First Impression: Desperados III (PC – Steam) ~ Pimping Nostalgia

Official websiteSteam store page

I still remember when I first played the original Desperados back at a friend’s place. It didn’t take long for me to get hooked. To be very honest, I never really beat the original game. That’s mainly due to my playstyle. In action games, I love being more aggressive and “in your face” instead of being stealthy what that game more required. When the 3rd game got announced and released in 2020, I was beyond hyped to play it. But, a lot of different games just distracted me. I was also afraid that I wasn’t going to enjoy the game too much since… yeah my playstyle. But then, this month’s Humble Bundle got a key for Desperados III and I bought it. I started playing this game and yeah. I wasn’t wrong putting this game on my top 10 games I’m looking forward to in 2020 list. But, what exactly do I think about it? Well, I’ll explain in this article while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this article.

Pimping nostalgia

While this is the 3rd main entry in the series, you don’t need to have played the first two games to enjoy the story in this game. Since, this game is a prequel to the first game. Basically, the backstories of the main characters are set up in this game. While we see a few familiar faces to the originals two games, we also see two brand-new characters.

The pacing of the story is a little weird. Because, the main setup of the story is explained over the whole first chapter. You don’t want to know how many times I have rewritten this section to avoid spoiling something. Let’s just say that the story of this game is quite interesting and doesn’t disappoint for your typical Western story.

The story doesn’t overpower the game, since the star of the show is the gameplay. But, the story doesn’t disappoint at all. I love the voice acting of all the characters. The performances are amazing and fit their characters as a glove. I was surprised to learn that this game got a completely new cast to play the characters. If I hadn’t looked that up, for some characters I wouldn’t have been able to tell.

So, let’s move on from the story and characters and start talking about the gameplay. In this game, you have to complete several missions with a small group of characters. Each mission is different and not only in terms of the map you play on. For example, in one mission, you are trying to fight your way to the dock without any of your weapons and in another mission, your group is separated into two groups that start at the other side of the map.

Survival is awareness

If you want to survive in these missions, you have to be very aware of the characters in your crew. The main cast exists out of 5 characters. And all five of them have different weakness and strengths.

One character can throw a knife whilst the other is a sniper. Understanding their abilities and when you use them, is key. Something that this game does extremely well is that there are various ways of tackling each mission. So, you can play this game however you want.

The additional missions you can do in each chapter, give a clue on how different you can beat each mission. There are even missions where you can beat it without having to kill one guard. Whilst you are playing through a mission for the first time, the optional missions aren’t revealed to you. When you are playing through it again, then you can see the optional missions. You can earn badges for a more “perfect” score as well. On top of that, after beaten several missions, you can unlock new challenges where you can replay a mission with additional challenges and/restrictions.

The difficulty curve of this game is just polished extremely well. When a new character gets introduced, the mission is a sort of tutorial on how to use that character. I still remember that in the original game, after you rescue a character, you get a mission with barely any enemies where you learn how that character works. Not in this game. You get various “papers” you can pick up that show a short movie on how the mechanic works. This is such a breath of fresh air.

Something I adore in this game as well is the quick save and the quick load system. You might think that this mechanic is quite aggressive. Since, when you haven’t saved in a hot minute, you get a pop-up almost in the middle of your screen. But believe you me, it’s a great reminder. It makes this game way less frustrating when you make a tiny mistake or want to try something. Also, when you accidentally quick save in a situation that leaves you in a sort of soft lock, in the pause menu you always have your three last saves. So, you can roll back further when needed.

A big improvement compared to the first game as well is the speed up & the pause feature. With a simple press of a button, you can slightly speed up the gameplay. Which can be handy to speed up the patrol of a guard you are trying to sneak past. Now, the pause feature is something quite special. With this feature, you can pause the game and plan out a choreography to take down various enemies at once. You can cue up one character double shot while another character sneaks in to give a deadly shot to the third enemy. Once I was able to take out a patrol of five enemies with one pause and let me tell you how amazing it fells when it all goes to plan.

Apart from understanding how your characters work, it’s also quite important to understand your enemies. There are several groups of enemies that each have their unique traits. For example, you have Poncho enemies who don’t react to traps and distractions. And you have long coat enemies who are difficult to take out and need three hits to be taken out. And if you don’t take them out in one time, and they spot you, and they hit you… Well, instead game over.

With a simple right click on an enemy, you can make their view cone appear. As soon as you walk in their view cone, you can get spotted. When moving a character, you need to get out of the view cone before it goes red. Since, as soon as it turns red, an alarm is raised and nearby enemies come to help and track you down. But, you can also “view cone surf” where you sneak from one view cone to the next. Confusing the surrounding enemies can possibly be sneaking away.

Let’s do this again.

In the previous section, I mostly explained how the gameplay works. I only explained some of the more basic mechanics. The whole puzzle aspect of this game and the quick thinking you have to do in this game is quite addictive. While I’m playing through this game on the easiest difficulty setting, I still feel that this game is quite challenging.

I tried to play this game on higher difficulty settings, and it’s too brutal for my tastes. Thankfully, you aren’t punished with too many fewer mechanics or other penalties because you aren’t playing on the highest difficulty setting. The gameplay is still addicting. It’s a prefect example of “easy to play but hard to master”. Just like I said in the previous section, awareness of everything is key in this game. Awareness of where you hide your characters, how many enemies are around, who has which abilities, which opportunities you have to kill or knock out an enemy, blind spots …

Now, in order for this style of game to work, you’ll need a good set of controls. And this game controls amazingly. The controls are fast and responsive and apart from some minor moments I don’t have any problems with them. Something I struggle with sometimes is remembering that certain actions like throwing a torch required me to press an additional button. Or that when I want to retrieve the knife, I don’t have to pick up the dead body.

I rarely use the keyboard shortcuts for my characters to preform actions. But did you also know that you can totally remap them to however you want? It’s mind blowing that this game allows you to do that. It’s a great tool to customize and personalize the game to your liking.

So, the gameplay in this game is a blast. I rarely felt that the game cheated me out. And the quick save and quick load system makes this game a ton more fun. Something I can appreciate as well is how detailed this game is. Visually, this game looks stunning. For the low system specs that this game requires, this game is turning out mighty fine visuals. Also, I haven’t noticed any moments where the frame rate stuttered or went down to unplayable numbers.

Maybe it’s because of my playstyle, but I sometimes wish I took more time to enjoy the visual presentation of this game. The environments, the animations of this game… they look amazing. The run that the citizens do to get away from danger is just beyond funny. It’s a sort of Naruto run and I often have a hard time focusing on the mission when I see them running.

In addition to that, the music of this game is just pure ear candy. It’s very memorable but also a blast to listen outside the game. When I’m writing an article about a game, I usually listen to the soundtrack in the background. This article is no different and whilst listening to the soundtrack I was able to play the missions inside my head.

Add to that, the great sound effects that add to the atmosphere of this game, and you have a top-notch audiovisual design. I don’t have any complaints about them. They help me quite a lot during the game. Especially, they can be great to know if you are spotted or not.

So far, I have mostly been raving about this game. Are there actually things I didn’t like about this game? Well, to be honest, I don’t have a lot of negative things to say. There is one mission I disliked beyond belief, and I was stuck at for quite a long time. But, when I was passed it, I was able to play through this game and continue enjoying it. Later, I returned to that mission, and I was able to beat it more easily because I got more used to some characters.

The only thing I could criticize in this game is that the hint system isn’t flawless. Often times, I had it bug out on me and giving me hints to parts of the mission I had already completed. But, it’s a mechanic you can just set aside.

In conclusion, I personally think that if you enjoyed the original games, find the concepts I have explained in this article interesting, enjoy stealth/tactical gameplay and/or enjoy action-puzzle games… I seriously think that this game is worth checking out. I’d highly recommend this game on PC, since I don’t think you can translate the complex controls on a controller too well.

I have barely any negative things to say about this game, so I think it won’t be a surprise that I boot up this game again after publishing this article. It’s a thrilling ride from start to finish and really tests your skills that you learn through playing this game. The witty banter between the characters or the enemies you can listen in are such a blast or can even give you a hint on how to beat the mission.

And with that said, I think I have said everything that I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed playing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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A tale about the original Legend of Zelda

Editorial note: this article is from @timbledsoe689. The reason it’s republished here is that his website got taken down due to events out of his control. In mutual agreement, we are republishing the article here to give it a new home. Apart from fixing a few typos… there is no difference between this publication and the original.

There I was, twelve or thirteen years old, in a quiet corner of a Sears department store. It was
midday, and no one else was around the lone Nintendo kiosk with its strange rectangle
controllers. As I picked up the now iconic but then alien controller, I had no idea my life was
about to be changed.


The video games I had played before were all in the arcade. I had played Atari at a friend’s
house once, but the abstract dots and lines and harsh bleeps and bloops never caught my
attention. The arcade games were better, with better graphics and sound, and a better sense of
what you were supposed to be doing. But even the arcade games never held my attention, they
seemed like simple experiences limited to one usually burned out CRT screen. The Legend of
Zelda was different.


It was mid-summer and my dad had dropped us off at the mall for a few hours to get us out of
his thinning hair. After the usual wandering, I came across this Nintendo kiosk and started
playing. There was no time limit, no line. The opening screen had beautiful music and this
intriguing screen that promised a great adventure.

was blown away by the freedom I had exploring Hyrule. I could travel any of the four compass
directions in a land that had realistic geographic boundaries like mountains and lakes. Going
any direction was a revelation; all games I’d played before had been single screen like Pac-Man
or Centipede. Side scrolling games like Super Mario Bros. were out there, but I hadn’t played
Then, and besides, that was just one direction. The Legend of Zelda let you go anywhere! Well,
almost.


It didn’t take long for me to run into monsters that took bites out of my three red hearts, killing
me and sending me back to the beginning. Soon enough, I found the strange old man in the
cave uttering the words that are now on 1000 T-shirts, “It’s dangerous to go alone! Take this.”
Armed with my new sword, I went back and took my revenge on the beasties who had
destroyed me earlier. But I still died a lot, as each enemy moved and attacked in different ways.
It would be several months later until I even learned how to use my shield to block Octorock and
other monster’s projectiles. The Tektites were my least favorite, leaping at me from above in (to
me at the time) unpredictable frightening death dealing drops.


Avoiding some monsters, I explored as far as I could. Along the way I discovered that stones
could sometimes be pushed, some shrubs could be slashed with the sword. My sense of
wonder increased with each discovery. I found a magical fairy fountain that replenished my
hearts. More strange old men in caves selling items.


I had just discovered my first dungeon in a tree on an island, when I felt a tap on my shoulder.
Was it someone else wanting to play at the Sears kiosk? No, it was mall security. Apparently I’d
been playing for four hours, lost all track of time, and forgotten to go back to my pickup point in
the mall. My father had contacted mall security, and they were all looking for me!
That time with the demo of The Legend of Zelda profoundly affected me. Not only would I start a
lawn mowing business, so I could save up for a NES and a 13-inch TV, but my interest in gaming
was cemented At that moment. It’s safe to say that I would not be writing on games blogs now if
it weren’t for that day.


That was my own personal introduction to the Legend of Zelda, but the game had quite a
worldwide impact as well. It was a bestseller for Nintendo, selling over 6.5 million copies. The
game is almost always included in any list of influential video games that have shaped the
industry. In The Legend of Zelda, there are 8 pieces of the Triforce of Wisdom to collect before
you can rescue Zelda. In a similar vain, I thought I would list 8 great things about The Legend of
Zelda, that when combined form a greater whole.

Exploration


For its time, The Legend of Zelda had a large, sprawling map. It was divided into squares
co-responding with what could be displayed on the screen. When the player leaves the edge of
the screen, the view shifts to the next square on the grid, which might seem jarring and limited
now, but in 1986, felt like a vast wilderness to explore. There were green forests, gray
graveyards, brown deserts and mountains, and blue streams and lake. Yes, it might seem
simple by today’s standards, but the brightly colored map allowed the player to fill in details with
their imagination and there was always the feeling that something magical would be discovered
on the next screen. Game Designer Shigeru Miyamoto drew inspiration for the game from
memories of his childhood exploring caves, forests, and streams around Kyoto. “When I was a
child,” said Miyamoto, “I went hiking and found a lake. It was quite a surprise for me to stumble
upon it. When I traveled around the country without a map, trying to find my way, stumbling on
amazing things as I went, I realized how it felt to go on an adventure like this.”


Secrets


Almost every screen of the map held a secret to be discovered. That differently colored crack in
the wall? Bomb it for a secret passage. Three stones in a row? Push them to reveal a trapdoor.
Bushes could also be burned to reveal entrances, and there were a few other ways to interact
with the environment, once the proper tools were acquired. Once the player figured out a lot
was hidden under the surface, they were encouraged to spend more time in each area, and it
made the areas something to explore, not just rush through.


Items and Tools


Sometimes the player would be certain an area held a secret, but there was no way to interact
with the suspicious item in the environment. That’s ok! After playing the game for a while, the
player knew they would beat a dungeon later that would give them an item that would let them
tackle that spot. For example, maybe you can now burn that gnarled tree thanks to the Blue
Candle you just earned. By the way, anyone who says anything other than the Magical
Boomerang is the best item is just dead wrong!
Monsters
While a few monsters such as the goblin-like Moblins or Wizzrobes felt familiar for a fantasy
game, The Legend of Zelda, introduced many unique monsters. Pesky Octroks flung stones at
you from Qbert like mouths, Tektites bounced toward you like your worst nightmare, and who
could forget the crazy spinning Leevers? Seriously, were they a plant or an animal? Some of the
most terrifying (and my favorite) monsters were reserved for the dungeons. These monsters
could not only kill you, they could make your life difficult. Once you were trapped in the
snakelike grasp of a Like Like, you would lose your precious shield! Or if you were scooped up
by the ominous floating handed Wall Master, it was back to the start of the dungeon for you, all
progress lost.


Dungeons


Dungeons were the treats the game rewarded you for exploring. Twisted challenging mazes
with traps, rooms that would go dark, and their own set of monsters, dungeon were a challenge
you loved to hate. In the days before the internet, it was not uncommon to be stuck in a
dungeon for a while until you talked to a friend or gave up and called the Nintendo game play
counselor. Yes, that was a thing. And if you reached the center of the dungeon, your reward
was a special Boss monster! In a whimsical touch, the grids of the dungeons were shaped after
creatures like eagles, dragons, and demons. For all the frustration, the dungeons of the Legend
of Zelda were somehow one of the aspects of the game I remember most fondly.

Sound and Music

Composer and sound director of the series, Koji Kondo had very limited hardware to create
sounds and music for the game. Yet, with scratchy percussion and tinny horns, he managed to
create a theme that was beautiful and evocative. Although I will confess I enjoy versions of the
theme played with real instruments, I still get nostalgic when I hear it in its original 8-bit glory.
The game sounds were fantastic too. I still to this day feel elation when I hear the sound of Link
acquiring a new item!


Second Quest


Other games have done it before and since, but it was still neat that after you beat the game,
you could play “The Second Quest”. While most of the Overland areas were laid out the same,
the dungeons were laid out much differently, and the enemies were harder. Back when the
game came out, games weren’t released as often as they are now and were quite expensive, so
in effect, doubling the content of the game was a very nice thing for Nintendo to do. Word soon
spread on the playground back in the day that you could access the Second Quest right from
the beginning by typing “Zelda” as your player’s name!


The Gold cartridge


There was just something cool about seeing the gold Legend of Zelda cartridge next to all the
standard gray NES carts in your collection. Nintendo knew they had something epic and special
with this game, and I’m glad they chose to celebrate it with the extra effort and expense to
modify their normal manufacturing process and give us something nice. In the day of more and
more games being downloaded directly, something as cool as a gold cartridge becomes an
even rarer


If you’ve never played The Legend of Zelda, I hope this article gave you a taste of what made it
such an amazing experience at the time. This blog is part of a larger series explores the history
of the series and its major entries. Be sure to check out the hub article via this link for links to all the
great articles and retrospectives on this epic series.

Gamer’s Thoughts: How to play mobile games on your PC.

CaptureOfficial website

For some people, it isn’t easy to buy the latest and greatest phone to play the newest and greatest Android games on. Thankfully, there is a solution for that. It’s a solution I often use myself actually. There is a program called “BlueStacks” that allows you to play any Android game on your PC. I use this tool when I want to take screenshots when I want to review an Android game. To my big surprise, the folks over at Bluestacks contacted me with more information about BlueStacks 4. So, that’s what I’m writing about today. Before I begin, feel free to leave a comment with your thoughts on the program and/or the content of this article in the comment section down below.

What’s new

Currently, BlueStacks got a huge update. In v4, a lot of work has been done to make BlueStacks an even better platform to play Android games on. In this infographic created by the developers, you can find an overview of the changes and improvements in this new version.

If you want to download the program for yourself, just go to the official website that’s linked higher in the article and install the program. The installation is extremely easy. Just follow the on-screen steps and the installer does the rest for you. It gets even better, when you log in with the same account you use on your phone, you will be able to download all your purchased apps and install them in BlueStacks.

It’s quite impressive how far this program has come. Back in 2011, the first version of BlueStacks was released and today it’s one of the best programs on the market to play Android games on. With this program, you can easily stream, record or create screenshots from all Android games. And you can even play them.

If you don’t like the Google Play Store, BlueStacks also has its own AppCenter. This center is a new skin for the Play Store. Each program takes you directly to the corresponding page in the App Store.

Here is the best thing of all, using BlueStacks is completely free. There are some ads in the program and you can’t customize your wallpaper. If you buy a premium account, you will be able to change your wallpaper and have no ads. You also got priority responses from the support team, if you need them. This subscription costs only 40 dollars yearly. The only annoying thing is that there aren’t too many payment options.

By doing various tasks, like loading up a game and returning daily, you earn BlueStack Points. With these points, you can buy themes and various merch prizes. At the moment of writing, there isn’t a list of which actions award you points. You can also buy BlueStack Points as a sort of microtransaction. But, these points are totally optional.

Playing games in BlueStacks

Thanks to the developers over at BlueStacks, I already got the chance to play around in a development build of version 4. Since BlueStack now supports the mapping of joysticks to keyboard buttons, I decided to try it out in Corpse Party – BloodDrive. Thankfully, there are cloud saves so I can pick up from where I left off.

screen 1

When I first installed the game, for some reason, the game closed to the desktop twice. But, the 3rd launch, the game just works perfectly fine. After mapping the joystick to the ZQSD (WASD in AZERTY, since I’m from Belgium and use AZERTY.) and the other joystick to the arrow keys, I was surprised at how accurate and fluent this works.

After that, I tried to map my keyboard keys to my wireless XBOX360 controller using a program called XPadder. With this program, you can map keyboard keys to one input on your controller. It’s quite a neat program actually. BlueStacks and XPadder work just fine together. While I wish that BlueStacks works with controllers like the wireless XBOX360 controller; then again, for how many games will you be able to only use the controller and not have to use the mouse to tap/click on a spot? So yeah.

If you want to set this up for yourself, you need to click on the keyboard icon in the righthand corner. This brings up a new menu where you can choose between controls for various actions. Currently, the following things are supported: a tap spot, d-pad, zoom, aim/pan & shoot, Moba Skill Pad, Swipe & Tilt. You click on what you need and drag it to where the button is on screen. If you want to change the keymap, you click on the button and press the key you want. It’s as simple as that.

screen 2

After you click save, you can start playing. Now, you can hide those keys. If you click on the eye icon that’s next to the keyboard icon, have a slider to choose how transparent you want those keys to be. I have set them all as invisible for the next screenshots in this article. I usually play on BlueStacks with invisible controls actually.

The next game I tested was the port of Sword of Mana, I played this on my tablet a while ago and it’s a very great port actually.

screen 3

I quickly got used to the controls I set up for this game. While I could set up a whole lay-out for the menu system for this game, I found that the clicking through it with the mouse works just fine. Also, I found this game easier to play, since now my hand didn’t cover up parts of the screen. I think I’m going to switch to BlueStacks to finish this game since it’s a more enjoyable experience than playing this on my actual tablet.

The final game I tested was Minecraft Story Mode. At first, I was annoyed that I was unable to login to my TellTales Account. But, I quickly realized why. Since I used to enter to confirm my password, I went back to the login screen. When I clicked “OK”, the login actually happened. Curious, I took my own tablet and tried the same thing on there, and I had the same problem.

Anyways, I was surprised at how quickly I was able to download and install the episodes on BlueStacks. I actually tested the download speed of episode 5 on my tablet and on BlueStacks and I found that the episode was downloaded and installed faster on BlueStacks than on my tablet.

The reason I wanted to test this game on BlueStacks is that I wanted to check if this game also has the graphical issues I experienced on my tablet or if it’s a problem with the graphics chipset of my tablet. Besides that, I wanted to test a game that didn’t have a d-pad for moving the character but relies on pressing the screen to move your character.

BlueStacks_ScreenShot

Surprisingly, this game works perfectly. I actually placed a hidden dpad and the game reacts perfectly to that. Also, I didn’t notice any graphical issues. But, the graphical issues happened so rarely on my tablet, I can’t say it’s totally fixed. Something I did experience was a small audio desync in the 5th episode. The voice acting started a second after the characters opened their mouths.

The quick-time events were easily done with the mouse. It did require me to get a bit used to the new way of playing this game but it didn’t take long. It reminded me that I want to finish this game.

So, now that I tested 3 different games on BlueStacks, I invite you to test out different games. Please, tell me your experiences with BlueStacks in the comment section. What games work and where fun to play on BlueStacks and which games gave you issues?

And with that, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

The Legend Of Zelda Retrospective – A Bloggers Journey

abloggersjourneyOfficial website

The Legend Of Zelda series just got 30 years old in 2016. With almost 20 main games, several spin-offs and remakes under its belt, it’s time that we look back at the series. We start from the very first NES game back in 1986-1987 and continue through the more recently released Breath Of The Wild in 2017. But, I won’t do this alone. I think it would be more fun that we look at this series from different angles. That’s why I won’t go too much in depth on each game in this article but other bloggers will. This article will serve as a hub. So, you can go on an adventure through various interesting blogs and maybe discover new authors and blogs to follow! I hope you are ready since here we go!

The lovely logo for this project is created by ZoeF.

Introduction

In case you have never played a Zelda game, let me explain what this game series is about. The Legend Of Zelda is a game series developed by Nintendo and is the brainchild of Shigeru Miyamoto and Takashi Tezuka.

In almost each Zelda game, you must go on a quest to save a kingdom from destruction. In your quest, you meet different characters and go through various dungeons to get stronger. Each Zelda game has its own gimmick that makes the game stand out on its own. For example, in one game you have transformation masks and in another game, you ride throughout the kingdom on a train.

Each Zelda game takes the player on a journey throughout a game filled with action, adventure, puzzles and much more. It’s hard to explain what makes a Zelda game a Zelda game.

There are various elements that always return in almost each Zelda game. There is always a kingdom or kingdom to save. At the end of each game, you have a big boss battle against the big bad that is threatening the land. You go through dungeons to acquire new items and/or abilities to get stronger. You also go on a journey on your own, sometimes with a companion that helps you throughout the adventure.

If we would cover everything in this retrospective, we wouldn’t be able to ever finish this series. Since there are comic books, tv-series, concerts and so much more. That’s why we decided in this retrospective to focus only on the main series.

But hey, if we explained the Zelda series, we would be here all day. So, it’s time to look at the first game! Let’s get this retrospective started! Little note about the release years, I took the earliest release date, which is in most cases the Japanese release date.

Enough stalling, it’s time to hear what other writers have to say about the Zelda games. Let’s start with the beginning and let’s start with the first Zelda game!

1986 – The Legend Of Zelda (NES)

Tim talks about the start of the Legend Of Zelda

Zelda 1The first game in the series! So, in this article, you can read the memories of Tim with the first Zelda game.

Something that is very special about the first game is that there were broadcasted sequels of this game. You can read more about it here, BS Zelda.

1987 – The Legend Of Zelda II: The Adventure Of Link (NES)

Jessica takes us through Link’s adventure on the NES.

Zelda 2Creating a sequel isn’t easy. You can go in two different routes. One route is to create something so similar to appeal to the old fans. The other route is to create something completely new to try to draw in new fans.

In this game, they chose the 2nd option. They tried something new with the Zelda formula, but how did it go? Well, Jess will tell you all about it in her article about Zelda II.

1991 – The Legend Of Zelda – A Link To The Past (SNES)

The Well Red Mage shares his wisdom of the tale of the Link to the Past.

a-link-to-the-past-4In the article from the Well Red Mage, we learn about his experience with the Link to the Past games. He also talks about why the Zelda series has been able to survive for so long.

If you wonder if “A Link Between Worlds” was the first sequel to this game, well you are mistaken. The first sequel to this game is Zelda – The Ancient Stone Tables.

1993 – The Legend Of Zelda – Link’s Awakening (GB) – The Legend Of Zelda – Links Awakening DX (GBC)

OverThinkerY talks about the first handheld Zelda game, where Link wakes up…?

250px-LinksAwakeningDX.jpgAt first, I played the version on the Gameboy. I only played the DX version a few years ago, when it got released on the Nintendo 3DS eShop.

In the DX version, you have one additional dungeon, playing around with the colors that the Gameboy Color provided. But, in the article that OverThinker wrote, you can read about some interesting facts about this game. Things I didn’t even know. So, I’m quite sure you will learn a lot from this article!

1993 – 1994: Link: Faces of Evil / Zelda: Wand Of Gamelon & Zelda’s Adventure (CDi)

Jessica takes you through the CDi games, the Zelda games made by Philips.

The CD-I is such a strange console. Due to a failed partnership, Philips acquired the rights to some famous Nintendo IP’s. So, Philips created these three infamous games.

What happened? Are these games as bad as everyone says or do they have redeemable qualities? In Jess’ article about these three games, you will find it out. In her article, she takes a more in-depth look at these three games.

While we decided to focus on the main series Zelda games, we decided that the CDi-games should be included in this retrospective.

1998 – The Legend Of Zelda – Ocarina Of Time (N64)

LaterLevels Kim write about her experience with the game and her stepson

The_Legend_of_Zelda_Ocarina_of_Time_box_artSomething I would love to add is the fact that this game got a port to Gamecube. In that version, we also got Master Quest. A more difficult version of the main quest. But the master quest was absent from the Wii, Wii U Virtual Console ports. Shame really.

On LaterLevels, you can read a very enjoyable article with a view of the experiences that Kim had with this game and her stepson. It’s a very enjoyable read.

2000 – The Legend Of Zelda – Majora’s Mask (N64)

Zach is going to take us through Termina and tell us about Majora’s Mask.

The_Legend_of_Zelda_-_Majora's_Mask_Box_ArtAs a kid, I didn’t have an N64. I was so jealous of my friend who had one and was able to play this game. I had to emulate it back in the day.

Thankfully, I own the game now on Virtual Console and the 3DS remake. That’s why I love reading stories like Zach wrote about his childhood experiences with the game.

It’s a really heartfelt article and a great read. You wouldn’t be met with a terrible fate if you read this! Seriously, I think it would be a shame if you didn’t read this article.

2001 – The Legend Of Zelda – Oracle Of Ages / The Legend Of Zelda – Oracle of Seasons (GBC)

Adventure Rules takes us through Oracle of Ages and NekoJonez continues with a look at Oracle of Seasons

OOA OOSSo, in 2001 we got the first Zelda games developed by Capcom. Did they do a good job or did they fail? Well, AdventureRules and NekoJonez will tell you in their articles. The work of taking a look at these two games is split right in two, just like how the Oracles games split the Zelda formula right into two games.

2002 – The Legend Of Zelda – Four Swords (GBA)

2004 – The Legend Of Zelda – Four Sword Adventures (GameCube)

Jessica is taking us on a journey through the adventures where Link splits in four.

Personally, I own a copy of the GBA cart with Four Swords, but never got the chance to play it. I have downloaded the DSi/3DS eShop edition of the game. So, it’s quite interesting to read how these two titles play. Since these two titles are the only titles I haven’t really beaten nor really played in the Zelda series. That’s why I have to thank Jessica so much for writing this article. It combines the three games in the Four Sword subseries. Enjoy the read!

2004 – The Legend Of Zelda – The Minish Cap (GBA)

Here is OverThinkerY and he talks about Link’s encounter with the Minish Cap.

260px-ZeldaMinishCap_BoxArtThe first time I played The Minish Cap was a rental. Today, I own the game twice. I have a boxed cartridge version and I got the game again on the 3DS with the ambassador’s program.

OverThinkerY took a look at this game and talks about the history and impact of this game. It’s a great read! For those who didn’t know, this game is also made by Capcom just like the Oracle games.

So, I urge you to take a look at the article he wrote. Let’s fuse those Kingstones!

 2002 – The Legend Of Zelda – The Wind Waker (GameCube)

Lpgardian is talking about the tales of the vast ocean and the Wind Waker.

WindwakerboxWhen the Gamecube got presented to us, we got a very interesting tech demo at SpaceWorld 2000. Yet, not too long after, the art style of the Wind Waker got revealed.

That’s the story everybody knows about the development of the Wind Waker. So we shouldn’t focus on things you already know.

Lpgardian created an article where he talks about why he thinks that the Wind Waker is one of the best Zelda games ever. He talks about why he loves this game and what exactly he loves and enjoys it.

There are more reasons why you should read this article. Besides talking about his experiences, it’s also a nicely written review of the game.

So, go ahead and give it a read. It’s a great article!

2006 – The Legend Of Zelda – Twilight Princess (Gamecube – Wii)

Now Jessica will be talking about the tales of the Twilight Princess

The_Legend_of_Zelda_Twilight_Princess_Game_CoverReading about personal memories about a game is always fun to me. And this is what you can expect from the article that Jessica wrote about Twilight Princess.

In this article, she compares the place of this game in the timeline, how the game compares to other games.

What I love the most about her article is that she talks about how the game impacted her emotionally.

I have to admit myself, I haven’t finished this game yet. But, I have to agree with a lot of things that Jessica mentioned in this article. The dungeons in this game are amazing. This game was one of the sole reasons I bought a Nintendo Wii.

So, what are you waiting for? Go and take a look at Jessica’s article about Twilight Princess since it’s a great read!

2007 – The Legend Of Zelda – Phantom Hourglass (DS)

Takuto sends us seaward once again in Phantom Hourglass.

The_Legend_of_Zelda_Phantom_Hourglass_Game_CoverSo, 2007 came around and we got a sequel to the Wind Waker. Now, I have a lot of great memories with this game; I invited Takuto to tell his memories.

The memories he shares in his article are quite relatable. I remember another frustration with this game. There is this part where you need to stamp something on a map. You have to do something with your DS in order for it to work. I have spent too long to figure that out. In any case, I highly recommend that you read the article since Takuto shares his memories about the game in the first part…

2009 – The Legend Of Zelda – Spirit Tracks (DS)

And then Takuto traverses the Overworld, riding along the Spirit Tracks

The_Legend_of_Zelda_Spirit_Tracks_box_art… and in the 2nd part of the article, he takes you on another journey through Hyrule. When he wrote that this game has one of the best soundtracks in the series, I had to listen to the soundtrack again. To be fair, he makes a very good argument.

So, I hope you have your boarding passes ready since in the 2nd part that Takuto wrote is quite an enjoyable read. He compares it to Phantom Hourglass and talks about his own memories.

Also, Takuto, I feel the same way about these games as you said at the end of your article buddy!

2011 – The Legend Of Zelda – Skyward Sword (Wii)

The AmbiGamer takes us skyward with Skyward Sword

Legend_of_Zelda_Skyward_Sword_boxartSkyward Sword was a title that got a lot of praise and a lot of hate from the community. Personally, I enjoy the game to an extent. Thankfully, the AmbiGamer is here to tell her opinion of the game while having a great analysis of the game.

Something really interesting was that she also took a break from playing the game before finishing it. I did the same thing. Twice to be honest.

I still remember the first “leaked” images of this game. Like their one where you saw Link’s back and mysterious blue creature in the foreground. That creature turned out to be Fi, a new version of Navi in my opinion.

But I have introduced this article enough, it’s time for you to read the AmbiGamer’s article about this game.

2013 – The Legend Of Zelda – A Link Between Worlds (3DS)

OverThinkerY takes us between worlds. Is the Link there?

A-Link-Between-Worlds-Box-ArtIn 2013, we got a spiritual successor to Link to the Past on the 3DS. It’s called A Link Between Worlds. And in this title, OverThinker gives you a sort of review of the game while he points out the most interesting facts of this game.

The article he wrote is an interesting analysis of the game.

If you are curious what the opinion of OverThinkerY is about this game, you should take a look. But, you should take a look anyway, since he is a great writer.

2015 – The Legend Of Zelda – Triforce Heroes (3DS)

Sheikah Plate talks about the heroes of the Triforce.

triforce heroesUsually, you can find different recipes from Breath of The Wild on Sheikah Plate’s blog, but she is a big Zelda fan, like me.

She wrote an excellent article on Triforce Heroes. In the article, you will be able to read her own opinion on the game, the development history and much more.

The article is written like she is having a presentation on a stage or talking to you about the game. That makes this article so enjoyable to read.

So, what are you waiting for! I urge you to read about one of the only multiplayer Zelda games!

2017 – The Legend Of Zelda – Breath Of The Wild (Wii U – Switch)

KillerRobotics takes us through the wild. The Breath of the Wild can be felt already.

BreathoftheWildFinalCoverI still remember how disappointed I was each time I heard that this game was delayed. Thankfully, in March 2017 we got the latest entry in the Zelda series.

The name is Breath of the Wild. At first, I was rather hesitant since it changed so many things about the Zelda formula. I can get quite attached to gameplay so I can get disappointed when a sequel changes too much.

But, that’s enough about me. Now, I want to introduce you to my blogging friend Killer Robotics.

In his article, you will find his memories and experiences with the game. He also talks about how this game changed the Zelda formula and what stands out to him the most.

So, I highly recommend that you read KillerRobotics article to learn more about his opinion on the game. It’s a worthwhile read!

Word of thanks and wrapping up

So, now that we reached the end of the hub article, I want to thank every blogger that helped in this project. This article was one of the biggest projects I have ever done.

This project was so much fun to do and I can’t wait to hear what you think! Any feedback is welcome since we might do this project again with a different game series. But keep in mind, creating a series like this, is a huge undertaking and requires a lot of work.

I also want to thank you, the readers! Thank you for supporting us. Thanks to you, we get to do things like this and create more content to entertain you guys and girls. This wouldn’t be possible if nobody read our articles. This made this project totally worth working on! I hope you discovered some new blogs for you to follow since everybody who helped in this project is all great writers and deserves more people following them!

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed working on this! I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Just to close off this article, these are the Twitter links of the people who helped to write an article or helped to make this project a reality! And in no particular order, I want to thank everybody.

NekoJonez, Tim Bledsoe, Jessica Allaweh Erin Brown, Chris (OverThinkerY), Adventure Rules, LaterLevels, The AmbiGamer, Zach The Darklegend Auld, Qudduws Lpgardian Campbell, Takuto Anime Cafe, Killer Robitics, The Well Red Mage & SheikahPlate

Review: Mirillis Action v2.7.3 (PC) ~ A Let’s Player Tool.

action-1Mirillis official website

So, you want one tool that can easily record your screen, your gameplay, screenshots, record only sound, stream to Twitch AND record your stream and much more? In the past, I used various tools for that, but ever since I got contacted by the developers of Mirillis Action, I uninstalled most of those tools. Was this a good idea? Is the software good enough to replace them or does the software have holes? Mirillis gave me a review code. The software is usually 30$. So, let’s get right into the review and talk about how this software performs according to me. And as usual, feel free to leave a comment with your opinion and/or thoughts about the software and/or the content of the article down below.

Specs and such

Before we continue, I should say that I tested this program on two different machines. Both on my laptop I use for classes and my gaming desktop. My laptop is a Lenovo B50-80, the only modification I did was that I changed the standard 8GB RAM into 16GB RAM. I need that much RAM since I have to run 4 or more virtual machines and each VM can use up to 2-ish GB RAM each. And yeah, if I only had 8GB of RAM, I wouldn’t be able to follow the classes.

Before I tell you the specs of my gaming desktop, a computer I built myself with my uncle, I know that the graphics card isn’t the strongest or best in these modern times to play games on; but I’m happy with it. The specs of my gaming desktop are an i7-4820K CPU (3.7 GHz), GeForce GTX 660, 16GB of DDR3 RAM, 128GB Boot SSD and a 3TB HDD for my data. It’s quite a beefy PC in my opinion.

During the time I tested the software, the software updated twice. From v2.7.1 to 2.7.2 and then again to v2.7.3. While the software update crashed on my laptop when updating from v2.7.2 to v2.7.3, it ran fine on my gaming desktop. Probably a hiccup with files that were in use by Windows Update or something. Thankfully, a simple uninstall and reinstall fixed everything.

 The positive aspects.

action-3I can hear some content creator say already, why do we need this tool? What does it have over OBS Studio, which is free? I think a big plus is how clean the interface is when you compare it to OBS.

You can do a lot with OBS, but it’s all buried in menus. When I used OBS for the first time, I was quite confused how to set it up. I had to use a guide to get started. Most features of OBS are hidden in drop-down menus and that’s a real shame.

In addition to having a better-looking UI, a big advantage in Action is that you have a better indication if you are recording or not. The counter is visibly more present than in OBS Studio.

This tool is much more than a streaming and recording tool alone. You can take screenshots and benchmark as well. These are two quite handy features to have. The more I worked with the program, the more I was amazed by how handy this tool is for content creators.

Some neat features are, you can easily cap the framerate the video, you can set a length of time to record, there is a built-in video converter for the recorded videos. I think that this tool will be quite useful when I’m benchmarking a game for a review or when I want to record some gameplay footage to refer to when I’m writing a review.

Something that might make video creators quite happy is the feature that you can record your microphone audio on a separate track. So, when something happens in-game that is quite loud, you can easily edit that out without having your commentary be too silent.

If you need any help with the program, the help button is not too far away. When you use it, the program will display a very to the point help screen. If you still need more help, you have a button that will redirect you to the website with even more information to help you.

There is also support for greenscreen webcam recording. At this moment, I don’t own a good webcam or a green screen, so I wasn’t able to test out this feature. But, from what I read online; it’s pretty good.

The Action RCU app is an amazing feature, but I’ll talk about that more in depth later in the article.

The negative aspects

action-2Now that I talked about all the reasons why I would recommend this software, here are the things that I didn’t like. Keep in mind, these remarks are made about v2.7.3. It’s possible that Mirillis patch or update their software to make these remarks invalid.

When you open Action, it displays by default a box (called the HUD) of what you will record and how many frames per second it takes. The default location for this is rather annoying. It’s in the top right of your screen. While I understand that the box is more visible there, it’s quite annoying when you have apps on full screen. While clicking the box does nothing, I keep thinking it will open the program. So, I try to navigate my mouse around it. I think it would be better if it showed by default in the middle of your screen at the right-hand side. Then, I realize that you can quickly hide it with F6. So, this is a true nitpick.

Something I miss from OBS Studio is a preview of what the video is going to look like. When you boot up OBS Studio, you see what it’s going to record. This is something you don’t see with Action. So, I had to make a test video every time I tried out some new settings.

A nice feature to have is to easily move the output folders at once to another location. In the current version, you must move it feature by feature. If an option is added where you specify a folder to output and Action creates the 4 folders it needs for the output; that would be awesome.

Something that is missing from the video recording & streaming tab, is an option if you want to record system audio. I would move that option from the options menu to the streaming and video recording tab. Since it’s more useful there.

A huge incoming update

Something I wanted to quickly touch upon is that there is going to be a big update in the feature. Action 3.0 will fix almost every negative I have with the program. The new features will include things like a live preview of the video composition and an improved HUD. Let’s not forget to mention that v3 will have StreamLabs support. You can read more about it and give your own suggestions on this Facebook post.

If you already own Action v2, you will be able to freely upgrade to the v3.

The Action RCU Android App

If you have an Android phone and you are a YouTuber or streamer, you are going to love this feature! When you enable Action RCU in the options menu and install the app on your smartphone, you will be able to control parts of the program with your smartphone. Before I forget to mention it, this is a free app! Yep, free.

In the app, you will be able to start and stop recording or streaming. But not only that, you will see the program that Is recording, how much free space is on the drive you are recording too, how many FPS you have and how long you are recording.

This is an amazing additional feature. I would love to see more promotion of this feature. Since this is going to be a selling point for a lot of let’s players and streamers.

If the app gets updated with these few remarks, I think that the app would be even better.

First, I think it’s quite dangerous that you can connect with any computer without giving a password. I think it would a good idea that you must enter a preset password before the connection is made. This password can be set in the program itself in the options menu. This would avoid annoying roommates stopping your recording without you knowing it. Or let the program pair your smartphone with the program and smartphones that aren’t paired, block them until they are paired.

Second, I couldn’t connect at first to my computer. After a bit a troubleshooting, I found out that some firewalls are blocking the app. I use Avast Internet Security now on my gaming desktop. Right after I made the connection, I can enable Avast again and the firewall doesn’t interfere with the app. There is a solution for this. You can whitelist the program in Avast and the problems will stop. On my laptop, I use Avira Free and Windows Firewall and that didn’t have any problems when I allowed it in the Windows Firewall settings.

Third, I think it would be amazing if a button is added in the app to mute the microphone. In addition to that, possibly a “light” that changes when the microphone is active or not.

Four, this might possibly in the pipeline; but create an iOS and Windows Phone version of this feature. Since the smartphone market is more than Android alone. The developers told me that they will first develop a MAC version of the program before they port the app to iOS. This is planned to start production next year.

Update 28/09: so, there is an iOS version of the app. There will be a version for MAC of the actual program possibly next year. Still, I would love to see a version for Windows Phones.

Five, if a limited record time is set, I think it would be lovely to have a countdown timer of some sorts too.

Six, add a screenshot button! Seriously, one that will be something useful to make thumbnails without having to search around in the video afterward.

And last, why not display the key(s) you need to press to pause the recording also in the app?

Apart from the first two remarks, the other remarks are just additions to improve the app and make it more powerful and even more useful than it already is.

Conclusion

Would I recommend this program? Without any doubt in my mind, I would. This program is already a great tool but with some additional features based on the remarks I raised in this article, I think this program can compete with major names like OBS Studio or DXTory. Besides, the program has more features than DXTory and is cheaper.

This powerful tool is cheap in my opinion and I’m glad that Mirillis Team contacted me to look at their software. Since now I’m a proud owner of a great piece of software that’s going to prove useful in class when I record how to enter commands to configure routers and switches but it’s also going to prove useful to create screenshots for my articles.

The program is already worth the asking price, but it can only grow and improve. The developers update this program quite often, so it’s going to only get better from here on out! In my opinion, this is one of the best recording tools out there right now.

There are a lot more than this program can do, so if this program sounds interesting to you; go and check it out. So, that’s everything I wanted to say about this program. Time to wrap up this article.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Giana Sisters – Twisted Dreams (PC) ~ Rip-off With A Twist

Giana-Sisters-reviewOfficial website

Sadly enough, my week off is nearly at an end. I enjoyed my time off quite a lot. But at the other hand, I did some work for my personal life. The consequence of that is that I could barely play games… But hey, I will have more time in the (near) future to write articles again. I also promised to write two articles this week. Perhaps three even. In any case, before I’m going to take a look to this title, first some small history lesson. This game is a spiritual successor to the original Giana Sisters. Why is it not the real sequel? Well, it’s more of a reboot of a controversial series. The original PC game was a Mario rip-off. It was called the Great Giana Sisters. I linked to a Wikipedia article that explains the gist of the history behind this game. When I saw this game on Steam (a while ago), I was impressed. I thought it would be a sort of HD remake. But it’s far from that. This is a reboot with new gameplay ideas, story and it’s own personality while not loosing the charm of the original. But what did I think of it…? Let’s find out, time to write a first impression after playing the first few levels. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Kickstarter

2015-10-11_00002Like a more famous game called Shovel Knight, this game started out on KickStarter too. From what I read, this game was actually a re-imaging of a remake that was made of the original Giana Sisters. Which makes this even more interesting, since the remake was released on my favorite platform of all time: Nintendo DS.

When I found this game on Steam, I was quite interested since it was different from what I played on the DS. In the DS game, it was more a sort of hard Mario-ish game with sisters instead of brothers.

The atmosphere was something else, the story was kind of basic… well, it was so similar to your typical Mario story it kinda hurts. But in my opinion, platformers like these have no real need of a story or can be excused when the story is rather at the generic side. Yet, the story in this game threw me off the hook. Like in the original, the story is barely explained. You had to make it out from the scenery and from the introduction cutscene. This left a lot open for the imagination of the player. How they did it, probably just good game design, the developers of this PC game made it work in Twisted Dreams.

The big twist here is that you can play as both sisters without having to depend on a power-up. In the original game, you had to find a candy hidden in a block (like a mushroom in Mario.) to change into the other sister that could shoot fireballs. Well, in this game, with a simple tap of the button… You change into the other sister.

Changing

2015-10-11_00001Changing in the other sister changes up the gameplay quite a lot. Not only the visuals change from bright & happy to dark & gloomy… The music changes and the whole atmosphere. I got the urge to try to look for a deeper meaning. If a game can pull this off, that means it’s drawing you in. Which is a damn good thing. I usually get easily bored of platformers. But when there is an interesting mechanic involved, well… That gets my attention.

Yet, there is a major flaw with this game and the are the keyboard controls. It might be a lot better on an usual QWERTY keyboard, but on an AZERTY keyboard it bugs out. The following issues I have with the keyboard controls:

  • The up arrow is JUMP. (Which is a crime in itself.)
  • The “W” key is to swirl around. On my keyboard that’s the “Z” key… Why display the “W” and confuse me?
  • A very handy feature to switch from sister to sister is missing from the keyboard controls. (It are the trigger buttons on a controller.)
  • The game showed the wrong buttons often. And what I mean here is that the tutorial showed how you can control the game with a controller…. While I was playing with a keyboard.

At first I thought, you weren’t able to change the controls. But it appears you can. You can change them from the splash screen. Kind of hidden, but okay… I might have gone off on a ramble there. In short, this game is best played with a controller.

The other stuff


2015-10-10_00001This game has two styles. This is a very interesting concept. From the games I have played, I haven’t seen many games do this. First let’s start with the visuals. This game looks very nice in my opinion. Both the colorful and dark side. It gives each sister their own personality. While I would have switched the styles around for the sisters… It works real well.

The level design is brutal in some areas. This gives the player a nice challenge. The developers where kind enough to not work with a life system but with a death counter. The amount of times you died, counts to your final score on that level.

Gameplay wise, this game is a platformer where you switch between two sisters. Each sister has her own abilities and uses. Sometimes you need to switch between the sisters to solve interesting puzzles.

This game has also a mindblowing soundtrack. It’s something I would seriously listen to from time to time. It’s catchy and melodic. I love how one song can sound so good in two different tones. (Like I said earlier, the music also changes when you switch between sisters.)

I would like to say a bit more about this game, but I’ll leave that up for the review. What I personally think of this game right now is that it’s an amazing game and that I can’t wait what they do for the sequel. But I truly hope that they don’t mess up the controls. If you like a platformer with some good challenge and an interesting switching mechanic, this game is right up you alley. I just hope that only AZERTY keyboards got this many issues with the controls… If I’m wrong, play this game with a controller, just to be on the safe side. Oh, and I reported the controls issues to the devs on the Steam forums. Who knows, maybe it’s fixed in a patch rendering my issues with the controls something of the past.

In any case, I think I’m going to wrap up this first impression here. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you and another artilce. Also have an amazing rest of your day and game on~!

First Impression: Bully – Scholarship Edition (PC / Steam) ~ It’s a game at least.

bully-scholarship-edition-pc-boxartOfficial website

My current studies, at the moment of writing this article, in college are to become a teacher. So, honestly, I was quite interested in this game. I was curious how they would address the problems of a bully. Knowing the developer, the first impression of this game is that this game actually gives bullying a “good vibe”. But let me explain in this article why I think the game is actually not even worth it. How they totally missed tons and tons of opportunities. If you follow me on my Twitter, you know that I tweeted out to Q that this game left me ‘meh’.  In other words, I’m not extremely interested in beating this game. There are just too many flaws in this game that it isn’t even funny. And it’s an extreme shame, Rockstar Games are known for amazing games, but they failed on various parts in this game. I kinda feel like a real teacher now, sometimes repeating this same information but in different ways. Hah! Food for thought. Something my colleague teachers will understand. Anyway, while I do realize that I can possibly get hate on this article, I honestly only care about people who can say their opinion with respect. And I invite you to post a comment with your own thoughts on this article and or the game. 

And I haven’t played yet.

pc-09bigWhen you have games like GTA under your belt, you expect quality things from the developer. But the download on Steam was just finished, and I noticed that the game was going to be a major let down.

I researched the problem, and I wasn’t the only one. The game has freezing issues at the start-up loading screen. I repeat, the start-up loading screen. Yeah, and I haven’t played the game yet. And we are off to a great start. And sorry Rockstar, you have no excuse! At the title screen it says “1,200”. Assuming this is your version number, this means most likely that you released 2 patches. Ignoring that issue is a shame.

Then the main menu, I seriously thought that I was going to pull my hair out. The main menu on the Steam version is terrible. It has an interesting design behind it, but it barely has any options you expect from the main menu. To configure most options, apart from video (If I recall correctly), have to be done when you loaded your save.

Sadly enough, the problems don’t stop there. The game can be played with an XBOX360 controller. And honestly, I recommend playing it with a controller. Why? Because the controls feel stiff and awkward. The controller’s controls are an improvement but not that much. And how can a big studio not program the recognition of the controller? I found this out in mid-game. So, I plugged in my controller and I have to reboot the game in order for it to work. And here is the fun part, when I unplugged it mid-game, the game didn’t react to keyboard input!

Nice try guys.

bully-scholarship-edition-qdphGraphically this game is pretty okay. It isn’t anything amazing but thankfully they used some detail. But then, the developer got GTA in their heads and the designing a school got a “GTA upgrade”.

You can buy new clothes to wear instead of the uniform. I facepalmed hard right there. If you missed why, look up the definition of a school uniform. You have to wear that uniform and nothing else. Okay, it’s to rebel, I understand. But you easily get in trouble in real life if you break rules.

Now, the animation. Do I truly have to? Well, here we go then. The animation of this game is just awful. Please tell me when I can come out of hiding after the hoard of angry fanboys went by.

The game is riddled with animation problems. From twitching characters to people falling upwards, they got it all. As if this game has been thrown on Steam just to have some more cash. This game is pretty bad at hiding its issues. In cutscenes, you can see the issues popping up. In the cutscenes! I mean, come on. If you know your engine has issues, use movies like in the old days as cut scenes.

More issues

344247-bully-scholarship-edition-windows-screenshot-picking-a-lockI might start talking again about the design and the animation of this game in this article, but if I don’t, I’ll surely talk about it in my full review if I ever write one.

Another BIG issue I have to address is the sound. From the music to the sound effects. The music, honestly, is bland. I always listen to the game’s music when writing articles. It helps my brain to get into the mood and feel from the game. But the music is nothing special. I find it hard to even remember tunes from the game. While I can easily recognize many tracks of other games I played. But that might be because I didn’t hear everything yet.

And the sound effects, my lords. Are they bad! The sound of students stepping sounds like they clapped two coconut shells to each other. Or those old plastic pots with cords that you walked around with on the playing ground. It breaks the immersion quick.  I had it happen often.

And don’t get my started about the students. They are loud and thanks to that you can barely hear what’s said in some cutscenes and what your reply was of a student you praised or said bad things too. Also, they sometimes give you awkward replies or the same one over and over again.

Is this game junk? Well, no not completely. The gameplay is somewhat interesting. But please, anything but the classes. While they could have showed the fascinating part of teaching they replaced the courses by simple mini-games. And English class is such a pain for a not native speaker. Trying to make words with the letters given. I had to struggle a lot. My native language isn’t English, it’s Dutch. So, that’s a spot where they missed something they could have done gameplay wise.

Anyway, I think I’m going to leave it here. I might play this game a bit more to research it, but that’s my current opinion on it. If you want to try it, know it didn’t talk in depth about the graphics, design, gameplay and control. That’s something for you to discover. But I warn my readers, think this one through before you buy it. You might be let down by the sheer unpolished elements in this game.

First Impressions: Castlevania – Lords Of Shadow – Mirror Of Shadow (3DS) ~ It’s Just Fun!

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Wikipedia entry

So, my best wishes for the holidays. I have something special to announce. I got myself a wireless controller for my PC. That means that I can now play even more games than before. In addition to that, it’s the 50th article I publish on ButtonSmashers. Yes, 50th! And I’m nearing a big number on my personal blog as well. So, I’m extremely thrilled about that. But this is totally beside the point, I told you guys that I wouldn’t write any new article in 2013. I kinda lied. This is a new article, I guess. While I’m waiting for a download to finish to use my controller on, I played a bit of this game on my 3DS. It’s surprisingly better then I expected it in the first place. That’s why I decided to write an article about it. It would be lovely if you left a comment with your thoughts on this article and or on this game. So, let’s go. 

Story

castlevaniamofs.jpgIt’s going to be a shame to admit this but I know next to nothing about the story in the Castlevania series. It’s a shame really since I quite enjoy the Castlevania games. It’s actually Castlevania game I’m waiting on downloading on Steam.

The story, for as far I can understand, is pretty thrilling. The writing is pretty neat. I think it’s brilliantly written.

While I was thrown off at first by the presentation of the cutscenes, when I placed my 3D slider to the max I actually rather enjoyed the art style.

From what I have heard, this game will take place from different points of view. You don’t have to tell that to me twice to know that I’m going to play an excellent story. I have played multiple RPG’s from Konami and I was never let down by the story.

The voice acting. Wow. I mean, it just blows my mind how good it was. And actually still it. In the cutscenes, the voices add so much to the game. Yet, I’m under the impression that the game sometimes has a bit of a slowdown in the cutscenes with the 3D slider on. But that might just be me though.

“Mash”

castlevaniamo4Let me be clear on this, I hate button mashers with a passion. It broke the shoulder buttons of my original DS and I’m still kinda pissed about that. Yet, I’m glad that I learned my lesson and I don’t have to make other devices suffer the same fate.

ButtonSmashers don’t demand skill. In a sense they do, the skill to be able to tap a button very rapidly. While this game sometimes has it quick time events and it’s “mash the attack button” moments, I never really felt that they were a “mashing fest”.

Since when you aren’t careful, you’ll die. And in typical Castlevania style, the hearts don’t give back your health. You have to find fountains. And they aren’t close together. You have to react quickly and try to save your health.

In terms of controls, it’s acceptable. It’s one of the more weaker points in the game. While there is no “tutorial”, the controls are displayed briefly on the screen. So, experienced players won’t be annoyed by them.

While researching for the article, I came across an article on this game which called the combat one of the negatives. Well, here lies a problem. Since this game is a sequel to a 3D game, the combat is, of course, less bloody and such. I give them that, yet when you look at how this game works well in terms of combat as a 2D game, I think it can be excused.

Yet, something I didn’t welcome with open hands is the fact that when you die, you can get respawned in a boss fight with full health. Yeah, when you killed the boss halfway, you will respawn there.

Verdicts

castlevaniamof2Besides the weird respawning, there is something else that bothers me. The animation isn’t that great in my opinion. And before you write angry comments, let me explain.

The animation on the characters and such is great. Yet, we can’t really enjoy it that well since it’s a bit too zoomed out. It makes the game feel unfinished and that they use this technique to hide that.

While I already said that the controls aren’t the greatest, I have to talk a bit more about them. After you got used to them, they are pretty nice quality. The big issue is the fact that you need to get used to them. I wished that special powers could be done with a touch on the touchscreen.

The game is a good challenge. It isn’t too hard to be frustrating, but it isn’t too easy. This is a pureblood action adventure game. And the adventuring is really present. While you can easily see where to go next, exploring around gives you additional content. And more monsters to fight.

Defeated monsters give you XP. And when you level up, when you have enough XP of course, you unlock new moves. You can quickly check the moves list in your inventory so you have no excuse that you forgot the controls when you didn’t play the game for a while.

Also, Konami didn’t use any excuses in the art style. The game is pretty. Too bad that the game is a bit zoomed out. Otherwise, the art would have more detail in them and shined through a bit more.

I’ll probably go more in depth with my review but I’m liking this game so far. The music is also really nice. I like the soundtrack. Such a shame that no real good quality versions are uploaded to YouTube, so I could share it with you guys. In the sound department, this game is really well put together.

So in conclusion, this game would have been a lot better with some minor tweaks at the controls and a bit more zoomed in. But I think I’m going to leave it here. When I’m reaching that milestone on my personal blog, I’ll write a long special article. Thanks for reading and have a safe Christmas.