My favorite gaming music #28 ~ Trackin’ time

Photo by Joseph Redfield on Pexels.com

Ah, video game music. I think I’ll never be able to pick my favorite tracks ever created so that’s why I’m already 28 entries into this series. A series where I talk about amazing gaming music, only the originals and one game per franchise per article. I invite you all to enjoy listing to the tracks and allow me to talk about games I have already written about and/or games I’m going to write about. Well, want or should are better verbs there at the end of the previous sentence. To close off my intro as I usually do, feel free to leave a comment in the comment section with your thoughts and/or opinions on the chosen music, games and maybe suggestions. Anyway, it’s time to start blastin’ with music!

Danganronpa v3: Killing Harmony – Scrum Debate

Review of the first game

The soundtracks for the Danganronpa series are just something else. The series is sort of a physiological horror – mystery game, but it doesn’t have only your typical tense music. It also has amazing dance music like this.

When I first heard this music in the game, I was blown away. This music plays at extremely tense moments in the game, and it’s such a ‘misfit’ for the situation, that it actually fits extremely well. I sometimes just paused the game during these sections, so I could listen to the track one more time.

Also, the actual gameplay during these sections are one of the best in the entire game. But, talking about that I’ll leave for my review that’s going to come later this year. So, that’s why I’m not going too much in depth about the music and this game for now. But I couldn’t help myself to leave out this banger of a track in one of these music articles.

Kirby and the Forgotten Land – Running Through the New World

I was so ready for this game when it finally dropped in my mailbox. A totally new Kirby game and not only that. It’s finally more than a 2D platformer and has an interesting gimmick.

The last entry in the series, Kirby Star Allies really didn’t do it for me. And I was afraid that the series wouldn’t return to the amazing style that we saw in Kirby Triple Deluxe or Kirby Planet Robobot.

While I’m still going to write an article about this game, let me tell you this now. The orchestral soundtrack is just out of this world. To the point that I’m either playing this game docked or with a headset, so I can get the best sound quality.

Especially because it’s such an amazing nostalgic feeling to hear these tracks with some hints to past games in them. Just try to convince me that you don’t hear some hints of Green Greens in this new track.

Nightmare Reaper – Deceased Diagnosis

My article about this game

If you didn’t know yet, this game finally released its final chapter and v1.0 update quite recently. On March 31st to be exact.

I have been playing the final chapter at least a month in advance via the beta program and helped to get rid of some bugs before the final release was dropped.

I love playing this game from time to time and I think it’s slowly becoming one of my favorite shooters ever. This game nails that “one more round” so hard, it’s not even funny. It’s a shooter with heaps upon heaps of replay value. And not only that, the amount of Easter eggs and references to other games… The passion, the love, and everything just shines through. This game is made by gamers, for gamers.

If you enjoy games like Dusk, Amid Evil or games of that sort… Do yourself a favor and play this game. You won’t regret it and enjoy an amazing rouge like shooter that might also hook you in, in playing this game.

Desperados III – Main Theme

Let’s talk about this game.

If this game doesn’t appear on my top 10 games of 2022 list, I’d be extremely surprised. I knew in advance that I was going to enjoy this game and now that I have played it and almost completed every mission, I want more.

I have to admit that I have never really beaten the first three games as a child but after beating this game, I’m going back to the first three games and playing through them. And I’m having an easier time than before. This game just learned me the ropes of the genre, and I’m hooked. I’m also crossing my fingers so hard that we are also going to see a Desperados IV one day. Since, this series is so underrated.

I’m so glad that I bought the soundtrack to this game as well since it’s such a blast to add this to my playlist while working. Now, after this article I think it’s high time that I try to get closer to completing this game 100%. I think I’m up for the challenge. Or maybe not 100%, something close to that maybe.

Powerslave Exhumed – Track 1

I don’t know if I have mentioned this before, but I have a weak spot for games that cover mythological history. When I found out about a remake of this shooter, I feel in love right away.

The old Egyptian setting is something you see quite a lot in games about mythology, and it uses the mythology perfectly.

This game is a blast to play, and the music fits the game like a glove. Just like with Danganronpa V3 in this article, I don’t want to talk too in-depth about this game and music for now since, I want to write a more in depth article about this game later this year. But, for now, please enjoy this amazing Egyptian themed track from the original DOS version of the game that’s preserved in the remake amazingly well.

Ending this article

So, apart from two tracks, I have already given a preview of the games I still want to write about this year. I do have a lot of other games still on my “to write list” but those’ll remain a secret until I have published the article about them.

In any case, I always have trouble finishing these articles. I rarely know what to write at the end here. Now, I could write some generic stuff and wrap up the article that way, but that isn’t too much fun. So, how do you want to see these articles end in the future? Just some generic ending like this one or write something in general why I have chosen the tracks or games? Do you want more theming in these articles like only shooters or only RPG’s? Or only a certain music genre? Feel free to leave your feedback in the comment section down below!

And with that said, I think it’s high time to wrap up this article. I want to thank you all for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care!

Review: Danganronpa – Trigger Happy Havoc (Switch) ~ Extreme Education Surviving

Wikipedia’s entryDanganronpa Wiki entry

I adore games like the Zero Escape trilogy, Corpse Party, Time Hollow, Ace Attorney… The story and setting are the strongest parts of these games, and they tend to stick with me longer. It has been over 5 years since I had beaten one of my favorite series in this style of adventure visual novel games, and I was hungry for more. I knew that Danganronpa existed, but I never really played it. And then, last summer, Nintendo suddenly dropped that for the 10th anniversary of the series… The games will be ported to the Nintendo Switch. Not too long after the games were released, I bought the first game and hoped that it lived up to my expectations. Well, I already revealed the answer to that in a previous article. The fact that I chose this game to be my game of the year 2021, does reveal a lot. So, why did I decide to select this game to be my game of the year? What did I like so much about this game? Is it actually good or did it just click with me? Well, let me tell you. But, before that, I want to invite you to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

Editorial note: this review will be spoiler-free. Also, this review is written for the Anniversary Edition on the Switch.

Extreme Education Surviving

In this game, you play as a lucky student named Makoto Naegi. The reason why he is a lucky student is that he was chosen by a big lottery to attend Hope Peak’s Academy. A school for the most gifted students in their fields. From the best swimmer to the best fortune-teller. But, when school starts; something strange happens. Suddenly, he and his class find themselves in a locked school building without any way to escape. Well, the students do get offered a way to escape by a mysterious bear figure. If one of them is able to kill another student without being found out in a class trial, he or she can escape the school and the others… well, they won’t be living long. So yeah, it’s a game of life or death.

To avoid spoilers, I’m not going to go too much more in-depth on the story. The story works the best when you go in blind. If this game looks interesting to you, do yourself a favor and don’t use a walkthrough or look up the story in any kind of way. While I personally found certain things predictable, the execution and pacing of the story are wonderful. There is barely any unneeded filler to the game.

The writing of this game is one of the strongest I have seen in a while. I was pulled into the characters and story right away. It really felt I was playing through a thrilling anime series that sometimes made me feel I was part of that group. Something that really helped with that is how the game handled free time. Something I really liked in games like Time Hollow, is that there are moments where the characters just interact with each other, where there are moments of character building. Some downtime between the big action moments or story beats.

In these moments, you can choose with whom you interact. If you give these characters a present, which you can buy from the school store, you get extra information about that character. And these moments are optional. So, if you don’t want to do them, you can decide to sleep these chances away. At no moment in this game, this mechanic is forced on you.

There is a lot of voice acting in this game. Almost everything in the class trails is voiced by very talented voice actors, and they knock it out of the park. They add so much character to the characters and really made me root for certain characters. I enjoyed the voice work to the point that I even read the non-voice acted parts in their voice.

Counter with an objection

I already talked a bit about the gameplay. In between the investigations and the class trials, you’ll be able to have some free time. In this free time, you can investigate the school to find coins to buy presents. You can also interact with the other characters. This gives some replay value since there aren’t enough moments to see everything.

Now, in terms of keeping track of how far you are with each character… Well, that has been handled in the sequels a lot better. The UI is decent, but the sequels have improved the UI so much… Not to say that the UI is bad, but it could be better. It’s the same for how you can earn coins. That’s easier in the sequels than in the original. But, those are minor nitpicks to be very honest with you.

Anyway, let’s focus on the investigation first. When an incident occurred, you have a certain amount of time to search around before you start the class trial. At this moment, the game turns into a sort of Ace Attorney investigation style of game. A feature I really love in this game and I missed in the original Ace Attorney games is that you can highlight the search spots by the press of a button. So, you don’t have to “pixel hunt”. The game also stops you from leaving a location when you haven’t found all the information, so that helps in not being stuck.

But, the meat of the game is in the class trials. In these trials, the difficulty that you choose matters. The higher the difficulty, the harsher the game is with its penalties for messing up. Also, more additional mechanics are in play. During these class trials, you go through a non-stop debate. It’s up to you to shoot the actual contradiction with the right piece of evidence. Think Ace Attorney’s Cross-Examination, but you can’t flip through the statements AND there is a time limit.

Yes, there is a time limit for each section of the trial. The better you perform, the more coins you’ll earn at the end of it. So, do be careful. Now, you can also make the class trials easier or more difficult depending on if you unlock and/or use skills. These skills can be unlocked by spending free time with other characters and giving them the correct present. You can’t use them all at once, since some of them cost SP and you have only so much to use per trial.

There are several mechanics in play during these trials besides the non-stop debates. One of them is the white noise. These are basically comments from the other students that block statements you could shoot a truth bullet at. (A truth bullet is an evidence bullet basically.) If you shoot the wrong statements instead of the white noise, you’ll lose time. Shooting white noise, you’ll gain time. Oh, and truth bullets can’t go through white noise!

You can also memorize a statement. Sometimes, you’ll notice that during the non-stop debates, people contradict each other. So, shoot others’ statements at their statements. But remember, you can only shoot these statements once. If you miss or hit the wrong one, you’ll have to re-remember the statement.

On top of this, you have the Hangman’s Gambit. This is basically Hangman, but instead of you guessing the letters, you’ll have to shoot them down. A wrong answer you’ll cost you some life points. And just like the UI, the sequels made this mini-game way more fun to play. Making this version of the Hangman’s Gambit boring to play if you have played the sequels.

Then, you have Bullet Time Battle. I hated these sections with a passion. I understood what I was supposed to do but either I understood the timing wrong or my lack of rhythm did me in here. But, visually, the sequels improved this section a lot as well.

To finish the mechanics during the trials, you also have the closing argument. In this argument, you have to complete the sequence. The sequence is basically a retelling of the events with all the facts.

This game is quite forgiving. When you lose all your health points, you can choose to restart from that section right away. You’ll also get full health right away. The only consequence is that you’ll earn fewer coins in the end for that section. This means, fewer chances to buy presents for the other students and that means fewer chances to unlock new skills. But, after I unlocked the skills I’m happy with, I didn’t mind that too much.

In which dimension are we?

Visually, this game has a unique art style. While you can run around in this school in 3D, most of this game is in 2D. And, what’s in 2D stays in 2D. You’ll notice that every character is in 2D and during the class trials when the camera spins around, the backside of the characters is totally black. Just look at this screenshot here. You’ll notice that the characters don’t have any depth. If you don’t really notice what I mean, take a look at the chair and desk on the left side of the screenshot. See what I mean now?

This unique art style is also present in most of the cutscenes of this game. I really love the bold visual presentation of this game. It gives the game a unique character that really sets the tone of the visuals in the next games.

While this game tackles very grim and dark subjects, this game never loses its visual identity and the charm really worked on me. I really felt that I was in some sort of manga where I was having a huge adventure.

Add to this, an amazing soundtrack and great sound design… And you have a complete package. I already added the soundtrack of this game to my playlists, so I can enjoy it while I’m on the train to work or just during work.

Now, the controls of this game work pretty well. It didn’t take long at all before I was able to get used to them. There was only one moment when I wasn’t able to figure out how something worked. That was the first time I had to shoot a bullet. It took me some time to figure that out, but that might be just me. As soon as that clicked, everything fell right into place. Thankfully, you can see the controls at the press of a button. There are tutorials and those explain the game and the mechanics amazingly well. I just misunderstood the section of “how to shoot a bullet”.

There is one thing you should know. And it’s something that can trip you up if you aren’t careful. This game doesn’t really autosave. You’ll have to save manually. And you can’t save during the mini-game sections of the class trial. You can’t name your saves either, but the name of the save explains it quite well.

Speaking of saves, there are no separate save slots for the main game content and the bonus material. So, when you have beaten the game, there is additional content for you to enjoy. From character art to a music player. But, this is something the game doesn’t handle too well.

First, unlocking the additional content costs in game coins. This would be fine if there was an easier in-game way to “farm” these coins. Since in this game they are quite rare to find outside the whole heap you get at the end of a class trial.

Second, they are save-dependent. Basically, when you revert to an earlier safe, the additional content gets locked. And if you don’t unlock it again or spend your coins elsewhere… Well, though luck.

Third, because you can save over your completed game save, it’s also possible to lock yourself out the additional bonus game and content unless you “refinish” the game.

Fourth, but this is actually a good thing. You can’t unlock certain things unless you have progressed in the game far enough. Otherwise, the additional content could have been spoiler territory.

All in all, the bonus section isn’t as polished as the rest of the game. The bonus content and mini-game is amazing, don’t get me wrong but the usability could have been so much better and it would be so nice if you were able to avoid screwing yourself over.

One thing I want to mention is that I did mention some minor performance hits during the trial preparation. I felt that the visuals were a bit lagging in some menu sections. Thankfully, nothing else lagged so it wasn’t such a big deal. And it was only during that moment… So, yeah.

The final thing I want to say is that this game is quite lengthy. Playing through the game casually will take you give or take 30 hours. You can add at least 15 hours on top of that, if you want to fully complete it.

And that’s basically everything I wanted to say about this game. Before I ramble on too much, I think it’s high time for the conclusion no? So, let’s spin the wheel for the results.

Conclusion time!

The good:

+ Amazing story.

+ Excellent soundtrack.

+ Unique and fun visual design.

+ Quite lengthy game.

+ …

The bad:

-The additional content unlocking could have been handled better.

-The rhythm mini-game didn’t work for me at all.

-The game is a bit too forgiving for a game over.

Final thoughts:

Quite recently, I have beaten the final game in this trilogy and while I was reviewing this game… I always had something in the back of my mind saying… But the sequels improved such and such. While I highly advise you to play these games in order, I do want to say that it gets even better in the sequels. Especially the UI and things like that get a lot better.

Now, don’t see this as me saying that “this game is bad” or anything of that nature. This game deserves all the praise it gets. This game started an amazing series that I’m so glad that I gave a chance. Currently, I’m saving up to buy the anime on DVD.

If you enjoy games like Ace Attorney, Zero Escape, Corpse Party, Time Hollow, Professor Layton… You really owe yourself to give this game a shot. It’s an amazing ride from start to finish with a few minor blemishes that can be solved with just paying a bit of attention. So, it’s totally worth your time.

I’m so glad that I gave this game a chance. Since, it’s becoming part of my favorite series ever list and I’m silently hoping that we get new content in the future and if we don’t, I’m looking forward to more work of the creators of the series…

And with that said, I want to wrap up this article. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 99/100

The TEN best GAMES of 2021 – NekoJonez Edition

What a year, 2021 was. While I haven’t been able to write as much as I wanted to, I still had an amazing eventful year. A lot of incredible things happened, like the Pokémon collab, me blogging for 11 years, my start in speedrunning, and a lot more. Besides that, my personal life was quite eventful and in all the chaos of 2021, I did have a stunning year. I was able to realize a lot of projects and achieve a lot of my goals. I’m enjoying life more and more, and I’m personally quite excited for 2022 since I have various personal things to look forward to. But it’s high time that I make that incredibly difficult to make list at the end of the year. Which 10 games were my favorite games of 2021? And if this is your first time reading one of these end-of-the-year lists of mine, let me fill you in on what puts my list apart from the others. On this list, only the games that I have started playing in the past year count. The release year doesn’t matter. If I started playing this year and I thought it was amazing, it’s going to deserve a spot on this list. So, are you ready? Since it’s high time to get listing!

Editorial note: some of these games are multi-platform, but the platform between brackets is the platform I played the game on.

#10 – Age Of Empires IV (PC – October 2021)

It’s here and it’s a great game. After years and years of improving the original trilogy, expanding the originals with new DLC… We got Age Of Empires IV. But, I wish I was able to place this game higher on my list.

It does so much for the RTS genre, but there is one thing that frustrates me with this game. There aren’t enough unique mechanics for this game to stand out. It almost feels like a well-balanced mix between Age of Empires 2 and 3.

But, that is what 2022 is going to be for. There is new content coming for this game in 2022, and maybe it will make this game stand out a bit more. Now, don’t get me wrong. This isn’t a bad game by any stretch. This game is amazing, and I can’t wait to play even more. If only I didn’t get too distracted by the other games on this list.

#9 – World’s End Club (Nintendo Switch – September 2020)

My review

I have to admit, I didn’t get what I expected from this game. I expected a death game, but I got a mediocre platformer with hints of horror.

But, the atmosphere of this game is what made me fall in love with this game. I’m so glad that the game doesn’t take itself too seriously and goes overboard with being silly. This game has its flaws, for sure, but the great moments hold this game together quite well.

Just thinking about this game while writing this section of the article, I was smiling. Because of the joyful memories that were returning from this game. If only the game was polished a bit more and the game went a bit more in-depth with its mechanics, this game would be so much better.

But still, I enjoyed my time with this game enough to give it a well-deserved spot in my top 10 games list of 2021.

#8 – Lenna’s Inception (PC – January 2020)

My first impression

At certain moments, I just know what a certain game is going to end up on my top 10 games of the year list. While I don’t know on which spot yet, I do know it’s a runner-up.

While playing Lenna’s Inception, I was hooked right away. It scratched that itch of playing a new 2D Zelda-style game perfectly. This indie game did so many great things, like randomizing dungeons, co-op, and various other things. Since I got this game for free in an Itch.io bundle and I enjoyed this game so much, I decided to buy a copy on Steam, so I could support the developers.

And the developer is already working on their next game called Cassette Beasts, and it looks like it’s going to be even bigger and better than this game. So, I have my eyes on this indie studio for sure! And ByttenStudio, thank you for bringing this amazing top-down Zelda game to the table!

#7 – Pokémon Brilliant Diamond and Shining Pearl (Nintendo Switch, November 2021)

My article on the originals

Back in 2019, I wondered if we ever would see a remake of the 4th gen Pokémon games. A generation that has a lot of nostalgic memories for me.

The first time I played the game was on a family trip. I brought Pokémon Ruby with me, and another kid I met there brought Pokémon Pearl. He always wanted to play Ruby and I wanted to play Pearl. So, we agreed to meet in the lounge each evening and play each other’s games for the whole night. Which led to the creation of a Gameboy club. Before I ramble on about this for too much, I highly recommend you to read that story I linked there.

Anyway, I also remember buying this game and giving the rest of my Christmas money to my sister, so we could buy Nintendogs together. I could go on for hours and hours about my memories with the originals. So, I had high hopes for the remakes.

I think I’ll go more in-depth about the remakes in a future article, but I have to say that even when it’s a bit clunky sometimes, the remakes are amazing! I so love playing through the adventure of the 4th generation again.

#6 – Persona 5 Strikers (Nintendo Switch, February 2021)

Look, my article is linked here!

At first, I was afraid that this game was going to be another Dynasty Warriors spin-off game, but I’m so glad that it’s not. This game is just like all other Persona games, but when you enter combat… Then it’s a Dynasty Warriors-ish kind of gameplay.

I found the mix and cross-over of these two gameplay styles amazing. While I still have to beat this game, I know that I’m going to enjoy it. This game just made me fall in love with the Persona series even more.

I still have to beat this game. Currently, I’m over the midway point. I recently picked the game up again after being distracted by other games, and I still had so much fun. So, I know that I’ll spend those boring train rides to work with Joker and his friends fighting crime.

#5 – Prey (PC, May 2017)

This isn’t a link… wait, it is. To my article.

One of my favorite atmospheric shooters series is Bioshock. I just had so much fun playing through that trilogy. Now, this year I gave Prey (2017) a try, and I was brought back right away to that amazing feeling of exploring a destroyed world with special powers.

And not only that, anything could be an enemy. The number of times, I jumped from my chair by a mimic suddenly appearing. It isn’t even funny anymore. I was so glad that I could play this game throughout my summer break. Now, I just hope that the rumors of a sequel are true since I would love to play through even more of this concept, this style of gameplay. Oh, I cross my fingers.

I just love the atmosphere in this game. You never knew you were safe or not until it was, sometimes, too late. And the limited amount of ammo and resources made me always feel on edge. The only thing I didn’t really like was how there were a bit too many quests going on at once, and it was a bit hard to keep track of which ones you are doing. Oh well, pen and paper are handy in those cases.

#4 – The Survivalist (PC, October 2020)

This game came out of nowhere. Seriously, only yesterday I decided to claim all my Humble Bundle games from my subscription and I decided to give this game a go.

Well, I’m not ashamed in saying that I already played this game for close to 14 hours already. And because of games like these, I always wait until one of the last days of the year to finalize this list.

This game will get its own full article but let me tell you, this game hits all the right notes for me. While playing this game, I get so nostalgic for The Sims 2 – Castaway on the DS. (On which I still have to write an article.) Throw a few bits of Minecraft and Terreria in there and mix it with the unique monkey mechanic, and you have this game.

If you like survival games or adventure games which are a bit more slow-paced, give this game a shot. It’s really well-made, and I can’t wait for what will come of this game. Full article to come.

#3 – The Great Ace Attorney Chronicles (Nintendo Switch, July 2021)

I’m really holding myself back in trying to not go too in-depth about this game in this article. Since Adventure Rules and I are working on something special.

A special article about this game. An article where we shall explain how we feel about this game. But, that’s all I’ll reveal for now… We are currently aiming to finish that article somewhere in January – February. But, it will all depend on our schedules. It was supposed to be finished somewhere this year, but my personal life just got too busy and I got focused on too many other projects. Anyway, all I’ll reveal for now is that there are some reasons why I don’t put this game as number 1 and why it’s so high on the list.

For those who don’t really know me, I’m a huge fan of visual novel games that have gameplay and puzzle elements like the Ace Attorney series, but also like the Zero Escape series or Death Mark. But, there are two games that topped this game, which was going to be my number 1 until I played the following two games.

#2 – SuperLiminal (Nintendo Switch, November 2019)

Don’t have to resize this article link

Man, this game took me by surprise. This rather short game with amazing visual puzzles took me on a trip.

Not only did the ending make me cry and made me think about certain things, but it also made me happy that there is a game that dares to ask those questions.

If PillowCastle or the developers read this article by any chance… Please, make more content or a sequel to this game. The concept, the story, and the ideas presented in this game are just… The potential is through the roof. If you want to know more about my thoughts and opinions on this game, please read my article about it.

Honorable mentions

These are the games that just didn’t make my top 10 list. But still, I want to mention them.

Haven (Nintendo Switch), Going Under (PC), Blue Dragon (XBOX 360), The Ship – Single Player (PC), Mystik Belle (Nintendo Switch), Neutopia (Wii U – Virtual Console), Pokémon XD Gale of Darkness (Gamecube), We Happy Few (PC), There Is No Game (Nintendo Switch), Super Metroid (SNES), L.A. Noire (XBOX 360).

And let me tell you, it was a hard list to put together. I had re-arranged this list MULTIPLE times. Each game is amazing in its own right. And believe me, I’m certain that if you ask me to make this list at a later date, it’s quite possible that this whole list has another ranking. (Apart from a few titles)

So, yeah. Let’s just say that if you haven’t given these games a chance, you don’t know what you are missing out on. And I’m also sorry for the various amount of games I haven’t included in my honorable mentions list because I haven’t played them enough or just forgot that I started to play them this year…

But enough stalling, let’s talk about my number 1 of 2021.

#1 – Danganronpa: Trigger Happy Havoc (Nintendo Switch, December 2021)

It’s no secret that I love adventure mystery games like Ace Attorney, Zero Escape, Corpse Party, Bioshock… And when I saw in a Nintendo Direct, that Danganronpa was coming to the Nintendo Switch in December, I didn’t hesitate twice.

As soon as I had the budget, I bought the three games, and I’m currently playing the final two cases of the second one. At this moment, it’s kind of hard to decide if I should put the original or the sequel here on the number one spot since they both deserve it.

After I finished Zero Time Dilemma way back in 2016, I always wanted to play another trilogy with just the same amount of amazing twists, well-written characters, and amazing gameplay. And this series delivers that in spades. I honestly don’t want to finish this series, since I’m enjoying it that much. I want it to continue. But then again, the saying: “Don’t cry because it’s over, slime because it happened” applies here.

So, I’m so going to enjoy the final parts of the Danganronpa series and for my full thoughts and opinions, you’ll have to wait for the full article next year on these games. But, these games provide everything I’m looking for in a mystery adventure game and hits all the right beats. So, yeah. I would be ashamed if I didn’t place this game/series at my number 1 spot.

Wrapping up 2021

Sadly, due to me writing less and also focusing on other projects like contributing to open-source software, speedrunning and such… I have seen a drop in the number of visitors to my blog. I actually halved the number of visitors this year compared to 2020. But, I’m not sad about that.

When I look at the data, it turns out that I have more returning visitors and that my articles are performing better compared to last year. Also, I broke various milestones this year, like beating my day record twice AND breaking the 100k views barrier. I can’t thank you, my readers, enough for that.

I want to thank everybody who made my 2021 such an amazing year. I find it mind-blowing that people take time out of their day to read my articles, where I just talk about what I think about the games I play. And also talk to me about it, ask advice or questions. Looking back at what I wrote in the past 11 years, I think I created something to be proud of.

So, thank you for making 2021 amazing for me. I can’t wait to see what 2022 will bring. There are a few things I know that are going to happen in my personal life, which makes me even more excited to start 2022. And with that, I want to thank you for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article! But until then, have a great rest of your day and take care!

Review: World’s End Club (Switch) ~ Child-friendly Horror?

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One of my favorite game developers is Kotaro Uchikoshi and when he and his team are working on a new game, my hype levels rise up. I loved his Zero Escape trilogy and his new series AI: The Somnium Files was amazing, and I can’t wait to play the sequel next year! Anyways, I was quite bummed when World’s End Club released as an Apple Aracade exclusive. Since I’m not an Apple user, I was unable to play the game and I didn’t want to buy an Apple product for just one game. Thankfully, the game released late May of this year on the Nintendo Switch. I have already finished this game for a few weeks now, but I wanted to let the game sink a bit before I wanted to review it since I felt that otherwise I wouldn’t be able to be critical enough. Now, is this game worth your time if you enjoy Kotaro Uchikoshi’s work or should we skip this one and wait for the sequel to AI: The Somnium Files? Well, let’s find out together in this review. . With that said, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article.

Child-friendly horror?

In this game, you take control over Reycho and his friends from the Go-Getters Club. On their school trip, they are waiting to a strange show about a murder game. In this murder game, you have to do preform a certain task to win. But, how do you know your task? Well, for that, you have a look at another person’s bracelet. Only one person can win, and death is on the menu when you fail this task.

Now, why am I explaining this TV-show? Well, because it doesn’t take long before the Go-Getters Club plays their own task game. Of course, things go horribly wrong since the tasks are interconnected and mayhem ensues. During this game, you discover that this game doesn’t really have “wrong ends” but rather game overs. These game overs aren’t that punishing, and you can restart quite closely from where you failed.

Now, after the task game took place, the Go-Getters Club escape and discover that very strange things are happening all over Japan. They quickly form a plan to get back to Tokyo, so they can try and piece together what happened during their task game, and maybe save the world in the process. All the while, strange things happen and people start developing strange and unique powers.

Most of this game is voice acted, and I think that the voice acting in this game is one of the strongest points of the game. It fits the atmosphere extremely well, and the additional emotional accents that the voice actors placed in their performance made me connect with the characters even more. Surprisingly, the writing is rather light-hearted all the while it’s dealing with various horror subjects.

If I have to judge this game on the story alone, I would have to say that it’s a 7/10 story. I think I mainly expected a darker storyline after watching the trailer, and while I didn’t get that in this game… The more light-hearted writing of the story and the structure, well it just worked nicely. I think, that if you go into this game with the right mindset that you are going to experience a story that’s more fit for a Saturday morning/afternoon cartoon than a horror game. So, yes.

While researching for this review, I wasn’t surprised to see that various other critics were ripping this game apart. While I think that some critics judged this game a bit too harshly, I have to agree that this game isn’t the best it could be. I think the story could have worked better if there was a bit more character development and that the ending wasn’t twist after twist/surprise after surprise. The pacing of the end was a bit TOO much.

Jumping over different paths

Since I want to keep this review as spoiler free as possible, I think I’ll keep the story analysis for another article. In summary, the story is good but flawed. It could have been so much more, but it tried things that made the story float between a child-friendly Saturday afternoon cartoon and a Zero Escape-style game. And it’s neither one.

Let’s move on to gameplay. This game is quite linear. In this game, you have to platform your way through various obstacles and go to the end of the level.

These levels are quite varied due to the different powers that the members of the Go-Getter Club have. This game is going to test your reflexes and understanding of each and every member’s abilities. During the levels, you get to know the in and outs of the abilities of each character so that at the ending of the game, you can be tested if you truly understand the abilities and finish the final challenge the game throws at you.

During these levels, you can also earn cards for 100% completion. Some of these cards are extremely trivial to get, but others are quite tricky and require you to backtrack a bit sometimes. Apart from adding some additional lore, I haven’t found another use for these cards then just being a collectible. And without really trying, I got 27/30 cards when beating the game. And if only I was able to quickly see in which levels I have missed a card.

Overall, these levels are quite good and enjoyable to play, but I feel that the game is a tad bit too easy. I rarely felt challenged, and I felt that I was breezing through the game without too many issues. And I even played the game on Normal mode so, I think, “I could play the easy mode without even trying”. Together with the controls, I didn’t have a lot of problems playing through this game. I did have to get used to the some things.

For example, the activation of the powers and actually using them has a bit of a delay… Which I didn’t always calculate in during battles or platforming sections. Another example is that seeing the death animation and the game over screen can’t be skipped… So, getting back into the action take a while.

But the biggest mistake that this game makes in terms of gameplay in the platforming is the lack of depth. You have this whole group of friends who can use various powers, but each level or section only focuses on one character. And if another character is using his or her power, it’s controlled by a CPU. I wish that the game did more than just scratch the surface on what’s possible.

In typical fashion for these games, the path splits at various places in the story. Surprisingly, you can only play the other paths when you have seen the normal (false) ending. So, when you decide, make it count since you won’t be able to go back.

The Journey in more ways than one.

The Go-Getters Club goes on a long journey back home, and during the game we visit various locations. Visually, this game looks quite well. While I felt that very occasionally, the 3D models and the 2D backgrounds didn’t match too well… Overall, the visual presentation is amazing.

I really liked the visual presentation of all the characters and the various locations we travelled through. At certain moments, I even felt that it was a real location. Although, I will for always wonder how this whole group is going to sleep in that small tent.

In terms of animations, I think this game is close to perfection. I didn’t have any moments that I felt that the animation could have been improved. Maybe a bit more clear loading screen? But, that’s a minor complaint. All in all, the effects and the visual presentation in this game gets two pats on the chest and a thumbs up from me.

In terms of the soundtrack, this game has a lot of amazing tracks. I would have to say that I love 99% of the soundtrack. There are a few tracks that I felt that really didn’t hit their mark or felt a bit annoying in terms of melody, but these moments are so few, I didn’t mind at all.

As usual, I was listening to the soundtrack while writing this article, and I was surprised to learn that the iOS version and the Switch version have unique tracks. And they are amazing. Yet, the sound mixing isn’t the best in some places. There were several stages where I had a hard time hearing the additional atmospheric sound effects due to the music being too loud. Thankfully, you can adjust that in the options.

It’s a shame, since the sound effects really add to the atmosphere of this game and make it that more enjoyable. But, the game recently updated, and I feel that it has improved a little. And that brings me to the UI. In terms of the UI, this game is almost perfect. The only thing I don’t like about the UI is that it’s a bit too tricky to get back to the map menu when playing a stage. You have to go around to the main menu first.

Another extremely minor gripe I have with the UI is that when you talked to everybody during the camping sights, I still get a notification box asking me that I’m sure that I want to skip talking to everybody. Maybe the wording there isn’t the best, but it confused me the first few times. I have played this game with the English (USA) translation, and I was pleasantly surprised to see that this game is playable in VARIOUS different languages like Dutch, French, Spanish, German…

Overall, this game runs at a steady framerate. Very rarely, I felt that this game lagged a bit. These moments nearly always happened during boss fights with big attacks that almost covered the whole screen. Speaking of which, sometimes I felt that the hitboxes were a bit janky. I had it in my notes to talk about it, but I struck it through since, after some testing, it’s a very occasional problem that maybe the recent patch solved. I didn’t have the time to test it again for this review.

Now, before I either ramble too much or go into spoiler territory, I think it’s high time that I write the conclusion of this article. I covered most of what I wanted to say, so, let’s wrap this one up.

Conclusion

The good:

+ Amazing soundtrack

+ Nice visuals

+ Charming story

+ …

The bad:

– Lacking depth in terms of gameplay. All the while, it’s an addictive game to play.

– While the story is charming, it could have been so much better.

– Unneeded collectables.

Final thoughts:

Reviewing this game was extremely tricky. There are some many things I liked, but there are various things where this game falls flat on its face. I totally understand the mixed reception this game is getting, since it’s a game that isn’t going to click with everyone.

Personally, I really enjoyed the game, but I always had a nagging feeling that this game could have been so much more. I think this game could have benefitted from a more tense story and more difficult puzzles where you could switch between characters.

Would I recommend this game? Well, I do. I do recommend this game to everybody who enjoys adventure games. I hesitate to recommend this to people who love platformers, since the platforming in this game isn’t “strong enough” when you compare it to games like A Hat In Time or Mario. I really feel that this game set a nice baseline of what’s possible and can be enjoyable for a potential sequel, spin-off or future game set in the same universe… Or a game with similar mechanics.

Scoring this game will be even trickier. Since if I score it high, it might give off the wrong impression that this game is flawless while it has obvious flaws. And scoring it too low, might scare players away, while I really think this game is worthy of being played.

So, I highly recommend that you give the demo a shot and if you like and enjoy what you see… Go ahead and play the full game. If you do have second thoughts, I’m glad you gave the game a shot, but I think this game might not be for you.

As a I said before, I enjoyed my time with this game, and I’m so glad I have seen it through to the end since the pay-off is truly worth it. And yes, the Go-Getter Club will never fall apart like how this game never falls apart, although it has flaws. Once this game hooks you in, you’ll go on an amazing journey through Japan… Sort of. Kind of Japan.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 75/100