Hi, NotThatAlice here. NekoJonez asked me to review this game and I gladly agreed. Unfortunately, due to bad mental health, I put off reviewing this game until the last moment… Today I’ll be talking about a visual novel game called Senator: Scarlet Scarf. For this review, the developers provided me with a review code. As requested by the developer, you will be able to read my 100% honest opinion in this article. As usual, just leave a comment with your opinion on the game and/or the content of the article in the section down below.
In this game, you explore the world that has fallen twice and has an unclear future. You dive right into the mystery of a dying city with the fate of the Senator in your hands. Are you able to stop the calamity before it’s too late? Because this is a big story-based game, I’ll keep spoilers to a minimum in this review.
Now, if you are a fan of text-heavy games, you will absolutely love this game. Personally, I prefer action-packed games more but I believe that everyone has its own favorite game style. One of the great things about this game is that you can use your imagination, you don’t have to do what the game tells you to.
One thing you need to play this game is patience, it takes a while before you can decide something in the game. This also means that the game can have more than one end so it has some replay value to find out what the other decisions have as an outcome.
The game sometimes uses unknown wordings, that something to get used to. It has some kind of codex but not every word is explained. On the other hand, they are talking about a plague that is killing tons of people, that is a real thing from the middle ages. I also recognized the crow mask as a mask that was used in the middle ages by doctors in times of the plague. (I totally didn’t learn this from watching Beauty and the Beast, Disney-fan talking :p )
A little side note, something that NekoJonez didn’t like was the fact that some text was extremely close together. This can be seen in the codex. He said that sometimes an enter or two could have helped.
The text settings in the game are quite simple. You can choose to remove the text from the screen so you can see the full picture, you can change the text shading,… I would’ve made the text a little bigger though, it kinda made my head hurt a little.
Even though the game is read-through, you can enable voice assistance. This means you can still read the text but it is also read to you. One thing I would maybe change to this feature is that the text is only read to you when everything is on the screen and not while the text is written. This means you have to wait a while before you hear what is being written. It is also all in the same voice, which means you have to concentrate on who’s talking. If only the text and dialogues were color-coded, that would help quite a lot.
I really liked the visuals of the game, even though there isn’t a lot of animation. The style of the game is like it is painted on your screen, with paint strokes and darker colors. This makes the game a little extra special since it isn’t just an average animated game.
The background music gave me chills. The music is kinda monotonous but at the same time, it gave me the feeling that something was about to happen… The music also kinda resembled that of the Zero Escape series, which made it even scarier to me.
While playing through the game for the review, it really made me want to play on and on. The beginning may be a little slow but it you keep going until Syl tells her story you might be as restless to advance as me. This makes me admire the writer of the story a lot. I have read a lot of books, but if a book started slow, it makes me stop reading it. This game doesn’t have that problem at all.
One thing I accidentally did while first starting the game has put the game in Russian. I kinda was impatient and just pressed the first thing I saw. Maybe it’s easier if the language settings on the screen instead of only lighting them up if you move your cursor over them. I had to look up how Russian was written in Russian to find out where I had to click next. Now I kinda think it’s funny that it happened though.
Something I think that could have been improved was how the demo was handled. The demo of this game is a stand-alone package. But here is the thing, it’s a bit unclear that the demo is a prequel to the story. I think it would have worked better if the demo was implemented into the full game as a sort of the first chapter. Maybe as a sort optional chapter for those who already played the demo. What I thought when NekoJonez started playing the game at his place was that the demo actually looked like the beginning of the actual game. I don’t know if that was intentional or not.
I think that the price of 8,19 euros for the game is a good price. If the game only had 1 ending it would be a bit much but the game can be played several times, as I said earlier. There is some replay value in this game.
If you play the game, always remember to save your progress. The game doesn’t autosave, and when you exit, it doesn’t give you a prompt to save. This means all unsaved progress will be lost. Also, I found it a bit annoying that you can’t name your saves. The name of the save is simply the date from when you made the save. So, if I wanted to go back to a certain point, I had to remember which save file it was.
The settings of the game are quite simple, you can choose between windowed and borderless mode, you can change the volume of the music and sound and, which I thought was a nice extra, you can change the mouse cursor in the game. There is also an option where you can easily listen to the whole soundtrack that the game has. Besides that, you can also choose to darken the text that isn’t part of the current paragraph or on which side of the screen the text will appear on. I could nitpick that the arrow buttons weren’t the best symbol for this since it almost gives you the impression you can move the text window to your heart content… to the middle for example.
And that’s everything I wanted to say about this game for now. When I have fully finished the game, I might write a more in-depth review of this game. I want to thank the developers for the opportunity of reviewing this game. I also want to thank you, the readers for reading this article. Feel free to let me know if you enjoyed reading this review as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then have a great rest of your day.
Today I want to take you on a journey. Together with various other writers, we decided to celebrate the Tomb Raider series. While a lot of people look at the early Tomb Raider games as games that didn’t age well, I don’t mind that much. True, the games aren’t the best to play nowadays, but I still enjoy them. I knew that there was a level editor as a child but I never took the time to learn the ins and outs of the tool. In the past, I thought that it was a cheating tool that allowed you to edit levels to give you an advantage. Anyways, the level editor, that’s the theme of this article.
Now, what’s the TLRE? What’s the Tomb Raider Level Editor? Well, it’s the actual tool that Core Design used to create the first 5 Tomb Raider games. This tool was released to the public in 2000. Included in the package were beta versions of various levels and a couple of completed levels. A bit later, Eidos Interactive released another few levels. You can dig deeper into the details of those levels on the Tomb Raider Wiki.
If you want to mess around with the tool itself, you can find it here. Out of personal experience, I can say that the tool works on Windows 10. There are various tutorials you can find online. On YouTube and on various forums. Here are a few links you could use:
Before I continue with this article, I have to admit that I’m not that good at creating levels with the tools. So, if you are looking for a review of the tools, I think you are in the wrong place. In this article, I want to take a look at some random levels I played. Most of these levels are created by other people and the download link will be provided. If you want to play any custom created levels yourself, the best website to find them is: http://www.trle.net
Do keep in mind that all of these custom levels run on one the engine of Tomb Raider I, II, III, IV or V. So, don’t expect HD visuals or anything that the engine can’t handle. So, if you aren’t into the original Tomb Raider games, you might not get into these levels. But, if you are a Tomb Raider fan or enjoy retro adventure games, do give them a try. And don’t worry, there are reviews on almost every level on TRLE.net so you know if a level is good or not.
To play the custom levels you don’t need to have the level editor itself installed or any of the Tomb Raider games. The way how you play these levels is quite simple. After downloading a level, you unpack them and click on the .exe file. In some cases, you can hold the CTRL key down to adjust some options like the visuals and things like that. Sometimes there is a readme file included by the author to aid you when certain problems occur. Do read them, since sometimes there is useful information in there. Uninstalling a custom level/game is quite simple. Since you didn’t have to install anything, you can just remove the files.
Now, if you decided that you want to give these custom levels a try and you haven’t played Tomb Raider in the past or it was too long ago, let me give you some advice to better enjoy these custom levels. This might look like a lot to take in, but you will get used it to when you play more levels. Start with the highest rated ones. Those are really well built and rarely have cheap traps or overly difficult jumps in them.
First of all, if you run a level that’s made in TRI, II or III, you are able to change the controls from the main menu using the option with the arrow keys. If you are playing a custom level created in TRIV or V, you are able to do so using the “P” key during gameplay. Here is the basic layout for the keys:
Feel free to use these pictures as a reference in case the game is in a different language. The sequence of this list almost NEVER changes. To my knowledge, you are unable to rebind the keys in levels created in TR I, II and III. In other cases you can select the action using the arrow keys, press enter and press the key you want to bind it too. Pay attention while you are doing this since the game won’t complain if you bind two things to the same key.
Alright, now while playing this game, know that the game never autosaves. You can save by using F5 and load by using F6. You can save at any location you want, apart from when you are in a cutscene. You can’t pause the game using ESC during cutscenes either.
Remember that Lara never automatically grabs ledges. You need to hold down the action button. So, if you jump towards a ledge, hold that button or you will fill. The same button is used to flick levers, pick up items, press buttons and so on and so forth.
You can save while hanging from a ledge, but press the action button right after the game loaded or you will fall. But, the action button is useful for so much more. From pushing boxes to open trapdoors. If you are stuck, look for a place where the action button does something. Also, when you are trying to open a trapdoor, always try the action button while standing in the middle of aside. The final useful thing to know is when you press action in front of a keyhole and you have the actual key, your inventory will automatically open.
Do experiment with Lara’s jump, since she is quite acrobatic. Something I love using backward rolls when I press a button and quickly need to run away. This can be done by pressing the up and down key together while you perform a jump. In one custom level, I have to jump back and forth between platforms to make it to the other side.
In some cases, Lara will be able to climb up. Whenever she needs to pull herself up in a tight spot, use the duck key while pulling yourself up. That way she will squeeze herself into the tight space.
Here is another hint. If you need to jump from a ladder to something behind you, don’t jump from the top. Lara will bump her head on the ceiling and loose height. You can jump from a ladder by pressing the down arrow and jump (while letting go of the control key), and then hold the up arrow and control. This technique will proof tricky at first, but practice makes perfect.
Now, I could keep explaining the whole move set Lara has. But that’s something you will learn when you play custom levels. Whenever you are stuck, simply google the name of the custom level and add “Tomb Raider Level Editor” behind it. 9.99 out of 10 chances you will find a walkthrough on it. Unless the level just released, in that case, you can either use the TRLE.net forums or wait a day or two.
Or you can experiment by downloading the level editor and playing the first two included levels. These have very easy levels that aid you in learning how the game is played. The download link can be found earlier in the article.
Oh, and it’s maybe handy to know how to exit a game. If you don’t find the quit button easy, just “ALT+F4” always worked for me.
Now, one annoying thing I want to mention is that “ALT+TAB” doesn’t always work. Be careful if you want to look at a walkthrough or something. Since it’s possible that you are unable to open the game again. It might either crash or black screen. If that happens, use task manager to kill the process of the game and load it up again. That’s why I use the F5 key to quickly save before “Alt+Tab”. If you use “Alt+Tab” the safest way to get back to the game is to “Alt+Tab” into the game again. It’s possible that it has two open windows, the best is choosing the window that has a title displayed. In most cases, that’s the name of the engine that’s used.
You can quickly load your game using F6, this is very handy. Since you can save everywhere, you can also save while on ladders or while hanging from a ledge. If you press the Action button (usually the CTRL key) during loading, you won’t fall off the ladder or edge. So, be careful with that.
With that said, it’s time for me to look at a few randomly chosen levels over at TLRE.net. I’ll give my opinions on the levels and a small score. If you know of some amazing levels, please do share them in the comment section down below. Footnote, every rating is on a max score of 10. Be aware, I’m not going to give these levels an in-depth review. Just some quick thoughts.
This is at the moment of writing this article, the most recently released entry. This level isn’t beginner-friendly since it requires some precise jumps from ladders. Especially backward. To more experienced players, this level is a nice challenge.
In this level, the character model of Lara is replaced by a wolf model. This model is very nice to look at and the visual presentation fits the visuals of Tomb Raider 4 nicely. The custom music and sound effects are decent. It was quite unexpected to find more MIDI-sounding music in a Tomb Raider level.
At first, I found that the music didn’t fit the Tomb Raider universe at all, but the more I played the game and the more I heard the music, the more it grew on me. I’m adding the music to my game OST library since I like it that much.
This is quite a lengthy game. As a matter of fact, this game can take up to an hour to complete the three levels. In these three levels, you play as two different playable characters. Yes, you have two playable characters. You can swap between them using swap points you find at certain places. Both characters have different unique abilities. This is something I rarely see in TRLE levels and was a pleasant surprise to see.
Since I have played the second part before the first, I think it would be handy if the creator included some sort of link to download the first part of these levels in the download.
The only points of criticism are as follows. First of all, while almost all sound effects have been changed, I found it strange that the sound effect of falling to your doom hasn’t been changed.
Secondly, I found the first jump from a ladder you had to do pretty annoying. I think it would be better if the platform had a different color or a bit more identification that you are supposed to jump there.
Thirdly, I think that the levels were either too long or too short. The first level was too long and the two other levels were over before I knew it. I think it would have been better if the first level was cut into more levels and the 2nd and 3rd levels were merged into one level.
Overall, a very creative level pack but needs some minor polish to get perfect. This level pack does a lot of unique things in the TRLE community and is really recommended for veteran players or new players looking for a challenge.
This custom level is according to the TRLE.net walkthrough a remake of Fenician Temple 4 from Tomb Raider 3. Something that I didn’t like for this model is the outfit Lara is wearing during this level. I felt that it didn’t fit the theming of this level at all.
While this level impressed me at the start with some amazing camera angles and two big rooms filled with jump puzzles, the issues with this level became clear to me quickly. This level has quite a lot of backtracking.
This level honestly got a bit boring in my opinion. For example, to solve one block puzzle I had to run from one room to another so many times.
Also, I was unable to play this game in full screen. I had to fix the broken shortcut to the setup tool, which was easy to do. Just replacing the path where the EXE of the game is located. I had to play windowed. But, from the reviews I have read, this might be a universal issue with Tomb Raider 5 and Windows 10.
This level would have been better if there was a bit more direction as well. I had to consult a walkthrough since I didn’t find where I was supposed to go. It turned out that I was able to grab a wall. The thing is, it used the same texture as the bottom part of the wall where the wall isn’t grabbable nor climbable.
Also, I found the walkthrough of the actual author of this level. And he had to speed up some parts of his video. Looking at that video, this level goes on for quite a while. I have quit playing this level when I had to fight enemies in the dark. I just felt done with the level.
Looking at the reviews on TRLE.net, I’m happy to see that there were people who enjoyed this level. Since I have seen much worse. This level is balanced and very detailed. But, it’s unpolished and isn’t fun to play in my opinion.
This level was quite a good one. This level is created in an unofficial editor called DXTRE3D created by Turbo Pascal. This level is also pretty tricky but it’s doable. You will have to think old-school Tomb Raider to find every secret and the way forward in these levels.
I had a great time playing these levels. If you decide to play these levels, I have a tip for you. At first, you might think that the camera does some weird things but pay attention when the angle changes. What is it showing you? Seriously, it shows some extremely helpful things.
Visually, this level looks amazing for using the Tomb Raider 3 engine as a base. I started Tomb Raider III right after playing this one to compare and I like the visuals a bit more at the custom level than in the original one. Sadly enough, there were some minor texturing issues here and there, but they weren’t too noticeable.
The music selection in this level pack is top-notch. I really liked how the music went more silent when you were underwater.
While this level pack has a few bugs, the author provided some screenshots and explanations on how to fix them or how to avoid these bugs. The author also provided a text file with some interesting advice for people who got stuck and not only that, it’s written in a way that Lara is talking to you. Very interesting and fun read.
I won’t talk too much more about this level since if you want to play an amazing example of what people can do with the level editor, just play this level. It’s one of the best I have played in a long while. I haven’t finished this level but I’m going to play this over my next break.
The only advice I could give to the author for this level is if you create bug pictures and such, use more than an arrow to point out ledges. If possible, give them a color or make it a bit more clear which ledge you mean.
Personal score: 8/10
Thank you so much for reading my entry for the Tomb Raider Writer’s Raid series. I hope you enjoyed reading this article as much as I enjoyed writing this one. I play from time to time at various TRLE levels. I enjoy them quite a lot. Seeing these new levels makes my retro heart happy.
While I completely understand that there is a crowd that dislikes the old Tomb Raider, I’m not part of that crowd. I enjoy playing retro games quite a lot and I’m always curious about what adventures I’ll find myself in next.
I have been in various unique situations while playing Tomb Raider Level Editor. I wanted to write about this tool for quite a while now. It has been on my “to write about” list for three years now. So, the ultimate excuse was this project.
If you want to read some nostalgic articles from other writers about the Tomb Raider series, feel free to go to the hub article where various amazing writers talk about their experience of the Tomb Raider series. You can find a link here.
With that said, it’s time for my usual outro. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then take care and have a great rest of your day.