Review: Nintendo Pocket Football Club (3DS – eShop) ~ Let’s Play This Match

Nintendo_Pocket_Football_Club_(GER)Official website

From time to time, I tweet about a match I’m watching or I just watched. I’m a casual soccer fan. When a game is shown on TV, I go to my grandfather to watch. Apart from that, I don’t follow a lot of soccer. When I saw a Nintendo soccer game a few years ago on store shelves, I was interested but never bought the game. Until a few weeks ago, when it’s was on sale in the Nintendo eShop and I bought it with the money I had left over. And now, it’s time that this game plays it’s most important match, the review match. I’ll be the referee of this game, so I hope you are ready! If you want to shout something to the referee; especially your opinion on the game and/or my decisions in this match, go ahead in the comments! 

The goals

Nintendo_Pocket_Football_Club 2

So, this game scores a few goals. Let’s take a look at what goals this game scored.

In the first few minutes, this game scored with the visual presentation of this game. The artwork and the sprites blend together quite well. While the animation during the matches can be somewhat lacking sometimes; I think that changing them would destroy the charm of the presentation. That makes the 1-0 for the game.

The game scores a 2-0 with the overall gameplay during matches. Each match can go in many different directions. One time, I didn’t save after a match, restarted the game and replayed the same match. I did this five times, each time I got a different outcome. You will never know what you will get. During the matches, the game can be very tense. It’s a balancing act in when to substitute players, changing tactics and hoping for the best. There is an additional layer of strategy since you can only change your strategy when you substitute your players or during the break period of the match. And during the break period, you have more options to change your strategy so your decision will count.

Not only that, you need to balance your team as well. The 3-0 goes to the training system. This is done with trainer cards, which I will expand more on later. But, you need to make sure that you don’t lose players since they rarely played or played too much. To manage your team well and who knows, you might be able to transfer more expensive players to your team.

The 4-0 is scored by the random element in this game, called the trainer cards. During a match, you gain a certain amount of random player cards. You can use these player cards to improve your players. If you combine them, you can make special combos which improve the player’s stats more than if you would use them separately. Also, you need to think about what stats you need to improve. For example, you don’t need to learn a keeper how to dribble, since he almost never needs to dribble. But, it’s a great idea to improve the jump stat of your keeper.

Surprisingly, the game scores a 5-0 with the sound design. Personally, I wish that there was music playing during the matches, on the other hand, I’m glad that they didn’t. Since it adds to the realism of the game. The only complaint I have about the sound design is that the goal scoring jingle doesn’t always play when your team scores when you are the “away” team. Minor nitpick really.

The game also scores a 6-0 with an interesting in-game manual. The game also explains some terms for players who aren’t that well known with soccer. Neat.

The 7-0 is a goal with the customization of the game. You can design the shirts of your team, the logo, and the name. When you want to redesign or rename your team, you can do that when you want, when you aren’t playing a match.

The kicks to the woodwork

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So, this game could have scored more points but they missed a few chances in this game. Let me start with the first one.

The backing system is where they had a missed opportunity. While I really like the concept, I’m really displeased with the fact that you loose backing when you play either a draw or lose a game. Personally, I think that you shouldn’t lose backing when you draw a game. Also, I think that you shouldn’t lose backing when you lose a game on certain occasions. For example, when you lose 1-0 from a team that is placed in the highest league when you are in the lowest league, that’s a big accomplishment of your team that shouldn’t go unnoticed, since, in the real world, fans would be happy with the play of their lower ranked team.

The game also hits the goal post with the trainer cards. While they are quite interesting to use, you don’t have a list of what cards make a combo. When you select a card, other cards will sparkle if you used them to make a combo in the past. But, when you have never made that combo, you won’t see them sparkle. Also, on my playthroughs, I noticed that I get a lot of the same cards each and every match.

Something that isn’t present is an autosave feature. Which can be a be a blessing and a curse. To me, it’s a blessing since I can restart a game when I’m not happy with the outcome of a match. But this can be considered cheating too…

The goals of the opponent

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Sadly enough, the game got a few goals in their own goal as well. Let me talk about those.

The 7-1 is scored due to the lacking controls sometimes. Don’t get me wrong, I’m not saying that this game has unuseable controls in any sense of the word. But, sometimes the controls are so picky that you lose a lot of time with it.

For example, you need to confirm when you change players from a location in the field. Also, on the screen where you decide to swap players, the “L” button bugs out sometimes. When you go the bench with using the down arrow, the prompt of the “L” button changes when I’m at the 3rd player.

The 7-2 is scored because the UI lacks some information sometimes. While the UI is very well put together, I really wish I was able to see the stats of the player I wanted to replace. But, you can only see the stats of the player your cursor is on. In addition to that, when you use the “Y” button to swap players, you can’t see the stats of the players.

Outside of the matches, the UI can be annoying sometimes. I think that the biggest issue is that the game lacks some information screens. Like, how many times a player scored in the “players to watch” screen. Or on the screen where the players ran, you can’t see where the keepers ran.

The 7-3 is scored because I think that the offside rule is programmed a bit strangely. I’m under the impression that when a ball is going towards another player and when a player is running offside, the fault of offside is given. This is very frustrating.

After that, this game suffered another goal; making the score 7-4. This is due to the lack of options for the game. You can’t change the length of a match. When you leave a match early, you don’t get a lot of player cards and most of the times, your team automatically loses. Also, you can’t see in the history of a rival team to see how strong other players are and who to watch out for. You need to base your judgement on the stats of the players that you can only see at the start of a match. Oh well.

It can be very repetitive when you need to sit through each and every match. The 7-5 is made by the lack of “simulating” the match or just give you the result.

But, the biggest flaw of this game is the 7-6, that’s the extremely harsh difficulty curve. What I mean here is that you don’t get enough information out of the game to improve your team and find out where your team is lacking. Minusworld says that’s it’s an uphill battle sometimes.

The game can be very difficult and unforgiving sometimes, to the point that I wish there was a rollback feature. Sadly enough, this isn’t present.

The 7-7 is scored because I feel that the game doesn’t explain some mechanics enough. How do you make a player not have the “balanced” play status? What’s the best combination for a midfielder? Those things are for you to find out and you don’t get any hints for the game about this. This should have been handled better.

And that concludes the match, now it’s time to give the final analysis of this game.

Final analysis

So, due to the structure of this review, I won’t be listing off the positives and negatives like I usually do in other reviews. I’m going to close off this review with my overall thoughts on this game.

I think that this game isn’t great nor bad. The game sits somewhere in the middle for me. If I would need to give points, this game gets a 65/100 for me. While I expected more about this game, I really had a fun time trying to survive with my team and try to find out what works and what doesn’t work.

Each playthrough, you learn more about the pitfalls of the game and you learn more mechanics. While the game can be repetitive from time to time, watching those matches of your team makes the game exciting.

A very important thing to remember is something that MinusWorld also said in his article about this game. You need to remember that you aren’t 100% in control of your team. You can set the general strategy and such, but you don’t play the matches themselves. If you look at this game more as a sort of casual-ish football club manager sim than a football game, I think you will get more enjoyment out of this game.

This isn’t a bad game, but the harsh difficulty and the lack of explaining certain game mechanics can be a real deal breaker for some players. Give the demo a chance and decide then if the game is for you or not.

So, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

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