read some names because of that. I usually reference the credits to know if my research is correct.

Now that I have beaten this game, a lot of additional content got unlocked. Currently, I’m playing through the DLC Shadow of Rose. But, I think I’m going to do something unique for this game. I’m going to play through the additional and bonus content and write a follow up review article and tell you if my thoughts and opinions on this game changed. So, if you want to read that, feel free to subscribe to my blog and you’ll get it an e-mail when it’s published. It’s also a good idea to follow me on Twitter to get the latest updates.

So, I have beaten this game in give or take 9 hours. I was able to save quite easily at save spots or rely a bit on the auto save here and there. Now, from what I read, I still have at least three hours of DLC content and some additional game modes to play through. I feel that this game is a bit short and uses it’s idea’s a bit too quickly. Similar games go on for at least 3 – 4 more hours. But, that’s what the additional content will bring. So, if you want to get the most out of this game, I encourage you to buy the DLC as well.

Conclusion

The good:

+ Great visuals

+ Great soundtrack and sound design.

+ Great voice acting

+ An adrenline rollercoaster from start to finish

The bad:

– A bit too easy, no real survival elements in this game.

– Over too fast, some idea’s could have been used more/better.

The final thoughts:

You know what this game feels like in the end? Like you are eating the best french fries you have ever eaten but without any sauce. No ketchup or mayo, just french fries. While you still enjoy these french fries since they are the best you ever had, you still feel that there is something missing.

This game does a lot of things right, but it makes a few mistakes that hurt the game quite a lot. While you can run around in large open area’s, the game is overall quite linear. You go from one large area to another. Combine that with a bit too easy game, you get that your encounters become less scary and your amazingly crafted horror atmosphere looses a lot of its tenseness.

I think that this game shows that there is a great foundation for the future of Resident Evil. A tense story about something that transforms humans in something grotesque and inhumane and about somebody confronting it. But, please, make the game a bit less forgiving and don’t make the next game so linear. I’m not asking for an open world Resident Evil, but I’m asking for the possibility of having more puzzles to work towards at the same time. I feel that Shadow of the Tomb Raider hit a slightly better balance.

Now, is this game a disappointment or is it worth playing? Well, it depends on what you are looking for in a Resident Evil game. If you are looking for a survival horror game, you might enjoy this game if you play it on the highest difficulty… But, I’m afraid that this game isn’t a survival horror game on lower difficulties. If you are looking for a game that’s like the games I mentioned in the introduction of this review… Games like the Indiana Jones games, Tomb Raider or Uncharted but with a more creepy and horror edge to it, then you are in the right spot. Maybe that’s the sauce for those best french fries you have ever eaten… Perhaps Resident Evil is changing its target audience. Or maybe I’m overthinking it and the sauce is something else.

In any case, I still enjoyed my time with this game. I’m planning a second playthrough with the new game plus mode. I’m curious in what I missed. Furthermore, I know that this game has some shortcomings, but honestly, they didn’t bother me. This game was an amazing game to start off my year with, and I’m glad I finished the game. Now, let’s re-install Resident Evil 7 on my desktop and let’s finish up where I left off. Let’s see if Resident Evil 7 is as good as 8, or better or worse…

So, do I recommend this game? Yes, I do. To anyone who is into action adventure games. The production value is through the roof with this game. There are a few things holding it back, but they aren’t so bad in my honest opinion that it hinders the game that much.

Now, I still have to finish the additional (DLC) content of this game. Will this change my opinion on this game? We shall see. I don’t exactly have a time line for when the follow up article is going to be written but it will soon. So, for now I slam this book shut, to be opened in another time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 85/100

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The Great Ace Attorney Goes To Review Trial

A collab review by AdventureRules & NekoJonez
Capcom pageNintendo.com micrositeWikipedia entry

Introduction

When the reader clicked open the link, they entered a luxurious courtroom where the jury, the prosecution and the defense were preparing themselves to start the biggest trial in their careers. The headlines didn’t lie. “Is this the great return of the Ace Attorney series?”. When the title dropped on July 27th 2021 on the Nintendo Switch and other platforms, the reviews started to come in. It’s a big departure from the previous entries in the series, and there is a split between the fans. So, two hobbyist reviewers and big fans of the series decided to battle it out in a courtroom and try to be able to answer the question once and for all. Is the game worth your time, dear readers, or is it not? Take a seat in the gallery and enjoy this duel in the courtroom, and feel free to let us know how we did and what you would bring to the table in this battle. 

The judge rose to his podium while he slammed down his gavel. “The court is in session. Is the prosecution ready?” the judge spoke while looking in the direction of the cat-human hybrid sitting behind the prosecution bench. “Yes M’lord” the prosecution answered. Then the judge looked towards the defense and asked: “Are you ready consul of the defense?”. The defense, trying to hide his nerves, firmly pushed up his glasses and said: “Yes, my lord. The defense is ready.” 

The atmosphere in the courtroom was tense. At one hand, you were surprised to see that these two fans stood face to face in this courtroom defending a game. You know that these two writers are good friends, and it’s not the first time they worked together. But now, it looked like they would eat each other raw to win this court battle. But, on the other hand, you were curious what arguments they would bring to the table. You were curious what their thoughts and opinions were about the game you were looking forward to. While you were lost in thought, you missed the judge asking the prosecution to give their opening statement.

“… so, The Great Ace Attorney Chronicles is a combination of two games that left the Japanese shores for the first time this summer.” the prosecutor said, while raising a scroll. “The original versions got released on the Nintendo 3DS way back in the summer of 2015 and the sequel in the summer of 2017. At first, the developers had no intention of bringing this title to our western shores, so fans took it upon themselves to translate the title. But, to everybody’s surprise, this title got an official translation and all the additional content and behind the scenes material got translated into English and as you all know…” the prosecution continued.

You raised an eyebrow, since the way the prosecution was acting looked a lot like how the prosecutor in the trailer of the game was acting. The only thing you were missing was the pouring of wine. Maybe the writer for the prosecutor got a bit lazy and copied the game a bit too much, you thought. You crossed your fingers in the hope that you would see more of his personal style shine through instead of copying the game too much. It would do this trial so much better if it was unique and not copying the established series and formula, you concluded. But, then you got a bit annoyed that you missed the actual opening statement. Thankfully, you read the headlines of the papers, so you know what this trail is going to be about. 

Visual Presentation

“Let’s start with the visual presentation”, the judge said. The attorney and the prosecution quickly agreed that the visual presentation is excellent in this game. “It’s a huge visual upgrade when you look at it from the 3DS games.” the attorney said. The prosecution somewhat agreed and said: “True, the attention to the details is exquisite. Yet, there were some moments when I felt some models looked off. Not polished enough when being brought over from the 3DS. There was even a puzzle that focused on 3D related technology that would have worked so much better on the 3DS. The fact that they didn’t implement something different or a solution for that… But, something that made me roll my eyes is how they reused the models for the jury. The excuse of ‘London is a big city, so you’ll find look-a-likes’ is okay, if it only happens once. It, sadly enough, happened more than once. Too much to count, to be frank.”

The attorney stepped in and said: “Those moments are few and far between. Besides, imagine the poor designers having to create 50 different character models and such to have unique juries. Let them reuse them, as long as there is variation, and it doesn’t get stale… they also justify it in most cases by having them literally be the same character and not just a lookalike. Ryunosuke even comments on it in one of the trials. So while I will allow that some may not like this choice, it was an intentional one on the part of the designers, and they did the work required to make it make sense in the fiction.” 

The attorney paused for a brief second, took a breath, and continued, “… If we are talking about the visual presentation, let’s mention the animations as well. The cutscenes in this game are way better animated than the previous title. The background is less static. The character animations are A+. Multiple times, I found myself literally laughing out loud at some ways these characters behaved. They strongly convey the personality and attitude of the cast.”

A sigh was heard through the courtroom. Of course, the prosecution had an objection. “The cutscenes are less static, I’ll give you that. But, explain to me why there are so few unique locations in this game. We visit the same hospital room in at least 4 to 5 different cases. You have a point that it would cost too many resources to make something unique each and every time, but why do the characters always have to mention… ‘Oh, what a coincidence… that place.’?” The prosecution slammed on his desk and looked straight at the attorney. “Now, let’s talk about the animations. I’m sorry, but I found that some side characters had more memorable animations compared to the main characters. Take Gina for example, her emotions were way more clear when you read her dialogue compared to the ones of Sholmes for example. Honestly, a bit more variation in the animations would be welcome. Especially, you see the same animations during give or take 10 cases this time and not 5. And maybe a few more if you include the bonus content.”

There was a silence in the courtroom. You felt that both parties were making good points. Indeed, the game looked amazing with various memorable locations. The attention to detail and the little nods to the rest of the series can warm any fan’s heart. But, you can also understand the other side of the argument. At first, this game was split into two 3DS games, and having repeat locations and almost the same animations on repeat, well that could get a bit dull and repetitive indeed.

A hammer slammed down, courtesy of the judge. “Okay, I heard both your points, counsels. But a game is more than just visual presentation and animations. Let’s move on to sound, the audio of this game. Let’s talk about that. Counsel of the defense?”

Audio and Controls

You noticed the attorney smiling and when he started talking, you felt the joy and passion of his words. “I loved this soundtrack so much, but of course, Ace Attorney always knocks it out of the park when it comes to music. There were perhaps fewer songs that stood out to me as all-time favorites, but I found that this soundtrack creates a more evocative atmosphere compared to the other games. Having differences in instrumentation and style depending on which country the characters were in made a difference.” the attorney said. 

The prosecutor squeezed the bridge of his nose and said: “Apart from a few tracks, I can’t agree more. There were a few tracks that didn’t hit the mark in my opinion. But, there is something that this game does that doesn’t sit a hundred percent right with me. Almost every character has his/her own theme. But, they like to use their own themes more during scenes instead of something that would fit the scene more. It made some scenes less memorable in my opinion. Then again, it did make the characters more memorable. So, make of the above point what you will.”

It was an interesting question. Should music in a game make a scene or a character more memorable? There was no real right answer for that question, you thought to yourself. And maybe that’s a question you should leave to game designers and producers instead of wondering it for yourself. While you were thinking about that question, you didn’t notice that both parties were talking about the sound effects in the game. You did hear the summary of it, thankfully.

“So, both parties agree that there is nothing wrong with the sound effects. Intriguing.” the judge said. “Let’s move on to the next section. Let’s talk about the various elements of the design.”

“The controls work pretty well. They are extremely responsive and made me feel in control of the whole series of events.” the attorney said. The prosecutor smirked, and you knew that it didn’t take long before a snide remark was going to come the attorney’s way. “Oh yeah? You are totally ignoring some frustrating things. Let’s talk first on when you go through the testimony of the witnesses, you don’t loop after the last statement to the first statement.”

The attorney shook his head and when he looked up to watch the prosecutor right in his eyes and remarked, “But that has an easy explanation. Just imagine being stuck at a certain point, and you skip the dialogue after the cross-examination where you get a hint to progress.” A sigh was heard. “Okay, I get what you are saying. But, think about this one. The original games were released on the 3DS. This version is on the Switch, where we have TWO additional buttons. One of these buttons could have been a sort of switch you could toggle for toggling between a loop or non-loop mode.”

There was no arguing with that. The prosecutor had a valid point there, but he wasn’t done yet talking about the controls. He rose a finger and said with a smile: “Oh, and one other thing. Let’s not forget that fast-forwarding in some scenes don’t even work correctly. The joint reasoning or the dance of deduction is slow when you have to repeat it when you made a few too many mistakes.”

A debate about some small, minor annoyances of the controls continued. You knew that finding the right balance between mechanics, controls and world-building is a difficult one to get perfectly right. There are always going to be things that work and don’t work. If flawless things existed, would they still be fun? From the controls, you heard the debating pair moving on to other things. 

Replayability and Difficulty

“How about you get two games, including the DLC and bonus content, for the price of one? You get 70, if not close to 80 hours of content to enjoy. Isn’t that worth the price of admission by itself?” the attorney said. 

“If only there was a demo for people on the edge to enjoy. That would make that deal even better. Yet, there are two things I want to touch upon. First, the DLC. You can use alternate costumes, but tell me… Why can you only use them in the second part of the game?” the prosecutor said with a slight annoyance in his voice. The attorney wanted to counterargue, but the prosecutor slammed his fist down and continued.

“Oh, and let’s not forget how everything is already unlocked from the start. Apart from a few things, you can start with the bonus material and totally spoil yourself with the spoiler warnings that could have been implemented a LOT better. Granted, all the bonus content is included, but honestly, after finishing the main game… I felt a bit burned out on the game and I haven’t touched the additional content at all.”

The defense attorney’s eyes were wide behind his glasses. The aggressive offense from the prosecution had left him somewhat stunned. He took a calming breath and spoke. “At least the game is somewhat replayable. I imagine it would be fun to revisit this game after you’ve seen the whole story and to recognize the moments of foreshadowing for what they really mean. Also, you can try to go for unlocking all of the achievements – called medals in this game,” he explained. “Oh, and the automated save system is a blessing. You can save essentially anywhere and if you mess up you lose almost no progress.”

“Those two are quite valid points,” the prosecution allowed. “Now, I think we are going to talk about the difficulty of this game now. Well, I have something to say about that. Something that couldn’t be avoided, with combining two games into one as a sort of collection, is that the first few cases in the 2nd half of the game are a bit on the easy side. Since, originally, you couldn’t be 100% certain if a player played the first game before the second. But, the game isn’t too challenging overall. The previous entries in the series were more difficult. That’s not to say that this game is a cakewalk, though. But, overall, this game felt easier compared to the previous games… But that might have to do with the fact I have been playing these games for years now. I actually found the leaps of logic in this game to be tougher than I remember some other games in the series being. In the second game in particular, I had a game over in every case due to moments where I thought the needed evidence was tricky to figure out.” After that long remark, the prosecutor paused.

He thought he had the attorney cornered. But, don’t ever underestimate somebody who is reviewing or talking about games for so long; a comeback can always happen. 

“I’ll allow that following the logic of an Ace Attorney game can be challenging,” the defense began. “But there’s a place for it. For series veterans, the unique brain bending mechanic of pitting two jury members to each other is a welcome addition. Meanwhile, for those who don’t want to deal with the challenge element of the game, there is a story mode where you just watch through the game’s story without any gameplay mechanics slowing you down. So for players who find the challenge to be a barrier, there is a way to experience the story without the puzzles getting in the way.” 

The judge was in awe, he didn’t have to interject nor lead the trail. Both parties were going from one topic to another and putting all their cards on the table. You knew, that’s because both parties have been analyzing games for several years, so they know what to watch out for. They chose to debate in this manner to talk about this game, they wanted to do something unique to review this game, and they were enjoying themselves quite a lot. Suddenly, you heard the hammer of the judge hit, and you looked up to him.

“Before you two ramble on and on about the game, let’s focus on the final two topics of this trial. These are gameplay and the story. Let’s start with the gameplay. Is this game fun to play?” the judge asked.

Gameplay and Story

This time, the attorney started with his argument: “I really liked the analysis sections and pitting the jury against each other. The summation examination mechanic is really solid and adds a lot to the trials. I also liked the Dance of Deduction mechanic for investigations, as it made a section of the game that I usually find to be kind of middling into something more interesting. Being able to examine most pieces of evidence is great and adds a layer of drama to the trials when you suddenly get something new and then a huge new clue comes from checking it out.”

And of course, as expected, the prosecutor wanted to say something as well. “I could start an argument that the game is somewhat repetitive. But, the game is for a certain audience. An audience that enjoyed the mystery novel gameplay. So, they won’t get too bored. And if they get bored, or burned out, they can take a break and come back to the game at a later time. I don’t have any counterarguments in the gameplay department. This game is easy to learn and if you have played previous entries in the series, it’s still enjoyable to play with the new mechanics and tricks it brings to the table.”

So, it’s time for the big one. The story. You didn’t want to miss this. Both parties agreed to keep this debate spoiler free, so you were curious how they were going to handle that. You heard the judge introduce and explain that fact, and both parties looked to each other, readying themselves for the most important topic of this whole debate. 

After a small pause, the attorney started: “I really enjoyed Ryunosuke as a protagonist and the way in which this story is all about building his self-confidence and him finding his path through life. Susato is a wonderful assistant character, and I found myself cheering for her all the time during my playthrough. While Lord van Zieks being racist against the Japanese people really bugs me, it made it fun to get the upper hand against him during the trials, and he has a powerful, evocative design. Also, let’s not forget that this entry has various moments where things don’t always have the rose colored ending we would come to expect.”

The prosecutor agreed, but had to add a few things. “Yet, it sometimes falls in the same trap that all the previous entries started to fall in. I found some sections to be a bit predictable. But, I’m not going to go too in-depth about that since we agreed to keep this debate spoiler  free. One thing I would have loved to see is more voice acting. The voice actors did an amazing job in the cutscenes to make their characters come to life. If only that was used more. Of course, it would be somewhat overkilled if the whole massive script was voice acted, but a bit more would be stunning. It would give more power to certain strong moments in the game.”

The attorney swiftly moved on and said: “It’s a breathtaking entry point for newcomers since it’s a totally new cast of characters. This has been my favorite storyline since Trials and Tribulations. The story is grounded and compelling, with lots of twists and turns throughout. Using two games to tell one big overarching story was a good move.” 

The prosecutor cracked his whip loudly, causing the defense attorney to reflexively flinch. The entire courtroom was paying attention to him. “But, there are a few things that could have been handled better in terms of writing. First, if you don’t understand English too well, especially British English… A lot will go over your head with the dialect writing and no option to turn it off. But, props for writing the script in that way, though. Now, if only there were more Japanese jokes and such snuck in when a case played in Japan. Speaking of which, there is no investigation section in Japan. Which brings me to my next point. The structure of the game feels weird in places. The tutorial feels too long in the first game because of both the first and second chapters being tutorials (one for trials and one for investigations). The first game essentially only has two proper cases in it, and the trials are never broken up by investigation sections, so the investigations feel super long.”

He left a small pause to try and read the room. It looked like he wanted to say something, but he was unsure if he should mention it or not. You could read in his eyes that he has seen this dilemma before. Should he talk about something that might spoil the whole game before or should he leave it out since they agreed not to talk about spoilers in their debate? 

So, you sat there looking at both parties argue. Each party had great points to bring to the table. You could totally understand where both parties were coming from. But, now it’s up to you, dear reader, to draw your own conclusion. Yes, the writers of this collab are taking that ‘easy’ way out. Now that you heard the negatives and the positives of the game, what do you think? Let us know in the comments down below, and maybe we shall ask you to be our next witness in this trail to answer the question in this trail once and for all. 

Editorial note: the portrayals of the prosecution and defense represent the combined views of both NekoJonez and Adventure Rules, who each contributed pros and cons to the review. 

Additional note from me, NekoJonez: Thank you so much Ian from Adventure Rules for working with me on this! Your art, advice, proof reading and advice made this collab come out the amazing way it did. Really check out his blog and his Twitter if you want to see more of his work. It’s amazing and worth checking out! Thanks buddy for this collab and thank you for all the support man!

First Impression: Prey 2017 (PC – Steam) ~ This is the real one.

Wikipedia entrySteam page

I love atmospheric shooters. Ever since I played games like Bioshock, Outlaws, Blood, Doom (2016) … I fell in love with shooters that are more than just your typical war or good versus evil shooters. One day, on a school friend’s birthday, he gave a pile of games he got for his birthday to me. It were a whole pile of shooters that he got as a present. He didn’t like shooters, and he knew I was a game collector. One of these games was the original Prey game. Now, that game ended on a cliffhanger and Prey 2 never released. Instead, 4 years ago now, we got a reboot of the franchise or a game with the same name called Prey. The only thing that those two have in common from what I can see is that they are both atmospheric fantasy shooters. But is this Prey 2017 game also good enough to be played, or should I have skipped this game? Well, let’s find out together in this article, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

The real one

In this game, you take on the role of Morgan Yu. A researcher in this alternate timeline where the Soviet Union found a special type of aliens. After doing some tests, you find out that your life is a lie and that you are living in a simulation. It doesn’t take long before the scary things start happening, and you find out that the base you are living was attacked. These attackers are quite powerful black blobs who can mimic anything. So, it’s up to Yu to find out what happened and to save the day if needed.

Now, trying to briefly explain what happens in the story if this game is extremely tricky since this game has a lot of lore and explaining too much might spoil some neat surprises the story takes. So, since I don’t like to spoil games in my articles, I’m not going to talk too much more about what happens in the story of this game.

As a big fan of the Bioshock franchise, I do have to say that I love the way this story is paced. I always wanted to play another game that resembles the gameplay formula but does a lot of things differently. Just like in Bioshock, this game takes you from area to solve puzzles, fight enemies and progress in the story. I felt right at home.

The voice acting in this game is excellent. I love how you can choose the gender of the main character, and they are both done by excellent actors. If you want to dive deeper into the voice actors, the page on Behind the Voice Actors lists them all quite nicely.

The atmosphere of this game combined with the amazing voice work really pulls me into the game. Like I said before, I felt right at home and I felt that my wish of playing another atmospheric shooter like the Bioshock games was coming true.

This game is a horror adventure shooter game. That’s the best way I can describe this game. I hesitate to call this game an RPG but then again, it has various elements of that. During your travels, you can find neuromods that can unlock abilities like being able to lift heavier things or resist more damage. You can compare it to the skill system that is used in the Tomb Raider reboot games.

Apart from this, you can also find junk lying around in this game that you can transform into usual materials you can use to craft more ammo or better weapons. But beware, all these items are in a shared inventory, together with your weapons, ammo, healing items and so on. Compare the inventory system to Resident Evil 4.

Exploration in outer space

Almost like DooM 2016, this game doesn’t really take place on Earth. It’s set in space, Talos I to be exact. Unlike DooM 2016, there are outer space sections in this game. Then again, DooM 2016 goes to hell and back. Anyways, you go through various locations during your adventure in this game, and you even have sections that are in outer space that gave a similar feeling to the underwater sections in Bioshock 2. But, I haven’t gotten far enough into the game to tell you what these “out door” sections are all about.

During this adventure, you can use a huge amount of weapons. So far, I have gotten three very different types of guns and various types of grenades. So, the most common enemies in this game are the mimics. These enemies can change into various objects in the space station. Thankfully, your weapons can be quite helpful. For example, your crossbow has reusable darts you can shoot when you suspect a certain object to be a mimic. Another example is the first gun you get in this game, the gloop gun. This gun can’t only stun mimics, but it can also be used to create ladders to climb walls.

I really like how open this game feels. With the various power ups you can unlock and the various uses of your weapons, this game feels like an open world game, while it is anything but. The levels/area’s are quite open and you can totally choose how to tackle them. So, I think the replay value in this game will be quite high all the while this game having a very linear story.

In terms of difficulty, this game isn’t the easiest nor the hardest game I have ever played. Depending on the things you unlock in the skill tree, this game can become easier. But don’t get me wrong, this game kept challenging me in quite unique ways. Quite often, I had to think outside the box to solve certain sections or to find secrets. I loved reading the various lore books scattered around the levels. They gave so much more depth to the story. Those were quite rewarding secrets to find.

I have to admit that I find this game quite addictive to play. This game feels like an amazing cross between amazing elements of great games like Resident Evil, Tomb Raider, DooM, System Shock and Bioshock. And it works together so amazingly. I had to adjust the default control scheme a little to suit my AZERTY keyboard lay-out a bit more, but the fact that it recognizes my AZERTY keyboard made me smile. Speaking about the controls, they are excellent. I always felt in control of my character, and every death felt like my mistake and not the game cheating me out of it.

Peek-a-boo!

The AI of the enemies in this game is excellent. The amount of times I was chasing a mimic while it disappeared on me… for me having to turn the corner and suddenly a chair transforms back into a mimic and attacks me… Well, I can’t tell you how much something along those lines happened.

This brings me to the visual presentation of this game. I’m so glad that this game runs so fluently on my GTX 1050Ti, so I can experience the visuals of this game in all its glory. Just look at the screenshots I chose in this article. The environmental details in this game are amazing. Together with the excellent animations, moments like I described above work so well in this game. This space station really feels like it would have been a real work and living space for some, many people, making the atmosphere more realistic and more enjoyable.

I have jumped out of my chair several times while playing this game. Especially when the mimics suddenly attacked me or when a big mimic monster started to follow or attack me. But, there were also moments where I was extremely impressed on the presentation this game has. I think this game is going to hold up visually quite well in the future, it looks that good in my opinion.

But, what is an amazing visual presentation without sound design and music? I’m happy to say that this game also delivers on that front. The techno-dance / orchestral soundtrack of this game only adds to the atmosphere. The soundtrack is done by Mick Gordon together with Ben Crossbones, Matt Piershall and Raphaël Colantonio. These composers did an amazing job on this soundtrack and made some amazing soundtracks for other games in this own rights.

And yes, the sound effects are also amazing. I always feel like I have to be on my toes while strange noises fill the empty and scary hallways of the space station. I think I might repeat myself again here, but I felt on edge while playing this game, in the good way. Almost everything in this game falls into place just right for me. I actually had a hard time writing this article since I wanted to keep playing the game more than I felt like finishing this article.

So far, I have been praising this game quite a lot. Are there things that I didn’t like about this game? Sadly enough, there are a few of them. The first is that the crafting process of ammo is a bit silly since you can’t mutli craft. Seriously, when I want a ton of gloo gun ammo, I have to craft them one by one.

Secondly, the amount of healing items is a tad bit too low in this game. I felt that one mistake gets too harshly pushing. One time in the outer space section, I bumped into an explosive that took out almost all my health. So, back inside the station… A strong enemy is waiting for me. Oh well, this might have been my bad luck or more moments where you can heal would be nice.

And to be honest, that’s it in terms of negatives. I could complain about the game sometimes lagging a bit, but that’s mostly because my system meets the recommended specs quite well. My CPU is a lot stronger, but my GPU is just one generation newer.

Do I recommend this game? Oh heavens yes, I do. If you enjoy games like I mentioned in this article, shooters, horror games, Dead Space… I think this game is going to be one for you! When I bought this game, I knew that I was going to enjoy this game, but I didn’t expect the game exceeding my hype and hopes for the game. I can’t wait for my summer holidays to start since then I can start on finishing this amazing title. I’m also glad that I’m playing this game after the technical issues that this game had at the start with save games. According to howlongtobeat.com, this game is going to take around 40-ish hours to beat, and I currently am 5 hours in. So, I can’t wait. I can’t wait to be pulled into the mystery of the mimics and phantoms and what happened on that space station. But I’m not going to be the Prey… right?

And that’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care!

Gamer’s Thoughts: The 10 games I want to play in 2021

2021

2020, what a strange year it has been. I think everybody will agree that this is an understatement and a half. Of course there is still this world pandemic which is causing all sorts of havoc. But let’s not forget the events that also happened this year like the Australian bushfires, a new American president, the UK royal family growing smaller, a Brexit agreement… In terms of 2020 being an historic year, I think we delivered in spades. In my personal life, a lot of things happened as well. From me starting my dream job full time to living on my own, it has been a crazy year to say the least. While 2020 was filled with a lot of positives for me, there were also some things that I wish turned out in another way. Anyways, that’s enough rambling about 2020. This blog is a gaming blog and you are all here for me talking about video games. So, I think it’s high time to start talking about 10 games I’m looking forward to be playing in 2021. Feel free to leave a comment with your list of games you want to play next year and if you agree or disagree with my list and/or some of the games on it. Ready? Let’s go and take a look at my personal list in a random order.

#10 – Persona 5 Strikers (PC/PS4/Switch – Feb 23th) 

Persona_5_Scramble

In the past we started to see various franchises cross over with Lego and I think we’ll now see cross overs with Dynasty Warrior cross overs next. We have seen cross overs with series like Fire Emblem, Zelda, Dragon Quest, One Piece and now we are getting a cross over with Persona. 

It was a big surprise when Joker got added to Smash last year, but this year we got the announcement that for the worldwide release of Persona 5 Strikers, we are getting a port to the Nintendo Switch alongside with a PS4 and PC version. 

I really enjoyed playing Fire Emblem Warriors and Hyrule Warriors on the Switch so I’m quite hyped for playing this cross-over. I haven’t played a lot of the Persona series but from what I have played through Persona 3 Golden and Persona Q, I’m extremely interested in seeing how they tackled the franchise and this cross-over. Maybe one day I might have to invest in getting the Persona games on other platforms if I enjoy them enough. 

#9 – World’s End Club (was Death March Club – Switch, Spring 2021)

maxresdefaultLast year, I told you all about Death March Club. A game that’s written by the creator of the Zero Escape franchise. Now, color me surprised when the game released this year under another name exclusively on the Apple Arcade this September. 

Currently, this game is a timed exclusive on the Apple Arcade and it’s coming in Spring of 2021 to the Nintendo Switch where you can be sure that I’m going to play it. I’m currently having a lot of trouble trying to avoid spoilers by not watching gameplay, teasers or anything of the sort. I’m even avoiding reading reviews of the game since I really want to experience it for myself. 

The only thing I know is that it’s going to be a death game where you have to work together to win all the while you need to sacrifice your class mates to avoid bad things in the world above. You can be damn sure that I’m keeping an eye on this game to get a final release date on the Nintendo Switch so I can start playing it and write an article about it!

#8 – Age of Empires IV (PC, TBA)

age_of_empires_iv_logoThe new entry in the amazing RTS Age of Empires franchise got announced late 2019. The original rumors where that this game was going to release in 2020. In hindsight, I should have known better since the teaser we got barely showed any gameplay so it would be way to optimistic to see this game release in 2020. Now, the rumors are that this game is going to release in 2021.   Somehow, I highly doubt that. We do know a few things about the game already which you can read in this helpful article by “Windows Central“. 

As a fan of the series, it’s amazing to see that this series never died. It had some low points but ever since the Age Of Empires II HD version released in 2013, we got a steady stream of upgrades. Granted, apart from 3 new expansion packs we barely saw any new content since 2007. But hey, in the last three years we got definitive editions of the whole franchise (apart from Age of Mythology, oh well) so I have high hopes that Age Of Empires IV will be an amazing game since the team has a lot of experience with the franchise now. 

#7 – Lord Winklebottom Investigates (Switch, Q1 2021)

headerBut, hey! This game has already released in the PC back in 2019. So, why is this on the list of games you want to play in 2021? You have a good point there and I’m going to explain myself. 

When I’m preparing to write this list, I always look around for games releasing in the upcoming year that I want to play. I go over huge lists created by other news outlets and check various games if they could be interesting or not. When I found out that this game was coming to the Nintendo Switch in 2021, I added it to my list. 

Since this game is a port from the 2019 version of the game, the team will have the chance to also iron out some bugs and things for the Switch port so we might get more or better content. Now, why am I excited for this game? Well, doesn’t the logo remind you of the Professor Layton series? 

Because we got only one new game in the past seven years and three ports to mobile platforms, I don’t have high hopes we are going to get any new Professor Layton content real soon. But, in comes this game. A game that looks to be a sort of Layton’s Mystery Journey game but in an animal universe. Do I have to say more? The potential and all those things. Yeah.

#6 – Haven (PS4/Switch, Q1 2021)

Haven_Steam_cover_artworkYes, yes, I know. This game has been released earlier this December. But, I only discovered this game this week and now I’m quite hyped to play it on my Nintendo Switch. 

The story and concept is what drew me into this game. A world where you have to survive with two people all the while being an RPG… Sign me up! The only thing that has me slightly worried is that this game has some rhythm game elements, which is one of my least favorite genres. But we will see, maybe it isn’t that bad and it might be even quite enjoyable. So yeah, let’s wait and see what the Nintendo Switch version is going to bring in the first few months of 2021.

#5 – Mystiqa (PC, Switch – Q1 2021)

capsule_616x353Man, do I miss the old school 2D topdown Zelda games. I wish there were still games developed in that style where you have a whole big adventure in big world. Like the Link’s Awakening remake last year. 

But, wait, what is this? A game that’s inspired by the old school Zelda games, Final Fantasy Adventure, Dragon Quest amongst other amazing games? And it’s even a rouge like so the replay value is through the roof? Plus, this game is coming out in 2021 on Steam and Switch? 

When I followed this indie developer on Twitter, I found out that there are several of these games in development! Well, well, well. I think my dream came true. More content in the style of the old school 2D-Zelda games. I simply can’t wait to play them and you can be sure I’m going to write an article about them!

#4 – Bravely Default II (Switch, 26th February)

220px-Bravely_Default_III have played Bravely Default back when it got released on the 3DS. I still have to play the 3DS sequel Bravely Second but from what I have seen from the demo, I think I’m going to have a great time with that. I have also played the demo of Bravely Default II and I’m also quite hyped for that game. 

I can’t put my finger on exactly why I enjoy playing the Bravely Default games but something is really drawing me in. Maybe it’s the unique battle mechanic where you can skip turns to use stronger attacks or the whole class system. Yet, I do know full well that these mechanics are also present in other RPG games but something just clicked for me with Bravely Default. Maybe I’ll be able to answer that question when I have played Bravely Default II. 

One thing I know is that my birthday month is going to be extremely busy with two games releasing I want to play. Not even that, a few games are releasing in Q1 2021, which can be in February as well. And I have the Pokémon collab to finish as well. Wish me luck!

#3 – Re:Zero – Staring Life in Another World: The Prophecy of the Throne (PS4/PC/Switch, 5th February)

headerI love the setup of the Re:Zero story. When Subaru, our main character, got transported to another world he discovered that he has a special ability which he can’t speak about. Whenever he gets killed in the new world, the whole world gets reset. As if he is part of a game that gets reset whenever he dies. He does remember everything but nobody in that world is able to remember the reset. 

Now, this unique story mechanic is getting worked into a game. It’s going to be a visual novel but it’s also going to be a tactical RPG/adventure game. So, this is going to be quite enjoyable if the “Return by Death” is implemented well and might set up various twists up extremely well. 

For some reason, the USA is getting this game a week earlier than we over here in Europe. Oh well, that means I’ll have to dodge spoilers for a week which won’t be too big of an issue since it’s a work week and also working on the final stages of the Pokémon collab by then. 

#2 – Shin Megami Tensei V (Switch, Early 2021)

Shin_Megami_Tensei_VThis series is one of the biggest RPG series ever created. I think I don’t have to explain more by simply saying that Persona is a spin-off of this series. Yes, you read this correctly, the popular Persona series is actually a spin off of this franchise. 

I have played some Shin Megami Tensei games over the years but everytime it was in between waiting for other games to release. But, I decided that in 2021, I want to fully play through a Shin Megami Tensei game. I quite enjoyed my time with the series so far playing the (3)DS entries and the cross over Tokyo Mirrage Sessions #FE. So, it’s a good thing then that a new game is going to be released on the Switch in the near future.

You might argue that it’s not a great idea to jump into the series with the 5th main entry but then again, it might make it more interesting to me to play the other games to connect the dots and to answer all the unanswered questions in the 5th entry. 

#1 – Axiom Verge 2 (Switch, Early 2021)

H2x1_NSwitchDS_AxiomVerge2I honestly have a weakspot when it comes to MetroidVania games. When I learned about Axiom Verge and the unique mechanics that the game brought the genre, I was hooked. I haven’t finished the game yet but it’s one of those games that I pop into my Nintendo Switch or start up on my Wii U once in a while to wind down and relax. Maybe I should continue the game on only one of the two platforms instead of two. But, I own the collectors edition on Switch… 

At first, this game was going to be released in the fall of this year. Sadly enough, due to a delay, this game has been pushed to early next year. For now, I think this game will be an exclusive or a timed exclusive to the Nintendo Switch. And looking at the screenshots, oh wow.. Is this game going to be fun! Maybe I should finish Axiom Verge and Axiom Verge 2 back to back… That might be fun.

Wrapping up

I have to say that it’s getting more difficult by the year to create these lists. Mostly because most of the announced games are scheduled in Q1/Q2 of the upcoming year and a lot of them are sequels or entries in a long running series. On top of that, we lately get more remakes/remasters and ports in the last few years. 

Another big reason is that I’m more and more focusing on my collection and collecting games instead of playing the upcoming and new games. So, that means I’m not going to buy a PS5 or the new XBOX or even upgrading my computer to play the newest games. I’m quite enjoying myself by playing games on my consoles. 

That means I have an even smaller pool of games to pick from. And when I notice that a game that looks interesting to me requires to either upgrade my PC or get a new console, I dismiss it. For now, there aren’t enough games that I really want to play that validate the purchase of a new console or a stronger computer in my mind. 

I rather spend my money on games I actually want to play or add to my collection instead of having the “latest and strongest” gaming hardware. I know that this might be just me or my collecting hobby but maybe this year a lot of games will release that validate the purchase of a better computer. 

Besides all that, it looks like my Nintendo Switch will be quite busy in the upcoming year. Which is a good thing, since I love playing my Switch on the train to and from work. I just a great way to spend the long train journey creating memories and something starting to talk to other gamers on the train about various games. And I wish to be able to do that in 2021 and make new friends. That would create some sunshine in these strange times. 

But with all that said, I think it’s high time to wrap up this article and thank you for reading this one. I hope you enjoyed reading this article and as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not too long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in-depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

re4_1

In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity, in my opinion, is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, on the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

re4_3

Now, I knew in advance that this game was going to be an escort mission sort of game. I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this gameplay? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on the easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking of how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. On one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid since it’s a horror game. On the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by is the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to press switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

re4_2

Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because of realism.

The only “negative” I can say in terms of the animations is that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a headshot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while, I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick-time events. In certain sections, you have too much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points scattered around. You can save an infinite amount of times as long as you are at the typewriter. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick-time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game gets a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: How to play mobile games on your PC.

CaptureOfficial website

For some people, it isn’t easy to buy the latest and greatest phone to play the newest and greatest Android games on. Thankfully, there is a solution for that. It’s a solution I often use myself actually. There is a program called “BlueStacks” that allows you to play any Android game on your PC. I use this tool when I want to take screenshots when I want to review an Android game. To my big surprise, the folks over at Bluestacks contacted me with more information about BlueStacks 4. So, that’s what I’m writing about today. Before I begin, feel free to leave a comment with your thoughts on the program and/or the content of this article in the comment section down below.

What’s new

Currently, BlueStacks got a huge update. In v4, a lot of work has been done to make BlueStacks an even better platform to play Android games on. In this infographic created by the developers, you can find an overview of the changes and improvements in this new version.

If you want to download the program for yourself, just go to the official website that’s linked higher in the article and install the program. The installation is extremely easy. Just follow the on-screen steps and the installer does the rest for you. It gets even better, when you log in with the same account you use on your phone, you will be able to download all your purchased apps and install them in BlueStacks.

It’s quite impressive how far this program has come. Back in 2011, the first version of BlueStacks was released and today it’s one of the best programs on the market to play Android games on. With this program, you can easily stream, record or create screenshots from all Android games. And you can even play them.

If you don’t like the Google Play Store, BlueStacks also has its own AppCenter. This center is a new skin for the Play Store. Each program takes you directly to the corresponding page in the App Store.

Here is the best thing of all, using BlueStacks is completely free. There are some ads in the program and you can’t customize your wallpaper. If you buy a premium account, you will be able to change your wallpaper and have no ads. You also got priority responses from the support team, if you need them. This subscription costs only 40 dollars yearly. The only annoying thing is that there aren’t too many payment options.

By doing various tasks, like loading up a game and returning daily, you earn BlueStack Points. With these points, you can buy themes and various merch prizes. At the moment of writing, there isn’t a list of which actions award you points. You can also buy BlueStack Points as a sort of microtransaction. But, these points are totally optional.

Playing games in BlueStacks

Thanks to the developers over at BlueStacks, I already got the chance to play around in a development build of version 4. Since BlueStack now supports the mapping of joysticks to keyboard buttons, I decided to try it out in Corpse Party – BloodDrive. Thankfully, there are cloud saves so I can pick up from where I left off.

screen 1

When I first installed the game, for some reason, the game closed to the desktop twice. But, the 3rd launch, the game just works perfectly fine. After mapping the joystick to the ZQSD (WASD in AZERTY, since I’m from Belgium and use AZERTY.) and the other joystick to the arrow keys, I was surprised at how accurate and fluent this works.

After that, I tried to map my keyboard keys to my wireless XBOX360 controller using a program called XPadder. With this program, you can map keyboard keys to one input on your controller. It’s quite a neat program actually. BlueStacks and XPadder work just fine together. While I wish that BlueStacks works with controllers like the wireless XBOX360 controller; then again, for how many games will you be able to only use the controller and not have to use the mouse to tap/click on a spot? So yeah.

If you want to set this up for yourself, you need to click on the keyboard icon in the righthand corner. This brings up a new menu where you can choose between controls for various actions. Currently, the following things are supported: a tap spot, d-pad, zoom, aim/pan & shoot, Moba Skill Pad, Swipe & Tilt. You click on what you need and drag it to where the button is on screen. If you want to change the keymap, you click on the button and press the key you want. It’s as simple as that.

screen 2

After you click save, you can start playing. Now, you can hide those keys. If you click on the eye icon that’s next to the keyboard icon, have a slider to choose how transparent you want those keys to be. I have set them all as invisible for the next screenshots in this article. I usually play on BlueStacks with invisible controls actually.

The next game I tested was the port of Sword of Mana, I played this on my tablet a while ago and it’s a very great port actually.

screen 3

I quickly got used to the controls I set up for this game. While I could set up a whole lay-out for the menu system for this game, I found that the clicking through it with the mouse works just fine. Also, I found this game easier to play, since now my hand didn’t cover up parts of the screen. I think I’m going to switch to BlueStacks to finish this game since it’s a more enjoyable experience than playing this on my actual tablet.

The final game I tested was Minecraft Story Mode. At first, I was annoyed that I was unable to login to my TellTales Account. But, I quickly realized why. Since I used to enter to confirm my password, I went back to the login screen. When I clicked “OK”, the login actually happened. Curious, I took my own tablet and tried the same thing on there, and I had the same problem.

Anyways, I was surprised at how quickly I was able to download and install the episodes on BlueStacks. I actually tested the download speed of episode 5 on my tablet and on BlueStacks and I found that the episode was downloaded and installed faster on BlueStacks than on my tablet.

The reason I wanted to test this game on BlueStacks is that I wanted to check if this game also has the graphical issues I experienced on my tablet or if it’s a problem with the graphics chipset of my tablet. Besides that, I wanted to test a game that didn’t have a d-pad for moving the character but relies on pressing the screen to move your character.

BlueStacks_ScreenShot

Surprisingly, this game works perfectly. I actually placed a hidden dpad and the game reacts perfectly to that. Also, I didn’t notice any graphical issues. But, the graphical issues happened so rarely on my tablet, I can’t say it’s totally fixed. Something I did experience was a small audio desync in the 5th episode. The voice acting started a second after the characters opened their mouths.

The quick-time events were easily done with the mouse. It did require me to get a bit used to the new way of playing this game but it didn’t take long. It reminded me that I want to finish this game.

So, now that I tested 3 different games on BlueStacks, I invite you to test out different games. Please, tell me your experiences with BlueStacks in the comment section. What games work and where fun to play on BlueStacks and which games gave you issues?

And with that, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Gaming History: The Legend Of Zelda – Oracle Of Seasons ~ A Look Back

The_Legend_of_Zelda_Oracle_of_Seasons_and_Oracle_of_Ages_Game_CoverMy review of the game

So, today we take a look at the history that the game The Legend Of Zelda – Oracle of Seasons has. The Oracle games are my favorite Zelda games. I’m only going to write about Seasons. If you are interested in the article about Ages, you should go to AdventureRules, since it’s there. For this article, I took out my Hyrule Encyclopedia and started reading all over the internet. So, I can tell you about this game that originally started as a trilogy but got split into two games. Let’s go to Holodrum again, together and let’s take a look at how this game got created. As usual, feel free to leave a comment with your opinion on the article and/or if I have missed anything interesting.

First third party Zelda games.

I remember the time I first booted up this game quite well. This game got released in late 2001 here in Europe. I was introduced to the Zelda series, two years later. When the Gameboy Advance SP dropped. At first, I picked up an “NES Classics: The Legend of Zelda I” from my local video game store. When I played that game, I fell in love with the Zelda series. A month after that, I went to the seaside with my family.

presentation2There, I went to a garage sale and saw “The Legend Of Zelda – Oracle of Ages”. I didn’t think twice and I picked the game up. I finished the game a month later. That’s when I saw the “TO BE CONTINUED IN SEASONS”-screen. It took me several garage sales, but I could hunt my own copy of Seasons down in 2004. Sadly, it was a fake cartridge. But in 2005, a friend of mine sold his boxed copy of the game for 10€ to me and I had the original cartridge boxed. Now, I own both the cartridge and the 3DS eShop version.

That’s how I acquired my very own copy of the game. I don’t own the fake cartridge anymore since I sold it on a garage sale after I got the real copy. During my playthrough of the game, I always felt that this game could be part of a trilogy. I mean, how two Goddesses are represented in the Oracle games. So, I went digging.

I was right, this game was, in fact, going to be part of the trilogy. In fact, back in 1999, this game was called “The Mystical Seed of Courage”. Capcom made a demo for the Space World Expo. Wait, what? Capcom? Is this a mistake? No, actually it isn’t. Capcom created this game. The Oracle games are actually the first third party Zelda games planned to be externally created. The Zelda CDi games might be developed and published a few years earlier, but those weren’t planned by Nintendo.

Development Hell

I could talk a bit more about the development history of this game, but I think that the Zelda Wiki has covered it quite well. You can read about it here. So, if you want to know more about the development of this game, read that article. It has sources too. But here is a summary of what’s said on that page:

Capcom proposed to Nintendo to re-create the original The Legend Of Zelda I NES game. Yoshiki Okamoto pitched his idea to Shigeru Miyamoto. Yet, the development team said “NO!” to Okamoto’s ideas and started to create a new title in the series.

ZeldacourageThe subsidiary Flagship was tasked to write the story. This didn’t prove successful since they prioritized story over gameplay. Thankfully, Miyamoto’s help came to the rescue. Miyamoto had the idea to create the “Triforce Series”. The Zelda formula as we know and love would be split into three.

So, in 1999 the more action-based game was presented to the public. The subtitle the game got was “Mystical Seed of Power” and on the 1999 Space World Expo, it even had a different subtitle “Chapter of Power” or “Tale of Power”. The demo started with Ganon kidnapping Princess Zelda and the Rod of Seasons.  The demo itself has a lot of elements that made it into the final version of the game. There are some major differences though.

The first difference is that in the final game, Onox is introduced as the big villain who kidnaps the Oracle of Seasons, Din. The second difference is that the game doesn’t take place in Hyrule but in Holodrum. And the 3rd difference is that it’s not Hyrule Castle that sinks into the underworld, but it’s the castle of Holodrum.

So, why did we get two games instead of three? The reason for that is the game-linking system. You could interact with the other games via codes. But, this proved too difficult to develop, so only two games were to be developed. Everything from “The Mystical Seed of Power” got into the game we now know as “The Legend of Zelda – Oracle of Seasons”.

Yet, you can still see signs of the first Zelda game in this title. Remember, this game first started out as a remake of the original Zelda game back on the NES. Take the old men, several recurring bosses and the Gnarled Root Dungeon.

The Goddess that didn’t get her own game, the “Mystical Seed of Courage” which got canceled, appears in both Oracle titles. She is in the Hall of Secrets.

My personal memories

I said it before and I’ll say it again, the Oracle games are my favorite Zelda games. I have beaten them repeatedly. I enjoy them so much. I especially love the mechanic where you can transfer over some progress from one game to the other. I can’t choose my favorite game between both Oracle games.

To finish my article, I want to give 5 memories I have with this game. So, here we go.

  1. There is one dungeon boss I always have trouble beating. That’s the boss Manhandla in the 6th dungeon called Ancient Ruins. This boss is so difficult since you need to hit his head with the boomerang and getting to the boss door is such an ordeal. It’s highly recommended to get the LVL2 shield and sword to defeat this boss. I remember one time when I finally had beaten that boss, I shouted in excitement. But, I had forgotten that it was past my bed time. My parents weren’t too pleased when they caught me. My Gameboy was taken from me for a month.
  2. When I was 12, I used to make maps and write guides for all my games. I also wrote each level code I had down on a list. All these guides and such were bundles in a folder that set on my shelf. I still remember writing a complete step-by-step guide how to get the LVL2 sword. But, I did the quest so much, I can now do it in the game. Apart from the maze bit at the end, I always forget the sequence.
  3. To get access to a dungeon, you need to collect a certain number of gems. I found two of them before I knew what they were for. I was so proud of myself.
  4. I seriously love how the Natzu area differs from the animal buddy you get. But, I feel that Dimitri’s one is a bit useless. Since not too long after that, you get the flippers which make the unique ability of Dimitri useless. Since you can swim in the water now. The only thing you can still use him for is to eat enemies while you are in the water.
  5. I have beaten Veran, Oracle of Ages main villain, multiple times. But, I have only beaten Onox twice. I always have trouble in his boss battle. But, I have beaten Ganon on my cartridge of Seasons… but, disaster struck. The internal battery died and I lost my save file.

In any case, thank you for reading this article. I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog, but until then, take care and have a great rest of your day!

One final thing, if you enjoyed reading this look back on the development and my personal memories of this game and you would love to read more articles like this from other games in the Zelda series? Well, don’t think twice of reading the hub article! Since this article is part of a big collaboration I did with various other bloggers! You can check that out here.

The Legend Of Zelda Retrospective – A Bloggers Journey

abloggersjourneyOfficial website

The Legend Of Zelda series just got 30 years old in 2016. With almost 20 main games, several spin-offs and remakes under its belt, it’s time that we look back at the series. We start from the very first NES game back in 1986-1987 and continue through the more recently released Breath Of The Wild in 2017. But, I won’t do this alone. I think it would be more fun that we look at this series from different angles. That’s why I won’t go too much in depth on each game in this article but other bloggers will. This article will serve as a hub. So, you can go on an adventure through various interesting blogs and maybe discover new authors and blogs to follow! I hope you are ready since here we go!

The lovely logo for this project is created by ZoeF.

Introduction

In case you have never played a Zelda game, let me explain what this game series is about. The Legend Of Zelda is a game series developed by Nintendo and is the brainchild of Shigeru Miyamoto and Takashi Tezuka.

In almost each Zelda game, you must go on a quest to save a kingdom from destruction. In your quest, you meet different characters and go through various dungeons to get stronger. Each Zelda game has its own gimmick that makes the game stand out on its own. For example, in one game you have transformation masks and in another game, you ride throughout the kingdom on a train.

Each Zelda game takes the player on a journey throughout a game filled with action, adventure, puzzles and much more. It’s hard to explain what makes a Zelda game a Zelda game.

There are various elements that always return in almost each Zelda game. There is always a kingdom or kingdom to save. At the end of each game, you have a big boss battle against the big bad that is threatening the land. You go through dungeons to acquire new items and/or abilities to get stronger. You also go on a journey on your own, sometimes with a companion that helps you throughout the adventure.

If we would cover everything in this retrospective, we wouldn’t be able to ever finish this series. Since there are comic books, tv-series, concerts and so much more. That’s why we decided in this retrospective to focus only on the main series.

But hey, if we explained the Zelda series, we would be here all day. So, it’s time to look at the first game! Let’s get this retrospective started! Little note about the release years, I took the earliest release date, which is in most cases the Japanese release date.

Enough stalling, it’s time to hear what other writers have to say about the Zelda games. Let’s start with the beginning and let’s start with the first Zelda game!

1986 – The Legend Of Zelda (NES)

Tim talks about the start of the Legend Of Zelda

Zelda 1The first game in the series! So, in this article, you can read the memories of Tim with the first Zelda game.

Something that is very special about the first game is that there were broadcasted sequels of this game. You can read more about it here, BS Zelda.

1987 – The Legend Of Zelda II: The Adventure Of Link (NES)

Jessica takes us through Link’s adventure on the NES.

Zelda 2Creating a sequel isn’t easy. You can go in two different routes. One route is to create something so similar to appeal to the old fans. The other route is to create something completely new to try to draw in new fans.

In this game, they chose the 2nd option. They tried something new with the Zelda formula, but how did it go? Well, Jess will tell you all about it in her article about Zelda II.

1991 – The Legend Of Zelda – A Link To The Past (SNES)

The Well Red Mage shares his wisdom of the tale of the Link to the Past.

a-link-to-the-past-4In the article from the Well Red Mage, we learn about his experience with the Link to the Past games. He also talks about why the Zelda series has been able to survive for so long.

If you wonder if “A Link Between Worlds” was the first sequel to this game, well you are mistaken. The first sequel to this game is Zelda – The Ancient Stone Tables.

1993 – The Legend Of Zelda – Link’s Awakening (GB) – The Legend Of Zelda – Links Awakening DX (GBC)

OverThinkerY talks about the first handheld Zelda game, where Link wakes up…?

250px-LinksAwakeningDX.jpgAt first, I played the version on the Gameboy. I only played the DX version a few years ago, when it got released on the Nintendo 3DS eShop.

In the DX version, you have one additional dungeon, playing around with the colors that the Gameboy Color provided. But, in the article that OverThinker wrote, you can read about some interesting facts about this game. Things I didn’t even know. So, I’m quite sure you will learn a lot from this article!

1993 – 1994: Link: Faces of Evil / Zelda: Wand Of Gamelon & Zelda’s Adventure (CDi)

Jessica takes you through the CDi games, the Zelda games made by Philips.

The CD-I is such a strange console. Due to a failed partnership, Philips acquired the rights to some famous Nintendo IP’s. So, Philips created these three infamous games.

What happened? Are these games as bad as everyone says or do they have redeemable qualities? In Jess’ article about these three games, you will find it out. In her article, she takes a more in-depth look at these three games.

While we decided to focus on the main series Zelda games, we decided that the CDi-games should be included in this retrospective.

1998 – The Legend Of Zelda – Ocarina Of Time (N64)

LaterLevels Kim write about her experience with the game and her stepson

The_Legend_of_Zelda_Ocarina_of_Time_box_artSomething I would love to add is the fact that this game got a port to Gamecube. In that version, we also got Master Quest. A more difficult version of the main quest. But the master quest was absent from the Wii, Wii U Virtual Console ports. Shame really.

On LaterLevels, you can read a very enjoyable article with a view of the experiences that Kim had with this game and her stepson. It’s a very enjoyable read.

2000 – The Legend Of Zelda – Majora’s Mask (N64)

Zach is going to take us through Termina and tell us about Majora’s Mask.

The_Legend_of_Zelda_-_Majora's_Mask_Box_ArtAs a kid, I didn’t have an N64. I was so jealous of my friend who had one and was able to play this game. I had to emulate it back in the day.

Thankfully, I own the game now on Virtual Console and the 3DS remake. That’s why I love reading stories like Zach wrote about his childhood experiences with the game.

It’s a really heartfelt article and a great read. You wouldn’t be met with a terrible fate if you read this! Seriously, I think it would be a shame if you didn’t read this article.

2001 – The Legend Of Zelda – Oracle Of Ages / The Legend Of Zelda – Oracle of Seasons (GBC)

Adventure Rules takes us through Oracle of Ages and NekoJonez continues with a look at Oracle of Seasons

OOA OOSSo, in 2001 we got the first Zelda games developed by Capcom. Did they do a good job or did they fail? Well, AdventureRules and NekoJonez will tell you in their articles. The work of taking a look at these two games is split right in two, just like how the Oracles games split the Zelda formula right into two games.

2002 – The Legend Of Zelda – Four Swords (GBA)

2004 – The Legend Of Zelda – Four Sword Adventures (GameCube)

Jessica is taking us on a journey through the adventures where Link splits in four.

Personally, I own a copy of the GBA cart with Four Swords, but never got the chance to play it. I have downloaded the DSi/3DS eShop edition of the game. So, it’s quite interesting to read how these two titles play. Since these two titles are the only titles I haven’t really beaten nor really played in the Zelda series. That’s why I have to thank Jessica so much for writing this article. It combines the three games in the Four Sword subseries. Enjoy the read!

2004 – The Legend Of Zelda – The Minish Cap (GBA)

Here is OverThinkerY and he talks about Link’s encounter with the Minish Cap.

260px-ZeldaMinishCap_BoxArtThe first time I played The Minish Cap was a rental. Today, I own the game twice. I have a boxed cartridge version and I got the game again on the 3DS with the ambassador’s program.

OverThinkerY took a look at this game and talks about the history and impact of this game. It’s a great read! For those who didn’t know, this game is also made by Capcom just like the Oracle games.

So, I urge you to take a look at the article he wrote. Let’s fuse those Kingstones!

 2002 – The Legend Of Zelda – The Wind Waker (GameCube)

Lpgardian is talking about the tales of the vast ocean and the Wind Waker.

WindwakerboxWhen the Gamecube got presented to us, we got a very interesting tech demo at SpaceWorld 2000. Yet, not too long after, the art style of the Wind Waker got revealed.

That’s the story everybody knows about the development of the Wind Waker. So we shouldn’t focus on things you already know.

Lpgardian created an article where he talks about why he thinks that the Wind Waker is one of the best Zelda games ever. He talks about why he loves this game and what exactly he loves and enjoys it.

There are more reasons why you should read this article. Besides talking about his experiences, it’s also a nicely written review of the game.

So, go ahead and give it a read. It’s a great article!

2006 – The Legend Of Zelda – Twilight Princess (Gamecube – Wii)

Now Jessica will be talking about the tales of the Twilight Princess

The_Legend_of_Zelda_Twilight_Princess_Game_CoverReading about personal memories about a game is always fun to me. And this is what you can expect from the article that Jessica wrote about Twilight Princess.

In this article, she compares the place of this game in the timeline, how the game compares to other games.

What I love the most about her article is that she talks about how the game impacted her emotionally.

I have to admit myself, I haven’t finished this game yet. But, I have to agree with a lot of things that Jessica mentioned in this article. The dungeons in this game are amazing. This game was one of the sole reasons I bought a Nintendo Wii.

So, what are you waiting for? Go and take a look at Jessica’s article about Twilight Princess since it’s a great read!

2007 – The Legend Of Zelda – Phantom Hourglass (DS)

Takuto sends us seaward once again in Phantom Hourglass.

The_Legend_of_Zelda_Phantom_Hourglass_Game_CoverSo, 2007 came around and we got a sequel to the Wind Waker. Now, I have a lot of great memories with this game; I invited Takuto to tell his memories.

The memories he shares in his article are quite relatable. I remember another frustration with this game. There is this part where you need to stamp something on a map. You have to do something with your DS in order for it to work. I have spent too long to figure that out. In any case, I highly recommend that you read the article since Takuto shares his memories about the game in the first part…

2009 – The Legend Of Zelda – Spirit Tracks (DS)

And then Takuto traverses the Overworld, riding along the Spirit Tracks

The_Legend_of_Zelda_Spirit_Tracks_box_art… and in the 2nd part of the article, he takes you on another journey through Hyrule. When he wrote that this game has one of the best soundtracks in the series, I had to listen to the soundtrack again. To be fair, he makes a very good argument.

So, I hope you have your boarding passes ready since in the 2nd part that Takuto wrote is quite an enjoyable read. He compares it to Phantom Hourglass and talks about his own memories.

Also, Takuto, I feel the same way about these games as you said at the end of your article buddy!

2011 – The Legend Of Zelda – Skyward Sword (Wii)

The AmbiGamer takes us skyward with Skyward Sword

Legend_of_Zelda_Skyward_Sword_boxartSkyward Sword was a title that got a lot of praise and a lot of hate from the community. Personally, I enjoy the game to an extent. Thankfully, the AmbiGamer is here to tell her opinion of the game while having a great analysis of the game.

Something really interesting was that she also took a break from playing the game before finishing it. I did the same thing. Twice to be honest.

I still remember the first “leaked” images of this game. Like their one where you saw Link’s back and mysterious blue creature in the foreground. That creature turned out to be Fi, a new version of Navi in my opinion.

But I have introduced this article enough, it’s time for you to read the AmbiGamer’s article about this game.

2013 – The Legend Of Zelda – A Link Between Worlds (3DS)

OverThinkerY takes us between worlds. Is the Link there?

A-Link-Between-Worlds-Box-ArtIn 2013, we got a spiritual successor to Link to the Past on the 3DS. It’s called A Link Between Worlds. And in this title, OverThinker gives you a sort of review of the game while he points out the most interesting facts of this game.

The article he wrote is an interesting analysis of the game.

If you are curious what the opinion of OverThinkerY is about this game, you should take a look. But, you should take a look anyway, since he is a great writer.

2015 – The Legend Of Zelda – Triforce Heroes (3DS)

Sheikah Plate talks about the heroes of the Triforce.

triforce heroesUsually, you can find different recipes from Breath of The Wild on Sheikah Plate’s blog, but she is a big Zelda fan, like me.

She wrote an excellent article on Triforce Heroes. In the article, you will be able to read her own opinion on the game, the development history and much more.

The article is written like she is having a presentation on a stage or talking to you about the game. That makes this article so enjoyable to read.

So, what are you waiting for! I urge you to read about one of the only multiplayer Zelda games!

2017 – The Legend Of Zelda – Breath Of The Wild (Wii U – Switch)

KillerRobotics takes us through the wild. The Breath of the Wild can be felt already.

BreathoftheWildFinalCoverI still remember how disappointed I was each time I heard that this game was delayed. Thankfully, in March 2017 we got the latest entry in the Zelda series.

The name is Breath of the Wild. At first, I was rather hesitant since it changed so many things about the Zelda formula. I can get quite attached to gameplay so I can get disappointed when a sequel changes too much.

But, that’s enough about me. Now, I want to introduce you to my blogging friend Killer Robotics.

In his article, you will find his memories and experiences with the game. He also talks about how this game changed the Zelda formula and what stands out to him the most.

So, I highly recommend that you read KillerRobotics article to learn more about his opinion on the game. It’s a worthwhile read!

Word of thanks and wrapping up

So, now that we reached the end of the hub article, I want to thank every blogger that helped in this project. This article was one of the biggest projects I have ever done.

This project was so much fun to do and I can’t wait to hear what you think! Any feedback is welcome since we might do this project again with a different game series. But keep in mind, creating a series like this, is a huge undertaking and requires a lot of work.

I also want to thank you, the readers! Thank you for supporting us. Thanks to you, we get to do things like this and create more content to entertain you guys and girls. This wouldn’t be possible if nobody read our articles. This made this project totally worth working on! I hope you discovered some new blogs for you to follow since everybody who helped in this project is all great writers and deserves more people following them!

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed working on this! I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Just to close off this article, these are the Twitter links of the people who helped to write an article or helped to make this project a reality! And in no particular order, I want to thank everybody.

NekoJonez, Tim Bledsoe, Jessica Allaweh Erin Brown, Chris (OverThinkerY), Adventure Rules, LaterLevels, The AmbiGamer, Zach The Darklegend Auld, Qudduws Lpgardian Campbell, Takuto Anime Cafe, Killer Robitics, The Well Red Mage & SheikahPlate

First Impression: Ace Attorney 6: Spirit Of Justice (3DS-eShop) ~ Emotional Trip

ace-attorney-spirit-justice-logoAce Attorney Wikia entry

Of course! I was going to talk about this game. I kind of spoiled that on my Twitter. Actually, I was going to write about this game last week. Yet, my schedule didn’t clear up enough to be able to write this article. In any case, if you have read my blog before; you should know that I’m a big fan of the Ace Attorney series. It’s one of my favorite visual novel/adventure games ever made. I was hyped for this game. I tried to avoid the news about this game so I could go in without any spoilers. I’m currently mid-way the game. If you worry about spoilers, don’t worry. I tried to make this review as spoiler-free as possible. Oh, and as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Go and visit (trouble)

pwaa_spirit_of_justice_screens_06_bmp_jpgcopy_thumbIn this game, Phoenix goes abroad and visits the kingdom of Khura’in. Phoenix is goal is to visit his old friend Maya after she finished her special training.

But you guessed it, it doesn’t take long before Phoenix finds himself in a courtroom. But in the country of Khura’in, there is a lot of hate towards lawyers.

The plot of the first and second case are amazing. While it’s a shame that the killer is spoiled in the first case in the intro, the build-up is very good. I loved the set-up of the second case. And the start of the third case made me tear up. If you played the whole Ace Attorney series over the years and then play the third case, you will understand what I mean. The character reveal and the music that starts playing is just lovely.

The writing in this game is very good. If you like how the other Ace Attorney games are written, you will love the writing of this game for sure.

Compared to the previous game, there is a lot less voice acting in this game. The voice acting is mostly reserved for some small scenes, the “hold it”/”objection” shouts and the anime cutscenes. The voice acting is superb in this game. Yet, there is one voice that I didn’t 100% like. It’s the prosecutors voice of the first case. He sounds too feminine to my liking. But hey, that’s nitpicking. So far, so good in the writing and voice acting department.

Familiar yet fresh

20160512_005526_thumbThe soundtrack of this game is in my opinion good. It offers a lot of remixes of older tracks, but it also offers some new tracks. So far, there isn’t one track that I didn’t like.

I think I might try and hunt down the soundtrack of this game to add to my collection. It’s lovely to listen to while I’m writing or researching for articles.

The sound design of this game is top-notch. The music sounds great and all the sound effects sound great too. They both add a lot to the atmosphere.

If you play this game, I personally recommend headphones. Since it adds a lot to the atmosphere of this game and it makes the impact of some scenes even better in my opinion.

Something I have to praise this game for is the visual presentation. The characters and environment are just eye-candy. The animation in this game is very good as well. There are even little details in the animation that make it even better. I have played only a little bit with the 3D feature on, so I’m not going to comment about that.

The only thing I would have changed is that some text boxes display their text a little bit too slow. I was mashing the buttons of my 3DS to try and speed it up. Thankfully, there is a message log so I can read the text again if I skipped it too fast.

The controls of this game are almost perfect. I would only add an option to move the investigation cursor with the D-pad, but that’s a nitpick. The controls in the Ace Attorney game have been and are always great.

Is it this statement?

010330s007There are two sections to the gameplay. You have the investigation section and you have the trail section. This is like every other Ace Attorney game. The special abilities of every character return in this game.

I’m so glad that this game doesn’t force experienced players to read and sit through an explanation of the mechanic. You get the option to get a “refresher course” or not. I personally choose to have the refresher course each and every time. The way the writers wrote the tutorial in… well, it made some rather funny dialogue.

There is one new game mechanic. I honestly think it’s a great addition. It mostly helps to build tension in the story. I’m looking forward to play around with the mechanic in the rest of the game.

I have one nitpick with the investigations is that some spots are so tiny and easily overlooked, I got stuck once for almost an hour because I missed one spot. But hey, after I found it… I could slap me on the head for overlooking it.

The difficulty in this game is very balanced. Each case gets more complicated and each case gets more difficult. When you are stuck during the trail, you can get a hint. Your partner will tell you which statement contains a lie. It’s for you to figure out which piece of evidence proves that the witness is lying. And if you don’t want this feature, you can disable it in the option menu.

The last thing I want to talk about in this game is the UI. And it’s good. The only complaint I have is that I don’t find the option easily to apply the costume DLC.

To wrap up, I think that the things I would change in this game are rather minor. So far, this game has been a blast. But, this game is not for everyone. If you dislike reading long dialogues between characters; stay away from this game. Because it has lots of that.

So far, the game is amazing. I hope that the second part of this game doesn’t ruin it. But hey, if it does, I’ll complain about it in my review.

So, I think I said everything I wanted to say about this game. Thank you for reading this article. I hope you enjoyed reading this as much as I enjoyed writing it. I hope to welcome you at another article on my blog. But until then, have a great rest of your day and take care!

My favorite gaming music #17 – Jamming Tunes

video game illustrationMy previous lists

So, this week I have been playing a lot of games. But sadly enough, I haven’t gotten far enough in most of those games in order for me to write about them. But, I got caught in some music tracks and even hummed them while going to work. So, I think it’s time for another article about my favorite gaming music! Remember, in this series, I only talk about the track how it is in the game. I restrict myself that I can only select one track per series in each article.  And as usual, feel free to leave a comment with your favorite gaming tracks and/or your opinion on the ones I picked here. I look forward to see your selections. Oh, one quick note before we begin; in this list I only talk about games I have played. In any case, enough stalling! I hope you are ready since here we go!

Phoenix Wright – Ace Attorney (DS) ~ Logic and Trick

Phoenix_Wright_-_Ace_Attorney_Coverart

My review of this game

So, on the 6th of September, we get a new Ace Attorney game. I try to stay away from trailers and promotional material to avoid myself getting spoiled. But from what I have seen, I have been trying to puzzle together what the main focus is going to be in this game.

And believe me or not, this track was playing in my mind. This track plays when you are trying to build up the logic to disprove somebody in court or while investigating.

It’s a really amazing track that fits the mood well. You really feel like you are putting all the pieces together. I’m so glad a variation on this track returns in every game and here is hoping that it returns in the 6th main game in the series, Spirit Of Justice.

Stella Glow (3DS) ~ Battle (Amatsu)

SGCoverRGB

My review of this game

If I wasn’t clear last week in my review; I love the soundtrack to this game. I had truly a hard time picking just one track for this article. So I ended up listing to the whole soundtrack twice in order for me to pick just one track for this article. So, then I decided to pick this track since it introduced one of my favorite characters in the whole game.

I’m talking about Nonoka, she is a shinobi with a cardboard box on her head. You can see her in the middle of the right hand side on the box-art. Her personality and locality to her master is written so well. But not only that, her abilities in battle were a blessing to use.

On top of that, her voice actor (Cristina Valenzuela) did a pretty stellar job of voicing her. It brought the writing to live and made me fall in love with the character even more. And her introduction with this track was just amazing. Seriously, one memorable moment that will stick with me for years to come!

The energy of this track is just fantastic. The first time you hear this track is in battle in an Asian-themed town. It fits the setting extremely well. It makes me excited to win the battle and try to fulfill the special conditions of the battle as well. In all seriousness, go give the full soundtrack a listen, it’s truly worth it in my opinion.

Zero Time Dilemma (3DS) ~ Blue Bird Lamentation 2nd Mix

zero time dilemma box

My first impression of this game

The finale of one of my favorite visual novel series ever made did not disappoint. It’s sad to see the Zero Escape series go. I’m crossing my fingers we will see another game in the series or a new project by the mastermind Kotaro Uchikoshi.

The composer of this track, Shinji Hosoe, did an amazing job composing this track. The moments when it plays in the games is always spot on. It really made me cry in Virtue’s Last Reward. But this remake for Zero Time Dilemma made an even stronger impact on me. Yes, there were waterworks.

When I preparing, and again while writing, for this article I got distracted by all the people who played covers and remixed this song. It such an amazing track to listen in certain moments.

I truly am lost for words to describe this track. It’s one of the tracks I really advise you to play the games and enjoy. It’s really that good!

Bioshock Infinite (PC) ~ Will the circle be unbroken?

BioShockInfinite_Boxart_12012012

My review of this game

I don’t play a lot of shooters. But when a shooter comes around that present an amazing story, I can’t stop myself from giving it a try. The BioShock series took me by surprise. I remember reading a previous about it when I bought PC Gameplay. That was almost 10 years ago. I was around 13 years back then.

I started playing this series in 2015 and I finished the last DLC not too long ago. If I’m really honest, this game might be one of my favorite games I have played in 2016. I’m actually considering to replay the series from start to finish in the near future.

This song is one of the first songs you hear in the game. The scenery is just so strong that when I close my eyes while listing to this song, I’m able to see the scenery of this game. How the game starts.

At first, I thought this was an original written song for the game. But, while writing the review, I discovered that this version is inspired by a song made by Johnny Cash. And it’s just perfect for the setting of this game. I really love how the developers used famous music from the period this game has been set in. The game takes place in late 20th century. But hey, IGN made wrote an amazing article about the music in this game. So, I advise you read that if you want to know more.

Wrapping up

I want to keep this wrapping up short this time. Usually, I talk about some stuff here. But this time, it’s straight to my usual closing sentences. Here they come:

I hope you enjoyed listing and reading this article as much as I enjoyed writing this. So, I hope to be able to welcome you in another article on my blog. So, until then: have a great rest of your day and take care!