First Impression: We Who Are About To Die (PC – Steam) ~ It’s But A Flesh Wound.

Steam store pageOfficial website

Usually, I try to avoid writing about early access games. Especially when they are still in development. Because, you never know if my article and review is still going to be relevant down the line. But, this time I’m making an exception. A while ago, I got a press key for ‘We who are about to die’ from the solo developer of this game. The solo developer is actually a fellow Belgian and created this project out of passion. So, as a Belgian hobbyist blogger I feel I have to write an article about his game. Although, I got a press key to review this game you don’t have to worry. When I go into the arena to battle this game, you as the crowd will get my 100% honest opinion on this game. Now that the countdown is starting, and I’m readying myself to enter the arena… I hope you as the audience for this article tell your opinion/thoughts on this game and/or the content of this article in the comment section down below. So, let’s go and start the match!

Editorial note: the review version of this game is the first publically released version after the beta versions of this game. (Early Access v0.1)

A story discussion

In this game you play as a starting Roman gladiator who is trying to raise through the ranks. In general, there isn’t really a story in this game. This game more focuses on the gameplay and it’s mechanics. Depending on what you enjoy in games, this can be a positive or a negative. Personally, I’d have like a bit more world building with a small intro or something. There are several mechanics like the four hosts who remain a bit “faceless” because they don’t have a backstory at all in the game. Now, the backstory of your own fighter is created on your battles. That works a bit like Rogue Legacy, where you can create bonus traits on your previous runs.

At the other hand, I can understand that there is no real story in this game since now the game is more open and anything can happen. We can create the story and lore ourselves, which gives the game a more sandbox-y feel. This can help with immersion into the game. Now, because certain mechanics in this game… I think it would be hard to create a story of any kind for this game and the characters.

Maybe the only thing that I’d love to see in the future in the game is a bit more historical backstory in the game. What I mean by that is that, this game uses the terms like Aspirant. But, what is an aspirant? Some history lessons would be a nice touch to this game.

So, what do you actually do in this game? The idea of this game is that you play through various battles to build up your fame and budget. With the fame and budget you can acquire various things like new gear or bonus buffs. But, a stronger character doesn’t mean a guaranteed victory. In one of my runs, I did a 5 vs 1 match and my team of 5 was beaten by that one dude since he used a strong morning star that was tricky to block.

This game is somewhat unpredictable, because there is a lot of randomness involved, you have to decide if using your hard-earned cash and fame is worth it to heal or get better gear or better save it for another roll. But do you risk waiting? Since, you might not survive the next battle and the money passed on to your next character is only a fraction of it.

Let’s please the crowd

Trying to describe the genre of this game is one of the harder things to do. Part of the core gameplay is a fighting game. In the arena, you have to fight and win the battle. Depending on your performance, you may have multipliers for your gold and fame. But, if you please the crowd by making nice hits and not hitting your teammates, the crowd throws additional weapons and gear that might win you the match. I’ll talk more about the fighting mechanics later in the article.

This game is also a strategy RPG. Since, you have to strategically uses your resources to improve the gear and stats of your character. Also, the more you use a certain weapon, the more damage you do with it. So, you have to take that into account since you won’t be using the same weapon and gear throughout your run. Using your gear efficiently is key to survival in this game. I lost one run because I forgot to repair my shield and I got cornered with my enemies, and I was unable to get a shield that the crowd threw onto the battlefield.

Earlier in this article, I already talked about the randomness in this game. So, this game is also part roguelike. Due to the rougelike elements in this game… the game becomes a huge balancing act. This game isn’t the easiest out there, but it’s forgiving in a way. It’s easy to get back into the action with a new character and to build him up. But, since the new character has different stats and perks, the gameplay is new and fresh.

If I had to place this game in a certain genre, I’d say that it’s a sort of action simulation game about gladiatorial combat. Since trying to put it in a better category would be a nightmare.

Now, let’s circle back to the combat system. This combat system isn’t your typical combat system. The best way to explain part of the combat system is the following: image that the main controls of the fighting system is the Wii remote. This game doesn’t have mention controls but the idea behind it isn’t too far off. To swing your weapon, you have to left-click and swipe your mouse into the direction you want to hit. The strength of your swipe also influences the strength of the attack. Also, when you right-click to defend, the location of your shield or weapon depends on how you swing your mouse.

There are a lot of different layers to the movement and combat that make the combat feel janky and unpolished, but it’s the entire idea behind this game. Since, you can interrupt and attack and decide to throw your weapon or shield to the enemy instead. The combat system might need some more iterations for it to feel perfect, but it’s a unique system. It may put some people off playing this game, but I find that it adds to the charm of this game. Since now the game is a bit more newcomer friendly towards people who don’t play a lot of fighting games. You don’t have to remember a lot of combos for strong attacks, you need to learn how these directional attacks work and how to use them in your favor.

This brings me onto the point of the controls of this game. The starting tutorial explains the mechanics you can use in this game quite well. The only tutorial that can use some better wording is the tutorial on how throwing weapons work. It took me a while before I was able to get throwing weapons to work consistently. Now, it’s a bit funny how the wording in the Aspirant Trainer is better than the actual tutorial. This Aspirant Trainer is a great way to quickly check your abilities in the pause menu, when you are unsure how a certain mechanic works. A very minor UI complaint is that when you click the “?” mark outside of battle, is that clicking on it again doesn’t close the explainations. You have to “approve” it on an empty part of the screen.

A great piece of advice, stay in the tutorial area as long as you need to. Get used to all the mechanics and little quirks of this game, since unless you reset your whole character and everything, you are unable to return there. And trying to learn the mechanics on the battlefield is anything but a good idea.

The current gameplay loop is as follows. You start first on the battle preparation screen where you can decide to heal, get new armor, bribe enemies… Here you make the most difficult choices since a few bad mistakes might cost you your character. When you are finished preparing your character, you choose a battle to praticipate in and fight. This can be a 1vs1, 1 vs many and many vs many.

Overall, fights are short. Most fights are done in 5 to 7 minutes. Currently, there are only 12 out of the 14 planned arena’s in the game but every arena feels unique and has it’s own additional challenges and quirks. Like one has wooden panels you can hide behind and another has a central elevated stage. Depending on your preformance in that battle, you get fame and coins for winning the battle. Loosing the battle, will mean you have to start over with a new character but you can pass a few things on, especially money.

Your goal is to buy your freedom from being an aspirant. Basically, an aspirant is a prisonner in acient Rome that’s fighting for his freedom. These goals is extremely steep and aren’t easy to achieve. Don’t expect to get it with the first few characters unless you are very good in these type of games. The difficulty in this game is a bit unforgiving. But, it has that “just one more run” mentality written over it. That “I’m going to get it this time” phrase is one I said often. And then, I’m out of glory to re-roll the fights I can enter and I get fights I know I can’t win… And then I win one by the skin of my teeth.

I’m quite curious what the other gameplay types and modes are going to be. Those who you can see on the roadmap of this game.

This game is the excellent game for one or two quick rounds and can is even fun for longer play sessions. The balance of between being not repetitive and repetitive is small but currently the game is balacing on it just fine. Especially, since you have to fight with different weapons and a unique battle system that is so much fun once it clicks.

For seven years?!

This game has been under development for seven years. Most of it is done by Jordy Lakiere, and it’s really impressive. For example, the amount of detail in the visuals is mind-blowing. The game looks wonderful and runs extremely well. In the options’ menu, you can set your max frame rate to 60FPS or 120FPS, and let me tell you that this game runs extremely smooth. My gaming desktop is getting rather old, but I didn’t have any big frame drops or lag in this game.

The effects and animations used in this game are also superb. There are a lot of weapons & shield combinations, and they all have unique animations. Something I really like is how the game slows down when you are going to make a strong hit or about to kill an enemy. Sometimes the blood animations might be a bit overboard, but then again… It feels quite rewarding when you kill that one annoying enemy with that big shield that’s blocking all your attacks since the start of the match.

The only minor complaint I have about the visual presentation is that in team battles, it’s a bit unclear sometimes who is on your team and who isn’t. This issue is mostly present in nighttime arenas where visibility is lower or when the other fighters aren’t wearing a lot of armor. Due to your teammates following you, I sometimes mistook my allies for enemies. And that negatively impacts your rewards. But on the other hand, it can be a balancing thing.

In terms of audiovisual presentation, the game is also pretty good. The music is a joy to listen too but the sound effects and sound design really adds to the atmosphere. There are a few things I’d improve on. First, I’d change the sound effect when you don’t have enough gold to purchase an item to a more “error-y” sound effect. It’s a bit “basic” and didn’t communicate the message always. Maybe add a little visual animation as well instead of only a message in the left corner.

Secondly, I think the sound effects of the weapons breaking and/or throwing should be polished up. Quite often when I was playing a character with a spear, I didn’t realize I have thrown my weapon. I feel that those sound effects get a bit too lost into the gameplay and doesn’t communicate with the player enough when you are unarmed.

And finally, I feel like the pause menu should have music as well. Since, it’s quiet, and I find that a bit boring. It could also be a great sound test when you are in the options’ menu.

Something I really like is how this game has an in-game menu to report bugs. It’s easy to use and helps the developer to quickly gather bug reports and things that the players don’t like.

Speaking of which, here are a few things I’d change and/or improve:

  • You can only see the week you are on, on the battle select screen. Why not show it over the whole screen?
  • The music doesn’t “follow up” with each other. Sometimes there is a silence gap when one track fades out and another one fades in.
  • What is “mouse X” and “mouse Y” in the keybind menu? Is that moving up and down / moving left & right? And how would you rebind that?
  • Make it easier to compare stats of armor. Since, sometimes I had to write things down or take a quick screenshot.
  • Buying an item is only possibly when you click on the icon. It also only shows the stats when you hover over it. Why not the whole box?
  • Why not have items of different status like Legendary have a special color around the icon box? It’d be easy to swap things around from your storage to your character.
  • During the game, I’d change the option in the pause menu of “Save & Quit” to “Save & Quit to main menu”. Since, that’s what happens. You don’t quit the game.

Most of those are polishing suggestions. Now, the roadmap promises more gamemodes and more things that can happen… which is all fine and amazing to look forward too. But I hope to developer doesn’t forget that sometimes it’s not about the amount of content but about the quality of the content. That’s what I sometimes forget when writing as well. I sometimes forget to make sure I still enjoy writing and write good and informative articles instead of trying to push out one a week to have more articles.

Overall, I really enjoyed my time while playing this game. I took me a battle or two to “get used” to the game but then the game hooked me. If you enjoy action simulation games or just want to try something different… This game is excellent. The game is also still in development, so more content is going to come in the future. The game is also fairly priced at 22€ here in Belgium and with the amount of polish and content there is already here, it’s a steal. The developer is also very open in his communication. I mean, look at this massive thread about the received feedback and what he is going to do with it moving forward. So, the fact he is talking about addressing a lot of the current feedback in the first patch(es), is amazing.

I think I may revisit this game on my blog after a while, when there are more patches out to see how the game evolved. Since, this is a game to keep your eye on. I’m so glad that Jordy reached out to me to try his game since it’s a real indie gem and I can’t wait to see what he is going to do next with it.

And with that said, I have said everything I wanted to say about this game for now. This amazing gem of a passion project game that’s worth your time if you enjoy action fighting games with unique mechanics. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

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Game Quicky: My Little Universe (Android) ~ Gather & Dump ’em boys.

Google Play StoreiOS versionFan subreddit

Finding enjoyable mobile games isn’t an easy task now-a-days. A lot of them have a microtransaction trap or are just filled with ads to the brim. And some of them, aren’t even that fun to play. But, when I notice that I start playing a mobile game for several hours and hours, play it on the train from and to work… Then, I know I found a mobile game that I want to talk about. In today’s article, I want to talk about My Little Universe. A game about grinding actually, something I honestly didn’t think I would enjoy this much. But, is it just me enjoying this game or is this game actually good? Let’s find out in this game quicky article where I talk about the positive, negative things about the game and the round it all nicely up with a conclusion bow. And if you want, you can leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: This review is written while playing v1.16.x branch. There were 3 smaller bugfix updates during me playing and writing this article.

Worth gathering

The idea in this game is that you gather resources to expand your island and repair the portal to the next world. All the while, you can upgrade your gear, battle monsters and explore the world.

Something I really like in this game is how you can’t buy these resources easily through microtransactions. This means that you don’t have to fear that this game locks you into a microtransaction loop.

There is an owl in each world that offers either a huge amount of resources, but these are totally optional. You don’t have to buy them to progress in the game or to “make the game playable”.

This game is extremely easy to learn and master. In terms of controls, you only need to know that you can move your character quite well by moving a virtual joystick. Mining and attacking all happens automatically. This game is also quite forgiving. When you die, you respawn at the last entrance.

Which you can use at your advantage. For example, in the second world in one of the caves you need a ton of stone. Since, the stone supply wasn’t all that good to gather in large quantities in the cave, I went outside to the mountains to gather them. When I felt I had enough, I just jumped in the water and let the sharks eat me to respawn at the cave entrance, so I didn’t have to make the long trek around.

This game controls extremely well, and I highly advise you to learn the timing on when resources respawn. This can be quite helpful to gather huge amounts of resources easily. At the start, you’ll gather only small amounts of resources from each location, so that’s why my second tip is to upgrade your pickaxe and axe. Since, they’ll increase the amount of resources you get from each mining session or even the speed.

If you regularly upgrade your tools, you rarely to never have to fear that you get stopped because you can’t mind the resources you need since your tool isn’t at a high enough level. And in terms of tools, you only have three of them. Your sword, your pickaxe and your axe. So, no real need of fearing that you need to upgrade a lot.

While the visual presentation is close to very good, I really like how the UI works. The UI shows only what you need to know. It hides the amount of resources you don’t need to know about. For example, if you aren’t working with resources from the first world, they are hidden. You can still use your backpack to see how much resources you have of what. You can also use that to locate certain resources when you need them. A big arrow will appear above your head to locate them.

This game automatically saves. So, you don’t have to worry that you loose progress when you exit the game. You’ll also restart at the last entrance you started at when you start the game.

This game is quite optimized. I never noticed slowdowns nor lag. Also, the loading times between locations is incredible. The amount of assets that are loaded in such a short time is just impressive.

The music and sound effects of this game are amazing. I really like them. They add a lot to the atmosphere and feeling of the game. I find it a bummer that I’m unable to easily listen to the soundtrack outside the game.

There is no real story in this game. So, that means that there is no real need for translation of this game. So, you don’t need to know English to play this game. But…

Let’s dump this

There is no real story in this game. Now, why did I place this in the negative part. Well, while I do understand and enjoy the roleplay potential that this game has, where your mind is able to run free what the worlds are supposed to be… I feel like a lot of chances for more atmosphere are missed. When I started the 3rd world, I felt like this game was missing something.

I just wish there was a little more character in the game. Like danger signs when entering a cave or more set dressing. The idea’s in how the worlds are designed are just amazing, but it lacks a bit of immersion. And I think a bit more set dressing can go a long way.

Maybe this is only on my phone, but there was a lot of Z-fighting happening in the game. Especially on the edges or bottom of textures. For those who don’t know what Z-fighting is, it’s basically when the game doesn’t know which texture should be displayed on top of which texture, and you get blinking textures where they alternate and try to be on top. It’s quite distracting if it happens on a large scale. I have added an example from Minecraft here.

Z-fighting in Minecraft with the stone fences. Taken from the bug tracker.

While I totally understand that a free game needs to have ads, I do want to talk about them. In most cases, the ads in this game aren’t that bad, but they are currently dangerously close to being quite annoying. I don’t have problems with the ad banner on the bottom, nor do I have a problem with the big resource piles you can get for free by watching an ad or the chance that you get a short ad after dying or going between worlds/caves. I do have an issue with the ads that play after you unlock a platform. These are sometimes too frequent and have the potential to break the gameplay flow somewhat.

Also, you can buy tickets to skip ads. And here they decided to do something I really dislike personally. You can’t choose to watch an ad and save your “skip ad ticket”. Thankfully you don’t lose one when an ad plays during other moments. Yeah, when you have those tickets, you can only skip those ads during picking up resources. These, thankfully short, ads still play when you travel between locations or respawn.

Depending on how you are with repetitive gameplay, this game can be boring in longer play sessions. I notice that when I play this game, I often play it in short bursts. Since there aren’t a lot of different mechanics besides gathering resources and placing them in the right location.

Something I don’t know if it’s the fault of the developers or the ad engines, but some ads can be quite annoying. Some ads appear to be playable, but then aren’t playable and appear blank. Others have an unresponsive skip or close button and take you to the App store. These should be able to be blocked by the developer if they have the chance since it shines a bad light on the game.

So, what now?

Personally, I enjoy playing this game. This game is fun to play in a short burst and respects the player. The ads walk that fine line of being acceptable and quite intrusive. Honestly, it depends on my patience level for them on that moment.

The fact that when you upgrade your gear, it’s also shown on the character. Visually, apart from the sometimes quite aggressive Z-fighting, this game looks quite polished for a mobile game. Together with a great soundtrack and sound effects, this game doesn’t have a lot of negatives.

True, the game can be repetitive in longer play sessions… But, that’s not such a big problem since this game autosaves, and you can easily play this game in shorts burst because of that.

If you enjoy casual games or games where you can wind down… Or you need easy to pick up and play games, I really think that this game is something for you. I really like to play this game during my breaks, while crossing my fingers that the ads aren’t too aggressive that time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 4/5

Review: Danganronpa – Trigger Happy Havoc (Switch) ~ Extreme Education Surviving

Wikipedia’s entryDanganronpa Wiki entry

I adore games like the Zero Escape trilogy, Corpse Party, Time Hollow, Ace Attorney… The story and setting are the strongest parts of these games, and they tend to stick with me longer. It has been over 5 years since I had beaten one of my favorite series in this style of adventure visual novel games, and I was hungry for more. I knew that Danganronpa existed, but I never really played it. And then, last summer, Nintendo suddenly dropped that for the 10th anniversary of the series… The games will be ported to the Nintendo Switch. Not too long after the games were released, I bought the first game and hoped that it lived up to my expectations. Well, I already revealed the answer to that in a previous article. The fact that I chose this game to be my game of the year 2021, does reveal a lot. So, why did I decide to select this game to be my game of the year? What did I like so much about this game? Is it actually good or did it just click with me? Well, let me tell you. But, before that, I want to invite you to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

Editorial note: this review will be spoiler-free. Also, this review is written for the Anniversary Edition on the Switch.

Extreme Education Surviving

In this game, you play as a lucky student named Makoto Naegi. The reason why he is a lucky student is that he was chosen by a big lottery to attend Hope Peak’s Academy. A school for the most gifted students in their fields. From the best swimmer to the best fortune-teller. But, when school starts; something strange happens. Suddenly, he and his class find themselves in a locked school building without any way to escape. Well, the students do get offered a way to escape by a mysterious bear figure. If one of them is able to kill another student without being found out in a class trial, he or she can escape the school and the others… well, they won’t be living long. So yeah, it’s a game of life or death.

To avoid spoilers, I’m not going to go too much more in-depth on the story. The story works the best when you go in blind. If this game looks interesting to you, do yourself a favor and don’t use a walkthrough or look up the story in any kind of way. While I personally found certain things predictable, the execution and pacing of the story are wonderful. There is barely any unneeded filler to the game.

The writing of this game is one of the strongest I have seen in a while. I was pulled into the characters and story right away. It really felt I was playing through a thrilling anime series that sometimes made me feel I was part of that group. Something that really helped with that is how the game handled free time. Something I really liked in games like Time Hollow, is that there are moments where the characters just interact with each other, where there are moments of character building. Some downtime between the big action moments or story beats.

In these moments, you can choose with whom you interact. If you give these characters a present, which you can buy from the school store, you get extra information about that character. And these moments are optional. So, if you don’t want to do them, you can decide to sleep these chances away. At no moment in this game, this mechanic is forced on you.

There is a lot of voice acting in this game. Almost everything in the class trails is voiced by very talented voice actors, and they knock it out of the park. They add so much character to the characters and really made me root for certain characters. I enjoyed the voice work to the point that I even read the non-voice acted parts in their voice.

Counter with an objection

I already talked a bit about the gameplay. In between the investigations and the class trials, you’ll be able to have some free time. In this free time, you can investigate the school to find coins to buy presents. You can also interact with the other characters. This gives some replay value since there aren’t enough moments to see everything.

Now, in terms of keeping track of how far you are with each character… Well, that has been handled in the sequels a lot better. The UI is decent, but the sequels have improved the UI so much… Not to say that the UI is bad, but it could be better. It’s the same for how you can earn coins. That’s easier in the sequels than in the original. But, those are minor nitpicks to be very honest with you.

Anyway, let’s focus on the investigation first. When an incident occurred, you have a certain amount of time to search around before you start the class trial. At this moment, the game turns into a sort of Ace Attorney investigation style of game. A feature I really love in this game and I missed in the original Ace Attorney games is that you can highlight the search spots by the press of a button. So, you don’t have to “pixel hunt”. The game also stops you from leaving a location when you haven’t found all the information, so that helps in not being stuck.

But, the meat of the game is in the class trials. In these trials, the difficulty that you choose matters. The higher the difficulty, the harsher the game is with its penalties for messing up. Also, more additional mechanics are in play. During these class trials, you go through a non-stop debate. It’s up to you to shoot the actual contradiction with the right piece of evidence. Think Ace Attorney’s Cross-Examination, but you can’t flip through the statements AND there is a time limit.

Yes, there is a time limit for each section of the trial. The better you perform, the more coins you’ll earn at the end of it. So, do be careful. Now, you can also make the class trials easier or more difficult depending on if you unlock and/or use skills. These skills can be unlocked by spending free time with other characters and giving them the correct present. You can’t use them all at once, since some of them cost SP and you have only so much to use per trial.

There are several mechanics in play during these trials besides the non-stop debates. One of them is the white noise. These are basically comments from the other students that block statements you could shoot a truth bullet at. (A truth bullet is an evidence bullet basically.) If you shoot the wrong statements instead of the white noise, you’ll lose time. Shooting white noise, you’ll gain time. Oh, and truth bullets can’t go through white noise!

You can also memorize a statement. Sometimes, you’ll notice that during the non-stop debates, people contradict each other. So, shoot others’ statements at their statements. But remember, you can only shoot these statements once. If you miss or hit the wrong one, you’ll have to re-remember the statement.

On top of this, you have the Hangman’s Gambit. This is basically Hangman, but instead of you guessing the letters, you’ll have to shoot them down. A wrong answer you’ll cost you some life points. And just like the UI, the sequels made this mini-game way more fun to play. Making this version of the Hangman’s Gambit boring to play if you have played the sequels.

Then, you have Bullet Time Battle. I hated these sections with a passion. I understood what I was supposed to do but either I understood the timing wrong or my lack of rhythm did me in here. But, visually, the sequels improved this section a lot as well.

To finish the mechanics during the trials, you also have the closing argument. In this argument, you have to complete the sequence. The sequence is basically a retelling of the events with all the facts.

This game is quite forgiving. When you lose all your health points, you can choose to restart from that section right away. You’ll also get full health right away. The only consequence is that you’ll earn fewer coins in the end for that section. This means, fewer chances to buy presents for the other students and that means fewer chances to unlock new skills. But, after I unlocked the skills I’m happy with, I didn’t mind that too much.

In which dimension are we?

Visually, this game has a unique art style. While you can run around in this school in 3D, most of this game is in 2D. And, what’s in 2D stays in 2D. You’ll notice that every character is in 2D and during the class trials when the camera spins around, the backside of the characters is totally black. Just look at this screenshot here. You’ll notice that the characters don’t have any depth. If you don’t really notice what I mean, take a look at the chair and desk on the left side of the screenshot. See what I mean now?

This unique art style is also present in most of the cutscenes of this game. I really love the bold visual presentation of this game. It gives the game a unique character that really sets the tone of the visuals in the next games.

While this game tackles very grim and dark subjects, this game never loses its visual identity and the charm really worked on me. I really felt that I was in some sort of manga where I was having a huge adventure.

Add to this, an amazing soundtrack and great sound design… And you have a complete package. I already added the soundtrack of this game to my playlists, so I can enjoy it while I’m on the train to work or just during work.

Now, the controls of this game work pretty well. It didn’t take long at all before I was able to get used to them. There was only one moment when I wasn’t able to figure out how something worked. That was the first time I had to shoot a bullet. It took me some time to figure that out, but that might be just me. As soon as that clicked, everything fell right into place. Thankfully, you can see the controls at the press of a button. There are tutorials and those explain the game and the mechanics amazingly well. I just misunderstood the section of “how to shoot a bullet”.

There is one thing you should know. And it’s something that can trip you up if you aren’t careful. This game doesn’t really autosave. You’ll have to save manually. And you can’t save during the mini-game sections of the class trial. You can’t name your saves either, but the name of the save explains it quite well.

Speaking of saves, there are no separate save slots for the main game content and the bonus material. So, when you have beaten the game, there is additional content for you to enjoy. From character art to a music player. But, this is something the game doesn’t handle too well.

First, unlocking the additional content costs in game coins. This would be fine if there was an easier in-game way to “farm” these coins. Since in this game they are quite rare to find outside the whole heap you get at the end of a class trial.

Second, they are save-dependent. Basically, when you revert to an earlier safe, the additional content gets locked. And if you don’t unlock it again or spend your coins elsewhere… Well, though luck.

Third, because you can save over your completed game save, it’s also possible to lock yourself out the additional bonus game and content unless you “refinish” the game.

Fourth, but this is actually a good thing. You can’t unlock certain things unless you have progressed in the game far enough. Otherwise, the additional content could have been spoiler territory.

All in all, the bonus section isn’t as polished as the rest of the game. The bonus content and mini-game is amazing, don’t get me wrong but the usability could have been so much better and it would be so nice if you were able to avoid screwing yourself over.

One thing I want to mention is that I did mention some minor performance hits during the trial preparation. I felt that the visuals were a bit lagging in some menu sections. Thankfully, nothing else lagged so it wasn’t such a big deal. And it was only during that moment… So, yeah.

The final thing I want to say is that this game is quite lengthy. Playing through the game casually will take you give or take 30 hours. You can add at least 15 hours on top of that, if you want to fully complete it.

And that’s basically everything I wanted to say about this game. Before I ramble on too much, I think it’s high time for the conclusion no? So, let’s spin the wheel for the results.

Conclusion time!

The good:

+ Amazing story.

+ Excellent soundtrack.

+ Unique and fun visual design.

+ Quite lengthy game.

+ …

The bad:

-The additional content unlocking could have been handled better.

-The rhythm mini-game didn’t work for me at all.

-The game is a bit too forgiving for a game over.

Final thoughts:

Quite recently, I have beaten the final game in this trilogy and while I was reviewing this game… I always had something in the back of my mind saying… But the sequels improved such and such. While I highly advise you to play these games in order, I do want to say that it gets even better in the sequels. Especially the UI and things like that get a lot better.

Now, don’t see this as me saying that “this game is bad” or anything of that nature. This game deserves all the praise it gets. This game started an amazing series that I’m so glad that I gave a chance. Currently, I’m saving up to buy the anime on DVD.

If you enjoy games like Ace Attorney, Zero Escape, Corpse Party, Time Hollow, Professor Layton… You really owe yourself to give this game a shot. It’s an amazing ride from start to finish with a few minor blemishes that can be solved with just paying a bit of attention. So, it’s totally worth your time.

I’m so glad that I gave this game a chance. Since, it’s becoming part of my favorite series ever list and I’m silently hoping that we get new content in the future and if we don’t, I’m looking forward to more work of the creators of the series…

And with that said, I want to wrap up this article. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 99/100

Publishing: Beta Test Spo-Bit, a Fantasy Sports Game, and Get Free 1,000 Gold!

Spo-Bit-01

March 15, 2018 Aman International, Inc. has announced today that Bitcoin-based fantasy sports and eSports, Spo-Bit, has entered CBT! From March 15, 10:00 AM GMT to March 22, 2018, 09:00 GMT, players who created an account will receive 1,000 Gold for free!

Spo-Bit is an online fantasy sports and eSports game available through the website. Fantasy sports fans can participate in daily contests of skill, products, services, and other content and promotions. What separates Spo-Bit from the rest is instead of waiting for a week for the results, in Spo-Bit, as the name suggests, results are provided daily, allowing for a fast-paced fantasy sports game never seen before!

Game Features

  • Free Entry! Join free contests! Win Gold and Bitcoin
  • More Sports and eSports!
  • Bigger Prizes!
  • Grand Events!
  • Player Lineup Profiles
  • Android and iOS App (coming soon!)

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From March 15, 10:00 AM GMT to March 22, 2018, at 09:00 GMT, players who join during the CBT will receive 1,000 Gold for free upon sign-up to test the game and provide feedback. Players can build their NBA lineup and join as many contests as they want. In the near future, more sports and eSports will be made available.

Sports and eSports Coverage

  • NBA
  • PUBG
  • SOC
  • LOL
  • MLB
  • GOLF
  • NAS
  • MMA
  • NFL

What’s Coming?

A unique feature of Spo-Bit is it will expand to fantasy eSports in the near future! If traditional sports like the NBA, MLB, Golf, MMA, and NFL, are not your thing, players can pick eSports like PUBG (PlayerUnknown’s Battlegrounds) and LOL (League of Legends), and have the same exhilarating fun playing fantasy eSports! A mobile application will also be released in the future which will allow players to keep tabs on their teams and matches anytime, anywhere.

Registration is now open for a limited time!

Fantasy sports and eSports fans can register for free today!

Don’t forget to Like Spo-Bit’s Facebook Page for the latest news and beta updates!

Official links

ABOUT SPO-BIT

Spo-Bit by Aman International, Inc., is an online fantasy sports and eSports game where fans can build their dream team and compete with other players to determine the best team manager. In Spo-Bit players don’t have to wait for a week for the results as these are provided daily for all sports and eSports matches!

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First Impression: Professor Layton vs Phoenix Wright – Ace Attorney (3DS) ~ I Already Placed An Order For A New Mind

250px-PLvsAA_BoxartAce Attorney Wiki link

So, let’s not be creative and mind blowing. Oops, too late. Yesterday I posted a picture on my Twitter with my holding the box of this game. My apologies of the blurry image but my webcam isn’t the best in my gaming laptop. After playing it on college breaks and today, I finally got far enough to write my first impression. And my honest apologies to my buddy who had to cancel his pre-order. I had to zip my mouth about it and not brag about it. Well, brag… It was more like me not shutting up about the game here and there. I didn’t spoil him. I didn’t tell him about the Story. Yeah, intentional cap there. Anyways, let’s get this ball rolling. The first impression I wanted to write for months. Feel free to leave a comment with your opinion about this article and or this game.

No creative article?!

Layton-vs-Wright-5I apologize if you expected me writing in a style where I mixed a mystery or a puzzle with a court. Nah, I’m adapting my usual writing style for this one. Why? Because in the game the story is like that as well. While the Layton and Ace Attorney series are written in two completely different ways, the game mixes the styles prefect!

Honestly, I have a special ability. Because I wrote so many stories and articles I’m kind of able to predict how a story or plot is going to end. I can’t predict each and every turn but I mostly see the outcome of a plot. But this game has me puzzled. While the game’s plot has some similar elements to a story I wrote once in my childhood, I can’t figure out how the story is going to go.

The point that I’m trying to get across here is that the story blew me off my socks. While experienced writers can see some plot twists coming at the start, the execution and the writing is so well done, it catches you off guard easily.

I won’t talk much about the story because I don’t want to spoil the fun. I’m mostly aiming this article at the people who need that last push to buy this gem of a game. And the story alone is strong enough to be a selling point for this game. The story isn’t weak or too far fetched for both universes and really fits nicely into the existing stories.

Play the game?

largeThis game, is just extremely good. First of all, I have to admit that the all puzzles in Professor Layton started to bore me a bit. Not that they are bad games, not at all. But I wasn’t pleased at the heavy focus on puzzles. I wanted to challenge my mind on another way.

And this game nails that. With a smart switching system between the formula of Layton and the formula of Ace Attorney, this game is a blast to play. It was hard to put down because I find it has barely any flaws gameplay wise.

But as a reviewer, I have to be fair and point out the mistakes they made on the gameplay front. First of all, the introduction of hint coins in the Ace Attorney system. This is a nice translation of Athena’s ability in the Ace Attorney – Dual Destinies game. But for now I can only see it as a way to spend your coins. I haven’t seen a moment how you can earn the coins in the Attorney sections.

And honestly, that’s the biggest and only flaw I have seen now in terms of gameplay. There are some other minor flaws or missed opportunities. Let’s talk first about a big irritation I have with the game.

Some lines are voice acted. While I would have done some voices with more emotion, this game has a big issue with deciding who’s line should be voice acted and which shouldn’t. There were parts at the first trail where only one character was voiced. Mixed with just dialogue boxes threw me off a bit.

And the saving menu is a bit, lacking. Let me put it that way. You don’t have a delete save option. And they adapted the way of saving in the Layton games. I always had a major issue with that way. Don’t display a list as save slots. I truly think the PSP had a better way for this. To avoid saving in slot 2 by accident.

large (1)Just wow.

So Layton’s puzzle addiction is finally integrated into the story. They don’t talk about “crack this puzzle and you can pass” things. They finally used “prove yourself with this test” and things like that. A huge improvement.

While that’s not the only thing that got an improvement. The way how you can recap a story is an extremely nicely done feature. You can recap parts of the story as you please. It’s played out in a short scene so you are up to date again.

And in the Layton sections, they “fixed” the controls. You can now explore the rooms with the d-pad and the circle button. Thank the lords for that change. Always having to use my stylus is not that handy when I’m trying to drink something. For example. It’s just convenience.

And you can see how many hint coins or puzzles there are hidden in one area. I slow clapped to this change. One they should have done a long time ago.

I read some articles about people not being so happy with this game. And I read some people who played the Japanese import. And I honestly disagree. This game is a blast to play. While this article is slowly coming to an end, I invite you to discover this game for yourself. I might not have talked about the music, controls, gameplay (bit more in depth), design, animation and difficulty… I promise that I will talk about those things in my review. I will say now that I barely have complaints about them.

Thanks for reading and I hope you enjoyed this article. And now, I continue to play this game. Laters!