Speedrunning Indiana Jones and the Infernal Machine GBC – Level 1 – Canyonlands (Part 2)

Introduction to this miniseries

A while ago, I wrote an article about speedrunning one of my most treasured childhood games. One of my yearly traditions is playing through this game and ever since last year, I wanted to have a new challenge. That challenge I found in speedrunning the game, and now when I’m playing the game, I try to challenge myself to try to beat my PB. In this miniseries, I’m going to talk about the current route, tips, and tricks of the Game Boy Color speedrun of this game. So, let’s grab our hat and whip and let’s dive right into the first level… again? Well, yes. It’ll soon become clear. Also, feel free to leave a comment down below with your thoughts and/or opinions on this article, the content, the game and/or the route.

Introduction to All Treasures

In the first part, linked higher, of this miniseries… I talked about the Any% route. Basically, the goal in the Any% category is to finish the level as quickly as possible. Now, there is another category we have and that’s “All Treasures”.

So, in each level of this game, 10 treasures are hidden. The Game Boy Color version is an exception to that, since it has two levels with no treasures. This exception doesn’t even apply to the PC nor the N64 version.

The treasures are meant to buy supplies at the “IQ store” in between levels. In the PC & N64 version, you can buy more varied health items and ammo but in the GBC (Game Boy Color) version, you can only buy either a health kit or a poison kit. And you can have a max stock of 5, which is also different compared to the PC & N64 version.

Now, all treasures is a tricky run to do. Since, in the GBC version, you need to play close to perfection if you want to unlock the final “secret” level Peru. In a full game all treasures run you can choose between two categories. You either go for “All Treasures (No Peru)” or “2055 IQ”.

The tricky thing about “2055 IQ” is that you basically can’t close to anything, or you won’t have enough points to go to the Peru level. And in the run, you aren’t allowed to cheat and after beating the game enter the level code and skip the challenge. But, the tricky thing is that some levels require you to use a health pack for the quickest route. It’s a puzzle I currently haven’t attempted and plan to do one day.

But, I’ll focus on full game runs in their separate article. For now, let’s focus on Individual Levels Speedruns or ILS for short. So, how is the current route of the “All Treasures” of Canyonlands? Let’s explore!

The category rules as of writing this article:

Link to Speedrun.com page
The current world record at the time of writing is owned by me who ran this level in 4 minutes and 41 seconds on April 17th 2022.
The previous records I had were: 5m25, 4m58, 4m53.

Feel free to follow along while waiting the run.

Note: in this article I talk about time marks of the run. Since there is a failed run in the upload, the video time doesn’t match the run time. I’m sorry about that.

Note 2: when I say “current record”, I obviously mean my current record at the time of writing this article. So, I hope to clears up confusion when this record is beaten and/or improved by me or someone else.

The run explored

So, unlike the Any% route… We avoid the ladder snipe down directly. Since this snipe would make 4 out of the 10 treasures impossible to collect. So, we go left.

Now, the movement of this scorpion on the other platform is an RNG fest. In most cases, if you hug the upper wall, you can avoid it without any problem. When I get bitten by the scorpion, I reset right away. The lost health from the poison makes gathering the first treasures way more risky.

So, the sequence of events here is:

  • Jump over the safe pit
  • Huge the uppermost wall and go left
  • Jump over the unsafe pit
  • Ready Indy’s whip by mashing select twice while running left
  • Jump at the last second, so you jump over the waterfall.

If you do this sequence perfectly, you’ll be right in place to whip over the gap. Yet, this is easier said than done. The sequence of inputs I just described are close to frame perfect in some places. All these actions take place in give or take two or three seconds. When I don’t reach the other end and climbing the ladder when the timer hits 11 seconds, I know I can reset the run.

Why do I see that as a reset point? Well, because I know myself. If I allow my timer to be higher, I’ll go in a slight panic mode since I feel like I’m unable to beat my record and make too many silly mistakes sometimes costing me the whole run. So, it’s to keep myself calm. Anyway, you might have noticed that yellow coin looking thing in the 2nd screenshot. That’s one of the four treasures here. That’s the treasure you should get last. If you take this as your first treasure, you’ll lose a lot of time since there is no easy way to get back to the area with the first three treasures, and you’ll have to do the whip swing again which costs around a second or two.

Oh yes, you can save some time if you jump up right after swinging with the whip. This saves half a second in climbing, but it’s tricky to do, and a bad jump can land you either lower or just at the bottom of the ladder losing the time save. But, as far as I know, there is no real danger in trying to attempt this trick.

Now, after you climbed up… I highly suggest that you press select once so Indy’s hand is the tool you are using. Now, there is something you need to know about doors in this game.

I enter the treasure room in my current world record around 16-17 seconds. If you watch the run, you might notice that Indy looks like he is entering the wall.

Now, here is the thing about doors in this game. The hitboxes are wider than they visually appear. So, in other words, visually it looks like you can enter where the aqua line is. Yet, you can enter where I drew the white line.

Trying to enter a door as soon as possible saves a few frames, but these add up quickly in this level.

Now, this is a moment where you can make a choice. I haven’t tested it which route is faster. The first choice is that you go for the two treasures above and the second choice is that you go for the treasure at the bottom. Both have their dangers but all three need to be collected.

The sequence of collecting these three depend on me if I’m able to enter the door behind the stone you can push. Usually, I go to the right of the stone and push it to the left while hugging the wall. I let go of left at the end of the push animation to push up and usually Indy goes in the door right away.

Yet, in my current world record run I decided to do things a bit different. I decided to jump up right away and get the two treasures on top. Without pushing the stone at all. Which is a dangerous and risky move.

Usually, when you push the block to the left… You can jump up on the left side and grab the red jewel. After that, it’s easy to avoid the bastard of an enemy and grab the green jewel. Oh, jump over those tiles with the crack in them. Since, if Indy is full on that tile… He’ll fall down below in the water without any way out. Loosing your chance to pick up the treasures in this area.

If you go up right away, the chances of that enemy poising Indy is a lot higher. But if you go up, you’ll need to first go for the green jewel. Since going for the red first will make you a better target for the enemy and corner jumps are quite tricky, and I landed so many times on those unstable tiles during attempts, it’s not funny anymore. Also, I find that when you drop down after the red jewel, it’s easier to line Indy up to push the stone without having to re-orient him.

So, let’s push the stone, so we can pick up the final treasure in this treasure room. After going up, there is a very ideal way to move in this room to have the fastest time.

Yes, I’m taking screenshots of the YouTube upload

The blue and purple lines show the way towards and back from the treasure. Depending on the movement of the scorpion, it’s easier to line yourself up. While you can walk pretty close to the water… It’s a reset when you fall in. Since, you lost your chance to pick up two treasures now. In my current record, I chose to go down & around since the scorpion was a bit too close to the ideal route and I didn’t want to risk it.

And also, it’s best that you pick up the treasure on the first few frames on your way back. Since, you’ll be able to keep your momentum which saves a few frames. You can see how I do my controller inputs for this around the 37 second mark in the run.

On my way back, I noticed that the scorpion was down below, so I was able to get closer to the edge with the water. But, it’s possible to get even closer, but remember… This is quite risky since falling into the water makes you unable to obtain certain treasures. Since, unlike the PC/N64 version, there is no way to get back up here and obtain these treasures. Even in casual play.

So, around the 48-second mark… I have left the treasure room. With a bit better movement and not being poisoned by the enemy I think I can shave a second off here. Yet, it would be extremely tricky to do and risky. After leaving the treasure room, it’s time to go to the right to go down, jump over the waterfall and pick up the coins we saw earlier to pick up the final out of 4 treasures on top here.

During my current record, I lose a bit of time here as well by hugging the upper wall.

Now, comes something risky. After collecting the coins, you’ll need to jump down and try to line Indy up the closest edge of the waterfall. The goal is to land in the pool down below closest to the exit point. But, when you jump down too early… You might let Indy miss the pool and die. Jump too late, and you lose a second or two in the water since Indy swims so slow in this game. My drop/jump around the 53-second mark isn’t perfect. I was too center. I had better but I also had worse. After dropping into the water, exit it as soon as you can at the top right-hand side.

After exiting the water, you might notice that enemy and want to jump over or away from it. Don’t. Since, it’s somewhat easy to avoid and you are risking loosing time by either dropping back into the water or jumping too early/late and getting poisoned. Just move a bit down around the spot in the screenshot above. I actually moved down perfectly in my current record. Since, you need to avoid a wall and go into the door a bit behind it. This is what you see me do around the 1 minute 4 seconds mark.

Now we enter a “puzzle” room where I hate the movement with a passion. If there is one thing I’m not too good at… that’s precise movement.

The solution to the puzzle is that you need to walk on the sun tiles in a certain sequence. First, you hit the 3rd tile counting from the left. Then, go to the first tile without walking over the second tile and just walk over the rest. So, from the left the sequence is: 2-3-1-4.

The issue here is that the hitboxes of these tiles are a bit off. The tops are quite sensitive and the bottoms aren’t. So, when you try and walk from tile 3 to tile 1, it’s easy to trigger tile 2 when you go overtop. Now, it’s highly recommended that you go overtop since the treasurees will drop from the totempole you see on top this room. So, yeah, this room is tricky and might require some “training”.

Now, after the treasures drop: go for the left most treasure first! Since, the right most treasure is perfectly in line with the door. Mixing these up might cost you a few frames. After exiting this puzzle room, you go to the right. There is another stone which needs to be pushed down once and then left once. It’s possible to jump from there to ledge above the door. Yet, I find it safer and more consitent to push it left twice so the gap is only one block. For some reason, I have a hard time making those two block jumps from a lower to a higher platform. While it is possible as you’ll see in the next level.

Now, hug the wall and jump at the last second as shown in the screenshot below here. If you do it right, you’ll grab the ladder and skip a part of the climbing animation. This is one of the minor optimisations you can do to save a few frames. Yet, be careful with trying this one. If you push Indy too much to the left, you will not grab the ladder and miss the platform and have to go back on the ledge.

After this, it’s a bit of climbing we need to do. Jump earlier to the ladder to skip climbing it when you can. This is an easy trick to master which can shave so much time off your runs. After the 2nd ladder, be careful since there is a scorpion quite close to the part where you accend from the ladder and being poisoned there is real easy. That’s why I usually jump forwards once to avoid that and get closer to the door.

Be sure you are at least more half health now since there are some parts coming up that will require you to be able to tank/take some damage. If needed, there is a herb in the hallway. Herbs are faster to heal compared to going into the menu, going to a medkit and then going out of the menu. You see me pick up the one outside of the hallway around the 2 minute 2 seconds mark.

There is a reason why I take out the pistol around the 2 minute 18 seconds mark. Because there are some enemies coming up which are difficult to avoid when you exit a door. I rather shoot them to be safe. Now, it’s possible to save a bit of time to do a corner jump from the ladder platform as shown with the purple line. But, it’s a tricky one and might cause you to loose your run. Corner jumps are in general not easy in this game. Usually, I take the safe route wit the lightblue line. Which looses a few frames, but it’s safer and more consistent.

Now, after this, you can make another choice. Go right into the closest door or go for another treasure. There are 4 left we still need to get and it doesn’t really matter which one you go for first. I usually go for the bottom one last. If you want to go for the bottom one first, be my guest. This will be the last treasure talked about in this article.

So, I go into the closest door right after killing that enemy. In that case, don’t put your revolver away. Since, scorpions have this nasty “”feature”” where they can poison you during the whipping across animation. So, shoot the scorpion dead when you enter the room and go left to whip across. Remember to use select to switch between your tools to save time. Opening & closing the menu adds so much additional time.

Now, don’t make the same mistake as me here. When you need to whip across, you shouldn’t be right at the edge since Indy’ll whip in front of him then. And this’ll cost you a second or so. Stand a bit more back. When you are swinging across, you might notice the next treasure.

If you pick it up now, it’s fine. If you want to pick it up on your way back… It’s fine as well. The time to pick up this treasure is the same either way. In my current record, I chose to pick it up after the two treasures after whipping across again. So, don’t forget to pick this one up if you skip it now. But, after whipping across… Shoot the enemy, for a similar reason as before. Now, after that, you’ll see two doors at the bottom.

You can choose the sequence of the two here. Since I have the gun equiped, I prefer the left door first. So, I’ll explain the right part later.

The gun is equiped and we go in the left door. The gun is needed since there is a nasty troll scorpion that you will encouter right after exiting the hallway after the door. Either move to the right, right away, or shoot it. If you shot it without getting poisoned, count yourself lucky since that will make the upcoming part way easier.

Now, the treasure is at the bottom of this section. Drop down as quickly as you can without taking too much damage. Since, you’ll need the health to tank scorpion poison since they are so nastly placed. Be sure to switch back to the hand to pick up the treasure box. I started my decent on the 2 minutes 47 seconds mark. The decent was quite clean. But, my ascend. Oh boy. From 2 minutes 56 seconds you see some messy jumping and me getting screwed over by scorpion poison twice. It’s something to costs me so much time and doing the ascend propely is somewhat stressful.

So, after the hallway, equip your gun again to kill the newly spawned scorpion and now, it’s time to explain the right door. For that door, be sure you have the hand equipped. Since, right after exiting the door, you’ll have to drop down.

If you drop down on the corner edge of the platform, you reach the hitbox when Indy is in that landing animation and when you mash “A”, you’ll pick up the treasure. Go left and swap to the whip to swing across.

Jump across the death pit and be VERY careful trying to do a ladder jump here. It might save you a few frames into the climbing animation but missing the ladder means certain doom and dead run. I rarely to never risk it here since I desipe loosing a run to a silly mistake near the end of the run.

After the ladder, go to the right, up and over jump across and get back into the door. After that, swing across the two gaps and get into the door again. Now, we come back to one of the choice spots. Since I started to talk about the “top” door first, let’s go down and to the left now for the final treasure.

In here, there is the final treasure of this level. Be careful to not step on the cracked tiles since they drop you down lower in the level. And when you don’t have enough health, they are deadly.

Now, it’s time to go to the right the whole way after exiting this door. Go towards the ladder we climbing up, where I said you could save time with that risky corner jump. And now go to the right instead of the left. And then, it’s basically the Any% run route after the ladder snipe. Be careful, since now there is an extra scorpion for you to avoid. But, I use that one to jump at the right time to speed up the first long climb.

My ending was a bit messy but hey. That means more time can be shaved off this run. Since we played the full level, we see Sophia actually walk up to Indy. When you do the ladder snipe of the Any% run, Sophia won’t show up but the textbox will play.

Don’t forget to push “A” to skip the textbox faster. And yeah, that’s the whole route.

Looking back on this run, I’m certain that a run of 4 minutes 38 seconds is totally possible. Especially since I saw a lot of potential improvement while looking through this run to write this article.

Now, this level has one of the biggest differences between the Any % route and the All Treasures route. A 4-minute difference even.

After writing this article, I’m quite hyped to try and beat my record. So, I’m going to try and do that during my summer holidays. Keep an eye on my Twitter since I’ll post there when I have beaten my time.

But oh boy, was this a long article yet a fun one to write. Next time in this miniseries, I’m going to take a look at the second level Babylon. Maybe I might write only one article about that level since most of these treasures aren’t too far off the main route for Any%, yet they do cost a lot of time to grab.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

Speedrunning Indiana Jones and the Infernal Machine GBC – Level 1 – Canyonlands (Part 1)

PC game reviewGBC review

In the past, I have reviewed the two versions of one of the biggest games in my childhood. Ever since I saw Indiana Jones – Raiders of the Lost Arc, I was hooked. When my cousin showed me that he had a 3D PC adventure game starring Indiana Jones, I kept playing that game until the disc actually broke on me. Yes, that frequently. Also, I didn’t have a lot of access to the internet and also my native language isn’t English, so navigating the early internet was a challenge. So, beating this game without it being well known… Was a challenge. It was no Pokémon where you could ask things to other kids during recess. I played this game over and over again, and a while ago I started speedrunning it. And in this new series of articles, I’m going to talk about the routes/tips & tricks on speedrunning this game. I’m going to focus on the GBC version, since that’s the version I mostly run and know best.

Some background

Foremost, I want to give some additional background. Especially since this is the first article in a series. When I got the GBC version for my birthday one day, I was unable to beat it. I was unable to finish Shambala for the longest time. There are some unlogical things you have to do if you haven’t played the PC version or if you don’t try everything.

Fast-forward to last year in April. After re-playing the game for the “I lost count how many times” time on the PC, I wanted to challenge myself. So, I thought, why not speedrun the game. And then I started running the PC version. I started the “All Treasures category” in the PC version since the “Any%” category is quite optimized.

If you are already lost in what I’m saying let me quickly fill you in. A speedrun is a challenge you can do in a game where you have to beat a level or the full game as quickly as possible without cheating. Now, abusing game mechanics or glitches is allowed. Well, depending on the category and/or game. Some terms that speedrunners use are:

  • ILS: a term used when only one level is ran.
  • Any%: a term that’s used to indicate that the goal is beaten as fast as possible by skipping as much as possible.
  • Category: an example of a category is Any% or ILS. It’s a type of speedrun, basically. You either have the complete the whole level/game 100% as fast as possible or collect all X or not take damage or not abuse a certain glitch… It explains itself basically.
  • TAS: Tool Assisted Speedrun. This means that certain tools were used to create the run. For example, using save states to create the perfect run. (A save state is “save” that saves the current state of the game at the moment the save state is made and can be loaded by the press of a button). Tools like emulators to have better quality footage of the run aren’t always TAS runs, depends on the game/community.
  • Strats: just a sort of strategy/technique.
  • PB: personal best time.

Now, I’ll try to explain terms in my article. When you don’t understand a certain term or something written in this article, feel free to leave a comment in the comment section, and I’ll do my best to answer it. Anyways, let’s start with explaining the starts and such are used in the first level of the Game Boy Color version of the game.

Any%

The official rule set at the moment of writing:

Link to Speedrun.com page
The current world record at the time of writing is owned by Molotok who ran this level in 29 seconds.
My current best at the time of writing is 30 seconds, which earns me the second place.

In the Any% route of this level, you get directly introduced the one of the biggest tricks in this game and that’s ladder sniping.

You’d think that runners are jumping to their impending doom here. Yet, this isn’t true. In this game, when you jump down, and you grab a ladder, all movement and fall damage is canceled. After Indy slides down the ramp, almost directly to the right, you can find the ending of the level.

Sadly, there are some annoying parts of this ladder snipe. For of all, take this image. On there, I have drawn a blue line and a green line. Stating the obvious I know, but go with me.

When Indy slides down at the start of the level, he stops somewhere in the blue zone. Well, more in the middle of the ramp. But the annoying thing is that when you go directly to the right then, you’ll hit a wall.

If you want to beat the WR in this level, and you hit that starting wall, you might as well reset. This ladder snipe is so optimized that the world record hasn’t been tied yet. Even master PC/N64 runner the_kovic with his 30 second run has trouble matching that 29 seconds.

After falling down, you need to grab this ladder. Grabbing the ladder when falling down is dubbed a “ladder snipe” in our community. The following image is the frame I grabbed the ladder in my PB.

This is how Molotok got the ladder snipe:

A few pixels higher and a bit more in the middle. This meant he saves some milliseconds there and actually goes faster.

After that, it’s climbing up and going to the right:

Taken from Molotoks video of his 29 second speedrun.

See the green line? Well, that’s a jump. It’s a few frames faster than walking close to it and then jumping. After that, we walk diagonally and give or take at the black X, we jump.

Why a jump towards the ladder there? Well, climbing ladders in this game is extremely slow. The fewer time spent climbing ladders, the better. In this game, you don’t need to start at the bottom of the ladder to climb one. In this game, there are a few moments where you need to drop from the top of a ladder to the bottom of another one. This means, that as soon as Indy hits a ladder, and you hold up, the game’ll cling Indy to the ladder, and you can start climbing. The game automatically centers Indy into the middle of the ladder when you grabbed the sides while climbing upwards. This little jump (ab)uses on how the ladders work to shave off a few frames.

When climbing up the ladder, a trick comes which I have a hard time mastering. And that’s when you reach the top of the ladder, you can go a bit to the side to save a few frames. For some reason, I go too much to the left and fall off. So, that’s why I don’t do it in my run but other runners and the TAS of the Any% of this game does.

It basically looks like this, done by Molotok

After that, we go a little to the left and do two jumps in quick succession.

Still taken from my 30 seconds PB.

The second jump is basically to lower the climbing time.

Comparing my PB to the world record, I notice that it’s mostly movement based. The fact that my snipes usually a little lower, and I don’t do the trick at the top of ladders. This costs me a ton of frames, making my 30 seconds run a bit slower compared to the world record.

After reaching the top, you have give or take 5 seconds of a small cutscene. I highly recommend you mash the A button at that time, since the faster the text box goes away, the better.

Now, when you do this ladder snipe and go for any%, the ending of this level is a bit different. The final scorpion isn’t present at ladder and Sophia doesn’t appear in the end credits scene. I honestly don’t know why, but it’s a unique difference between the Any% route and the “All Treasures route”.

Feedback requested

Now, before I get into the “All treasures” route of this level and the differences in a full game run and an ILS, I want to wrap up this article here. Because I want to hear from you all what you think. Would you want more articles like this? Where I talk about the route, techniques and all that? Do you want it in a different structure or in a different way? Is everything clear or are some parts confusing?

Writing about my speedrunning experiences is something I wanted to do for quite a while. Especially since this blog is a sort of diary of my gaming life and beside in update articles or on my Twitter, I haven’t really talked too in depth on my speedrunning. And since the PC & N64 routes are quite well documented, I thought it would be fun to do that for the GBC as well in my unique way.

I thought writing an article on my blog, giving the game more exposure would be way more fun than; how I wrote that guide about the locations of all the treasures in the PC version you can find on the resources page on the Indiana Jones and the Infernal Machine speedrun page. So, this is really an experimental article and depending on your feedback… I’ll continue this series and/or improve it accordingly.

Thank you so much for reading this article and I hope you enjoyed it. I know it’s something else besides my usual game reviews and such, but I felt refreshed writing about something different and still have it game related. I enjoyed writing this so much, and I can’t wait to see, hear and read the reactions. If you all enjoy this, this’ll become another series on my blog until I have talked about every level in the game and talked about the full game runs.

And with that said, I think I have to say goodbye for now. I hope to be able to welcome you in another article about speedrunning this game and/or me talking about another game. But until then, have a great rest of your day and take care.

Game Music: My Favorites – Numerbo # 20: My favorite soundtracks ever!

a00bceced7419b083d8273b7e59c94f7More music article right here

It’s time. Time to make harsh decisions. Which soundtracks are currently my favorite soundtracks? I have thought long and hard about this, and I have come up with this list. The list is based on how much I played the game, how much I listen to the soundtrack and how much of the game sticks with me. Some might come as a surprise, but some won’t. But, I’m curious. What are your favorite soundtracks? Feel free to leave a come in the comment section with them or you can comment on my selection too. But keep it civil, that’s all I ask. In any case, here we go. Time to list my favorite soundtracks in this moment of time. Oh, be warned, this is a long article. So, yeah. 

Remember, the choices are my opinion. I haven’t played all games on each system and some soundtracks are picked for personal reasons. I’m not saying that my choices are the best soundtracks on the system, I’m saying here which soundtracks are my favorite on the system.

Side note about the honorable mentions:

  • I limited myself to only list 5 games as honorable mentions. To avoid this article’s length getting out of hand.
  • While I know that some games are multi-platform. When it’s listed with a certain console, that means I played that game on that console. Or if I played the game on more than one console, it means I prefer the soundtrack on that console the most.
  • I only list games that I own and/or have played for an extended amount of time (at least 5 hours or more)

Favorite PC soundtrack: Rise & Fall – Civilizations At War

_-Rise-Fall-Civilizations-at-War-PC-_YouTube playlist

First Impression

Long time readers of my blog know before I started blogging, I used to write fantasy stories. One of my favorite stories was a nature fantasy medieval world where a lot mattered upon the value and amount of land you owned.

When I bought this game, I was right in an RTS-period. My favorite games were Age Of Mythology and Age Of Empires II/III. On that moment in time, I was writing a climax in the story I described earlier. Just give the soundtrack a listen and try to imagine a story like I described. Doesn’t it write itself?

Also, it helps a lot that this game had a gimmick that I find amazing. You can control your main hero during battles. I wish that this was in more games today. Well, with controlling I mean, you control your hero in first-person! Yup, first-person. This game is such a hidden gem. I rarely hear it mentioned when people talk about old-school RTS games. I even have a virtual machine setup just to play this game. Since the annoying copy protection is a real pain in the backside when you try to run it on Windows Vista or newer. But, recently I fixed an old PC and installed Windows XP on it and now I play the game on that machine.

Just listing to the soundtrack while writing this segment makes me very nostalgic. I wonder, has anybody played this game? Let me know! Since I barely find let’s plays or reviews from other people online.

Honorable mentions: Halo: Combat Evolved, Tomb Raider Legend, Indiana Jones and the Infernal Machine, The Elder Scrolls III – Morrowind and Europa Universalis IV

Favorite Gameboy/Gameboy Color soundtrack: The Legend Of Zelda – Oracle Of Ages & Oracle of Seasons aka The Oracle Games

260px-OracleofagesYouTube playlist with both games’ soundtrack

Oracle of Ages review

Oracle of Seasons review

Well, before you call me a cheater, hear me out. When you finish one game, you get a code to transfer some data over to the other game. In that game, you play through the whole game to see the real ending of these games. So, technically, this is just one giant game split up into two big standalone games. So, TLOZOOSthat’s why there is sort of, kind of, two games for this entry.

 In any case, this was one I was pretty certain about. While I have a lot of soundtracks I enjoy listing to from the Gameboy & Gameboy Color period, the price must to go to my favorite games on the system. In my eyes, these games are nearly flawless. Apart from some bad sound effects and sound mixing here and there, this game is flawless.

So, these are my favorite Zelda games. I love the story, gameplay, music, art design and the memories attached to these two titles. But, that are stories for another time.

Honorable mentions: Pokémon Gold/Silver & Crystal, Harry Potter and the Chamber Of Secrets, Super Mario Land 3: Warioland, Kirby’s Dreamland 2 and Tetris

Favorite GBA soundtrack:  Pokémon Ruby/Sapphire & Emerald

Ruby_EN_boxartYouTube playlist

My review of this game

So, I decided to give the GBA a separate entry on this list because the sound chip of the GBA is so much different than the Gameboy & Gameboy Color’s so it wouldn’t be fair to put them all in one entry.

In any case, it’s time to talk about my 2nd favorite Pokémon games ever made. And the soundtrack in this game might use a lot of trumpets and French horn, but I honestly don’t mind one bit about it. The soundtrack is enjoyable to listen to it.

The secret bases in this game is a feature I messed around with a lot. As a kid, I always imagined that it was my own gym. And wouldn’t you know it, they use exactly that blur when they advertise the remakes of that game. “Build secret bases, build it like your own gym.” The childhood nostalgia is strong for this one.

Honorable mentions: Nicktoons – Battle For Vulcano Island, The Legend Of Zelda – Minish Cap, Golden Sun, Mario & Luigi – Superstar Saga and Sims 2

Favorite DS soundtrack: Pokémon Mystery Dungeon – Explorers Of Darkness/Time & Sky

Full OST250px-MD_Sky_EN_boxart

Review of the game

So, the DS is my favorite portable system ever. The follow-up system, the 3DS is an amazing replacement. I had the hardest time choosing my favorite soundtrack for this system and even deciding on only 5 honorable mentions.

In the end, I went with a soundtrack of a game that brings back a lot of memories. From both playing the game and the memories of the events that happened in my personal life.

And that “I don’t want to say goodbye” track. Honestly, when I listen to it nowadays, I get teary eyes sometimes. The writing of that part was done so good. It’s a great piece. I love hearing remixes of it since the structure of the song is just so recognizable. Just play the game until the end and I think you will understand why this song has so many emotions for everybody that played this game.

Honorable mentions: Ace Attorney Trails & Tribulations, 999: 9 Hours, 9 Doors, 9 People, Time Hollow, Suikoden Tierkreis and Clubhouse Games

Favorite 3DS soundtrack: Stella Glow

SGCoverRGBYouTube Playlist

My review of the game

I’m glad that I choose to separate the DS and 3DS library for this article. I wouldn’t have been wise to combine those two for one entry. I would never be able to choose one soundtrack.

But, I’m getting off topic. Why is Stella Glow my favorite 3DS soundtrack? Well, because the game’s story is just so well written, I love it to bits. When I downloaded the demo for this game, I was hooked on the story. I placed a note in my budget of the upcoming month to buy this game. But then, thanks to ButtonSmashers, I got a free review copy of this game. Thanks again! Since I discovered this amazing gem of a game.

I know that the game has flaws, but in my eyes; it’s one of the best games I have played on the 3DS. If somebody asks me for recommendations to play on the 3DS, I always mention this game. Just read my review if you want to know why I think this game is so good. Oh, and I decided to replay the game from the beginning. To relive the whole experience again. But this time, I’ll pick different options! A story heavy RPG with replay value, what do you want more?

Honorable mentions: Zero Time Dilemma, Etrian Odyssey Untold 2 – Fafnir KnightProfessor Layton vs Phoenix Wright Ace Attorney, Fire Emblem Awakening and Kirby Triple Deluxe

My favorite Wii U soundtrack: Hyrule Warriors

WiiU_HyruleWarriors_BoxartSoundtrack

First Impression

To pick the best soundtrack on the Wii U was quite a tricky one. While there are so many great games released on the system, why did I choose for Hyrule Warriors?

First, because this is one of the best Zelda spin-off games I have ever played. It introduced me to a whole new genre I never really paid attention to. And now, I’m playing Destiny Warrior games when I have the time.

Second, this soundtrack is so fun to listen to. It brings back personal memories from when I was writing fantasy stories.

And my last reason, it has amazing remixes of existing Zelda songs. So, the nostalgia is strong in this one.

While I have finished the main campaign for a long time now, I haven’t finished adventure mode yet. But, writing about this game reminds me, I should review this game and give my final opinion on it… One thing is for sure, this game has an amazing soundtrack!

Honorable mentions: Captian Toad – Treasure Tracker, Lego City Undercover, Rayman Legends, Bayonetta 2 and Tokyo Mirage Sessions #FE

My favorite PSP soundtrack: Corpse Party Blood Driven

Corpse Party (USA)

Soundtrack playlist (Includes soundtrack of sequel)

Review of this game

If you haven’t seen this one coming, shame on you. Corpse Party Blood Driven is one of the first gore horror games I ever played. I own this game one several different platforms.

The story and setting of this game are just amazing. I’m just so happy that this game is getting the recognition it deserves after famous YouTubers did a let’s play of it. The only thing I wish is that there were more new games made instead of the remakes. But hey, more Corpse Party is more Corpse Party. So, I’m not complaining that much.

Honorable mentions:  Shadow Of Memories, Legend Of Heroes – Trails in the Sky, Jeanne D’Arc, Ape Escape – On The Loose and Castlevania – The Dracula X Chronicles

My favorite PS1 soundtrack: Tomb Raider II

Tomb_Raider_II.png

Full OST

My review

As a kid, I heard a lot about the Tomb Raider franchise. My first Tomb Raider game was Tomb Raider Chronicles. I fell in love with the gameplay and it reminded me of all the adventure games I played.

Fast forward to 2014. I got my hands on an old desktop and I fixed it up, formatted the hard drive and installed Windows98 SE on it. Now, I started playing all the old Tomb Raider games. While I play all 5 Tomb Raider games on that machine in any order I feel like playing them, Tomb Raider II is a special case. Since I’m trying to beat that game too on the original PlayStation. Yup, I’m playing the PC version and the PS One version. For my playstyle, I prefer the computer edition since I am not too used to the PlayStation controller, to be honest.

The only thing that I dislike about this soundtrack is that it’s rather short. The whole soundtrack is just a half hour to forty minutes long. It’s a shame since the soundtrack for TR II is pretty great. It comes recommend when you love early adventure games’ soundtracks. But, to be honest, I don’t really mind too much about the short length of the soundtrack since the lack of music sometimes sets a great atmosphere for raiding tombs. Maybe we are too spoiled nowadays with music in every single area or event.

Honorable mentions: Rayman, Time Crisis, Final Fantasy 7, A Bug’s Life, Tarzan

My favorite SNES soundtrack: Lufia II

Lufia_II.jpg

Full soundtrack

First Impression

So, I love the SNES. It’s one of the earliest consoles I played over at my cousin’s house. But, my favorite SNES soundtrack is a game that I played in recent years.

The name of the game is Lufia II. Why is this my favorite soundtrack on the SNES. Well, because I own the boxed copy that got translated to my own mother language. Yes, Lufia II got fully translated into Dutch. The fact that I can play a classic RPG in my native language is just mind blowing to me. Dutch isn’t a widely spoken language, so it amazes me that they translated an RPG into Dutch. So, when I think about the SNES, I often think about that fact and the soundtrack comes right along with it.

Maybe the fact that when my uncle gave me his SNES, this was the first game I started playing has something to do with it, I have no clue. But hey, this game is really awesome and I should try and finish it.

Honorable mentions: Secret of Mana, StarWing, The Legend Of Zelda – A Link To The Past, Chrono Trigger and Super Mario RPG – The Legend Of The Seven Stars

My favorite Wii soundtrack: Okami

okami-wii-boxart

Soundtrack part 1Soundtrack part 2

First Impression

Do I think that Okami is a Zelda clone? Interesting question. Well, it’s a Zelda-style game, but the unique mechanic of the brush is enough for me to make it stand out.

The visual presentation, the setting, the music and the gameplay are all things that make me love this game. I think that Okami is one of the best games ever made on the Wii without a doubt. I honestly think that the game is better with the mention controls. At least for me, since I can’t imagine drawing with an analog stick. But hey, that’s my opinion.

I really have to finish this game, since I finished the sequel Okamiden. I also secretly hope that Okami 2 or a new entry in the series will be a reality one day. So, please be true rumors that went around at E3 2016. Please.

Honorable mentions: The Legend Of Zelda – Skyward Sword, BoomBlocks, Pandora’s Tower, Kirby Epic Yarn and Super Smash Brawl

My favorite PS2 soundtrack: Dragon Quest 8: Journey Of The Cursed King

Dragon_Quest_VIII_Journey_of_the_Cursed_King

Full soundtrack

First impression

I know that this game got a remake/port on the 3DS last year. I bought the game, but I honestly enjoy it more on the PS2. Just my nostalgia speaking, I guess.

So, I learned about the Dragon Quest series when I played Dragon Quest IX on the DS. I was so hooked on that game, I wanted to play more Dragon Quest. So, when I was in my local game store and saw this game second hand, I bought it. I played it here and there but never got really far. But, last summer, I played a lot of this game during my break and I enjoyed myself a whole lot. It brought back memories of me playing Dragon Quest IX on my DS when I was younger.

At the moment of writing, I’m in Peregrin Quay. I know that isn’t too far, but hey, this game is quite grindy. But, I want to finish this game but that’s gonna take a long time.

Honorable mentions: God Of War, Shadow of the Colossus, Rachet & Clank, Escape From Monkey Island and Grand Theft Auto Vice City

My favorite Android soundtrack: Game Dev Story

YouTube playlistGameDevStory

Review of this game

Well, I think it’s no secret that I like the soundtrack of this game after you have read my review of the game.

There are times I listen to different music when I’m playing this game, but I play this game more with the actual soundtrack playing. It’s quite good and I recommend it to everybody who enjoys catchy tunes.

Honorable mentions: Quell, Monument Valley, Lara Croft Go, The Room and Thomas Was Alone

Final thoughts

I promised a special article, so here it is! A quite lengthy article, I know. At first, I was going to limit myself to a top 5 soundtracks, but then I decided… Hey, let’s pick for each game system one soundtrack. I had to limit myself to 5 honorable mentions/system, otherwise, the honorable mentions of some systems would be longer than the talk about the game and soundtrack itself.  So, I still have a lot of tracks and stuff to talk about for another couple of gaming music articles.

I think it’s quite clear that I love game music. I often listen to soundtracks while I’m at work or while I’m writing articles. I can’t really explain why. That love for gaming music is the reason why I love writing these articles.

In any case, it’s time to wrap this article up since it has been going on for way too long! I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

First Impression: Paper Mario – Color Splash (Wii U) ~ A Quick Paintjob Should Fix It.

250px-PMCS_Boxart.png

Official website

So, last week, I bought this game. I tried to avoid as many spoilers as I could. After I play most of Paper Mario Sticker Star, I was rather curious what the next game in the Paper Mario series had in store for me. When I came home, I set up my Wii U and popped the game in. And then I started playing and I started to take notes. And with these notes, I’m now writing this first impression. But what do I think about it? Is this game any good? Should people buy it? Is it a better game than the mediocre-received Sticker Star on 3DS? Well, I’m going to tell you my opinion about it, so I hope you are ready. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Paint the world

paper-mario-color-splash-reveal-10.jpg

 Finally, a story that doesn’t start with Princess Peach being kidnapped in any way sort or form. This game starts with Peach and Toad going to Mario’s house during a storm. She brings a Toad that’s drained of its color. On the blank paper Toad, there a postage stamp that leads the gang to Prims Island. Here you discover that somebody is stealing the color from the world. After you meet a living paint bucket named Huey, your adventure starts to find the missing and stolen paint stars while also restoring the world’s color.

So far, the story in this game is rather enjoyable and light-hearted. I love the humor in this game and the writing is top-notch. While I could see that some people who have liked that some characters had a bit more development, I don’t mind it that much.

Something that really helps the story is the world design. For some reason, I’m drawn into this world. The setup of the story that you need to color certain areas of the world is just very interesting to me. But more on that later in this article.

Cardboard and effort

screenshot_2-768.jpg

I’m quite sure I’m not the only review who is going to say this, but this game is eye-candy. Sometimes I put my gamepad down and look at the game. This game is beautifully crafted from cardboard and cardboard boxes. It looks like an art project that came to life.

Also, the game knows how paper works. It flies away in the wind and you can roll it up amongst various other things. Also, the animation in this game is very well done as well. Take this screenshot for example. You see Mario running from the road that’s getting up. This scene is pretty early in the game but it’s one of the most memorable scenes in the game so far.

So far, I have played 5-6 areas. All of them had a certain theming. Also, all of them were as beautifully crafted as all the other ones. It really shows that the developers really put a lot of effort into the visual presentation of this game.

In any case, I think it’s time to talk about the music in this game. The soundtrack of this game is lovely. It even has some remixes of old-school Mario games. Now, pulling on the nostalgia strings; that’s something I really like! Like the vibrant presentation, the soundtrack is really upbeat. If you like Nintendo / Mario soundtracks, this one is worth a listen.

Now, the sound design is pretty good as well. It’s another element that helps bring the game to life. This game has almost no voice acting. Apart from some samples for the Toads. So, yeah, thanks to the sound design the character’s emotions shine through. To give one example.

Oh, now that we are talking about the presentation of this game, I would like to talk about the UI. The UI is decent. I would have made a few changes. One of them is that the options menu is more accessible. It’s a bit too buried to my liking.

And the final thing I want to say about the game’s presentation is that the digital manual of this game really takes me back to old school paper manuals. If you have this game, seriously, give it a look. It’s worth your time.

Battlecards and such

paper_mario_color_splash_1.jpg

 Ah, I’m forgetting to talk about the controls. So, they are pretty good. I had some minor issues with them, but nothing worth talking about in an article. For example, one or two times, my attack didn’t really land even while I pressed the attack button right on time. Also, the fact that you have to color the cards and after that swipe them to use them is just pretty annoying. But I got used to it.

So, I have avoided talking about it for long enough. How does this game play? Well, you have two styles in this game. The exploration and the battle segments.

Let’s start with the battle segments first. I have already talked about the control issues I have, so I won’t repeat that now. So, the battle system is really similar to Sticker Star. The only difference is that you have battle cards instead of stickers. Also, these battle cards aren’t that easy to find in the world.

A big flaw, in my opinion, is that it’s rather annoying to find the card you want to attack the enemy. Since they are all displayed in a horizontal fashion. The stickers were easier presented in Sticker Star!

In this game, there is something that makes the battles more interesting. In the world, you find blank cards. If you have enough paint, you can paint the cards to do more damage. But that reminds me of another issue I have with the battle system. And that’s that you can’t really choose on which enemy to aim your attack. If that feature is in the game, I’m looking over it.

Before I ramble too much about it, the battle system is flawed yet enjoyable. It’s interesting but I can understand why it puts people off. It can be annoying to back to the world map in the middle of a level so you can go to the shop to buy some new cards and etc. It could use a bit more polish, but the concept itself is interesting to me. It’s almost like PP in Pokémon.

In any case, I still want to talk about the exploration part of this game. So far, I’m enjoying myself. It’s a blast to run around in the beautiful world presented to me in this game. There are various side activities you can do to earn various rewards. Also, in most levels, you can try and pick up the stars in any order you like. Also, looking for the spots to color back in is fun. It’s also the basis for most puzzles in this game.

But I think I’ll go more in-depth about the exploration gameplay in the review. (If I ever write it) Otherwise, take it from me, the charm of the world fits the exploration gameplay perfectly. And with an interesting story, you can’t go wrong!

In conclusion, so far, the only big flaw is that the battle system has some annoying flaws. Flaws that could have been fixed by more battle card shops and a better way to sort and display your cards. If you can look past that, I honestly think that this game is worthy of a purchase. Otherwise, wait for a sale.

In any case, I think I said everything I wanted to say about this game. I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you in another article on my blog, but until then, have a great rest of your day and take care!

Game Music: My Favorites – Numbero 11: GB(C) month special.

GameMusic_InArticle

Let’s start off with an article that last month’s theme lacked. An article about video game music. In this series, I take a look at my favorite game tracks. I can’t pick one track as my favorite and since I want to talk about so many tracks, I started this series. This time I want to talk about my favorite tracks of some gameboy (color) games. Keep in mind that these are my favorite tracks and they might differ from yours. Also, this isn’t a top 10 or anything like that. So, don’t be mad if your favorite track isn’t in this article. Man, I’m sounding now like I’m introducing the wrong type of article and trying to make the introduction longer. I’m totally not doing that, believe me. Okay? Anyways, the rules are simple. Only one track of a game per article. Oh, and feel free to leave a comment on the tracks, content of this article and or your opinion of the soundtracks of the GB(C) games. 

#1: Pokémon Blue & Red (GB) ~ Battle Theme

Blue-and-RedLink to my review – Link to the music

Who doesn’t remember the good old gym leader theme of Pokémon Red & Blue? As a kid I was always pumped whenever I heard this melody pop-up. I wanted to defeat that gym leader.

Whenever I hear this melody, I get hyped. I know that something big is coming that has to do with Pokémon.

I even remember that I sometimes let my gameboy play just hear this song. Since it’s the only way I can hear it “clean”. What I mean by that is that near the end of almost every version of YouTube, Pokémon battle sounds start playing.

But hey, it’s still a memorable and nice track to listen too!

#2: The Legend Of Zelda – Oracle Of Ages (GBC) ~ Nayru’s Song

260px-OracleofagesReviewLink to the music (extended)

There are two songs that makes me sometimes tear up of nostalgia in the Zelda series. One of these songs is Nayru’s song. The reason why is because it’s the first puzzle I solved in my favorite Zelda game. It was the start of a thrilling adventure I never forgot.

As a kid I didn’t have a console or a good PC. So, I played a lot on my gameboy. So, that’s why my love for the gameboy games is so big. While I don’t remember if this was my first Zelda game or the NES remake on the GBA, but it was one of the first.

It was also a different game then I used to play. Different from the pure puzzle games and platformer games. Yeah, the memories.

#3: Super Mario Land (GB) ~ Overworld

250px-SupermariolandboxartLink to the song

The hate this game gets is just… Well, it’s mixed for me. At one side,  I understand how this game is a mediocre Mario game compared to the other Mario games. It isn’t in color, it’s outside the Mushroom Kingdom, the story is about another princess, the fireballs bounce, you can’t save…

At the other hand, it’s the Mario game I grew up with. It’s the first Mario game I ever played. Even when I played the NES game at my cousin’s house, I found that the NES game wasn’t as much fun as Super Mario Land. Something didn’t click with me.

Wow, I got sidetracked extremely fast. But the memories behind this game are just too big. Maybe I should write an article about it…?

#4: Tetris DX (GB/C) ~ Type A

2209074-tetrisdxfrontLink to the music

So, I got a gameboy color… And what’s the first game I get myself? That’s right! Tetris DX! Why? Because my grandmom got a Gameboy color herself.

In this gaming nostalgia article, I talked about how my aunt’s brick, I mean oldschool gameboy died. The only two games I could play on there were Pac-Man and Tetris. So, when I saw this, I wanted to play Tetris again.

I have multiple stories about this game, but this game is the sole reason why the Tetris theme is so memorable to me. It’s one of the biggest tunes in gaming is it not?

#5: Harry Potter and the Chamber Of Secrets (GBC) ~ Main Theme

61JZMX48MJL._SY300_Link to the music

I was a kid right when the Harry Potter craze was in full swing. Besides Pokémon and Yu-Gi-Ho, Harry Potter was extremely popular with the kids.

While this game was also made on the PC and several other consoles, I played the Gameboy Color version. I didn’t have any fancy consoles or the game on PC.

But I enjoyed myself. I had both games, from the first movie and the second movie. The reason why I picked this track is because I had a hard time finding the music of the first game of the gameboy version. And this popped right up in my search results.

Closing words

As I feared, this article turned into a sort of gaming nostalgia article. When it comes to gameboy and gameboy color games I always want to talk about more then just the music. I hope you can forgive me for that.

So, till Christmas, I will write a few articles of gameboy and gameboy color games. I’m going to try to do my best to not be overly nostalgic like in this article. It’s for that reason why I kept this article shorter then my usual articles.

I hope you enjoyed reading it! Hopefully I can see you another time here on my blog for a new article. Take care guys~

Game Nostalgia #5: My Gameboy Retrospective

SGame Boys Advanceo, in the last article of this series, I talked about my history with the DS and 3DS. So, I think that it’s now time to talk about my memories with the gameboy series. While I’m supposed to talk only about the Gameboy Advance, since it’s this month’s theme, the article wouldn’t be as long as it should be. That’s why I decided to write a whole article about my memories of all the Gameboy’s I got. That way you have an idea of my journey through the world of gaming, since I mostly only played on the gameboy. That and my hobby of writing was my childhood. So, prepare yourself for a personal story. Feel free to leave yours in the comments or your opinions on my story.

Exploding start

Nintendo Gameboy

The first gameboy I played on wasn’t actually mine. It was my aunt’s. She only had Pac-Man and Tetris. Somehow my young mind didn’t need anything more. It were my first real encounters with gaming, but I was hooked. I used to play games like DuckHunt or Mario Bros. at my nephew’s place, but those moments were then far and few between.

One day, I was at my aunt’s place and I stopped playing since the back of the gameboy started to feel hot. A few moments after I put it down, the batteries actually exploded, damaging the gameboy heavily. That was a big shocker. I didn’t know what to do. My aunt wasn’t even mad, since it wasn’t my fault. It turned out that there was a flaw with the batteries we used, and it leaked battery acid into the system. Yeah.

That story was my earliest memory with a gameboy. A bit later, my aunt started to take me to her babysitting job. At that place, they also had a gameboy and more then one game. I remember it well, it were two girls, two sisters. While they were doing their girl things, I was allowed to play on the gameboy. My love grew and grew even stronger.

I already talked about how awesome my family is. When they saw that I was so much in love with the Gameboy, they actually got me a gameboy. Not only was it the latest model, they got it in my favorite color! To this day, I still own that very silver gameboy pocket. I was so happy, I had my own gameboy. I did jobs around the house to be able to buy new batteries for the gameboy. Then they got me rechargeable batteries, and my life was complete.

Garage sales

Garagesaleloot
I never showed my latest garage sale loot here on my blog. Whoops.

In my childhood, we had this tradition to go to the sea on holiday. Man, always to the same house. I used to look forward to it every single year. Sadly enough, the owners of the house sold it, and the tradition is over now.

But back then, they used to take me to garage sales. So, as a young kid, they asked me to wake up early in the morning in the summer holidays. I honestly didn’t care one bit. Since I was allowed to buy games.

My family didn’t want that I bought a lot of games, now-a-days that’s a very different story, since they were so expensive. A garage sale was such an easy solution. The best thing they did was that they let me roam the garage sales on my own with a notebook and a pen. They said that I could write down the games I wanted and then I had the difficult job to decide which one I wanted.

To this very day, I love to wake up early and go to a garage sale. Every year, I go to around 10 garage sales, if not more. I never go alone, since that would ruin part of the fun for me. The nostalgia of hunting down games, which were pretty rare on the garage sales I went too, is just amazing. The moment a family member bumped me in the arm and pointed to a game, I think they loved to see that sparkle in my eyes of happiness.

Typical me is typical

ss (2012-10-24 at 11.45.23)

Garage sales memories are for another article. I was extremely attached to my games. I was always hard to pick games I had to sell. I had to sell a few games before I was allowed to buy new games. Now-a-days, I don’t have that restriction anymore.

One time I forgot my gameboy at a restaurant and I begged my mother to turn back and get it. I even begged that they called the restaurant so that nobody could pick up my gameboy and claim it.

Later, my gameboy pocket became my sister’s gameboy and I got a gameboy color. Then my sister got a purple gameboy advance and I got a silver gameboy advance SP, the one with the tattoo design on it.

To this very day, I still own most of the games I had back then. Of course, my library of games has grown quite a lot. If only I had the library I had back then, the nights I kept playing on my gameboy would be so much more fun. I remember that I had a lamp you needed to hit a button at the top in order to the lights go out. Since my room was at the end of a hallway, I could hear my parents and a simple slap on the lamp and putting the gameboy screen down, gave the illusion of my sleeping.

My parents knew that I was playing the gameboy under my sheets, but they were never able to catch my red handed. Okay, honestly, they were able a few times but usually, I was always able to dodge the bullet.

I could talk hours about my memories of the gameboy days, but I think I will end my article here. Since I have reached my usual length. I hope you enjoyed reading another special entry in the gameboy advance month. While it isn’t fully about the GBA, I hope you don’t mind that much.

Thanks again for reading and until another article. Also, don’t shit your pants but it’s Halloween.

Review: The Legend of Zelda: Oracle Of Ages (GBC) ~ No need for a car.

260px-Oracleofages

Zelda Wiki link

This game is the game that got me into the Legend of Zelda series. But it’s not the first Zelda game I played, that was the GBA classic release of the original NES game. When I saw this game collecting dust on a stall at the flea market at my beach holiday, I decided to buy it. And man, did I have fun with this game. I got so frustrated with the “To be continued” screen. Since I needed to buy the 2nd Oracle game, Oracle of Seasons, which I’ll review a later day. Maybe my next review. But this game is great, so I really needed to pay attention that my fanboying love for this game didn’t influence this review. I tried to be as fair and square for each game as I can. So, let’s dive into this game and tell you what is good and what is bad, so you might consider buying the limited re-release on the 3DS e-shop when it comes out.

Accept your quest.

The game starts off with Link riding Epona, checking on the Triforce. Once arrived, the Triforce teleports him to the lands of Labrynna. There you meet Impa, well the more gray version of Impa. And then after some other events, all hell breaks loose. The flow of time gets then disrupted, and it’s up to you to fix what Veran destroyed.

zelda-ages-screenshot

In short, the story was good for a handheld game. It will end up like your typical rescue story, but there isn’t anything wrong with that. As long as it’s interestingly executed. Yet, I like the story of this game over the Oracle Of Season’s one. Yet, it uses elements that were used in a SNES game before. Time travel.

As the name would suggest, insert here a “You don’t say”.jpg, the game revolves around time travel. A lot of puzzles in this game require you to go back and forth from the past to the present. This actually doubles the world map of the already big game area.

What I like so much about the story of this game is that it’s so simple, you don’t even notice it’s there to begin with. The Zelda games are and have been adventure games to the core, and those have always epic tales of hero’s who fight evil. This one is about a tree that wants to marry you.

There is only one minor issue with the start. I got stuck in the first few screens of the game. Since you need to talk all the animals and then again to the bear. Yeah, not that easy. And yes, it’s a sign for what to come. Don’t take this game too lightly. This game is actually a great challenge for each generation. The bosses in the dungeon are creative and require you to think up unique ways to use the newly acquired item in the dungeon.

This game is filled with puzzles. Puzzles where you need to move blocks, where you need to get a floor all colored and where you need to solve puzzles. Okay, scrap that last one. But it keeps the game pretty varied. Sometimes you need to fight the monsters in a certain time limit and other times you need to sneak into the castle. There is one puzzle I liked so much I tried to program my own version of it. I succeeded but the project died.

The big trading

zelda-oracle-of-ages-oracle-of-seasons-3ds-screenshots-1There is a lovely side quest to the whole game with a reward. That reward really pays off the effort you need to do for it. This side quest is actually sort of a standard in the portable games of The Legend of Zelda, because as far as I know, it nearly appeared in each portable Zelda game.

There is a trade quest where you need to trade items with other characters. What the reward is, well I’ll leave that up to you guys to explore.

The gameplay is your standard Zelda gameplay. You get an item, you go to dungeon, get new item, defeat boss, get a heart container, puzzle to open next dungeon and repeat. Yup, nothing new there. And it still holds up till today. The game is still extremely fun and pulls you in. Pay attention when you play this game, the hours will fly by. And the game is quite lengthy too, so you won’t finish this game in one sitting.

Once you finished the game, you can link up the sister game Oracle of Seasons with a password. This way you pass over the names you gave to characters, and you can see the true ending. This game will tease you with a “To Be Continued” screen at the end of the game.

The animation in this game is basic, but it works. Actually, I take that back. The animation is pretty neat but not really for the impatient type of people. Burning a bush can take a while. And you aren’t able to skip certain animations like time travel. Time travel can be annoying when you go too close to a portal, and you go in it by accident.

The music is, as it always in a Zelda game, short of amazing. It was blasting through my speakers the entire time I was writing this review. I even have the music on my hard drive and I listen to it here and there.

The game looks extremely well. The world looks colorful and the past looks aged. I really enjoy both world and the colors given to it. The level design is nicely implemented.

But is this game perfect?

Legend_of_Zelda,_The_-_Oracle_of_Ages

As a big Zelda fan, which I am, I would tell you: yes it is. But that wouldn’t make for a fair review, wouldn’t it? So, let’s rip this game a new— oh, nope, let’s not finish that sentence.

What I didn’t like about this game is how basic the sound effects sound to me. The sound effects are most likely all pulled from a library of other Game Boy games and fail to impress me. I even have trouble with placing some sound effects in this game. (Yeah, I can be into Zelda too much)

Also, the GBA shop is in my opinion a cool addition but truth to be told, it’s a cheap marketing trick to get people to buy a GBA. Well played Nintendo, well played.

Also, I wished that Maple appeared a bit more. She nearly never appears and I often sometimes just pass by the screen and miss her. It’s even more annoying when you miss her, and you needed her for your trade quest.

To finish up this review, I’m going to mention something positive. The controls are extremely well done in this game. Apart from the jumping that can be a bit annoying…

Conclusion

The good:

+ Great music.

+ Decent story.

+ Great, long adventure.

+ Lovely puzzles.

+ Nice graphics.

The bad:

– Cheaty Maple.

– The cheap “buy GBA” promotion.

– Weaker sound effects.

Conclusion:

I had a hard time finding bad elements in this game. I went searching around what other reviewers had to say, and they gave it all nearly a perfect score. This game is one of the best Game Boy Color games period. It’s even one of my favorite Zelda games. Actually the Oracle games are my favorite in the series. 

As a Zelda fan, you really owe yourself to play this game. And if you love adventure games, you need to play this game. Don’t wait, play it. But first let me know in the comments what you think of this game.

Score: 99/100