First Impression: Dragon Of Legends (PC) ~ DRAGONS!

dragon of legendsSteam pageOfficial website

Today I wanted to talk about a game that drew my attention instantly when I saw the pitch. The name of the game is “Dragon of Legends”. Now, I can’t explain why, but I have a big fascination for dragons if they are used right in stories. This interest led me to play a lot of interesting games like the before mentioned Legend of Dragons. So, when the developer of this game and I mailed a bit back and forth, he gave me a Steam Press key to try out the game. I want to make one thing clear, he said that he didn’t want to read the article before it went up since he didn’t want to influence me or my opinion. So, this will be my opinion. So, this game is still in early access and under active development. So, that means that the issues and things I talk about in this article will be irrelevant or changed when you read this article in the future. For this review, I played version 1.01 released on 22nd December 2017. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game.

PS: on this date, the game has been released on Steam for one month! Congrats to the developers!

Signs of things to come

20180107181728_1In this game, you play as a character you make and name yourself. In this game, you shipwreck on a beach and you find your mentor, Aldar dying. He provides you with his book and you set on a journey to unlock the secrets of that book. In addition to that, you must clear you and your mentors’ name for a big disaster.

That’s the story of the game for now. I wonder if the introduction will be changed in the final version, but I honestly like that there isn’t too long of an introduction. You get right into the game without any delays instead of having to sit through a long-winded introduction.

Before I talk about the game, I wanted to mention a strange issue I had with the main menu. The game usually boots in a windowed mode. If I full screened the game in the main menu or the adventure menu, the UI glitches out and made some buttons hard to click. Yet, after I loaded my character, it fixed itself. This was so strange. It’s something you will only experience in the main menu and the character menu. Since the issue was back when I went to change character on the load screen.

20180107173913_1In any case, in this version, we can choose between three character classes. A mage, a warrior, and a ranged character. The editor to create your character has quite a few options, but the female characters aren’t in the game at this moment in time.

After I created my character, I was on my merry way, exploring the beaches my character just stranded on. A short explanation happens when your mentor dies and you must take his place. This is how your quest starts.

The story is far is rather enjoyable. The writing in this game make the world come alive have a unique atmosphere. You really get the feeling you start your adventure small and you work your way up to improve your skills.

While the controls of this game are currently hardcoded into the game, the developer actually said in the Steam Forums that you will be able to rebind the keys in a future version. So, for now, I must awkwardly switch between AZERTY and QWERTY. This isn’t a big problem at all since it will be fixed in the future. So, the game will be polished in the future.

Balancing combat & polish

20180106173521_1Something I found surprising is that in single player, the game isn’t paused when you open the pause menu. This will be most likely a bug, but I hope this will be fixed in a future version of the game. If you want to play this game, remember that this you will be playing a very early build. The game lacks a lot of polish and not everything is implemented into the game yet.

Something that should be polished is the combat. Maybe it’s just me or the way how I play RPG’s like this but the combat is broken in my opinion. One of the first quests is to defeat 5 wolfs and 5 boars. Both enemies charge at you, making range combat difficult.

Something that could help is that you aim where you point your mouse instead of where your character is oriented. This could avoid unnecessary damage, in my opinion. Since I feel that it is cheap hits if you have a mouse pointer and you attack in the direction you are facing. It would make a bit more sense in my opinion.

Also, the difficulty for the first quest is a might be a bit too high in my opinion. The enemies hit a tad bit too hard for the introduction quest of the game. Or that might just be me.

If you died during a quest, you need to restart that quest. I think that it would be a bit more interesting if the stakes were a bit higher. What I mean is that you should lose some items or some money instead of just respawning at the latest spawn point you activated.

20180113162841_1Gameplay wise, this game plays an RPG. While it’s currently quite rough around the edges, the game is still in early alpha. While it was tricky to figure out how I could equip armor and find things in the UI at first, as soon as I got used to it, I was able to do everything.

Other things the developer could do to improve this game is adding more sound effects. In the build I played, there was a huge lack of sound effects. I can understand that it’s an alpha build, but the world and game come way more to life if the right sound effects are used.

Some additional visual effects might be a great idea too. For example, you get a sound effect that plays when you level up, but a visual effect would be nice too. To remind the player that they leveled up and can spend points to upgrade your character.

I touched upon this earlier, but the game isn’t paused when you press “ESC”. Well, this is a lot of the UI. If you open the quest menu, you open a book with your quests. I understand the design choice since it has story context. But, at least, pause the game so the player can read what to do.

In this version, some bugs are present. Of course, it’s an alpha build after all. For example, you can walk next to doors and you enter the building. While you are doing this, you clip through the building.

Another example is, if you start a dialogue with somebody and you run into another direction so the character is off screen, the dialogue box will follow you and disappear after a while. This can be fixed in two ways, either you lock the movement of the player until the dialogue is over OR you avoid that the text boxes move when they are off-screen.

The final example I want to give is the fact that you can use potions to heal when you died. I can go on for a while, but these things are things you can patch out in future development versions. That’s why this game is released in alpha, to iron out the bugs and add additional content. (Like, where is the potion shop?)

So far, I have beaten the first quest and tried to find as many bugs or issues with the game as I could. While there are a lot of things that could improve, most of them are not that game breaking. The game that’s currently here is solid and enjoyable to play.

DRAGONS!

20180106173045_1The visual presentation of this game is right up my alley. The pixel art and 16-bit inspired look, I find amazing. It’s no secret that I enjoy playing a retro game occasionally, and I get nostalgic seeing this artwork.

There is one minor thing I would change in terms of the UI, and that is the portrait in the top left of the screen. It would add so much if that portrait changes into your character’s face. If that’s planned for a future release, please do it.

If I could change one thing in the game, that would be the font. I mind opinion, in some places, the font looks blurry or badly rendered. Also, it made me think of some places there were some black bar or white spaces between the UI.

The animations are good. While some of them lack impact due to not having sound effects yet, some require just a bit more work. Like, the stunning animation. I would think it would have more impact if the character wobbled a bit.

So, in terms of the presentation, you also have the music. The music is rather calm and melodic. I really enjoy this music and I think it really fits the game quite well. Maybe this might be just me, but it makes me nostalgic for the MIDI-music from back in the day. If the soundtrack would be sold for a cheap price on Steam, I wouldn’t mind buying it and add it to my playlist when I’m relaxing.

The game does autosave, I think. I have no idea at what points it autosaves though. So, I think adding an animation for that would be nice. Like a map screen, that would be a handy feature to have as well.

20180113162841_1Trying to review an early access/alpha game is a tricky thing to do. On one hand, you know that there still some work that needs to be done to finalize the game while on the other hand, I want to review the experience I just had. At its current state, the game needs a lot of improvement, but it’s on the right track.

Personally, I believe that if the developer continues with the development and improving the game, I think this game might become even better. At this moment, the game is a bit rough which makes the 10€ asking price a great price to try the game out.

If you enjoy or find interesting what I have talked about, give this game a shot. It comes recommended from me. It has quite a lot of potential. I’ll certainly keep an eye on this game while it develops further since I enjoyed this game quite a lot.

That’s everything I wanted to say about this game for now. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to see you in another article but until then, have a great rest of your day and take care!

Advertisements

Preview: Griff – The Winged Lion (PC) ~ 5th Console generation inspired game

Developers’ Website

Another retro-inspired game? I know, we have seen quite a lot of them lately. But, this time, it’s quite different. Today, I want to talk about Griff the Winged Lion. A retro-inspired game by major titles from the 5th console generation. Games like Spyro and Crash are two of the biggest inspirations for this game. So, in this preview, I’m going to talk about the released press and promotional materials, the provided demo and what my ideas are for the game. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

If you want to support this game to see it completed, you can help the developers on KickStarter!

The promo & press materials

If you want to check out the press kit for yourself, you can do it right here. In the provided press kit, we can read the story. The story is about Griff, a king’s son who goes on a journey to find answers about his mysterious fate.

I think that there is a lot of potential in the story. Since my experience with gaming stories and writing stories myself in the past is telling me that there is going to be more than just that. I’m convinced that the story presented in the press kit is just going to be the tip of the iceberg. Something is going to happen that changes everything. I’m quite curious to see what it will be.

So far, the characters that get described are an amazing throwback at the characters from the games they took inspiration from. I can’t wait to see how everything will fit together into one story.

When I keep reading in the press kit, I see some features that get me excited to play the full version of this game. First, the fact that there will be 5 playable characters gets me excited. I enjoy adventure platformers where you have to switch between characters to solve puzzles.

Second, the fact that this game is based on mythological creatures, I can’t wait to see which mythologies get covered. I have a soft spot when it comes to mythology in games…

Third, the voice cast for this game is well-known actors in the scene. The 4 names that are listed are impressive. If an indie project like this has such a great voice cast, I can’t wait to see the result.

I really urge you to look at the press kit since there are a lot of screenshots to be seen to give you an idea of the final product. Also, check out the KickStarter page, since you can download the demo right from there. Speaking of the demo…

The Demo

I looked at the demo provided in the Kickstarter. While I know that the demo isn’t a great representation of the final representation of the game, but I would like to say a few things.

The demo of the game is quite short. Maybe a bit too short in my opinion. I think it would be fun if there were one or two levels available to play in the game. Since now I only got a basic understanding of how the controls will feel and how the game will look visually.

There was one issue in the demo that I found very annoying. The fact that the “enter” button was used to select and both go from full screen to windowed mode was annoying.

One thing I would love to see changed in some parts of the UI still looks a bit too modern and out of place in the 5th console generation. Especially the character portraits in the top left corner. But then again, this is an early build so I can excuse that.

Something I really didn’t like was the swimming controls in the game. I’m under the impression that the camera controls flip under water. That moving the mouse up, moves Griff more under the water. While above water, moving the mouse up, moves the camera up.

Something else I didn’t like was the fact that you could get yourself stuck when you go to the king. There was no way back up, so I had to restart the demo to explore the rest of the game. There is a way to get out there, but it took me a bit too long to figure that out.

One minor detail that you could change but would make it a nice touch is to change the XBOX controller into a PS4 controller on the control screen. Since you draw inspiration from games that are published on Sony systems. See where I’m going with this? It is in the details.

And that’s everything I didn’t like about the demo. The music, the visual presentation, the controls and everything else looks quite promising. While there isn’t too much to do in the demo and you can “finish” the demo in 15 minutes, I really want more. I want to see more and see this game get fully developed. Since, after I played this demo, I’m bursting with ideas. Speaking about those ideas…

  My ideas for the game

Okay, it’s that time of the preview articles again. A time where I throw around ideas that I would love to see in the finished product. Keep in mind, that these might not even get implemented. These are three ideas I have after seeing all the press materials and playing the short demo.

I think it would be amazing if there is a level where you must use the “turn your enemies into gold” mechanic that is promoted. What I mean is, that you turn enemies into solid gold and must use them as platforms to reach other platforms.

Another idea I had was, give the game a speed run feature. What I mean is, build in a feature that speed runners can use to help them time their in-game time when playing the game. I can see a lot of potential in this game for speed running. So, seriously, grab that chance.

Since this is somewhat of a coming of age story, I think it would be amazing if there is a level where you must guide younger lion cubs to safety from hunters. From what I understand of the plot, the story is about Griff proving that he can become king when his father would pass away.

Overall, I’m quite excited for how the game is going to turn out. I’m crossing my fingers that they reach their Kickstarter goal. Also, if they are unable to reach that goal, I seriously hope that they don’t drop this project. This game has quite a lot of potential and it would be a shame if it died.

If anything interested you in this article, go and look at the Kickstarter page. I seriously think you will enjoy it. You can download the demo I used to base my article on. This can become an amazing tribute to the early PlayStation games and much more.

I have said everything that I wanted to say about the game for now. Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day.

Review: Rise Of The Tomb Raider (PC) ~ Sequel of the Reboot

2000900263Steam store page

I have to talk about this game. It’s the sequel to the game I started this blog with. On the 20th of March 2013, I reviewed Tomb Raider. Now, three years later in 2016, the PC port of the sequel finally arrived. I would have reviewed this game sooner, but due to the patches, my performance was going down the drain. The weakest link in my PC is my graphics card. My CPU, RAM and all other parts of my PC are up to speed with this game, but my graphics card gave me issues. So, after experimenting and trying out different things, I was finally able to play this game with a fluent FPS. Thanks to windowed mode and normal graphic settings. In any case, that’s enough of the behind the scenes stuff! Time to rate this tomb, is it really worth the adventure or is this one better left forgotten? And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

The divine source

Riseofthetombraider.jpgAt the center of the story, is the divine source.  Something that Lara wants to find to prove that her father wasn’t crazy. The story uses a lot of cliches this time around. Also, some people can see some plot twists coming from a mile away.

That’s why the story wasn’t all that interesting to me. It was enjoyable but bland. In my opinion, it could have done a lot more with the story. My biggest issue with the story is that some characters didn’t get any development. Thankfully, the writing is very well done which makes up for the middle of the road story.

Something that was truly lacking, in my opinion, was the ending. The ending didn’t convince me why Lara wanted to spend her life raiding tombs. Another thing I didn’t like about the story is that at the start, it jumped around. When I got used to the desert area, I was back in the snowy area. That was a let down for me. Mostly because I feel that I’m unable to go back to check the area out after I finished the chapter. (Just found out, you can fast travel there. Odd thing, when you play the chapter… You have unlimited ammo. When you fast travel there, you don’t have unlimited ammo. That’s a strange issue)

Something that’s even better is the voice acting. The voice acting made some characters come alive! Guys and girls, if you are ever to make a sequel to this game, more of this top notch voice acting, please.

Look at that!

rise-of-the-tomb-raider-pc-scr-image-4173.jpgI have explained in the introduction of this article that my graphics card wasn’t strong enough to run this game at it’s highest settings. But, at the normal settings… This game looks jaw-dropping.

The visuals have improved an awful lot from the previous game and drew me even more into the world the developers created. Yet, I do that to point out that I had some visual glitches with the hair and bow. Here are some screenshots I took of these visual glitches:

2 arrows and the bowSnow forgot to render/how it worksLet’s shoot that climbing axe

But I have to say, that in the latest version of the game, I rarely saw these odd things happening.

The design and the animations of this game are amazing. Yet, this game had issues with performance. Between the release of the PC port in late January and today (mid-May), there have been 6 big patches to the game, mostly all to improve performance. Strangely enough, each patch, my performance wasn’t improving. But, since then, I didn’t have any PC/game crash. Yes, this game crashed so badly that it shut down and rebooted my PC.

Anyways, I’m not going to let this become a long rant about performance. The game is visually stunning and looks great. The animations are amazing as well. Also, the game feels bigger and bigger than the reboot.

There is one thing I didn’t care about in this game and that is the card collecting thing. It bugged out on me several times and I stopped caring. Why do I bring this up now? Since it’s the only negative when it comes to menu design. Such a shame, since we got such a great menu system. I really like how the game reloads your textures while you are playing when you set the visual settings higher and/or lower. It’s fun to see in my opinion. Also, I have to applaud the fact that everything is explained on the side when you tweak your options.

More of the same?

tomb_raider_pc_8.jpg

In this game, most of Lara’s abilities return from the previous game. Apart from some differences, every weapon in this game is the same.

One huge difference is made in this game. And that’s the health system. You can speed up the regen. Well, you can heal yourself. This eliminates the waiting to heal up and makes the combat a bit more intense.

This game has a very similar gameplay to the reboot. Which is great, since I really loved the reboot. But in this game, there are side quests and challenge tombs. While I have beaten the main story, this game has still a lot to offer. The main game is around the 20-hour mark, but in my playthrough, I got 60% completion. So, it’s time to go looking for the things I missed.

Also, in this game, you can learn foreign languages. So, sometimes you can’t decipher a scroll since you aren’t strong enough in ancient Greek. This little mechanic makes the game even more fun.

This game can be pretty difficult from time to time. I remember one area, I had to redo a couple of times. I have to mention, that I didn’t play on the hardest difficulty. If you are looking for a challenge, this game can give you one.

Before I forget, this game has an additional story DLC. I haven’t beaten it yet, but from what I have already played, it’s very interesting and fun to play through.

The controls of this game are excellent. Lara controls fluently and I didn’t make many changes to the default control scheme. I only had minor issues in the menus, but after I got used to them, it didn’t bother me too much.

To close off this review, I have to talk about the music and sound design. In last week’s article, I have already talked and praised the music. The music in this game is amazing. It really sets the mood for the game. Also, the sound design is nice as well. I have nothing to complain.

I played this game with a headset and sometimes I felt like I was really there. The visuals and the sound design are that good in my opinion.

In any case, I think I said everything I wanted to say about this game. Time for the conclusion.

Conclusion

The bad:

-Minor visual glitches

-Annoying performance issues with weaker graphic cards.

-Game crashes can cause a PC reboot.

-The story uses a lot of cliches this time around.

-The card game part. WHY?

The good:

+ Amazing visuals.

+ Great music and sound design.

+ The game is a good challenge. Both in combat, puzzle solving and feeding goodies.

+ …

Final thoughts:

This game is so close to being perfect. There are some parts of the game I haven’t reviewed. Like the 2nd game mode. The expeditions. That’s because I haven’t played enough of it to review it. So, that’s a surprise for you if you are interested in this game.

If the story was a bit more fleshed out, I would have given this game full marks. Most of the visual issues I had were fixed in the various patches this game got.

I recommend this game, but check before you buy since this game requires very high PC specs. And when you buy and play this game, be ready for a thrill ride from start to finish!

Score: 95/100