NekoJonez’s Favorite Gaming Music #26 – I can’t choose!

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Last time in this series, I actually was on a podcast with Alexander Sigworth. Now, after 25 articles talking about my favorite music in games, I still can’t decide which tracks are my favorite and which ones are the best. In any case, I think it’s quite clear that this series is mostly about the music in games that I enjoy quite a lot at the time of writing. For those who haven’t read an article of this series before, let me quickly explain the idea. In this series, I talk about a track from a game or I use a track from a game to talk about the game without having to write a full article about it (for now). I limit myself to one track per franchise per article and I try my best to avoid repeat tracks. Also, unless stated at the start of the article, I only pick original tracks and not remixes. Those are for special articles. And per usual, I invite you to leave a comment with your opinion on the tracks chosen and/or the content of this article and/or your favorite gaming tracks. Let’s go.

Etrian Odyssey Untold – The Millennium Girl (3DS) ~ Decisive Battle – End of the World

SoulFinalFirst impression of the game

So, because I want to talk about as many games as possible on my blog and I try to write weekly articles, I don’t always finish the games I play. This is quite annoying since sometimes I enjoy playing a certain game quite a lot.

Now recently, I started to tackle my backlog bit by bit while also trying to play other games to be able to talk about on my blog. On top of that, I still have a day job and have other hobby’s.

In any case, today I can proudly say that I have beaten my first Etrian Odyssey game. Well, I have beaten this game in late February but hey. After beating this game, I fell into a sort of “post-game depression”. Yeah, I wish I hadn’t beaten the game since I enjoyed it quite a lot. Thankfully, there is still some post-game content and I haven’t done all the quests. So, I still have some playtime left. But, what a journey it was. And what amazing music was created for the final battle which I have selected for this article. Man, I’m glad that I discovered this series since I can’t wait to see what the other games have to offer. Maybe I should finish all the other Etrian Odyssey games I have finished…

Nightmare Reaper (PC) ~ Boss Theme

nightmare reaperMy article about the game

Andrew Hulshult, you mad lad. There are a lot of retro game shooters coming out and when I see that Andrew Hulshult created the music for it, I get hyped right away. The music by itself sounds amazing and melodic but listening to it while playing the game, it fits the atmosphere like a glove.

The music was one of the reasons why I had chosen this game to be my favorite game of 2020. Currently, the 3rd chapter is in development and various teasers have been shown on Twitter by the developer. They look amazing and I can’t wait to play more. Today I was finally able to beat the second chapter after failing a certain boss battle over and over again. I also started the 2nd playthrough and I have to say that I really feel different from my original playthrough.

I’m nearing 50 hours of playtime in this game and I’m under the impression that this number will only grow once the third chapter has been released. And also, I’m trying to get as many of the achievements as possible. So, that will also increase the number of hours I play this game. Hehehe.

Pokémon X/Y (3DS) ~ Dendemille Town

Pokemon_XYMy review of the game

During my prep for the Pokémon Collector’s Catch-collab, I played a lot of Pokémon. This shouldn’t be a surprise at all. Now, when I read the article that TriformTrinity did on Pokémon X and Y, I dug up my copy of the game and I noticed that a while ago, I started a new save file and I hadn’t finished the game on that one.

So, that’s one of the things I’m currently doing. Playing through Pokémon X/Y again. And honestly, I forgot how enjoyable things are in that game. I got various nostalgic memories while playing that game.

Something strange I noticed is that when I listen to some parts of the soundtrack from this game, for some reason I can’t tell if it’s a track from this game or from Pokémon Sword & Shield. Is this just me or am I hearing things? They have a similar vibe in my opinion. But on the other hand, that shouldn’t be too crazy since this generation is based in France and Pokémon Sword and Shield is based in the UK. France and the UK are neighbors of each other… So, yeah.

Touhou – Luna Nights (Switch) ~ Stage 3 Boss – Locked Girl

The Metroidvania genre is one of my favorite genres. I just love exploring a world where slowly get stronger, unlock new abilities, and go on a great adventure. Usually, Touhou is a sort of shoot ’em up kind of game but this time, it’s a Metroidvania. 

So, this game got released in late December of 2020. After seeing the trailer, I bought the game. Now, since I have this rule in my top 10 games of the year list where I can only select games I started in that year, I waited until 2021 started before I started playing this game. Just in case that if I enjoy this game quite a lot, that I would be unable to choose it in my top 10 games of 2021. 

And I’m so glad I did. The unique mechanics and abilities in this game give a breath of fresh air to the formula and of course, the difficulty spikes you find in every Touhou game are here too. Now, I’m holding a lot of my opinions on the game back since I want to write a full-length article about this game but for now, I want to introduce you to the soundtrack of the game. I’ll say this about it, there is a reason why it sometimes plays on repeat while I’m working or doing chores. 

Wrapping up

So, these are 4 tracks that can be added to the ever-growing list of my favorite game music tracks. After writing these articles, I always check my schedule on the games I’m going to write about. More often than not, I change the schedule around to talk about the games I have mentioned in these articles. 

I really should start creating playlists and share them in this series since I really think that these playlists would make me skip fewer and fewer tracks while I’m working. But hey, maybe I shouldn’t start so many projects while I have so many others running. 

Personal things aside, I hope you enjoyed reading this article as much as I enjoyed writing it. Have you played any of these games and if yes, what did you think of them? But for now, I want to thank you for reading this article and I hope to be able to welcome you to another one. But until then, have a great rest of your day and take care.

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Counting Steps: Pokemon Go!

General info:

Official websiteWikipedia entry

  • Developed by: Niantic
  • Published by: Nintendo, Pokémon Company
  • Original release date: July 6th, 2016
  • Platforms: Android, iOS
  • Written in Unity

I was late to the game with Pokemon. My generation was in elementary school at the height of the Pokemon craze. From what I hear, it was a grand ole time. Due to some satanic-panic logic (that remains unclear to me) Pokemon was forbidden in my house, growing up.

In fact, that was the reason behind most prohibited activities of my childhood. No Casper. No Power Rangers. No Pokemon. All of that exclusion kept me away from the cool kids’ table. Nobody deserves to be bullied, but looking back, I wasn’t any of the things you usually see in kids that get picked on. Not being an obvious target wound up hurting me in the long run. “How could you get picked on? You’re the biggest kid in class!” I was. Eventually, I had to figure out how to get with it or get left in the dust. 

Not only was it banned at home, most of the disciplinary action I witnessed in grade school revolved around punishing kids for bringing Pokemon cards to school. That prohibition was my “in.” After confiscating a large quantity of Pokemon cards, teachers carelessly tossed the collection in one pile onto the floor. 

Predictably, there were dogpiles. Whatever lay on the floor was up for grabs. I was left out of the conversation, but I certainly overheard them. What 9 years old could resist the opportunity to brag about their 1st edition Charizard? Or their holographic Pikachu? The kids making fun of me gave away exactly which cards I should steal from them. With everyone’s eyes on the prize, nobody noticed the only kid in class who couldn’t play Pokemon joining the ambush. On a few occasions, I’d crawl out with quite the score. 

My brothers obtained their own collections over time. Only, they would get caught. Every time one brother was busted, I’d overhear my parents threaten to search every bag in the house. While they sniffed for clues, I’d ditch my cards among the discarded contraband in the kitchen garbage to save my skin. In the end, every heist proved fruitless. My name’s Eric Fellner, and I stole my friend’s and classmates’ cherished Pokemon cards so I could throw them in the trash.

July 2016. Imagine my surprise the day Pokemon Go comes out, and my mom has it downloaded on her phone. After all that effort! After years of enforcement! 

Possibly the allure of augmented reality swayed my mother’s feelings on the matter? Maybe she admitted to herself the ban never had any rationale to start with? Whatever occurred, Pokemon Go was my first game in the series at the age of 23. 

It was a good summer to start! I had returned from a month-long stay in Brooklyn, which was honestly the time of my life. I had booked my first show for my return to North Carolina. A month of walking around the city got me into great shape. To my knowledge, the relationship I was in was going well. July 2016 was starting off as the peak of my “Jordan-year.”

Additionally, the whole world seemed united in (at least novel) interest in this game. And I could finally buy-in! My co-workers at Starbucks would dip into the parking lot catching Pokemon while they took drive-through orders. All hours of the night, pods of kids and adults alike crowded what was suddenly considered “landmarks.” In search of resources. Battling over gyms. Trying to “catch ‘em all.” You’re familiar with the game.

Counting on!

Personally, I loved using the game as a pedometer! It kept me in great shape. Endlessly running through the neighborhood and shopping centers felt as true to the core gameplay loop of Pokemon as you can get. Only, there was slightly less animal violence.

Then, July came to a close. One night, I stopped in late to see my grandfather who lived in town, Popop. We had open plans to visit a 24-hour bakery in Charlotte called Amelie’s. Unfortunately, he passed in his sleep sometime before I arrived. 

Between that night and the funeral, the girl I had been seeing ended things over text. The next week, I played that show I had booked while I was in New York. Due to similar circumstances in the other bandmates’ lives, the band immediately disbanded. 

After a month of riding high, things crashed spectacularly. My enthusiasm for Pokemon Go died amid the chaos and depression of the time. I didn’t feel like running. I didn’t want to see people out, people together. It’s no exaggeration that week in August took years to recover from. Not just emotionally. Regaining the sense of momentum I felt that summer took time. Pokemon Go forever resides in my memory as the pop-culture phenomenon that coincides with that period of my life.

February 2020. After a couple rough years, I was quitting the worst job of my life (thanks for nothing, Target) to teach guitar full-time. Playing music, for a living. Then, wouldn’t you know it? COVID-19 struck! 

Boy did it. And the job I just went all-in on was at high risk of being yanked from under me. Reflecting now, I wonder if the sink or swim of the moment shocked me into a state of flow. One day, my boss and I devised a plan to transition the entire studio to a remote format. The next day, the admin team and teachers were executing that plan. We were infinitely fortunate. We never missed a single day of lessons.

My girlfriend lived two hours away in Raleigh, and we decided to lock down together while I could work remotely. Despite having some work, I still had a considerable amount of free time. We were 5 miles from Moore Park, the center of downtown Raleigh, with everything in the city closed. As that normal set in, I found myself running across Raleigh playing Pokemon Go. Me and my Snorlax, Popop.

Normal is hopefully starting to shift yet again, and I continue to log (slightly fewer) kilometers in Pokemon Go. I’m no longer interested in Pokemon to get along with classmates, and if tragedy strikes, I’m a little better prepared. Pokemon Go is more of a glorified pedometer more than augmented reality, but my fondness for it still runs deep.

This piece is part of a larger collaboration, Pokemon: Creator’s Catch. Click here to check out all the work by other great writers and artists!

Review: Pokémon Pinball Mini (Pokémon Mini)

By Merman (@merman1974)

Console: Pokémon mini

Developer: Jupiter

Publisher: Nintendo

Release dates: Japan – December 14th 2001, North America – November 16th 2001, PAL – Europe March 15th 2002 and Australia October 11th 2001

The Pokémon mini console was an unusual move from Nintendo. Going back to an LCD screen seemed strange in 2001, but the success of Game Freaks’ franchise led to a huge number of licensed products. These included a Tamagotchi style virtual pet and an electronic Pokédex.

Pokemon_mini_logo – The Pokémon mini logo

There were three varieties of Pokémon mini, matching the colour of its shell with three Pokémon from the later generations – these colours were: Wooper Blue, Chikorita Green, and Smoochum Purple. The hardware is particularly intriguing, as the smallest Nintendo console with interchangeable cartridges. The monochrome screen has a resolution of just 96×64 pixels, and it is powered by a 4MHz 8-bit CPU from Seiko. Squeezed into the case are an internal real-time clock, an infrared port for multiplayer gaming, a reed switch that detects when the player shakes the console, and a motor for rumble/force feedback. Memory includes 4K of RAM and the 4K BIOS, while each cartridge holds 512 kibibytes (just over half a megabyte). The console also has six save slots, which are shared between games. Power comes from a single AAA battery that can last up to 60 hours of gameplay. Officially the word mini was always shown in lower case, although many sources use that interchangeably with Mini.

  Pokémon_mini_Chikorita_GreenChikorita Green

 

 

Smoochum Purple Pokémon_mini_Smoochum_Purple

 

Pokémon_mini_Wooper_BlueWooper Blue

 

 

 

Internationally there were four titles available at launch. Pokémon Party mini is a mixture of mini-games, Pokémon Puzzle mini requires you to assemble pictures of Pokémon and Pokémon Zany Cards has four card games played with Pokémon cards. We are here to talk about the fourth launch game, Pokémon Pinball mini, but it is worth discussing how the poor sales of the initial games meant no further titles were sold in North America. Pokémon Tetris saw a release in Japan and Europe, but the last five official titles – Pokémon Puzzle Collection vol. 2, Pokémon Race mini, Pichu Bros. mini, Togepi’s Great Adventure and Pokémon Breeder mini – were only sold in Japan. Developers Jupiter were responsible for six of the ten released mini games, including Pinball mini – following on from their work on the original Pokémon Pinball game for Game Boy Color.

Pinball_mini_EN_boxart – The English box art for Pokémon Pinball mini

Pinball_mini_JP_boxart – The Japanese box art for Pokémon Pinball mini

Emulated versions of some Mini games appeared in the later GameCube title Pokémon Channel, and that allowed the console to be reverse engineered by hackers. Pikachu has to find the Pokémon mini under the bed and extra games are then purchased from the Shop ‘n Squirtle. It initially comes with a special bonus mini game known as Snorlax’s Lunch Time. Pokémon Pinball Petit was included in Pokémon Channel, with just ten Quest Mode levels from the original game and no way to save high scores. An emulator and homebrew titles are now available online for those who are unable to track down the elusive mini hardware. There was even a demo (SHizZLE, by Team Pokéme) entered into the Breakpoint “wild” demo competition in 2005. Fans have since created English translations of all the Japanese exclusive titles, making them playable in an emulator or via the Ditto mini flash cartridge (containing Flash memory, and thus allowing homebrew or translated cartridge files to be run on the original hardware itself).

Pokemon_Channel_US_boxart

US box artwork for Pokémon Channel (GameCube)

snorlaxs_lunch_time – Feed Snorlax to keep him awake in this Pokémon Channel mini-game.

So how does the Pinball mini game work? The game is split into three modes. Quest Mode has 70 levels that must be completed in order, Time Attack challenges you to complete one of ten selectable levels as fast as possible, and Score Attack has ten different levels to rack up as many points as possible. As with Time Attack, the player is free to play any of the ten Score Attack levels.

ppmini_title – The title screen initially just shows Diglett hitting the Pokéball.

ppmini_diglett_scoreattack – Diglett taking on a Score Attack level.

In each level, the player hits the Pokéball around with a Pokémon replacing the flipper usually found at the bottom of the table. The player starts off with Digglet, whose head pops up to hit the ball when A is pressed. Time it right and you get a faster-moving Power Shot. As you move through Quest Mode, there are three types of level. Fill Holes requires you to fill all the holes with Pokéballs as quickly as possible. These levels have a time limit, and this type of gameplay is the core of the ten Time Attack levels. High Score levels in Quest and Score Attack award one point for hitting the ball into a hole, and three points for a power shot. In Quest Mode these levels have a minimum score to complete them – also against the time limit. As well as holes, there are other features on the tables. Blocks can be broken by three hits (or one power shot), but hard blocks cannot be broken. Water will end the game, while the gravity changer (a black arrow) makes gravity act in that direction. Bumpers make the ball rebound, but the Out Hole will grab the ball and take time to release it. Ditto stops the ball bouncing and drops it slowly, while Pichu throws the ball in the direction it is facing (with the same strength it was hit).

ppmini_ditto – Ditto will affect the ball when hit.

ppmini_gravity – Hitting the Gravity arrow will make gravity start acting to the left.

ppmini_outhole – The Out Hole in the middle will hold onto the ball for a while.

ppmini_pichu – Naughty Pichu throws the ball around.

There are four Capture Levels in Quest Mode, allowing the player to unlock a different Pokémon. The Pokémon moves back and forth across the screen, starting with 3HP. Hitting the creature with the ball removes 1HP, while a power shot removes 3HP. Once the Pokémon is reduced to 0HP it faints, and needs one more hit with the ball to capture it. The player must then flip the Pokeball into the hole to complete the level, with its weight being heavier (making it slower to move) with the captured creature inside. If the player waits too long to hit a fainted creature, it revives with 1HP and must be hit again.

ppmini_pikachu – The player has unlocked Pikachu, who is a little unpredictable.

When a new Pokémon is unlocked, it can be used to replay any level – except its own capture level. Pikachu (#025) is unlocked by completing level 10, but the ball flies in a random direction when he hits it. Clefairy (#035) is the prize for passing level 20. Its psychic abilities allow you a small amount of control over the ball with the D-pad. The player must use Pikachu on level 11 and Clefairy on level 21 and is excluded from using Clefairy on some later levels. The slow-moving Wobbuffet (#202) is unlocked at level 30 but can send the ball flying further. The final Pokémon to be captured is Poliwag (#060) after level 40. Poliwag moves up faster than the others but is not as powerful (making power shots harder). One level filled with water requires the use of Poliwag, but only Diglett can be used on level 70. Completing the Quest Mode shows Poliwag and Clefairy alongside Diglett on the title screen.

ppmini_clefairy_blocks – Clefairy’s ability to influence the ball’s movement will help get rid of these Blocks.

As a pinball game the small size of the Pokémon mini screen is restrictive. But as a spin-off from the Pokémon games, it has a certain charm in the way it uses different creatures. It is a tough game to play through, thanks to the time and score limits. The cost of the console itself and the limited sales make tracking it down tough for collectors, so the recommendation would be to try the other two Pinball titles on Game Boy instead.

OVERALL: 6/10

This article is part of a big collaboration where various writers take a look at the Pokémon series in a retrospective way. Feel free to read more articles like these by visiting the hub article.